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blender-archive/source/blender/src/drawtime.c
Joshua Leung f66ae0daca Keyframe Checking (i.e. does given frame have a keyframe) is now implemented in the keyframing api.
Replaced the method used in to check if there's a keyframe on the current frame, when drawing the active object name / frame number info with this new code. 
- It should in theory be faster than the previous code, as it doesn't have to build an entire list everytime of all keyframes, and also uses more efficient search method.
- Added some settings to control what sources of animation data are used (per 3d-view). Can be found in the View Properties panel.

This should be stable... release builders should ignore this commit for now (to avoid having differences between release candidates).
2008-10-02 08:39:30 +00:00

507 lines
13 KiB
C

/**
* $Id:
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2005 Blender Foundation.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
#include <math.h>
#include <stdio.h>
#include <string.h>
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
#include "BLI_blenlib.h"
#include "BLI_arithb.h"
#include "DNA_action_types.h"
#include "DNA_curve_types.h"
#include "DNA_ipo_types.h"
#include "DNA_object_types.h"
#include "DNA_material_types.h"
#include "DNA_scene_types.h"
#include "DNA_space_types.h"
#include "DNA_screen_types.h"
#include "DNA_sound_types.h"
#include "DNA_view2d_types.h"
#include "BKE_ipo.h"
#include "BKE_object.h"
#include "BKE_material.h"
#include "BKE_utildefines.h"
#include "BKE_global.h"
#include "BIF_editaction.h"
#include "BIF_gl.h"
#include "BIF_interface.h"
#include "BIF_interface_icons.h"
#include "BIF_mywindow.h"
#include "BIF_screen.h"
#include "BIF_resources.h"
#include "BIF_language.h"
#include "BSE_drawipo.h"
#include "BSE_time.h"
#include "BSE_view.h"
#include "blendef.h"
#include "interface.h" /* for ui_rasterpos_safe */
#define TIMELINE_STIPPLE \
{ \
136,136,136,136,0,0,0,0,34,34,34,34,0,0,0,0, \
136,136,136,136,0,0,0,0,34,34,34,34,0,0,0,0, \
136,136,136,136,0,0,0,0,34,34,34,34,0,0,0,0, \
136,136,136,136,0,0,0,0,34,34,34,34,0,0,0,0, \
136,136,136,136,0,0,0,0,34,34,34,34,0,0,0,0, \
136,136,136,136,0,0,0,0,34,34,34,34,0,0,0,0, \
136,136,136,136,0,0,0,0,34,34,34,34,0,0,0,0, \
136,136,136,136,0,0,0,0,34,34,34,34,0,0,0,0 \
}
/* ---- prototypes ------ */
void drawtimespace(ScrArea *, void *);
/* draws a current frame indicator for the TimeLine */
static void draw_cfra_time(SpaceTime *stime)
{
float vec[2];
vec[0]= (G.scene->r.cfra);
vec[0]*= G.scene->r.framelen;
vec[1]= G.v2d->cur.ymin;
BIF_ThemeColor(TH_CFRAME); // no theme, should be global color once...
glLineWidth(3.0);
glBegin(GL_LINES);
glVertex2fv(vec);
vec[1]= G.v2d->cur.ymax;
glVertex2fv(vec);
glEnd();
glLineWidth(1.0);
if(stime->flag & TIME_CFRA_NUM) {
short mval[2];
float x, y;
float xscale, yscale;
char str[32];
/* little box with frame drawn beside */
glFlush(); // huhh... without this glColor won't work for the text...
getmouseco_areawin(mval);
if(mval[1]>curarea->winy-10) mval[1]= curarea->winy - 13;
if (curarea->winy < 25) {
if (mval[1]<17) mval[1]= 17;
} else if (mval[1]<22) mval[1]= 22;
areamouseco_to_ipoco(G.v2d, mval, &x, &y);
if(stime->flag & TIME_DRAWFRAMES)
sprintf(str, " %d", CFRA);
else sprintf(str, " %.2f", FRA2TIME(CFRA));
/* HACK! somehow the green color won't go away... */
glColor4ub(0, 0, 0, 0);
BIF_ThemeColor(TH_TEXT);
view2d_getscale(G.v2d, &xscale, &yscale);
/* because the frame number text is subject to the same scaling as the contents of the view */
glScalef( 1.0/xscale, 1.0/yscale, 1.0);
ui_rasterpos_safe(x * xscale, y * yscale, 1.0);
BIF_DrawString(G.fonts, str, 0);
glScalef(xscale, yscale, 1.0);
}
}
/* ---------- */
/* function to draw markers */
static void draw_marker(TimeMarker *marker, int flag)
{
float xpos, ypixels, xscale, yscale;
int icon_id= 0;
xpos = marker->frame;
/* no time correction for framelen! space is drawn with old values */
ypixels= G.v2d->mask.ymax-G.v2d->mask.ymin;
view2d_getscale(G.v2d, &xscale, &yscale);
glScalef( 1.0/xscale, 1.0/yscale, 1.0);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
/* verticle line */
if (flag & DRAW_MARKERS_LINES) {
setlinestyle(3);
if(marker->flag & SELECT)
glColor4ub(255,255,255, 96);
else
glColor4ub(0,0,0, 96);
glBegin(GL_LINES);
glVertex2f((xpos*xscale)+0.5, 12);
glVertex2f((xpos*xscale)+0.5, 34*yscale); /* a bit lazy but we know it cant be greater then 34 strips high*/
glEnd();
setlinestyle(0);
}
/* 5 px to offset icon to align properly, space / pixels corrects for zoom */
if (flag & DRAW_MARKERS_LOCAL) {
icon_id= (marker->flag & ACTIVE) ? ICON_PMARKER_ACT :
(marker->flag & SELECT) ? ICON_PMARKER_SEL :
ICON_PMARKER;
}
else {
icon_id= (marker->flag & SELECT) ? ICON_MARKER_HLT :
ICON_MARKER;
}
BIF_icon_draw(xpos*xscale-5.0, 12.0, icon_id);
glBlendFunc(GL_ONE, GL_ZERO);
glDisable(GL_BLEND);
/* and the marker name too, shifted slightly to the top-right */
if(marker->name && marker->name[0]) {
if(marker->flag & SELECT) {
BIF_ThemeColor(TH_TEXT_HI);
ui_rasterpos_safe(xpos*xscale+4.0, (ypixels<=39.0)?(ypixels-10.0):29.0, 1.0);
}
else {
BIF_ThemeColor(TH_TEXT);
if((marker->frame <= G.scene->r.cfra) && (marker->frame+5 > G.scene->r.cfra))
ui_rasterpos_safe(xpos*xscale+4.0, (ypixels<=39.0)?(ypixels-10.0):29.0, 1.0);
else
ui_rasterpos_safe(xpos*xscale+4.0, 17.0, 1.0);
}
BIF_DrawString(G.font, marker->name, 0);
}
glScalef(xscale, yscale, 1.0);
}
/* Draw Scene-Markers for the TimeLine */
static void draw_markers_time(int flag)
{
TimeMarker *marker;
/* unselected markers are drawn at the first time */
for (marker= G.scene->markers.first; marker; marker= marker->next) {
if (!(marker->flag & SELECT)) draw_marker(marker, flag);
}
/* selected markers are drawn later ... selected markers have to cover unselected
* markers laying at the same position as selected markers
* (jiri: it is hack, it could be solved better)
*/
for (marker= G.scene->markers.first; marker; marker= marker->next) {
if (marker->flag & SELECT) draw_marker(marker, flag);
}
}
/* Draw specified set of markers for Animation Editors */
void draw_markers_timespace(ListBase *markers, int flag)
{
TimeMarker *marker;
float yspace, ypixels;
/* move ortho view to align with slider in bottom */
glTranslatef(0.0f, G.v2d->cur.ymin, 0.0f);
/* bad hacks in drawing markers... inverse correct that as well */
yspace= G.v2d->cur.ymax - G.v2d->cur.ymin;
ypixels= G.v2d->mask.ymax - G.v2d->mask.ymin;
glTranslatef(0.0f, -11.0*yspace/ypixels, 0.0f);
/* unselected markers are drawn at the first time */
for (marker= markers->first; marker; marker= marker->next) {
if (!(marker->flag & SELECT)) draw_marker(marker, flag);
}
/* selected markers are drawn later ... selected markers have to cover unselected
* markers laying at the same position as selected markers */
for (marker= markers->first; marker; marker= marker->next) {
if (marker->flag & SELECT) draw_marker(marker, flag);
}
glTranslatef(0.0f, -G.v2d->cur.ymin, 0.0f);
glTranslatef(0.0f, 11.0*yspace/ypixels, 0.0f);
}
void draw_anim_preview_timespace()
{
/* only draw this if preview range is set */
if (G.scene->r.psfra) {
glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
glEnable(GL_BLEND);
glColor4f(0, 0, 0, 0.4);
if (PSFRA < PEFRA) {
glRectf(G.v2d->cur.xmin, G.v2d->cur.ymin, PSFRA, G.v2d->cur.ymax);
glRectf(PEFRA, G.v2d->cur.ymin, G.v2d->cur.xmax, G.v2d->cur.ymax);
}
else {
glRectf(G.v2d->cur.xmin, G.v2d->cur.ymin, G.v2d->cur.xmax, G.v2d->cur.ymax);
}
glDisable(GL_BLEND);
}
}
static void draw_sfra_efra()
{
BIF_ThemeColorShade(TH_BACK, -25);
if (PSFRA < PEFRA) {
glRectf(G.v2d->cur.xmin, G.v2d->cur.ymin, PSFRA, G.v2d->cur.ymax);
glRectf(PEFRA, G.v2d->cur.ymin, G.v2d->cur.xmax, G.v2d->cur.ymax);
}
else {
glRectf(G.v2d->cur.xmin, G.v2d->cur.ymin, G.v2d->cur.xmax, G.v2d->cur.ymax);
}
BIF_ThemeColorShade(TH_BACK, -60);
/* thin lines where the actual frames are */
fdrawline(PSFRA, G.v2d->cur.ymin, PSFRA, G.v2d->cur.ymax);
fdrawline(PEFRA, G.v2d->cur.ymin, PEFRA, G.v2d->cur.ymax);
glDisable(GL_BLEND);
}
static void draw_mapoldnew()
{
float anim_end; /* the end of the blender frames that are actually animated (map old)*/
float frames_end; /* the end of the frames that get rendered and saved to disk (map new) */
GLubyte timeline_stipple[32*32/8] = TIMELINE_STIPPLE;
if (G.scene->r.framelen == 1.0) return;
anim_end = PEFRA * G.scene->r.framelen;
frames_end = PEFRA;
glEnable(GL_POLYGON_STIPPLE);
glPolygonStipple(timeline_stipple);
BIF_ThemeColorShade(TH_BACK, -65);
if (anim_end < frames_end)
glRectf(anim_end, G.v2d->cur.ymin, frames_end, G.v2d->cur.ymax);
glDisable(GL_POLYGON_STIPPLE);
}
static void draw_ipo_keys(Ipo *ipo, char col[3])
{
IpoCurve *icu;
int nvert;
int i;
int lbound, ubound;
int idx;
int diff;
float t;
float drawnext; /* next time to begin drawing new keyframes */
float space = G.v2d->cur.xmax - G.v2d->cur.xmin;
float pixels = G.v2d->mask.xmax-G.v2d->mask.xmin;
float spaceperpix = 1; /* amount of time occupied per pixel */
if (pixels > 0)
spaceperpix = space / pixels;
glColor3ub(col[0], col[1], col[2]);
glBegin(GL_LINES);
for (icu= ipo->curve.first; icu; icu= icu->next) {
if (icu->flag & IPO_VISIBLE) {
if (icu->bezt) {
nvert= icu->totvert;
if (nvert > 0)
drawnext = icu->bezt[0].vec[1][0];
else
continue;
/* binary search for beginning of the visible keys */
lbound = 0;
ubound = nvert;
while (ubound - lbound > 1) {
diff = (ubound - lbound) / 2;
idx = lbound + diff;
t= icu->bezt[idx].vec[1][0];
if (t < G.v2d->cur.xmin)
lbound += diff;
else
ubound = lbound + diff;
}
for (i = lbound; i < nvert; i++) {
t= icu->bezt[i].vec[1][0];
/* dont do anymore draw tests after we draw the last visible key */
if (t > G.v2d->cur.xmax)
break;
/* avoid repeatedly drawing lines on the same pixel */
if (t < drawnext)
continue;
glVertex2f(t, G.v2d->cur.ymin);
glVertex2f(t, G.v2d->cur.ymax);
drawnext = t + spaceperpix;
}
}
}
}
glEnd();
}
/* This function draws keyframes that the active object has (as long as
* it is not in EditMode). Some filters are available to optimise the
* drawing efficiency.
*/
static void draw_ob_keys()
{
/* mostly copied from drawobject.c, draw_object() */
SpaceTime *stime= curarea->spacedata.first;
Object *ob= OBACT;
short filter, ok;
char col[3];
int a;
if (ob && ob!=G.obedit) {
/* Object's IPO block - show all keys */
if (ob->ipo) {
/* draw the list of current frame elements */
col[0] = 0xDD; col[1] = 0xD7; col[2] = 0x00;
draw_ipo_keys(ob->ipo, col);
}
/* Object's Action block - may be filtered in some cases */
if (ob->action) {
bAction *act = ob->action;
bActionChannel *achan;
/* only apply filter if action is likely to be for pose channels + filter is on */
filter= ((stime->flag & TIME_ONLYACTSEL) &&
(ob->pose) && (ob->flag & OB_POSEMODE));
/* go through each channel in the action */
for (achan=act->chanbase.first; achan; achan=achan->next) {
/* if filtering, check if this channel passes */
if (filter) {
ok= (SEL_ACHAN(achan))? 1 : 0;
}
else ok= 1;
/* convert the ipo to a list of 'current frame elements' */
if (achan->ipo && ok) {
col[0] = 0x00; col[1] = 0x82; col[2] = 0x8B;
draw_ipo_keys(achan->ipo, col);
}
}
}
/* Materials (only relevant for geometry objects) - some filtering might occur */
// err... is this ok?
filter= (stime->flag & TIME_ONLYACTSEL);
if (filter) {
Material *ma= give_current_material(ob, (ob->actcol + 1));
/* we only retrieve the active material... */
if (ma && ma->ipo) {
col[0] = 0xDD; col[1] = 0xA7; col[2] = 0x00;
draw_ipo_keys(ma->ipo, col);
}
}
else {
for (a=0; a<ob->totcol; a++) {
Material *ma= give_current_material(ob, a+1);
if (ma && ma->ipo) {
col[0] = 0xDD; col[1] = 0xA7; col[2] = 0x00;
draw_ipo_keys(ma->ipo, col);
}
}
}
}
}
void drawtimespace(ScrArea *sa, void *spacedata)
{
SpaceTime *stime= sa->spacedata.first;
float col[3];
BIF_GetThemeColor3fv(TH_BACK, col);
glClearColor(col[0], col[1], col[2], 0.0);
glClear(GL_COLOR_BUFFER_BIT);
calc_scrollrcts(sa, &(stime->v2d), curarea->winx, curarea->winy);
myortho2(stime->v2d.cur.xmin, stime->v2d.cur.xmax, stime->v2d.cur.ymin, stime->v2d.cur.ymax);
/* draw darkened area outside of active timeline
* frame range used is preview range or scene range
*/
draw_sfra_efra();
draw_mapoldnew();
/* boundbox_seq(); */
calc_ipogrid();
draw_ipogrid();
draw_cfra_time(spacedata);
draw_ob_keys();
draw_markers_time(0);
/* restore viewport */
mywinset(curarea->win);
/* ortho at pixel level curarea */
myortho2(-0.375, curarea->winx-0.375, -0.375, curarea->winy-0.375);
/* the bottom with time values */
BIF_ThemeColor(TH_HEADER);
glRectf(0.0f, 0.0f, (float)curarea->winx, 12.0f);
BIF_ThemeColorShade(TH_HEADER, 50);
fdrawline(0.0f, 12.0f, (float)curarea->winx, 12.0f);
draw_view2d_numbers_horiz(stime->flag & TIME_DRAWFRAMES);
draw_area_emboss(sa);
curarea->win_swap= WIN_BACK_OK;
}