Internally it's still mostly named lamps, though some modules like Cycles were already calling them lights.
		
			
				
	
	
		
			48 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			48 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
| # Example of a group that edits a single property
 | |
| # using the predefined manipulator arrow.
 | |
| #
 | |
| # Usage: Select a light in the 3D view and drag the arrow at it's rear
 | |
| # to change it's energy value.
 | |
| #
 | |
| import bpy
 | |
| from bpy.types import (
 | |
|     ManipulatorGroup,
 | |
| )
 | |
| 
 | |
| 
 | |
| class MyLightWidgetGroup(ManipulatorGroup):
 | |
|     bl_idname = "OBJECT_WGT_light_test"
 | |
|     bl_label = "Test Light Widget"
 | |
|     bl_space_type = 'VIEW_3D'
 | |
|     bl_region_type = 'WINDOW'
 | |
|     bl_options = {'3D', 'PERSISTENT'}
 | |
| 
 | |
|     @classmethod
 | |
|     def poll(cls, context):
 | |
|         ob = context.object
 | |
|         return (ob and ob.type == 'LIGHT')
 | |
| 
 | |
|     def setup(self, context):
 | |
|         # Arrow manipulator has one 'offset' property we can assign to the light energy.
 | |
|         ob = context.object
 | |
|         mpr = self.manipulators.new("MANIPULATOR_WT_arrow_3d")
 | |
|         mpr.target_set_prop("offset", ob.data, "energy")
 | |
|         mpr.matrix_basis = ob.matrix_world.normalized()
 | |
|         mpr.draw_style = 'BOX'
 | |
| 
 | |
|         mpr.color = 1.0, 0.5, 0.0
 | |
|         mpr.alpha = 0.5
 | |
| 
 | |
|         mpr.color_highlight = 1.0, 0.5, 1.0
 | |
|         mpr.alpha_highlight = 0.5
 | |
| 
 | |
|         self.energy_widget = mpr
 | |
| 
 | |
|     def refresh(self, context):
 | |
|         ob = context.object
 | |
|         mpr = self.energy_widget
 | |
|         mpr.matrix_basis = ob.matrix_world.normalized()
 | |
| 
 | |
| 
 | |
| bpy.utils.register_class(MyLightWidgetGroup)
 |