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blender-archive/source/blender/blenkernel/intern/texture.c
Ton Roosendaal 51b796ff15 Remove Blender Internal and legacy viewport from Blender 2.8.
Brecht authored this commit, but he gave me the honours to actually
do it. Here it goes; Blender Internal. Bye bye, you did great!

* Point density, voxel data, ocean, environment map textures were removed,
  as these only worked within BI rendering. Note that the ocean modifier
  and the Cycles point density shader node continue to work.
* Dynamic paint using material shading was removed, as this only worked
  with BI. If we ever wanted to support this again probably it should go
  through the baking API.
* GPU shader export through the Python API was removed. This only worked
  for the old BI GLSL shaders, which no longer exists. Doing something
  similar for Eevee would be significantly more complicated because it
  uses a lot of multiplass rendering and logic outside the shader, it's
  probably impractical.
* Collada material import / export code is mostly gone, as it only worked
  for BI materials. We need to add Cycles / Eevee material support at some
  point.
* The mesh noise operator was removed since it only worked with BI
  material texture slots. A displacement modifier can be used instead.
* The delete texture paint slot operator was removed since it only worked
  for BI material texture slots. Could be added back with node support.

* Not all legacy viewport features are supported in the new viewport, but
  their code was removed. If we need to bring anything back we can look at
  older git revisions.
* There is some legacy viewport code that I could not remove yet, and some
  that I probably missed.
* Shader node execution code was left mostly intact, even though it is not
  used anywhere now. We may eventually use this to replace the texture
  nodes with Cycles / Eevee shader nodes.

* The Cycles Bake panel now includes settings for baking multires normal
  and displacement maps. The underlying code needs to be merged properly,
  and we plan to add back support for multires AO baking and add support
  to Cycles baking for features like vertex color, displacement, and other
  missing baking features.

* This commit removes DNA and the Python API for BI material, lamp, world
  and scene settings. This breaks a lot of addons.
* There is more DNA that can be removed or renamed, where Cycles or Eevee
  are reusing some old BI properties but the names are not really correct
  anymore.
* Texture slots for materials, lamps and world were removed. They remain
  for brushes, particles and freestyle linestyles.
* 'BLENDER_RENDER' remains in the COMPAT_ENGINES of UI panels. Cycles and
  other renderers use this to find all panels to show, minus a few panels
  that they have their own replacement for.
2018-04-19 17:35:25 +02:00

799 lines
19 KiB
C

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/blenkernel/intern/texture.c
* \ingroup bke
*/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <math.h>
#include "MEM_guardedalloc.h"
#include "BLI_math.h"
#include "BLI_kdopbvh.h"
#include "BLI_utildefines.h"
#include "BLI_math_color.h"
#include "DNA_key_types.h"
#include "DNA_object_types.h"
#include "DNA_material_types.h"
#include "DNA_brush_types.h"
#include "DNA_node_types.h"
#include "DNA_color_types.h"
#include "DNA_particle_types.h"
#include "DNA_linestyle_types.h"
#include "IMB_imbuf.h"
#include "BKE_main.h"
#include "BKE_colorband.h"
#include "BKE_library.h"
#include "BKE_library_query.h"
#include "BKE_library_remap.h"
#include "BKE_image.h"
#include "BKE_material.h"
#include "BKE_texture.h"
#include "BKE_key.h"
#include "BKE_icons.h"
#include "BKE_node.h"
#include "BKE_animsys.h"
#include "BKE_colortools.h"
#include "BKE_scene.h"
#include "RE_shader_ext.h"
/* ****************** Mapping ******************* */
TexMapping *BKE_texture_mapping_add(int type)
{
TexMapping *texmap = MEM_callocN(sizeof(TexMapping), "TexMapping");
BKE_texture_mapping_default(texmap, type);
return texmap;
}
void BKE_texture_mapping_default(TexMapping *texmap, int type)
{
memset(texmap, 0, sizeof(TexMapping));
texmap->size[0] = texmap->size[1] = texmap->size[2] = 1.0f;
texmap->max[0] = texmap->max[1] = texmap->max[2] = 1.0f;
unit_m4(texmap->mat);
texmap->projx = PROJ_X;
texmap->projy = PROJ_Y;
texmap->projz = PROJ_Z;
texmap->mapping = MTEX_FLAT;
texmap->type = type;
}
void BKE_texture_mapping_init(TexMapping *texmap)
{
float smat[4][4], rmat[4][4], tmat[4][4], proj[4][4], size[3];
if (texmap->projx == PROJ_X && texmap->projy == PROJ_Y && texmap->projz == PROJ_Z &&
is_zero_v3(texmap->loc) && is_zero_v3(texmap->rot) && is_one_v3(texmap->size))
{
unit_m4(texmap->mat);
texmap->flag |= TEXMAP_UNIT_MATRIX;
}
else {
/* axis projection */
zero_m4(proj);
proj[3][3] = 1.0f;
if (texmap->projx != PROJ_N)
proj[texmap->projx - 1][0] = 1.0f;
if (texmap->projy != PROJ_N)
proj[texmap->projy - 1][1] = 1.0f;
if (texmap->projz != PROJ_N)
proj[texmap->projz - 1][2] = 1.0f;
/* scale */
copy_v3_v3(size, texmap->size);
if (ELEM(texmap->type, TEXMAP_TYPE_TEXTURE, TEXMAP_TYPE_NORMAL)) {
/* keep matrix invertible */
if (fabsf(size[0]) < 1e-5f)
size[0] = signf(size[0]) * 1e-5f;
if (fabsf(size[1]) < 1e-5f)
size[1] = signf(size[1]) * 1e-5f;
if (fabsf(size[2]) < 1e-5f)
size[2] = signf(size[2]) * 1e-5f;
}
size_to_mat4(smat, texmap->size);
/* rotation */
eul_to_mat4(rmat, texmap->rot);
/* translation */
unit_m4(tmat);
copy_v3_v3(tmat[3], texmap->loc);
if (texmap->type == TEXMAP_TYPE_TEXTURE) {
/* to transform a texture, the inverse transform needs
* to be applied to the texture coordinate */
mul_m4_series(texmap->mat, tmat, rmat, smat);
invert_m4(texmap->mat);
}
else if (texmap->type == TEXMAP_TYPE_POINT) {
/* forward transform */
mul_m4_series(texmap->mat, tmat, rmat, smat);
}
else if (texmap->type == TEXMAP_TYPE_VECTOR) {
/* no translation for vectors */
mul_m4_m4m4(texmap->mat, rmat, smat);
}
else if (texmap->type == TEXMAP_TYPE_NORMAL) {
/* no translation for normals, and inverse transpose */
mul_m4_m4m4(texmap->mat, rmat, smat);
invert_m4(texmap->mat);
transpose_m4(texmap->mat);
}
/* projection last */
mul_m4_m4m4(texmap->mat, texmap->mat, proj);
texmap->flag &= ~TEXMAP_UNIT_MATRIX;
}
}
ColorMapping *BKE_texture_colormapping_add(void)
{
ColorMapping *colormap = MEM_callocN(sizeof(ColorMapping), "ColorMapping");
BKE_texture_colormapping_default(colormap);
return colormap;
}
void BKE_texture_colormapping_default(ColorMapping *colormap)
{
memset(colormap, 0, sizeof(ColorMapping));
BKE_colorband_init(&colormap->coba, true);
colormap->bright = 1.0;
colormap->contrast = 1.0;
colormap->saturation = 1.0;
colormap->blend_color[0] = 0.8f;
colormap->blend_color[1] = 0.8f;
colormap->blend_color[2] = 0.8f;
colormap->blend_type = MA_RAMP_BLEND;
colormap->blend_factor = 0.0f;
}
/* ******************* TEX ************************ */
/** Free (or release) any data used by this texture (does not free the texure itself). */
void BKE_texture_free(Tex *tex)
{
BKE_animdata_free((ID *)tex, false);
/* is no lib link block, but texture extension */
if (tex->nodetree) {
ntreeFreeTree(tex->nodetree);
MEM_freeN(tex->nodetree);
tex->nodetree = NULL;
}
MEM_SAFE_FREE(tex->coba);
BKE_icon_id_delete((ID *)tex);
BKE_previewimg_free(&tex->preview);
}
/* ------------------------------------------------------------------------- */
void BKE_texture_default(Tex *tex)
{
/* BLI_assert(MEMCMP_STRUCT_OFS_IS_ZERO(tex, id)); */ /* Not here, can be called with some pointers set. :/ */
tex->type = TEX_IMAGE;
tex->ima = NULL;
tex->stype = 0;
tex->flag = TEX_CHECKER_ODD;
tex->imaflag = TEX_INTERPOL | TEX_MIPMAP | TEX_USEALPHA;
tex->extend = TEX_REPEAT;
tex->cropxmin = tex->cropymin = 0.0;
tex->cropxmax = tex->cropymax = 1.0;
tex->texfilter = TXF_EWA;
tex->afmax = 8;
tex->xrepeat = tex->yrepeat = 1;
tex->fie_ima = 2;
tex->sfra = 1;
tex->frames = 0;
tex->offset = 0;
tex->noisesize = 0.25;
tex->noisedepth = 2;
tex->turbul = 5.0;
tex->nabla = 0.025; // also in do_versions
tex->bright = 1.0;
tex->contrast = 1.0;
tex->saturation = 1.0;
tex->filtersize = 1.0;
tex->rfac = 1.0;
tex->gfac = 1.0;
tex->bfac = 1.0;
/* newnoise: init. */
tex->noisebasis = 0;
tex->noisebasis2 = 0;
/* musgrave */
tex->mg_H = 1.0;
tex->mg_lacunarity = 2.0;
tex->mg_octaves = 2.0;
tex->mg_offset = 1.0;
tex->mg_gain = 1.0;
tex->ns_outscale = 1.0;
/* distnoise */
tex->dist_amount = 1.0;
/* voronoi */
tex->vn_w1 = 1.0;
tex->vn_w2 = tex->vn_w3 = tex->vn_w4 = 0.0;
tex->vn_mexp = 2.5;
tex->vn_distm = 0;
tex->vn_coltype = 0;
tex->iuser.fie_ima = 2;
tex->iuser.ok = 1;
tex->iuser.frames = 100;
tex->iuser.sfra = 1;
tex->preview = NULL;
}
void BKE_texture_type_set(Tex *tex, int type)
{
tex->type = type;
}
/* ------------------------------------------------------------------------- */
Tex *BKE_texture_add(Main *bmain, const char *name)
{
Tex *tex;
tex = BKE_libblock_alloc(bmain, ID_TE, name, 0);
BKE_texture_default(tex);
return tex;
}
/* ------------------------------------------------------------------------- */
void BKE_texture_mtex_default(MTex *mtex)
{
mtex->texco = TEXCO_UV;
mtex->mapto = MAP_COL;
mtex->object = NULL;
mtex->projx = PROJ_X;
mtex->projy = PROJ_Y;
mtex->projz = PROJ_Z;
mtex->mapping = MTEX_FLAT;
mtex->ofs[0] = 0.0;
mtex->ofs[1] = 0.0;
mtex->ofs[2] = 0.0;
mtex->size[0] = 1.0;
mtex->size[1] = 1.0;
mtex->size[2] = 1.0;
mtex->tex = NULL;
mtex->texflag = MTEX_3TAP_BUMP | MTEX_BUMP_OBJECTSPACE | MTEX_MAPTO_BOUNDS;
mtex->colormodel = 0;
mtex->r = 1.0;
mtex->g = 0.0;
mtex->b = 1.0;
mtex->k = 1.0;
mtex->def_var = 1.0;
mtex->blendtype = MTEX_BLEND;
mtex->colfac = 1.0;
mtex->norfac = 1.0;
mtex->varfac = 1.0;
mtex->dispfac = 0.2;
mtex->colspecfac = 1.0f;
mtex->mirrfac = 1.0f;
mtex->alphafac = 1.0f;
mtex->difffac = 1.0f;
mtex->specfac = 1.0f;
mtex->emitfac = 1.0f;
mtex->hardfac = 1.0f;
mtex->raymirrfac = 1.0f;
mtex->translfac = 1.0f;
mtex->ambfac = 1.0f;
mtex->colemitfac = 1.0f;
mtex->colreflfac = 1.0f;
mtex->coltransfac = 1.0f;
mtex->densfac = 1.0f;
mtex->scatterfac = 1.0f;
mtex->reflfac = 1.0f;
mtex->shadowfac = 1.0f;
mtex->zenupfac = 1.0f;
mtex->zendownfac = 1.0f;
mtex->blendfac = 1.0f;
mtex->timefac = 1.0f;
mtex->lengthfac = 1.0f;
mtex->clumpfac = 1.0f;
mtex->kinkfac = 1.0f;
mtex->kinkampfac = 1.0f;
mtex->roughfac = 1.0f;
mtex->twistfac = 1.0f;
mtex->padensfac = 1.0f;
mtex->lifefac = 1.0f;
mtex->sizefac = 1.0f;
mtex->ivelfac = 1.0f;
mtex->dampfac = 1.0f;
mtex->gravityfac = 1.0f;
mtex->fieldfac = 1.0f;
mtex->normapspace = MTEX_NSPACE_TANGENT;
mtex->brush_map_mode = MTEX_MAP_MODE_TILED;
mtex->random_angle = 2.0f * (float)M_PI;
mtex->brush_angle_mode = 0;
}
/* ------------------------------------------------------------------------- */
MTex *BKE_texture_mtex_add(void)
{
MTex *mtex;
mtex = MEM_callocN(sizeof(MTex), "BKE_texture_mtex_add");
BKE_texture_mtex_default(mtex);
return mtex;
}
/* slot -1 for first free ID */
MTex *BKE_texture_mtex_add_id(ID *id, int slot)
{
MTex **mtex_ar;
short act;
give_active_mtex(id, &mtex_ar, &act);
if (mtex_ar == NULL) {
return NULL;
}
if (slot == -1) {
/* find first free */
int i;
for (i = 0; i < MAX_MTEX; i++) {
if (!mtex_ar[i]) {
slot = i;
break;
}
}
if (slot == -1) {
return NULL;
}
}
else {
/* make sure slot is valid */
if (slot < 0 || slot >= MAX_MTEX) {
return NULL;
}
}
if (mtex_ar[slot]) {
id_us_min((ID *)mtex_ar[slot]->tex);
MEM_freeN(mtex_ar[slot]);
mtex_ar[slot] = NULL;
}
mtex_ar[slot] = BKE_texture_mtex_add();
return mtex_ar[slot];
}
/* ------------------------------------------------------------------------- */
/**
* Only copy internal data of Texture ID from source to already allocated/initialized destination.
* You probably nerver want to use that directly, use id_copy or BKE_id_copy_ex for typical needs.
*
* WARNING! This function will not handle ID user count!
*
* \param flag Copying options (see BKE_library.h's LIB_ID_COPY_... flags for more).
*/
void BKE_texture_copy_data(Main *bmain, Tex *tex_dst, const Tex *tex_src, const int flag)
{
if (!BKE_texture_is_image_user(tex_src)) {
tex_dst->ima = NULL;
}
if (tex_dst->coba) {
tex_dst->coba = MEM_dupallocN(tex_dst->coba);
}
if (tex_src->nodetree) {
if (tex_src->nodetree->execdata) {
ntreeTexEndExecTree(tex_src->nodetree->execdata);
}
/* Note: nodetree is *not* in bmain, however this specific case is handled at lower level
* (see BKE_libblock_copy_ex()). */
BKE_id_copy_ex(bmain, (ID *)tex_src->nodetree, (ID **)&tex_dst->nodetree, flag, false);
}
if ((flag & LIB_ID_COPY_NO_PREVIEW) == 0) {
BKE_previewimg_id_copy(&tex_dst->id, &tex_src->id);
}
else {
tex_dst->preview = NULL;
}
}
Tex *BKE_texture_copy(Main *bmain, const Tex *tex)
{
Tex *tex_copy;
BKE_id_copy_ex(bmain, &tex->id, (ID **)&tex_copy, 0, false);
return tex_copy;
}
/* texture copy without adding to main dbase */
Tex *BKE_texture_localize(Tex *tex)
{
/* TODO replace with something like
* Tex *tex_copy;
* BKE_id_copy_ex(bmain, &tex->id, (ID **)&tex_copy, LIB_ID_COPY_NO_MAIN | LIB_ID_COPY_NO_PREVIEW | LIB_ID_COPY_NO_USER_REFCOUNT, false);
* return tex_copy;
*
* ... Once f*** nodes are fully converted to that too :( */
Tex *texn;
texn = BKE_libblock_copy_nolib(&tex->id, false);
/* image texture: BKE_texture_free also doesn't decrease */
if (texn->coba) texn->coba = MEM_dupallocN(texn->coba);
texn->preview = NULL;
if (tex->nodetree) {
texn->nodetree = ntreeLocalize(tex->nodetree);
}
return texn;
}
/* ------------------------------------------------------------------------- */
void BKE_texture_make_local(Main *bmain, Tex *tex, const bool lib_local)
{
BKE_id_make_local_generic(bmain, &tex->id, true, lib_local);
}
Tex *give_current_linestyle_texture(FreestyleLineStyle *linestyle)
{
MTex *mtex = NULL;
Tex *tex = NULL;
if (linestyle) {
mtex = linestyle->mtex[(int)(linestyle->texact)];
if (mtex) tex = mtex->tex;
}
return tex;
}
void set_current_linestyle_texture(FreestyleLineStyle *linestyle, Tex *newtex)
{
int act = linestyle->texact;
if (linestyle->mtex[act] && linestyle->mtex[act]->tex)
id_us_min(&linestyle->mtex[act]->tex->id);
if (newtex) {
if (!linestyle->mtex[act]) {
linestyle->mtex[act] = BKE_texture_mtex_add();
linestyle->mtex[act]->texco = TEXCO_STROKE;
}
linestyle->mtex[act]->tex = newtex;
id_us_plus(&newtex->id);
}
else if (linestyle->mtex[act]) {
MEM_freeN(linestyle->mtex[act]);
linestyle->mtex[act] = NULL;
}
}
bool give_active_mtex(ID *id, MTex ***mtex_ar, short *act)
{
switch (GS(id->name)) {
case ID_LS:
*mtex_ar = ((FreestyleLineStyle *)id)->mtex;
if (act) *act = (((FreestyleLineStyle *)id)->texact);
break;
case ID_PA:
*mtex_ar = ((ParticleSettings *)id)->mtex;
if (act) *act = (((ParticleSettings *)id)->texact);
break;
default:
*mtex_ar = NULL;
if (act) *act = 0;
return false;
}
return true;
}
void set_active_mtex(ID *id, short act)
{
if (act < 0) act = 0;
else if (act >= MAX_MTEX) act = MAX_MTEX - 1;
switch (GS(id->name)) {
case ID_LS:
((FreestyleLineStyle *)id)->texact = act;
break;
case ID_PA:
((ParticleSettings *)id)->texact = act;
break;
default:
break;
}
}
Tex *give_current_brush_texture(Brush *br)
{
return br->mtex.tex;
}
void set_current_brush_texture(Brush *br, Tex *newtex)
{
if (br->mtex.tex)
id_us_min(&br->mtex.tex->id);
if (newtex) {
br->mtex.tex = newtex;
id_us_plus(&newtex->id);
}
}
Tex *give_current_particle_texture(ParticleSettings *part)
{
MTex *mtex = NULL;
Tex *tex = NULL;
if (!part) return NULL;
mtex = part->mtex[(int)(part->texact)];
if (mtex) tex = mtex->tex;
return tex;
}
void set_current_particle_texture(ParticleSettings *part, Tex *newtex)
{
int act = part->texact;
if (part->mtex[act] && part->mtex[act]->tex)
id_us_min(&part->mtex[act]->tex->id);
if (newtex) {
if (!part->mtex[act]) {
part->mtex[act] = BKE_texture_mtex_add();
part->mtex[act]->texco = TEXCO_ORCO;
part->mtex[act]->blendtype = MTEX_MUL;
}
part->mtex[act]->tex = newtex;
id_us_plus(&newtex->id);
}
else if (part->mtex[act]) {
MEM_freeN(part->mtex[act]);
part->mtex[act] = NULL;
}
}
/* ------------------------------------------------------------------------- */
void BKE_texture_pointdensity_init_data(PointDensity *pd)
{
pd->flag = 0;
pd->radius = 0.3f;
pd->falloff_type = TEX_PD_FALLOFF_STD;
pd->falloff_softness = 2.0;
pd->source = TEX_PD_PSYS;
pd->point_tree = NULL;
pd->point_data = NULL;
pd->noise_size = 0.5f;
pd->noise_depth = 1;
pd->noise_fac = 1.0f;
pd->noise_influence = TEX_PD_NOISE_STATIC;
pd->coba = BKE_colorband_add(true);
pd->speed_scale = 1.0f;
pd->totpoints = 0;
pd->object = NULL;
pd->psys = 0;
pd->psys_cache_space = TEX_PD_WORLDSPACE;
pd->falloff_curve = curvemapping_add(1, 0, 0, 1, 1);
pd->falloff_curve->preset = CURVE_PRESET_LINE;
pd->falloff_curve->cm->flag &= ~CUMA_EXTEND_EXTRAPOLATE;
curvemap_reset(pd->falloff_curve->cm, &pd->falloff_curve->clipr, pd->falloff_curve->preset, CURVEMAP_SLOPE_POSITIVE);
curvemapping_changed(pd->falloff_curve, false);
}
PointDensity *BKE_texture_pointdensity_add(void)
{
PointDensity *pd = MEM_callocN(sizeof(PointDensity), "pointdensity");
BKE_texture_pointdensity_init_data(pd);
return pd;
}
PointDensity *BKE_texture_pointdensity_copy(const PointDensity *pd, const int UNUSED(flag))
{
PointDensity *pdn;
pdn = MEM_dupallocN(pd);
pdn->point_tree = NULL;
pdn->point_data = NULL;
if (pdn->coba) {
pdn->coba = MEM_dupallocN(pdn->coba);
}
pdn->falloff_curve = curvemapping_copy(pdn->falloff_curve); /* can be NULL */
return pdn;
}
void BKE_texture_pointdensity_free_data(PointDensity *pd)
{
if (pd->point_tree) {
BLI_bvhtree_free(pd->point_tree);
pd->point_tree = NULL;
}
if (pd->point_data) {
MEM_freeN(pd->point_data);
pd->point_data = NULL;
}
if (pd->coba) {
MEM_freeN(pd->coba);
pd->coba = NULL;
}
curvemapping_free(pd->falloff_curve); /* can be NULL */
}
void BKE_texture_pointdensity_free(PointDensity *pd)
{
BKE_texture_pointdensity_free_data(pd);
MEM_freeN(pd);
}
/* ------------------------------------------------------------------------- */
/**
* \returns true if this texture can use its #Texture.ima (even if its NULL)
*/
bool BKE_texture_is_image_user(const struct Tex *tex)
{
switch (tex->type) {
case TEX_IMAGE:
{
return true;
}
}
return false;
}
/* ------------------------------------------------------------------------- */
bool BKE_texture_dependsOnTime(const struct Tex *texture)
{
if (texture->ima && BKE_image_is_animated(texture->ima)) {
return true;
}
else if (texture->adt) {
/* assume anything in adt means the texture is animated */
return true;
}
else if (texture->type == TEX_NOISE) {
/* noise always varies with time */
return true;
}
return false;
}
/* ------------------------------------------------------------------------- */
void BKE_texture_get_value_ex(
const Scene *scene, Tex *texture,
float *tex_co, TexResult *texres,
struct ImagePool *pool,
bool use_color_management)
{
int result_type;
bool do_color_manage = false;
if (scene && use_color_management) {
do_color_manage = BKE_scene_check_color_management_enabled(scene);
}
/* no node textures for now */
result_type = multitex_ext_safe(texture, tex_co, texres, pool, do_color_manage, false);
/* if the texture gave an RGB value, we assume it didn't give a valid
* intensity, since this is in the context of modifiers don't use perceptual color conversion.
* if the texture didn't give an RGB value, copy the intensity across
*/
if (result_type & TEX_RGB) {
texres->tin = (1.0f / 3.0f) * (texres->tr + texres->tg + texres->tb);
}
else {
copy_v3_fl(&texres->tr, texres->tin);
}
}
void BKE_texture_get_value(
const Scene *scene, Tex *texture,
float *tex_co, TexResult *texres, bool use_color_management)
{
BKE_texture_get_value_ex(scene, texture, tex_co, texres, NULL, use_color_management);
}
static void texture_nodes_fetch_images_for_pool(Tex *texture, bNodeTree *ntree, struct ImagePool *pool)
{
for (bNode *node = ntree->nodes.first; node; node = node->next) {
if (node->type == SH_NODE_TEX_IMAGE && node->id != NULL) {
Image *image = (Image *)node->id;
BKE_image_pool_acquire_ibuf(image, &texture->iuser, pool);
}
else if (node->type == NODE_GROUP && node->id != NULL) {
/* TODO(sergey): Do we need to control recursion here? */
bNodeTree *nested_tree = (bNodeTree *)node->id;
texture_nodes_fetch_images_for_pool(texture, nested_tree, pool);
}
}
}
/* Make sure all images used by texture are loaded into pool. */
void BKE_texture_fetch_images_for_pool(Tex *texture, struct ImagePool *pool)
{
if (texture->nodetree != NULL) {
texture_nodes_fetch_images_for_pool(texture, texture->nodetree, pool);
}
else {
if (texture->type == TEX_IMAGE) {
if (texture->ima != NULL) {
BKE_image_pool_acquire_ibuf(texture->ima, &texture->iuser, pool);
}
}
}
}