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blender-archive/source/blender/editors/io/io_collada.c
Ton Roosendaal 51b796ff15 Remove Blender Internal and legacy viewport from Blender 2.8.
Brecht authored this commit, but he gave me the honours to actually
do it. Here it goes; Blender Internal. Bye bye, you did great!

* Point density, voxel data, ocean, environment map textures were removed,
  as these only worked within BI rendering. Note that the ocean modifier
  and the Cycles point density shader node continue to work.
* Dynamic paint using material shading was removed, as this only worked
  with BI. If we ever wanted to support this again probably it should go
  through the baking API.
* GPU shader export through the Python API was removed. This only worked
  for the old BI GLSL shaders, which no longer exists. Doing something
  similar for Eevee would be significantly more complicated because it
  uses a lot of multiplass rendering and logic outside the shader, it's
  probably impractical.
* Collada material import / export code is mostly gone, as it only worked
  for BI materials. We need to add Cycles / Eevee material support at some
  point.
* The mesh noise operator was removed since it only worked with BI
  material texture slots. A displacement modifier can be used instead.
* The delete texture paint slot operator was removed since it only worked
  for BI material texture slots. Could be added back with node support.

* Not all legacy viewport features are supported in the new viewport, but
  their code was removed. If we need to bring anything back we can look at
  older git revisions.
* There is some legacy viewport code that I could not remove yet, and some
  that I probably missed.
* Shader node execution code was left mostly intact, even though it is not
  used anywhere now. We may eventually use this to replace the texture
  nodes with Cycles / Eevee shader nodes.

* The Cycles Bake panel now includes settings for baking multires normal
  and displacement maps. The underlying code needs to be merged properly,
  and we plan to add back support for multires AO baking and add support
  to Cycles baking for features like vertex color, displacement, and other
  missing baking features.

* This commit removes DNA and the Python API for BI material, lamp, world
  and scene settings. This breaks a lot of addons.
* There is more DNA that can be removed or renamed, where Cycles or Eevee
  are reusing some old BI properties but the names are not really correct
  anymore.
* Texture slots for materials, lamps and world were removed. They remain
  for brushes, particles and freestyle linestyles.
* 'BLENDER_RENDER' remains in the COMPAT_ENGINES of UI panels. Cycles and
  other renderers use this to find all panels to show, minus a few panels
  that they have their own replacement for.
2018-04-19 17:35:25 +02:00

593 lines
20 KiB
C

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2008 Blender Foundation.
* All rights reserved.
*
*
* Contributor(s): Blender Foundation
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/editors/io/io_collada.c
* \ingroup collada
*/
#ifdef WITH_COLLADA
#include "DNA_space_types.h"
#include "BLT_translation.h"
#include "BLI_blenlib.h"
#include "BLI_utildefines.h"
#include "BKE_context.h"
#include "BKE_global.h"
#include "BKE_main.h"
#include "BKE_report.h"
#include "BKE_object.h"
#include "DEG_depsgraph.h"
#include "ED_screen.h"
#include "ED_object.h"
#include "RNA_access.h"
#include "RNA_define.h"
#include "UI_interface.h"
#include "UI_resources.h"
#include "WM_api.h"
#include "WM_types.h"
#include "../../collada/collada.h"
#include "io_collada.h"
static int wm_collada_export_invoke(bContext *C, wmOperator *op, const wmEvent *UNUSED(event))
{
if (!RNA_struct_property_is_set(op->ptr, "filepath")) {
char filepath[FILE_MAX];
if (G.main->name[0] == 0)
BLI_strncpy(filepath, "untitled", sizeof(filepath));
else
BLI_strncpy(filepath, G.main->name, sizeof(filepath));
BLI_replace_extension(filepath, sizeof(filepath), ".dae");
RNA_string_set(op->ptr, "filepath", filepath);
}
WM_event_add_fileselect(C, op);
return OPERATOR_RUNNING_MODAL;
}
/* function used for WM_OT_save_mainfile too */
static int wm_collada_export_exec(bContext *C, wmOperator *op)
{
char filepath[FILE_MAX];
int apply_modifiers;
int export_mesh_type;
int selected;
int include_children;
int include_armatures;
int include_shapekeys;
int deform_bones_only;
int include_animations;
int sample_animations;
int sampling_rate;
int include_material_textures;
int use_texture_copies;
int active_uv_only;
int triangulate;
int use_object_instantiation;
int use_blender_profile;
int sort_by_name;
int export_transformation_type;
int open_sim;
int limit_precision;
int keep_bind_info;
int export_count;
if (!RNA_struct_property_is_set(op->ptr, "filepath")) {
BKE_report(op->reports, RPT_ERROR, "No filename given");
return OPERATOR_CANCELLED;
}
RNA_string_get(op->ptr, "filepath", filepath);
BLI_ensure_extension(filepath, sizeof(filepath), ".dae");
/* Avoid File write exceptions in Collada */
if (!BLI_exists(filepath)) {
BLI_make_existing_file(filepath);
if (!BLI_file_touch(filepath)) {
BKE_report(op->reports, RPT_ERROR, "Can't create export file");
fprintf(stdout, "Collada export: Can not create: %s\n", filepath);
return OPERATOR_CANCELLED;
}
}
else if (!BLI_file_is_writable(filepath)) {
BKE_report(op->reports, RPT_ERROR, "Can't overwrite export file");
fprintf(stdout, "Collada export: Can not modify: %s\n", filepath);
return OPERATOR_CANCELLED;
}
/* Now the exporter can create and write the export file */
/* Options panel */
apply_modifiers = RNA_boolean_get(op->ptr, "apply_modifiers");
export_mesh_type = RNA_enum_get(op->ptr, "export_mesh_type_selection");
selected = RNA_boolean_get(op->ptr, "selected");
include_children = RNA_boolean_get(op->ptr, "include_children");
include_armatures = RNA_boolean_get(op->ptr, "include_armatures");
include_shapekeys = RNA_boolean_get(op->ptr, "include_shapekeys");
include_animations = RNA_boolean_get(op->ptr, "include_animations");
sample_animations = RNA_boolean_get(op->ptr, "sample_animations");
sampling_rate = (sample_animations) ? RNA_int_get(op->ptr, "sampling_rate") : 0;
deform_bones_only = RNA_boolean_get(op->ptr, "deform_bones_only");
include_material_textures = RNA_boolean_get(op->ptr, "include_material_textures");
use_texture_copies = RNA_boolean_get(op->ptr, "use_texture_copies");
active_uv_only = RNA_boolean_get(op->ptr, "active_uv_only");
triangulate = RNA_boolean_get(op->ptr, "triangulate");
use_object_instantiation = RNA_boolean_get(op->ptr, "use_object_instantiation");
use_blender_profile = RNA_boolean_get(op->ptr, "use_blender_profile");
sort_by_name = RNA_boolean_get(op->ptr, "sort_by_name");
export_transformation_type = RNA_enum_get(op->ptr, "export_transformation_type_selection");
open_sim = RNA_boolean_get(op->ptr, "open_sim");
limit_precision = RNA_boolean_get(op->ptr, "limit_precision");
keep_bind_info = RNA_boolean_get(op->ptr, "keep_bind_info");
/* get editmode results */
ED_object_editmode_load(CTX_data_edit_object(C));
Scene *scene = CTX_data_scene(C);
ExportSettings export_settings;
export_settings.filepath = filepath;
export_settings.apply_modifiers = apply_modifiers != 0;
export_settings.export_mesh_type = export_mesh_type;
export_settings.selected = selected != 0;
export_settings.include_children = include_children != 0;
export_settings.include_armatures = include_armatures != 0;
export_settings.include_shapekeys = include_shapekeys != 0;
export_settings.deform_bones_only = deform_bones_only != 0;
export_settings.include_animations = include_animations;
export_settings.sampling_rate = sampling_rate;
export_settings.active_uv_only = active_uv_only != 0;
export_settings.include_material_textures = include_material_textures != 0;
export_settings.use_texture_copies = use_texture_copies != 0;
export_settings.triangulate = triangulate != 0;
export_settings.use_object_instantiation = use_object_instantiation != 0;
export_settings.use_blender_profile = use_blender_profile != 0;
export_settings.sort_by_name = sort_by_name != 0;
export_settings.export_transformation_type = export_transformation_type;
export_settings.open_sim = open_sim != 0;
export_settings.limit_precision = limit_precision != 0;
export_settings.keep_bind_info = keep_bind_info != 0;
int includeFilter = OB_REL_NONE;
if (export_settings.include_armatures) includeFilter |= OB_REL_MOD_ARMATURE;
if (export_settings.include_children) includeFilter |= OB_REL_CHILDREN_RECURSIVE;
export_count = collada_export(CTX_data_depsgraph(C),
scene,
&export_settings
);
if (export_count == 0) {
BKE_report(op->reports, RPT_WARNING, "No objects selected -- Created empty export file");
return OPERATOR_CANCELLED;
}
else if (export_count < 0) {
BKE_report(op->reports, RPT_WARNING, "Error during export (see Console)");
return OPERATOR_CANCELLED;
}
else {
char buff[100];
sprintf(buff, "Exported %d Objects", export_count);
BKE_report(op->reports, RPT_INFO, buff);
return OPERATOR_FINISHED;
}
}
static void uiCollada_exportSettings(uiLayout *layout, PointerRNA *imfptr)
{
uiLayout *box, *row, *col, *split;
bool include_animations = RNA_boolean_get(imfptr, "include_animations");
/* Export Options: */
box = uiLayoutBox(layout);
row = uiLayoutRow(box, false);
uiItemL(row, IFACE_("Export Data Options:"), ICON_MESH_DATA);
row = uiLayoutRow(box, false);
split = uiLayoutSplit(row, 0.6f, UI_LAYOUT_ALIGN_RIGHT);
col = uiLayoutColumn(split, false);
uiItemR(col, imfptr, "apply_modifiers", 0, NULL, ICON_NONE);
col = uiLayoutColumn(split, false);
uiItemR(col, imfptr, "export_mesh_type_selection", 0, "", ICON_NONE);
uiLayoutSetEnabled(col, RNA_boolean_get(imfptr, "apply_modifiers"));
row = uiLayoutRow(box, false);
uiItemR(row, imfptr, "selected", 0, NULL, ICON_NONE);
row = uiLayoutRow(box, false);
uiItemR(row, imfptr, "include_children", 0, NULL, ICON_NONE);
uiLayoutSetEnabled(row, RNA_boolean_get(imfptr, "selected"));
row = uiLayoutRow(box, false);
uiItemR(row, imfptr, "include_armatures", 0, NULL, ICON_NONE);
uiLayoutSetEnabled(row, RNA_boolean_get(imfptr, "selected"));
row = uiLayoutRow(box, false);
uiItemR(row, imfptr, "include_shapekeys", 0, NULL, ICON_NONE);
uiLayoutSetEnabled(row, RNA_boolean_get(imfptr, "selected"));
row = uiLayoutRow(box, false);
uiItemR(row, imfptr, "include_animations", 0, NULL, ICON_NONE);
row = uiLayoutRow(box, false);
if (include_animations) {
uiItemR(row, imfptr, "sample_animations", 0, NULL, ICON_NONE);
row = uiLayoutColumn(box, false);
uiItemR(row, imfptr, "sampling_rate", 0, NULL, ICON_NONE);
uiLayoutSetEnabled(row, RNA_boolean_get(imfptr, "sample_animations"));
}
/* Texture options */
box = uiLayoutBox(layout);
row = uiLayoutRow(box, false);
uiItemL(row, IFACE_("Texture Options:"), ICON_TEXTURE_DATA);
row = uiLayoutRow(box, false);
uiItemR(row, imfptr, "active_uv_only", 0, NULL, ICON_NONE);
row = uiLayoutRow(box, false);
uiItemR(row, imfptr, "include_material_textures", 0, NULL, ICON_NONE);
row = uiLayoutRow(box, false);
uiItemR(row, imfptr, "use_texture_copies", 1, NULL, ICON_NONE);
/* Armature options */
box = uiLayoutBox(layout);
row = uiLayoutRow(box, false);
uiItemL(row, IFACE_("Armature Options:"), ICON_ARMATURE_DATA);
row = uiLayoutRow(box, false);
uiItemR(row, imfptr, "deform_bones_only", 0, NULL, ICON_NONE);
row = uiLayoutRow(box, false);
uiItemR(row, imfptr, "open_sim", 0, NULL, ICON_NONE);
/* Collada options: */
box = uiLayoutBox(layout);
row = uiLayoutRow(box, false);
uiItemL(row, IFACE_("Collada Options:"), ICON_MODIFIER);
row = uiLayoutRow(box, false);
uiItemR(row, imfptr, "triangulate", 1, NULL, ICON_NONE);
row = uiLayoutRow(box, false);
uiItemR(row, imfptr, "use_object_instantiation", 1, NULL, ICON_NONE);
row = uiLayoutRow(box, false);
uiItemR(row, imfptr, "use_blender_profile", 1, NULL, ICON_NONE);
row = uiLayoutRow(box, false);
split = uiLayoutSplit(row, 0.6f, UI_LAYOUT_ALIGN_RIGHT);
uiItemL(split, IFACE_("Transformation Type"), ICON_NONE);
uiItemR(split, imfptr, "export_transformation_type_selection", 0, "", ICON_NONE);
row = uiLayoutRow(box, false);
uiItemR(row, imfptr, "sort_by_name", 0, NULL, ICON_NONE);
row = uiLayoutRow(box, false);
uiItemR(row, imfptr, "keep_bind_info", 0, NULL, ICON_NONE);
row = uiLayoutRow(box, false);
uiItemR(row, imfptr, "limit_precision", 0, NULL, ICON_NONE);
}
static void wm_collada_export_draw(bContext *UNUSED(C), wmOperator *op)
{
PointerRNA ptr;
RNA_pointer_create(NULL, op->type->srna, op->properties, &ptr);
uiCollada_exportSettings(op->layout, &ptr);
}
static bool wm_collada_export_check(bContext *UNUSED(C), wmOperator *op)
{
char filepath[FILE_MAX];
RNA_string_get(op->ptr, "filepath", filepath);
if (!BLI_testextensie(filepath, ".dae")) {
BLI_ensure_extension(filepath, FILE_MAX, ".dae");
RNA_string_set(op->ptr, "filepath", filepath);
return true;
}
return false;
}
void WM_OT_collada_export(wmOperatorType *ot)
{
struct StructRNA *func = ot->srna;
static const EnumPropertyItem prop_bc_export_mesh_type[] = {
{BC_MESH_TYPE_VIEW, "view", 0, "View", "Apply modifier's view settings"},
{BC_MESH_TYPE_RENDER, "render", 0, "Render", "Apply modifier's render settings"},
{0, NULL, 0, NULL, NULL}
};
static const EnumPropertyItem prop_bc_export_transformation_type[] = {
{BC_TRANSFORMATION_TYPE_MATRIX, "matrix", 0, "Matrix", "Use <matrix> to specify transformations"},
{BC_TRANSFORMATION_TYPE_TRANSROTLOC, "transrotloc", 0, "TransRotLoc", "Use <translate>, <rotate>, <scale> to specify transformations"},
{0, NULL, 0, NULL, NULL}
};
ot->name = "Export COLLADA";
ot->description = "Save a Collada file";
ot->idname = "WM_OT_collada_export";
ot->invoke = wm_collada_export_invoke;
ot->exec = wm_collada_export_exec;
ot->poll = WM_operator_winactive;
ot->check = wm_collada_export_check;
ot->flag |= OPTYPE_PRESET;
ot->ui = wm_collada_export_draw;
WM_operator_properties_filesel(
ot, FILE_TYPE_FOLDER | FILE_TYPE_COLLADA, FILE_BLENDER, FILE_SAVE,
WM_FILESEL_FILEPATH, FILE_DEFAULTDISPLAY, FILE_SORT_ALPHA);
RNA_def_boolean(func,
"apply_modifiers", 0, "Apply Modifiers",
"Apply modifiers to exported mesh (non destructive))");
RNA_def_int(func, "export_mesh_type", 0, INT_MIN, INT_MAX,
"Resolution", "Modifier resolution for export", INT_MIN, INT_MAX);
RNA_def_enum(func, "export_mesh_type_selection", prop_bc_export_mesh_type, 0,
"Resolution", "Modifier resolution for export");
RNA_def_boolean(func, "selected", false, "Selection Only",
"Export only selected elements");
RNA_def_boolean(func, "include_children", false, "Include Children",
"Export all children of selected objects (even if not selected)");
RNA_def_boolean(func, "include_armatures", false, "Include Armatures",
"Export related armatures (even if not selected)");
RNA_def_boolean(func, "include_shapekeys", false, "Include Shape Keys",
"Export all Shape Keys from Mesh Objects");
RNA_def_boolean(func, "deform_bones_only", false, "Deform Bones only",
"Only export deforming bones with armatures");
RNA_def_boolean(func, "include_animations", true,
"Include Animations", "Export Animations if available.\nExporting Animations will enforce the decomposition of node transforms\ninto <translation> <rotation> and <scale> components");
RNA_def_boolean(func, "sample_animations", 0,
"Sample Animations", "Auto-generate keyframes with a frame distance set by 'Sampling Rate'.\nWhen disabled, export only the keyframes defined in the animation f-curves (may be less accurate)");
RNA_def_int(func, "sampling_rate", 1, 1, INT_MAX,
"Sampling Rate", "The distance between 2 keyframes. 1 means: Every frame is keyed", 1, INT_MAX);
RNA_def_boolean(func, "active_uv_only", 0, "Only Selected UV Map",
"Export only the selected UV Map");
RNA_def_boolean(func, "include_material_textures", 0, "Include Material Textures",
"Export textures assigned to the object Materials");
RNA_def_boolean(func, "use_texture_copies", 1, "Copy",
"Copy textures to same folder where the .dae file is exported");
RNA_def_boolean(func, "triangulate", 1, "Triangulate",
"Export Polygons (Quads & NGons) as Triangles");
RNA_def_boolean(func, "use_object_instantiation", 1, "Use Object Instances",
"Instantiate multiple Objects from same Data");
RNA_def_boolean(func, "use_blender_profile", 1, "Use Blender Profile",
"Export additional Blender specific information (for material, shaders, bones, etc.)");
RNA_def_boolean(func, "sort_by_name", 0, "Sort by Object name",
"Sort exported data by Object name");
RNA_def_int(func, "export_transformation_type", 0, INT_MIN, INT_MAX,
"Transform", "Transformation type for translation, scale and rotation", INT_MIN, INT_MAX);
RNA_def_enum(func, "export_transformation_type_selection", prop_bc_export_transformation_type, 0,
"Transform", "Transformation type for translation, scale and rotation");
RNA_def_boolean(func, "open_sim", 0, "Export to SL/OpenSim",
"Compatibility mode for SL, OpenSim and other compatible online worlds");
RNA_def_boolean(func, "limit_precision", 0,
"Limit Precision", "Reduce the precision of the exported data to 6 digits");
RNA_def_boolean(func, "keep_bind_info", 0,
"Keep Bind Info", "Store Bindpose information in custom bone properties for later use during Collada export");
}
/* function used for WM_OT_save_mainfile too */
static int wm_collada_import_exec(bContext *C, wmOperator *op)
{
char filename[FILE_MAX];
int import_units;
int find_chains;
int auto_connect;
int fix_orientation;
int min_chain_length;
int keep_bind_info;
ImportSettings import_settings;
if (!RNA_struct_property_is_set(op->ptr, "filepath")) {
BKE_report(op->reports, RPT_ERROR, "No filename given");
return OPERATOR_CANCELLED;
}
/* Options panel */
import_units = RNA_boolean_get(op->ptr, "import_units");
find_chains = RNA_boolean_get(op->ptr, "find_chains");
auto_connect = RNA_boolean_get(op->ptr, "auto_connect");
fix_orientation = RNA_boolean_get(op->ptr, "fix_orientation");
keep_bind_info = RNA_boolean_get(op->ptr, "keep_bind_info");
min_chain_length = RNA_int_get(op->ptr, "min_chain_length");
RNA_string_get(op->ptr, "filepath", filename);
import_settings.filepath = filename;
import_settings.import_units = import_units != 0;
import_settings.auto_connect = auto_connect != 0;
import_settings.find_chains = find_chains != 0;
import_settings.fix_orientation = fix_orientation != 0;
import_settings.min_chain_length = min_chain_length;
import_settings.keep_bind_info = keep_bind_info != 0;
if (collada_import(C, &import_settings)) {
DEG_id_tag_update(&CTX_data_scene(C)->id, DEG_TAG_BASE_FLAGS_UPDATE);
return OPERATOR_FINISHED;
}
else {
BKE_report(op->reports, RPT_ERROR, "Errors found during parsing COLLADA document (see console for details)");
return OPERATOR_CANCELLED;
}
}
static void uiCollada_importSettings(uiLayout *layout, PointerRNA *imfptr)
{
uiLayout *box, *row;
/* Import Options: */
box = uiLayoutBox(layout);
row = uiLayoutRow(box, false);
uiItemL(row, IFACE_("Import Data Options:"), ICON_MESH_DATA);
row = uiLayoutRow(box, false);
uiItemR(row, imfptr, "import_units", 0, NULL, ICON_NONE);
box = uiLayoutBox(layout);
row = uiLayoutRow(box, false);
uiItemL(row, IFACE_("Armature Options:"), ICON_MESH_DATA);
row = uiLayoutRow(box, false);
uiItemR(row, imfptr, "fix_orientation", 0, NULL, ICON_NONE);
row = uiLayoutRow(box, false);
uiItemR(row, imfptr, "find_chains", 0, NULL, ICON_NONE);
row = uiLayoutRow(box, false);
uiItemR(row, imfptr, "auto_connect", 0, NULL, ICON_NONE);
row = uiLayoutRow(box, false);
uiItemR(row, imfptr, "min_chain_length", 0, NULL, ICON_NONE);
box = uiLayoutBox(layout);
row = uiLayoutRow(box, false);
row = uiLayoutRow(box, false);
uiItemR(row, imfptr, "keep_bind_info", 0, NULL, ICON_NONE);
}
static void wm_collada_import_draw(bContext *UNUSED(C), wmOperator *op)
{
PointerRNA ptr;
RNA_pointer_create(NULL, op->type->srna, op->properties, &ptr);
uiCollada_importSettings(op->layout, &ptr);
}
void WM_OT_collada_import(wmOperatorType *ot)
{
ot->name = "Import COLLADA";
ot->description = "Load a Collada file";
ot->idname = "WM_OT_collada_import";
ot->invoke = WM_operator_filesel;
ot->exec = wm_collada_import_exec;
ot->poll = WM_operator_winactive;
//ot->flag |= OPTYPE_PRESET;
ot->ui = wm_collada_import_draw;
WM_operator_properties_filesel(
ot, FILE_TYPE_FOLDER | FILE_TYPE_COLLADA, FILE_BLENDER, FILE_OPENFILE,
WM_FILESEL_FILEPATH, FILE_DEFAULTDISPLAY, FILE_SORT_ALPHA);
RNA_def_boolean(ot->srna,
"import_units", 0, "Import Units",
"If disabled match import to Blender's current Unit settings, "
"otherwise use the settings from the Imported scene");
RNA_def_boolean(ot->srna,
"fix_orientation", 0, "Fix Leaf Bones",
"Fix Orientation of Leaf Bones (Collada does only support Joints)");
RNA_def_boolean(ot->srna,
"find_chains", 0, "Find Bone Chains",
"Find best matching Bone Chains and ensure bones in chain are connected");
RNA_def_boolean(ot->srna,
"auto_connect", 0, "Auto Connect",
"Set use_connect for parent bones which have exactly one child bone");
RNA_def_int(ot->srna,
"min_chain_length",
0,
0,
INT_MAX,
"Minimum Chain Length",
"When searching Bone Chains disregard chains of length below this value",
0,
INT_MAX);
RNA_def_boolean(ot->srna,
"keep_bind_info", 0, "Keep Bind Info",
"Store Bindpose information in custom bone properties for later use during Collada export");
}
#endif