== Main Features/Changes for Users * Add horizontal bar at top of all non-temp windows, consisting out of two horizontal sub-bars. * Upper sub-bar contains global menus (File, Render, etc.), tabs for workspaces and scene selector. * Lower sub-bar contains object mode selector, screen-layout and render-layer selector. Later operator and/or tool settings will be placed here. * Individual sections of the topbar are individually scrollable. * Workspace tabs can be double- or ctrl-clicked for renaming and contain 'x' icon for deleting. * Top-bar should scale nicely with DPI. * The lower half of the top-bar can be hided by dragging the lower top-bar edge up. Better hiding options are planned (e.g. hide in fullscreen modes). * Info editors at the top of the window and using the full window width with be replaced by the top-bar. * In fullscreen modes, no more info editor is added on top, the top-bar replaces it. == Technical Features/Changes * Adds initial support for global areas A global area is part of the window, not part of the regular screen-layout. I've added a macro iterator to iterate over both, global and screen-layout level areas. When iterating over areas, from now on developers should always consider if they have to include global areas. * Adds a TOPBAR editor type The editor type is hidden in the UI editor type menu. * Adds a variation of the ID template to display IDs as tab buttons (template_ID_tabs in BPY) * Does various changes to RNA button creation code to improve their appearance in the horizontal top-bar. * Adds support for dynamically sized regions. That is, regions that scale automatically to the layout bounds. The code for this is currently a big hack (it's based on drawing the UI multiple times). This should definitely be improved. * Adds a template for displaying operator properties optimized for the top-bar. This will probably change a lot still and is in fact disabled in code. Since the final top-bar design depends a lot on other 2.8 designs (mainly tool-system and workspaces), we decided to not show the operator or tool settings in the top-bar for now. That means most of the lower sub-bar is empty for the time being. NOTE: Top-bar or global area data is not written to files or SDNA. They are simply added to the window when opening Blender or reading a file. This allows us doing changes to the top-bar without having to care for compatibility. == ToDo's It's a bit hard to predict all the ToDo's here are the known main ones: * Add options for the new active-tool system and for operator redo to the topbar. * Automatically hide the top-bar in fullscreen modes. * General visual polish. * Top-bar drag & drop support (WIP in temp-tab_drag_drop). * Improve dynamic regions (should also fix some layout glitches). * Make internal terminology consistent. * Enable topbar file writing once design is more advanced. * Address TODO's and XXX's in code :) Thanks @brecht for the review! And @sergey for the complaining ;) Differential Revision: D2758
90 lines
3.4 KiB
C++
90 lines
3.4 KiB
C++
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2008 Blender Foundation.
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* All rights reserved.
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*
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*
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* Contributor(s): Blender Foundation
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file blender/editors/screen/screen_intern.h
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* \ingroup edscr
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*/
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#ifndef __SCREEN_INTERN_H__
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#define __SCREEN_INTERN_H__
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struct bContext;
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struct bContextDataResult;
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struct Main;
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/* internal exports only */
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#define AZONESPOT (0.6f * U.widget_unit)
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#define AZONEFADEIN (5.0f * U.widget_unit) /* when azone is totally visible */
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#define AZONEFADEOUT (6.5f * U.widget_unit) /* when we start seeing the azone */
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/* area.c */
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void ED_area_data_copy(ScrArea *sa_dst, ScrArea *sa_src, const bool do_free);
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void ED_area_data_swap(ScrArea *sa1, ScrArea *sa2);
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void screen_area_update_region_sizes(wmWindowManager *wm, wmWindow *win, ScrArea *area);
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void region_toggle_hidden(struct bContext *C, ARegion *ar, const bool do_fade);
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/* screen_edit.c */
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bScreen *screen_add(const char *name, const int winsize_x, const int winsize_y);
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void screen_data_copy(bScreen *to, bScreen *from);
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void screen_new_activate_prepare(const wmWindow *win, bScreen *screen_new);
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void screen_change_update(struct bContext *C, wmWindow *win, bScreen *sc);
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bScreen *screen_change_prepare(bScreen *screen_old, bScreen *screen_new, struct Main *bmain, struct bContext *C, wmWindow *win);
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ScrArea *area_split(bScreen *sc, ScrArea *sa, char dir, float fac, int merge);
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int screen_area_join(struct bContext *C, bScreen *scr, ScrArea *sa1, ScrArea *sa2);
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int area_getorientation(ScrArea *sa, ScrArea *sb);
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void select_connected_scredge(const wmWindow *win, ScrEdge *edge);
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bool scredge_is_horizontal(ScrEdge *se);
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ScrEdge *screen_area_map_find_active_scredge(
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const struct ScrAreaMap *area_map,
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const int winsize_x, const int winsize_y,
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const int mx, const int my);
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ScrEdge *screen_find_active_scredge(
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const wmWindow *win, const bScreen *screen,
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const int mx, const int my);
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struct AZone *is_in_area_actionzone(ScrArea *sa, const int xy[2]);
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/* screen_context.c */
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int ed_screen_context(
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const struct bContext *C, const char *member, struct bContextDataResult *result);
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extern const char *screen_context_dir[]; /* doc access */
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/* screendump.c */
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void SCREEN_OT_screenshot(struct wmOperatorType *ot);
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void SCREEN_OT_screencast(struct wmOperatorType *ot);
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/* screen_ops.c */
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void region_blend_start(struct bContext *C, struct ScrArea *sa, struct ARegion *ar);
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/* workspace_layout_edit.c */
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bool workspace_layout_set_poll(const struct WorkSpaceLayout *layout);
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#endif /* __SCREEN_INTERN_H__ */
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