Brecht authored this commit, but he gave me the honours to actually do it. Here it goes; Blender Internal. Bye bye, you did great! * Point density, voxel data, ocean, environment map textures were removed, as these only worked within BI rendering. Note that the ocean modifier and the Cycles point density shader node continue to work. * Dynamic paint using material shading was removed, as this only worked with BI. If we ever wanted to support this again probably it should go through the baking API. * GPU shader export through the Python API was removed. This only worked for the old BI GLSL shaders, which no longer exists. Doing something similar for Eevee would be significantly more complicated because it uses a lot of multiplass rendering and logic outside the shader, it's probably impractical. * Collada material import / export code is mostly gone, as it only worked for BI materials. We need to add Cycles / Eevee material support at some point. * The mesh noise operator was removed since it only worked with BI material texture slots. A displacement modifier can be used instead. * The delete texture paint slot operator was removed since it only worked for BI material texture slots. Could be added back with node support. * Not all legacy viewport features are supported in the new viewport, but their code was removed. If we need to bring anything back we can look at older git revisions. * There is some legacy viewport code that I could not remove yet, and some that I probably missed. * Shader node execution code was left mostly intact, even though it is not used anywhere now. We may eventually use this to replace the texture nodes with Cycles / Eevee shader nodes. * The Cycles Bake panel now includes settings for baking multires normal and displacement maps. The underlying code needs to be merged properly, and we plan to add back support for multires AO baking and add support to Cycles baking for features like vertex color, displacement, and other missing baking features. * This commit removes DNA and the Python API for BI material, lamp, world and scene settings. This breaks a lot of addons. * There is more DNA that can be removed or renamed, where Cycles or Eevee are reusing some old BI properties but the names are not really correct anymore. * Texture slots for materials, lamps and world were removed. They remain for brushes, particles and freestyle linestyles. * 'BLENDER_RENDER' remains in the COMPAT_ENGINES of UI panels. Cycles and other renderers use this to find all panels to show, minus a few panels that they have their own replacement for.
118 lines
3.0 KiB
C++
118 lines
3.0 KiB
C++
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2008 Blender Foundation.
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* All rights reserved.
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*
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*
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* Contributor(s): Blender Foundation
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file blender/editors/space_buttons/buttons_intern.h
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* \ingroup spbuttons
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*/
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#ifndef __BUTTONS_INTERN_H__
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#define __BUTTONS_INTERN_H__
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#include "DNA_listBase.h"
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#include "RNA_types.h"
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struct ARegionType;
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struct ID;
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struct SpaceButs;
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struct Tex;
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struct bContext;
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struct bContextDataResult;
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struct bNode;
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struct bNodeTree;
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struct uiLayout;
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struct wmOperatorType;
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/* buts->scaflag */
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#define BUTS_SENS_SEL 1
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#define BUTS_SENS_ACT 2
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#define BUTS_SENS_LINK 4
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#define BUTS_CONT_SEL 8
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#define BUTS_CONT_ACT 16
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#define BUTS_CONT_LINK 32
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#define BUTS_ACT_SEL 64
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#define BUTS_ACT_ACT 128
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#define BUTS_ACT_LINK 256
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#define BUTS_SENS_STATE 512
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#define BUTS_ACT_STATE 1024
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/* context data */
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typedef struct ButsContextPath {
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PointerRNA ptr[8];
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int len;
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int flag;
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int collection_ctx;
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} ButsContextPath;
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typedef struct ButsTextureUser {
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struct ButsTextureUser *next, *prev;
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struct ID *id;
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PointerRNA ptr;
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PropertyRNA *prop;
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struct bNodeTree *ntree;
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struct bNode *node;
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const char *category;
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int icon;
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const char *name;
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int index;
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} ButsTextureUser;
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typedef struct ButsContextTexture {
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ListBase users;
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struct Tex *texture;
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struct ButsTextureUser *user;
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int index;
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} ButsContextTexture;
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/* internal exports only */
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/* buttons_context.c */
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void buttons_context_compute(const struct bContext *C, struct SpaceButs *sbuts);
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int buttons_context(const struct bContext *C, const char *member, struct bContextDataResult *result);
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void buttons_context_draw(const struct bContext *C, struct uiLayout *layout);
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void buttons_context_register(struct ARegionType *art);
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struct ID *buttons_context_id_path(const struct bContext *C);
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extern const char *buttons_context_dir[]; /* doc access */
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/* buttons_texture.c */
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void buttons_texture_context_compute(const struct bContext *C, struct SpaceButs *sbuts);
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/* buttons_ops.c */
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void BUTTONS_OT_file_browse(struct wmOperatorType *ot);
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void BUTTONS_OT_directory_browse(struct wmOperatorType *ot);
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void BUTTONS_OT_toolbox(struct wmOperatorType *ot);
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#endif /* __BUTTONS_INTERN_H__ */
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