Brecht authored this commit, but he gave me the honours to actually do it. Here it goes; Blender Internal. Bye bye, you did great! * Point density, voxel data, ocean, environment map textures were removed, as these only worked within BI rendering. Note that the ocean modifier and the Cycles point density shader node continue to work. * Dynamic paint using material shading was removed, as this only worked with BI. If we ever wanted to support this again probably it should go through the baking API. * GPU shader export through the Python API was removed. This only worked for the old BI GLSL shaders, which no longer exists. Doing something similar for Eevee would be significantly more complicated because it uses a lot of multiplass rendering and logic outside the shader, it's probably impractical. * Collada material import / export code is mostly gone, as it only worked for BI materials. We need to add Cycles / Eevee material support at some point. * The mesh noise operator was removed since it only worked with BI material texture slots. A displacement modifier can be used instead. * The delete texture paint slot operator was removed since it only worked for BI material texture slots. Could be added back with node support. * Not all legacy viewport features are supported in the new viewport, but their code was removed. If we need to bring anything back we can look at older git revisions. * There is some legacy viewport code that I could not remove yet, and some that I probably missed. * Shader node execution code was left mostly intact, even though it is not used anywhere now. We may eventually use this to replace the texture nodes with Cycles / Eevee shader nodes. * The Cycles Bake panel now includes settings for baking multires normal and displacement maps. The underlying code needs to be merged properly, and we plan to add back support for multires AO baking and add support to Cycles baking for features like vertex color, displacement, and other missing baking features. * This commit removes DNA and the Python API for BI material, lamp, world and scene settings. This breaks a lot of addons. * There is more DNA that can be removed or renamed, where Cycles or Eevee are reusing some old BI properties but the names are not really correct anymore. * Texture slots for materials, lamps and world were removed. They remain for brushes, particles and freestyle linestyles. * 'BLENDER_RENDER' remains in the COMPAT_ENGINES of UI panels. Cycles and other renderers use this to find all panels to show, minus a few panels that they have their own replacement for.
424 lines
10 KiB
C
424 lines
10 KiB
C
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2008 Blender Foundation.
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* All rights reserved.
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*
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*
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* Contributor(s): Blender Foundation
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file blender/editors/space_image/image_edit.c
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* \ingroup spimage
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*/
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#include "DNA_brush_types.h"
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#include "DNA_mask_types.h"
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#include "DNA_object_types.h"
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#include "DNA_scene_types.h"
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#include "BLI_rect.h"
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#include "BKE_colortools.h"
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#include "BKE_context.h"
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#include "BKE_global.h"
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#include "BKE_image.h"
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#include "BKE_editmesh.h"
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#include "BKE_library.h"
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#include "IMB_imbuf_types.h"
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#include "DEG_depsgraph.h"
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#include "ED_image.h" /* own include */
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#include "ED_mesh.h"
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#include "ED_screen.h"
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#include "ED_uvedit.h"
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#include "UI_view2d.h"
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#include "WM_api.h"
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#include "WM_types.h"
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/* note; image_panel_properties() uses pointer to sima->image directly */
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Image *ED_space_image(SpaceImage *sima)
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{
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return sima->image;
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}
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/* called to assign images to UV faces */
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void ED_space_image_set(SpaceImage *sima, Scene *UNUSED(scene), Object *obedit, Image *ima)
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{
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/* change the space ima after because uvedit_face_visible_test uses the space ima
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* to check if the face is displayed in UV-localview */
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sima->image = ima;
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if (ima == NULL || ima->type == IMA_TYPE_R_RESULT || ima->type == IMA_TYPE_COMPOSITE) {
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if (sima->mode == SI_MODE_PAINT) {
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sima->mode = SI_MODE_VIEW;
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}
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}
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if (sima->image)
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BKE_image_signal(sima->image, &sima->iuser, IMA_SIGNAL_USER_NEW_IMAGE);
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id_us_ensure_real((ID *)sima->image);
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if (obedit)
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WM_main_add_notifier(NC_GEOM | ND_DATA, obedit->data);
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WM_main_add_notifier(NC_SPACE | ND_SPACE_IMAGE, NULL);
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}
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Mask *ED_space_image_get_mask(SpaceImage *sima)
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{
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return sima->mask_info.mask;
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}
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void ED_space_image_set_mask(bContext *C, SpaceImage *sima, Mask *mask)
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{
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sima->mask_info.mask = mask;
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/* weak, but same as image/space */
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id_us_ensure_real((ID *)sima->mask_info.mask);
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if (C) {
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WM_event_add_notifier(C, NC_MASK | NA_SELECTED, mask);
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}
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}
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ImBuf *ED_space_image_acquire_buffer(SpaceImage *sima, void **r_lock)
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{
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ImBuf *ibuf;
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if (sima && sima->image) {
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#if 0
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if (sima->image->type == IMA_TYPE_R_RESULT && BIF_show_render_spare())
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return BIF_render_spare_imbuf();
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else
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#endif
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ibuf = BKE_image_acquire_ibuf(sima->image, &sima->iuser, r_lock);
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if (ibuf) {
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if (ibuf->rect || ibuf->rect_float)
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return ibuf;
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BKE_image_release_ibuf(sima->image, ibuf, *r_lock);
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*r_lock = NULL;
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}
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}
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else
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*r_lock = NULL;
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return NULL;
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}
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void ED_space_image_release_buffer(SpaceImage *sima, ImBuf *ibuf, void *lock)
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{
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if (sima && sima->image)
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BKE_image_release_ibuf(sima->image, ibuf, lock);
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}
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bool ED_space_image_has_buffer(SpaceImage *sima)
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{
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ImBuf *ibuf;
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void *lock;
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bool has_buffer;
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ibuf = ED_space_image_acquire_buffer(sima, &lock);
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has_buffer = (ibuf != NULL);
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ED_space_image_release_buffer(sima, ibuf, lock);
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return has_buffer;
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}
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void ED_space_image_get_size(SpaceImage *sima, int *width, int *height)
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{
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Scene *scene = sima->iuser.scene;
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ImBuf *ibuf;
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void *lock;
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ibuf = ED_space_image_acquire_buffer(sima, &lock);
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if (ibuf && ibuf->x > 0 && ibuf->y > 0) {
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*width = ibuf->x;
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*height = ibuf->y;
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}
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else if (sima->image && sima->image->type == IMA_TYPE_R_RESULT && scene) {
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/* not very important, just nice */
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*width = (scene->r.xsch * scene->r.size) / 100;
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*height = (scene->r.ysch * scene->r.size) / 100;
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if ((scene->r.mode & R_BORDER) && (scene->r.mode & R_CROP)) {
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*width *= BLI_rctf_size_x(&scene->r.border);
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*height *= BLI_rctf_size_y(&scene->r.border);
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}
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}
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/* I know a bit weak... but preview uses not actual image size */
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// XXX else if (image_preview_active(sima, width, height));
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else {
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*width = IMG_SIZE_FALLBACK;
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*height = IMG_SIZE_FALLBACK;
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}
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ED_space_image_release_buffer(sima, ibuf, lock);
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}
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void ED_space_image_get_size_fl(SpaceImage *sima, float size[2])
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{
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int size_i[2];
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ED_space_image_get_size(sima, &size_i[0], &size_i[1]);
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size[0] = size_i[0];
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size[1] = size_i[1];
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}
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void ED_space_image_get_aspect(SpaceImage *sima, float *aspx, float *aspy)
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{
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Image *ima = sima->image;
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if ((ima == NULL) || (ima->aspx == 0.0f || ima->aspy == 0.0f)) {
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*aspx = *aspy = 1.0;
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}
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else {
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BKE_image_get_aspect(ima, aspx, aspy);
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}
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}
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void ED_space_image_get_zoom(SpaceImage *sima, ARegion *ar, float *zoomx, float *zoomy)
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{
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int width, height;
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ED_space_image_get_size(sima, &width, &height);
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*zoomx = (float)(BLI_rcti_size_x(&ar->winrct) + 1) / (float)(BLI_rctf_size_x(&ar->v2d.cur) * width);
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*zoomy = (float)(BLI_rcti_size_y(&ar->winrct) + 1) / (float)(BLI_rctf_size_y(&ar->v2d.cur) * height);
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}
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void ED_space_image_get_uv_aspect(SpaceImage *sima, float *aspx, float *aspy)
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{
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int w, h;
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ED_space_image_get_aspect(sima, aspx, aspy);
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ED_space_image_get_size(sima, &w, &h);
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*aspx *= (float)w;
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*aspy *= (float)h;
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if (*aspx < *aspy) {
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*aspy = *aspy / *aspx;
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*aspx = 1.0f;
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}
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else {
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*aspx = *aspx / *aspy;
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*aspy = 1.0f;
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}
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}
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void ED_image_get_uv_aspect(Image *ima, ImageUser *iuser, float *aspx, float *aspy)
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{
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if (ima) {
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int w, h;
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BKE_image_get_aspect(ima, aspx, aspy);
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BKE_image_get_size(ima, iuser, &w, &h);
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*aspx *= (float)w;
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*aspy *= (float)h;
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}
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else {
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*aspx = 1.0f;
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*aspy = 1.0f;
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}
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}
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/* takes event->mval */
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void ED_image_mouse_pos(SpaceImage *sima, ARegion *ar, const int mval[2], float co[2])
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{
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int sx, sy, width, height;
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float zoomx, zoomy;
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ED_space_image_get_zoom(sima, ar, &zoomx, &zoomy);
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ED_space_image_get_size(sima, &width, &height);
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UI_view2d_view_to_region(&ar->v2d, 0.0f, 0.0f, &sx, &sy);
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co[0] = ((mval[0] - sx) / zoomx) / width;
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co[1] = ((mval[1] - sy) / zoomy) / height;
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}
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void ED_image_point_pos(SpaceImage *sima, ARegion *ar, float x, float y, float *xr, float *yr)
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{
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int sx, sy, width, height;
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float zoomx, zoomy;
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ED_space_image_get_zoom(sima, ar, &zoomx, &zoomy);
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ED_space_image_get_size(sima, &width, &height);
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UI_view2d_view_to_region(&ar->v2d, 0.0f, 0.0f, &sx, &sy);
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*xr = ((x - sx) / zoomx) / width;
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*yr = ((y - sy) / zoomy) / height;
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}
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void ED_image_point_pos__reverse(SpaceImage *sima, ARegion *ar, const float co[2], float r_co[2])
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{
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float zoomx, zoomy;
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int width, height;
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int sx, sy;
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UI_view2d_view_to_region(&ar->v2d, 0.0f, 0.0f, &sx, &sy);
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ED_space_image_get_size(sima, &width, &height);
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ED_space_image_get_zoom(sima, ar, &zoomx, &zoomy);
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r_co[0] = (co[0] * width * zoomx) + (float)sx;
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r_co[1] = (co[1] * height * zoomy) + (float)sy;
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}
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/**
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* This is more a user-level functionality, for going to next/prev used slot,
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* Stepping onto the last unused slot too.
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*/
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bool ED_image_slot_cycle(struct Image *image, int direction)
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{
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const int cur = image->render_slot;
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int i, slot;
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BLI_assert(ELEM(direction, -1, 1));
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for (i = 1; i < IMA_MAX_RENDER_SLOT; i++) {
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slot = (cur + ((direction == -1) ? -i : i)) % IMA_MAX_RENDER_SLOT;
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if (slot < 0) slot += IMA_MAX_RENDER_SLOT;
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if (image->renders[slot] || slot == image->last_render_slot) {
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image->render_slot = slot;
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break;
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}
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}
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if (i == IMA_MAX_RENDER_SLOT) {
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image->render_slot = ((cur == 1) ? 0 : 1);
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}
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return (cur != image->render_slot);
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}
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void ED_space_image_scopes_update(const struct bContext *C, struct SpaceImage *sima, struct ImBuf *ibuf, bool use_view_settings)
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{
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Scene *scene = CTX_data_scene(C);
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Object *ob = CTX_data_active_object(C);
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/* scope update can be expensive, don't update during paint modes */
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if (sima->mode == SI_MODE_PAINT)
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return;
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if (ob && ((ob->mode & (OB_MODE_TEXTURE_PAINT | OB_MODE_EDIT)) != 0))
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return;
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/* We also don't update scopes of render result during render. */
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if (G.is_rendering) {
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const Image *image = sima->image;
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if (image != NULL &&
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(image->type == IMA_TYPE_R_RESULT || image->type == IMA_TYPE_COMPOSITE))
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{
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return;
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}
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}
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scopes_update(&sima->scopes, ibuf, use_view_settings ? &scene->view_settings : NULL, &scene->display_settings);
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}
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bool ED_space_image_show_render(SpaceImage *sima)
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{
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return (sima->image && ELEM(sima->image->type, IMA_TYPE_R_RESULT, IMA_TYPE_COMPOSITE));
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}
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bool ED_space_image_show_paint(SpaceImage *sima)
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{
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if (ED_space_image_show_render(sima))
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return false;
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return (sima->mode == SI_MODE_PAINT);
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}
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bool ED_space_image_show_uvedit(SpaceImage *sima, Object *obedit)
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{
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if (sima && (ED_space_image_show_render(sima) || ED_space_image_show_paint(sima)))
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return false;
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if (obedit && obedit->type == OB_MESH) {
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struct BMEditMesh *em = BKE_editmesh_from_object(obedit);
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bool ret;
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ret = EDBM_uv_check(em);
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return ret;
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}
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return false;
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}
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/* matches clip function */
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bool ED_space_image_check_show_maskedit(SpaceImage *sima, ViewLayer *view_layer)
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{
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/* check editmode - this is reserved for UV editing */
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Object *ob = OBACT(view_layer);
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if (ob && ob->mode & OB_MODE_EDIT && ED_space_image_show_uvedit(sima, ob)) {
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return false;
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}
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return (sima->mode == SI_MODE_MASK);
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}
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int ED_space_image_maskedit_poll(bContext *C)
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{
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SpaceImage *sima = CTX_wm_space_image(C);
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if (sima) {
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ViewLayer *view_layer = CTX_data_view_layer(C);
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return ED_space_image_check_show_maskedit(sima, view_layer);
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}
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return false;
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}
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bool ED_space_image_paint_curve(const bContext *C)
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{
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SpaceImage *sima = CTX_wm_space_image(C);
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if (sima && sima->mode == SI_MODE_PAINT) {
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Brush *br = CTX_data_tool_settings(C)->imapaint.paint.brush;
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if (br && (br->flag & BRUSH_CURVE))
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return true;
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}
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return false;
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}
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int ED_space_image_maskedit_mask_poll(bContext *C)
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{
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if (ED_space_image_maskedit_poll(C)) {
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SpaceImage *sima = CTX_wm_space_image(C);
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return sima->mask_info.mask != NULL;
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}
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return false;
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}
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