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blender-archive/source/blender/modifiers/intern/MOD_wave.c
Brecht Van Lommel 34ab90f546 Depsgraph: remove EvaluationContext, pass Depsgraph instead.
The depsgraph was always created within a fixed evaluation context. Passing
both risks the depsgraph and evaluation context not matching, and it
complicates the Python API where we'd have to expose both which is not so
easy to understand.

This also removes the global evaluation context in main, which assumed there
to be a single active scene and view layer.

Differential Revision: https://developer.blender.org/D3152
2018-04-16 19:55:33 +02:00

371 lines
10 KiB
C

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2005 by the Blender Foundation.
* All rights reserved.
*
* Contributor(s): Daniel Dunbar
* Ton Roosendaal,
* Ben Batt,
* Brecht Van Lommel,
* Campbell Barton
*
* ***** END GPL LICENSE BLOCK *****
*
*/
/** \file blender/modifiers/intern/MOD_wave.c
* \ingroup modifiers
*/
#include "BLI_math.h"
#include "DNA_meshdata_types.h"
#include "DNA_scene_types.h"
#include "DNA_object_types.h"
#include "BLI_utildefines.h"
#include "BKE_deform.h"
#include "BKE_DerivedMesh.h"
#include "BKE_library.h"
#include "BKE_library_query.h"
#include "BKE_scene.h"
#include "BKE_texture.h"
#include "MEM_guardedalloc.h"
#include "RE_shader_ext.h"
#include "MOD_modifiertypes.h"
#include "MOD_util.h"
#include "DEG_depsgraph.h"
#include "DEG_depsgraph_query.h"
static void initData(ModifierData *md)
{
WaveModifierData *wmd = (WaveModifierData *) md; // whadya know, moved here from Iraq
wmd->flag |= (MOD_WAVE_X | MOD_WAVE_Y | MOD_WAVE_CYCL |
MOD_WAVE_NORM_X | MOD_WAVE_NORM_Y | MOD_WAVE_NORM_Z);
wmd->objectcenter = NULL;
wmd->texture = NULL;
wmd->map_object = NULL;
wmd->height = 0.5f;
wmd->width = 1.5f;
wmd->speed = 0.25f;
wmd->narrow = 1.5f;
wmd->lifetime = 0.0f;
wmd->damp = 10.0f;
wmd->falloff = 0.0f;
wmd->texmapping = MOD_DISP_MAP_LOCAL;
wmd->defgrp_name[0] = 0;
}
static void copyData(ModifierData *md, ModifierData *target)
{
#if 0
WaveModifierData *wmd = (WaveModifierData *) md;
WaveModifierData *twmd = (WaveModifierData *) target;
#endif
modifier_copyData_generic(md, target);
}
static bool dependsOnTime(ModifierData *UNUSED(md))
{
return true;
}
static void foreachObjectLink(
ModifierData *md, Object *ob,
ObjectWalkFunc walk, void *userData)
{
WaveModifierData *wmd = (WaveModifierData *) md;
walk(userData, ob, &wmd->objectcenter, IDWALK_CB_NOP);
walk(userData, ob, &wmd->map_object, IDWALK_CB_NOP);
}
static void foreachIDLink(ModifierData *md, Object *ob,
IDWalkFunc walk, void *userData)
{
WaveModifierData *wmd = (WaveModifierData *) md;
walk(userData, ob, (ID **)&wmd->texture, IDWALK_CB_USER);
foreachObjectLink(md, ob, (ObjectWalkFunc)walk, userData);
}
static void foreachTexLink(ModifierData *md, Object *ob,
TexWalkFunc walk, void *userData)
{
walk(userData, ob, md, "texture");
}
static void updateDepsgraph(ModifierData *md, const ModifierUpdateDepsgraphContext *ctx)
{
WaveModifierData *wmd = (WaveModifierData *)md;
if (wmd->objectcenter != NULL) {
DEG_add_object_relation(ctx->node, wmd->objectcenter, DEG_OB_COMP_TRANSFORM, "Wave Modifier");
}
if (wmd->map_object != NULL) {
DEG_add_object_relation(ctx->node, wmd->map_object, DEG_OB_COMP_TRANSFORM, "Wave Modifier");
}
}
static CustomDataMask requiredDataMask(Object *UNUSED(ob), ModifierData *md)
{
WaveModifierData *wmd = (WaveModifierData *)md;
CustomDataMask dataMask = 0;
/* ask for UV coordinates if we need them */
if (wmd->texture && wmd->texmapping == MOD_DISP_MAP_UV)
dataMask |= CD_MASK_MTFACE;
/* ask for vertexgroups if we need them */
if (wmd->defgrp_name[0])
dataMask |= CD_MASK_MDEFORMVERT;
return dataMask;
}
static void waveModifier_do(WaveModifierData *md,
Depsgraph *depsgraph,
Object *ob, DerivedMesh *dm,
float (*vertexCos)[3], int numVerts)
{
WaveModifierData *wmd = (WaveModifierData *) md;
MVert *mvert = NULL;
MDeformVert *dvert;
int defgrp_index;
float ctime = DEG_get_ctime(depsgraph);
float minfac = (float)(1.0 / exp(wmd->width * wmd->narrow * wmd->width * wmd->narrow));
float lifefac = wmd->height;
float (*tex_co)[3] = NULL;
const int wmd_axis = wmd->flag & (MOD_WAVE_X | MOD_WAVE_Y);
const float falloff = wmd->falloff;
float falloff_fac = 1.0f; /* when falloff == 0.0f this stays at 1.0f */
if ((wmd->flag & MOD_WAVE_NORM) && (ob->type == OB_MESH))
mvert = dm->getVertArray(dm);
if (wmd->objectcenter) {
float mat[4][4];
/* get the control object's location in local coordinates */
invert_m4_m4(ob->imat, ob->obmat);
mul_m4_m4m4(mat, ob->imat, wmd->objectcenter->obmat);
wmd->startx = mat[3][0];
wmd->starty = mat[3][1];
}
/* get the index of the deform group */
modifier_get_vgroup(ob, dm, wmd->defgrp_name, &dvert, &defgrp_index);
if (wmd->damp == 0) wmd->damp = 10.0f;
if (wmd->lifetime != 0.0f) {
float x = ctime - wmd->timeoffs;
if (x > wmd->lifetime) {
lifefac = x - wmd->lifetime;
if (lifefac > wmd->damp) lifefac = 0.0;
else lifefac = (float)(wmd->height * (1.0f - sqrtf(lifefac / wmd->damp)));
}
}
if (wmd->texture) {
tex_co = MEM_malloc_arrayN(numVerts, sizeof(*tex_co),
"waveModifier_do tex_co");
get_texture_coords((MappingInfoModifierData *)wmd, ob, dm, vertexCos, tex_co, numVerts);
modifier_init_texture(wmd->modifier.scene, wmd->texture);
}
if (lifefac != 0.0f) {
/* avoid divide by zero checks within the loop */
float falloff_inv = falloff ? 1.0f / falloff : 1.0f;
int i;
for (i = 0; i < numVerts; i++) {
float *co = vertexCos[i];
float x = co[0] - wmd->startx;
float y = co[1] - wmd->starty;
float amplit = 0.0f;
float def_weight = 1.0f;
/* get weights */
if (dvert) {
def_weight = defvert_find_weight(&dvert[i], defgrp_index);
/* if this vert isn't in the vgroup, don't deform it */
if (def_weight == 0.0f) {
continue;
}
}
switch (wmd_axis) {
case MOD_WAVE_X | MOD_WAVE_Y:
amplit = sqrtf(x * x + y * y);
break;
case MOD_WAVE_X:
amplit = x;
break;
case MOD_WAVE_Y:
amplit = y;
break;
}
/* this way it makes nice circles */
amplit -= (ctime - wmd->timeoffs) * wmd->speed;
if (wmd->flag & MOD_WAVE_CYCL) {
amplit = (float)fmodf(amplit - wmd->width, 2.0f * wmd->width) +
wmd->width;
}
if (falloff != 0.0f) {
float dist = 0.0f;
switch (wmd_axis) {
case MOD_WAVE_X | MOD_WAVE_Y:
dist = sqrtf(x * x + y * y);
break;
case MOD_WAVE_X:
dist = fabsf(x);
break;
case MOD_WAVE_Y:
dist = fabsf(y);
break;
}
falloff_fac = (1.0f - (dist * falloff_inv));
CLAMP(falloff_fac, 0.0f, 1.0f);
}
/* GAUSSIAN */
if ((falloff_fac != 0.0f) && (amplit > -wmd->width) && (amplit < wmd->width)) {
amplit = amplit * wmd->narrow;
amplit = (float)(1.0f / expf(amplit * amplit) - minfac);
/*apply texture*/
if (wmd->texture) {
TexResult texres;
texres.nor = NULL;
BKE_texture_get_value(wmd->modifier.scene, wmd->texture, tex_co[i], &texres, false);
amplit *= texres.tin;
}
/*apply weight & falloff */
amplit *= def_weight * falloff_fac;
if (mvert) {
/* move along normals */
if (wmd->flag & MOD_WAVE_NORM_X) {
co[0] += (lifefac * amplit) * mvert[i].no[0] / 32767.0f;
}
if (wmd->flag & MOD_WAVE_NORM_Y) {
co[1] += (lifefac * amplit) * mvert[i].no[1] / 32767.0f;
}
if (wmd->flag & MOD_WAVE_NORM_Z) {
co[2] += (lifefac * amplit) * mvert[i].no[2] / 32767.0f;
}
}
else {
/* move along local z axis */
co[2] += lifefac * amplit;
}
}
}
}
if (wmd->texture) MEM_freeN(tex_co);
}
static void deformVerts(ModifierData *md, struct Depsgraph *depsgraph,
Object *ob, DerivedMesh *derivedData,
float (*vertexCos)[3],
int numVerts,
ModifierApplyFlag UNUSED(flag))
{
DerivedMesh *dm = derivedData;
WaveModifierData *wmd = (WaveModifierData *)md;
if (wmd->flag & MOD_WAVE_NORM)
dm = get_cddm(ob, NULL, dm, vertexCos, false);
else if (wmd->texture || wmd->defgrp_name[0])
dm = get_dm(ob, NULL, dm, NULL, false, false);
waveModifier_do(wmd, depsgraph, ob, dm, vertexCos, numVerts);
if (dm != derivedData)
dm->release(dm);
}
static void deformVertsEM(
ModifierData *md, struct Depsgraph *depsgraph,
Object *ob, struct BMEditMesh *editData,
DerivedMesh *derivedData, float (*vertexCos)[3], int numVerts)
{
DerivedMesh *dm = derivedData;
WaveModifierData *wmd = (WaveModifierData *)md;
if (wmd->flag & MOD_WAVE_NORM)
dm = get_cddm(ob, editData, dm, vertexCos, false);
else if (wmd->texture || wmd->defgrp_name[0])
dm = get_dm(ob, editData, dm, NULL, false, false);
waveModifier_do(wmd, depsgraph, ob, dm, vertexCos, numVerts);
if (dm != derivedData)
dm->release(dm);
}
ModifierTypeInfo modifierType_Wave = {
/* name */ "Wave",
/* structName */ "WaveModifierData",
/* structSize */ sizeof(WaveModifierData),
/* type */ eModifierTypeType_OnlyDeform,
/* flags */ eModifierTypeFlag_AcceptsCVs |
eModifierTypeFlag_AcceptsLattice |
eModifierTypeFlag_SupportsEditmode,
/* copyData */ copyData,
/* deformVerts */ deformVerts,
/* deformMatrices */ NULL,
/* deformVertsEM */ deformVertsEM,
/* deformMatricesEM */ NULL,
/* applyModifier */ NULL,
/* applyModifierEM */ NULL,
/* initData */ initData,
/* requiredDataMask */ requiredDataMask,
/* freeData */ NULL,
/* isDisabled */ NULL,
/* updateDepsgraph */ updateDepsgraph,
/* dependsOnTime */ dependsOnTime,
/* dependsOnNormals */ NULL,
/* foreachObjectLink */ foreachObjectLink,
/* foreachIDLink */ foreachIDLink,
/* foreachTexLink */ foreachTexLink,
};