This will allow much finer controll over how we copy data-blocks, from full copy in Main database, to "lighter" ones (out of Main, inside an already allocated datablock, etc.). This commit also transfers a llot of what was previously handled by per-ID-type custom code to generic ID handling code in BKE_library. Hopefully will avoid in future inconsistencies and missing bits we had all over the codebase in the past. It also adds missing copying handling for a few types, most notably Scene (which where using a fully customized handling previously). Note that the type of allocation used during copying (regular in Main, allocated but outside of Main, or not allocated by ID handling code at all) is stored in ID's, which allows to handle them correctly when freeing. This needs to be taken care of with caution when doing 'weird' unusual things with ID copying and/or allocation! As a final note, while rather noisy, this commit will hopefully not break too much existing branches, old 'API' has been kept for the main part, as a wrapper around new code. Cleaning it up will happen later. Design task : T51804 Phab Diff: D2714
75 lines
2.3 KiB
C++
75 lines
2.3 KiB
C++
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2016 Blender Foundation.
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* All rights reserved.
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*
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* Contributor(s): Kevin Dietrich.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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#ifndef __BKE_CACHEFILE_H__
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#define __BKE_CACHEFILE_H__
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/** \file BKE_cachefile.h
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* \ingroup bke
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*/
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#ifdef __cplusplus
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extern "C" {
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#endif
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struct CacheFile;
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struct Main;
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struct Scene;
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void BKE_cachefiles_init(void);
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void BKE_cachefiles_exit(void);
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void *BKE_cachefile_add(struct Main *bmain, const char *name);
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void BKE_cachefile_init(struct CacheFile *cache_file);
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void BKE_cachefile_free(struct CacheFile *cache_file);
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void BKE_cachefile_copy_data(
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struct Main *bmain, struct CacheFile *cache_file_dst, const struct CacheFile *cache_file_src, const int flag);
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struct CacheFile *BKE_cachefile_copy(struct Main *bmain, const struct CacheFile *cache_file);
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void BKE_cachefile_make_local(struct Main *bmain, struct CacheFile *cache_file, const bool lib_local);
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void BKE_cachefile_reload(const struct Main *bmain, struct CacheFile *cache_file);
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void BKE_cachefile_ensure_handle(const struct Main *bmain, struct CacheFile *cache_file);
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void BKE_cachefile_update_frame(struct Main *bmain, struct Scene *scene, const float ctime, const float fps);
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bool BKE_cachefile_filepath_get(
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const struct Main *bmain, const struct CacheFile *cache_file, float frame,
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char r_filename[1024]);
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float BKE_cachefile_time_offset(struct CacheFile *cache_file, const float time, const float fps);
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void BKE_cachefile_clean(struct Main *bmain, struct CacheFile *cache_file);
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#ifdef __cplusplus
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}
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#endif
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#endif /* __BKE_CACHEFILE_H__ */
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