in Scene DNA is available in scene.display New DNA Struct DisplayData Added RNA (scene.display). We already have scene.display_settings which contains non viewpoert specific color management settings. I did not merge those two. Patch should be in line with the ideas that @brecht wrote in T55008. As I am not in detail aware of the decisions that have been made for the override feature I want a short review if it is in line with the plans. Reviewers: brecht, dfelinto Reviewed By: brecht Subscribers: brecht Tags: #code_quest, #bf_blender_2.8 Differential Revision: https://developer.blender.org/D3290
48 lines
1.4 KiB
C
48 lines
1.4 KiB
C
/*
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* Copyright 2016, Blender Foundation.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Contributor(s): Blender Institute
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*
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*/
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/** \file workbench_engine.c
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* \ingroup draw_engine
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*
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* Simple engine for drawing color and/or depth.
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* When we only need simple flat shaders.
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*/
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#include "DRW_render.h"
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#include "workbench_engine.h"
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/* Shaders */
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#define WORKBENCH_ENGINE "BLENDER_WORKBENCH"
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/* Note: currently unused, we may want to register so we can see this when debugging the view. */
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RenderEngineType DRW_engine_viewport_workbench_type = {
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NULL, NULL,
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WORKBENCH_ENGINE, N_("Workbench"), RE_INTERNAL,
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NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL,
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&draw_engine_workbench_solid,
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{NULL, NULL, NULL}
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};
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#undef WORKBENCH_ENGINE
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