095df1ac21
This is enabled with bl_use_eevee_viewport = True. It allows external engines to generate an Cycles/Eevee shader node setup to emulate their materials in the realtime viewport, or to leave it to users to do manually. Removed bl_use_exclude_layers and bl_use_shading_nodes that did nothing anymore. This should not break API compatibility, any scripts setting those should continue to work the same as before. Also adds descriptions for some RenderEngine settings.
162 lines
4.3 KiB
Python
162 lines
4.3 KiB
Python
#
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# Copyright 2011-2013 Blender Foundation
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#
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# Licensed under the Apache License, Version 2.0 (the "License");
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# you may not use this file except in compliance with the License.
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# You may obtain a copy of the License at
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#
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# http://www.apache.org/licenses/LICENSE-2.0
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#
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# Unless required by applicable law or agreed to in writing, software
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# distributed under the License is distributed on an "AS IS" BASIS,
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# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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# See the License for the specific language governing permissions and
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# limitations under the License.
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#
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# <pep8 compliant>
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bl_info = {
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"name": "Cycles Render Engine",
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"author": "",
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"blender": (2, 80, 0),
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"description": "Cycles renderer integration",
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"warning": "",
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"wiki_url": "https://docs.blender.org/manual/en/dev/render/cycles/",
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"tracker_url": "",
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"support": 'OFFICIAL',
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"category": "Render"}
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# Support 'reload' case.
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if "bpy" in locals():
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import importlib
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if "engine" in locals():
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importlib.reload(engine)
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if "version_update" in locals():
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importlib.reload(version_update)
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if "ui" in locals():
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importlib.reload(ui)
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if "operators" in locals():
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importlib.reload(operators)
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if "properties" in locals():
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importlib.reload(properties)
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if "presets" in locals():
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importlib.reload(presets)
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import bpy
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from . import (
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engine,
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version_update,
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)
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class CyclesRender(bpy.types.RenderEngine):
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bl_idname = 'CYCLES'
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bl_label = "Cycles"
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bl_use_eevee_viewport = True
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bl_use_preview = True
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bl_use_exclude_layers = True
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bl_use_save_buffers = True
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bl_use_spherical_stereo = True
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def __init__(self):
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self.session = None
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def __del__(self):
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engine.free(self)
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# final render
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def update(self, data, depsgraph):
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if not self.session:
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if self.is_preview:
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cscene = bpy.context.scene.cycles
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use_osl = cscene.shading_system and cscene.device == 'CPU'
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engine.create(self, data, preview_osl=use_osl)
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else:
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engine.create(self, data)
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engine.reset(self, data, depsgraph)
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def render(self, depsgraph):
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engine.render(self, depsgraph)
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def bake(self, depsgraph, obj, pass_type, pass_filter, object_id, pixel_array, num_pixels, depth, result):
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engine.bake(self, depsgraph, obj, pass_type, pass_filter, object_id, pixel_array, num_pixels, depth, result)
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# viewport render
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def view_update(self, context, depsgraph):
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if not self.session:
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engine.create(self, context.blend_data,
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context.region, context.space_data, context.region_data)
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engine.reset(self, context.blend_data, depsgraph)
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engine.sync(self, depsgraph, context.blend_data)
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def view_draw(self, context, depsgraph):
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engine.draw(self, depsgraph, context.region, context.space_data, context.region_data)
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def update_script_node(self, node):
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if engine.with_osl():
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from . import osl
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osl.update_script_node(node, self.report)
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else:
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self.report({'ERROR'}, "OSL support disabled in this build.")
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def update_render_passes(self, scene, srl):
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engine.register_passes(self, scene, srl)
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def engine_exit():
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engine.exit()
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classes = (
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CyclesRender,
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)
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def register():
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from bpy.utils import register_class
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from . import ui
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from . import operators
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from . import properties
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from . import presets
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import atexit
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# Make sure we only registered the callback once.
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atexit.unregister(engine_exit)
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atexit.register(engine_exit)
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engine.init()
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properties.register()
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ui.register()
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operators.register()
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presets.register()
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for cls in classes:
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register_class(cls)
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bpy.app.handlers.version_update.append(version_update.do_versions)
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def unregister():
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from bpy.utils import unregister_class
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from . import ui
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from . import operators
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from . import properties
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from . import presets
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import atexit
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bpy.app.handlers.version_update.remove(version_update.do_versions)
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ui.unregister()
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operators.unregister()
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properties.unregister()
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presets.unregister()
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for cls in classes:
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unregister_class(cls)
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