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blender-archive/source/blender/bmesh/intern/bmesh_construct.c
Campbell Barton 0a026033ae BMesh: make toolflags optional
Saves 8 bytes per vert/edge/face.
Gives overall ~20-25% memory saving for dyntopo sculpting
and modifiers that use BMesh.
2016-07-01 19:29:22 +10:00

871 lines
24 KiB
C

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2007 Blender Foundation.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): Geoffrey Bantle.
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/bmesh/intern/bmesh_construct.c
* \ingroup bmesh
*
* BM construction functions.
*/
#include "MEM_guardedalloc.h"
#include "BLI_alloca.h"
#include "BLI_math.h"
#include "BLI_sort_utils.h"
#include "BKE_customdata.h"
#include "DNA_meshdata_types.h"
#include "bmesh.h"
#include "intern/bmesh_private.h"
#define SELECT 1
/**
* Fill in a vertex array from an edge array.
*
* \returns false if any verts aren't found.
*/
bool BM_verts_from_edges(BMVert **vert_arr, BMEdge **edge_arr, const int len)
{
int i, i_prev = len - 1;
for (i = 0; i < len; i++) {
vert_arr[i] = BM_edge_share_vert(edge_arr[i_prev], edge_arr[i]);
if (vert_arr[i] == NULL) {
return false;
}
i_prev = i;
}
return true;
}
/**
* Fill in an edge array from a vertex array (connected polygon loop).
*
* \returns false if any edges aren't found.
*/
bool BM_edges_from_verts(BMEdge **edge_arr, BMVert **vert_arr, const int len)
{
int i, i_prev = len - 1;
for (i = 0; i < len; i++) {
edge_arr[i_prev] = BM_edge_exists(vert_arr[i_prev], vert_arr[i]);
if (edge_arr[i_prev] == NULL) {
return false;
}
i_prev = i;
}
return true;
}
/**
* Fill in an edge array from a vertex array (connected polygon loop).
* Creating edges as-needed.
*/
void BM_edges_from_verts_ensure(BMesh *bm, BMEdge **edge_arr, BMVert **vert_arr, const int len)
{
int i, i_prev = len - 1;
for (i = 0; i < len; i++) {
edge_arr[i_prev] = BM_edge_create(bm, vert_arr[i_prev], vert_arr[i], NULL, BM_CREATE_NO_DOUBLE);
i_prev = i;
}
}
/* prototypes */
static void bm_loop_attrs_copy(
BMesh *source_mesh, BMesh *target_mesh,
const BMLoop *source_loop, BMLoop *target_loop);
/**
* \brief Make Quad/Triangle
*
* Creates a new quad or triangle from a list of 3 or 4 vertices.
* If \a no_double is true, then a check is done to see if a face
* with these vertices already exists and returns it instead.
*
* If a pointer to an example face is provided, it's custom data
* and properties will be copied to the new face.
*
* \note The winding of the face is determined by the order
* of the vertices in the vertex array.
*/
BMFace *BM_face_create_quad_tri(
BMesh *bm,
BMVert *v1, BMVert *v2, BMVert *v3, BMVert *v4,
const BMFace *f_example, const eBMCreateFlag create_flag)
{
BMVert *vtar[4] = {v1, v2, v3, v4};
return BM_face_create_verts(bm, vtar, v4 ? 4 : 3, f_example, create_flag, true);
}
/**
* \brief copies face loop data from shared adjacent faces.
*
* \param filter_fn A function that filters the source loops before copying (don't always want to copy all)
*
* \note when a matching edge is found, both loops of that edge are copied
* this is done since the face may not be completely surrounded by faces,
* this way: a quad with 2 connected quads on either side will still get all 4 loops updated
*/
void BM_face_copy_shared(
BMesh *bm, BMFace *f,
BMLoopFilterFunc filter_fn, void *user_data)
{
BMLoop *l_first;
BMLoop *l_iter;
#ifdef DEBUG
l_iter = l_first = BM_FACE_FIRST_LOOP(f);
do {
BLI_assert(BM_ELEM_API_FLAG_TEST(l_iter, _FLAG_OVERLAP) == 0);
} while ((l_iter = l_iter->next) != l_first);
#endif
l_iter = l_first = BM_FACE_FIRST_LOOP(f);
do {
BMLoop *l_other = l_iter->radial_next;
if (l_other && l_other != l_iter) {
BMLoop *l_src[2];
BMLoop *l_dst[2] = {l_iter, l_iter->next};
unsigned int j;
if (l_other->v == l_iter->v) {
l_src[0] = l_other;
l_src[1] = l_other->next;
}
else {
l_src[0] = l_other->next;
l_src[1] = l_other;
}
for (j = 0; j < 2; j++) {
BLI_assert(l_dst[j]->v == l_src[j]->v);
if (BM_ELEM_API_FLAG_TEST(l_dst[j], _FLAG_OVERLAP) == 0) {
if ((filter_fn == NULL) || filter_fn(l_src[j], user_data)) {
bm_loop_attrs_copy(bm, bm, l_src[j], l_dst[j]);
BM_ELEM_API_FLAG_ENABLE(l_dst[j], _FLAG_OVERLAP);
}
}
}
}
} while ((l_iter = l_iter->next) != l_first);
l_iter = l_first = BM_FACE_FIRST_LOOP(f);
do {
BM_ELEM_API_FLAG_DISABLE(l_iter, _FLAG_OVERLAP);
} while ((l_iter = l_iter->next) != l_first);
}
/**
* Given an array of edges,
* order them using the winding defined by \a v1 & \a v2
* into \a edges_sort & \a verts_sort.
*
* All arrays must be \a len long.
*/
static bool bm_edges_sort_winding(
BMVert *v1, BMVert *v2,
BMEdge **edges, const int len,
BMEdge **edges_sort, BMVert **verts_sort)
{
BMEdge *e_iter, *e_first;
BMVert *v_iter;
int i;
/* all flags _must_ be cleared on exit! */
for (i = 0; i < len; i++) {
BM_ELEM_API_FLAG_ENABLE(edges[i], _FLAG_MF);
BM_ELEM_API_FLAG_ENABLE(edges[i]->v1, _FLAG_MV);
BM_ELEM_API_FLAG_ENABLE(edges[i]->v2, _FLAG_MV);
}
/* find first edge */
i = 0;
v_iter = v1;
e_iter = e_first = v1->e;
do {
if (BM_ELEM_API_FLAG_TEST(e_iter, _FLAG_MF) &&
(BM_edge_other_vert(e_iter, v_iter) == v2))
{
i = 1;
break;
}
} while ((e_iter = bmesh_disk_edge_next(e_iter, v_iter)) != e_first);
if (i == 0) {
goto error;
}
i = 0;
do {
/* entering loop will always succeed */
if (BM_ELEM_API_FLAG_TEST(e_iter, _FLAG_MF)) {
if (UNLIKELY(BM_ELEM_API_FLAG_TEST(v_iter, _FLAG_MV) == false)) {
/* vert is in loop multiple times */
goto error;
}
BM_ELEM_API_FLAG_DISABLE(e_iter, _FLAG_MF);
edges_sort[i] = e_iter;
BM_ELEM_API_FLAG_DISABLE(v_iter, _FLAG_MV);
verts_sort[i] = v_iter;
i += 1;
/* walk onto the next vertex */
v_iter = BM_edge_other_vert(e_iter, v_iter);
if (i == len) {
if (UNLIKELY(v_iter != verts_sort[0])) {
goto error;
}
break;
}
e_first = e_iter;
}
} while ((e_iter = bmesh_disk_edge_next(e_iter, v_iter)) != e_first);
if (i == len) {
return true;
}
error:
for (i = 0; i < len; i++) {
BM_ELEM_API_FLAG_DISABLE(edges[i], _FLAG_MF);
BM_ELEM_API_FLAG_DISABLE(edges[i]->v1, _FLAG_MV);
BM_ELEM_API_FLAG_DISABLE(edges[i]->v2, _FLAG_MV);
}
return false;
}
/**
* \brief Make NGon
*
* Makes an ngon from an unordered list of edges.
* Verts \a v1 and \a v2 define the winding of the new face.
*
* \a edges are not required to be ordered, simply to to form
* a single closed loop as a whole.
*
* \note While this function will work fine when the edges
* are already sorted, if the edges are always going to be sorted,
* #BM_face_create should be considered over this function as it
* avoids some unnecessary work.
*/
BMFace *BM_face_create_ngon(
BMesh *bm, BMVert *v1, BMVert *v2, BMEdge **edges, const int len,
const BMFace *f_example, const eBMCreateFlag create_flag)
{
BMEdge **edges_sort = BLI_array_alloca(edges_sort, len);
BMVert **verts_sort = BLI_array_alloca(verts_sort, len);
BLI_assert(len && v1 && v2 && edges && bm);
if (bm_edges_sort_winding(v1, v2, edges, len, edges_sort, verts_sort)) {
return BM_face_create(bm, verts_sort, edges_sort, len, f_example, create_flag);
}
return NULL;
}
/**
* Create an ngon from an array of sorted verts
*
* Special features this has over other functions.
* - Optionally calculate winding based on surrounding edges.
* - Optionally create edges between vertices.
* - Uses verts so no need to find edges (handy when you only have verts)
*/
BMFace *BM_face_create_ngon_verts(
BMesh *bm, BMVert **vert_arr, const int len,
const BMFace *f_example, const eBMCreateFlag create_flag,
const bool calc_winding, const bool create_edges)
{
BMEdge **edge_arr = BLI_array_alloca(edge_arr, len);
unsigned int winding[2] = {0, 0};
int i, i_prev = len - 1;
BMVert *v_winding[2] = {vert_arr[i_prev], vert_arr[0]};
BLI_assert(len > 2);
for (i = 0; i < len; i++) {
if (create_edges) {
edge_arr[i] = BM_edge_create(bm, vert_arr[i_prev], vert_arr[i], NULL, BM_CREATE_NO_DOUBLE);
}
else {
edge_arr[i] = BM_edge_exists(vert_arr[i_prev], vert_arr[i]);
if (edge_arr[i] == NULL) {
return NULL;
}
}
if (calc_winding) {
/* the edge may exist already and be attached to a face
* in this case we can find the best winding to use for the new face */
if (edge_arr[i]->l) {
BMVert *test_v1, *test_v2;
/* we want to use the reverse winding to the existing order */
BM_edge_ordered_verts(edge_arr[i], &test_v2, &test_v1);
winding[(vert_arr[i_prev] == test_v2)]++;
BLI_assert(vert_arr[i_prev] == test_v2 || vert_arr[i_prev] == test_v1);
}
}
i_prev = i;
}
/* --- */
if (calc_winding) {
if (winding[0] < winding[1]) {
winding[0] = 1;
winding[1] = 0;
}
else {
winding[0] = 0;
winding[1] = 1;
}
}
else {
winding[0] = 0;
winding[1] = 1;
}
/* --- */
/* create the face */
return BM_face_create_ngon(
bm,
v_winding[winding[0]],
v_winding[winding[1]],
edge_arr, len,
f_example, create_flag);
}
/**
* Makes an NGon from an un-ordered set of verts
*
* assumes...
* - that verts are only once in the list.
* - that the verts have roughly planer bounds
* - that the verts are roughly circular
* there can be concave areas but overlapping folds from the center point will fail.
*
* a brief explanation of the method used
* - find the center point
* - find the normal of the vcloud
* - order the verts around the face based on their angle to the normal vector at the center point.
*
* \note Since this is a vcloud there is no direction.
*/
BMFace *BM_face_create_ngon_vcloud(
BMesh *bm, BMVert **vert_arr, int len,
const BMFace *f_example, const eBMCreateFlag create_flag)
{
struct SortIntByFloat *vang = BLI_array_alloca(vang, len);
BMVert **vert_arr_map = BLI_array_alloca(vert_arr_map, len);
BMFace *f;
float totv_inv = 1.0f / (float)len;
int i = 0;
float cent[3], nor[3];
const float *far = NULL, *far_cross = NULL;
float far_vec[3];
float far_cross_vec[3];
float sign_vec[3]; /* work out if we are pos/neg angle */
float far_dist_sq, far_dist_max_sq;
float far_cross_dist, far_cross_best = 0.0f;
/* get the center point and collect vector array since we loop over these a lot */
zero_v3(cent);
for (i = 0; i < len; i++) {
madd_v3_v3fl(cent, vert_arr[i]->co, totv_inv);
}
/* find the far point from cent */
far_dist_max_sq = 0.0f;
for (i = 0; i < len; i++) {
far_dist_sq = len_squared_v3v3(vert_arr[i]->co, cent);
if (far_dist_sq > far_dist_max_sq || far == NULL) {
far = vert_arr[i]->co;
far_dist_max_sq = far_dist_sq;
}
}
sub_v3_v3v3(far_vec, far, cent);
// far_dist = len_v3(far_vec); /* real dist */ /* UNUSED */
/* --- */
/* find a point 90deg about to compare with */
far_cross_best = 0.0f;
for (i = 0; i < len; i++) {
if (far == vert_arr[i]->co) {
continue;
}
sub_v3_v3v3(far_cross_vec, vert_arr[i]->co, cent);
far_cross_dist = normalize_v3(far_cross_vec);
/* more of a weight then a distance */
far_cross_dist = (/* first we want to have a value close to zero mapped to 1 */
1.0f - fabsf(dot_v3v3(far_vec, far_cross_vec)) *
/* second we multiply by the distance
* so points close to the center are not preferred */
far_cross_dist);
if (far_cross_dist > far_cross_best || far_cross == NULL) {
far_cross = vert_arr[i]->co;
far_cross_best = far_cross_dist;
}
}
sub_v3_v3v3(far_cross_vec, far_cross, cent);
/* --- */
/* now we have 2 vectors we can have a cross product */
cross_v3_v3v3(nor, far_vec, far_cross_vec);
normalize_v3(nor);
cross_v3_v3v3(sign_vec, far_vec, nor); /* this vector should match 'far_cross_vec' closely */
/* --- */
/* now calculate every points angle around the normal (signed) */
for (i = 0; i < len; i++) {
float co[3];
float proj_vec[3];
float angle;
/* center relative vec */
sub_v3_v3v3(co, vert_arr[i]->co, cent);
/* align to plane */
project_v3_v3v3(proj_vec, co, nor);
sub_v3_v3(co, proj_vec);
/* now 'co' is valid - we can compare its angle against the far vec */
angle = angle_v3v3(far_vec, co);
if (dot_v3v3(co, sign_vec) < 0.0f) {
angle = -angle;
}
vang[i].sort_value = angle;
vang[i].data = i;
}
/* sort by angle and magic! - we have our ngon */
qsort(vang, len, sizeof(*vang), BLI_sortutil_cmp_float);
/* --- */
/* create edges and find the winding (if faces are attached to any existing edges) */
for (i = 0; i < len; i++) {
vert_arr_map[i] = vert_arr[vang[i].data];
}
f = BM_face_create_ngon_verts(bm, vert_arr_map, len, f_example, create_flag, true, true);
return f;
}
/*************************************************************/
static void bm_vert_attrs_copy(
BMesh *source_mesh, BMesh *target_mesh,
const BMVert *source_vertex, BMVert *target_vertex)
{
if ((source_mesh == target_mesh) && (source_vertex == target_vertex)) {
BLI_assert(!"BMVert: source and targer match");
return;
}
copy_v3_v3(target_vertex->no, source_vertex->no);
CustomData_bmesh_free_block_data(&target_mesh->vdata, target_vertex->head.data);
CustomData_bmesh_copy_data(&source_mesh->vdata, &target_mesh->vdata,
source_vertex->head.data, &target_vertex->head.data);
}
static void bm_edge_attrs_copy(
BMesh *source_mesh, BMesh *target_mesh,
const BMEdge *source_edge, BMEdge *target_edge)
{
if ((source_mesh == target_mesh) && (source_edge == target_edge)) {
BLI_assert(!"BMEdge: source and targer match");
return;
}
CustomData_bmesh_free_block_data(&target_mesh->edata, target_edge->head.data);
CustomData_bmesh_copy_data(&source_mesh->edata, &target_mesh->edata,
source_edge->head.data, &target_edge->head.data);
}
static void bm_loop_attrs_copy(
BMesh *source_mesh, BMesh *target_mesh,
const BMLoop *source_loop, BMLoop *target_loop)
{
if ((source_mesh == target_mesh) && (source_loop == target_loop)) {
BLI_assert(!"BMLoop: source and targer match");
return;
}
CustomData_bmesh_free_block_data(&target_mesh->ldata, target_loop->head.data);
CustomData_bmesh_copy_data(&source_mesh->ldata, &target_mesh->ldata,
source_loop->head.data, &target_loop->head.data);
}
static void bm_face_attrs_copy(
BMesh *source_mesh, BMesh *target_mesh,
const BMFace *source_face, BMFace *target_face)
{
if ((source_mesh == target_mesh) && (source_face == target_face)) {
BLI_assert(!"BMFace: source and targer match");
return;
}
copy_v3_v3(target_face->no, source_face->no);
CustomData_bmesh_free_block_data(&target_mesh->pdata, target_face->head.data);
CustomData_bmesh_copy_data(&source_mesh->pdata, &target_mesh->pdata,
source_face->head.data, &target_face->head.data);
target_face->mat_nr = source_face->mat_nr;
}
/* BMESH_TODO: Special handling for hide flags? */
/* BMESH_TODO: swap src/dst args, everywhere else in bmesh does other way round */
/**
* Copies attributes, e.g. customdata, header flags, etc, from one element
* to another of the same type.
*/
void BM_elem_attrs_copy_ex(
BMesh *bm_src, BMesh *bm_dst, const void *ele_src_v, void *ele_dst_v,
const char hflag_mask)
{
const BMHeader *ele_src = ele_src_v;
BMHeader *ele_dst = ele_dst_v;
BLI_assert(ele_src->htype == ele_dst->htype);
BLI_assert(ele_src != ele_dst);
if ((hflag_mask & BM_ELEM_SELECT) == 0) {
/* First we copy select */
if (BM_elem_flag_test((BMElem *)ele_src, BM_ELEM_SELECT)) {
BM_elem_select_set(bm_dst, (BMElem *)ele_dst, true);
}
}
/* Now we copy flags */
if (hflag_mask == 0) {
ele_dst->hflag = ele_src->hflag;
}
else if (hflag_mask == 0xff) {
/* pass */
}
else {
ele_dst->hflag = ((ele_dst->hflag & hflag_mask) | (ele_src->hflag & ~hflag_mask));
}
/* Copy specific attributes */
switch (ele_dst->htype) {
case BM_VERT:
bm_vert_attrs_copy(bm_src, bm_dst, (const BMVert *)ele_src, (BMVert *)ele_dst);
break;
case BM_EDGE:
bm_edge_attrs_copy(bm_src, bm_dst, (const BMEdge *)ele_src, (BMEdge *)ele_dst);
break;
case BM_LOOP:
bm_loop_attrs_copy(bm_src, bm_dst, (const BMLoop *)ele_src, (BMLoop *)ele_dst);
break;
case BM_FACE:
bm_face_attrs_copy(bm_src, bm_dst, (const BMFace *)ele_src, (BMFace *)ele_dst);
break;
default:
BLI_assert(0);
break;
}
}
void BM_elem_attrs_copy(BMesh *bm_src, BMesh *bm_dst, const void *ele_src, void *ele_dst)
{
/* BMESH_TODO, default 'use_flags' to false */
BM_elem_attrs_copy_ex(bm_src, bm_dst, ele_src, ele_dst, BM_ELEM_SELECT);
}
void BM_elem_select_copy(BMesh *bm_dst, BMesh *UNUSED(bm_src), void *ele_dst_v, const void *ele_src_v)
{
BMHeader *ele_dst = ele_dst_v;
const BMHeader *ele_src = ele_src_v;
BLI_assert(ele_src->htype == ele_dst->htype);
if ((ele_src->hflag & BM_ELEM_SELECT) != (ele_dst->hflag & BM_ELEM_SELECT)) {
BM_elem_select_set(bm_dst, (BMElem *)ele_dst, (ele_src->hflag & BM_ELEM_SELECT) != 0);
}
}
/* helper function for 'BM_mesh_copy' */
static BMFace *bm_mesh_copy_new_face(
BMesh *bm_new, BMesh *bm_old,
BMVert **vtable, BMEdge **etable,
BMFace *f)
{
BMLoop **loops = BLI_array_alloca(loops, f->len);
BMVert **verts = BLI_array_alloca(verts, f->len);
BMEdge **edges = BLI_array_alloca(edges, f->len);
BMFace *f_new;
BMLoop *l_iter, *l_first;
int j;
j = 0;
l_iter = l_first = BM_FACE_FIRST_LOOP(f);
do {
loops[j] = l_iter;
verts[j] = vtable[BM_elem_index_get(l_iter->v)];
edges[j] = etable[BM_elem_index_get(l_iter->e)];
j++;
} while ((l_iter = l_iter->next) != l_first);
f_new = BM_face_create(bm_new, verts, edges, f->len, NULL, BM_CREATE_SKIP_CD);
if (UNLIKELY(f_new == NULL)) {
return NULL;
}
/* use totface in case adding some faces fails */
BM_elem_index_set(f_new, (bm_new->totface - 1)); /* set_inline */
BM_elem_attrs_copy_ex(bm_old, bm_new, f, f_new, 0xff);
f_new->head.hflag = f->head.hflag; /* low level! don't do this for normal api use */
j = 0;
l_iter = l_first = BM_FACE_FIRST_LOOP(f_new);
do {
BM_elem_attrs_copy(bm_old, bm_new, loops[j], l_iter);
j++;
} while ((l_iter = l_iter->next) != l_first);
return f_new;
}
void BM_mesh_copy_init_customdata(BMesh *bm_dst, BMesh *bm_src, const BMAllocTemplate *allocsize)
{
if (allocsize == NULL) {
allocsize = &bm_mesh_allocsize_default;
}
CustomData_copy(&bm_src->vdata, &bm_dst->vdata, CD_MASK_BMESH, CD_CALLOC, 0);
CustomData_copy(&bm_src->edata, &bm_dst->edata, CD_MASK_BMESH, CD_CALLOC, 0);
CustomData_copy(&bm_src->ldata, &bm_dst->ldata, CD_MASK_BMESH, CD_CALLOC, 0);
CustomData_copy(&bm_src->pdata, &bm_dst->pdata, CD_MASK_BMESH, CD_CALLOC, 0);
CustomData_bmesh_init_pool(&bm_dst->vdata, allocsize->totvert, BM_VERT);
CustomData_bmesh_init_pool(&bm_dst->edata, allocsize->totedge, BM_EDGE);
CustomData_bmesh_init_pool(&bm_dst->ldata, allocsize->totloop, BM_LOOP);
CustomData_bmesh_init_pool(&bm_dst->pdata, allocsize->totface, BM_FACE);
}
BMesh *BM_mesh_copy(BMesh *bm_old)
{
BMesh *bm_new;
BMVert *v, *v_new, **vtable = NULL;
BMEdge *e, *e_new, **etable = NULL;
BMFace *f, *f_new, **ftable = NULL;
BMElem **eletable;
BMEditSelection *ese;
BMIter iter;
int i;
const BMAllocTemplate allocsize = BMALLOC_TEMPLATE_FROM_BM(bm_old);
/* allocate a bmesh */
bm_new = BM_mesh_create(
&allocsize,
&((struct BMeshCreateParams){.use_toolflags = bm_old->use_toolflags,}));
BM_mesh_copy_init_customdata(bm_new, bm_old, &allocsize);
vtable = MEM_mallocN(sizeof(BMVert *) * bm_old->totvert, "BM_mesh_copy vtable");
etable = MEM_mallocN(sizeof(BMEdge *) * bm_old->totedge, "BM_mesh_copy etable");
ftable = MEM_mallocN(sizeof(BMFace *) * bm_old->totface, "BM_mesh_copy ftable");
BM_ITER_MESH_INDEX (v, &iter, bm_old, BM_VERTS_OF_MESH, i) {
/* copy between meshes so cant use 'example' argument */
v_new = BM_vert_create(bm_new, v->co, NULL, BM_CREATE_SKIP_CD);
BM_elem_attrs_copy_ex(bm_old, bm_new, v, v_new, 0xff);
v_new->head.hflag = v->head.hflag; /* low level! don't do this for normal api use */
vtable[i] = v_new;
BM_elem_index_set(v, i); /* set_inline */
BM_elem_index_set(v_new, i); /* set_inline */
}
bm_old->elem_index_dirty &= ~BM_VERT;
bm_new->elem_index_dirty &= ~BM_VERT;
/* safety check */
BLI_assert(i == bm_old->totvert);
BM_ITER_MESH_INDEX (e, &iter, bm_old, BM_EDGES_OF_MESH, i) {
e_new = BM_edge_create(bm_new,
vtable[BM_elem_index_get(e->v1)],
vtable[BM_elem_index_get(e->v2)],
e, BM_CREATE_SKIP_CD);
BM_elem_attrs_copy_ex(bm_old, bm_new, e, e_new, 0xff);
e_new->head.hflag = e->head.hflag; /* low level! don't do this for normal api use */
etable[i] = e_new;
BM_elem_index_set(e, i); /* set_inline */
BM_elem_index_set(e_new, i); /* set_inline */
}
bm_old->elem_index_dirty &= ~BM_EDGE;
bm_new->elem_index_dirty &= ~BM_EDGE;
/* safety check */
BLI_assert(i == bm_old->totedge);
BM_ITER_MESH_INDEX (f, &iter, bm_old, BM_FACES_OF_MESH, i) {
BM_elem_index_set(f, i); /* set_inline */
f_new = bm_mesh_copy_new_face(bm_new, bm_old, vtable, etable, f);
ftable[i] = f_new;
if (f == bm_old->act_face) bm_new->act_face = f_new;
}
bm_old->elem_index_dirty &= ~BM_FACE;
bm_new->elem_index_dirty &= ~BM_FACE;
/* low level! don't do this for normal api use */
bm_new->totvertsel = bm_old->totvertsel;
bm_new->totedgesel = bm_old->totedgesel;
bm_new->totfacesel = bm_old->totfacesel;
/* safety check */
BLI_assert(i == bm_old->totface);
/* copy over edit selection history */
for (ese = bm_old->selected.first; ese; ese = ese->next) {
BMElem *ele = NULL;
switch (ese->htype) {
case BM_VERT:
eletable = (BMElem **)vtable;
break;
case BM_EDGE:
eletable = (BMElem **)etable;
break;
case BM_FACE:
eletable = (BMElem **)ftable;
break;
default:
eletable = NULL;
break;
}
if (eletable) {
ele = eletable[BM_elem_index_get(ese->ele)];
if (ele) {
BM_select_history_store(bm_new, ele);
}
}
}
MEM_freeN(etable);
MEM_freeN(vtable);
MEM_freeN(ftable);
return bm_new;
}
/* ME -> BM */
char BM_vert_flag_from_mflag(const char meflag)
{
return ( ((meflag & SELECT) ? BM_ELEM_SELECT : 0) |
((meflag & ME_HIDE) ? BM_ELEM_HIDDEN : 0)
);
}
char BM_edge_flag_from_mflag(const short meflag)
{
return ( ((meflag & SELECT) ? BM_ELEM_SELECT : 0) |
((meflag & ME_SEAM) ? BM_ELEM_SEAM : 0) |
((meflag & ME_EDGEDRAW) ? BM_ELEM_DRAW : 0) |
((meflag & ME_SHARP) == 0 ? BM_ELEM_SMOOTH : 0) | /* invert */
((meflag & ME_HIDE) ? BM_ELEM_HIDDEN : 0)
);
}
char BM_face_flag_from_mflag(const char meflag)
{
return ( ((meflag & ME_FACE_SEL) ? BM_ELEM_SELECT : 0) |
((meflag & ME_SMOOTH) ? BM_ELEM_SMOOTH : 0) |
((meflag & ME_HIDE) ? BM_ELEM_HIDDEN : 0)
);
}
/* BM -> ME */
char BM_vert_flag_to_mflag(BMVert *eve)
{
const char hflag = eve->head.hflag;
return ( ((hflag & BM_ELEM_SELECT) ? SELECT : 0) |
((hflag & BM_ELEM_HIDDEN) ? ME_HIDE : 0)
);
}
short BM_edge_flag_to_mflag(BMEdge *eed)
{
const char hflag = eed->head.hflag;
return ( ((hflag & BM_ELEM_SELECT) ? SELECT : 0) |
((hflag & BM_ELEM_SEAM) ? ME_SEAM : 0) |
((hflag & BM_ELEM_DRAW) ? ME_EDGEDRAW : 0) |
((hflag & BM_ELEM_SMOOTH) == 0 ? ME_SHARP : 0) |
((hflag & BM_ELEM_HIDDEN) ? ME_HIDE : 0) |
((BM_edge_is_wire(eed)) ? ME_LOOSEEDGE : 0) | /* not typical */
ME_EDGERENDER
);
}
char BM_face_flag_to_mflag(BMFace *efa)
{
const char hflag = efa->head.hflag;
return ( ((hflag & BM_ELEM_SELECT) ? ME_FACE_SEL : 0) |
((hflag & BM_ELEM_SMOOTH) ? ME_SMOOTH : 0) |
((hflag & BM_ELEM_HIDDEN) ? ME_HIDE : 0)
);
}