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blender-archive/source/blender/modifiers/intern/MOD_wave.c
Sergey Sharybin 329e2d8037 Todo issue: sculpting on deformed mesh
Used a crazyspace approach (like in edit mode), but only modifiers with
deformMatricies are allowed atm (currently shapekeys and armature modifiers only).
All the rest modifiers had an warning message that they aren't applied because
of sculpt mode. Deformation of multires is also unsupported.

With all this restictions users will always see the actual "layer" (or maybe
mesh state would be more correct word) they are sculpting on.

Internal changes:
- All modifiers could have deformMatricies callback (the same as deformMatriciesEM but
  for non-edit mode usage)
- Added function to build crazyspace for sculpting (sculpt_get_deform_matrices), but it
  could be generalized for usage in other painting modes (particle edit mode, i.e)

Todo:
- Implement crazyspace correction to support all kinds of deformation modifiers
- Maybe deformation of multires isn't so difficult?
- And maybe we could avoid extra bad-level-stub for ED_sculpt_modifiers_changed
  without code duplicating?
2011-01-31 20:02:51 +00:00

470 lines
12 KiB
C

/*
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2005 by the Blender Foundation.
* All rights reserved.
*
* Contributor(s): Daniel Dunbar
* Ton Roosendaal,
* Ben Batt,
* Brecht Van Lommel,
* Campbell Barton
*
* ***** END GPL LICENSE BLOCK *****
*
*/
#include "BLI_math.h"
#include "DNA_meshdata_types.h"
#include "DNA_scene_types.h"
#include "DNA_object_types.h"
#include "BLI_utildefines.h"
#include "BKE_DerivedMesh.h"
#include "BKE_object.h"
#include "BKE_deform.h"
#include "BKE_scene.h"
#include "depsgraph_private.h"
#include "MEM_guardedalloc.h"
#include "RE_shader_ext.h"
#include "MOD_modifiertypes.h"
#include "MOD_util.h"
static void initData(ModifierData *md)
{
WaveModifierData *wmd = (WaveModifierData*) md; // whadya know, moved here from Iraq
wmd->flag |= (MOD_WAVE_X | MOD_WAVE_Y | MOD_WAVE_CYCL
| MOD_WAVE_NORM_X | MOD_WAVE_NORM_Y | MOD_WAVE_NORM_Z);
wmd->objectcenter = NULL;
wmd->texture = NULL;
wmd->map_object = NULL;
wmd->height= 0.5f;
wmd->width= 1.5f;
wmd->speed= 0.25f;
wmd->narrow= 1.5f;
wmd->lifetime= 0.0f;
wmd->damp= 10.0f;
wmd->falloff= 0.0f;
wmd->texmapping = MOD_WAV_MAP_LOCAL;
wmd->defgrp_name[0] = 0;
}
static void copyData(ModifierData *md, ModifierData *target)
{
WaveModifierData *wmd = (WaveModifierData*) md;
WaveModifierData *twmd = (WaveModifierData*) target;
twmd->damp = wmd->damp;
twmd->flag = wmd->flag;
twmd->height = wmd->height;
twmd->lifetime = wmd->lifetime;
twmd->narrow = wmd->narrow;
twmd->speed = wmd->speed;
twmd->startx = wmd->startx;
twmd->starty = wmd->starty;
twmd->timeoffs = wmd->timeoffs;
twmd->width = wmd->width;
twmd->falloff = wmd->falloff;
twmd->objectcenter = wmd->objectcenter;
twmd->texture = wmd->texture;
twmd->map_object = wmd->map_object;
twmd->texmapping = wmd->texmapping;
strncpy(twmd->defgrp_name, wmd->defgrp_name, 32);
}
static int dependsOnTime(ModifierData *UNUSED(md))
{
return 1;
}
static void foreachObjectLink(
ModifierData *md, Object *ob,
ObjectWalkFunc walk, void *userData)
{
WaveModifierData *wmd = (WaveModifierData*) md;
walk(userData, ob, &wmd->objectcenter);
walk(userData, ob, &wmd->map_object);
}
static void foreachIDLink(ModifierData *md, Object *ob,
IDWalkFunc walk, void *userData)
{
WaveModifierData *wmd = (WaveModifierData*) md;
walk(userData, ob, (ID **)&wmd->texture);
foreachObjectLink(md, ob, (ObjectWalkFunc)walk, userData);
}
static void updateDepgraph(ModifierData *md, DagForest *forest,
Scene *UNUSED(scene),
Object *UNUSED(ob),
DagNode *obNode)
{
WaveModifierData *wmd = (WaveModifierData*) md;
if(wmd->objectcenter) {
DagNode *curNode = dag_get_node(forest, wmd->objectcenter);
dag_add_relation(forest, curNode, obNode, DAG_RL_OB_DATA,
"Wave Modifier");
}
if(wmd->map_object) {
DagNode *curNode = dag_get_node(forest, wmd->map_object);
dag_add_relation(forest, curNode, obNode, DAG_RL_OB_DATA,
"Wave Modifer");
}
}
static CustomDataMask requiredDataMask(Object *UNUSED(ob), ModifierData *md)
{
WaveModifierData *wmd = (WaveModifierData *)md;
CustomDataMask dataMask = 0;
/* ask for UV coordinates if we need them */
if(wmd->texture && wmd->texmapping == MOD_WAV_MAP_UV)
dataMask |= CD_MASK_MTFACE;
/* ask for vertexgroups if we need them */
if(wmd->defgrp_name[0])
dataMask |= CD_MASK_MDEFORMVERT;
return dataMask;
}
static void wavemod_get_texture_coords(WaveModifierData *wmd, Object *ob,
DerivedMesh *dm,
float (*co)[3], float (*texco)[3],
int numVerts)
{
int i;
int texmapping = wmd->texmapping;
if(texmapping == MOD_WAV_MAP_OBJECT) {
if(wmd->map_object)
invert_m4_m4(wmd->map_object->imat, wmd->map_object->obmat);
else /* if there is no map object, default to local */
texmapping = MOD_WAV_MAP_LOCAL;
}
/* UVs need special handling, since they come from faces */
if(texmapping == MOD_WAV_MAP_UV) {
if(CustomData_has_layer(&dm->faceData, CD_MTFACE)) {
MFace *mface = dm->getFaceArray(dm);
MFace *mf;
char *done = MEM_callocN(sizeof(*done) * numVerts,
"get_texture_coords done");
int numFaces = dm->getNumFaces(dm);
char uvname[32];
MTFace *tf;
validate_layer_name(&dm->faceData, CD_MTFACE, wmd->uvlayer_name, uvname);
tf = CustomData_get_layer_named(&dm->faceData, CD_MTFACE, uvname);
/* verts are given the UV from the first face that uses them */
for(i = 0, mf = mface; i < numFaces; ++i, ++mf, ++tf) {
if(!done[mf->v1]) {
texco[mf->v1][0] = tf->uv[0][0];
texco[mf->v1][1] = tf->uv[0][1];
texco[mf->v1][2] = 0;
done[mf->v1] = 1;
}
if(!done[mf->v2]) {
texco[mf->v2][0] = tf->uv[1][0];
texco[mf->v2][1] = tf->uv[1][1];
texco[mf->v2][2] = 0;
done[mf->v2] = 1;
}
if(!done[mf->v3]) {
texco[mf->v3][0] = tf->uv[2][0];
texco[mf->v3][1] = tf->uv[2][1];
texco[mf->v3][2] = 0;
done[mf->v3] = 1;
}
if(!done[mf->v4]) {
texco[mf->v4][0] = tf->uv[3][0];
texco[mf->v4][1] = tf->uv[3][1];
texco[mf->v4][2] = 0;
done[mf->v4] = 1;
}
}
/* remap UVs from [0, 1] to [-1, 1] */
for(i = 0; i < numVerts; ++i) {
texco[i][0] = texco[i][0] * 2 - 1;
texco[i][1] = texco[i][1] * 2 - 1;
}
MEM_freeN(done);
return;
} else /* if there are no UVs, default to local */
texmapping = MOD_WAV_MAP_LOCAL;
}
for(i = 0; i < numVerts; ++i, ++co, ++texco) {
switch(texmapping) {
case MOD_WAV_MAP_LOCAL:
copy_v3_v3(*texco, *co);
break;
case MOD_WAV_MAP_GLOBAL:
mul_v3_m4v3(*texco, ob->obmat, *co);
break;
case MOD_WAV_MAP_OBJECT:
mul_v3_m4v3(*texco, ob->obmat, *co);
mul_m4_v3(wmd->map_object->imat, *texco);
break;
}
}
}
static void waveModifier_do(WaveModifierData *md,
Scene *scene, Object *ob, DerivedMesh *dm,
float (*vertexCos)[3], int numVerts)
{
WaveModifierData *wmd = (WaveModifierData*) md;
MVert *mvert = NULL;
MDeformVert *dvert = NULL;
int defgrp_index;
float ctime = BKE_curframe(scene);
float minfac =
(float)(1.0 / exp(wmd->width * wmd->narrow * wmd->width * wmd->narrow));
float lifefac = wmd->height;
float (*tex_co)[3] = NULL;
if(wmd->flag & MOD_WAVE_NORM && ob->type == OB_MESH)
mvert = dm->getVertArray(dm);
if(wmd->objectcenter){
float mat[4][4];
/* get the control object's location in local coordinates */
invert_m4_m4(ob->imat, ob->obmat);
mul_m4_m4m4(mat, wmd->objectcenter->obmat, ob->imat);
wmd->startx = mat[3][0];
wmd->starty = mat[3][1];
}
/* get the index of the deform group */
defgrp_index = defgroup_name_index(ob, wmd->defgrp_name);
if(defgrp_index >= 0){
dvert = dm->getVertDataArray(dm, CD_MDEFORMVERT);
}
if(wmd->damp == 0) wmd->damp = 10.0f;
if(wmd->lifetime != 0.0) {
float x = ctime - wmd->timeoffs;
if(x > wmd->lifetime) {
lifefac = x - wmd->lifetime;
if(lifefac > wmd->damp) lifefac = 0.0;
else lifefac =
(float)(wmd->height * (1.0 - sqrt(lifefac / wmd->damp)));
}
}
if(wmd->texture) {
tex_co = MEM_mallocN(sizeof(*tex_co) * numVerts,
"waveModifier_do tex_co");
wavemod_get_texture_coords(wmd, ob, dm, vertexCos, tex_co, numVerts);
}
if(lifefac != 0.0) {
/* avoid divide by zero checks within the loop */
float falloff_inv= wmd->falloff ? 1.0f / wmd->falloff : 1.0;
int i;
for(i = 0; i < numVerts; i++) {
float *co = vertexCos[i];
float x = co[0] - wmd->startx;
float y = co[1] - wmd->starty;
float amplit= 0.0f;
float dist = 0.0f;
float falloff_fac = 0.0f;
TexResult texres;
MDeformWeight *def_weight = NULL;
/* get weights */
if(dvert) {
int j;
for(j = 0; j < dvert[i].totweight; ++j) {
if(dvert[i].dw[j].def_nr == defgrp_index) {
def_weight = &dvert[i].dw[j];
break;
}
}
/* if this vert isn't in the vgroup, don't deform it */
if(!def_weight) continue;
}
if(wmd->texture) {
texres.nor = NULL;
get_texture_value(wmd->texture, tex_co[i], &texres);
}
/*get dist*/
if(wmd->flag & MOD_WAVE_X) {
if(wmd->flag & MOD_WAVE_Y){
dist = (float)sqrt(x*x + y*y);
}
else{
dist = fabs(x);
}
}
else if(wmd->flag & MOD_WAVE_Y) {
dist = fabs(y);
}
falloff_fac = (1.0f - (dist * falloff_inv));
if(wmd->flag & MOD_WAVE_X) {
if(wmd->flag & MOD_WAVE_Y) amplit = (float)sqrt(x*x + y*y);
else amplit = x;
}
else if(wmd->flag & MOD_WAVE_Y)
amplit= y;
/* this way it makes nice circles */
amplit -= (ctime - wmd->timeoffs) * wmd->speed;
if(wmd->flag & MOD_WAVE_CYCL) {
amplit = (float)fmod(amplit - wmd->width, 2.0 * wmd->width)
+ wmd->width;
}
/* GAUSSIAN */
if(amplit > -wmd->width && amplit < wmd->width) {
amplit = amplit * wmd->narrow;
amplit = (float)(1.0 / exp(amplit * amplit) - minfac);
/*apply texture*/
if(wmd->texture)
amplit = amplit * texres.tin;
/*apply weight*/
if(def_weight)
amplit = amplit * def_weight->weight;
/*apply falloff*/
if (wmd->falloff > 0)
amplit = amplit * falloff_fac;
if(mvert) {
/* move along normals */
if(wmd->flag & MOD_WAVE_NORM_X) {
co[0] += (lifefac * amplit) * mvert[i].no[0] / 32767.0f;
}
if(wmd->flag & MOD_WAVE_NORM_Y) {
co[1] += (lifefac * amplit) * mvert[i].no[1] / 32767.0f;
}
if(wmd->flag & MOD_WAVE_NORM_Z) {
co[2] += (lifefac * amplit) * mvert[i].no[2] / 32767.0f;
}
}
else {
/* move along local z axis */
co[2] += lifefac * amplit;
}
}
}
}
if(wmd->texture) MEM_freeN(tex_co);
}
static void deformVerts(ModifierData *md, Object *ob,
DerivedMesh *derivedData,
float (*vertexCos)[3],
int numVerts,
int UNUSED(useRenderParams),
int UNUSED(isFinalCalc))
{
DerivedMesh *dm= derivedData;
WaveModifierData *wmd = (WaveModifierData *)md;
if(wmd->flag & MOD_WAVE_NORM)
dm= get_cddm(ob, NULL, dm, vertexCos);
else if(wmd->texture || wmd->defgrp_name[0])
dm= get_dm(ob, NULL, dm, NULL, 0);
waveModifier_do(wmd, md->scene, ob, dm, vertexCos, numVerts);
if(dm != derivedData)
dm->release(dm);
}
static void deformVertsEM(
ModifierData *md, Object *ob, struct EditMesh *editData,
DerivedMesh *derivedData, float (*vertexCos)[3], int numVerts)
{
DerivedMesh *dm= derivedData;
WaveModifierData *wmd = (WaveModifierData *)md;
if(wmd->flag & MOD_WAVE_NORM)
dm= get_cddm(ob, editData, dm, vertexCos);
else if(wmd->texture || wmd->defgrp_name[0])
dm= get_dm(ob, editData, dm, NULL, 0);
waveModifier_do(wmd, md->scene, ob, dm, vertexCos, numVerts);
if(dm != derivedData)
dm->release(dm);
}
ModifierTypeInfo modifierType_Wave = {
/* name */ "Wave",
/* structName */ "WaveModifierData",
/* structSize */ sizeof(WaveModifierData),
/* type */ eModifierTypeType_OnlyDeform,
/* flags */ eModifierTypeFlag_AcceptsCVs
| eModifierTypeFlag_SupportsEditmode,
/* copyData */ copyData,
/* deformVerts */ deformVerts,
/* deformMatrices */ 0,
/* deformVertsEM */ deformVertsEM,
/* deformMatricesEM */ 0,
/* applyModifier */ 0,
/* applyModifierEM */ 0,
/* initData */ initData,
/* requiredDataMask */ requiredDataMask,
/* freeData */ 0,
/* isDisabled */ 0,
/* updateDepgraph */ updateDepgraph,
/* dependsOnTime */ dependsOnTime,
/* dependsOnNormals */ 0,
/* foreachObjectLink */ foreachObjectLink,
/* foreachIDLink */ foreachIDLink,
};