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blender-archive/source/blender/blenkernel/intern/cdderivedmesh.c

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C

/*
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2006 Blender Foundation.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): Ben Batt <benbatt@gmail.com>
*
* ***** END GPL LICENSE BLOCK *****
*
* Implementation of CDDerivedMesh.
*
* BKE_cdderivedmesh.h contains the function prototypes for this file.
*
*/
/* TODO maybe BIF_gl.h should include string.h? */
#include <string.h>
#include "BIF_gl.h"
#include "BKE_cdderivedmesh.h"
#include "BKE_global.h"
#include "BKE_mesh.h"
#include "BKE_paint.h"
#include "BKE_utildefines.h"
#include "BKE_tessmesh.h"
#include "BLI_editVert.h"
#include "BLI_scanfill.h"
#include "BLI_math.h"
#include "BLI_blenlib.h"
#include "BLI_edgehash.h"
#include "BLI_editVert.h"
#include "BLI_math.h"
#include "BLI_pbvh.h"
#include "DNA_meshdata_types.h"
#include "DNA_object_types.h"
#include "DNA_curve_types.h" /* for Curve */
#include "MEM_guardedalloc.h"
#include "GPU_buffers.h"
#include "GPU_draw.h"
#include "GPU_extensions.h"
#include "GPU_material.h"
#include <string.h>
#include <limits.h>
#include <math.h>
typedef struct {
DerivedMesh dm;
/* these point to data in the DerivedMesh custom data layers,
they are only here for efficiency and convenience **/
MVert *mvert;
MEdge *medge;
MFace *mface;
MLoop *mloop;
MPoly *mpoly;
/* Cached */
struct PBVH *pbvh;
int pbvh_draw;
/* Mesh connectivity */
struct ListBase *fmap;
struct IndexNode *fmap_mem;
} CDDerivedMesh;
DMFaceIter *cdDM_newFaceIter(DerivedMesh *source);
/**************** DerivedMesh interface functions ****************/
static int cdDM_getNumVerts(DerivedMesh *dm)
{
return dm->numVertData;
}
static int cdDM_getNumEdges(DerivedMesh *dm)
{
return dm->numEdgeData;
}
static int cdDM_getNumTessFaces(DerivedMesh *dm)
{
return dm->numFaceData;
}
static int cdDM_getNumFaces(DerivedMesh *dm)
{
return dm->numPolyData;
}
static void cdDM_getVert(DerivedMesh *dm, int index, MVert *vert_r)
{
CDDerivedMesh *cddm = (CDDerivedMesh *)dm;
*vert_r = cddm->mvert[index];
}
static void cdDM_getEdge(DerivedMesh *dm, int index, MEdge *edge_r)
{
CDDerivedMesh *cddm = (CDDerivedMesh *)dm;
*edge_r = cddm->medge[index];
}
static void cdDM_getFace(DerivedMesh *dm, int index, MFace *face_r)
{
CDDerivedMesh *cddm = (CDDerivedMesh *)dm;
*face_r = cddm->mface[index];
}
static void cdDM_copyVertArray(DerivedMesh *dm, MVert *vert_r)
{
CDDerivedMesh *cddm = (CDDerivedMesh *)dm;
memcpy(vert_r, cddm->mvert, sizeof(*vert_r) * dm->numVertData);
}
static void cdDM_copyEdgeArray(DerivedMesh *dm, MEdge *edge_r)
{
CDDerivedMesh *cddm = (CDDerivedMesh *)dm;
memcpy(edge_r, cddm->medge, sizeof(*edge_r) * dm->numEdgeData);
}
static void cdDM_copyFaceArray(DerivedMesh *dm, MFace *face_r)
{
CDDerivedMesh *cddm = (CDDerivedMesh *)dm;
memcpy(face_r, cddm->mface, sizeof(*face_r) * dm->numFaceData);
}
static void cdDM_getMinMax(DerivedMesh *dm, float min_r[3], float max_r[3])
{
CDDerivedMesh *cddm = (CDDerivedMesh*) dm;
int i;
if (dm->numVertData) {
for (i=0; i<dm->numVertData; i++) {
DO_MINMAX(cddm->mvert[i].co, min_r, max_r);
}
} else {
min_r[0] = min_r[1] = min_r[2] = max_r[0] = max_r[1] = max_r[2] = 0.0;
}
}
static void cdDM_getVertCo(DerivedMesh *dm, int index, float co_r[3])
{
CDDerivedMesh *cddm = (CDDerivedMesh*) dm;
VECCOPY(co_r, cddm->mvert[index].co);
}
static void cdDM_getVertCos(DerivedMesh *dm, float (*cos_r)[3])
{
MVert *mv = CDDM_get_verts(dm);
int i;
for(i = 0; i < dm->numVertData; i++, mv++)
VECCOPY(cos_r[i], mv->co);
}
static void cdDM_getVertNo(DerivedMesh *dm, int index, float no_r[3])
{
CDDerivedMesh *cddm = (CDDerivedMesh*) dm;
short *no = cddm->mvert[index].no;
no_r[0] = no[0]/32767.f;
no_r[1] = no[1]/32767.f;
no_r[2] = no[2]/32767.f;
}
static ListBase *cdDM_getFaceMap(Object *ob, DerivedMesh *dm)
{
CDDerivedMesh *cddm = (CDDerivedMesh*) dm;
if(!cddm->fmap && ob->type == OB_MESH) {
Mesh *me= ob->data;
create_vert_face_map(&cddm->fmap, &cddm->fmap_mem, me->mface,
me->totvert, me->totface);
}
return cddm->fmap;
}
static int can_pbvh_draw(Object *ob, DerivedMesh *dm)
{
CDDerivedMesh *cddm = (CDDerivedMesh*) dm;
Mesh *me= (ob)? ob->data: NULL;
if(ob->sculpt->modifiers_active) return 0;
return (cddm->mvert == me->mvert) || ob->sculpt->kb;
}
static struct PBVH *cdDM_getPBVH(Object *ob, DerivedMesh *dm)
{
CDDerivedMesh *cddm = (CDDerivedMesh*) dm;
Mesh *me= (ob)? ob->data: NULL;
if(!ob) {
cddm->pbvh= NULL;
return NULL;
}
if(!ob->sculpt)
return NULL;
if(ob->sculpt->pbvh) {
cddm->pbvh= ob->sculpt->pbvh;
cddm->pbvh_draw = can_pbvh_draw(ob, dm);
}
/* always build pbvh from original mesh, and only use it for drawing if
this derivedmesh is just original mesh. it's the multires subsurf dm
that this is actually for, to support a pbvh on a modified mesh */
if(!cddm->pbvh && ob->type == OB_MESH) {
cddm->pbvh = BLI_pbvh_new();
cddm->pbvh_draw = can_pbvh_draw(ob, dm);
BLI_pbvh_build_mesh(cddm->pbvh, me->mface, me->mvert,
me->totface, me->totvert);
}
return cddm->pbvh;
}
static void cdDM_drawVerts(DerivedMesh *dm)
{
CDDerivedMesh *cddm = (CDDerivedMesh*) dm;
MVert *mv = cddm->mvert;
int i;
if( GPU_buffer_legacy(dm) ) {
glBegin(GL_POINTS);
for(i = 0; i < dm->numVertData; i++, mv++)
glVertex3fv(mv->co);
glEnd();
}
else { /* use OpenGL VBOs or Vertex Arrays instead for better, faster rendering */
GPU_vertex_setup(dm);
if( !GPU_buffer_legacy(dm) ) {
if(dm->drawObject->nelements) glDrawArrays(GL_POINTS,0, dm->drawObject->nelements);
else glDrawArrays(GL_POINTS,0, dm->drawObject->nlooseverts);
}
GPU_buffer_unbind();
}
}
static void cdDM_drawUVEdges(DerivedMesh *dm)
{
CDDerivedMesh *cddm = (CDDerivedMesh*) dm;
MFace *mf = cddm->mface;
MTFace *tf = DM_get_tessface_data_layer(dm, CD_MTFACE);
int i;
if(mf) {
if( GPU_buffer_legacy(dm) ) {
glBegin(GL_LINES);
for(i = 0; i < dm->numFaceData; i++, mf++, tf++) {
if(!(mf->flag&ME_HIDE)) {
glVertex2fv(tf->uv[0]);
glVertex2fv(tf->uv[1]);
glVertex2fv(tf->uv[1]);
glVertex2fv(tf->uv[2]);
if(!mf->v4) {
glVertex2fv(tf->uv[2]);
glVertex2fv(tf->uv[0]);
} else {
glVertex2fv(tf->uv[2]);
glVertex2fv(tf->uv[3]);
glVertex2fv(tf->uv[3]);
glVertex2fv(tf->uv[0]);
}
}
}
glEnd();
}
else {
int prevstart = 0;
int prevdraw = 1;
int draw = 1;
int curpos = 0;
GPU_uvedge_setup(dm);
if( !GPU_buffer_legacy(dm) ) {
for(i = 0; i < dm->numFaceData; i++, mf++) {
if(mf->flag&ME_LOOSEEDGE) {
draw = 1;
}
else {
draw = 0;
}
if( prevdraw != draw ) {
if( prevdraw > 0 && (curpos-prevstart) > 0) {
glDrawArrays(GL_LINES,prevstart,curpos-prevstart);
}
prevstart = curpos;
}
if( mf->v4 ) {
curpos += 8;
}
else {
curpos += 6;
}
prevdraw = draw;
}
if( prevdraw > 0 && (curpos-prevstart) > 0 ) {
glDrawArrays(GL_LINES,prevstart,curpos-prevstart);
}
}
GPU_buffer_unbind();
}
}
}
static void cdDM_drawEdges(DerivedMesh *dm, int drawLooseEdges, int drawAllEdges)
{
CDDerivedMesh *cddm = (CDDerivedMesh*) dm;
MVert *mvert = cddm->mvert;
MEdge *medge = cddm->medge;
int i;
if( GPU_buffer_legacy(dm) ) {
DEBUG_VBO( "Using legacy code. cdDM_drawEdges\n" );
glBegin(GL_LINES);
for(i = 0; i < dm->numEdgeData; i++, medge++) {
if((drawAllEdges || (medge->flag&ME_EDGEDRAW))
&& (drawLooseEdges || !(medge->flag&ME_LOOSEEDGE))) {
glVertex3fv(mvert[medge->v1].co);
glVertex3fv(mvert[medge->v2].co);
}
}
glEnd();
}
else { /* use OpenGL VBOs or Vertex Arrays instead for better, faster rendering */
int prevstart = 0;
int prevdraw = 1;
int draw = 1;
GPU_edge_setup(dm);
if( !GPU_buffer_legacy(dm) ) {
for(i = 0; i < dm->numEdgeData; i++, medge++) {
if((drawAllEdges || (medge->flag&ME_EDGEDRAW))
&& (drawLooseEdges || !(medge->flag&ME_LOOSEEDGE))) {
draw = 1;
}
else {
draw = 0;
}
if( prevdraw != draw ) {
if( prevdraw > 0 && (i-prevstart) > 0 ) {
GPU_buffer_draw_elements( dm->drawObject->edges, GL_LINES, prevstart*2, (i-prevstart)*2 );
}
prevstart = i;
}
prevdraw = draw;
}
if( prevdraw > 0 && (i-prevstart) > 0 ) {
GPU_buffer_draw_elements( dm->drawObject->edges, GL_LINES, prevstart*2, (i-prevstart)*2 );
}
}
GPU_buffer_unbind();
}
}
static void cdDM_drawLooseEdges(DerivedMesh *dm)
{
CDDerivedMesh *cddm = (CDDerivedMesh*) dm;
MVert *mvert = cddm->mvert;
MEdge *medge = cddm->medge;
int i;
if( GPU_buffer_legacy(dm) ) {
DEBUG_VBO( "Using legacy code. cdDM_drawLooseEdges\n" );
glBegin(GL_LINES);
for(i = 0; i < dm->numEdgeData; i++, medge++) {
if(medge->flag&ME_LOOSEEDGE) {
glVertex3fv(mvert[medge->v1].co);
glVertex3fv(mvert[medge->v2].co);
}
}
glEnd();
}
else { /* use OpenGL VBOs or Vertex Arrays instead for better, faster rendering */
int prevstart = 0;
int prevdraw = 1;
int draw = 1;
GPU_edge_setup(dm);
if( !GPU_buffer_legacy(dm) ) {
for(i = 0; i < dm->numEdgeData; i++, medge++) {
if(medge->flag&ME_LOOSEEDGE) {
draw = 1;
}
else {
draw = 0;
}
if( prevdraw != draw ) {
if( prevdraw > 0 && (i-prevstart) > 0) {
GPU_buffer_draw_elements( dm->drawObject->edges, GL_LINES, prevstart*2, (i-prevstart)*2 );
}
prevstart = i;
}
prevdraw = draw;
}
if( prevdraw > 0 && (i-prevstart) > 0 ) {
GPU_buffer_draw_elements( dm->drawObject->edges, GL_LINES, prevstart*2, (i-prevstart)*2 );
}
}
GPU_buffer_unbind();
}
}
static void cdDM_drawFacesSolid(DerivedMesh *dm,
float (*partial_redraw_planes)[4],
int fast, int (*setMaterial)(int, void *attribs))
{
CDDerivedMesh *cddm = (CDDerivedMesh*) dm;
MVert *mvert = cddm->mvert;
MFace *mface = cddm->mface;
float *nors= dm->getTessFaceDataArray(dm, CD_NORMAL);
int a, glmode = -1, shademodel = -1, matnr = -1, drawCurrentMat = 1;
#define PASSVERT(index) { \
if(shademodel == GL_SMOOTH) { \
short *no = mvert[index].no; \
glNormal3sv(no); \
} \
glVertex3fv(mvert[index].co); \
}
if(cddm->pbvh && cddm->pbvh_draw) {
if(dm->numFaceData) {
float (*face_nors)[3] = CustomData_get_layer(&dm->faceData, CD_NORMAL);
/* should be per face */
if(!setMaterial(mface->mat_nr+1, NULL))
return;
glShadeModel((mface->flag & ME_SMOOTH)? GL_SMOOTH: GL_FLAT);
BLI_pbvh_draw(cddm->pbvh, partial_redraw_planes, face_nors, (mface->flag & ME_SMOOTH));
glShadeModel(GL_FLAT);
}
return;
}
if( GPU_buffer_legacy(dm) ) {
DEBUG_VBO( "Using legacy code. cdDM_drawFacesSolid\n" );
glBegin(glmode = GL_QUADS);
for(a = 0; a < dm->numFaceData; a++, mface++) {
int new_glmode, new_matnr, new_shademodel;
new_glmode = mface->v4?GL_QUADS:GL_TRIANGLES;
new_matnr = mface->mat_nr + 1;
new_shademodel = (mface->flag & ME_SMOOTH)?GL_SMOOTH:GL_FLAT;
if(new_glmode != glmode || new_matnr != matnr
|| new_shademodel != shademodel) {
glEnd();
drawCurrentMat = setMaterial(matnr = new_matnr, NULL);
glShadeModel(shademodel = new_shademodel);
glBegin(glmode = new_glmode);
}
if(drawCurrentMat) {
if(shademodel == GL_FLAT) {
if (nors) {
glNormal3fv(nors);
}
else {
/* TODO make this better (cache facenormals as layer?) */
float nor[3];
if(mface->v4) {
normal_quad_v3( nor,mvert[mface->v1].co, mvert[mface->v2].co, mvert[mface->v3].co, mvert[mface->v4].co);
} else {
normal_tri_v3( nor,mvert[mface->v1].co, mvert[mface->v2].co, mvert[mface->v3].co);
}
glNormal3fv(nor);
}
}
PASSVERT(mface->v1);
PASSVERT(mface->v2);
PASSVERT(mface->v3);
if(mface->v4) {
PASSVERT(mface->v4);
}
}
if(nors) nors += 3;
}
glEnd();
}
else { /* use OpenGL VBOs or Vertex Arrays instead for better, faster rendering */
GPU_vertex_setup( dm );
GPU_normal_setup( dm );
if( !GPU_buffer_legacy(dm) ) {
glShadeModel(GL_SMOOTH);
for( a = 0; a < dm->drawObject->nmaterials; a++ ) {
if( setMaterial(dm->drawObject->materials[a].mat_nr+1, NULL) )
glDrawArrays(GL_TRIANGLES, dm->drawObject->materials[a].start, dm->drawObject->materials[a].end-dm->drawObject->materials[a].start);
}
}
GPU_buffer_unbind( );
}
#undef PASSVERT
glShadeModel(GL_FLAT);
}
static void cdDM_drawFacesColored(DerivedMesh *dm, int useTwoSided, unsigned char *col1, unsigned char *col2)
{
CDDerivedMesh *cddm = (CDDerivedMesh*) dm;
int a, glmode;
unsigned char *cp1, *cp2;
MVert *mvert = cddm->mvert;
MFace *mface = cddm->mface;
cp1 = col1;
if(col2) {
cp2 = col2;
} else {
cp2 = NULL;
useTwoSided = 0;
}
/* there's a conflict here... twosided colors versus culling...? */
/* defined by history, only texture faces have culling option */
/* we need that as mesh option builtin, next to double sided lighting */
if(col1 && col2)
glEnable(GL_CULL_FACE);
if( GPU_buffer_legacy(dm) ) {
DEBUG_VBO( "Using legacy code. cdDM_drawFacesColored\n" );
glShadeModel(GL_SMOOTH);
glBegin(glmode = GL_QUADS);
for(a = 0; a < dm->numFaceData; a++, mface++, cp1 += 16) {
int new_glmode = mface->v4?GL_QUADS:GL_TRIANGLES;
if(new_glmode != glmode) {
glEnd();
glBegin(glmode = new_glmode);
}
glColor3ub(cp1[0], cp1[1], cp1[2]);
glVertex3fv(mvert[mface->v1].co);
glColor3ub(cp1[4], cp1[5], cp1[6]);
glVertex3fv(mvert[mface->v2].co);
glColor3ub(cp1[8], cp1[9], cp1[10]);
glVertex3fv(mvert[mface->v3].co);
if(mface->v4) {
glColor3ub(cp1[12], cp1[13], cp1[14]);
glVertex3fv(mvert[mface->v4].co);
}
if(useTwoSided) {
glColor3ub(cp2[8], cp2[9], cp2[10]);
glVertex3fv(mvert[mface->v3].co );
glColor3ub(cp2[4], cp2[5], cp2[6]);
glVertex3fv(mvert[mface->v2].co );
glColor3ub(cp2[0], cp2[1], cp2[2]);
glVertex3fv(mvert[mface->v1].co );
if(mface->v4) {
glColor3ub(cp2[12], cp2[13], cp2[14]);
glVertex3fv(mvert[mface->v4].co );
}
}
if(col2) cp2 += 16;
}
glEnd();
}
else { /* use OpenGL VBOs or Vertex Arrays instead for better, faster rendering */
GPU_color4_upload(dm,cp1);
GPU_vertex_setup(dm);
GPU_color_setup(dm);
if( !GPU_buffer_legacy(dm) ) {
glShadeModel(GL_SMOOTH);
glDrawArrays(GL_TRIANGLES, 0, dm->drawObject->nelements);
if( useTwoSided ) {
GPU_color4_upload(dm,cp2);
GPU_color_setup(dm);
glCullFace(GL_FRONT);
glDrawArrays(GL_TRIANGLES, 0, dm->drawObject->nelements);
glCullFace(GL_BACK);
}
}
GPU_buffer_unbind();
}
glShadeModel(GL_FLAT);
glDisable(GL_CULL_FACE);
}
static void cdDM_drawFacesTex_common(DerivedMesh *dm,
int (*drawParams)(MTFace *tface, int has_vcol, int matnr),
int (*drawParamsMapped)(void *userData, int index),
void *userData)
{
CDDerivedMesh *cddm = (CDDerivedMesh*) dm;
MVert *mv = cddm->mvert;
MFace *mf = DM_get_tessface_data_layer(dm, CD_MFACE);
MCol *realcol = dm->getTessFaceDataArray(dm, CD_TEXTURE_MCOL);
float *nors= dm->getTessFaceDataArray(dm, CD_NORMAL);
MTFace *tf = DM_get_tessface_data_layer(dm, CD_MTFACE);
int i, j, orig, *index = DM_get_tessface_data_layer(dm, CD_ORIGINDEX);
int startFace = 0, lastFlag = 0xdeadbeef;
MCol *mcol = dm->getTessFaceDataArray(dm, CD_WEIGHT_MCOL);
if(!mcol)
mcol = dm->getTessFaceDataArray(dm, CD_MCOL);
if( GPU_buffer_legacy(dm) ) {
DEBUG_VBO( "Using legacy code. cdDM_drawFacesTex_common\n" );
for(i = 0; i < dm->numFaceData; i++, mf++) {
MVert *mvert;
int flag;
unsigned char *cp = NULL;
if(drawParams) {
flag = drawParams(tf? &tf[i]: NULL, mcol!=NULL, mf->mat_nr);
}
else {
if(index) {
orig = *index++;
if(orig == ORIGINDEX_NONE) { if(nors) nors += 3; continue; }
if(drawParamsMapped) flag = drawParamsMapped(userData, orig);
else { if(nors) nors += 3; continue; }
}
else
if(drawParamsMapped) flag = drawParamsMapped(userData, i);
else { if(nors) nors += 3; continue; }
}
if(flag != 0) {
if (flag==1 && mcol)
cp= (unsigned char*) &mcol[i*4];
if(!(mf->flag&ME_SMOOTH)) {
if (nors) {
glNormal3fv(nors);
}
else {
float nor[3];
if(mf->v4) {
normal_quad_v3( nor,mv[mf->v1].co, mv[mf->v2].co, mv[mf->v3].co, mv[mf->v4].co);
} else {
normal_tri_v3( nor,mv[mf->v1].co, mv[mf->v2].co, mv[mf->v3].co);
}
glNormal3fv(nor);
}
}
glBegin(mf->v4?GL_QUADS:GL_TRIANGLES);
if(tf) glTexCoord2fv(tf[i].uv[0]);
if(cp) glColor3ub(cp[3], cp[2], cp[1]);
mvert = &mv[mf->v1];
if(mf->flag&ME_SMOOTH) glNormal3sv(mvert->no);
glVertex3fv(mvert->co);
if(tf) glTexCoord2fv(tf[i].uv[1]);
if(cp) glColor3ub(cp[7], cp[6], cp[5]);
mvert = &mv[mf->v2];
if(mf->flag&ME_SMOOTH) glNormal3sv(mvert->no);
glVertex3fv(mvert->co);
if(tf) glTexCoord2fv(tf[i].uv[2]);
if(cp) glColor3ub(cp[11], cp[10], cp[9]);
mvert = &mv[mf->v3];
if(mf->flag&ME_SMOOTH) glNormal3sv(mvert->no);
glVertex3fv(mvert->co);
if(mf->v4) {
if(tf) glTexCoord2fv(tf[i].uv[3]);
if(cp) glColor3ub(cp[15], cp[14], cp[13]);
mvert = &mv[mf->v4];
if(mf->flag&ME_SMOOTH) glNormal3sv(mvert->no);
glVertex3fv(mvert->co);
}
glEnd();
}
if(nors) nors += 3;
}
} else { /* use OpenGL VBOs or Vertex Arrays instead for better, faster rendering */
MCol *col = realcol;
if(!col)
col = mcol;
GPU_vertex_setup( dm );
GPU_normal_setup( dm );
GPU_uv_setup( dm );
if( col != 0 ) {
/*if( realcol && dm->drawObject->colType == CD_TEXTURE_MCOL ) {
col = 0;
} else if( mcol && dm->drawObject->colType == CD_MCOL ) {
col = 0;
}
if( col != 0 ) {*/
unsigned char *colors = MEM_mallocN(dm->getNumTessFaces(dm)*4*3*sizeof(unsigned char), "cdDM_drawFacesTex_common");
for( i=0; i < dm->getNumTessFaces(dm); i++ ) {
for( j=0; j < 4; j++ ) {
colors[i*12+j*3] = col[i*4+j].r;
colors[i*12+j*3+1] = col[i*4+j].g;
colors[i*12+j*3+2] = col[i*4+j].b;
}
}
GPU_color3_upload(dm,colors);
MEM_freeN(colors);
if(realcol)
dm->drawObject->colType = CD_TEXTURE_MCOL;
else if(mcol)
dm->drawObject->colType = CD_MCOL;
//}
GPU_color_setup( dm );
}
if( !GPU_buffer_legacy(dm) ) {
glShadeModel( GL_SMOOTH );
for(i = 0; i < dm->drawObject->nelements/3; i++) {
int actualFace = dm->drawObject->faceRemap[i];
int flag = 1;
if(drawParams) {
flag = drawParams(tf? &tf[actualFace]: NULL, mcol!=NULL, mf[actualFace].mat_nr);
}
else {
if(index) {
orig = index[actualFace];
if(drawParamsMapped)
flag = drawParamsMapped(userData, orig);
}
else
if(drawParamsMapped)
flag = drawParamsMapped(userData, actualFace);
}
if( flag != lastFlag ) {
if( startFace < i ) {
if( lastFlag != 0 ) { /* if the flag is 0 it means the face is hidden or invisible */
if (lastFlag==1 && col)
GPU_color_switch(1);
else
GPU_color_switch(0);
glDrawArrays(GL_TRIANGLES,startFace*3,(i-startFace)*3);
}
}
lastFlag = flag;
startFace = i;
}
}
if( startFace < dm->drawObject->nelements/3 ) {
if( lastFlag != 0 ) { /* if the flag is 0 it means the face is hidden or invisible */
if (lastFlag==1 && col)
GPU_color_switch(1);
else
GPU_color_switch(0);
glDrawArrays(GL_TRIANGLES,startFace*3,dm->drawObject->nelements-startFace*3);
}
}
}
GPU_buffer_unbind();
glShadeModel( GL_FLAT );
}
}
static void cdDM_drawFacesTex(DerivedMesh *dm, int (*setDrawOptions)(MTFace *tface, int has_vcol, int matnr))
{
cdDM_drawFacesTex_common(dm, setDrawOptions, NULL, NULL);
}
static void cdDM_drawMappedFaces(DerivedMesh *dm, int (*setDrawOptions)(void *userData, int index, int *drawSmooth_r), void *userData, int useColors)
{
CDDerivedMesh *cddm = (CDDerivedMesh*) dm;
MVert *mv = cddm->mvert;
MFace *mf = cddm->mface;
MCol *mc;
float *nors= dm->getTessFaceDataArray(dm, CD_NORMAL);
int i, orig, *index = DM_get_tessface_data_layer(dm, CD_ORIGINDEX);
mc = DM_get_tessface_data_layer(dm, CD_ID_MCOL);
if(!mc)
mc = DM_get_tessface_data_layer(dm, CD_WEIGHT_MCOL);
if(!mc)
mc = DM_get_tessface_data_layer(dm, CD_MCOL);
/* back-buffer always uses legacy since VBO's would need the
* color array temporarily overwritten for drawing, then reset. */
if( GPU_buffer_legacy(dm) || G.f & G_BACKBUFSEL) {
DEBUG_VBO( "Using legacy code. cdDM_drawMappedFaces\n" );
for(i = 0; i < dm->numFaceData; i++, mf++) {
int drawSmooth = (mf->flag & ME_SMOOTH);
if(index) {
orig = *index++;
if(setDrawOptions && orig == ORIGINDEX_NONE)
{ if(nors) nors += 3; continue; }
}
else
orig = i;
if(!setDrawOptions || setDrawOptions(userData, orig, &drawSmooth)) {
unsigned char *cp = NULL;
if(useColors && mc)
cp = (unsigned char *)&mc[i * 4];
glShadeModel(drawSmooth?GL_SMOOTH:GL_FLAT);
glBegin(mf->v4?GL_QUADS:GL_TRIANGLES);
if (!drawSmooth) {
if (nors) {
glNormal3fv(nors);
}
else {
float nor[3];
if(mf->v4) {
normal_quad_v3( nor,mv[mf->v1].co, mv[mf->v2].co, mv[mf->v3].co, mv[mf->v4].co);
} else {
normal_tri_v3( nor,mv[mf->v1].co, mv[mf->v2].co, mv[mf->v3].co);
}
glNormal3fv(nor);
}
if(cp) glColor3ub(cp[3], cp[2], cp[1]);
glVertex3fv(mv[mf->v1].co);
if(cp) glColor3ub(cp[7], cp[6], cp[5]);
glVertex3fv(mv[mf->v2].co);
if(cp) glColor3ub(cp[11], cp[10], cp[9]);
glVertex3fv(mv[mf->v3].co);
if(mf->v4) {
if(cp) glColor3ub(cp[15], cp[14], cp[13]);
glVertex3fv(mv[mf->v4].co);
}
} else {
if(cp) glColor3ub(cp[3], cp[2], cp[1]);
glNormal3sv(mv[mf->v1].no);
glVertex3fv(mv[mf->v1].co);
if(cp) glColor3ub(cp[7], cp[6], cp[5]);
glNormal3sv(mv[mf->v2].no);
glVertex3fv(mv[mf->v2].co);
if(cp) glColor3ub(cp[11], cp[10], cp[9]);
glNormal3sv(mv[mf->v3].no);
glVertex3fv(mv[mf->v3].co);
if(mf->v4) {
if(cp) glColor3ub(cp[15], cp[14], cp[13]);
glNormal3sv(mv[mf->v4].no);
glVertex3fv(mv[mf->v4].co);
}
}
glEnd();
}
if (nors) nors += 3;
}
}
else { /* use OpenGL VBOs or Vertex Arrays instead for better, faster rendering */
int prevstart = 0;
GPU_vertex_setup(dm);
GPU_normal_setup(dm);
if( useColors && mc )
GPU_color_setup(dm);
if( !GPU_buffer_legacy(dm) ) {
int tottri = dm->drawObject->nelements/3;
glShadeModel(GL_SMOOTH);
for( i = 0; i < tottri; i++ ) {
int actualFace = dm->drawObject->faceRemap[i];
int drawSmooth = (mf[actualFace].flag & ME_SMOOTH);
int draw = 1;
if(index) {
orig = index[actualFace];
if(setDrawOptions && orig == ORIGINDEX_NONE)
draw = 0;
}
else
orig = actualFace;
if(draw && setDrawOptions && !setDrawOptions(userData, orig, &drawSmooth))
draw = 0;
/* Goal is to draw as long of a contiguous triangle
array as possible, so draw when we hit either an
invisible triangle or at the end of the array */
if(!draw || i == tottri - 1) {
if(prevstart != i)
/* Add one to the length (via `draw')
if we're drawing at the end of the array */
glDrawArrays(GL_TRIANGLES,prevstart*3, (i-prevstart+draw)*3);
prevstart = i + 1;
}
}
glShadeModel(GL_FLAT);
}
GPU_buffer_unbind();
}
}
static void cdDM_drawMappedFacesTex(DerivedMesh *dm, int (*setDrawOptions)(void *userData, int index), void *userData)
{
cdDM_drawFacesTex_common(dm, NULL, setDrawOptions, userData);
}
static void cdDM_drawMappedFacesGLSL(DerivedMesh *dm, int (*setMaterial)(int, void *attribs), int (*setDrawOptions)(void *userData, int index), void *userData)
{
CDDerivedMesh *cddm = (CDDerivedMesh*) dm;
GPUVertexAttribs gattribs;
DMVertexAttribs attribs;
MVert *mvert = cddm->mvert;
MFace *mface = cddm->mface;
MTFace *tf = dm->getTessFaceDataArray(dm, CD_MTFACE);
float (*nors)[3] = dm->getTessFaceDataArray(dm, CD_NORMAL);
int a, b, dodraw, smoothnormal, matnr, new_matnr;
int transp, new_transp, orig_transp;
int orig, *index = dm->getTessFaceDataArray(dm, CD_ORIGINDEX);
matnr = -1;
smoothnormal = 0;
dodraw = 0;
transp = GPU_get_material_blend_mode();
orig_transp = transp;
glShadeModel(GL_SMOOTH);
if( GPU_buffer_legacy(dm) || setDrawOptions != 0 ) {
DEBUG_VBO( "Using legacy code. cdDM_drawMappedFacesGLSL\n" );
memset(&attribs, 0, sizeof(attribs));
glBegin(GL_QUADS);
for(a = 0; a < dm->numFaceData; a++, mface++) {
new_matnr = mface->mat_nr + 1;
if(new_matnr != matnr) {
glEnd();
dodraw = setMaterial(matnr = new_matnr, &gattribs);
if(dodraw)
DM_vertex_attributes_from_gpu(dm, &gattribs, &attribs);
glBegin(GL_QUADS);
}
if(!dodraw) {
continue;
}
else if(setDrawOptions) {
orig = (index)? index[a]: a;
if(orig == ORIGINDEX_NONE)
continue;
else if(!setDrawOptions(userData, orig))
continue;
}
if(tf) {
new_transp = tf[a].transp;
if(new_transp != transp) {
glEnd();
if(new_transp == GPU_BLEND_SOLID && orig_transp != GPU_BLEND_SOLID)
GPU_set_material_blend_mode(orig_transp);
else
GPU_set_material_blend_mode(new_transp);
transp = new_transp;
glBegin(GL_QUADS);
}
}
smoothnormal = (mface->flag & ME_SMOOTH);
if(!smoothnormal) {
if(nors) {
glNormal3fv(nors[a]);
}
else {
/* TODO ideally a normal layer should always be available */
float nor[3];
if(mface->v4) {
normal_quad_v3( nor,mvert[mface->v1].co, mvert[mface->v2].co, mvert[mface->v3].co, mvert[mface->v4].co);
} else {
normal_tri_v3( nor,mvert[mface->v1].co, mvert[mface->v2].co, mvert[mface->v3].co);
}
glNormal3fv(nor);
}
}
#define PASSVERT(index, vert) { \
if(attribs.totorco) \
glVertexAttrib3fvARB(attribs.orco.glIndex, attribs.orco.array[index]); \
for(b = 0; b < attribs.tottface; b++) { \
MTFace *tf = &attribs.tface[b].array[a]; \
glVertexAttrib2fvARB(attribs.tface[b].glIndex, tf->uv[vert]); \
} \
for(b = 0; b < attribs.totmcol; b++) { \
MCol *cp = &attribs.mcol[b].array[a*4 + vert]; \
GLubyte col[4]; \
col[0]= cp->b; col[1]= cp->g; col[2]= cp->r; col[3]= cp->a; \
glVertexAttrib4ubvARB(attribs.mcol[b].glIndex, col); \
} \
if(attribs.tottang) { \
float *tang = attribs.tang.array[a*4 + vert]; \
glVertexAttrib3fvARB(attribs.tang.glIndex, tang); \
} \
if(smoothnormal) \
glNormal3sv(mvert[index].no); \
glVertex3fv(mvert[index].co); \
}
PASSVERT(mface->v1, 0);
PASSVERT(mface->v2, 1);
PASSVERT(mface->v3, 2);
if(mface->v4)
PASSVERT(mface->v4, 3)
else
PASSVERT(mface->v3, 2)
#undef PASSVERT
}
glEnd();
}
else {
GPUBuffer *buffer = 0;
char *varray = 0;
int numdata = 0, elementsize = 0, offset;
int start = 0, numfaces = 0, prevdraw = 0, curface = 0;
int i;
MFace *mf = mface;
GPUAttrib datatypes[GPU_MAX_ATTRIB]; /* TODO, messing up when switching materials many times - [#21056]*/
memset(&attribs, 0, sizeof(attribs));
GPU_vertex_setup(dm);
GPU_normal_setup(dm);
if( !GPU_buffer_legacy(dm) ) {
for( i = 0; i < dm->drawObject->nelements/3; i++ ) {
a = dm->drawObject->faceRemap[i];
mface = mf + a;
new_matnr = mface->mat_nr + 1;
if(new_matnr != matnr ) {
numfaces = curface - start;
if( numfaces > 0 ) {
if( dodraw ) {
if( numdata != 0 ) {
GPU_buffer_unlock(buffer);
GPU_interleaved_attrib_setup(buffer,datatypes,numdata);
}
glDrawArrays(GL_TRIANGLES,start*3,numfaces*3);
if( numdata != 0 ) {
GPU_buffer_free(buffer,0);
buffer = 0;
}
}
}
numdata = 0;
start = curface;
prevdraw = dodraw;
dodraw = setMaterial(matnr = new_matnr, &gattribs);
if(dodraw) {
DM_vertex_attributes_from_gpu(dm, &gattribs, &attribs);
if(attribs.totorco) {
datatypes[numdata].index = attribs.orco.glIndex;
datatypes[numdata].size = 3;
datatypes[numdata].type = GL_FLOAT;
numdata++;
}
for(b = 0; b < attribs.tottface; b++) {
datatypes[numdata].index = attribs.tface[b].glIndex;
datatypes[numdata].size = 2;
datatypes[numdata].type = GL_FLOAT;
numdata++;
}
for(b = 0; b < attribs.totmcol; b++) {
datatypes[numdata].index = attribs.mcol[b].glIndex;
datatypes[numdata].size = 4;
datatypes[numdata].type = GL_UNSIGNED_BYTE;
numdata++;
}
if(attribs.tottang) {
datatypes[numdata].index = attribs.tang.glIndex;
datatypes[numdata].size = 3;
datatypes[numdata].type = GL_FLOAT;
numdata++;
}
if( numdata != 0 ) {
elementsize = GPU_attrib_element_size( datatypes, numdata );
buffer = GPU_buffer_alloc( elementsize*dm->drawObject->nelements, 0 );
if( buffer == 0 ) {
GPU_buffer_unbind();
dm->drawObject->legacy = 1;
return;
}
varray = GPU_buffer_lock_stream(buffer);
if( varray == 0 ) {
GPU_buffer_unbind();
GPU_buffer_free(buffer, 0);
dm->drawObject->legacy = 1;
return;
}
}
else {
/* if the buffer was set, dont use it again.
* prevdraw was assumed true but didnt run so set to false - [#21036] */
prevdraw= 0;
buffer= NULL;
}
}
}
if(!dodraw) {
continue;
}
if(tf) {
new_transp = tf[a].transp;
if(new_transp != transp) {
numfaces = curface - start;
if( numfaces > 0 ) {
if( dodraw ) {
if( numdata != 0 ) {
GPU_buffer_unlock(buffer);
GPU_interleaved_attrib_setup(buffer,datatypes,numdata);
}
glDrawArrays(GL_TRIANGLES,start*3,(curface-start)*3);
if( numdata != 0 ) {
varray = GPU_buffer_lock_stream(buffer);
}
}
}
start = curface;
if(new_transp == GPU_BLEND_SOLID && orig_transp != GPU_BLEND_SOLID)
GPU_set_material_blend_mode(orig_transp);
else
GPU_set_material_blend_mode(new_transp);
transp = new_transp;
}
}
if( numdata != 0 ) {
offset = 0;
if(attribs.totorco) {
VECCOPY((float *)&varray[elementsize*curface*3],(float *)attribs.orco.array[mface->v1]);
VECCOPY((float *)&varray[elementsize*curface*3+elementsize],(float *)attribs.orco.array[mface->v2]);
VECCOPY((float *)&varray[elementsize*curface*3+elementsize*2],(float *)attribs.orco.array[mface->v3]);
offset += sizeof(float)*3;
}
for(b = 0; b < attribs.tottface; b++) {
MTFace *tf = &attribs.tface[b].array[a];
VECCOPY2D((float *)&varray[elementsize*curface*3+offset],tf->uv[0]);
VECCOPY2D((float *)&varray[elementsize*curface*3+offset+elementsize],tf->uv[1]);
VECCOPY2D((float *)&varray[elementsize*curface*3+offset+elementsize*2],tf->uv[2]);
offset += sizeof(float)*2;
}
for(b = 0; b < attribs.totmcol; b++) {
MCol *cp = &attribs.mcol[b].array[a*4 + 0];
GLubyte col[4];
col[0]= cp->b; col[1]= cp->g; col[2]= cp->r; col[3]= cp->a;
QUATCOPY((unsigned char *)&varray[elementsize*curface*3+offset], col);
cp = &attribs.mcol[b].array[a*4 + 1];
col[0]= cp->b; col[1]= cp->g; col[2]= cp->r; col[3]= cp->a;
QUATCOPY((unsigned char *)&varray[elementsize*curface*3+offset+elementsize], col);
cp = &attribs.mcol[b].array[a*4 + 2];
col[0]= cp->b; col[1]= cp->g; col[2]= cp->r; col[3]= cp->a;
QUATCOPY((unsigned char *)&varray[elementsize*curface*3+offset+elementsize*2], col);
offset += sizeof(unsigned char)*4;
}
if(attribs.tottang) {
float *tang = attribs.tang.array[a*4 + 0];
VECCOPY((float *)&varray[elementsize*curface*3+offset], tang);
tang = attribs.tang.array[a*4 + 1];
VECCOPY((float *)&varray[elementsize*curface*3+offset+elementsize], tang);
tang = attribs.tang.array[a*4 + 2];
VECCOPY((float *)&varray[elementsize*curface*3+offset+elementsize*2], tang);
offset += sizeof(float)*3;
}
}
curface++;
if(mface->v4) {
if( numdata != 0 ) {
offset = 0;
if(attribs.totorco) {
VECCOPY((float *)&varray[elementsize*curface*3],(float *)attribs.orco.array[mface->v3]);
VECCOPY((float *)&varray[elementsize*curface*3+elementsize],(float *)attribs.orco.array[mface->v4]);
VECCOPY((float *)&varray[elementsize*curface*3+elementsize*2],(float *)attribs.orco.array[mface->v1]);
offset += sizeof(float)*3;
}
for(b = 0; b < attribs.tottface; b++) {
MTFace *tf = &attribs.tface[b].array[a];
VECCOPY2D((float *)&varray[elementsize*curface*3+offset],tf->uv[2]);
VECCOPY2D((float *)&varray[elementsize*curface*3+offset+elementsize],tf->uv[3]);
VECCOPY2D((float *)&varray[elementsize*curface*3+offset+elementsize*2],tf->uv[0]);
offset += sizeof(float)*2;
}
for(b = 0; b < attribs.totmcol; b++) {
MCol *cp = &attribs.mcol[b].array[a*4 + 2];
GLubyte col[4];
col[0]= cp->b; col[1]= cp->g; col[2]= cp->r; col[3]= cp->a;
QUATCOPY((unsigned char *)&varray[elementsize*curface*3+offset], col);
cp = &attribs.mcol[b].array[a*4 + 3];
col[0]= cp->b; col[1]= cp->g; col[2]= cp->r; col[3]= cp->a;
QUATCOPY((unsigned char *)&varray[elementsize*curface*3+offset+elementsize], col);
cp = &attribs.mcol[b].array[a*4 + 0];
col[0]= cp->b; col[1]= cp->g; col[2]= cp->r; col[3]= cp->a;
QUATCOPY((unsigned char *)&varray[elementsize*curface*3+offset+elementsize*2], col);
offset += sizeof(unsigned char)*4;
}
if(attribs.tottang) {
float *tang = attribs.tang.array[a*4 + 2];
VECCOPY((float *)&varray[elementsize*curface*3+offset], tang);
tang = attribs.tang.array[a*4 + 3];
VECCOPY((float *)&varray[elementsize*curface*3+offset+elementsize], tang);
tang = attribs.tang.array[a*4 + 0];
VECCOPY((float *)&varray[elementsize*curface*3+offset+elementsize*2], tang);
offset += sizeof(float)*3;
}
}
curface++;
i++;
}
}
numfaces = curface - start;
if( numfaces > 0 ) {
if( dodraw ) {
if( numdata != 0 ) {
GPU_buffer_unlock(buffer);
GPU_interleaved_attrib_setup(buffer,datatypes,numdata);
}
glDrawArrays(GL_TRIANGLES,start*3,(curface-start)*3);
}
}
GPU_buffer_unbind();
}
GPU_buffer_free( buffer, 0 );
}
glShadeModel(GL_FLAT);
}
static void cdDM_drawFacesGLSL(DerivedMesh *dm, int (*setMaterial)(int, void *attribs))
{
dm->drawMappedFacesGLSL(dm, setMaterial, NULL, NULL);
}
static void cdDM_drawMappedEdges(DerivedMesh *dm, int (*setDrawOptions)(void *userData, int index), void *userData)
{
CDDerivedMesh *cddm = (CDDerivedMesh*) dm;
MVert *vert = cddm->mvert;
MEdge *edge = cddm->medge;
int i, orig, *index = DM_get_edge_data_layer(dm, CD_ORIGINDEX);
glBegin(GL_LINES);
for(i = 0; i < dm->numEdgeData; i++, edge++) {
if(index) {
orig = *index++;
if(setDrawOptions && orig == ORIGINDEX_NONE) continue;
}
else
orig = i;
if(!setDrawOptions || setDrawOptions(userData, orig)) {
glVertex3fv(vert[edge->v1].co);
glVertex3fv(vert[edge->v2].co);
}
}
glEnd();
}
static void cdDM_foreachMappedVert(
DerivedMesh *dm,
void (*func)(void *userData, int index, float *co,
float *no_f, short *no_s),
void *userData)
{
MVert *mv = CDDM_get_verts(dm);
int i, orig, *index = DM_get_vert_data_layer(dm, CD_ORIGINDEX);
for(i = 0; i < dm->numVertData; i++, mv++) {
if(index) {
orig = *index++;
if(orig == ORIGINDEX_NONE) continue;
func(userData, orig, mv->co, NULL, mv->no);
}
else
func(userData, i, mv->co, NULL, mv->no);
}
}
static void cdDM_foreachMappedEdge(
DerivedMesh *dm,
void (*func)(void *userData, int index,
float *v0co, float *v1co),
void *userData)
{
CDDerivedMesh *cddm = (CDDerivedMesh*) dm;
MVert *mv = cddm->mvert;
MEdge *med = cddm->medge;
int i, orig, *index = DM_get_edge_data_layer(dm, CD_ORIGINDEX);
for(i = 0; i < dm->numEdgeData; i++, med++) {
if (index) {
orig = *index++;
if(orig == ORIGINDEX_NONE) continue;
func(userData, orig, mv[med->v1].co, mv[med->v2].co);
}
else
func(userData, i, mv[med->v1].co, mv[med->v2].co);
}
}
static void cdDM_foreachMappedFaceCenter(
DerivedMesh *dm,
void (*func)(void *userData, int index,
float *cent, float *no),
void *userData)
{
CDDerivedMesh *cddm = (CDDerivedMesh*)dm;
MVert *mv = cddm->mvert;
MPoly *mf = cddm->mpoly;
MLoop *ml = cddm->mloop;
int i, j, orig, *index;
index = CustomData_get_layer(&dm->polyData, CD_ORIGINDEX);
mf = cddm->mpoly;
for(i = 0; i < dm->numPolyData; i++, mf++) {
float cent[3];
float no[3];
if (index) {
orig = *index++;
if(orig == ORIGINDEX_NONE) continue;
} else
orig = i;
ml = &cddm->mloop[mf->loopstart];
cent[0] = cent[1] = cent[2] = 0.0f;
for (j=0; j<mf->totloop; j++, ml++) {
add_v3_v3v3(cent, cent, mv[ml->v].co);
}
mul_v3_fl(cent, 1.0f / (float)j);
ml = &cddm->mloop[mf->loopstart];
if (j > 3) {
normal_quad_v3(no, mv[ml->v].co, mv[(ml+1)->v].co,
mv[(ml+2)->v].co, mv[(ml+3)->v].co);
} else {
normal_tri_v3(no, mv[ml->v].co, mv[(ml+1)->v].co,
mv[(ml+2)->v].co);
}
func(userData, orig, cent, no);
}
}
static void cdDM_recalcTesselation(DerivedMesh *dm)
{
CDDerivedMesh *cddm = (CDDerivedMesh*)dm;
dm->numFaceData = mesh_recalcTesselation(&dm->faceData, &dm->loopData,
&dm->polyData, cddm->mvert, dm->numFaceData, dm->numLoopData,
dm->numPolyData, 1, 0);
cddm->mface = CustomData_get_layer(&dm->faceData, CD_MFACE);
}
/*ignores original poly origindex layer*/
static void cdDM_recalcTesselation2(DerivedMesh *dm)
{
CDDerivedMesh *cddm = (CDDerivedMesh*)dm;
dm->numFaceData = mesh_recalcTesselation(&dm->faceData, &dm->loopData,
&dm->polyData, cddm->mvert, dm->numFaceData, dm->numLoopData,
dm->numPolyData, 0, 0);
cddm->mface = CustomData_get_layer(&dm->faceData, CD_MFACE);
}
static void cdDM_free_internal(CDDerivedMesh *cddm)
{
if(cddm->fmap) MEM_freeN(cddm->fmap);
if(cddm->fmap_mem) MEM_freeN(cddm->fmap_mem);
}
static void cdDM_release(DerivedMesh *dm)
{
CDDerivedMesh *cddm = (CDDerivedMesh*)dm;
if (DM_release(dm)) {
cdDM_free_internal(cddm);
MEM_freeN(cddm);
}
}
int CDDM_Check(DerivedMesh *dm)
{
return dm && dm->getMinMax == cdDM_getMinMax;
}
/**************** CDDM interface functions ****************/
static CDDerivedMesh *cdDM_create(const char *desc)
{
CDDerivedMesh *cddm;
DerivedMesh *dm;
cddm = MEM_callocN(sizeof(*cddm), desc);
dm = &cddm->dm;
dm->getMinMax = cdDM_getMinMax;
dm->getNumVerts = cdDM_getNumVerts;
dm->getNumEdges = cdDM_getNumEdges;
dm->getNumTessFaces = cdDM_getNumTessFaces;
dm->getNumFaces = cdDM_getNumFaces;
dm->newFaceIter = cdDM_newFaceIter;
dm->getVert = cdDM_getVert;
dm->getEdge = cdDM_getEdge;
dm->getTessFace = cdDM_getFace;
dm->copyVertArray = cdDM_copyVertArray;
dm->copyEdgeArray = cdDM_copyEdgeArray;
dm->copyTessFaceArray = cdDM_copyFaceArray;
dm->getVertData = DM_get_vert_data;
dm->getEdgeData = DM_get_edge_data;
dm->getTessFaceData = DM_get_face_data;
dm->getVertDataArray = DM_get_vert_data_layer;
dm->getEdgeDataArray = DM_get_edge_data_layer;
dm->getTessFaceDataArray = DM_get_tessface_data_layer;
//doesn't work yet for all cases
//dm->recalcTesselation = cdDM_recalcTesselation;
dm->getVertCos = cdDM_getVertCos;
dm->getVertCo = cdDM_getVertCo;
dm->getVertNo = cdDM_getVertNo;
dm->getPBVH = cdDM_getPBVH;
dm->getFaceMap = cdDM_getFaceMap;
dm->drawVerts = cdDM_drawVerts;
dm->drawUVEdges = cdDM_drawUVEdges;
dm->drawEdges = cdDM_drawEdges;
dm->drawLooseEdges = cdDM_drawLooseEdges;
dm->drawMappedEdges = cdDM_drawMappedEdges;
dm->drawFacesSolid = cdDM_drawFacesSolid;
dm->drawFacesColored = cdDM_drawFacesColored;
dm->drawFacesTex = cdDM_drawFacesTex;
dm->drawFacesGLSL = cdDM_drawFacesGLSL;
dm->drawMappedFaces = cdDM_drawMappedFaces;
dm->drawMappedFacesTex = cdDM_drawMappedFacesTex;
dm->drawMappedFacesGLSL = cdDM_drawMappedFacesGLSL;
dm->foreachMappedVert = cdDM_foreachMappedVert;
dm->foreachMappedEdge = cdDM_foreachMappedEdge;
dm->foreachMappedFaceCenter = cdDM_foreachMappedFaceCenter;
dm->release = cdDM_release;
return cddm;
}
DerivedMesh *CDDM_new(int numVerts, int numEdges, int numFaces, int numLoops, int numPolys)
{
CDDerivedMesh *cddm = cdDM_create("CDDM_new dm");
DerivedMesh *dm = &cddm->dm;
DM_init(dm, DM_TYPE_CDDM, numVerts, numEdges, numFaces, numLoops, numPolys);
CustomData_add_layer(&dm->vertData, CD_ORIGINDEX, CD_CALLOC, NULL, numVerts);
CustomData_add_layer(&dm->edgeData, CD_ORIGINDEX, CD_CALLOC, NULL, numEdges);
CustomData_add_layer(&dm->faceData, CD_ORIGINDEX, CD_CALLOC, NULL, numFaces);
CustomData_add_layer(&dm->polyData, CD_ORIGINDEX, CD_CALLOC, NULL, numPolys);
CustomData_add_layer(&dm->vertData, CD_MVERT, CD_CALLOC, NULL, numVerts);
CustomData_add_layer(&dm->edgeData, CD_MEDGE, CD_CALLOC, NULL, numEdges);
CustomData_add_layer(&dm->faceData, CD_MFACE, CD_CALLOC, NULL, numFaces);
CustomData_add_layer(&dm->loopData, CD_MLOOP, CD_CALLOC, NULL, numLoops);
CustomData_add_layer(&dm->polyData, CD_MPOLY, CD_CALLOC, NULL, numPolys);
cddm->mvert = CustomData_get_layer(&dm->vertData, CD_MVERT);
cddm->medge = CustomData_get_layer(&dm->edgeData, CD_MEDGE);
cddm->mface = CustomData_get_layer(&dm->faceData, CD_MFACE);
cddm->mloop = CustomData_get_layer(&dm->loopData, CD_MLOOP);
cddm->mpoly = CustomData_get_layer(&dm->polyData, CD_MPOLY);
return dm;
}
DerivedMesh *CDDM_from_mesh(Mesh *mesh, Object *ob)
{
CDDerivedMesh *cddm = cdDM_create("CDDM_from_mesh dm");
DerivedMesh *dm = &cddm->dm;
CustomDataMask mask = CD_MASK_MESH & (~CD_MASK_MDISPS);
int alloctype;
/* this does a referenced copy, with an exception for fluidsim */
DM_init(dm, DM_TYPE_CDDM, mesh->totvert, mesh->totedge, mesh->totface,
mesh->totloop, mesh->totpoly);
dm->deformedOnly = 1;
alloctype= CD_REFERENCE;
CustomData_merge(&mesh->vdata, &dm->vertData, mask, alloctype,
mesh->totvert);
CustomData_merge(&mesh->edata, &dm->edgeData, mask, alloctype,
mesh->totedge);
CustomData_merge(&mesh->fdata, &dm->faceData, mask|CD_MASK_ORIGINDEX, alloctype,
mesh->totface);
CustomData_merge(&mesh->ldata, &dm->loopData, mask, alloctype,
mesh->totloop);
CustomData_merge(&mesh->pdata, &dm->polyData, mask, alloctype,
mesh->totpoly);
cddm->mvert = CustomData_get_layer(&dm->vertData, CD_MVERT);
cddm->medge = CustomData_get_layer(&dm->edgeData, CD_MEDGE);
cddm->mloop = CustomData_get_layer(&dm->loopData, CD_MLOOP);
cddm->mpoly = CustomData_get_layer(&dm->polyData, CD_MPOLY);
cddm->mface = CustomData_get_layer(&dm->faceData, CD_MFACE);
if (!CustomData_has_layer(&cddm->dm.faceData, CD_ORIGINDEX))
CustomData_add_layer(&dm->faceData, CD_ORIGINDEX, CD_CALLOC, NULL, mesh->totface);
return dm;
}
DerivedMesh *CDDM_from_editmesh(EditMesh *em, Mesh *me)
{
DerivedMesh *dm = CDDM_new(BLI_countlist(&em->verts),
BLI_countlist(&em->edges),
BLI_countlist(&em->faces), 0, 0);
CDDerivedMesh *cddm = (CDDerivedMesh*)dm;
EditVert *eve;
EditEdge *eed;
EditFace *efa;
MVert *mvert = cddm->mvert;
MEdge *medge = cddm->medge;
MFace *mface = cddm->mface;
int i, *index;
dm->deformedOnly = 1;
CustomData_merge(&em->vdata, &dm->vertData, CD_MASK_DERIVEDMESH,
CD_CALLOC, dm->numVertData);
/* CustomData_merge(&em->edata, &dm->edgeData, CD_MASK_DERIVEDMESH,
CD_CALLOC, dm->numEdgeData); */
CustomData_merge(&em->fdata, &dm->faceData, CD_MASK_DERIVEDMESH,
CD_CALLOC, dm->numFaceData);
CustomData_merge(&em->fdata, &dm->faceData, CD_MASK_DERIVEDMESH,
CD_CALLOC, dm->numFaceData);
/* set eve->hash to vert index */
for(i = 0, eve = em->verts.first; eve; eve = eve->next, ++i)
eve->tmp.l = i;
/* Need to be able to mark loose edges */
for(eed = em->edges.first; eed; eed = eed->next) {
eed->f2 = 0;
}
for(efa = em->faces.first; efa; efa = efa->next) {
efa->e1->f2 = 1;
efa->e2->f2 = 1;
efa->e3->f2 = 1;
if(efa->e4) efa->e4->f2 = 1;
}
index = dm->getVertDataArray(dm, CD_ORIGINDEX);
for(i = 0, eve = em->verts.first; i < dm->numVertData;
i++, eve = eve->next, index++) {
MVert *mv = &mvert[i];
VECCOPY(mv->co, eve->co);
mv->no[0] = eve->no[0] * 32767.0;
mv->no[1] = eve->no[1] * 32767.0;
mv->no[2] = eve->no[2] * 32767.0;
mv->bweight = (unsigned char) (eve->bweight * 255.0f);
mv->mat_nr = 0;
mv->flag = 0;
*index = i;
CustomData_from_em_block(&em->vdata, &dm->vertData, eve->data, i);
}
index = dm->getEdgeDataArray(dm, CD_ORIGINDEX);
for(i = 0, eed = em->edges.first; i < dm->numEdgeData;
i++, eed = eed->next, index++) {
MEdge *med = &medge[i];
med->v1 = eed->v1->tmp.l;
med->v2 = eed->v2->tmp.l;
med->crease = (unsigned char) (eed->crease * 255.0f);
med->bweight = (unsigned char) (eed->bweight * 255.0f);
med->flag = ME_EDGEDRAW|ME_EDGERENDER;
if(eed->seam) med->flag |= ME_SEAM;
if(eed->sharp) med->flag |= ME_SHARP;
if(!eed->f2) med->flag |= ME_LOOSEEDGE;
*index = i;
/* CustomData_from_em_block(&em->edata, &dm->edgeData, eed->data, i); */
}
index = dm->getTessFaceDataArray(dm, CD_ORIGINDEX);
for(i = 0, efa = em->faces.first; i < dm->numFaceData;
i++, efa = efa->next, index++) {
MFace *mf = &mface[i];
mf->v1 = efa->v1->tmp.l;
mf->v2 = efa->v2->tmp.l;
mf->v3 = efa->v3->tmp.l;
mf->v4 = efa->v4 ? efa->v4->tmp.l : 0;
mf->mat_nr = efa->mat_nr;
mf->flag = efa->flag;
*index = i;
CustomData_from_em_block(&em->fdata, &dm->faceData, efa->data, i);
test_index_face(mf, &dm->faceData, i, efa->v4?4:3);
}
return dm;
}
DerivedMesh *CDDM_from_curve(Object *ob)
{
return CDDM_from_curve_customDB(ob, &((Curve *)ob->data)->disp);
}
DerivedMesh *CDDM_from_curve_customDB(Object *ob, ListBase *dispbase)
{
DerivedMesh *dm;
CDDerivedMesh *cddm;
MVert *allvert;
MEdge *alledge;
MFace *allface;
int totvert, totedge, totface;
if (nurbs_to_mdata_customdb(ob, dispbase, &allvert, &totvert, &alledge,
&totedge, &allface, &totface) != 0) {
/* Error initializing mdata. This often happens when curve is empty */
return CDDM_new(0, 0, 0, 0, 0);
}
dm = CDDM_new(totvert, totedge, totface, totface*4, totface);
dm->deformedOnly = 1;
cddm = (CDDerivedMesh*)dm;
memcpy(cddm->mvert, allvert, totvert*sizeof(MVert));
memcpy(cddm->medge, alledge, totedge*sizeof(MEdge));
memcpy(cddm->mface, allface, totface*sizeof(MFace));
MEM_freeN(allvert);
MEM_freeN(alledge);
MEM_freeN(allface);
return dm;
}
static void loops_to_customdata_corners(BMesh *bm, CustomData *facedata,
int cdindex, BMLoop *l3[3],
int numCol, int numTex)
{
BMLoop *l;
BMFace *f = l3[0]->f;
MTFace *texface;
MTexPoly *texpoly;
MCol *mcol;
MLoopCol *mloopcol;
MLoopUV *mloopuv;
int i, j, hasWCol = CustomData_has_layer(&bm->ldata, CD_WEIGHT_MLOOPCOL);
for(i=0; i < numTex; i++){
texface = CustomData_get_n(facedata, CD_MTFACE, cdindex, i);
texpoly = CustomData_bmesh_get_n(&bm->pdata, f->head.data, CD_MTEXPOLY, i);
texface->tpage = texpoly->tpage;
texface->flag = texpoly->flag;
texface->transp = texpoly->transp;
texface->mode = texpoly->mode;
texface->tile = texpoly->tile;
texface->unwrap = texpoly->unwrap;
for (j=0; j<3; j++) {
l = l3[j];
mloopuv = CustomData_bmesh_get_n(&bm->ldata, l->head.data, CD_MLOOPUV, i);
texface->uv[j][0] = mloopuv->uv[0];
texface->uv[j][1] = mloopuv->uv[1];
}
}
for(i=0; i < numCol; i++){
mcol = CustomData_get_n(facedata, CD_MCOL, cdindex, i);
for (j=0; j<3; j++) {
l = l3[j];
mloopcol = CustomData_bmesh_get_n(&bm->ldata, l->head.data, CD_MLOOPCOL, i);
mcol[j].r = mloopcol->r;
mcol[j].g = mloopcol->g;
mcol[j].b = mloopcol->b;
mcol[j].a = mloopcol->a;
}
}
if (hasWCol) {
mcol = CustomData_get(facedata, cdindex, CD_WEIGHT_MCOL);
for (j=0; j<3; j++) {
l = l3[j];
mloopcol = CustomData_bmesh_get(&bm->ldata, l->head.data, CD_WEIGHT_MLOOPCOL);
mcol[j].r = mloopcol->r;
mcol[j].g = mloopcol->g;
mcol[j].b = mloopcol->b;
mcol[j].a = mloopcol->a;
}
}
}
DerivedMesh *CDDM_from_BMEditMesh(BMEditMesh *em, Mesh *me)
{
DerivedMesh *dm = CDDM_new(em->bm->totvert, em->bm->totedge,
em->tottri, em->bm->totloop, em->bm->totface);
CDDerivedMesh *cddm = (CDDerivedMesh*)dm;
BMesh *bm = em->bm;
BMIter iter, liter;
BMVert *eve;
BMEdge *eed;
BMFace *efa;
MVert *mvert = cddm->mvert;
MEdge *medge = cddm->medge;
MFace *mface = cddm->mface;
MLoop *mloop = cddm->mloop;
MPoly *mpoly = cddm->mpoly;
int numCol = CustomData_number_of_layers(&em->bm->ldata, CD_MLOOPCOL);
int numTex = CustomData_number_of_layers(&em->bm->pdata, CD_MTEXPOLY);
int i, j, *index, add_orig;
dm->deformedOnly = 1;
/*don't add origindex layer if one already exists*/
add_orig = !CustomData_has_layer(&em->bm->pdata, CD_ORIGINDEX);
CustomData_merge(&em->bm->vdata, &dm->vertData, CD_MASK_DERIVEDMESH,
CD_CALLOC, dm->numVertData);
CustomData_merge(&em->bm->edata, &dm->edgeData, CD_MASK_DERIVEDMESH,
CD_CALLOC, dm->numEdgeData);
CustomData_merge(&em->bm->pdata, &dm->faceData, CD_MASK_DERIVEDMESH,
CD_CALLOC, dm->numFaceData);
CustomData_merge(&em->bm->ldata, &dm->loopData, CD_MASK_DERIVEDMESH,
CD_CALLOC, dm->numLoopData);
CustomData_merge(&em->bm->pdata, &dm->polyData, CD_MASK_DERIVEDMESH,
CD_CALLOC, dm->numPolyData);
/*add tesselation mface layers*/
CustomData_from_bmeshpoly(&dm->faceData, &dm->polyData, &dm->loopData, em->tottri);
/* set vert index */
eve = BMIter_New(&iter, bm, BM_VERTS_OF_MESH, NULL);
for (i=0; eve; eve=BMIter_Step(&iter), i++)
BMINDEX_SET(eve, i);
index = dm->getVertDataArray(dm, CD_ORIGINDEX);
eve = BMIter_New(&iter, bm, BM_VERTS_OF_MESH, NULL);
for (i=0; eve; eve=BMIter_Step(&iter), i++, index++) {
MVert *mv = &mvert[i];
VECCOPY(mv->co, eve->co);
BMINDEX_SET(eve, i);
mv->no[0] = eve->no[0] * 32767.0;
mv->no[1] = eve->no[1] * 32767.0;
mv->no[2] = eve->no[2] * 32767.0;
mv->mat_nr = 0;
mv->flag = BMFlags_To_MEFlags(eve);
if (add_orig) *index = i;
CustomData_from_bmesh_block(&bm->vdata, &dm->vertData, eve->head.data, i);
}
index = dm->getEdgeDataArray(dm, CD_ORIGINDEX);
eed = BMIter_New(&iter, bm, BM_EDGES_OF_MESH, NULL);
for (i=0; eed; eed=BMIter_Step(&iter), i++, index++) {
MEdge *med = &medge[i];
BMINDEX_SET(eed, i);
med->v1 = BMINDEX_GET(eed->v1);
med->v2 = BMINDEX_GET(eed->v2);
med->flag = ME_EDGEDRAW|ME_EDGERENDER;
med->flag = BMFlags_To_MEFlags(eed);
CustomData_from_bmesh_block(&bm->edata, &dm->edgeData, eed->head.data, i);
if (add_orig) *index = i;
}
efa = BMIter_New(&iter, bm, BM_FACES_OF_MESH, NULL);
for (i=0; efa; i++, efa=BMIter_Step(&iter)) {
BMINDEX_SET(efa, i);
}
index = dm->getTessFaceDataArray(dm, CD_ORIGINDEX);
for(i = 0; i < dm->numFaceData; i++, index++) {
MFace *mf = &mface[i];
BMLoop **l = em->looptris[i];
efa = l[0]->f;
mf->v1 = BMINDEX_GET(l[0]->v);
mf->v2 = BMINDEX_GET(l[1]->v);
mf->v3 = BMINDEX_GET(l[2]->v);
mf->v4 = 0;
mf->mat_nr = efa->mat_nr;
mf->flag = BMFlags_To_MEFlags(efa);
*index = add_orig ? BMINDEX_GET(efa) : *(int*)CustomData_bmesh_get(&bm->pdata, efa->head.data, CD_ORIGINDEX);
loops_to_customdata_corners(bm, &dm->faceData, i, l, numCol, numTex);
test_index_face(mf, &dm->faceData, i, 3);
}
index = CustomData_get_layer(&dm->polyData, CD_ORIGINDEX);
j = 0;
efa = BMIter_New(&iter, bm, BM_FACES_OF_MESH, NULL);
for (i=0; efa; i++, efa=BMIter_Step(&iter), index++) {
BMLoop *l;
MPoly *mp = &mpoly[i];
mp->totloop = efa->len;
mp->flag = BMFlags_To_MEFlags(efa);
mp->loopstart = j;
mp->mat_nr = efa->mat_nr;
BM_ITER(l, &liter, bm, BM_LOOPS_OF_FACE, efa) {
mloop->v = BMINDEX_GET(l->v);
mloop->e = BMINDEX_GET(l->e);
CustomData_from_bmesh_block(&bm->ldata, &dm->loopData, l->head.data, j);
j++;
mloop++;
}
CustomData_from_bmesh_block(&bm->pdata, &dm->polyData, efa->head.data, i);
if (add_orig) *index = i;
}
return dm;
}
typedef struct CDDM_LoopIter {
DMLoopIter head;
CDDerivedMesh *cddm;
int len, i;
} CDDM_LoopIter;
typedef struct CDDM_FaceIter {
DMFaceIter head;
CDDerivedMesh *cddm;
CDDM_LoopIter liter;
} CDDM_FaceIter;
void cddm_freeiter(void *self)
{
MEM_freeN(self);
}
void cddm_stepiter(void *self)
{
CDDM_FaceIter *iter = self;
MPoly *mp;
mp = iter->cddm->mpoly + iter->head.index;
mp->flag = iter->head.flags;
mp->mat_nr = iter->head.mat_nr;
iter->head.index++;
if (iter->head.index >= iter->cddm->dm.numPolyData) {
iter->head.done = 1;
return;
}
mp = iter->cddm->mpoly + iter->head.index;
iter->head.flags = mp->flag;
iter->head.mat_nr = mp->mat_nr;
iter->head.len = mp->totloop;
}
void *cddm_faceiter_getcddata(void *self, int type, int layer)
{
CDDM_FaceIter *iter = self;
if (layer == -1) return CustomData_get(&iter->cddm->dm.polyData,
iter->head.index, type);
else return CustomData_get_n(&iter->cddm->dm.polyData, type,
iter->head.index, layer);
}
void *cddm_loopiter_getcddata(void *self, int type, int layer)
{
CDDM_LoopIter *iter = self;
if (layer == -1) return CustomData_get(&iter->cddm->dm.loopData,
iter->head.index, type);
else return CustomData_get_n(&iter->cddm->dm.loopData, type,
iter->head.index, layer);
}
void *cddm_loopiter_getvertcddata(void *self, int type, int layer)
{
CDDM_LoopIter *iter = self;
if (layer == -1) return CustomData_get(&iter->cddm->dm.vertData,
iter->cddm->mloop[iter->head.vindex].v,
type);
else return CustomData_get_n(&iter->cddm->dm.vertData, type,
iter->cddm->mloop[iter->head.vindex].v, layer);
}
DMLoopIter *cddmiter_get_loopiter(void *self)
{
CDDM_FaceIter *iter = self;
CDDM_LoopIter *liter = &iter->liter;
MPoly *mp = iter->cddm->mpoly + iter->head.index;
liter->i = -1;
liter->len = iter->head.len;
liter->head.index = mp->loopstart-1;
liter->head.done = 0;
liter->head.step(liter);
return (DMLoopIter*) liter;
}
void cddm_loopiter_step(void *self)
{
CDDM_LoopIter *liter = self;
MLoop *ml;
liter->i++;
liter->head.index++;
if (liter->i == liter->len) {
liter->head.done = 1;
return;
}
ml = liter->cddm->mloop + liter->head.index;
liter->head.eindex = ml->e;
liter->head.v = liter->cddm->mvert[ml->v];
liter->head.vindex = ml->v;
}
DMFaceIter *cdDM_newFaceIter(DerivedMesh *source)
{
CDDerivedMesh *cddm = (CDDerivedMesh*) source;
CDDM_FaceIter *iter = MEM_callocN(sizeof(CDDM_FaceIter), "DMFaceIter from cddm");
iter->head.free = cddm_freeiter;
iter->head.step = cddm_stepiter;
iter->head.getCDData = cddm_faceiter_getcddata;
iter->head.getLoopsIter = cddmiter_get_loopiter;
iter->liter.head.step = cddm_loopiter_step;
iter->liter.head.getLoopCDData = cddm_loopiter_getcddata;
iter->liter.head.getVertCDData = cddm_loopiter_getvertcddata;
iter->liter.cddm = cddm;
iter->cddm = cddm;
if (source->numFaceData) {
iter->head.index = -1;
iter->head.step(iter);
} else {
iter->head.done = 1;
}
return (DMFaceIter*) iter;
}
DerivedMesh *CDDM_copy(DerivedMesh *source, int faces_from_tessfaces)
{
CDDerivedMesh *cddm = cdDM_create("CDDM_copy cddm");
DerivedMesh *dm = &cddm->dm;
int numVerts = source->numVertData;
int numEdges = source->numEdgeData;
int numFaces = source->numFaceData;
int numLoops = source->numLoopData;
int numPolys = source->numPolyData;
/* ensure these are created if they are made on demand */
source->getVertDataArray(source, CD_ORIGINDEX);
source->getEdgeDataArray(source, CD_ORIGINDEX);
source->getTessFaceDataArray(source, CD_ORIGINDEX);
/* this initializes dm, and copies all non mvert/medge/mface layers */
DM_from_template(dm, source, DM_TYPE_CDDM, numVerts, numEdges, numFaces,
numLoops, numPolys);
dm->deformedOnly = source->deformedOnly;
CustomData_copy_data(&source->vertData, &dm->vertData, 0, 0, numVerts);
CustomData_copy_data(&source->edgeData, &dm->edgeData, 0, 0, numEdges);
CustomData_copy_data(&source->faceData, &dm->faceData, 0, 0, numFaces);
/* now add mvert/medge/mface layers */
cddm->mvert = source->dupVertArray(source);
cddm->medge = source->dupEdgeArray(source);
cddm->mface = source->dupTessFaceArray(source);
CustomData_add_layer(&dm->vertData, CD_MVERT, CD_ASSIGN, cddm->mvert, numVerts);
CustomData_add_layer(&dm->edgeData, CD_MEDGE, CD_ASSIGN, cddm->medge, numEdges);
CustomData_add_layer(&dm->faceData, CD_MFACE, CD_ASSIGN, cddm->mface, numFaces);
if (!faces_from_tessfaces)
DM_DupPolys(source, dm);
else
CDDM_tessfaces_to_faces(dm);
cddm->mloop = CustomData_get_layer(&dm->loopData, CD_MLOOP);
cddm->mpoly = CustomData_get_layer(&dm->polyData, CD_MPOLY);
return dm;
}
DerivedMesh *CDDM_from_template(DerivedMesh *source,
int numVerts, int numEdges, int numFaces,
int numLoops, int numPolys)
{
CDDerivedMesh *cddm = cdDM_create("CDDM_from_template dest");
DerivedMesh *dm = &cddm->dm;
/* ensure these are created if they are made on demand */
source->getVertDataArray(source, CD_ORIGINDEX);
source->getEdgeDataArray(source, CD_ORIGINDEX);
source->getTessFaceDataArray(source, CD_ORIGINDEX);
/* this does a copy of all non mvert/medge/mface layers */
DM_from_template(dm, source, DM_TYPE_CDDM, numVerts, numEdges, numFaces, numLoops, numPolys);
/* now add mvert/medge/mface layers */
CustomData_add_layer(&dm->vertData, CD_MVERT, CD_CALLOC, NULL, numVerts);
CustomData_add_layer(&dm->edgeData, CD_MEDGE, CD_CALLOC, NULL, numEdges);
CustomData_add_layer(&dm->faceData, CD_MFACE, CD_CALLOC, NULL, numFaces);
CustomData_add_layer(&dm->loopData, CD_MLOOP, CD_CALLOC, NULL, numLoops);
CustomData_add_layer(&dm->polyData, CD_MPOLY, CD_CALLOC, NULL, numPolys);
if(!CustomData_get_layer(&dm->vertData, CD_ORIGINDEX))
CustomData_add_layer(&dm->vertData, CD_ORIGINDEX, CD_CALLOC, NULL, numVerts);
if(!CustomData_get_layer(&dm->edgeData, CD_ORIGINDEX))
CustomData_add_layer(&dm->edgeData, CD_ORIGINDEX, CD_CALLOC, NULL, numEdges);
if(!CustomData_get_layer(&dm->faceData, CD_ORIGINDEX))
CustomData_add_layer(&dm->faceData, CD_ORIGINDEX, CD_CALLOC, NULL, numFaces);
cddm->mvert = CustomData_get_layer(&dm->vertData, CD_MVERT);
cddm->medge = CustomData_get_layer(&dm->edgeData, CD_MEDGE);
cddm->mface = CustomData_get_layer(&dm->faceData, CD_MFACE);
cddm->mloop = CustomData_get_layer(&dm->loopData, CD_MLOOP);
cddm->mpoly = CustomData_get_layer(&dm->polyData, CD_MPOLY);
return dm;
}
void CDDM_apply_vert_coords(DerivedMesh *dm, float (*vertCoords)[3])
{
CDDerivedMesh *cddm = (CDDerivedMesh*)dm;
MVert *vert;
int i;
/* this will just return the pointer if it wasn't a referenced layer */
vert = CustomData_duplicate_referenced_layer(&dm->vertData, CD_MVERT);
cddm->mvert = vert;
for(i = 0; i < dm->numVertData; ++i, ++vert)
VECCOPY(vert->co, vertCoords[i]);
}
void CDDM_apply_vert_normals(DerivedMesh *dm, short (*vertNormals)[3])
{
CDDerivedMesh *cddm = (CDDerivedMesh*)dm;
MVert *vert;
int i;
/* this will just return the pointer if it wasn't a referenced layer */
vert = CustomData_duplicate_referenced_layer(&dm->vertData, CD_MVERT);
cddm->mvert = vert;
for(i = 0; i < dm->numVertData; ++i, ++vert)
VECCOPY(vert->no, vertNormals[i]);
}
void CDDM_calc_normals(DerivedMesh *dm)
{
CDDerivedMesh *cddm = (CDDerivedMesh*)dm;
float (*temp_nors)[3];
float (*face_nors)[3];
float (*vert_nors)[3];
int i, j, *origIndex;
int numVerts = dm->numVertData;
int numFaces = dm->numFaceData;
MFace *mf;
MPoly *mp;
MVert *mv;
MLoop *ml;
if(numVerts == 0) return;
if (CustomData_has_layer(&dm->faceData, CD_NORMAL))
CustomData_free_layer(&dm->faceData, CD_NORMAL, dm->numFaceData, 0);
temp_nors = MEM_callocN(numVerts * sizeof(*temp_nors),
"CDDM_calc_normals temp_nors");
/*recalc tesselation to ensure we have valid origindex values
for mface->mpoly lookups.*/
cdDM_recalcTesselation2(dm);
numFaces = dm->numFaceData;
/*first go through and calculate normals for all the polys*/
temp_nors = MEM_callocN(sizeof(float)*3*dm->numPolyData, "temp_nors cdderivedmesh.c");
vert_nors = MEM_callocN(sizeof(float)*3*dm->numVertData, "vert_nors cdderivedmesh.c");
mp = cddm->mpoly;
for (i=0; i<dm->numPolyData; i++, mp++) {
mesh_calc_poly_normal(mp, cddm->mloop+mp->loopstart, cddm->mvert, temp_nors[i]);
ml = cddm->mloop + mp->loopstart;
for (j=0; j<mp->totloop; j++, ml++) {
VECADD(vert_nors[ml->v], vert_nors[ml->v], temp_nors[i]);
}
}
face_nors = MEM_callocN(sizeof(float)*3*dm->numFaceData, "face_nors cdderivedmesh.c");
origIndex = CustomData_get_layer(&dm->faceData, CD_ORIGINDEX);
mf = cddm->mface;
for (i=0; i<dm->numFaceData; i++, mf++, origIndex++) {
VECCOPY(face_nors[i], temp_nors[*origIndex]);
}
mv = cddm->mvert;
for (i=0; i<dm->numVertData; i++, mv++) {
float *no = vert_nors[i];
if (normalize_v3(no) == 0.0) {
VECCOPY(no, mv->co);
if (normalize_v3(no) == 0.0) {
no[0] = 0.0f;
no[1] = 0.0f;
no[2] = 1.0f;
}
}
normal_float_to_short_v3(mv->no, no);
}
MEM_freeN(temp_nors);
MEM_freeN(vert_nors);
/*this restores original poly origindex -> tessface origindex mapping,
instead of the poly index -> tessface origindex one we generated
with cdDM_recalcTesselation2*/
cdDM_recalcTesselation(dm);
CustomData_add_layer(&dm->faceData, CD_NORMAL, CD_ASSIGN,
face_nors, dm->numFaceData);
}
void CDDM_calc_edges(DerivedMesh *dm)
{
CDDerivedMesh *cddm = (CDDerivedMesh*)dm;
CustomData edgeData;
EdgeHashIterator *ehi;
MFace *mf = cddm->mface;
MEdge *med;
EdgeHash *eh = BLI_edgehash_new();
int i, *index, numEdges, maxFaces = dm->numFaceData;
for (i = 0; i < maxFaces; i++, mf++) {
if (!BLI_edgehash_haskey(eh, mf->v1, mf->v2))
BLI_edgehash_insert(eh, mf->v1, mf->v2, NULL);
if (!BLI_edgehash_haskey(eh, mf->v2, mf->v3))
BLI_edgehash_insert(eh, mf->v2, mf->v3, NULL);
if (mf->v4) {
if (!BLI_edgehash_haskey(eh, mf->v3, mf->v4))
BLI_edgehash_insert(eh, mf->v3, mf->v4, NULL);
if (!BLI_edgehash_haskey(eh, mf->v4, mf->v1))
BLI_edgehash_insert(eh, mf->v4, mf->v1, NULL);
} else {
if (!BLI_edgehash_haskey(eh, mf->v3, mf->v1))
BLI_edgehash_insert(eh, mf->v3, mf->v1, NULL);
}
}
numEdges = BLI_edgehash_size(eh);
/* write new edges into a temporary CustomData */
memset(&edgeData, 0, sizeof(edgeData));
CustomData_add_layer(&edgeData, CD_MEDGE, CD_CALLOC, NULL, numEdges);
CustomData_add_layer(&edgeData, CD_ORIGINDEX, CD_CALLOC, NULL, numEdges);
ehi = BLI_edgehashIterator_new(eh);
med = CustomData_get_layer(&edgeData, CD_MEDGE);
index = CustomData_get_layer(&edgeData, CD_ORIGINDEX);
for(i = 0; !BLI_edgehashIterator_isDone(ehi);
BLI_edgehashIterator_step(ehi), ++i, ++med, ++index) {
BLI_edgehashIterator_getKey(ehi, (int*)&med->v1, (int*)&med->v2);
med->flag = ME_EDGEDRAW|ME_EDGERENDER;
*index = ORIGINDEX_NONE;
}
BLI_edgehashIterator_free(ehi);
/* free old CustomData and assign new one */
CustomData_free(&dm->edgeData, dm->numEdgeData);
dm->edgeData = edgeData;
dm->numEdgeData = numEdges;
cddm->medge = CustomData_get_layer(&dm->edgeData, CD_MEDGE);
BLI_edgehash_free(eh, NULL);
}
void CDDM_calc_edges_poly(DerivedMesh *dm)
{
CDDerivedMesh *cddm = (CDDerivedMesh*)dm;
CustomData edgeData;
EdgeHashIterator *ehi;
MPoly *mp = cddm->mpoly;
MLoop *ml;
MEdge *med;
EdgeHash *eh = BLI_edgehash_new();
int v1, v2;
int *eindex;
int i, j, k, *index, numEdges = cddm->dm.numEdgeData, maxFaces = dm->numPolyData;
eindex = DM_get_edge_data_layer(dm, CD_ORIGINDEX);
med = cddm->medge;
if (med) {
for (i=0; i < numEdges; i++, med++) {
BLI_edgehash_insert(eh, med->v1, med->v2, SET_INT_IN_POINTER(i+1));
}
}
for (i=0; i < maxFaces; i++, mp++) {
ml = cddm->mloop + mp->loopstart;
for (j=0; j<mp->totloop; j++, ml++) {
v1 = ml->v;
v2 = (cddm->mloop + mp->loopstart + ((j+1)%mp->totloop))->v;
if (!BLI_edgehash_haskey(eh, v1, v2)) {
BLI_edgehash_insert(eh, v1, v2, NULL);
}
}
}
k = numEdges;
numEdges = BLI_edgehash_size(eh);
/* write new edges into a temporary CustomData */
memset(&edgeData, 0, sizeof(edgeData));
CustomData_add_layer(&edgeData, CD_MEDGE, CD_CALLOC, NULL, numEdges);
CustomData_add_layer(&edgeData, CD_ORIGINDEX, CD_CALLOC, NULL, numEdges);
ehi = BLI_edgehashIterator_new(eh);
med = CustomData_get_layer(&edgeData, CD_MEDGE);
index = CustomData_get_layer(&edgeData, CD_ORIGINDEX);
for(i = 0; !BLI_edgehashIterator_isDone(ehi);
BLI_edgehashIterator_step(ehi), ++i, ++med, ++index) {
BLI_edgehashIterator_getKey(ehi, (int*)&med->v1, (int*)&med->v2);
j = GET_INT_FROM_POINTER(BLI_edgehashIterator_getValue(ehi));
med->flag = ME_EDGEDRAW|ME_EDGERENDER;
*index = j==0 ? ORIGINDEX_NONE : eindex[j-1];
BLI_edgehashIterator_setValue(ehi, SET_INT_IN_POINTER(i));
}
BLI_edgehashIterator_free(ehi);
/* free old CustomData and assign new one */
CustomData_free(&dm->edgeData, dm->numEdgeData);
dm->edgeData = edgeData;
dm->numEdgeData = numEdges;
cddm->medge = CustomData_get_layer(&dm->edgeData, CD_MEDGE);
mp = cddm->mpoly;
for (i=0; i < maxFaces; i++, mp++) {
ml = cddm->mloop + mp->loopstart;
for (j=0; j<mp->totloop; j++, ml++) {
v1 = ml->v;
v2 = (cddm->mloop + mp->loopstart + ((j+1)%mp->totloop))->v;
ml->e = GET_INT_FROM_POINTER(BLI_edgehash_lookup(eh, v1, v2));
}
}
BLI_edgehash_free(eh, NULL);
}
void CDDM_lower_num_verts(DerivedMesh *dm, int numVerts)
{
if (numVerts < dm->numVertData)
CustomData_free_elem(&dm->vertData, numVerts, dm->numVertData-numVerts);
dm->numVertData = numVerts;
}
void CDDM_lower_num_edges(DerivedMesh *dm, int numEdges)
{
if (numEdges < dm->numEdgeData)
CustomData_free_elem(&dm->edgeData, numEdges, dm->numEdgeData-numEdges);
dm->numEdgeData = numEdges;
}
void CDDM_lower_num_faces(DerivedMesh *dm, int numFaces)
{
if (numFaces < dm->numFaceData)
CustomData_free_elem(&dm->faceData, numFaces, dm->numFaceData-numFaces);
dm->numFaceData = numFaces;
}
MVert *CDDM_get_vert(DerivedMesh *dm, int index)
{
return &((CDDerivedMesh*)dm)->mvert[index];
}
MEdge *CDDM_get_edge(DerivedMesh *dm, int index)
{
return &((CDDerivedMesh*)dm)->medge[index];
}
MFace *CDDM_get_tessface(DerivedMesh *dm, int index)
{
return &((CDDerivedMesh*)dm)->mface[index];
}
MVert *CDDM_get_verts(DerivedMesh *dm)
{
return ((CDDerivedMesh*)dm)->mvert;
}
MEdge *CDDM_get_edges(DerivedMesh *dm)
{
return ((CDDerivedMesh*)dm)->medge;
}
MFace *CDDM_get_tessfaces(DerivedMesh *dm)
{
return ((CDDerivedMesh*)dm)->mface;
}
void CDDM_tessfaces_to_faces(DerivedMesh *dm)
{
/*converts mfaces to mpolys/mloops*/
CDDerivedMesh *cddm = (CDDerivedMesh*)dm;
MFace *mf;
MEdge *me;
MLoop *ml;
MPoly *mp;
EdgeHash *eh = BLI_edgehash_new();
int i, l, totloop, *index1, *index2;
/*ensure we have all the edges we need*/
CDDM_calc_edges(dm);
/*build edge hash*/
me = cddm->medge;
for (i=0; i<cddm->dm.numEdgeData; i++, me++) {
BLI_edgehash_insert(eh, me->v1, me->v2, SET_INT_IN_POINTER(i));
}
mf = cddm->mface;
totloop = 0;
for (i=0; i<cddm->dm.numFaceData; i++, mf++) {
totloop += mf->v4 ? 4 : 3;
}
CustomData_free(&cddm->dm.polyData, cddm->dm.numPolyData);
CustomData_free(&cddm->dm.loopData, cddm->dm.numLoopData);
cddm->dm.numLoopData = totloop;
cddm->dm.numPolyData = cddm->dm.numFaceData;
if (!totloop) return;
cddm->mloop = MEM_callocN(sizeof(MLoop)*totloop, "cddm->mloop in CDDM_tessfaces_to_faces");
cddm->mpoly = MEM_callocN(sizeof(MPoly)*cddm->dm.numFaceData, "cddm->mpoly in CDDM_tessfaces_to_faces");
CustomData_add_layer(&cddm->dm.loopData, CD_MLOOP, CD_ASSIGN, cddm->mloop, totloop);
CustomData_add_layer(&cddm->dm.polyData, CD_MPOLY, CD_ASSIGN, cddm->mpoly, cddm->dm.numPolyData);
CustomData_merge(&cddm->dm.faceData, &cddm->dm.polyData,
CD_MASK_ORIGINDEX, CD_DUPLICATE, cddm->dm.numFaceData);
index1 = CustomData_get_layer(&cddm->dm.faceData, CD_ORIGINDEX);
index2 = CustomData_get_layer(&cddm->dm.polyData, CD_ORIGINDEX);
mf = cddm->mface;
mp = cddm->mpoly;
ml = cddm->mloop;
l = 0;
for (i=0; i<cddm->dm.numFaceData; i++, mf++, mp++) {
mp->flag = mf->flag;
mp->loopstart = l;
mp->mat_nr = mf->mat_nr;
mp->totloop = mf->v4 ? 4 : 3;
ml->v = mf->v1;
ml->e = GET_INT_FROM_POINTER(BLI_edgehash_lookup(eh, mf->v1, mf->v2));
ml++, l++;
ml->v = mf->v2;
ml->e = GET_INT_FROM_POINTER(BLI_edgehash_lookup(eh, mf->v2, mf->v3));
ml++, l++;
ml->v = mf->v3;
ml->e = GET_INT_FROM_POINTER(BLI_edgehash_lookup(eh, mf->v3, mf->v4?mf->v4:mf->v1));
ml++, l++;
if (mf->v4) {
ml->v = mf->v4;
ml->e = GET_INT_FROM_POINTER(BLI_edgehash_lookup(eh, mf->v4, mf->v1));
ml++, l++;
}
}
BLI_edgehash_free(eh, NULL);
}
void CDDM_set_mvert(DerivedMesh *dm, MVert *mvert)
{
CDDerivedMesh *cddm = (CDDerivedMesh*)dm;
cddm->mvert = mvert;
}
void CDDM_set_medge(DerivedMesh *dm, MEdge *medge)
{
CDDerivedMesh *cddm = (CDDerivedMesh*)dm;
cddm->medge = medge;
}
void CDDM_set_mface(DerivedMesh *dm, MFace *mface)
{
CDDerivedMesh *cddm = (CDDerivedMesh*)dm;
cddm->mface = mface;
}