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blender-archive/source/blender/bmesh/intern/bmesh_construct.c

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/**
* bmesh_construct.c August 2008
*
* BM construction functions.
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2007 Blender Foundation.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): Geoffrey Bantle.
*
* ***** END GPL LICENSE BLOCK *****
*/
#include "MEM_guardedalloc.h"
#include "BKE_customdata.h"
#include "BKE_utildefines.h"
#include "BLI_array.h"
#include "DNA_meshdata_types.h"
#include "DNA_mesh_types.h"
#include "bmesh.h"
#include "bmesh_private.h"
#include "math.h"
#include "stdio.h"
#include "string.h"
#define SELECT 1
#define BM_EDGEVERT (1<<14)
/*prototypes*/
static void bm_copy_loop_attributes(BMesh *source_mesh, BMesh *target_mesh,
BMLoop *source_loop, BMLoop *target_loop);
#if 0
/*
* BM_CONSTRUCT.C
*
* This file contains functions for making and destroying
* individual elements like verts, edges and faces.
*
*/
/*
* BMESH MAKE VERT
*
* Creates a new vertex and returns a pointer
* to it. If a pointer to an example vertex is
* passed in, it's custom data and properties
* will be copied to the new vertex.
*
*/
BMVert *BM_Make_Vert(BMesh *bm, float co[3], BMVert *example)
{
BMVert *v = NULL;
v = bmesh_mv(bm, co);
if(example)
CustomData_bmesh_copy_data(&bm->vdata, &bm->vdata, example->head.data, &v->head.data);
return v;
}
/*
* BMESH MAKE EDGE
*
* Creates a new edge betweeen two vertices and returns a
* pointer to it. If 'nodouble' equals 1, then a check is
* is done to make sure that an edge between those two vertices
* does not already exist. If it does, that edge is returned instead
* of creating a new one.
*
* If a new edge is created, and a pointer to an example edge is
* provided, it's custom data and properties will be copied to the
* new edge.
*
*/
BMEdge *BM_Make_Edge(BMesh *bm, BMVert *v1, BMVert *v2, BMEdge *example, int nodouble)
{
BMEdge *e = NULL;
if(nodouble) /*test if edge already exists.*/
e = BM_Edge_Exist(v1, v2);
if(!e){
e = bmesh_me(bm, v1, v2);
if(example)
CustomData_bmesh_copy_data(&bm->edata, &bm->edata, example->head.data, &e->head.data);
}
return e;
}
#endif
/*
* BMESH MAKE QUADTRIANGLE
*
* Creates a new quad or triangle from
* a list of 3 or 4 vertices. If nodouble
* equals 1, then a check is done to see
* if a face with these vertices already
* exists and returns it instead. If a pointer
* to an example face is provided, it's custom
* data and properties will be copied to the new
* face.
*
* Note that the winding of the face is determined
* by the order of the vertices in the vertex array
*
*/
BMFace *BM_Make_QuadTri(BMesh *bm, BMVert *v1, BMVert *v2, BMVert *v3,
BMVert *v4, BMFace *example, int nodouble)
{
BMEdge *edar[4];
BMVert *vtar[4];
edar[0] = BM_Edge_Exist(v1, v2);
edar[1] = BM_Edge_Exist(v2, v3);
edar[2] = BM_Edge_Exist(v3, v4? v4 : v1);
if (v4) edar[3] = BM_Edge_Exist(v4, v1);
else edar[3] = NULL;
if (!edar[0]) edar[0] = BM_Make_Edge(bm, v1, v2, NULL, 0);
if (!edar[1]) edar[1] = BM_Make_Edge(bm, v2, v3, NULL, 0);
if (!edar[2]) edar[2] = BM_Make_Edge(bm, v3, v4?v4:v1, NULL, 0);
if (!edar[0] && v4) edar[0] = BM_Make_Edge(bm, v4, v1, NULL, 0);
vtar[0] = v1;
vtar[1] = v2;
vtar[2] = v3;
vtar[3] = v4;
return BM_Make_Quadtriangle(bm, vtar, edar, v4?4:3, example, nodouble);
}
/*remove the edge array bits from this. Its not really needed?*/
BMFace *BM_Make_Quadtriangle(BMesh *bm, BMVert **verts, BMEdge **edges, int len, BMFace *example, int nodouble)
{
BMEdge *edar[4];
BMFace *f = NULL;
int overlap = 0;
edar[0] = edar[1] = edar[2] = edar[3] = NULL;
if(edges){
edar[0] = edges[0];
edar[1] = edges[1];
edar[2] = edges[2];
if(len == 4) edar[3] = edges[3];
}else{
edar[0] = BM_Edge_Exist(verts[0],verts[1]);
edar[1] = BM_Edge_Exist(verts[1],verts[2]);
if(len == 4){
edar[2] = BM_Edge_Exist(verts[2],verts[3]);
edar[3] = BM_Edge_Exist(verts[3],verts[0]);
}else{
edar[2] = BM_Edge_Exist(verts[2],verts[0]);
}
}
if(nodouble){
/*check if face exists or overlaps*/
if(len == 4){
overlap = BM_Exist_Face_Overlaps(bm, verts, len, &f);
}else{
overlap = BM_Exist_Face_Overlaps(bm, verts, len, &f);
}
}
/*make new face*/
if((!f) && (!overlap)){
if(!edar[0]) edar[0] = BM_Make_Edge(bm, verts[0], verts[1], NULL, 0);
if(!edar[1]) edar[1] = BM_Make_Edge(bm, verts[1], verts[2], NULL, 0);
if(len == 4){
if(!edar[2]) edar[2] = BM_Make_Edge(bm, verts[2], verts[3], NULL, 0);
if(!edar[3]) edar[3] = BM_Make_Edge(bm, verts[3], verts[0], NULL, 0);
} else {
if(!edar[2]) edar[2] = BM_Make_Edge(bm, verts[2], verts[0], NULL, 0);
}
f = BM_Make_Face(bm, verts, edar, len);
if(example)
CustomData_bmesh_copy_data(&bm->pdata, &bm->pdata, example->head.data, &f->head.data);
}
return f;
}
/*copies face data from shared adjacent faces*/
void BM_Face_CopyShared(BMesh *bm, BMFace *f) {
BMIter iter;
BMLoop *l, *l2;
if (!f) return;
l=BMIter_New(&iter, bm, BM_LOOPS_OF_FACE, f);
for (; l; l=BMIter_Step(&iter)) {
l2 = l->radial_next;
if (l2 && l2 != l) {
if (l2->v == l->v) {
bm_copy_loop_attributes(bm, bm, l2, l);
} else {
l2 = (BMLoop*) l2->next;
bm_copy_loop_attributes(bm, bm, l2, l);
}
}
}
}
/*
* BMESH MAKE NGON
*
* Attempts to make a new Ngon from a list of edges.
* If nodouble equals one, a check for overlaps or existing
*
* The edges are not required to be ordered, simply to to form
* a single closed loop as a whole
*/
#define VERT_BUF_SIZE 100
BMFace *BM_Make_Ngon(BMesh *bm, BMVert *v1, BMVert *v2, BMEdge **edges, int len, int nodouble)
{
BMEdge **edges2 = NULL;
BLI_array_staticdeclare(edges2, VERT_BUF_SIZE);
BMVert **verts = NULL, *v;
BLI_array_staticdeclare(verts, VERT_BUF_SIZE);
BMFace *f = NULL;
BMEdge *e;
int overlap = 0, i, j, v1found, reverse;
/*this code is hideous, yeek. I'll have to think about ways of
cleaning it up. basically, it now combines the old BM_Make_Ngon
*and* the old bmesh_mf functions, so its kindof smashed together
- joeedh*/
if (!len || !v1 || !v2 || !edges || !bm)
return NULL;
/*put edges in correct order*/
for (i=0; i<len; i++) {
bmesh_api_setflag(edges[i], _FLAG_MF);
}
BLI_array_append(verts, edges[0]->v1);
v = edges[0]->v2;
e = edges[0];
do {
BMEdge *e2 = e;
BLI_array_append(verts, v);
BLI_array_append(edges2, e);
do {
e2 = bmesh_disk_nextedge(e2, v);
if (e2 != e && bmesh_api_getflag(e2, _FLAG_MF)) {
v = BM_OtherEdgeVert(e2, v);
break;
}
} while (e2 != e);
if (e2 == e)
goto err; /*the edges do not form a closed loop*/
e = e2;
} while (e != edges[0]);
if (BLI_array_count(edges2) != len)
goto err; /*we didn't use all edges in forming the boundary loop*/
/*ok, edges are in correct order, now ensure they are going
in the correct direction*/
v1found = reverse = 0;
for (i=0; i<len; i++) {
if (BM_Vert_In_Edge(edges2[i], v1)) {
/*see if v1 and v2 are in the same edge*/
if (BM_Vert_In_Edge(edges2[i], v2)) {
/*if v1 is shared by the *next* edge, then the winding
is incorrect*/
if (BM_Vert_In_Edge(edges2[(i+1)%len], v1)) {
reverse = 1;
break;
}
}
v1found = 1;
}
if (!v1found && BM_Vert_In_Edge(edges2[i], v2)) {
reverse = 1;
break;
}
}
if (reverse) {
for (i=0; i<len/2; i++) {
v = verts[i];
verts[i] = verts[len-i-1];
verts[len-i-1] = v;
}
}
for (i=0; i<len; i++) {
edges2[i] = BM_Edge_Exist(verts[i], verts[(i+1)%len]);
}
/*check if face already exists*/
if(nodouble)
overlap = BM_Face_Exists(bm, verts, len, &f);
/*create the face, if necassary*/
if (!f && !overlap)
f = BM_Make_Face(bm, verts, edges2, len);
else if (!overlap)
f = NULL;
/*clean up flags*/
for (i=0; i<len; i++) {
bmesh_api_clearflag(edges2[i], _FLAG_MF);
}
BLI_array_free(verts);
BLI_array_free(edges2);
return f;
err:
for (i=0; i<len; i++) {
bmesh_api_clearflag(edges[i], _FLAG_MF);
}
BLI_array_free(verts);
BLI_array_free(edges2);
return NULL;
}
/*bmesh_make_face_from_face(BMesh *bm, BMFace *source, BMFace *target) */
/*
* REMOVE TAGGED XXX
*
* Called by operators to remove elements that they have marked for
* removal.
*
*/
void BM_remove_tagged_faces(BMesh *bm, int flag)
{
BMFace *f;
BMIter iter;
BM_ITER(f, &iter, bm, BM_FACES_OF_MESH, NULL) {
if(BMO_TestFlag(bm, f, flag)) BM_Kill_Face(bm, f);
}
}
void BM_remove_tagged_edges(BMesh *bm, int flag)
{
BMEdge *e;
BMIter iter;
BM_ITER(e, &iter, bm, BM_EDGES_OF_MESH, NULL) {
if(BMO_TestFlag(bm, e, flag)) BM_Kill_Edge(bm, e);
}
}
void BM_remove_tagged_verts(BMesh *bm, int flag)
{
BMVert *v;
BMIter iter;
BM_ITER(v, &iter, bm, BM_VERTS_OF_MESH, NULL) {
if(BMO_TestFlag(bm, v, flag)) BM_Kill_Vert(bm, v);
}
}
static void bm_copy_vert_attributes(BMesh *source_mesh, BMesh *target_mesh, BMVert *source_vertex, BMVert *target_vertex)
{
CustomData_bmesh_copy_data(&source_mesh->vdata, &target_mesh->vdata, source_vertex->head.data, &target_vertex->head.data);
}
static void bm_copy_edge_attributes(BMesh *source_mesh, BMesh *target_mesh, BMEdge *source_edge, BMEdge *target_edge)
{
CustomData_bmesh_copy_data(&source_mesh->edata, &target_mesh->edata, source_edge->head.data, &target_edge->head.data);
}
static void bm_copy_loop_attributes(BMesh *source_mesh, BMesh *target_mesh, BMLoop *source_loop, BMLoop *target_loop)
{
CustomData_bmesh_copy_data(&source_mesh->ldata, &target_mesh->ldata, source_loop->head.data, &target_loop->head.data);
}
static void bm_copy_face_attributes(BMesh *source_mesh, BMesh *target_mesh, BMFace *source_face, BMFace *target_face)
{
CustomData_bmesh_copy_data(&source_mesh->pdata, &target_mesh->pdata, source_face->head.data, &target_face->head.data);
target_face->mat_nr = source_face->mat_nr;
}
/*Todo: Special handling for hide flags?*/
void BM_Copy_Attributes(BMesh *source_mesh, BMesh *target_mesh, void *source, void *target)
{
BMHeader *sheader = source, *theader = target;
if(sheader->type != theader->type)
return;
/*First we copy select*/
if(BM_Selected(source_mesh, source)) BM_Select(target_mesh, target, 1);
/*Now we copy flags*/
theader->flag = sheader->flag;
/*Copy specific attributes*/
if(theader->type == BM_VERT)
bm_copy_vert_attributes(source_mesh, target_mesh, (BMVert*)source, (BMVert*)target);
else if(theader->type == BM_EDGE)
bm_copy_edge_attributes(source_mesh, target_mesh, (BMEdge*)source, (BMEdge*)target);
else if(theader->type == BM_LOOP)
bm_copy_loop_attributes(source_mesh, target_mesh, (BMLoop*)source, (BMLoop*)target);
else if(theader->type == BM_FACE)
bm_copy_face_attributes(source_mesh, target_mesh, (BMFace*)source, (BMFace*)target);
}
BMesh *BM_Copy_Mesh(BMesh *bmold)
{
BMesh *bm;
BMVert *v, *v2, **vtable = NULL;
BLI_array_declare(vtable);
BMEdge *e, *e2, **edges = NULL, **etable = NULL;
BLI_array_declare(edges);
BLI_array_declare(etable);
BMLoop *l, *l2, **loops = NULL;
BLI_array_declare(loops);
BMFace *f, *f2, **ftable = NULL;
BLI_array_declare(ftable);
BMEditSelection *ese;
BMIter iter, liter;
int allocsize[4] = {512,512,2048,512}, numTex, numCol;
int i, j;
/*allocate a bmesh*/
bm = BM_Make_Mesh(allocsize);
CustomData_copy(&bmold->vdata, &bm->vdata, CD_MASK_BMESH, CD_CALLOC, 0);
CustomData_copy(&bmold->edata, &bm->edata, CD_MASK_BMESH, CD_CALLOC, 0);
CustomData_copy(&bmold->ldata, &bm->ldata, CD_MASK_BMESH, CD_CALLOC, 0);
CustomData_copy(&bmold->pdata, &bm->pdata, CD_MASK_BMESH, CD_CALLOC, 0);
CustomData_bmesh_init_pool(&bm->vdata, allocsize[0]);
CustomData_bmesh_init_pool(&bm->edata, allocsize[1]);
CustomData_bmesh_init_pool(&bm->ldata, allocsize[2]);
CustomData_bmesh_init_pool(&bm->pdata, allocsize[3]);
/*needed later*/
numTex = CustomData_number_of_layers(&bm->pdata, CD_MTEXPOLY);
numCol = CustomData_number_of_layers(&bm->ldata, CD_MLOOPCOL);
v = BMIter_New(&iter, bmold, BM_VERTS_OF_MESH, NULL);
for (i=0; v; v=BMIter_Step(&iter), i++) {
v2 = BM_Make_Vert(bm, v->co, NULL);
BM_Copy_Attributes(bmold, bm, v, v2);
BLI_array_growone(vtable);
VECCOPY(v2->no, v->no);
vtable[BLI_array_count(vtable)-1] = v2;
BMINDEX_SET(v, i);
BMINDEX_SET(v2, i);
}
e = BMIter_New(&iter, bmold, BM_EDGES_OF_MESH, NULL);
for (i=0; e; e=BMIter_Step(&iter), i++) {
e2 = BM_Make_Edge(bm, vtable[BMINDEX_GET(e->v1)],
vtable[BMINDEX_GET(e->v2)], e, 0);
BM_Copy_Attributes(bmold, bm, e, e2);
BLI_array_growone(etable);
etable[BLI_array_count(etable)-1] = e2;
BMINDEX_SET(e, i);
BMINDEX_SET(e2, i);
}
f = BMIter_New(&iter, bmold, BM_FACES_OF_MESH, NULL);
for (i=0; f; f=BMIter_Step(&iter), i++) {
BLI_array_empty(loops);
BLI_array_empty(edges);
l = BMIter_New(&liter, bmold, BM_LOOPS_OF_FACE, f);
for (j=0; j<f->len; j++, l = BMIter_Step(&liter)) {
BLI_array_growone(loops);
BLI_array_growone(edges);
loops[j] = l;
edges[j] = etable[BMINDEX_GET(l->e)];
}
v = vtable[BMINDEX_GET(loops[0]->v)];
v2 = vtable[BMINDEX_GET(loops[1]->v)];
if (!bmesh_verts_in_edge(v, v2, edges[0])) {
v = vtable[BMINDEX_GET(loops[BLI_array_count(loops)-1]->v)];
v2 = vtable[BMINDEX_GET(loops[0]->v)];
}
f2 = BM_Make_Ngon(bm, v, v2, edges, f->len, 0);
BMINDEX_SET(f, i);
BLI_array_growone(ftable);
ftable[i] = f2;
BM_Copy_Attributes(bmold, bm, f, f2);
VECCOPY(f2->no, f->no);
l = BMIter_New(&liter, bm, BM_LOOPS_OF_FACE, f2);
for (j=0; j<f->len; j++, l = BMIter_Step(&liter)) {
BM_Copy_Attributes(bmold, bm, loops[j], l);
}
if (f == bmold->act_face) bm->act_face = f2;
}
/*copy over edit selection history*/
for (ese=bmold->selected.first; ese; ese=ese->next) {
void *ele;
if (ese->type == BM_VERT)
ele = vtable[BMINDEX_GET(ese->data)];
else if (ese->type == BM_EDGE)
ele = etable[BMINDEX_GET(ese->data)];
else if (ese->type == BM_FACE) {
ele = ftable[BMINDEX_GET(ese->data)];
}
BM_store_selection(bm, ele);
}
BLI_array_free(etable);
BLI_array_free(vtable);
BLI_array_free(ftable);
BLI_array_free(loops);
BLI_array_free(edges);
return bm;
}
/*
BM FLAGS TO ME FLAGS
Returns the flags stored in element,
which much be either a BMVert, BMEdge,
or BMFace, converted to mesh flags.
*/
int BMFlags_To_MEFlags(void *element) {
BMHeader *h = element;
int f = 0;
if (h->flag & BM_PINNED) f |= ME_PIN;
if (h->flag & BM_HIDDEN) f |= ME_HIDE;
if (h->type == BM_FACE) {
if (h->flag & BM_SELECT) f |= ME_FACE_SEL;
if (h->flag & BM_SMOOTH) f |= ME_SMOOTH;
} else if (h->type == BM_EDGE) {
if (h->flag & BM_SELECT) f |= BM_SELECT;
if (h->flag & BM_SEAM) f |= ME_SEAM;
if (h->flag & BM_SHARP) f |= ME_SHARP;
if (BM_Wire_Edge(NULL, element)) f |= ME_LOOSEEDGE;
f |= ME_EDGEDRAW;
} else if (h->type == BM_VERT) {
if (h->flag & BM_SELECT) f |= BM_SELECT;
}
return f;
}
/*
BM FLAGS TO ME FLAGS
Returns the flags stored in element,
which much be either a MVert, MEdge,
or MPoly, converted to mesh flags.
type must be either BM_VERT, BM_EDGE,
or BM_FACE.
*/
int MEFlags_To_BMFlags(int flag, int type) {
int f = 0;
if (flag & ME_PIN) f |= BM_PINNED;
if (type == BM_FACE) {
if (flag & ME_FACE_SEL) f |= BM_SELECT;
if (flag & ME_SMOOTH) f |= BM_SMOOTH;
if (flag & ME_HIDE) f |= BM_HIDDEN;
} else if (type == BM_EDGE) {
if (flag & SELECT) f |= BM_SELECT;
if (flag & ME_SEAM) f |= BM_SEAM;
if (flag & ME_SHARP) f |= BM_SHARP;
if (flag & ME_HIDE) f |= BM_HIDDEN;
} else if (type == BM_VERT) {
if (flag & SELECT) f |= BM_SELECT;
if (flag & ME_HIDE) f |= BM_HIDDEN;
}
return f;
}