After initial talk with Matt (awhile ago) we realzed that rna_api would fit well for this instead of an operator.
The next step would be to move the current UI code to use the rna funcs instead.
Note: it takes the s/c/a as argument, not its name. (e.g. cont.link(actuator=act) )
Sample code to link all the logic bricks between each other:
ob = bpy.context.object
for cont in ob.game.controllers:
for sens in ob.game.sensors:
cont.link(sensor=sens)
for act in ob.game.actuators:
cont.link(actuator=act)
For a script to create bricks, link bricks, unlink bricks and remove them:
http://www.pasteall.org/14266
82 lines
2.7 KiB
C
82 lines
2.7 KiB
C
/**
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* $Id$
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*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2010 Blender Foundation.
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* All rights reserved.
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*
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*
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* Contributor(s):
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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#include <stdlib.h>
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#include <stdio.h>
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#include "WM_types.h"
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#include "RNA_define.h"
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#ifdef RNA_RUNTIME
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#include "BKE_sca.h"
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#include "DNA_sensor_types.h"
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#include "DNA_controller_types.h"
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#include "DNA_actuator_types.h"
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static void rna_Controller_link(bController *cont, bSensor *sens, bActuator *act)
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{
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if(sens)
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link_logicbricks((void **)&cont, (void ***)&(sens->links), &sens->totlinks, sizeof(bController *));
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if(act)
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link_logicbricks((void **)&act, (void ***)&(cont->links), &cont->totlinks, sizeof(bActuator *));
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}
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static void rna_Controller_unlink(bController *cont, bSensor *sens, bActuator *act)
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{
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if(sens)
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unlink_logicbricks((void **)&cont, (void ***)&(sens->links), &sens->totlinks);
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if(act)
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unlink_logicbricks((void **)&act, (void ***)&(cont->links), &cont->totlinks);
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}
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#else
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void RNA_api_controller(StructRNA *srna)
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{
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FunctionRNA *func;
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PropertyRNA *parm;
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func= RNA_def_function(srna, "link", "rna_Controller_link");
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RNA_def_function_ui_description(func, "Link the controller with a sensor/actuator.");
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parm= RNA_def_pointer(func, "sensor", "Sensor", "", "Sensor to link the controller to.");
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RNA_def_property_update(parm, NC_LOGIC, NULL);
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parm= RNA_def_pointer(func, "actuator", "Actuator", "", "Actuator to link the controller to.");
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RNA_def_property_update(parm, NC_LOGIC, NULL);
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func= RNA_def_function(srna, "unlink", "rna_Controller_unlink");
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RNA_def_function_ui_description(func, "Unlink the controller from a sensor/actuator.");
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parm= RNA_def_pointer(func, "sensor", "Sensor", "", "Sensor to unlink the controller from.");
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RNA_def_property_update(parm, NC_LOGIC, NULL);
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parm= RNA_def_pointer(func, "actuator", "Actuator", "", "Actuator to unlink the controller from.");
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RNA_def_property_update(parm, NC_LOGIC, NULL);
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}
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#endif
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