1233 lines
27 KiB
C
1233 lines
27 KiB
C
/**
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* $Id$
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*
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* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version. The Blender
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* Foundation also sells licenses for use in proprietary software under
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* the Blender License. See http://www.blender.org/BL/ for information
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* about this.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL/BL DUAL LICENSE BLOCK *****
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* (uit traces) maart 95
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*/
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#include <stdio.h>
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#include <math.h>
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#include <stdlib.h>
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#include "MEM_guardedalloc.h"
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#include "BLI_blenlib.h"
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#include "BLI_util.h"
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#include "DNA_listBase.h"
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#include "BLI_editVert.h"
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#include "BLI_arithb.h"
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#include "BLI_scanfill.h"
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#include "BLI_callbacks.h"
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif
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/* callbacks for errors and interrupts and some goo */
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static void (*BLI_localErrorCallBack)(char*) = NULL;
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static int (*BLI_localInterruptCallBack)(void) = NULL;
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static void *objectref = NULL;
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static char *colourref = NULL;
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void BLI_setScanFillObjectRef(void* ob)
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{
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objectref = ob;
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}
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void BLI_setScanFillColourRef(char* c)
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{
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colourref = c;
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}
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void BLI_setErrorCallBack(void (*f)(char*))
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{
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BLI_localErrorCallBack = f;
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}
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void BLI_setInterruptCallBack(int (*f)(void))
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{
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BLI_localInterruptCallBack = f;
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}
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/* just flush the error to /dev/null if the error handler is missing */
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void callLocalErrorCallBack(char* msg)
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{
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if (BLI_localErrorCallBack) {
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BLI_localErrorCallBack(msg);
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}
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}
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/* ignore if the interrupt wasn't set */
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int callLocalInterruptCallBack(void)
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{
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if (BLI_localInterruptCallBack) {
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return BLI_localInterruptCallBack();
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} else {
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return 0;
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}
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}
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/* local types */
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typedef struct PolyFill {
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int edges,verts;
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float min[3],max[3];
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short f,nr;
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} PolyFill;
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typedef struct ScFillVert {
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EditVert *v1;
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EditEdge *first,*last;
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short f,f1;
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} ScFillVert;
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/* local funcs */
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int vergscdata(const void *a1, const void *a2);
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int vergpoly(const void *a1, const void *a2);
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void *new_mem_element(int size);
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void addfillvlak(EditVert *v1, EditVert *v2, EditVert *v3);
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int boundinside(PolyFill *pf1, PolyFill *pf2);
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int boundisect(PolyFill *pf2, PolyFill *pf1);
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void mergepolysSimp(PolyFill *pf1, PolyFill *pf2) /* pf2 added to pf1 */;
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EditEdge *existfilledge(EditVert *v1, EditVert *v2);
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short addedgetoscanvert(ScFillVert *sc, EditEdge *eed);
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short testedgeside(float *v1, float *v2, float *v3);
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short testedgeside2(float *v1, float *v2, float *v3);
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short boundinsideEV(EditEdge *eed, EditVert *eve) /* is eve within boundbox eed */;
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void testvertexnearedge(void);
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void scanfill(PolyFill *pf);
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void fill_mesh(void);
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ScFillVert *addedgetoscanlist(EditEdge *eed, int len);
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void splitlist(ListBase *tempve, ListBase *temped, short nr);
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/* This one is also used in isect.c Keep it here until we know what to do with isect.c */
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#define COMPLIMIT 0.0003
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ScFillVert *scdata;
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ListBase fillvertbase = {0,0};
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ListBase filledgebase = {0,0};
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ListBase fillvlakbase = {0,0};
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short cox, coy;
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/* **** FUBCTIONS FOR QSORT *************************** */
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int vergscdata(const void *a1, const void *a2)
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{
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const ScFillVert *x1=a1,*x2=a2;
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if( x1->v1->co[coy] < x2->v1->co[coy] ) return 1;
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else if( x1->v1->co[coy] > x2->v1->co[coy]) return -1;
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else if( x1->v1->co[cox] > x2->v1->co[cox] ) return 1;
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else if( x1->v1->co[cox] < x2->v1->co[cox]) return -1;
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return 0;
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}
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int vergpoly(const void *a1, const void *a2)
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{
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const PolyFill *x1=a1, *x2=a2;
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if( x1->min[cox] > x2->min[cox] ) return 1;
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else if( x1->min[cox] < x2->min[cox] ) return -1;
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else if( x1->min[coy] > x2->min[coy] ) return 1;
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else if( x1->min[coy] < x2->min[coy] ) return -1;
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return 0;
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}
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/* ************* MEMORY MANAGEMENT ************* */
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struct mem_elements {
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struct mem_elements *next, *prev;
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char *data;
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};
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/* simple optimization for allocating thousands of small memory blocks
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only to be used within loops, and not by one function at a time
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free in the end, with argument '-1'
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*/
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void *new_mem_element(int size)
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{
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int blocksize= 16384;
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static int offs= 0; /* the current free adress */
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static struct mem_elements *cur= 0;
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static ListBase lb= {0, 0};
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void *adr;
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if(size>10000 || size==0) {
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printf("incorrect use of new_mem_element\n");
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}
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else if(size== -1) {
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cur= lb.first;
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while(cur) {
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MEM_freeN(cur->data);
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cur= cur->next;
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}
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BLI_freelistN(&lb);
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return NULL;
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}
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size= 4*( (size+3)/4 );
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if(cur) {
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if(size+offs < blocksize) {
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adr= (void *) (cur->data+offs);
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offs+= size;
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return adr;
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}
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}
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cur= MEM_callocN( sizeof(struct mem_elements), "newmem");
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cur->data= MEM_callocN(blocksize, "newmem");
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BLI_addtail(&lb, cur);
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offs= size;
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return cur->data;
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}
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void BLI_end_edgefill(void)
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{
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new_mem_element(-1);
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fillvertbase.first= fillvertbase.last= 0;
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filledgebase.first= filledgebase.last= 0;
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fillvlakbase.first= fillvlakbase.last= 0;
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}
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/* **** FILL ROUTINES *************************** */
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EditVert *BLI_addfillvert(float *vec)
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{
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EditVert *eve;
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eve= new_mem_element(sizeof(EditVert));
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BLI_addtail(&fillvertbase, eve);
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if(vec) {
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*(eve->co) = *(vec);
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*(eve->co + 1) = *(vec + 1);
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*(eve->co + 2) = *(vec + 2);
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}
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/* VECCOPY(eve->co, vec); */
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return eve;
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}
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EditEdge *BLI_addfilledge(EditVert *v1, EditVert *v2)
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{
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EditEdge *newed;
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newed= new_mem_element(sizeof(EditEdge));
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BLI_addtail(&filledgebase, newed);
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newed->v1= v1;
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newed->v2= v2;
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return newed;
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}
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void addfillvlak(EditVert *v1, EditVert *v2, EditVert *v3)
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{
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/* does not make edges */
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EditVlak *evl;
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evl= new_mem_element(sizeof(EditVlak));
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BLI_addtail(&fillvlakbase, evl);
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evl->v1= v1;
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evl->v2= v2;
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evl->v3= v3;
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evl->f= 2;
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/* G.obedit is Object*, actcol is char */
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/* if(G.obedit && G.obedit->actcol) evl->mat_nr= G.obedit->actcol-1; */
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if (objectref && colourref && *colourref) {
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evl->mat_nr = *colourref - 1;
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} else {
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evl->mat_nr = 0;
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}
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}
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int boundinside(PolyFill *pf1, PolyFill *pf2)
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{
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/* is pf2 INSIDE pf1 ? using bounding box */
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/* test first if polys exist */
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if(pf1->edges==0 || pf2->edges==0) return 0;
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if(pf2->max[cox]<pf1->max[cox])
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if(pf2->max[coy]<pf1->max[coy])
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if(pf2->min[cox]>pf1->min[cox])
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if(pf2->min[coy]>pf1->min[coy]) return 1;
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return 0;
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}
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int boundisect(PolyFill *pf2, PolyFill *pf1)
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{
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/* has pf2 been touched (intersected) by pf1 ? with bounding box */
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/* test first if polys exist */
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if(pf1->edges==0 || pf2->edges==0) return 0;
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if(pf2->max[cox] < pf1->min[cox] ) return 0;
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if(pf2->max[coy] < pf1->min[coy] ) return 0;
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if(pf2->min[cox] > pf1->max[cox] ) return 0;
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if(pf2->min[coy] > pf1->max[coy] ) return 0;
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/* join */
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if(pf2->max[cox]<pf1->max[cox]) pf2->max[cox]= pf1->max[cox];
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if(pf2->max[coy]<pf1->max[coy]) pf2->max[coy]= pf1->max[coy];
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if(pf2->min[cox]>pf1->min[cox]) pf2->min[cox]= pf1->min[cox];
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if(pf2->min[coy]>pf1->min[coy]) pf2->min[coy]= pf1->min[coy];
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return 1;
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}
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void mergepolysSimp(PolyFill *pf1, PolyFill *pf2) /* add pf2 to pf1 */
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{
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EditVert *eve;
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EditEdge *eed;
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/* replace old poly numbers */
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eve= fillvertbase.first;
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while(eve) {
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if(eve->xs== pf2->nr) eve->xs= pf1->nr;
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eve= eve->next;
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}
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eed= filledgebase.first;
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while(eed) {
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if(eed->f1== pf2->nr) eed->f1= pf1->nr;
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eed= eed->next;
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}
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pf1->verts+= pf2->verts;
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pf1->edges+= pf2->edges;
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pf2->verts= pf2->edges= 0;
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pf1->f= (pf1->f | pf2->f);
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}
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EditEdge *existfilledge(EditVert *v1, EditVert *v2)
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{
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EditEdge *eed;
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eed= filledgebase.first;
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while(eed) {
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if(eed->v1==v1 && eed->v2==v2) return eed;
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if(eed->v2==v1 && eed->v1==v2) return eed;
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eed= eed->next;
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}
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return 0;
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}
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short testedgeside(float *v1, float *v2, float *v3)
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/* is v3 to the right of v1-v2 ? With exception: v3==v1 || v3==v2 */
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{
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float inp;
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inp= (v2[cox]-v1[cox])*(v1[coy]-v3[coy])
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+(v1[coy]-v2[coy])*(v1[cox]-v3[cox]);
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if(inp<0.0) return 0;
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else if(inp==0) {
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if(v1[cox]==v3[cox] && v1[coy]==v3[coy]) return 0;
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if(v2[cox]==v3[cox] && v2[coy]==v3[coy]) return 0;
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}
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return 1;
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}
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short testedgeside2(float *v1, float *v2, float *v3)
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/* is v3 to the right of v1-v2 ? no intersection allowed! */
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{
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float inp;
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inp= (v2[cox]-v1[cox])*(v1[coy]-v3[coy])
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+(v1[coy]-v2[coy])*(v1[cox]-v3[cox]);
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if(inp<=0.0) return 0;
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return 1;
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}
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short addedgetoscanvert(ScFillVert *sc, EditEdge *eed)
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{
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/* find first edge to the right of eed, and insert eed before that */
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EditEdge *ed;
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float fac,fac1,x,y;
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if(sc->first==0) {
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sc->first= sc->last= eed;
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eed->prev= eed->next=0;
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return 1;
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}
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x= eed->v1->co[cox];
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y= eed->v1->co[coy];
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fac1= eed->v2->co[coy]-y;
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if(fac1==0.0) {
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fac1= 1.0e10*(eed->v2->co[cox]-x);
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}
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else fac1= (x-eed->v2->co[cox])/fac1;
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ed= sc->first;
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while(ed) {
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if(ed->v2==eed->v2) return 0;
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fac= ed->v2->co[coy]-y;
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if(fac==0.0) {
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fac= 1.0e10*(ed->v2->co[cox]-x);
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}
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else fac= (x-ed->v2->co[cox])/fac;
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if(fac>fac1) break;
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ed= ed->next;
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}
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if(ed) BLI_insertlinkbefore((ListBase *)&(sc->first), ed, eed);
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else BLI_addtail((ListBase *)&(sc->first),eed);
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return 1;
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}
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ScFillVert *addedgetoscanlist(EditEdge *eed, int len)
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{
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/* inserts edge at correct location in ScFillVert list */
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/* returns sc when edge already exists */
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ScFillVert *sc,scsearch;
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EditVert *eve;
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/* which vert is left-top? */
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if(eed->v1->co[coy] == eed->v2->co[coy]) {
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if(eed->v1->co[cox] > eed->v2->co[cox]) {
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eve= eed->v1;
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eed->v1= eed->v2;
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eed->v2= eve;
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}
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}
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else if(eed->v1->co[coy] < eed->v2->co[coy]) {
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eve= eed->v1;
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eed->v1= eed->v2;
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eed->v2= eve;
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}
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/* find location in list */
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scsearch.v1= eed->v1;
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sc= (ScFillVert *)bsearch(&scsearch,scdata,len,
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sizeof(ScFillVert), vergscdata);
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if(sc==0) printf("Error in search edge: %x\n",eed);
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else if(addedgetoscanvert(sc,eed)==0) return sc;
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return 0;
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}
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short boundinsideEV(EditEdge *eed, EditVert *eve)
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/* is eve inside boundbox eed */
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{
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float minx,maxx,miny,maxy;
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if(eed->v1->co[cox]<eed->v2->co[cox]) {
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minx= eed->v1->co[cox];
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maxx= eed->v2->co[cox];
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} else {
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minx= eed->v2->co[cox];
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maxx= eed->v1->co[cox];
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}
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if(eve->co[cox]>=minx && eve->co[cox]<=maxx) {
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if(eed->v1->co[coy]<eed->v2->co[coy]) {
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miny= eed->v1->co[coy];
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maxy= eed->v2->co[coy];
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} else {
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miny= eed->v2->co[coy];
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maxy= eed->v1->co[coy];
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}
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if(eve->co[coy]>=miny && eve->co[coy]<=maxy) return 1;
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}
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return 0;
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}
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void testvertexnearedge(void)
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{
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/* only vertices with ->h==1 are being tested for
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being close to an edge, if true insert */
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EditVert *eve;
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EditEdge *eed,*ed1;
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float dist,vec1[2],vec2[2],vec3[2];
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eve= fillvertbase.first;
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while(eve) {
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if(eve->h==1) {
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vec3[0]= eve->co[cox];
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vec3[1]= eve->co[coy];
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/* find the edge which has vertex eve */
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ed1= filledgebase.first;
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while(ed1) {
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if(ed1->v1==eve || ed1->v2==eve) break;
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ed1= ed1->next;
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}
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if(ed1->v1==eve) {
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ed1->v1= ed1->v2;
|
|
ed1->v2= eve;
|
|
}
|
|
eed= filledgebase.first;
|
|
while(eed) {
|
|
if(eve!=eed->v1 && eve!=eed->v2 && eve->xs==eed->f1) {
|
|
if(FloatCompare(eve->co,eed->v1->co, COMPLIMIT)) {
|
|
ed1->v2= eed->v1;
|
|
eed->v1->h++;
|
|
eve->h= 0;
|
|
break;
|
|
}
|
|
else if(FloatCompare(eve->co,eed->v2->co, COMPLIMIT)) {
|
|
ed1->v2= eed->v2;
|
|
eed->v2->h++;
|
|
eve->h= 0;
|
|
break;
|
|
}
|
|
else {
|
|
vec1[0]= eed->v1->co[cox];
|
|
vec1[1]= eed->v1->co[coy];
|
|
vec2[0]= eed->v2->co[cox];
|
|
vec2[1]= eed->v2->co[coy];
|
|
if(boundinsideEV(eed,eve)) {
|
|
dist= DistVL2Dfl(vec1,vec2,vec3);
|
|
if(dist<COMPLIMIT) {
|
|
/* new edge */
|
|
ed1= BLI_addfilledge(eed->v1, eve);
|
|
|
|
/* printf("fill: vertex near edge %x\n",eve); */
|
|
ed1->f= ed1->h= 0;
|
|
ed1->f1= eed->f1;
|
|
eed->v1= eve;
|
|
eve->h= 3;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
eed= eed->next;
|
|
}
|
|
}
|
|
eve= eve->next;
|
|
}
|
|
}
|
|
|
|
void splitlist(ListBase *tempve, ListBase *temped, short nr)
|
|
{
|
|
/* everything is in templist, write only poly nr to fillist */
|
|
EditVert *eve,*nextve;
|
|
EditEdge *eed,*nexted;
|
|
|
|
addlisttolist(tempve,&fillvertbase);
|
|
addlisttolist(temped,&filledgebase);
|
|
|
|
eve= tempve->first;
|
|
while(eve) {
|
|
nextve= eve->next;
|
|
if(eve->xs==nr) {
|
|
BLI_remlink(tempve,eve);
|
|
BLI_addtail(&fillvertbase,eve);
|
|
}
|
|
eve= nextve;
|
|
}
|
|
eed= temped->first;
|
|
while(eed) {
|
|
nexted= eed->next;
|
|
if(eed->f1==nr) {
|
|
BLI_remlink(temped,eed);
|
|
BLI_addtail(&filledgebase,eed);
|
|
}
|
|
eed= nexted;
|
|
}
|
|
}
|
|
|
|
|
|
void scanfill(PolyFill *pf)
|
|
{
|
|
ScFillVert *sc = NULL, *sc1;
|
|
EditVert *eve,*v1,*v2,*v3;
|
|
EditEdge *eed,*nexted,*ed1,*ed2,*ed3;
|
|
float miny = 0.0;
|
|
int a,b,verts, maxvlak, totvlak; /* vlak = face in dutch! */
|
|
short nr, test, twoconnected=0;
|
|
|
|
nr= pf->nr;
|
|
verts= pf->verts;
|
|
|
|
/* PRINTS
|
|
eve= fillvertbase.first;
|
|
while(eve) {
|
|
printf("vert: %x co: %f %f\n",eve,eve->co[cox],eve->co[coy]);
|
|
eve= eve->next;
|
|
}
|
|
eed= filledgebase.first;
|
|
while(eed) {
|
|
printf("edge: %x verts: %x %x\n",eed,eed->v1,eed->v2);
|
|
eed= eed->next;
|
|
} */
|
|
|
|
/* STEP 0: remove zero sized edges */
|
|
eed= filledgebase.first;
|
|
while(eed) {
|
|
if(eed->v1->co[cox]==eed->v2->co[cox]) {
|
|
if(eed->v1->co[coy]==eed->v2->co[coy]) {
|
|
if(eed->v1->f==255 && eed->v2->f!=255) {
|
|
eed->v2->f= 255;
|
|
eed->v2->vn= eed->v1->vn;
|
|
}
|
|
else if(eed->v2->f==255 && eed->v1->f!=255) {
|
|
eed->v1->f= 255;
|
|
eed->v1->vn= eed->v2->vn;
|
|
}
|
|
else if(eed->v2->f==255 && eed->v1->f==255) {
|
|
eed->v1->vn= eed->v2->vn;
|
|
}
|
|
else {
|
|
eed->v2->f= 255;
|
|
eed->v2->vn= eed->v1;
|
|
}
|
|
}
|
|
}
|
|
eed= eed->next;
|
|
}
|
|
|
|
/* STEP 1: make using FillVert and FillEdge lists a sorted
|
|
ScFillVert list
|
|
*/
|
|
sc= scdata= (ScFillVert *)MEM_callocN(pf->verts*sizeof(ScFillVert),"Scanfill1");
|
|
eve= fillvertbase.first;
|
|
verts= 0;
|
|
while(eve) {
|
|
if(eve->xs==nr) {
|
|
if(eve->f!= 255) {
|
|
verts++;
|
|
eve->f= 0; /* flag for connectedges later on */
|
|
sc->v1= eve;
|
|
sc++;
|
|
}
|
|
}
|
|
eve= eve->next;
|
|
}
|
|
|
|
qsort(scdata, verts, sizeof(ScFillVert), vergscdata);
|
|
|
|
sc= scdata;
|
|
eed= filledgebase.first;
|
|
while(eed) {
|
|
nexted= eed->next;
|
|
eed->f= 0;
|
|
BLI_remlink(&filledgebase,eed);
|
|
if(eed->v1->f==255) {
|
|
v1= eed->v1;
|
|
while(eed->v1->f==255 && eed->v1->vn!=v1) eed->v1= eed->v1->vn;
|
|
}
|
|
if(eed->v2->f==255) {
|
|
v2= eed->v2;
|
|
while(eed->v2->f==255 && eed->v2->vn!=v2) eed->v2= eed->v2->vn;
|
|
}
|
|
if(eed->v1!=eed->v2) addedgetoscanlist(eed,verts);
|
|
|
|
eed= nexted;
|
|
}
|
|
/*
|
|
sc= scdata;
|
|
for(a=0;a<verts;a++) {
|
|
printf("\nscvert: %x\n",sc->v1);
|
|
eed= sc->first;
|
|
while(eed) {
|
|
printf(" ed %x %x %x\n",eed,eed->v1,eed->v2);
|
|
eed= eed->next;
|
|
}
|
|
sc++;
|
|
}*/
|
|
|
|
|
|
/* STEP 2: FILL LOOP */
|
|
|
|
if(pf->f==0) twoconnected= 1;
|
|
|
|
/* (temporal) security: never much more faces than vertices */
|
|
totvlak= 0;
|
|
maxvlak= 2*verts; /* 2*verts: based at a filled circle within a triangle */
|
|
|
|
sc= scdata;
|
|
for(a=0;a<verts;a++) {
|
|
/* printf("VERTEX %d %x\n",a,sc->v1); */
|
|
ed1= sc->first;
|
|
while(ed1) { /* set connectflags */
|
|
nexted= ed1->next;
|
|
if(ed1->v1->h==1 || ed1->v2->h==1) {
|
|
BLI_remlink((ListBase *)&(sc->first),ed1);
|
|
BLI_addtail(&filledgebase,ed1);
|
|
if(ed1->v1->h>1) ed1->v1->h--;
|
|
if(ed1->v2->h>1) ed1->v2->h--;
|
|
}
|
|
else ed1->v2->f= 1;
|
|
|
|
ed1= nexted;
|
|
}
|
|
while(sc->first) { /* for as long there are edges */
|
|
ed1= sc->first;
|
|
ed2= ed1->next;
|
|
|
|
if(callLocalInterruptCallBack()) break;
|
|
if(totvlak>maxvlak) {
|
|
/* printf("Fill error: endless loop. Escaped at vert %d, tot: %d.\n", a, verts); */
|
|
a= verts;
|
|
break;
|
|
}
|
|
if(ed2==0) {
|
|
sc->first=sc->last= 0;
|
|
/* printf("just 1 edge to vert\n"); */
|
|
BLI_addtail(&filledgebase,ed1);
|
|
ed1->v2->f= 0;
|
|
ed1->v1->h--;
|
|
ed1->v2->h--;
|
|
} else {
|
|
/* test rest of vertices */
|
|
v1= ed1->v2;
|
|
v2= ed1->v1;
|
|
v3= ed2->v2;
|
|
/* this happens with a serial of overlapping edges */
|
|
if(v1==v2 || v2==v3) break;
|
|
/* printf("test verts %x %x %x\n",v1,v2,v3); */
|
|
miny = ( (v1->co[coy])<(v3->co[coy]) ? (v1->co[coy]) : (v3->co[coy]) );
|
|
/* miny= MIN2(v1->co[coy],v3->co[coy]); */
|
|
sc1= sc+1;
|
|
test= 0;
|
|
|
|
for(b=a+1;b<verts;b++) {
|
|
if(sc1->v1->f==0) {
|
|
if(sc1->v1->co[coy] <= miny) break;
|
|
|
|
if(testedgeside(v1->co,v2->co,sc1->v1->co))
|
|
if(testedgeside(v2->co,v3->co,sc1->v1->co))
|
|
if(testedgeside(v3->co,v1->co,sc1->v1->co)) {
|
|
/* point in triangle */
|
|
|
|
test= 1;
|
|
break;
|
|
}
|
|
}
|
|
sc1++;
|
|
}
|
|
if(test) {
|
|
/* make new edge, and start over */
|
|
/* printf("add new edge %x %x and start again\n",v2,sc1->v1); */
|
|
|
|
ed3= BLI_addfilledge(v2, sc1->v1);
|
|
BLI_remlink(&filledgebase, ed3);
|
|
BLI_insertlinkbefore((ListBase *)&(sc->first), ed2, ed3);
|
|
ed3->v2->f= 1;
|
|
ed3->f= 2;
|
|
ed3->v1->h++;
|
|
ed3->v2->h++;
|
|
}
|
|
else {
|
|
/* new triangle */
|
|
/* printf("add face %x %x %x\n",v1,v2,v3); */
|
|
addfillvlak(v1, v2, v3);
|
|
totvlak++;
|
|
BLI_remlink((ListBase *)&(sc->first),ed1);
|
|
BLI_addtail(&filledgebase,ed1);
|
|
ed1->v2->f= 0;
|
|
ed1->v1->h--;
|
|
ed1->v2->h--;
|
|
/* ed2 can be removed when it's an old one */
|
|
if(ed2->f==0 && twoconnected) {
|
|
BLI_remlink((ListBase *)&(sc->first),ed2);
|
|
BLI_addtail(&filledgebase,ed2);
|
|
ed2->v2->f= 0;
|
|
ed2->v1->h--;
|
|
ed2->v2->h--;
|
|
}
|
|
|
|
/* new edge */
|
|
ed3= BLI_addfilledge(v1, v3);
|
|
BLI_remlink(&filledgebase, ed3);
|
|
ed3->f= 2;
|
|
ed3->v1->h++;
|
|
ed3->v2->h++;
|
|
|
|
/* printf("add new edge %x %x\n",v1,v3); */
|
|
sc1= addedgetoscanlist(ed3, verts);
|
|
|
|
if(sc1) { /* ed3 already exists: remove */
|
|
/* printf("Edge exists\n"); */
|
|
ed3->v1->h--;
|
|
ed3->v2->h--;
|
|
|
|
if(twoconnected) ed3= sc1->first;
|
|
else ed3= 0;
|
|
while(ed3) {
|
|
if( (ed3->v1==v1 && ed3->v2==v3) || (ed3->v1==v3 && ed3->v2==v1) ) {
|
|
BLI_remlink((ListBase *)&(sc1->first),ed3);
|
|
BLI_addtail(&filledgebase,ed3);
|
|
ed3->v1->h--;
|
|
ed3->v2->h--;
|
|
break;
|
|
}
|
|
ed3= ed3->next;
|
|
}
|
|
}
|
|
|
|
}
|
|
}
|
|
/* test for loose edges */
|
|
ed1= sc->first;
|
|
while(ed1) {
|
|
nexted= ed1->next;
|
|
if(ed1->v1->h<2 || ed1->v2->h<2) {
|
|
BLI_remlink((ListBase *)&(sc->first),ed1);
|
|
BLI_addtail(&filledgebase,ed1);
|
|
if(ed1->v1->h>1) ed1->v1->h--;
|
|
if(ed1->v2->h>1) ed1->v2->h--;
|
|
}
|
|
|
|
ed1= nexted;
|
|
}
|
|
}
|
|
sc++;
|
|
}
|
|
|
|
MEM_freeN(scdata);
|
|
}
|
|
|
|
|
|
|
|
int BLI_edgefill(int mode) /* THE MAIN FILL ROUTINE */
|
|
{
|
|
/*
|
|
- fill works with its own lists, so create that first (no faces!)
|
|
- for vertices, put in ->vn the old pointer
|
|
- struct elements xs en ys are not used here: don't hide stuff in it
|
|
- edge flag ->f becomes 2 when it's a new edge
|
|
- mode: & 1 is check for crossings, then create edges (TO DO )
|
|
*/
|
|
ListBase tempve, temped;
|
|
EditVert *eve;
|
|
EditEdge *eed,*nexted;
|
|
PolyFill *pflist,*pf;
|
|
float *minp, *maxp, *v1, *v2, norm[3], len;
|
|
short a,c,poly=0,ok=0,toggle=0;
|
|
|
|
/* reset variables */
|
|
eve= fillvertbase.first;
|
|
while(eve) {
|
|
eve->f= 0;
|
|
eve->xs= 0;
|
|
eve->h= 0;
|
|
eve= eve->next;
|
|
}
|
|
|
|
/* first test vertices if they are in edges */
|
|
/* including resetting of flags */
|
|
eed= filledgebase.first;
|
|
while(eed) {
|
|
eed->f= eed->f1= eed->h= 0;
|
|
eed->v1->f= 1;
|
|
eed->v2->f= 1;
|
|
|
|
eed= eed->next;
|
|
}
|
|
|
|
eve= fillvertbase.first;
|
|
while(eve) {
|
|
if(eve->f & 1) {
|
|
ok=1;
|
|
break;
|
|
}
|
|
eve= eve->next;
|
|
}
|
|
|
|
if(ok==0) return 0;
|
|
|
|
/* NEW NEW! define projection: with 'best' normal */
|
|
/* just use the first three different vertices */
|
|
|
|
/* THIS PART STILL IS PRETTY WEAK! (ton) */
|
|
|
|
eve= fillvertbase.last;
|
|
len= 0.0;
|
|
v1= eve->co;
|
|
v2= 0;
|
|
eve= fillvertbase.first;
|
|
while(eve) {
|
|
if(v2) {
|
|
if( FloatCompare(v2, eve->co, 0.0003)==0) {
|
|
len= CalcNormFloat(v1, v2, eve->co, norm);
|
|
if(len != 0.0) break;
|
|
}
|
|
}
|
|
else if(FloatCompare(v1, eve->co, 0.0003)==0) {
|
|
v2= eve->co;
|
|
}
|
|
eve= eve->next;
|
|
}
|
|
|
|
if(len==0.0) return 0; /* no fill possible */
|
|
|
|
norm[0]= fabs(norm[0]);
|
|
norm[1]= fabs(norm[1]);
|
|
norm[2]= fabs(norm[2]);
|
|
|
|
if(norm[2]>=norm[0] && norm[2]>=norm[1]) {
|
|
cox= 0; coy= 1;
|
|
}
|
|
else if(norm[1]>=norm[0] && norm[1]>=norm[2]) {
|
|
cox= 0; coy= 2;
|
|
}
|
|
else {
|
|
cox= 1; coy= 2;
|
|
}
|
|
|
|
/* STEP 1: COUNT POLYS */
|
|
eve= fillvertbase.first;
|
|
while(eve) {
|
|
/* get first vertex with no poly number */
|
|
if(eve->xs==0) {
|
|
poly++;
|
|
/* now a sortof select connected */
|
|
ok= 1;
|
|
eve->xs= poly;
|
|
|
|
while(ok) {
|
|
|
|
ok= 0;
|
|
toggle++;
|
|
if(toggle & 1) eed= filledgebase.first;
|
|
else eed= filledgebase.last;
|
|
|
|
while(eed) {
|
|
if(eed->v1->xs==0 && eed->v2->xs==poly) {
|
|
eed->v1->xs= poly;
|
|
eed->f1= poly;
|
|
ok= 1;
|
|
}
|
|
else if(eed->v2->xs==0 && eed->v1->xs==poly) {
|
|
eed->v2->xs= poly;
|
|
eed->f1= poly;
|
|
ok= 1;
|
|
}
|
|
else if(eed->f1==0) {
|
|
if(eed->v1->xs==poly && eed->v2->xs==poly) {
|
|
eed->f1= poly;
|
|
ok= 1;
|
|
}
|
|
}
|
|
if(toggle & 1) eed= eed->next;
|
|
else eed= eed->prev;
|
|
}
|
|
}
|
|
}
|
|
eve= eve->next;
|
|
}
|
|
/* printf("amount of poly's: %d\n",poly); */
|
|
|
|
/* STEP 2: remove loose edges and strings of edges */
|
|
eed= filledgebase.first;
|
|
while(eed) {
|
|
if(eed->v1->h++ >250) break;
|
|
if(eed->v2->h++ >250) break;
|
|
eed= eed->next;
|
|
}
|
|
if(eed) {
|
|
/* otherwise it's impossible to be sure you can clear vertices */
|
|
callLocalErrorCallBack("No vertices with 250 edges allowed!");
|
|
return 0;
|
|
}
|
|
|
|
/* does it only for vertices with ->h==1 */
|
|
testvertexnearedge();
|
|
|
|
ok= 1;
|
|
while(ok) {
|
|
ok= 0;
|
|
toggle++;
|
|
if(toggle & 1) eed= filledgebase.first;
|
|
else eed= filledgebase.last;
|
|
while(eed) {
|
|
if(toggle & 1) nexted= eed->next;
|
|
else nexted= eed->prev;
|
|
if(eed->v1->h==1) {
|
|
eed->v2->h--;
|
|
BLI_remlink(&fillvertbase,eed->v1);
|
|
BLI_remlink(&filledgebase,eed);
|
|
ok= 1;
|
|
}
|
|
else if(eed->v2->h==1) {
|
|
eed->v1->h--;
|
|
BLI_remlink(&fillvertbase,eed->v2);
|
|
BLI_remlink(&filledgebase,eed);
|
|
ok= 1;
|
|
}
|
|
eed= nexted;
|
|
}
|
|
}
|
|
if(filledgebase.first==0) {
|
|
/* printf("All edges removed\n"); */
|
|
return 0;
|
|
}
|
|
|
|
|
|
/* CURRENT STATUS:
|
|
- eve->f :1= availalble in edges
|
|
- eve->xs :polynumber
|
|
- eve->h :amount of edges connected to vertex
|
|
- eve->vn :store! original vertex number
|
|
|
|
- eed->f :
|
|
- eed->f1 :poly number
|
|
*/
|
|
|
|
|
|
/* STEP 3: MAKE POLYFILL STRUCT */
|
|
pflist= (PolyFill *)MEM_callocN(poly*sizeof(PolyFill),"edgefill");
|
|
pf= pflist;
|
|
for(a=1;a<=poly;a++) {
|
|
pf->nr= a;
|
|
pf->min[0]=pf->min[1]=pf->min[2]= 1.0e20;
|
|
pf->max[0]=pf->max[1]=pf->max[2]= -1.0e20;
|
|
pf++;
|
|
}
|
|
eed= filledgebase.first;
|
|
while(eed) {
|
|
pflist[eed->f1-1].edges++;
|
|
eed= eed->next;
|
|
}
|
|
|
|
eve= fillvertbase.first;
|
|
while(eve) {
|
|
pflist[eve->xs-1].verts++;
|
|
minp= pflist[eve->xs-1].min;
|
|
maxp= pflist[eve->xs-1].max;
|
|
|
|
minp[cox]= (minp[cox])<(eve->co[cox]) ? (minp[cox]) : (eve->co[cox]);
|
|
minp[coy]= (minp[coy])<(eve->co[coy]) ? (minp[coy]) : (eve->co[coy]);
|
|
maxp[cox]= (maxp[cox])>(eve->co[cox]) ? (maxp[cox]) : (eve->co[cox]);
|
|
maxp[coy]= (maxp[coy])>(eve->co[coy]) ? (maxp[coy]) : (eve->co[coy]);
|
|
if(eve->h>2) pflist[eve->xs-1].f= 1;
|
|
|
|
eve= eve->next;
|
|
}
|
|
|
|
/* STEP 4: FIND HOLES OR BOUNDS, JOIN THEM
|
|
* ( bounds just to divide it in pieces for optimization,
|
|
* the edgefill itself has good auto-hole detection)
|
|
* WATCH IT: ONLY WORKS WITH SORTED POLYS!!! */
|
|
|
|
if(poly>1) {
|
|
short *polycache, *pc;
|
|
|
|
/* so, sort first */
|
|
qsort(pflist, poly, sizeof(PolyFill), vergpoly);
|
|
|
|
/*pf= pflist;
|
|
for(a=1;a<=poly;a++) {
|
|
printf("poly:%d edges:%d verts:%d flag: %d\n",a,pf->edges,pf->verts,pf->f);
|
|
PRINT2(f, f, pf->min[0], pf->min[1]);
|
|
pf++;
|
|
}*/
|
|
|
|
polycache= pc= MEM_callocN(sizeof(short)*poly, "polycache");
|
|
pf= pflist;
|
|
for(a=0; a<poly; a++, pf++) {
|
|
for(c=a+1;c<poly;c++) {
|
|
|
|
/* if 'a' inside 'c': join (bbox too)
|
|
* Careful: 'a' can also be inside another poly.
|
|
*/
|
|
if(boundisect(pf, pflist+c)) {
|
|
*pc= c;
|
|
pc++;
|
|
}
|
|
/* only for optimize! */
|
|
/* else if(pf->max[cox] < (pflist+c)->min[cox]) break; */
|
|
|
|
}
|
|
while(pc!=polycache) {
|
|
pc--;
|
|
mergepolysSimp(pf, pflist+ *pc);
|
|
}
|
|
}
|
|
MEM_freeN(polycache);
|
|
}
|
|
|
|
pf= pflist;
|
|
/* printf("after merge\n");
|
|
for(a=1;a<=poly;a++) {
|
|
printf("poly:%d edges:%d verts:%d flag: %d\n",a,pf->edges,pf->verts,pf->f);
|
|
pf++;
|
|
} */
|
|
|
|
/* STEP 5: MAKE TRIANGLES */
|
|
|
|
tempve.first= fillvertbase.first;
|
|
tempve.last= fillvertbase.last;
|
|
temped.first= filledgebase.first;
|
|
temped.last= filledgebase.last;
|
|
fillvertbase.first=fillvertbase.last= 0;
|
|
filledgebase.first=filledgebase.last= 0;
|
|
|
|
pf= pflist;
|
|
for(a=0;a<poly;a++) {
|
|
if(pf->edges>1) {
|
|
splitlist(&tempve,&temped,pf->nr);
|
|
scanfill(pf);
|
|
}
|
|
pf++;
|
|
}
|
|
addlisttolist(&fillvertbase,&tempve);
|
|
addlisttolist(&filledgebase,&temped);
|
|
|
|
/* evl= fillvlakbase.first;
|
|
while(evl) {
|
|
printf("new face %x %x %x\n",evl->v1,evl->v2,evl->v3);
|
|
evl= evl->next;
|
|
}*/
|
|
|
|
|
|
/* FREE */
|
|
|
|
MEM_freeN(pflist);
|
|
return 1;
|
|
|
|
}
|
|
|
|
/*
|
|
MOVED TO EDITMESH.C since it's really bad to leave it here
|
|
|
|
void fill_mesh(void)
|
|
{
|
|
EditVert *eve,*v1;
|
|
EditEdge *eed,*e1,*nexted;
|
|
EditVlak *evl,*nextvl;
|
|
short ok;
|
|
|
|
if(G.obedit==0 || (G.obedit->type!=OB_MESH)) return;
|
|
|
|
waitcursor(1);
|
|
|
|
/ * alle selected vertices kopieeren * /
|
|
eve= G.edve.first;
|
|
while(eve) {
|
|
if(eve->f & 1) {
|
|
v1= addfillvert(eve->co);
|
|
eve->vn= v1;
|
|
v1->vn= eve;
|
|
v1->h= 0;
|
|
}
|
|
eve= eve->next;
|
|
}
|
|
/ * alle selected edges kopieeren * /
|
|
eed= G.eded.first;
|
|
while(eed) {
|
|
if( (eed->v1->f & 1) && (eed->v2->f & 1) ) {
|
|
e1= addfilledge(eed->v1->vn, eed->v2->vn);
|
|
e1->v1->h++;
|
|
e1->v2->h++;
|
|
}
|
|
eed= eed->next;
|
|
}
|
|
/ * van alle selected vlakken vertices en edges verwijderen om dubbels te voorkomen * /
|
|
/ * alle edges tellen punten op, vlakken trekken af,
|
|
edges met vertices ->h<2 verwijderen * /
|
|
evl= G.edvl.first;
|
|
ok= 0;
|
|
while(evl) {
|
|
nextvl= evl->next;
|
|
if( vlakselectedAND(evl, 1) ) {
|
|
evl->v1->vn->h--;
|
|
evl->v2->vn->h--;
|
|
evl->v3->vn->h--;
|
|
if(evl->v4) evl->v4->vn->h--;
|
|
ok= 1;
|
|
|
|
}
|
|
evl= nextvl;
|
|
}
|
|
if(ok) { / * er zijn vlakken geselecteerd * /
|
|
eed= filledgebase.first;
|
|
while(eed) {
|
|
nexted= eed->next;
|
|
if(eed->v1->h<2 || eed->v2->h<2) {
|
|
remlink(&filledgebase,eed);
|
|
}
|
|
eed= nexted;
|
|
}
|
|
}
|
|
|
|
/ * tijd=clock(); * /
|
|
|
|
ok= edgefill(0);
|
|
|
|
/ * printf("time: %d\n",(clock()-tijd)/1000); * /
|
|
|
|
if(ok) {
|
|
evl= fillvlakbase.first;
|
|
while(evl) {
|
|
addvlaklist(evl->v1->vn, evl->v2->vn, evl->v3->vn, 0, evl);
|
|
evl= evl->next;
|
|
}
|
|
}
|
|
/ * else printf("fill error\n"); * /
|
|
|
|
end_edgefill();
|
|
|
|
waitcursor(0);
|
|
|
|
countall();
|
|
allqueue(REDRAWVIEW3D, 0);
|
|
}
|
|
|
|
MOVED TO editmesh.c !!!!! (you bastards!)
|
|
|
|
*/
|