427 lines
		
	
	
		
			13 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			427 lines
		
	
	
		
			13 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
| # ##### BEGIN GPL LICENSE BLOCK #####
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| #
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| #  This program is free software; you can redistribute it and/or
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| #  modify it under the terms of the GNU General Public License
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| #  as published by the Free Software Foundation; either version 2
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| #  of the License, or (at your option) any later version.
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| #
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| #  This program is distributed in the hope that it will be useful,
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| #  but WITHOUT ANY WARRANTY; without even the implied warranty of
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| #  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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| #  GNU General Public License for more details.
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| #
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| #  You should have received a copy of the GNU General Public License
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| #  along with this program; if not, write to the Free Software Foundation,
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| #  Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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| #
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| # ##### END GPL LICENSE BLOCK #####
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| 
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| # <pep8 compliant>
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| 
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| # semi-useful script, runs all operators in a number of different
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| # contexts, cheap way to find misc small bugs but is in no way a complete test.
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| #
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| # only error checked for here is a segfault.
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| 
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| import bpy
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| import sys
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| 
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| USE_ATTRSET = False
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| USE_RANDOM = False
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| RANDOM_SEED = [1]  # so we can redo crashes
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| RANDOM_RESET = 0.1  # 10% chance of resetting on each mew operator
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| 
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| op_blacklist = (
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|     "script.reload",
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|     "export*.*",
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|     "import*.*",
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|     "*.save_*",
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|     "*.read_*",
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|     "*.open_*",
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|     "*.link_append",
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|     "render.render",
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|     "render.play_rendered_anim",
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|     "sound.bake_animation",    # OK but slow
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|     "sound.mixdown",           # OK but slow
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|     "object.bake_image",       # OK but slow
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|     "object.paths_calculate",  # OK but slow
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|     "object.paths_update",     # OK but slow
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|     "ptcache.bake_all",        # OK but slow
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|     "nla.bake",                # OK but slow
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|     "*.*_export",
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|     "*.*_import",
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|     "ed.undo_push",
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|     "wm.blenderplayer_start",
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|     "wm.url_open",
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|     "wm.doc_view",
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|     "wm.doc_edit",
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|     "wm.doc_view_manual",
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|     "wm.path_open",
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|     "wm.theme_install",
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|     "wm.context_*",
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|     "wm.properties_add",
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|     "wm.properties_remove",
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|     "wm.properties_edit",
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|     "wm.properties_context_change",
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|     "wm.operator_cheat_sheet",
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|     "wm.interface_theme_*",
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|     "wm.appconfig_*",           # just annoying - but harmless
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|     "wm.keyitem_add",           # just annoying - but harmless
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|     "wm.keyconfig_activate",    # just annoying - but harmless
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|     "wm.keyconfig_preset_add",  # just annoying - but harmless
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|     "wm.keyconfig_test",        # just annoying - but harmless
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|     "wm.memory_statistics",     # another annoying one
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|     "wm.dependency_relations",  # another annoying one
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|     "wm.keymap_restore",        # another annoying one
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|     "wm.addon_*",               # harmless, but dont change state
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|     "console.*",                # just annoying - but harmless
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|     )
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| 
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| 
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| def filter_op_list(operators):
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|     from fnmatch import fnmatchcase
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| 
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|     def is_op_ok(op):
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|         for op_match in op_blacklist:
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|             if fnmatchcase(op, op_match):
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|                 print("    skipping: %s (%s)" % (op, op_match))
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|                 return False
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|         return True
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| 
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|     operators[:] = [op for op in operators if is_op_ok(op[0])]
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| 
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| 
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| def reset_blend():
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|     bpy.ops.wm.read_factory_settings()
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|     for scene in bpy.data.scenes:
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|         # reduce range so any bake action doesnt take too long
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|         scene.frame_start = 1
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|         scene.frame_end = 5
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| 
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| 
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| if USE_ATTRSET:
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|     def build_property_typemap(skip_classes):
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| 
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|         property_typemap = {}
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| 
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|         for attr in dir(bpy.types):
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|             cls = getattr(bpy.types, attr)
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|             if issubclass(cls, skip_classes):
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|                 continue
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| 
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|             ## to support skip-save we cant get all props
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|             # properties = cls.bl_rna.properties.keys()
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|             properties = []
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|             for prop_id, prop in cls.bl_rna.properties.items():
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|                 if not prop.is_skip_save:
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|                     properties.append(prop_id)
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| 
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|             properties.remove("rna_type")
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|             property_typemap[attr] = properties
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| 
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|         return property_typemap
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|     CLS_BLACKLIST = (
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|         bpy.types.BrushTextureSlot,
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|         bpy.types.Brush,
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|         )
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|     property_typemap = build_property_typemap(CLS_BLACKLIST)
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|     bpy_struct_type = bpy.types.Struct.__base__
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| 
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|     def id_walk(value, parent):
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|         value_type = type(value)
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|         value_type_name = value_type.__name__
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| 
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|         value_id = getattr(value, "id_data", Ellipsis)
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|         value_props = property_typemap.get(value_type_name, ())
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| 
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|         for prop in value_props:
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|             subvalue = getattr(value, prop)
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| 
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|             if subvalue == parent:
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|                 continue
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| 
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|             subvalue_type = type(subvalue)
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|             yield value, prop, subvalue_type
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|             subvalue_id = getattr(subvalue, "id_data", Ellipsis)
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| 
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|             if value_id == subvalue_id:
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|                 if subvalue_type == float:
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|                     pass
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|                 elif subvalue_type == int:
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|                     pass
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|                 elif subvalue_type == bool:
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|                     pass
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|                 elif subvalue_type == str:
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|                     pass
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|                 elif hasattr(subvalue, "__len__"):
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|                     for sub_item in subvalue[:]:
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|                         if isinstance(sub_item, bpy_struct_type):
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|                             subitem_id = getattr(sub_item, "id_data", Ellipsis)
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|                             if subitem_id == subvalue_id:
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|                                 yield from id_walk(sub_item, value)
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| 
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|                 if subvalue_type.__name__ in property_typemap:
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|                     yield from id_walk(subvalue, value)
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| 
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|     # main function
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|     _random_values = (
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|         None, object,
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|         1, 0.1, -1,
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|         "", "test", b"", b"test",
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|         (), [], {},
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|         (10,), (10, 20), (0, 0, 0),
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|         {},
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|         )
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| 
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|     def attrset_data():
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|         for attr in dir(bpy.data):
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|             if attr == "window_managers":
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|                 continue
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|             seq = getattr(bpy.data, attr)
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|             if seq.__class__.__name__ == 'bpy_prop_collection':
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|                 for id_data in seq:
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|                     for val, prop, tp in id_walk(id_data, bpy.data):
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|                         # print(id_data)
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|                         for val_rnd in _random_values:
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|                             try:
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|                                 setattr(val, prop, val_rnd)
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|                             except:
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|                                 pass
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| 
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| 
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| def run_ops(operators, setup_func=None, reset=True):
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|     print("\ncontext:", setup_func.__name__)
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| 
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|     if USE_RANDOM:
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|         import random
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|         if random.random() < (1.0 - RANDOM_RESET):
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|             reset = False
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| 
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|     # first invoke
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|     for op_id, op in operators:
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|         if op.poll():
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|             print("    operator:", op_id)
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|             sys.stdout.flush()  # in case of crash
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| 
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|             # disable will get blender in a bad state and crash easy!
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|             if reset:
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|                 reset_blend()
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| 
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|             if USE_RANDOM:
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|                 # we can't be sure it will work
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|                 try:
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|                     setup_func()
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|                 except:
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|                     pass
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|             else:
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|                 setup_func()
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| 
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|             for mode in {'EXEC_DEFAULT', 'INVOKE_DEFAULT'}:
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|                 try:
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|                     op(mode)
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|                 except:
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|                     #import traceback
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|                     #traceback.print_exc()
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|                     pass
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| 
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|                 if USE_ATTRSET:
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|                     attrset_data()
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| 
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|     if not operators:
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|         # run test
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|         if reset:
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|             reset_blend()
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|         if USE_RANDOM:
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|             # we can't be sure it will work
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|             try:
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|                 setup_func()
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|             except:
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|                 pass
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|         else:
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|             setup_func()
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| 
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| 
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| # contexts
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| def ctx_clear_scene():  # copied from batch_import.py
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|     unique_obs = set()
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|     for scene in bpy.data.scenes:
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|         for obj in scene.objects[:]:
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|             scene.objects.unlink(obj)
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|             unique_obs.add(obj)
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| 
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|     # remove obdata, for now only worry about the startup scene
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|     for bpy_data_iter in (bpy.data.objects, bpy.data.meshes, bpy.data.lamps, bpy.data.cameras):
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|         for id_data in bpy_data_iter:
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|             bpy_data_iter.remove(id_data)
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| 
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| 
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| def ctx_editmode_mesh():
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|     bpy.ops.object.mode_set(mode='EDIT')
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| 
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| 
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| def ctx_editmode_mesh_extra():
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|     bpy.ops.object.vertex_group_add()
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|     bpy.ops.object.shape_key_add(from_mix=False)
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|     bpy.ops.object.shape_key_add(from_mix=True)
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|     bpy.ops.mesh.uv_texture_add()
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|     bpy.ops.mesh.vertex_color_add()
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|     bpy.ops.object.material_slot_add()
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|     # editmode last!
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|     bpy.ops.object.mode_set(mode='EDIT')
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| 
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| 
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| def ctx_editmode_mesh_empty():
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|     bpy.ops.object.mode_set(mode='EDIT')
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|     bpy.ops.mesh.select_all(action='SELECT')
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|     bpy.ops.mesh.delete()
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| 
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| 
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| def ctx_editmode_curves():
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|     bpy.ops.curve.primitive_nurbs_circle_add()
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|     bpy.ops.object.mode_set(mode='EDIT')
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| 
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| 
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| def ctx_editmode_curves_empty():
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|     bpy.ops.curve.primitive_nurbs_circle_add()
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|     bpy.ops.object.mode_set(mode='EDIT')
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|     bpy.ops.curve.delete(type='ALL')
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| 
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| 
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| def ctx_editmode_surface():
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|     bpy.ops.surface.primitive_nurbs_surface_torus_add()
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|     bpy.ops.object.mode_set(mode='EDIT')
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| 
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| 
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| def ctx_editmode_mball():
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|     bpy.ops.object.metaball_add()
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|     bpy.ops.object.mode_set(mode='EDIT')
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| 
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| 
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| def ctx_editmode_text():
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|     bpy.ops.object.text_add()
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|     bpy.ops.object.mode_set(mode='EDIT')
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| 
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| 
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| def ctx_editmode_armature():
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|     bpy.ops.object.armature_add()
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|     bpy.ops.object.mode_set(mode='EDIT')
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| 
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| 
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| def ctx_editmode_armature_empty():
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|     bpy.ops.object.armature_add()
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|     bpy.ops.object.mode_set(mode='EDIT')
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|     bpy.ops.armature.select_all(action='SELECT')
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|     bpy.ops.armature.delete()
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| 
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| 
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| def ctx_editmode_lattice():
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|     bpy.ops.object.add(type='LATTICE')
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|     bpy.ops.object.mode_set(mode='EDIT')
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|     # bpy.ops.object.vertex_group_add()
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| 
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| 
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| def ctx_object_empty():
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|     bpy.ops.object.add(type='EMPTY')
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| 
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| 
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| def ctx_object_pose():
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|     bpy.ops.object.armature_add()
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|     bpy.ops.object.mode_set(mode='POSE')
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|     bpy.ops.pose.select_all(action='SELECT')
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| 
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| 
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| def ctx_object_paint_weight():
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|     bpy.ops.object.mode_set(mode='WEIGHT_PAINT')
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| 
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| 
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| def ctx_object_paint_vertex():
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|     bpy.ops.object.mode_set(mode='VERTEX_PAINT')
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| 
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| 
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| def ctx_object_paint_sculpt():
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|     bpy.ops.object.mode_set(mode='SCULPT')
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| 
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| 
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| def ctx_object_paint_texture():
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|     bpy.ops.object.mode_set(mode='TEXTURE_PAINT')
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| 
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| 
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| def bpy_check_type_duplicates():
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|     # non essential sanity check
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|     bl_types = dir(bpy.types)
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|     bl_types_unique = set(bl_types)
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| 
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|     if len(bl_types) != len(bl_types_unique):
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|         print("Error, found duplicates in 'bpy.types'")
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|         for t in sorted(bl_types_unique):
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|             tot = bl_types.count(t)
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|             if tot > 1:
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|                 print("    '%s', %d" % (t, tot))
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|         import sys
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|         sys.exit(1)
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| 
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| 
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| def main():
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| 
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|     bpy_check_type_duplicates()
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| 
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|     # reset_blend()
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|     import bpy
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|     operators = []
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|     for mod_name in dir(bpy.ops):
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|         mod = getattr(bpy.ops, mod_name)
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|         for submod_name in dir(mod):
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|             op = getattr(mod, submod_name)
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|             operators.append(("%s.%s" % (mod_name, submod_name), op))
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| 
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|     operators.sort(key=lambda op: op[0])
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| 
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|     filter_op_list(operators)
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| 
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|     # for testing, mix the list up.
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|     #operators.reverse()
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| 
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|     if USE_RANDOM:
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|         import random
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|         random.seed(RANDOM_SEED[0])
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|         random.shuffle(operators)
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| 
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|     # 2 passes, first just run setup_func to make sure they are ok
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|     for operators_test in ((), operators):
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|         # Run the operator tests in different contexts
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|         run_ops(operators_test, setup_func=lambda: None)
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|         run_ops(operators_test, setup_func=ctx_clear_scene)
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|         # object modes
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|         run_ops(operators_test, setup_func=ctx_object_empty)
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|         run_ops(operators_test, setup_func=ctx_object_pose)
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|         run_ops(operators_test, setup_func=ctx_object_paint_weight)
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|         run_ops(operators_test, setup_func=ctx_object_paint_vertex)
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|         run_ops(operators_test, setup_func=ctx_object_paint_sculpt)
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|         run_ops(operators_test, setup_func=ctx_object_paint_texture)
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|         # mesh
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|         run_ops(operators_test, setup_func=ctx_editmode_mesh)
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|         run_ops(operators_test, setup_func=ctx_editmode_mesh_extra)
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|         run_ops(operators_test, setup_func=ctx_editmode_mesh_empty)
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|         # armature
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|         run_ops(operators_test, setup_func=ctx_editmode_armature)
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|         run_ops(operators_test, setup_func=ctx_editmode_armature_empty)
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|         # curves
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|         run_ops(operators_test, setup_func=ctx_editmode_curves)
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|         run_ops(operators_test, setup_func=ctx_editmode_curves_empty)
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|         run_ops(operators_test, setup_func=ctx_editmode_surface)
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|         # other
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|         run_ops(operators_test, setup_func=ctx_editmode_mball)
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|         run_ops(operators_test, setup_func=ctx_editmode_text)
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|         run_ops(operators_test, setup_func=ctx_editmode_lattice)
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| 
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|         if not operators_test:
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|             print("All setup functions run fine!")
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| 
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|     print("Finished %r" % __file__)
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| 
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| if __name__ == "__main__":
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|     #~ for i in range(200):
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|         #~ RANDOM_SEED[0] += 1
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|         #~ main()
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|     main()
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