Reported by Pelle Johnsen Fix falloff import. Point light and Spot light always were set to inverse quad, instead of choosing the proper one based on imported values. The
198 lines
7.4 KiB
C++
198 lines
7.4 KiB
C++
/*
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* $Id$
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*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Contributor(s): Chingiz Dyussenov, Arystanbek Dyussenov, Jan Diederich, Tod Liverseed,
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* Nathan Letwory
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file blender/collada/LightExporter.cpp
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* \ingroup collada
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*/
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#include <string>
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#include "COLLADASWColor.h"
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#include "COLLADASWLight.h"
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#include "BLI_math.h"
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#include "LightExporter.h"
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#include "collada_internal.h"
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template<class Functor>
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void forEachLampObjectInScene(Scene *sce, Functor &f)
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{
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Base *base= (Base*) sce->base.first;
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while(base) {
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Object *ob = base->object;
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if (ob->type == OB_LAMP && ob->data) {
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f(ob);
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}
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base= base->next;
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}
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}
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LightsExporter::LightsExporter(COLLADASW::StreamWriter *sw): COLLADASW::LibraryLights(sw){}
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void LightsExporter::exportLights(Scene *sce)
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{
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openLibrary();
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forEachLampObjectInScene(sce, *this);
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closeLibrary();
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}
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void LightsExporter::operator()(Object *ob)
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{
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Lamp *la = (Lamp*)ob->data;
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std::string la_id(get_light_id(ob));
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std::string la_name(id_name(la));
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COLLADASW::Color col(la->r * la->energy, la->g * la->energy, la->b * la->energy);
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float e, d, constatt, linatt, quadatt;
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d = la->dist;
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constatt = 1.0f;
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if(la->falloff_type==LA_FALLOFF_INVLINEAR) {
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linatt = 1.0f / d;
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quadatt = 0.0f;
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}
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else {
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linatt = 0.0f;
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quadatt = 1.0f / (d * d);
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}
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// sun
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if (la->type == LA_SUN) {
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COLLADASW::DirectionalLight cla(mSW, la_id, la_name, e);
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cla.setColor(col);
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cla.setConstantAttenuation(constatt);
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exportBlenderProfile(cla, la);
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addLight(cla);
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}
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// hemi
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else if (la->type == LA_HEMI) {
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COLLADASW::AmbientLight cla(mSW, la_id, la_name, e);
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cla.setColor(col);
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cla.setConstantAttenuation(constatt);
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exportBlenderProfile(cla, la);
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addLight(cla);
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}
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// spot
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else if (la->type == LA_SPOT) {
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COLLADASW::SpotLight cla(mSW, la_id, la_name, e);
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cla.setColor(col);
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cla.setFallOffAngle(la->spotsize);
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cla.setFallOffExponent(la->spotblend);
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cla.setConstantAttenuation(constatt);
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cla.setLinearAttenuation(linatt);
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cla.setQuadraticAttenuation(quadatt);
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exportBlenderProfile(cla, la);
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addLight(cla);
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}
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// lamp
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else if (la->type == LA_LOCAL) {
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COLLADASW::PointLight cla(mSW, la_id, la_name, e);
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cla.setColor(col);
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cla.setConstantAttenuation(constatt);
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cla.setLinearAttenuation(linatt);
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cla.setQuadraticAttenuation(quadatt);
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exportBlenderProfile(cla, la);
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addLight(cla);
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}
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// area lamp is not supported
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// it will be exported as a local lamp
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else {
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COLLADASW::PointLight cla(mSW, la_id, la_name, e);
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cla.setColor(col);
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cla.setConstantAttenuation(constatt);
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cla.setLinearAttenuation(linatt);
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cla.setQuadraticAttenuation(quadatt);
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exportBlenderProfile(cla, la);
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addLight(cla);
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}
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}
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bool LightsExporter::exportBlenderProfile(COLLADASW::Light &cla, Lamp *la)
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{
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cla.addExtraTechniqueParameter("blender", "type", la->type);
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cla.addExtraTechniqueParameter("blender", "flag", la->flag);
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cla.addExtraTechniqueParameter("blender", "mode", la->mode);
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cla.addExtraTechniqueParameter("blender", "gamma", la->k);
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cla.addExtraTechniqueParameter("blender", "red", la->r);
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cla.addExtraTechniqueParameter("blender", "green", la->g);
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cla.addExtraTechniqueParameter("blender", "blue", la->b);
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cla.addExtraTechniqueParameter("blender", "shadow_r", la->shdwr);
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cla.addExtraTechniqueParameter("blender", "shadow_g", la->shdwg);
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cla.addExtraTechniqueParameter("blender", "shadow_b", la->shdwb);
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cla.addExtraTechniqueParameter("blender", "energy", la->energy);
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cla.addExtraTechniqueParameter("blender", "dist", la->dist);
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cla.addExtraTechniqueParameter("blender", "spotsize", la->spotsize);
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cla.addExtraTechniqueParameter("blender", "spotblend", la->spotblend);
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cla.addExtraTechniqueParameter("blender", "halo_intensity", la->haint);
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cla.addExtraTechniqueParameter("blender", "att1", la->att1);
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cla.addExtraTechniqueParameter("blender", "att2", la->att2);
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// \todo figure out how we can have falloff curve supported here
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cla.addExtraTechniqueParameter("blender", "falloff_type", la->falloff_type);
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cla.addExtraTechniqueParameter("blender", "clipsta", la->clipsta);
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cla.addExtraTechniqueParameter("blender", "clipend", la->clipend);
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cla.addExtraTechniqueParameter("blender", "shadspotsize", la->shadspotsize);
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cla.addExtraTechniqueParameter("blender", "bias", la->bias);
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cla.addExtraTechniqueParameter("blender", "soft", la->soft);
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cla.addExtraTechniqueParameter("blender", "compressthresh", la->compressthresh);
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cla.addExtraTechniqueParameter("blender", "bufsize", la->bufsize);
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cla.addExtraTechniqueParameter("blender", "samp", la->samp);
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cla.addExtraTechniqueParameter("blender", "buffers", la->buffers);
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cla.addExtraTechniqueParameter("blender", "filtertype", la->filtertype);
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cla.addExtraTechniqueParameter("blender", "bufflag", la->bufflag);
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cla.addExtraTechniqueParameter("blender", "buftype", la->buftype);
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cla.addExtraTechniqueParameter("blender", "ray_samp", la->ray_samp);
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cla.addExtraTechniqueParameter("blender", "ray_sampy", la->ray_sampy);
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cla.addExtraTechniqueParameter("blender", "ray_sampz", la->ray_sampz);
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cla.addExtraTechniqueParameter("blender", "ray_samp_type", la->ray_samp_type);
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cla.addExtraTechniqueParameter("blender", "area_shape", la->area_shape);
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cla.addExtraTechniqueParameter("blender", "area_size", la->area_size);
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cla.addExtraTechniqueParameter("blender", "area_sizey", la->area_sizey);
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cla.addExtraTechniqueParameter("blender", "area_sizez", la->area_sizez);
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cla.addExtraTechniqueParameter("blender", "adapt_thresh", la->adapt_thresh);
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cla.addExtraTechniqueParameter("blender", "ray_samp_method", la->ray_samp_method);
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cla.addExtraTechniqueParameter("blender", "shadhalostep", la->shadhalostep);
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cla.addExtraTechniqueParameter("blender", "sun_effect_type", la->shadhalostep);
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cla.addExtraTechniqueParameter("blender", "skyblendtype", la->skyblendtype);
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cla.addExtraTechniqueParameter("blender", "horizon_brightness", la->horizon_brightness);
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cla.addExtraTechniqueParameter("blender", "spread", la->spread);
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cla.addExtraTechniqueParameter("blender", "sun_brightness", la->sun_brightness);
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cla.addExtraTechniqueParameter("blender", "sun_size", la->sun_size);
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cla.addExtraTechniqueParameter("blender", "backscattered_light", la->backscattered_light);
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cla.addExtraTechniqueParameter("blender", "sun_intensity", la->sun_intensity);
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cla.addExtraTechniqueParameter("blender", "atm_turbidity", la->atm_turbidity);
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cla.addExtraTechniqueParameter("blender", "atm_extinction_factor", la->atm_extinction_factor);
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cla.addExtraTechniqueParameter("blender", "atm_distance_factor", la->atm_distance_factor);
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cla.addExtraTechniqueParameter("blender", "skyblendfac", la->skyblendfac);
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cla.addExtraTechniqueParameter("blender", "sky_exposure", la->sky_exposure);
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cla.addExtraTechniqueParameter("blender", "sky_colorspace", la->sky_colorspace);
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return true;
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}
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