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blender-archive/source/blender/editors/include/ED_image.h
Antonis Ryakiotakis a8081c1d2b Uv Tools branch GSOC 2011
=========================
Documentation: http://wiki.blender.org/index.php/User:Psy-Fi/UV_Tools

Major features include:

*16 bit image support in viewport
*Subsurf aware unwrapping
*Smart Stitch(snap/rotate islands, preview, middlepoint/endpoint stitching)
*Seams from islands tool (marks seams and sharp, depending on settings)
*Uv Sculpting(Grab/Pinch/Rotate)

All tools are complete apart from stitching that is considered stable but with an extra edge mode under development(will be in soc-2011-onion-uv-tools).
2012-01-17 16:31:13 +00:00

75 lines
2.9 KiB
C++

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2008 Blender Foundation.
* All rights reserved.
*
* Contributor(s): Blender Foundation
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file ED_image.h
* \ingroup editors
*/
#ifndef ED_IMAGE_H
#define ED_IMAGE_H
struct SpaceImage;
struct Main;
struct bContext;
struct Image;
struct ImageUser;
struct ToolSettings;
struct uiBlock;
struct wmWindowManager;
/* space_image.c, exported for transform */
struct Image *ED_space_image(struct SpaceImage *sima);
void ED_space_image_set(struct SpaceImage *sima, struct Scene *scene, struct Object *obedit, struct Image *ima);
struct ImBuf *ED_space_image_acquire_buffer(struct SpaceImage *sima, void **lock_r);
void ED_space_image_release_buffer(struct SpaceImage *sima, void *lock);
int ED_space_image_has_buffer(struct SpaceImage *sima);
void ED_space_image_size(struct SpaceImage *sima, int *width, int *height);
void ED_space_image_aspect(struct SpaceImage *sima, float *aspx, float *aspy);
void ED_space_image_zoom(struct SpaceImage *sima, struct ARegion *ar, float *zoomx, float *zoomy);
void ED_space_image_uv_aspect(struct SpaceImage *sima, float *aspx, float *aspy);
void ED_space_image_paint_update(struct wmWindowManager *wm, struct ToolSettings *settings);
void ED_space_image_uv_sculpt_update(struct wmWindowManager *wm, struct ToolSettings *settings);
void ED_image_size(struct Image *ima, int *width, int *height);
void ED_image_aspect(struct Image *ima, float *aspx, float *aspy);
void ED_image_uv_aspect(struct Image *ima, float *aspx, float *aspy);
int ED_space_image_show_render(struct SpaceImage *sima);
int ED_space_image_show_paint(struct SpaceImage *sima);
int ED_space_image_show_uvedit(struct SpaceImage *sima, struct Object *obedit);
int ED_space_image_show_uvshadow(struct SpaceImage *sima, struct Object *obedit);
/* UI level image (texture) updating... render calls own stuff (too) */
void ED_image_update_frame(const struct Main *mainp, int cfra);
void ED_image_draw_info(struct ARegion *ar, int color_manage, int channels,
int x, int y, const char cp[4], const float fp[4], int *zp, float *zpf);
#endif /* ED_IMAGE_H */