I've made a separate version of the geom shader that works with full 3D modelviewmat. This commit also includes some fixup inside blf_batching_start().
		
			
				
	
	
		
			18 lines
		
	
	
		
			223 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			18 lines
		
	
	
		
			223 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
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uniform mat4 ModelViewProjectionMatrix;
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in vec4 pos; /* rect */
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in vec4 tex; /* rect */
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in vec4 col;
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out vec4 pos_rect;
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out vec4 tex_rect;
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out vec4 color;
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void main()
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{
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	pos_rect = pos;
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	tex_rect = tex;
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	color = col;
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}
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