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blender-archive/source/blender/blenkernel/bad_level_call_stubs/stubs.c
Kent Mein d0e346d544 updated .c files to include:
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif

Just need to finish cpp files now :)

Kent
--
mein@cs.umn.edu
2002-11-25 12:02:15 +00:00

183 lines
4.7 KiB
C

/**
* $Id$
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
* BKE_bad_level_calls function stubs
*/
#include "BLI_blenlib.h"
#include "DNA_material_types.h"
#include "BKE_bad_level_calls.h"
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
int winqueue_break= 0;
/* readfile.c */
/* struct PluginSeq; */
void open_plugin_seq(struct PluginSeq *pis, char *seqname){}
/* struct SpaceButs; */
void set_rects_butspace(struct SpaceButs *buts){}
/* struct SpaceImaSel; */
void check_imasel_copy(struct SpaceImaSel *simasel){}
/* struct ScrArea; */
void unlink_screen(struct bScreen *sc){}
void freeAllRad(void){}
void free_editText(void){}
void free_editArmature(void){}
void setscreen(struct bScreen *sc){}
void force_draw_all(void){}
/* otherwise the WHILE_SEQ doesn't work */
/* struct Sequence; */
/* MAART: added "seqar = 0; totseq = 0" because the loader will crash without it. */
void build_seqar(ListBase *seqbase, struct Sequence ***seqar, int *totseq)
{
*seqar = 0;
*totseq = 0;
}
void BPY_do_pyscript(ID *id, short int event){}
void BPY_free_compiled_text(struct Text *text) {};
/* writefile.c */
/* struct Oops; */
void free_oops(struct Oops *oops){}
void exit_posemode(int freedata){}
void error(char *str, ...){}
/* anim.c */
ListBase editNurb;
/* displist.c */
#include "DNA_world_types.h" /* for render_types */
#include "render_types.h"
struct RE_Render R;
float RE_Spec(float inp, int hard){}
void waitcursor(int val){}
void allqueue(unsigned short event, short val){}
#define REDRAWVIEW3D 0x4010
Material defmaterial;
/* effect.c */
void RE_jitterate1(float *jit1, float *jit2, int num, float rad1){}
void RE_jitterate2(float *jit1, float *jit2, int num, float rad2){}
/* exotic.c */
void load_editMesh(void){}
void make_editMesh(void){}
void free_editMesh(void){}
void docentre_new(void){}
int saveover(char *str){}
/* image.c */
#include "DNA_image_types.h"
void free_realtime_image(Image *ima){} // has to become a callback, opengl stuff
void RE_make_existing_file(char *name){} // from render, but these funcs should be moved anyway
/* ipo.c */
void copy_view3d_lock(short val){} // was a hack, to make scene layer ipo's possible
/* library.c */
void allspace(unsigned short event, short val){}
#define OOPS_TEST 2
/* mball.c */
ListBase editelems;
/* object.c */
void BPY_free_scriptlink(ScriptLink *slink){}
void BPY_copy_scriptlink(ScriptLink *scriptlink){}
float *give_cursor(void){} // become a callback or argument
/* packedFile.c */
short pupmenu(char *instr){} // will be general callback
/* sca.c */
#define LEFTMOUSE 0x001 // because of mouse sensor
/* scene.c */
#include "DNA_sequence_types.h"
void free_editing(struct Editing *ed){} // scenes and sequences problem...
void BPY_do_all_scripts (short int event){}
/* IKsolver stubs */
#include "IK_solver.h"
extern int IK_LoadChain(IK_Chain_ExternPtr chain,IK_Segment_ExternPtr segments, int num_segs)
{
return 0;
}
extern int IK_SolveChain(
IK_Chain_ExternPtr chain,
float goal[3],
float tolerance,
int max_iterations,
float max_angle_change,
IK_Segment_ExternPtr output
)
{
return 0;
}
extern void IK_FreeChain(IK_Chain_ExternPtr chain)
{
;
}
extern IK_Chain_ExternPtr IK_CreateChain(void)
{
return 0;
}
/* texture.c */
#define FLO 128
#define INT 96
/* struct EnvMap; */
/* struct Tex; */
void RE_free_envmap(struct EnvMap *env){}
struct EnvMap *RE_copy_envmap(struct EnvMap *env){}
void RE_free_envmapdata(struct EnvMap *env){}
int RE_envmaptex(struct Tex *tex, float *texvec, float *dxt, float *dyt){}
void RE_calc_R_ref(void){}
char texstr[15][8]; /* buttons.c */
Osa O;
/* editsca.c */
void make_unique_prop_names(char *str) {}