of just the selected object(s). This bug was pointed out by Jacek Poplawski. * If there's already a PyObject of a certain object available, then don't create a new one, just return the specified object. * Updated the Object_getData function to return correct objects. So far it can return objects of type Camera, Curve, Lamp and Object.
981 lines
31 KiB
C
981 lines
31 KiB
C
/*
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*
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* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
|
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* modify it under the terms of the GNU General Public License
|
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version. The Blender
|
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* Foundation also sells licenses for use in proprietary software under
|
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* the Blender License. See http://www.blender.org/BL/ for information
|
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* about this.
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*
|
|
* This program is distributed in the hope that it will be useful,
|
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
|
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* This is a new part of Blender.
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*
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* Contributor(s): Michel Selten
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*
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* ***** END GPL/BL DUAL LICENSE BLOCK *****
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*/
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|
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#include "Object.h"
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|
|
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/*****************************************************************************/
|
|
/* Function: M_Object_New */
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/* Python equivalent: Blender.Object.New */
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/*****************************************************************************/
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PyObject *M_Object_New(PyObject *self, PyObject *args)
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|
{
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struct Object * object;
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C_Object * blen_object;
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int type;
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char name[32];
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|
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printf ("In Object_New()\n");
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|
|
|
if (!PyArg_ParseTuple(args, "i", &type))
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{
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PythonReturnErrorObject (PyExc_TypeError,
|
|
"type expected");
|
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return (NULL);
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|
}
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|
|
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/* Create a new object. */
|
|
switch (type)
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{
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case OB_MESH: strcpy (name, "Mesh"); break;
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case OB_CURVE: strcpy (name, "Curve"); break;
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case OB_SURF: strcpy (name, "Surf"); break;
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case OB_FONT: strcpy (name, "Text"); break;
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case OB_MBALL: strcpy (name, "Mball"); break;
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case OB_CAMERA: strcpy (name, "Camera"); break;
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case OB_LAMP: strcpy (name, "Lamp"); break;
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case OB_IKA: strcpy (name, "Ika"); break;
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case OB_LATTICE: strcpy (name, "Lattice"); break;
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case OB_WAVE: strcpy (name, "Wave"); break;
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case OB_ARMATURE: strcpy (name, "Armature"); break;
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default: strcpy (name, "Empty");
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}
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object = alloc_libblock (&(G.main->object), ID_OB, name);
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object->flag = 0;
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object->type = type;
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|
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/* transforms */
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QuatOne(object->quat);
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QuatOne(object->dquat);
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object->col[3]= 1.0; // alpha
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|
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object->size[0] = object->size[1] = object->size[2] = 1.0;
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object->loc[0] = object->loc[1] = object->loc[2] = 0.0;
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Mat4One(object->parentinv);
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Mat4One(object->obmat);
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object->dt = OB_SHADED; // drawtype
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|
|
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if (U.flag & MAT_ON_OB)
|
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{
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object->colbits = -1;
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}
|
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switch (object->type)
|
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{
|
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case OB_CAMERA: /* fall through. */
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case OB_LAMP:
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object->trackflag = OB_NEGZ;
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object->upflag = OB_POSY;
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break;
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default:
|
|
object->trackflag = OB_POSY;
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object->upflag = OB_POSZ;
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|
}
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object->ipoflag = OB_OFFS_OB + OB_OFFS_PARENT;
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|
|
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/* duplivert settings */
|
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object->dupon = 1;
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object->dupoff = 0;
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object->dupsta = 1;
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object->dupend = 100;
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|
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/* Gameengine defaults*/
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object->mass = 1.0;
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object->inertia = 1.0;
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object->formfactor = 0.4;
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object->damping = 0.04;
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object->rdamping = 0.1;
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object->anisotropicFriction[0] = 1.0;
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object->anisotropicFriction[1] = 1.0;
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object->anisotropicFriction[2] = 1.0;
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object->gameflag = OB_PROP;
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|
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object->lay = 1; // Layer, by default visible
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|
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switch(type)
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{
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case OB_MESH:
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object->data = add_mesh();
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G.totmesh++;
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break;
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case OB_CAMERA:
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object->data = add_camera();
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break;
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case OB_LAMP:
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object->data = add_lamp();
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G.totlamp++;
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break;
|
|
|
|
/* TODO the following types will be supported later
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case OB_CURVE:
|
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object->data = add_curve(OB_CURVE);
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G.totcurve++;
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break;
|
|
case OB_SURF:
|
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object->data = add_curve(OB_SURF);
|
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G.totcurve++;
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break;
|
|
case OB_FONT:
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object->data = add_curve(OB_FONT);
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|
break;
|
|
case OB_MBALL:
|
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object->data = add_mball();
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break;
|
|
case OB_IKA:
|
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object->data = add_ika();
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object->dt = OB_WIRE;
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break;
|
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case OB_LATTICE:
|
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object->data = (void *)add_lattice();
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object->dt = OB_WIRE;
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|
break;
|
|
case OB_WAVE:
|
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object->data = add_wave();
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break;
|
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case OB_ARMATURE:
|
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object->data = add_armature();
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break;
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*/
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}
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G.totobj++;
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|
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/* Create a Python object from it. */
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blen_object = (C_Object*)PyObject_NEW (C_Object, &object_type);
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blen_object->object = object;
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blen_object->data = NULL;
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|
|
|
return ((PyObject*)blen_object);
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}
|
|
|
|
/*****************************************************************************/
|
|
/* Function: M_Object_Get */
|
|
/* Python equivalent: Blender.Object.Get */
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|
/*****************************************************************************/
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PyObject *M_Object_Get(PyObject *self, PyObject *args)
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|
{
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|
struct Object * object;
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char * name = NULL;
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|
|
printf ("In Object_Get()\n");
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PyArg_ParseTuple(args, "|s", &name);
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|
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if (name != NULL)
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{
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C_Object * blen_object;
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|
object = GetObjectByName (name);
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|
|
|
if (object == NULL)
|
|
{
|
|
/* No object exists with the name specified in the argument name. */
|
|
return (PythonReturnErrorObject (PyExc_AttributeError,
|
|
"Unknown object specified."));
|
|
}
|
|
blen_object = (C_Object*)PyObject_NEW (C_Object, &object_type);
|
|
blen_object->object = object;
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|
blen_object->data = NULL;
|
|
|
|
return ((PyObject*)blen_object);
|
|
}
|
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else
|
|
{
|
|
/* No argument has been given. Return a list of all objects by name. */
|
|
PyObject * obj_list;
|
|
ID * id_iter;
|
|
int index = 0;
|
|
|
|
obj_list = PyList_New (BLI_countlist (&(G.main->object)));
|
|
|
|
if (obj_list == NULL)
|
|
{
|
|
return (PythonReturnErrorObject (PyExc_SystemError,
|
|
"List creation failed."));
|
|
}
|
|
|
|
object = G.main->object.first;
|
|
id_iter = &(object->id);
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|
while (id_iter)
|
|
{
|
|
PyObject * object;
|
|
|
|
object = PyString_FromString (GetIdName (id_iter));
|
|
if (object == NULL)
|
|
{
|
|
return (PythonReturnErrorObject (PyExc_SystemError,
|
|
"Python string creation failed."));
|
|
}
|
|
PyList_SetItem (obj_list, index, object);
|
|
id_iter = id_iter->next;
|
|
index++;
|
|
}
|
|
return (obj_list);
|
|
}
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
/* Function: M_Object_GetSelected */
|
|
/* Python equivalent: Blender.Object.getSelected */
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|
/*****************************************************************************/
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|
PyObject *M_Object_GetSelected (PyObject *self, PyObject *args)
|
|
{
|
|
C_Object * blen_object;
|
|
PyObject * list;
|
|
Base * base_iter;
|
|
|
|
printf ("In Object_GetSelected()\n");
|
|
|
|
list = PyList_New (0);
|
|
if ((G.scene->basact) &&
|
|
((G.scene->basact->flag & SELECT) &&
|
|
(G.scene->basact->lay & G.vd->lay)))
|
|
{
|
|
/* Active object is first in the list. */
|
|
blen_object = (C_Object*)PyObject_NEW (C_Object, &object_type);
|
|
if (blen_object == NULL)
|
|
{
|
|
Py_DECREF (list);
|
|
Py_INCREF (Py_None);
|
|
return (Py_None);
|
|
}
|
|
blen_object->object = G.scene->basact->object;
|
|
blen_object->data = NULL;
|
|
PyList_Append (list, (PyObject*)blen_object);
|
|
}
|
|
|
|
base_iter = G.scene->base.first;
|
|
while (base_iter)
|
|
{
|
|
if (((base_iter->flag & SELECT) &&
|
|
(base_iter->lay & G.vd->lay)) &&
|
|
(base_iter != G.scene->basact))
|
|
{
|
|
blen_object = (C_Object*)PyObject_NEW (C_Object, &object_type);
|
|
if (blen_object == NULL)
|
|
{
|
|
Py_DECREF (list);
|
|
Py_INCREF (Py_None);
|
|
return (Py_None);
|
|
}
|
|
blen_object->object = base_iter->object;
|
|
blen_object->data = NULL;
|
|
PyList_Append (list, (PyObject*)blen_object);
|
|
}
|
|
base_iter = base_iter->next;
|
|
}
|
|
return (list);
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
/* Function: initObject */
|
|
/*****************************************************************************/
|
|
PyObject *M_Object_Init (void)
|
|
{
|
|
PyObject * module;
|
|
|
|
printf ("In initObject()\n");
|
|
|
|
module = Py_InitModule3("Object", M_Object_methods, M_Object_doc);
|
|
|
|
return (module);
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
/* Python C_Camera methods: */
|
|
/*****************************************************************************/
|
|
static PyObject *Object_clrParent (C_Object *self, PyObject *args)
|
|
{
|
|
int mode=0;
|
|
int fast=0;
|
|
Object * parent;
|
|
|
|
if (!PyArg_ParseTuple (args, "|ii", &mode, &fast))
|
|
{
|
|
return (PythonReturnErrorObject (PyExc_AttributeError,
|
|
"expected one or two integers as arguments"));
|
|
}
|
|
|
|
parent = self->object->parent;
|
|
self->object->parent = 0;
|
|
|
|
if (mode == 2)
|
|
{
|
|
/* Keep transform */
|
|
apply_obmat (self->object);
|
|
}
|
|
|
|
if (!fast)
|
|
{
|
|
sort_baselist (G.scene);
|
|
}
|
|
|
|
return (Py_None);
|
|
}
|
|
|
|
static PyObject *Object_getData (C_Object *self)
|
|
{
|
|
PyObject * data_object;
|
|
int obj_id;
|
|
ID * id;
|
|
|
|
/* If there's a valid PyObject already, then just return that one. */
|
|
if (self->data != NULL)
|
|
{
|
|
Py_INCREF (self->data);
|
|
return (self->data);
|
|
}
|
|
|
|
/* If there's no data associated to the Object, then there's nothing to */
|
|
/* return. */
|
|
if (self->object->data == NULL)
|
|
{
|
|
Py_INCREF (Py_None);
|
|
return (Py_None);
|
|
}
|
|
|
|
data_object = NULL;
|
|
|
|
id = (ID*)self->object;
|
|
obj_id = MAKE_ID2 (id->name[0], id->name[1]);
|
|
switch (obj_id)
|
|
{
|
|
case ID_CA:
|
|
data_object = Camera_createPyObject (self->object->data);
|
|
break;
|
|
case ID_CU:
|
|
data_object = CurveCreatePyObject (self->object->data);
|
|
break;
|
|
case ID_IM:
|
|
break;
|
|
case ID_IP:
|
|
break;
|
|
case ID_LA:
|
|
data_object = Lamp_createPyObject (self->object->data);
|
|
break;
|
|
case ID_MA:
|
|
break;
|
|
case ID_ME:
|
|
break;
|
|
case ID_OB:
|
|
data_object = M_ObjectCreatePyObject (self->object->data);
|
|
break;
|
|
case ID_SCE:
|
|
break;
|
|
case ID_TXT:
|
|
break;
|
|
case ID_WO:
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
if (data_object == NULL)
|
|
{
|
|
Py_INCREF (Py_None);
|
|
return (Py_None);
|
|
}
|
|
else
|
|
{
|
|
self->data = data_object;
|
|
Py_INCREF (data_object);
|
|
return (data_object);
|
|
}
|
|
}
|
|
|
|
static PyObject *Object_getDeformData (C_Object *self)
|
|
{
|
|
return (Py_None);
|
|
}
|
|
|
|
static PyObject *Object_getDeltaLocation (C_Object *self)
|
|
{
|
|
return (Py_None);
|
|
}
|
|
|
|
static PyObject *Object_getDrawMode (C_Object *self)
|
|
{
|
|
return (Py_None);
|
|
}
|
|
|
|
static PyObject *Object_getDrawType (C_Object *self)
|
|
{
|
|
return (Py_None);
|
|
}
|
|
|
|
static PyObject *Object_getEuler (C_Object *self)
|
|
{
|
|
return (Py_None);
|
|
}
|
|
|
|
static PyObject *Object_getInverseMatrix (C_Object *self)
|
|
{
|
|
return (Py_None);
|
|
}
|
|
|
|
static PyObject *Object_getLocation (C_Object *self, PyObject *args)
|
|
{
|
|
return (Py_None);
|
|
}
|
|
|
|
static PyObject *Object_getMaterials (C_Object *self)
|
|
{
|
|
return (Py_None);
|
|
}
|
|
|
|
static PyObject *Object_getMatrix (C_Object *self)
|
|
{
|
|
return (Py_None);
|
|
}
|
|
|
|
static PyObject *Object_getParent (C_Object *self)
|
|
{
|
|
return (Py_None);
|
|
}
|
|
|
|
static PyObject *Object_getTracked (C_Object *self)
|
|
{
|
|
return (Py_None);
|
|
}
|
|
|
|
static PyObject *Object_getType (C_Object *self)
|
|
{
|
|
return (Py_None);
|
|
}
|
|
|
|
static PyObject *Object_link (C_Object *self, PyObject *args)
|
|
{
|
|
PyObject * py_data;
|
|
ID * id;
|
|
ID * oldid;
|
|
int obj_id;
|
|
void * data = NULL;
|
|
|
|
if (!PyArg_ParseTuple (args, "O", &py_data))
|
|
{
|
|
return (PythonReturnErrorObject (PyExc_AttributeError,
|
|
"expected an object as argument"));
|
|
}
|
|
if (Camera_checkPyObject (py_data))
|
|
data = (void*) Camera_fromPyObject (py_data);
|
|
if (Lamp_checkPyObject (py_data))
|
|
data = (void*) Lamp_fromPyObject (py_data);
|
|
/* TODO: add the (N)Mesh check and from functions here when finished. */
|
|
|
|
oldid = (ID*) self->object->data;
|
|
id = (ID*) data;
|
|
obj_id = MAKE_ID2 (id->name[0], id->name[1]);
|
|
|
|
switch (obj_id)
|
|
{
|
|
case ID_ME:
|
|
if (self->object->type != OB_MESH)
|
|
{
|
|
return (PythonReturnErrorObject (PyExc_AttributeError,
|
|
"The 'link' object is incompatible with the base object"));
|
|
}
|
|
break;
|
|
case ID_CA:
|
|
if (self->object->type != OB_CAMERA)
|
|
{
|
|
return (PythonReturnErrorObject (PyExc_AttributeError,
|
|
"The 'link' object is incompatible with the base object"));
|
|
}
|
|
break;
|
|
case ID_LA:
|
|
if (self->object->type != OB_LAMP)
|
|
{
|
|
return (PythonReturnErrorObject (PyExc_AttributeError,
|
|
"The 'link' object is incompatible with the base object"));
|
|
}
|
|
break;
|
|
default:
|
|
return (PythonReturnErrorObject (PyExc_AttributeError,
|
|
"Linking this object type is not supported"));
|
|
}
|
|
self->object->data = data;
|
|
self->data = py_data;
|
|
id_us_plus (id);
|
|
if (oldid)
|
|
{
|
|
if (id->us > 0)
|
|
{
|
|
id->us--;
|
|
}
|
|
else
|
|
{
|
|
return (PythonReturnErrorObject (PyExc_RuntimeError,
|
|
"old object reference count below 0"));
|
|
}
|
|
}
|
|
return (Py_None);
|
|
}
|
|
|
|
static PyObject *Object_makeParent (C_Object *self, PyObject *args)
|
|
{
|
|
PyObject * list;
|
|
PyObject * py_child;
|
|
Object * child;
|
|
Object * parent;
|
|
int noninverse;
|
|
int fast;
|
|
int i;
|
|
|
|
/* Check if the arguments passed to makeParent are valid. */
|
|
if (!PyArg_ParseTuple (args, "O|ii", &list, &noninverse, &fast))
|
|
{
|
|
return (PythonReturnErrorObject (PyExc_AttributeError,
|
|
"expected a list of objects and one or two integers as arguments"));
|
|
}
|
|
if (!PySequence_Check (list))
|
|
{
|
|
return (PythonReturnErrorObject (PyExc_TypeError,
|
|
"expected a list of objects"));
|
|
}
|
|
|
|
/* Check if the PyObject passed in list is a Blender object. */
|
|
for (i=0 ; i<PySequence_Length (list) ; i++)
|
|
{
|
|
child = NULL;
|
|
py_child = PySequence_GetItem (list, i);
|
|
if (M_ObjectCheckPyObject (py_child))
|
|
child = (Object*) M_ObjectFromPyObject (py_child);
|
|
|
|
if (child == NULL)
|
|
{
|
|
return (PythonReturnErrorObject (PyExc_TypeError,
|
|
"Object Type expected"));
|
|
}
|
|
|
|
parent = (Object*)self->object;
|
|
if (test_parent_loop (parent, child))
|
|
{
|
|
return (PythonReturnErrorObject (PyExc_RuntimeError,
|
|
"parenting loop detected - parenting failed"));
|
|
}
|
|
child->partype = PAROBJECT;
|
|
child->parent = parent;
|
|
if (noninverse == 1)
|
|
{
|
|
/* Parent inverse = unity */
|
|
child->loc[0] = 0.0;
|
|
child->loc[1] = 0.0;
|
|
child->loc[2] = 0.0;
|
|
}
|
|
else
|
|
{
|
|
what_does_parent (child);
|
|
Mat4Invert (child->parentinv, parent->obmat);
|
|
}
|
|
|
|
if (!fast)
|
|
{
|
|
sort_baselist (G.scene);
|
|
}
|
|
|
|
/* We don't need the child object anymore. */
|
|
Py_DECREF ((PyObject *) child);
|
|
}
|
|
return (Py_None);
|
|
}
|
|
|
|
static PyObject *Object_materialUsage (C_Object *self, PyObject *args)
|
|
{
|
|
return (Py_None);
|
|
}
|
|
|
|
static PyObject *Object_setDeltaLocation (C_Object *self, PyObject *args)
|
|
{
|
|
return (Py_None);
|
|
}
|
|
|
|
static PyObject *Object_setDrawMode (C_Object *self, PyObject *args)
|
|
{
|
|
return (Py_None);
|
|
}
|
|
|
|
static PyObject *Object_setDrawType (C_Object *self, PyObject *args)
|
|
{
|
|
return (Py_None);
|
|
}
|
|
|
|
static PyObject *Object_setEuler (C_Object *self, PyObject *args)
|
|
{
|
|
return (Py_None);
|
|
}
|
|
|
|
static PyObject *Object_setLocation (C_Object *self, PyObject *args)
|
|
{
|
|
return (Py_None);
|
|
}
|
|
|
|
static PyObject *Object_setMaterials (C_Object *self, PyObject *args)
|
|
{
|
|
return (Py_None);
|
|
}
|
|
|
|
static PyObject *Object_shareFrom (C_Object *self, PyObject *args)
|
|
{
|
|
return (Py_None);
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
/* Function: M_ObjectCreatePyObject */
|
|
/* Description: This function will create a new BlenObject from an existing */
|
|
/* Object structure. */
|
|
/*****************************************************************************/
|
|
PyObject* M_ObjectCreatePyObject (struct Object *obj)
|
|
{
|
|
C_Object * blen_object;
|
|
|
|
printf ("In M_ObjectCreatePyObject\n");
|
|
|
|
blen_object = (C_Object*)PyObject_NEW (C_Object, &object_type);
|
|
|
|
if (blen_object == NULL)
|
|
{
|
|
return (NULL);
|
|
}
|
|
blen_object->object = obj;
|
|
return ((PyObject*)blen_object);
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
/* Function: M_ObjectCheckPyObject */
|
|
/* Description: This function returns true when the given PyObject is of the */
|
|
/* type Object. Otherwise it will return false. */
|
|
/*****************************************************************************/
|
|
int M_ObjectCheckPyObject (PyObject *py_obj)
|
|
{
|
|
return (py_obj->ob_type == &object_type);
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
/* Function: M_ObjectFromPyObject */
|
|
/* Description: This function returns the Blender object from the given */
|
|
/* PyObject. */
|
|
/*****************************************************************************/
|
|
struct Object* M_ObjectFromPyObject (PyObject *py_obj)
|
|
{
|
|
C_Object * blen_obj;
|
|
|
|
blen_obj = (C_Object*)py_obj;
|
|
return (blen_obj->object);
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
/* Function: ObjectDeAlloc */
|
|
/* Description: This is a callback function for the BlenObject type. It is */
|
|
/* the destructor function. */
|
|
/*****************************************************************************/
|
|
static void ObjectDeAlloc (C_Object *obj)
|
|
{
|
|
PyObject_DEL (obj);
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
/* Function: ObjectGetAttr */
|
|
/* Description: This is a callback function for the BlenObject type. It is */
|
|
/* the function that retrieves any value from Blender and */
|
|
/* passes it to Python. */
|
|
/*****************************************************************************/
|
|
static PyObject* ObjectGetAttr (C_Object *obj, char *name)
|
|
{
|
|
struct Object * object;
|
|
struct Ika * ika;
|
|
|
|
object = obj->object;
|
|
if (StringEqual (name, "LocX"))
|
|
return (PyFloat_FromDouble(object->loc[0]));
|
|
if (StringEqual (name, "LocY"))
|
|
return (PyFloat_FromDouble(object->loc[1]));
|
|
if (StringEqual (name, "LocZ"))
|
|
return (PyFloat_FromDouble(object->loc[2]));
|
|
if (StringEqual (name, "loc"))
|
|
return (Py_BuildValue ("fff", object->loc[0], object->loc[1],
|
|
object->loc[2]));
|
|
if (StringEqual (name, "dLocX"))
|
|
return (PyFloat_FromDouble(object->dloc[0]));
|
|
if (StringEqual (name, "dLocY"))
|
|
return (PyFloat_FromDouble(object->dloc[1]));
|
|
if (StringEqual (name, "dLocZ"))
|
|
return (PyFloat_FromDouble(object->dloc[2]));
|
|
if (StringEqual (name, "dloc"))
|
|
return (Py_BuildValue ("fff", object->dloc[0], object->dloc[1],
|
|
object->dloc[2]));
|
|
if (StringEqual (name, "RotX"))
|
|
return (PyFloat_FromDouble(object->rot[0]));
|
|
if (StringEqual (name, "RotY"))
|
|
return (PyFloat_FromDouble(object->rot[1]));
|
|
if (StringEqual (name, "RotZ"))
|
|
return (PyFloat_FromDouble(object->rot[2]));
|
|
if (StringEqual (name, "rot"))
|
|
return (Py_BuildValue ("fff", object->rot[0], object->rot[1],
|
|
object->rot[2]));
|
|
if (StringEqual (name, "dRotX"))
|
|
return (PyFloat_FromDouble(object->drot[0]));
|
|
if (StringEqual (name, "dRotY"))
|
|
return (PyFloat_FromDouble(object->drot[1]));
|
|
if (StringEqual (name, "dRotZ"))
|
|
return (PyFloat_FromDouble(object->drot[2]));
|
|
if (StringEqual (name, "drot"))
|
|
return (Py_BuildValue ("fff", object->drot[0], object->drot[1],
|
|
object->drot[2]));
|
|
if (StringEqual (name, "SizeX"))
|
|
return (PyFloat_FromDouble(object->size[0]));
|
|
if (StringEqual (name, "SizeY"))
|
|
return (PyFloat_FromDouble(object->size[1]));
|
|
if (StringEqual (name, "SizeZ"))
|
|
return (PyFloat_FromDouble(object->size[2]));
|
|
if (StringEqual (name, "size"))
|
|
return (Py_BuildValue ("fff", object->size[0], object->size[1],
|
|
object->size[2]));
|
|
if (StringEqual (name, "dSizeX"))
|
|
return (PyFloat_FromDouble(object->dsize[0]));
|
|
if (StringEqual (name, "dSizeY"))
|
|
return (PyFloat_FromDouble(object->dsize[1]));
|
|
if (StringEqual (name, "dSizeZ"))
|
|
return (PyFloat_FromDouble(object->dsize[2]));
|
|
if (StringEqual (name, "dsize"))
|
|
return (Py_BuildValue ("fff", object->dsize[0], object->dsize[1],
|
|
object->dsize[2]));
|
|
if (strncmp (name,"Eff", 3) == 0)
|
|
{
|
|
if ( (object->type == OB_IKA) && (object->data != NULL) )
|
|
{
|
|
ika = object->data;
|
|
switch (name[3])
|
|
{
|
|
case 'X':
|
|
return (PyFloat_FromDouble (ika->effg[0]));
|
|
case 'Y':
|
|
return (PyFloat_FromDouble (ika->effg[1]));
|
|
case 'Z':
|
|
return (PyFloat_FromDouble (ika->effg[2]));
|
|
default:
|
|
/* Do we need to display a sensible error message here? */
|
|
return (NULL);
|
|
}
|
|
}
|
|
return (NULL);
|
|
}
|
|
if (StringEqual (name, "Layer"))
|
|
return (PyInt_FromLong(object->lay));
|
|
if (StringEqual (name, "parent"))
|
|
return (M_ObjectCreatePyObject (object->parent));
|
|
if (StringEqual (name, "track"))
|
|
return (M_ObjectCreatePyObject (object->track));
|
|
if (StringEqual (name, "data"))
|
|
return (Object_getData (obj));
|
|
if (StringEqual (name, "ipo"))
|
|
{
|
|
printf ("This is not implemented yet.\n");
|
|
return (Py_None);
|
|
}
|
|
if (StringEqual (name, "mat"))
|
|
{
|
|
printf ("This is not implemented yet. (matrix)\n");
|
|
return (Py_None);
|
|
}
|
|
if (StringEqual (name, "matrix"))
|
|
{
|
|
printf ("This is not implemented yet. (matrix)\n");
|
|
return (Py_None);
|
|
}
|
|
if (StringEqual (name, "colbits"))
|
|
return (Py_BuildValue ("h", object->colbits));
|
|
if (StringEqual (name, "drawType"))
|
|
return (Py_BuildValue ("b", object->dt));
|
|
if (StringEqual (name, "drawMode"))
|
|
return (Py_BuildValue ("b", object->dtx));
|
|
|
|
printf ("Unknown variable.\n");
|
|
return (Py_None);
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
/* Function: ObjectSetAttr */
|
|
/* Description: This is a callback function for the BlenObject type. It is */
|
|
/* the function that retrieves any value from Python and sets */
|
|
/* it accordingly in Blender. */
|
|
/*****************************************************************************/
|
|
static int ObjectSetAttr (C_Object *obj, char *name, PyObject *value)
|
|
{
|
|
struct Object * object;
|
|
struct Ika * ika;
|
|
|
|
object = obj->object;
|
|
if (StringEqual (name, "LocX"))
|
|
return (!PyArg_Parse (value, "f", &(object->loc[0])));
|
|
if (StringEqual (name, "LocY"))
|
|
return (!PyArg_Parse (value, "f", &(object->loc[1])));
|
|
if (StringEqual (name, "LocZ"))
|
|
return (!PyArg_Parse (value, "f", &(object->loc[2])));
|
|
if (StringEqual (name, "loc"))
|
|
return (!PyArg_Parse (value, "fff", &(object->loc[0]),
|
|
&(object->loc[1]), &(object->loc[2])));
|
|
if (StringEqual (name, "dLocX"))
|
|
return (!PyArg_Parse (value, "f", &(object->dloc[0])));
|
|
if (StringEqual (name, "dLocY"))
|
|
return (!PyArg_Parse (value, "f", &(object->dloc[1])));
|
|
if (StringEqual (name, "dLocZ"))
|
|
return (!PyArg_Parse (value, "f", &(object->dloc[2])));
|
|
if (StringEqual (name, "dloc"))
|
|
return (!PyArg_Parse (value, "fff", &(object->dloc[0]),
|
|
&(object->dloc[1]), &(object->dloc[2])));
|
|
if (StringEqual (name, "RotX"))
|
|
return (!PyArg_Parse (value, "f", &(object->rot[0])));
|
|
if (StringEqual (name, "RotY"))
|
|
return (!PyArg_Parse (value, "f", &(object->rot[1])));
|
|
if (StringEqual (name, "RotZ"))
|
|
return (!PyArg_Parse (value, "f", &(object->rot[2])));
|
|
if (StringEqual (name, "rot"))
|
|
return (!PyArg_Parse (value, "fff", &(object->rot[0]),
|
|
&(object->rot[1]), &(object->rot[2])));
|
|
if (StringEqual (name, "dRotX"))
|
|
return (!PyArg_Parse (value, "f", &(object->drot[0])));
|
|
if (StringEqual (name, "dRotY"))
|
|
return (!PyArg_Parse (value, "f", &(object->drot[1])));
|
|
if (StringEqual (name, "dRotZ"))
|
|
return (!PyArg_Parse (value, "f", &(object->drot[2])));
|
|
if (StringEqual (name, "drot"))
|
|
return (!PyArg_Parse (value, "fff", &(object->drot[0]),
|
|
&(object->drot[1]), &(object->drot[2])));
|
|
if (StringEqual (name, "SizeX"))
|
|
return (!PyArg_Parse (value, "f", &(object->size[0])));
|
|
if (StringEqual (name, "SizeY"))
|
|
return (!PyArg_Parse (value, "f", &(object->size[1])));
|
|
if (StringEqual (name, "SizeZ"))
|
|
return (!PyArg_Parse (value, "f", &(object->size[2])));
|
|
if (StringEqual (name, "size"))
|
|
return (!PyArg_Parse (value, "fff", &(object->size[0]),
|
|
&(object->size[1]), &(object->size[2])));
|
|
if (StringEqual (name, "dSizeX"))
|
|
return (!PyArg_Parse (value, "f", &(object->dsize[0])));
|
|
if (StringEqual (name, "dSizeY"))
|
|
return (!PyArg_Parse (value, "f", &(object->dsize[1])));
|
|
if (StringEqual (name, "dSizeZ"))
|
|
return (!PyArg_Parse (value, "f", &(object->dsize[2])));
|
|
if (StringEqual (name, "dsize"))
|
|
return (!PyArg_Parse (value, "fff", &(object->dsize[0]),
|
|
&(object->dsize[1]), &(object->dsize[2])));
|
|
if (strncmp (name,"Eff", 3) == 0)
|
|
{
|
|
if ( (object->type == OB_IKA) && (object->data != NULL) )
|
|
{
|
|
ika = object->data;
|
|
switch (name[3])
|
|
{
|
|
case 'X':
|
|
return (!PyArg_Parse (value, "f", &(ika->effg[0])));
|
|
case 'Y':
|
|
return (!PyArg_Parse (value, "f", &(ika->effg[1])));
|
|
case 'Z':
|
|
return (!PyArg_Parse (value, "f", &(ika->effg[2])));
|
|
default:
|
|
/* Do we need to display a sensible error message here? */
|
|
return (0);
|
|
}
|
|
}
|
|
return (0);
|
|
}
|
|
if (StringEqual (name, "Layer"))
|
|
return (!PyArg_Parse (value, "i", &(object->lay)));
|
|
if (StringEqual (name, "parent"))
|
|
{
|
|
/* This is not allowed. */
|
|
PythonReturnErrorObject (PyExc_AttributeError,
|
|
"Setting the parent is not allowed.");
|
|
return (0);
|
|
}
|
|
if (StringEqual (name, "track"))
|
|
{
|
|
/* This is not allowed. */
|
|
PythonReturnErrorObject (PyExc_AttributeError,
|
|
"Setting the track is not allowed.");
|
|
return (0);
|
|
}
|
|
if (StringEqual (name, "data"))
|
|
{
|
|
/* This is not allowed. */
|
|
PythonReturnErrorObject (PyExc_AttributeError,
|
|
"Setting the data is not allowed.");
|
|
return (0);
|
|
}
|
|
if (StringEqual (name, "ipo"))
|
|
{
|
|
/* This is not allowed. */
|
|
PythonReturnErrorObject (PyExc_AttributeError,
|
|
"Setting the ipo is not allowed.");
|
|
return (0);
|
|
}
|
|
if (StringEqual (name, "mat"))
|
|
{
|
|
printf ("This is not implemented yet. (matrix)\n");
|
|
return (1);
|
|
}
|
|
if (StringEqual (name, "matrix"))
|
|
{
|
|
printf ("This is not implemented yet. (matrix)\n");
|
|
return (1);
|
|
}
|
|
if (StringEqual (name, "colbits"))
|
|
return (!PyArg_Parse (value, "h", &(object->colbits)));
|
|
if (StringEqual (name, "drawType"))
|
|
return (!PyArg_Parse (value, "b", &(object->dt)));
|
|
if (StringEqual (name, "drawMode"))
|
|
return (!PyArg_Parse (value, "b", &(object->dtx)));
|
|
|
|
printf ("Unknown variable.\n");
|
|
return (0);
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
/* Function: ObjectPrint */
|
|
/* Description: This is a callback function for the C_Object type. It */
|
|
/* builds a meaninful string to 'print' object objects. */
|
|
/*****************************************************************************/
|
|
static int ObjectPrint(C_Object *self, FILE *fp, int flags)
|
|
{
|
|
fprintf(fp, "[Object \"%s\"]", self->object->id.name+2);
|
|
return 0;
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
/* Function: ObjectRepr */
|
|
/* Description: This is a callback function for the C_Object type. It */
|
|
/* builds a meaninful string to represent object objects. */
|
|
/*****************************************************************************/
|
|
static PyObject *ObjectRepr (C_Object *self)
|
|
{
|
|
return PyString_FromString(self->object->id.name+2);
|
|
}
|