also rename mesh_getVertexCos() --> BKE_mesh_vertexCos_get() to match curve function.
		
			
				
	
	
		
			76 lines
		
	
	
		
			2.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			76 lines
		
	
	
		
			2.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
 | 
						|
 * ***** BEGIN GPL LICENSE BLOCK *****
 | 
						|
 *
 | 
						|
 * This program is free software; you can redistribute it and/or
 | 
						|
 * modify it under the terms of the GNU General Public License
 | 
						|
 * as published by the Free Software Foundation; either version 2
 | 
						|
 * of the License, or (at your option) any later version.
 | 
						|
 *
 | 
						|
 * This program is distributed in the hope that it will be useful,
 | 
						|
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 | 
						|
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 | 
						|
 * GNU General Public License for more details.
 | 
						|
 *
 | 
						|
 * You should have received a copy of the GNU General Public License
 | 
						|
 * along with this program; if not, write to the Free Software Foundation,
 | 
						|
 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 | 
						|
 *
 | 
						|
 * The Original Code is Copyright (C) Blender Foundation.
 | 
						|
 * All rights reserved.
 | 
						|
 *
 | 
						|
 * The Original Code is: all of this file.
 | 
						|
 *
 | 
						|
 * Contributor(s): none yet.
 | 
						|
 *
 | 
						|
 * ***** END GPL LICENSE BLOCK *****
 | 
						|
 */
 | 
						|
#ifndef __BKE_SOFTBODY_H__
 | 
						|
#define __BKE_SOFTBODY_H__
 | 
						|
 | 
						|
/** \file BKE_softbody.h
 | 
						|
 *  \ingroup bke
 | 
						|
 */
 | 
						|
 | 
						|
struct Object;
 | 
						|
struct Scene;
 | 
						|
struct SoftBody;
 | 
						|
 | 
						|
typedef struct BodyPoint {
 | 
						|
	float origS[3], origE[3], origT[3], pos[3], vec[3], force[3];
 | 
						|
	float goal;
 | 
						|
	float prevpos[3], prevvec[3], prevdx[3], prevdv[3]; /* used for Heun integration */
 | 
						|
	float impdv[3], impdx[3];
 | 
						|
	int nofsprings; int *springs;
 | 
						|
	float choke, choke2, frozen;
 | 
						|
	float colball;
 | 
						|
	short loc_flag; //reserved by locale module specific states
 | 
						|
	//char octantflag;
 | 
						|
	float mass;
 | 
						|
	float springweight;
 | 
						|
} BodyPoint;
 | 
						|
 | 
						|
/* allocates and initializes general main data */
 | 
						|
extern struct SoftBody  *sbNew(struct Scene *scene);
 | 
						|
 | 
						|
/* frees internal data and softbody itself */
 | 
						|
extern void             sbFree(struct SoftBody *sb);
 | 
						|
 | 
						|
/* frees simulation data to reset simulation */
 | 
						|
extern void             sbFreeSimulation(struct SoftBody *sb);
 | 
						|
 | 
						|
/* do one simul step, reading and writing vertex locs from given array */
 | 
						|
extern void             sbObjectStep(struct Scene *scene, struct Object *ob, float framnr, float (*vertexCos)[3], int numVerts);
 | 
						|
 | 
						|
/* makes totally fresh start situation, resets time */
 | 
						|
extern void             sbObjectToSoftbody(struct Object *ob);
 | 
						|
 | 
						|
/* links the softbody module to a 'test for Interrupt' function */
 | 
						|
/* pass NULL to unlink again */
 | 
						|
extern void             sbSetInterruptCallBack(int (*f)(void));
 | 
						|
 | 
						|
extern void             SB_estimate_transform(Object *ob, float lloc[3], float lrot[3][3], float lscale[3][3]);
 | 
						|
 | 
						|
 | 
						|
#endif
 | 
						|
 |