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blender-archive/source/blender/compositor/nodes/COM_PixelateNode.h
Jeroen Bakker 0fb9b7beda Adding a pixelate node.
This makes it possible to create pixelized scale in the Tile compositor.

Just append the node in front of a scale node or where you want the pixelization to take place.

There were some bugs on this subject, but they used the work around to add a blur size of 0 in the place where they need the pixelization.
2012-10-24 08:36:10 +00:00

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/*
* Copyright 2011, Blender Foundation.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Contributor:
* Jeroen Bakker
* Monique Dewanchand
*/
#ifndef _COM_PixelateNode_h_
#define _COM_PixelateNode_h_
#include "COM_Node.h"
/**
* @brief PixelateNode
* @ingroup Node
*/
class PixelateNode : public Node {
public:
PixelateNode(bNode *editorNode);
void convertToOperations(ExecutionSystem *graph, CompositorContext *context);
};
#endif