111 lines
4.9 KiB
C++
111 lines
4.9 KiB
C++
/*
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* Copyright 2011, Blender Foundation.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Contributor:
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* Jeroen Bakker
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* Monique Dewanchand
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*/
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#include "COM_ZCombineNode.h"
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#include "COM_ZCombineOperation.h"
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#include "COM_ExecutionSystem.h"
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#include "COM_SetValueOperation.h"
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#include "COM_MathBaseOperation.h"
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#include "COM_AntiAliasOperation.h"
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#include "COM_MixOperation.h"
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#include "DNA_material_types.h" // the ramp types
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void ZCombineNode::convertToOperations(ExecutionSystem *system, CompositorContext *context)
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{
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if ((context->getRenderData()->scemode & R_FULL_SAMPLE) || this->getbNode()->custom2) {
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if (this->getOutputSocket(0)->isConnected()) {
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ZCombineOperation *operation = NULL;
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if (this->getbNode()->custom1) {
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operation = new ZCombineAlphaOperation();
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}
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else {
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operation = new ZCombineOperation();
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}
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this->getInputSocket(0)->relinkConnections(operation->getInputSocket(0), 0, system);
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this->getInputSocket(1)->relinkConnections(operation->getInputSocket(1), 1, system);
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this->getInputSocket(2)->relinkConnections(operation->getInputSocket(2), 2, system);
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this->getInputSocket(3)->relinkConnections(operation->getInputSocket(3), 3, system);
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this->getOutputSocket(0)->relinkConnections(operation->getOutputSocket());
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system->addOperation(operation);
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if (this->getOutputSocket(1)->isConnected()) {
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MathMinimumOperation *zoperation = new MathMinimumOperation();
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addLink(system, operation->getInputSocket(1)->getConnection()->getFromSocket(), zoperation->getInputSocket(0));
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addLink(system, operation->getInputSocket(3)->getConnection()->getFromSocket(), zoperation->getInputSocket(1));
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this->getOutputSocket(1)->relinkConnections(zoperation->getOutputSocket());
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system->addOperation(zoperation);
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}
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}
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else {
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if (this->getOutputSocket(1)->isConnected()) {
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MathMinimumOperation *zoperation = new MathMinimumOperation();
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this->getInputSocket(1)->relinkConnections(zoperation->getInputSocket(0), 1, system);
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this->getInputSocket(3)->relinkConnections(zoperation->getInputSocket(1), 3, system);
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this->getOutputSocket(1)->relinkConnections(zoperation->getOutputSocket());
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system->addOperation(zoperation);
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}
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}
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}
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else {
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// not full anti alias, use masking for Z combine. be aware it uses anti aliasing.
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// step 1 create mask
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NodeOperation *maskoperation;
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if (this->getbNode()->custom1) {
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maskoperation = new MathGreaterThanOperation();
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this->getInputSocket(1)->relinkConnections(maskoperation->getInputSocket(0), 3, system);
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this->getInputSocket(3)->relinkConnections(maskoperation->getInputSocket(1), 1, system);
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}
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else {
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maskoperation = new MathLessThanOperation();
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this->getInputSocket(1)->relinkConnections(maskoperation->getInputSocket(0), 1, system);
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this->getInputSocket(3)->relinkConnections(maskoperation->getInputSocket(1), 3, system);
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}
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// step 2 anti alias mask bit of an expensive operation, but does the trick
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AntiAliasOperation *antialiasoperation = new AntiAliasOperation();
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addLink(system, maskoperation->getOutputSocket(), antialiasoperation->getInputSocket(0));
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// use mask to blend between the input colors.
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ZCombineMaskOperation *zcombineoperation = this->getbNode()->custom1 ? new ZCombineMaskAlphaOperation() : new ZCombineMaskOperation();
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addLink(system, antialiasoperation->getOutputSocket(), zcombineoperation->getInputSocket(0));
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this->getInputSocket(0)->relinkConnections(zcombineoperation->getInputSocket(1), 0, system);
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this->getInputSocket(2)->relinkConnections(zcombineoperation->getInputSocket(2), 2, system);
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this->getOutputSocket(0)->relinkConnections(zcombineoperation->getOutputSocket());
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system->addOperation(maskoperation);
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system->addOperation(antialiasoperation);
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system->addOperation(zcombineoperation);
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if (this->getOutputSocket(1)->isConnected()) {
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MathMinimumOperation *zoperation = new MathMinimumOperation();
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addLink(system, maskoperation->getInputSocket(0)->getConnection()->getFromSocket(), zoperation->getInputSocket(0));
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addLink(system, maskoperation->getInputSocket(1)->getConnection()->getFromSocket(), zoperation->getInputSocket(1));
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this->getOutputSocket(1)->relinkConnections(zoperation->getOutputSocket());
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system->addOperation(zoperation);
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}
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}
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}
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