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blender-archive/source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.h

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/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* ***** END GPL LICENSE BLOCK *****
*/
#ifndef __BLENDER_STROKE_RENDERER_H__
#define __BLENDER_STROKE_RENDERER_H__
/** \file blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.h
* \ingroup freestyle
*/
#include "../stroke/StrokeRenderer.h"
#include "../system/FreestyleConfig.h"
extern "C" {
#include "DNA_material_types.h"
#include "DNA_scene_types.h"
#include "BKE_main.h"
#include "render_types.h"
}
namespace Freestyle {
class LIB_STROKE_EXPORT BlenderStrokeRenderer : public StrokeRenderer
{
public:
BlenderStrokeRenderer(Render *re, int render_count);
virtual ~BlenderStrokeRenderer();
/*! Renders a stroke rep */
virtual void RenderStrokeRep(StrokeRep *iStrokeRep) const;
virtual void RenderStrokeRepBasic(StrokeRep *iStrokeRep) const;
Object *NewMesh() const;
Render *RenderScene(Render *re, bool render);
protected:
Main *freestyle_bmain;
Scene *old_scene;
Scene *freestyle_scene;
Material *material;
float _width, _height;
float _z, _z_delta;
unsigned int _mesh_id;
float get_stroke_vertex_z(void) const;
unsigned int get_stroke_mesh_id(void) const;
#ifdef WITH_CXX_GUARDEDALLOC
MEM_CXX_CLASS_ALLOC_FUNCS("Freestyle:BlenderStrokeRenderer")
#endif
};
} /* namespace Freestyle */
#endif // __BLENDER_STROKE_RENDERER_H__