Just removed all calls of StringUtils::toAscii() as well as the function definitions.
102 lines
3.1 KiB
C++
102 lines
3.1 KiB
C++
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file blender/freestyle/intern/blender_interface/BlenderTextureManager.cpp
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* \ingroup freestyle
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*/
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#include "BlenderTextureManager.h"
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#include "BKE_global.h"
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namespace Freestyle {
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BlenderTextureManager::BlenderTextureManager()
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: TextureManager()
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{
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//_brushes_path = Config::getInstance()...
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}
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BlenderTextureManager::~BlenderTextureManager()
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{
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}
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void BlenderTextureManager::loadStandardBrushes()
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{
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#if 0
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getBrushTextureIndex(TEXTURES_DIR "/brushes/charcoalAlpha.bmp", Stroke::HUMID_MEDIUM);
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getBrushTextureIndex(TEXTURES_DIR "/brushes/washbrushAlpha.bmp", Stroke::HUMID_MEDIUM);
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getBrushTextureIndex(TEXTURES_DIR "/brushes/oil.bmp", Stroke::HUMID_MEDIUM);
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getBrushTextureIndex(TEXTURES_DIR "/brushes/oilnoblend.bmp", Stroke::HUMID_MEDIUM);
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getBrushTextureIndex(TEXTURES_DIR "/brushes/charcoalAlpha.bmp", Stroke::DRY_MEDIUM);
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getBrushTextureIndex(TEXTURES_DIR "/brushes/washbrushAlpha.bmp", Stroke::DRY_MEDIUM);
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getBrushTextureIndex(TEXTURES_DIR "/brushes/opaqueDryBrushAlpha.bmp", Stroke::OPAQUE_MEDIUM);
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getBrushTextureIndex(TEXTURES_DIR "/brushes/opaqueBrushAlpha.bmp", Stroke::OPAQUE_MEDIUM);
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_defaultTextureId = getBrushTextureIndex("smoothAlpha.bmp", Stroke::OPAQUE_MEDIUM);
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#endif
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}
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unsigned int BlenderTextureManager::loadBrush(string sname, Stroke::MediumType mediumType)
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{
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#if 0
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GLuint texId;
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glGenTextures(1, &texId);
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bool found = false;
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vector<string> pathnames;
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string path; //soc
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StringUtils::getPathName(TextureManager::Options::getBrushesPath(), sname, pathnames);
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for (vector<string>::const_iterator j = pathnames.begin(); j != pathnames.end(); j++) {
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path = j->c_str();
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//soc if (QFile::exists(path)) {
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if (BLI_exists( const_cast<char *>(path.c_str()))) {
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found = true;
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break;
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}
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}
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if (!found)
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return 0;
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// Brush texture
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if (G.debug & G_DEBUG_FREESTYLE) {
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cout << "Loading brush texture..." << endl;
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}
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switch (mediumType) {
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case Stroke::DRY_MEDIUM:
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//soc prepareTextureLuminance((const char*)path.toAscii(), texId);
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prepareTextureLuminance(path, texId);
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break;
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case Stroke::HUMID_MEDIUM:
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case Stroke::OPAQUE_MEDIUM:
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default:
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//soc prepareTextureAlpha((const char*)path.toAscii(), texId);
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prepareTextureAlpha(path, texId);
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break;
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}
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if (G.debug & G_DEBUG_FREESTYLE) {
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cout << "Done." << endl << endl;
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}
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return texId;
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#else
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return 0;
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#endif
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}
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} /* namespace Freestyle */
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