A crash in the Freestyle renderer was reported by Ton on IRC with a stack trace below. Note that #2 is in Freestyle, whereas #1 is in the compositor. The problem was observed in a debug build on OS X 10.7 (gcc 4.2, openmp disabled, no llvm). ---------------------------------------------------------------------- Program received signal EXC_BAD_ACCESS, Could not access memory. Reason: 13 at address: 0x0000000000000000 [Switching to process 72386 thread 0xf303] 0x0000000100c129f3 in NodeBase::~NodeBase (this=0x10e501c80) at COM_NodeBase.cpp:43 43 delete (this->m_outputsockets.back()); Current language: auto; currently c++ (gdb) where #0 0x0000000100c129f3 in NodeBase::~NodeBase (this=0x10e501c80) at COM_NodeBase.cpp:43 #1 0x0000000100c29066 in Node::~Node (this=0x10e501c80) at COM_Node.h:49 #2 0x000000010089c273 in NodeShape::~NodeShape (this=0x10e501c80) at NodeShape.cpp:43 #3 0x000000010089910b in NodeGroup::destroy (this=0x10e501da0) at NodeGroup.cpp:61 #4 0x00000001008990cd in NodeGroup::destroy (this=0x10e5014b0) at NodeGroup.cpp:59 #5 0x00000001008990cd in NodeGroup::destroy (this=0x114e18da0) at NodeGroup.cpp:59 #6 0x00000001007e6602 in Controller::ClearRootNode (this=0x114e19640) at Controller.cpp:329 #7 0x00000001007ea52e in Controller::LoadMesh (this=0x114e19640, re=0x10aba4638, srl=0x1140f5258) at Controller.cpp:302 #8 0x00000001008030ad in prepare (re=0x10aba4638, srl=0x1140f5258) at FRS_freestyle.cpp:302 #9 0x000000010080457a in FRS_do_stroke_rendering (re=0x10aba4638, srl=0x1140f5258) at FRS_freestyle.cpp:600 #10 0x00000001006aeb9d in add_freestyle (re=0x10aba4638) at pipeline.c:1584 #11 0x00000001006aceb7 in do_render_3d (re=0x10aba4638) at pipeline.c:1094 #12 0x00000001006ae061 in do_render_fields_blur_3d (re=0x10aba4638) at pipeline.c:1367 #13 0x00000001006afa16 in do_render_composite_fields_blur_3d (re=0x10aba4638) at pipeline.c:1815 #14 0x00000001006b04e4 in do_render_all_options (re=0x10aba4638) at pipeline.c:2021 ---------------------------------------------------------------------- Apparently a name conflict between the two Blender modules is taking place. The present commit hence intends to address it by putting all the Freestyle C++ classes in the namespace 'Freestyle'. This revision will also prevent potential name conflicts with other Blender modules in the future. Special thanks to Lukas Toenne for the help with C++ namespace.
78 lines
2.4 KiB
C++
78 lines
2.4 KiB
C++
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file source/blender/freestyle/intern/python/Director.h
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* \ingroup freestyle
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*/
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#ifndef __FREESTYLE_PYTHON_DIRECTOR_H__
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#define __FREESTYLE_PYTHON_DIRECTOR_H__
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namespace Freestyle {
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class UnaryPredicate0D;
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class UnaryPredicate1D;
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class BinaryPredicate0D;
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class BinaryPredicate1D;
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class ChainingIterator;
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class AdjacencyIterator;
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class Interface0D;
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class Interface1D;
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class Interface0DIterator;
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class Stroke;
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class StrokeShader;
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}
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using namespace Freestyle;
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#ifdef __cplusplus
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extern "C" {
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#endif
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#include <Python.h>
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#ifdef __cplusplus
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}
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#endif
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// BinaryPredicate0D: __call__
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int Director_BPy_BinaryPredicate0D___call__(BinaryPredicate0D *bp0D, Interface0D& i1, Interface0D& i2);
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// BinaryPredicate1D: __call__
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int Director_BPy_BinaryPredicate1D___call__(BinaryPredicate1D *bp1D, Interface1D& i1, Interface1D& i2);
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// UnaryFunction{0D,1D}: __call__
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int Director_BPy_UnaryFunction0D___call__(void *uf0D, PyObject *obj, Interface0DIterator& if0D_it);
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int Director_BPy_UnaryFunction1D___call__(void *uf1D, PyObject *obj, Interface1D& if1D);
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// UnaryPredicate0D: __call__
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int Director_BPy_UnaryPredicate0D___call__(UnaryPredicate0D *up0D, Interface0DIterator& if0D_it);
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// UnaryPredicate1D: __call__
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int Director_BPy_UnaryPredicate1D___call__(UnaryPredicate1D *up1D, Interface1D& if1D);
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// StrokeShader: shade
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int Director_BPy_StrokeShader_shade(StrokeShader *ss, Stroke& s);
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// ChainingIterator: init, traverse
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int Director_BPy_ChainingIterator_init(ChainingIterator *c_it);
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int Director_BPy_ChainingIterator_traverse(ChainingIterator *c_it, AdjacencyIterator& a_it);
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#endif // __FREESTYLE_PYTHON_DIRECTOR_H__
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