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blender-archive/source/blender/gpu
Bastien Montagne 41b8f88732 Split Normals I (3/5): Add 3Dview shading support of split normals.
Mostly monkey coding in gpu ("modern" VBO drawing) and DM variants ("legacy" drawing) code...

Reviewers: brecht

Reviewed By: brecht

CC: campbellbarton

Differential Revision: https://developer.blender.org/D367
2014-04-13 12:34:45 +02:00
..
2014-04-01 19:27:13 +03:00
2014-04-03 00:39:42 +03:00
2014-04-11 11:33:29 +10:00