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blender-archive/source/blender/compositor/nodes/COM_RenderLayersNode.cpp

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/*
* Copyright 2011, Blender Foundation.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Contributor:
* Jeroen Bakker
* Monique Dewanchand
*/
#include "COM_RenderLayersNode.h"
#include "COM_RenderLayersProg.h"
#include "COM_TranslateOperation.h"
#include "COM_RotateOperation.h"
#include "COM_ScaleOperation.h"
#include "COM_SetColorOperation.h"
#include "COM_SetValueOperation.h"
#include "COM_SetVectorOperation.h"
RenderLayersNode::RenderLayersNode(bNode *editorNode) : Node(editorNode)
{
/* pass */
}
void RenderLayersNode::testSocketLink(NodeConverter &converter,
const CompositorContext &context,
NodeOutput *output,
RenderLayersProg *operation,
Scene *scene,
int layerId,
bool is_preview) const
{
operation->setScene(scene);
operation->setLayerId(layerId);
operation->setRenderData(context.getRenderData());
operation->setViewName(context.getViewName());
converter.mapOutputSocket(output, operation->getOutputSocket());
converter.addOperation(operation);
if (is_preview) /* only for image socket */
converter.addPreview(operation->getOutputSocket());
}
void RenderLayersNode::testRenderLink(NodeConverter &converter,
const CompositorContext &context,
Render *re) const
{
Scene *scene = (Scene *)this->getbNode()->id;
const short layerId = this->getbNode()->custom1;
RenderResult *rr = RE_AcquireResultRead(re);
if (rr == NULL) {
missingRenderLink(converter);
return;
}
ViewLayer *view_layer = (ViewLayer *)BLI_findlink(&scene->view_layers, layerId);
if (view_layer == NULL) {
missingRenderLink(converter);
return;
}
RenderLayer *rl = RE_GetRenderLayer(rr, view_layer->name);
if (rl == NULL) {
missingRenderLink(converter);
return;
}
const int num_outputs = this->getNumberOfOutputSockets();
for (int i = 0; i < num_outputs; i++) {
NodeOutput *output = this->getOutputSocket(i);
NodeImageLayer *storage = (NodeImageLayer *)output->getbNodeSocket()->storage;
RenderPass *rpass = (RenderPass *)BLI_findstring(
&rl->passes,
storage->pass_name,
offsetof(RenderPass, name));
if (rpass == NULL) {
missingSocketLink(converter, output);
continue;
}
RenderLayersProg *operation;
bool is_preview;
if (STREQ(rpass->name, RE_PASSNAME_COMBINED) &&
STREQ(output->getbNodeSocket()->name, "Alpha"))
{
operation = new RenderLayersAlphaProg(rpass->name,
COM_DT_VALUE,
rpass->channels);
is_preview = false;
}
else if (STREQ(rpass->name, RE_PASSNAME_Z)) {
operation = new RenderLayersDepthProg(rpass->name,
COM_DT_VALUE,
rpass->channels);
is_preview = false;
}
else {
DataType type;
switch (rpass->channels) {
case 4: type = COM_DT_COLOR; break;
case 3: type = COM_DT_VECTOR; break;
case 1: type = COM_DT_VALUE; break;
default:
BLI_assert(!"Unexpected number of channels for pass");
type = COM_DT_VALUE;
break;
}
operation = new RenderLayersProg(rpass->name,
type,
rpass->channels);
is_preview = STREQ(output->getbNodeSocket()->name, "Image");
}
testSocketLink(converter,
context,
output,
operation,
scene,
layerId,
is_preview);
}
}
void RenderLayersNode::missingSocketLink(NodeConverter &converter,
NodeOutput *output) const
{
NodeOperation *operation;
switch (output->getDataType()) {
case COM_DT_COLOR:
{
const float color[4] = {0.0f, 0.0f, 0.0f, 0.0f};
SetColorOperation *color_operation = new SetColorOperation();
color_operation->setChannels(color);
operation = color_operation;
break;
}
case COM_DT_VECTOR:
{
const float vector[3] = {0.0f, 0.0f, 0.0f};
SetVectorOperation *vector_operation = new SetVectorOperation();
vector_operation->setVector(vector);
operation = vector_operation;
break;
}
case COM_DT_VALUE:
{
SetValueOperation *value_operation = new SetValueOperation();
value_operation->setValue(0.0f);
operation = value_operation;
break;
}
default:
{
BLI_assert("!Unexpected data type");
return;
}
}
converter.mapOutputSocket(output, operation->getOutputSocket());
converter.addOperation(operation);
}
void RenderLayersNode::missingRenderLink(NodeConverter &converter) const
{
const int num_outputs = this->getNumberOfOutputSockets();
for (int i = 0; i < num_outputs; i++) {
NodeOutput *output = this->getOutputSocket(i);
missingSocketLink(converter, output);
}
}
void RenderLayersNode::convertToOperations(NodeConverter &converter,
const CompositorContext &context) const
{
Scene *scene = (Scene *)this->getbNode()->id;
Render *re = (scene) ? RE_GetSceneRender(scene) : NULL;
if (re != NULL) {
testRenderLink(converter, context, re);
RE_ReleaseResult(re);
}
else {
missingRenderLink(converter);
}
}