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blender-archive/source/blender/blenkernel/intern/DerivedMesh.c
Brecht Van Lommel 7d5be54fec Fix for bug #3802: Display problems with modifiers and uv face select
The bug reported here was already fixed some weeks ago, but there were
more issues. Modifier display in face select and paint modes was never
properly finished.

This fixes some small drawing update glitches, and only allows modifiers
that preserve a mapping to the original mesh to be applied. Otherwise
selection and painting isn't even possible.
2006-03-11 16:13:10 +00:00

2606 lines
70 KiB
C

/**
* $Id$
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2005 Blender Foundation.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
#include <string.h>
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
#include <zlib.h>
#include "PIL_time.h"
#include "MEM_guardedalloc.h"
#include "DNA_effect_types.h"
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
#include "DNA_modifier_types.h"
#include "DNA_object_types.h"
#include "DNA_object_force.h"
#include "DNA_object_fluidsim.h" // N_T
#include "DNA_scene_types.h" // N_T
#include "BLI_arithb.h"
#include "BLI_blenlib.h"
#include "BLI_editVert.h"
#include "BKE_utildefines.h"
#include "BKE_DerivedMesh.h"
#include "BKE_displist.h"
#include "BKE_effect.h"
#include "BKE_global.h"
#include "BKE_material.h"
#include "BKE_mesh.h"
#include "BKE_object.h"
#include "BKE_subsurf.h"
#include "LBM_fluidsim.h"
#include "BKE_deform.h"
#include "BKE_modifier.h"
#include "BKE_key.h"
#include "BIF_gl.h"
#include "BIF_glutil.h"
///////////////////////////////////
///////////////////////////////////
typedef struct {
DerivedMesh dm;
Object *ob;
Mesh *me;
MVert *verts;
float *nors;
MCol *wpaintMCol;
int freeNors, freeVerts;
} MeshDerivedMesh;
static DispListMesh *meshDM_convertToDispListMesh(DerivedMesh *dm, int allowShared)
{
MeshDerivedMesh *mdm = (MeshDerivedMesh*) dm;
Mesh *me = mdm->me;
DispListMesh *dlm = MEM_callocN(sizeof(*dlm), "dlm");
dlm->totvert = me->totvert;
dlm->totedge = me->totedge;
dlm->totface = me->totface;
dlm->mvert = mdm->verts;
dlm->medge = me->medge;
dlm->mface = me->mface;
dlm->tface = me->tface;
dlm->mcol = me->mcol;
dlm->nors = mdm->nors;
dlm->dontFreeVerts = dlm->dontFreeOther = dlm->dontFreeNors = 1;
if (!allowShared) {
dlm->mvert = MEM_dupallocN(dlm->mvert);
if (dlm->nors) dlm->nors = MEM_dupallocN(dlm->nors);
dlm->dontFreeVerts = dlm->dontFreeNors = 0;
}
return dlm;
}
static void meshDM_getMinMax(DerivedMesh *dm, float min_r[3], float max_r[3])
{
MeshDerivedMesh *mdm = (MeshDerivedMesh*) dm;
Mesh *me = mdm->me;
int i;
if (me->totvert) {
for (i=0; i<me->totvert; i++) {
DO_MINMAX(mdm->verts[i].co, min_r, max_r);
}
} else {
min_r[0] = min_r[1] = min_r[2] = max_r[0] = max_r[1] = max_r[2] = 0.0;
}
}
static void meshDM_getVertCos(DerivedMesh *dm, float (*cos_r)[3])
{
MeshDerivedMesh *mdm = (MeshDerivedMesh*) dm;
Mesh *me = mdm->me;
int i;
for (i=0; i<me->totvert; i++) {
cos_r[i][0] = mdm->verts[i].co[0];
cos_r[i][1] = mdm->verts[i].co[1];
cos_r[i][2] = mdm->verts[i].co[2];
}
}
static void meshDM_getVertCo(DerivedMesh *dm, int index, float co_r[3])
{
MeshDerivedMesh *mdm = (MeshDerivedMesh*) dm;
VECCOPY(co_r, mdm->verts[index].co);
}
static void meshDM_getVertNo(DerivedMesh *dm, int index, float no_r[3])
{
MeshDerivedMesh *mdm = (MeshDerivedMesh*) dm;
short *no = mdm->verts[index].no;
no_r[0] = no[0]/32767.f;
no_r[1] = no[1]/32767.f;
no_r[2] = no[2]/32767.f;
}
static void meshDM_drawVerts(DerivedMesh *dm)
{
MeshDerivedMesh *mdm = (MeshDerivedMesh*) dm;
Mesh *me = mdm->me;
int i;
glBegin(GL_POINTS);
for(i=0; i<me->totvert; i++) {
glVertex3fv(mdm->verts[i].co);
}
glEnd();
}
static void meshDM_drawUVEdges(DerivedMesh *dm)
{
MeshDerivedMesh *mdm = (MeshDerivedMesh*) dm;
Mesh *me = mdm->me;
int i;
if (me->tface) {
glBegin(GL_LINES);
for (i=0; i<me->totface; i++) {
TFace *tf = &me->tface[i];
if (!(tf->flag&TF_HIDE)) {
glVertex2fv(tf->uv[0]);
glVertex2fv(tf->uv[1]);
glVertex2fv(tf->uv[1]);
glVertex2fv(tf->uv[2]);
if (!me->mface[i].v4) {
glVertex2fv(tf->uv[2]);
glVertex2fv(tf->uv[0]);
} else {
glVertex2fv(tf->uv[2]);
glVertex2fv(tf->uv[3]);
glVertex2fv(tf->uv[3]);
glVertex2fv(tf->uv[0]);
}
}
}
glEnd();
}
}
static void meshDM_drawEdges(DerivedMesh *dm, int drawLooseEdges)
{
MeshDerivedMesh *mdm = (MeshDerivedMesh*) dm;
Mesh *me= mdm->me;
MEdge *medge= me->medge;
int i;
glBegin(GL_LINES);
for(i=0; i<me->totedge; i++, medge++) {
if ((medge->flag&ME_EDGEDRAW) && (drawLooseEdges || !(medge->flag&ME_LOOSEEDGE))) {
glVertex3fv(mdm->verts[medge->v1].co);
glVertex3fv(mdm->verts[medge->v2].co);
}
}
glEnd();
}
static void meshDM_drawMappedEdges(DerivedMesh *dm, int (*setDrawOptions)(void *userData, int index), void *userData)
{
MeshDerivedMesh *mdm = (MeshDerivedMesh*) dm;
Mesh *me= mdm->me;
int i;
glBegin(GL_LINES);
for (i=0; i<me->totedge; i++) {
if (!setDrawOptions || setDrawOptions(userData, i)) {
glVertex3fv(mdm->verts[me->medge[i].v1].co);
glVertex3fv(mdm->verts[me->medge[i].v2].co);
}
}
glEnd();
}
static void meshDM_drawLooseEdges(DerivedMesh *dm)
{
MeshDerivedMesh *mdm = (MeshDerivedMesh*) dm;
Mesh *me= mdm->me;
MEdge *medge= me->medge;
int i;
glBegin(GL_LINES);
for (i=0; i<me->totedge; i++, medge++) {
if (medge->flag&ME_LOOSEEDGE) {
glVertex3fv(mdm->verts[medge->v1].co);
glVertex3fv(mdm->verts[medge->v2].co);
}
}
glEnd();
}
static void meshDM_drawFacesSolid(DerivedMesh *dm, int (*setMaterial)(int))
{
MeshDerivedMesh *mdm = (MeshDerivedMesh*) dm;
Mesh *me = mdm->me;
MVert *mvert= mdm->verts;
MFace *mface= me->mface;
float *nors = mdm->nors;
int a;
int glmode=-1, shademodel=-1, matnr=-1, drawCurrentMat=1;
#define PASSVERT(index) { \
if (shademodel==GL_SMOOTH) { \
short *no = mvert[index].no; \
glNormal3sv(no); \
} \
glVertex3fv(mvert[index].co); \
}
glBegin(glmode=GL_QUADS);
for(a=0; a<me->totface; a++, mface++, nors+=3) {
int new_glmode, new_matnr, new_shademodel;
new_glmode = mface->v4?GL_QUADS:GL_TRIANGLES;
new_matnr = mface->mat_nr+1;
new_shademodel = (mface->flag & ME_SMOOTH)?GL_SMOOTH:GL_FLAT;
if (new_glmode!=glmode || new_matnr!=matnr || new_shademodel!=shademodel) {
glEnd();
drawCurrentMat = setMaterial(matnr=new_matnr);
glShadeModel(shademodel=new_shademodel);
glBegin(glmode=new_glmode);
}
if (drawCurrentMat) {
if(shademodel==GL_FLAT)
glNormal3fv(nors);
PASSVERT(mface->v1);
PASSVERT(mface->v2);
PASSVERT(mface->v3);
if (mface->v4) {
PASSVERT(mface->v4);
}
}
}
glEnd();
glShadeModel(GL_FLAT);
#undef PASSVERT
}
static void meshDM_drawFacesColored(DerivedMesh *dm, int useTwoSide, unsigned char *col1, unsigned char *col2)
{
MeshDerivedMesh *mdm = (MeshDerivedMesh*) dm;
Mesh *me= mdm->me;
MFace *mface= me->mface;
int a, glmode;
unsigned char *cp1, *cp2;
cp1= col1;
if(col2) {
cp2= col2;
} else {
cp2= NULL;
useTwoSide= 0;
}
/* there's a conflict here... twosided colors versus culling...? */
/* defined by history, only texture faces have culling option */
/* we need that as mesh option builtin, next to double sided lighting */
if(col1 && col2)
glEnable(GL_CULL_FACE);
glShadeModel(GL_SMOOTH);
glBegin(glmode=GL_QUADS);
for(a=0; a<me->totface; a++, mface++, cp1+= 16) {
int new_glmode= mface->v4?GL_QUADS:GL_TRIANGLES;
if (new_glmode!=glmode) {
glEnd();
glBegin(glmode= new_glmode);
}
glColor3ub(cp1[3], cp1[2], cp1[1]);
glVertex3fv( mdm->verts[mface->v1].co );
glColor3ub(cp1[7], cp1[6], cp1[5]);
glVertex3fv( mdm->verts[mface->v2].co );
glColor3ub(cp1[11], cp1[10], cp1[9]);
glVertex3fv( mdm->verts[mface->v3].co );
if(mface->v4) {
glColor3ub(cp1[15], cp1[14], cp1[13]);
glVertex3fv( mdm->verts[mface->v4].co );
}
if(useTwoSide) {
glColor3ub(cp2[11], cp2[10], cp2[9]);
glVertex3fv( mdm->verts[mface->v3].co );
glColor3ub(cp2[7], cp2[6], cp2[5]);
glVertex3fv( mdm->verts[mface->v2].co );
glColor3ub(cp2[3], cp2[2], cp2[1]);
glVertex3fv( mdm->verts[mface->v1].co );
if(mface->v4) {
glColor3ub(cp2[15], cp2[14], cp2[13]);
glVertex3fv( mdm->verts[mface->v4].co );
}
}
if(col2) cp2+= 16;
}
glEnd();
glShadeModel(GL_FLAT);
glDisable(GL_CULL_FACE);
}
static void meshDM_drawFacesTex_common(DerivedMesh *dm, int (*drawParams)(TFace *tface, int matnr), int (*drawParamsMapped)(void *userData, int index), void *userData)
{
MeshDerivedMesh *mdm = (MeshDerivedMesh*) dm;
Mesh *me = mdm->me;
MVert *mvert= mdm->verts;
MFace *mface= me->mface;
TFace *tface = me->tface;
float *nors = mdm->nors;
int i;
for (i=0; i<me->totface; i++) {
MFace *mf= &mface[i];
TFace *tf = tface?&tface[i]:NULL;
int flag;
unsigned char *cp= NULL;
if (drawParams)
flag = drawParams(tf, mf->mat_nr);
else
flag = drawParamsMapped(userData, i);
if (flag==0) {
continue;
} else if (flag==1) {
if (mdm->wpaintMCol) {
cp= (unsigned char*) &mdm->wpaintMCol[i*4];
} else if (tf) {
cp= (unsigned char*) tf->col;
} else if (me->mcol) {
cp= (unsigned char*) &me->mcol[i*4];
}
}
if (!(mf->flag&ME_SMOOTH)) {
glNormal3fv(&nors[i*3]);
}
glBegin(mf->v4?GL_QUADS:GL_TRIANGLES);
if (tf) glTexCoord2fv(tf->uv[0]);
if (cp) glColor3ub(cp[3], cp[2], cp[1]);
if (mf->flag&ME_SMOOTH) glNormal3sv(mvert[mf->v1].no);
glVertex3fv(mvert[mf->v1].co);
if (tf) glTexCoord2fv(tf->uv[1]);
if (cp) glColor3ub(cp[7], cp[6], cp[5]);
if (mf->flag&ME_SMOOTH) glNormal3sv(mvert[mf->v2].no);
glVertex3fv(mvert[mf->v2].co);
if (tf) glTexCoord2fv(tf->uv[2]);
if (cp) glColor3ub(cp[11], cp[10], cp[9]);
if (mf->flag&ME_SMOOTH) glNormal3sv(mvert[mf->v3].no);
glVertex3fv(mvert[mf->v3].co);
if(mf->v4) {
if (tf) glTexCoord2fv(tf->uv[3]);
if (cp) glColor3ub(cp[15], cp[14], cp[13]);
if (mf->flag&ME_SMOOTH) glNormal3sv(mvert[mf->v4].no);
glVertex3fv(mvert[mf->v4].co);
}
glEnd();
}
}
static void meshDM_drawFacesTex(DerivedMesh *dm, int (*setDrawParams)(TFace *tface, int matnr))
{
meshDM_drawFacesTex_common(dm, setDrawParams, NULL, NULL);
}
static void meshDM_drawMappedFacesTex(DerivedMesh *dm, int (*setDrawParams)(void *userData, int index), void *userData)
{
meshDM_drawFacesTex_common(dm, NULL, setDrawParams, userData);
}
static void meshDM_drawMappedFaces(DerivedMesh *dm, int (*setDrawOptions)(void *userData, int index, int *drawSmooth_r), void *userData, int useColors)
{
MeshDerivedMesh *mdm = (MeshDerivedMesh*) dm;
Mesh *me = mdm->me;
MVert *mvert= mdm->verts;
MFace *mface= me->mface;
float *nors= mdm->nors;
int i;
for (i=0; i<me->totface; i++) {
MFace *mf= &mface[i];
int drawSmooth = 1;
if (!setDrawOptions || setDrawOptions(userData, i, &drawSmooth)) {
unsigned char *cp = NULL;
if (useColors) {
if (mdm->wpaintMCol) {
cp= (unsigned char*) &mdm->wpaintMCol[i*4];
} else if (me->tface) {
cp= (unsigned char*) me->tface[i].col;
} else if (me->mcol) {
cp= (unsigned char*) &me->mcol[i*4];
}
}
glShadeModel(drawSmooth?GL_SMOOTH:GL_FLAT);
glBegin(mf->v4?GL_QUADS:GL_TRIANGLES);
if (!drawSmooth) {
glNormal3fv(&nors[i*3]);
if (cp) glColor3ub(cp[3], cp[2], cp[1]);
glVertex3fv(mvert[mf->v1].co);
if (cp) glColor3ub(cp[7], cp[6], cp[5]);
glVertex3fv(mvert[mf->v2].co);
if (cp) glColor3ub(cp[11], cp[10], cp[9]);
glVertex3fv(mvert[mf->v3].co);
if(mf->v4) {
if (cp) glColor3ub(cp[15], cp[14], cp[13]);
glVertex3fv(mvert[mf->v4].co);
}
} else {
if (cp) glColor3ub(cp[3], cp[2], cp[1]);
glNormal3sv(mvert[mf->v1].no);
glVertex3fv(mvert[mf->v1].co);
if (cp) glColor3ub(cp[7], cp[6], cp[5]);
glNormal3sv(mvert[mf->v2].no);
glVertex3fv(mvert[mf->v2].co);
if (cp) glColor3ub(cp[11], cp[10], cp[9]);
glNormal3sv(mvert[mf->v3].no);
glVertex3fv(mvert[mf->v3].co);
if(mf->v4) {
if (cp) glColor3ub(cp[15], cp[14], cp[13]);
glNormal3sv(mvert[mf->v4].no);
glVertex3fv(mvert[mf->v4].co);
}
}
glEnd();
}
}
}
static int meshDM_getNumVerts(DerivedMesh *dm)
{
MeshDerivedMesh *mdm = (MeshDerivedMesh*) dm;
Mesh *me = mdm->me;
return me->totvert;
}
static int meshDM_getNumFaces(DerivedMesh *dm)
{
MeshDerivedMesh *mdm = (MeshDerivedMesh*) dm;
Mesh *me = mdm->me;
return me->totface;
}
static void meshDM_release(DerivedMesh *dm)
{
MeshDerivedMesh *mdm = (MeshDerivedMesh*) dm;
if (mdm->wpaintMCol) MEM_freeN(mdm->wpaintMCol);
if (mdm->freeNors) MEM_freeN(mdm->nors);
if (mdm->freeVerts) MEM_freeN(mdm->verts);
MEM_freeN(mdm);
}
static DerivedMesh *getMeshDerivedMesh(Mesh *me, Object *ob, float (*vertCos)[3])
{
MeshDerivedMesh *mdm = MEM_callocN(sizeof(*mdm), "mdm");
mdm->dm.getMinMax = meshDM_getMinMax;
mdm->dm.convertToDispListMesh = meshDM_convertToDispListMesh;
mdm->dm.getNumVerts = meshDM_getNumVerts;
mdm->dm.getNumFaces = meshDM_getNumFaces;
mdm->dm.getVertCos = meshDM_getVertCos;
mdm->dm.getVertCo = meshDM_getVertCo;
mdm->dm.getVertNo = meshDM_getVertNo;
mdm->dm.drawVerts = meshDM_drawVerts;
mdm->dm.drawUVEdges = meshDM_drawUVEdges;
mdm->dm.drawEdges = meshDM_drawEdges;
mdm->dm.drawLooseEdges = meshDM_drawLooseEdges;
mdm->dm.drawFacesSolid = meshDM_drawFacesSolid;
mdm->dm.drawFacesColored = meshDM_drawFacesColored;
mdm->dm.drawFacesTex = meshDM_drawFacesTex;
mdm->dm.drawMappedFaces = meshDM_drawMappedFaces;
mdm->dm.drawMappedFacesTex = meshDM_drawMappedFacesTex;
mdm->dm.drawMappedEdges = meshDM_drawMappedEdges;
mdm->dm.drawMappedFaces = meshDM_drawMappedFaces;
mdm->dm.release = meshDM_release;
/* Works in conjunction with hack during modifier calc */
if ((G.f & G_WEIGHTPAINT) && ob==(G.scene->basact?G.scene->basact->object:NULL)) {
mdm->wpaintMCol = MEM_dupallocN(me->mcol);
}
mdm->ob = ob;
mdm->me = me;
mdm->verts = me->mvert;
mdm->nors = NULL;
mdm->freeNors = 0;
mdm->freeVerts = 0;
if((ob->fluidsimFlag & OB_FLUIDSIM_ENABLE) &&
(ob->fluidsimSettings->type & OB_FLUIDSIM_DOMAIN)&&
(ob->fluidsimSettings->meshSurface) &&
(me->totvert == ((Mesh *)(ob->fluidsimSettings->meshSurface))->totvert) ) {
// dont recompute for fluidsim mesh, use from readBobjgz
// TODO? check for modifiers!?
int i;
mesh_calc_normals(mdm->verts, me->totvert, me->mface, me->totface, &mdm->nors);
mdm->freeNors = 1;
for (i=0; i<me->totvert; i++) {
MVert *mv= &mdm->verts[i];
MVert *fsv;
fsv = &ob->fluidsimSettings->meshSurfNormals[i];
VECCOPY(mv->no, fsv->no);
//mv->no[0]= 30000; mv->no[1]= mv->no[2]= 0; // DEBUG fixed test normals
}
} else {
// recompute normally
if (vertCos) {
int i;
/* copy the original verts to preserve flag settings; if this is too
* costly, must at least use MEM_callocN to clear flags */
mdm->verts = MEM_dupallocN( me->mvert );
for (i=0; i<me->totvert; i++) {
VECCOPY(mdm->verts[i].co, vertCos[i]);
}
mesh_calc_normals(mdm->verts, me->totvert, me->mface, me->totface, &mdm->nors);
mdm->freeNors = 1;
mdm->freeVerts = 1;
} else {
// XXX this is kinda hacky because we shouldn't really be editing
// the mesh here, however, we can't just call mesh_build_faceNormals(ob)
// because in the case when a key is applied to a mesh the vertex normals
// would never be correctly computed.
mesh_calc_normals(mdm->verts, me->totvert, me->mface, me->totface, &mdm->nors);
mdm->freeNors = 1;
}
} // fs TEST
return (DerivedMesh*) mdm;
}
///
typedef struct {
DerivedMesh dm;
EditMesh *em;
float (*vertexCos)[3];
float (*vertexNos)[3];
float (*faceNos)[3];
} EditMeshDerivedMesh;
static void emDM_foreachMappedVert(DerivedMesh *dm, void (*func)(void *userData, int index, float *co, float *no_f, short *no_s), void *userData)
{
EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
EditVert *eve;
int i;
for (i=0,eve= emdm->em->verts.first; eve; i++,eve=eve->next) {
if (emdm->vertexCos) {
func(userData, i, emdm->vertexCos[i], emdm->vertexNos[i], NULL);
} else {
func(userData, i, eve->co, eve->no, NULL);
}
}
}
static void emDM_foreachMappedEdge(DerivedMesh *dm, void (*func)(void *userData, int index, float *v0co, float *v1co), void *userData)
{
EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
EditEdge *eed;
int i;
if (emdm->vertexCos) {
EditVert *eve, *preveve;
for (i=0,eve=emdm->em->verts.first; eve; eve= eve->next)
eve->prev = (EditVert*) i++;
for(i=0,eed= emdm->em->edges.first; eed; i++,eed= eed->next)
func(userData, i, emdm->vertexCos[(int) eed->v1->prev], emdm->vertexCos[(int) eed->v2->prev]);
for (preveve=NULL, eve=emdm->em->verts.first; eve; preveve=eve, eve= eve->next)
eve->prev = preveve;
} else {
for(i=0,eed= emdm->em->edges.first; eed; i++,eed= eed->next)
func(userData, i, eed->v1->co, eed->v2->co);
}
}
static void emDM_drawMappedEdges(DerivedMesh *dm, int (*setDrawOptions)(void *userData, int index), void *userData)
{
EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
EditEdge *eed;
int i;
if (emdm->vertexCos) {
EditVert *eve, *preveve;
for (i=0,eve=emdm->em->verts.first; eve; eve= eve->next)
eve->prev = (EditVert*) i++;
glBegin(GL_LINES);
for(i=0,eed= emdm->em->edges.first; eed; i++,eed= eed->next) {
if(!setDrawOptions || setDrawOptions(userData, i)) {
glVertex3fv(emdm->vertexCos[(int) eed->v1->prev]);
glVertex3fv(emdm->vertexCos[(int) eed->v2->prev]);
}
}
glEnd();
for (preveve=NULL, eve=emdm->em->verts.first; eve; preveve=eve, eve= eve->next)
eve->prev = preveve;
} else {
glBegin(GL_LINES);
for(i=0,eed= emdm->em->edges.first; eed; i++,eed= eed->next) {
if(!setDrawOptions || setDrawOptions(userData, i)) {
glVertex3fv(eed->v1->co);
glVertex3fv(eed->v2->co);
}
}
glEnd();
}
}
static void emDM_drawEdges(DerivedMesh *dm, int drawLooseEdges)
{
emDM_drawMappedEdges(dm, NULL, NULL);
}
static void emDM_drawMappedEdgesInterp(DerivedMesh *dm, int (*setDrawOptions)(void *userData, int index), void (*setDrawInterpOptions)(void *userData, int index, float t), void *userData)
{
EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
EditEdge *eed;
int i;
if (emdm->vertexCos) {
EditVert *eve, *preveve;
for (i=0,eve=emdm->em->verts.first; eve; eve= eve->next)
eve->prev = (EditVert*) i++;
glBegin(GL_LINES);
for (i=0,eed= emdm->em->edges.first; eed; i++,eed= eed->next) {
if(!setDrawOptions || setDrawOptions(userData, i)) {
setDrawInterpOptions(userData, i, 0.0);
glVertex3fv(emdm->vertexCos[(int) eed->v1->prev]);
setDrawInterpOptions(userData, i, 1.0);
glVertex3fv(emdm->vertexCos[(int) eed->v2->prev]);
}
}
glEnd();
for (preveve=NULL, eve=emdm->em->verts.first; eve; preveve=eve, eve= eve->next)
eve->prev = preveve;
} else {
glBegin(GL_LINES);
for (i=0,eed= emdm->em->edges.first; eed; i++,eed= eed->next) {
if(!setDrawOptions || setDrawOptions(userData, i)) {
setDrawInterpOptions(userData, i, 0.0);
glVertex3fv(eed->v1->co);
setDrawInterpOptions(userData, i, 1.0);
glVertex3fv(eed->v2->co);
}
}
glEnd();
}
}
static void emDM__calcFaceCent(EditFace *efa, float cent[3], float (*vertexCos)[3])
{
if (vertexCos) {
VECCOPY(cent, vertexCos[(int) efa->v1->prev]);
VecAddf(cent, cent, vertexCos[(int) efa->v2->prev]);
VecAddf(cent, cent, vertexCos[(int) efa->v3->prev]);
if (efa->v4) VecAddf(cent, cent, vertexCos[(int) efa->v4->prev]);
} else {
VECCOPY(cent, efa->v1->co);
VecAddf(cent, cent, efa->v2->co);
VecAddf(cent, cent, efa->v3->co);
if (efa->v4) VecAddf(cent, cent, efa->v4->co);
}
if (efa->v4) {
VecMulf(cent, 0.25f);
} else {
VecMulf(cent, 0.33333333333f);
}
}
static void emDM_foreachMappedFaceCenter(DerivedMesh *dm, void (*func)(void *userData, int index, float *co, float *no), void *userData)
{
EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
EditVert *eve, *preveve;
EditFace *efa;
float cent[3];
int i;
if (emdm->vertexCos) {
for (i=0,eve=emdm->em->verts.first; eve; eve= eve->next)
eve->prev = (EditVert*) i++;
}
for(i=0,efa= emdm->em->faces.first; efa; i++,efa= efa->next) {
emDM__calcFaceCent(efa, cent, emdm->vertexCos);
func(userData, i, cent, emdm->vertexCos?emdm->faceNos[i]:efa->n);
}
if (emdm->vertexCos) {
for (preveve=NULL, eve=emdm->em->verts.first; eve; preveve=eve, eve= eve->next)
eve->prev = preveve;
}
}
static void emDM_drawMappedFaces(DerivedMesh *dm, int (*setDrawOptions)(void *userData, int index, int *drawSmooth_r), void *userData, int useColors)
{
EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
EditFace *efa;
int i;
if (emdm->vertexCos) {
EditVert *eve, *preveve;
int drawSmooth = 1;
for (i=0,eve=emdm->em->verts.first; eve; eve= eve->next)
eve->prev = (EditVert*) i++;
for (i=0,efa= emdm->em->faces.first; efa; i++,efa= efa->next) {
if(!setDrawOptions || setDrawOptions(userData, i, &drawSmooth)) {
glShadeModel(drawSmooth?GL_SMOOTH:GL_FLAT);
glBegin(efa->v4?GL_QUADS:GL_TRIANGLES);
if (!drawSmooth) {
glNormal3fv(emdm->faceNos[i]);
glVertex3fv(emdm->vertexCos[(int) efa->v1->prev]);
glVertex3fv(emdm->vertexCos[(int) efa->v2->prev]);
glVertex3fv(emdm->vertexCos[(int) efa->v3->prev]);
if(efa->v4) glVertex3fv(emdm->vertexCos[(int) efa->v4->prev]);
} else {
glNormal3fv(emdm->vertexNos[(int) efa->v1->prev]);
glVertex3fv(emdm->vertexCos[(int) efa->v1->prev]);
glNormal3fv(emdm->vertexNos[(int) efa->v2->prev]);
glVertex3fv(emdm->vertexCos[(int) efa->v2->prev]);
glNormal3fv(emdm->vertexNos[(int) efa->v3->prev]);
glVertex3fv(emdm->vertexCos[(int) efa->v3->prev]);
if(efa->v4) {
glNormal3fv(emdm->vertexNos[(int) efa->v4->prev]);
glVertex3fv(emdm->vertexCos[(int) efa->v4->prev]);
}
}
glEnd();
}
}
for (preveve=NULL, eve=emdm->em->verts.first; eve; preveve=eve, eve= eve->next)
eve->prev = preveve;
} else {
int drawSmooth = 1;
for (i=0,efa= emdm->em->faces.first; efa; i++,efa= efa->next) {
if(!setDrawOptions || setDrawOptions(userData, i, &drawSmooth)) {
glShadeModel(drawSmooth?GL_SMOOTH:GL_FLAT);
glBegin(efa->v4?GL_QUADS:GL_TRIANGLES);
if (!drawSmooth) {
glNormal3fv(efa->n);
glVertex3fv(efa->v1->co);
glVertex3fv(efa->v2->co);
glVertex3fv(efa->v3->co);
if(efa->v4) glVertex3fv(efa->v4->co);
} else {
glNormal3fv(efa->v1->no);
glVertex3fv(efa->v1->co);
glNormal3fv(efa->v2->no);
glVertex3fv(efa->v2->co);
glNormal3fv(efa->v3->no);
glVertex3fv(efa->v3->co);
if(efa->v4) {
glNormal3fv(efa->v4->no);
glVertex3fv(efa->v4->co);
}
}
glEnd();
}
}
}
}
static void emDM_getMinMax(DerivedMesh *dm, float min_r[3], float max_r[3])
{
EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
EditVert *eve;
int i;
if (emdm->em->verts.first) {
for (i=0,eve= emdm->em->verts.first; eve; i++,eve= eve->next) {
if (emdm->vertexCos) {
DO_MINMAX(emdm->vertexCos[i], min_r, max_r);
} else {
DO_MINMAX(eve->co, min_r, max_r);
}
}
} else {
min_r[0] = min_r[1] = min_r[2] = max_r[0] = max_r[1] = max_r[2] = 0.0;
}
}
static int emDM_getNumVerts(DerivedMesh *dm)
{
EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
return BLI_countlist(&emdm->em->verts);
}
static int emDM_getNumFaces(DerivedMesh *dm)
{
EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
return BLI_countlist(&emdm->em->faces);
}
static void emDM_release(DerivedMesh *dm)
{
EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
if (emdm->vertexCos) {
MEM_freeN(emdm->vertexCos);
MEM_freeN(emdm->vertexNos);
MEM_freeN(emdm->faceNos);
}
MEM_freeN(emdm);
}
static DerivedMesh *getEditMeshDerivedMesh(EditMesh *em, float (*vertexCos)[3])
{
EditMeshDerivedMesh *emdm = MEM_callocN(sizeof(*emdm), "emdm");
emdm->dm.getMinMax = emDM_getMinMax;
emdm->dm.getNumVerts = emDM_getNumVerts;
emdm->dm.getNumFaces = emDM_getNumFaces;
emdm->dm.foreachMappedVert = emDM_foreachMappedVert;
emdm->dm.foreachMappedEdge = emDM_foreachMappedEdge;
emdm->dm.foreachMappedFaceCenter = emDM_foreachMappedFaceCenter;
emdm->dm.drawEdges = emDM_drawEdges;
emdm->dm.drawMappedEdges = emDM_drawMappedEdges;
emdm->dm.drawMappedEdgesInterp = emDM_drawMappedEdgesInterp;
emdm->dm.drawMappedFaces = emDM_drawMappedFaces;
emdm->dm.release = emDM_release;
emdm->em = em;
emdm->vertexCos = vertexCos;
if (vertexCos) {
EditVert *eve, *preveve;
EditFace *efa;
int totface = BLI_countlist(&em->faces);
int i;
for (i=0,eve=em->verts.first; eve; eve= eve->next)
eve->prev = (EditVert*) i++;
emdm->vertexNos = MEM_callocN(sizeof(*emdm->vertexNos)*i, "emdm_vno");
emdm->faceNos = MEM_mallocN(sizeof(*emdm->faceNos)*totface, "emdm_vno");
for(i=0, efa= em->faces.first; efa; i++, efa=efa->next) {
float *v1 = vertexCos[(int) efa->v1->prev];
float *v2 = vertexCos[(int) efa->v2->prev];
float *v3 = vertexCos[(int) efa->v3->prev];
float *no = emdm->faceNos[i];
if(efa->v4) {
float *v4 = vertexCos[(int) efa->v3->prev];
CalcNormFloat4(v1, v2, v3, v4, no);
VecAddf(emdm->vertexNos[(int) efa->v4->prev], emdm->vertexNos[(int) efa->v4->prev], no);
}
else {
CalcNormFloat(v1, v2, v3, no);
}
VecAddf(emdm->vertexNos[(int) efa->v1->prev], emdm->vertexNos[(int) efa->v1->prev], no);
VecAddf(emdm->vertexNos[(int) efa->v2->prev], emdm->vertexNos[(int) efa->v2->prev], no);
VecAddf(emdm->vertexNos[(int) efa->v3->prev], emdm->vertexNos[(int) efa->v3->prev], no);
}
for(i=0, eve= em->verts.first; eve; i++, eve=eve->next) {
float *no = emdm->vertexNos[i];
if (Normalise(no)==0.0) {
VECCOPY(no, vertexCos[i]);
Normalise(no);
}
}
for (preveve=NULL, eve=emdm->em->verts.first; eve; preveve=eve, eve= eve->next)
eve->prev = preveve;
}
return (DerivedMesh*) emdm;
}
///
typedef struct {
DerivedMesh dm;
DispListMesh *dlm;
} SSDerivedMesh;
static void ssDM_foreachMappedVert(DerivedMesh *dm, void (*func)(void *userData, int index, float *co, float *no_f, short *no_s), void *userData)
{
SSDerivedMesh *ssdm = (SSDerivedMesh*) dm;
DispListMesh *dlm = ssdm->dlm;
int i, index=-1;
for (i=0; i<dlm->totvert; i++) {
MVert *mv = &dlm->mvert[i];
if (mv->flag&ME_VERT_STEPINDEX) {
index++;
func(userData, index, mv->co, NULL, mv->no);
}
}
}
static void ssDM_foreachMappedEdge(DerivedMesh *dm, void (*func)(void *userData, int index, float *v0co, float *v1co), void *userData)
{
SSDerivedMesh *ssdm = (SSDerivedMesh*) dm;
DispListMesh *dlm = ssdm->dlm;
int i, index=-1;
for (i=0; i<dlm->totedge; i++) {
MEdge *med = &dlm->medge[i];
if (med->flag&ME_EDGE_STEPINDEX) index++;
if (index!=-1) {
func(userData, index, dlm->mvert[med->v1].co, dlm->mvert[med->v2].co);
}
}
}
static void ssDM_drawMappedEdges(DerivedMesh *dm, int (*setDrawOptions)(void *userData, int index), void *userData)
{
SSDerivedMesh *ssdm = (SSDerivedMesh*) dm;
DispListMesh *dlm = ssdm->dlm;
int i, index=-1;
glBegin(GL_LINES);
for(i=0; i<dlm->totedge; i++) {
MEdge *med = &dlm->medge[i];
if (med->flag&ME_EDGE_STEPINDEX) index++;
if (index!=-1 && (!setDrawOptions || setDrawOptions(userData, index))) {
glVertex3fv(dlm->mvert[med->v1].co);
glVertex3fv(dlm->mvert[med->v2].co);
}
}
glEnd();
}
static void ssDM_foreachMappedFaceCenter(DerivedMesh *dm, void (*func)(void *userData, int index, float *co, float *no), void *userData)
{
SSDerivedMesh *ssdm = (SSDerivedMesh*) dm;
DispListMesh *dlm = ssdm->dlm;
int i, index=-1;
for (i=0; i<dlm->totface; i++) {
MFace *mf = &dlm->mface[i];
if (mf->flag&ME_FACE_STEPINDEX) index++;
if(index!=-1) {
float cent[3];
float no[3];
VECCOPY(cent, dlm->mvert[mf->v1].co);
VecAddf(cent, cent, dlm->mvert[mf->v2].co);
VecAddf(cent, cent, dlm->mvert[mf->v3].co);
if (mf->v4) {
CalcNormFloat4(dlm->mvert[mf->v1].co, dlm->mvert[mf->v2].co, dlm->mvert[mf->v3].co, dlm->mvert[mf->v4].co, no);
VecAddf(cent, cent, dlm->mvert[mf->v4].co);
VecMulf(cent, 0.25f);
} else {
CalcNormFloat(dlm->mvert[mf->v1].co, dlm->mvert[mf->v2].co, dlm->mvert[mf->v3].co, no);
VecMulf(cent, 0.33333333333f);
}
func(userData, index, cent, no);
}
}
}
static void ssDM_drawVerts(DerivedMesh *dm)
{
SSDerivedMesh *ssdm = (SSDerivedMesh*) dm;
DispListMesh *dlm = ssdm->dlm;
MVert *mvert= dlm->mvert;
int i;
bglBegin(GL_POINTS);
for (i=0; i<dlm->totvert; i++) {
bglVertex3fv(mvert[i].co);
}
bglEnd();
}
static void ssDM_drawUVEdges(DerivedMesh *dm)
{
SSDerivedMesh *ssdm = (SSDerivedMesh*) dm;
DispListMesh *dlm = ssdm->dlm;
int i;
if (dlm->tface) {
glBegin(GL_LINES);
for (i=0; i<dlm->totface; i++) {
TFace *tf = &dlm->tface[i];
if (!(tf->flag&TF_HIDE)) {
glVertex2fv(tf->uv[0]);
glVertex2fv(tf->uv[1]);
glVertex2fv(tf->uv[1]);
glVertex2fv(tf->uv[2]);
if (!dlm->mface[i].v4) {
glVertex2fv(tf->uv[2]);
glVertex2fv(tf->uv[0]);
} else {
glVertex2fv(tf->uv[2]);
glVertex2fv(tf->uv[3]);
glVertex2fv(tf->uv[3]);
glVertex2fv(tf->uv[0]);
}
}
}
glEnd();
}
}
static void ssDM_drawLooseEdges(DerivedMesh *dm)
{
SSDerivedMesh *ssdm = (SSDerivedMesh*) dm;
DispListMesh *dlm = ssdm->dlm;
MVert *mvert = dlm->mvert;
MEdge *medge= dlm->medge;
int i;
glBegin(GL_LINES);
for (i=0; i<dlm->totedge; i++, medge++) {
if (medge->flag&ME_LOOSEEDGE) {
glVertex3fv(mvert[medge->v1].co);
glVertex3fv(mvert[medge->v2].co);
}
}
glEnd();
}
static void ssDM_drawEdges(DerivedMesh *dm, int drawLooseEdges)
{
SSDerivedMesh *ssdm = (SSDerivedMesh*) dm;
DispListMesh *dlm = ssdm->dlm;
MVert *mvert= dlm->mvert;
MEdge *medge= dlm->medge;
int i;
glBegin(GL_LINES);
for (i=0; i<dlm->totedge; i++, medge++) {
if ((medge->flag&ME_EDGEDRAW) && (drawLooseEdges || !(medge->flag&ME_LOOSEEDGE))) {
glVertex3fv(mvert[medge->v1].co);
glVertex3fv(mvert[medge->v2].co);
}
}
glEnd();
}
static void ssDM_drawFacesSolid(DerivedMesh *dm, int (*setMaterial)(int))
{
SSDerivedMesh *ssdm = (SSDerivedMesh*) dm;
DispListMesh *dlm = ssdm->dlm;
float *nors = dlm->nors;
int glmode=-1, shademodel=-1, matnr=-1, drawCurrentMat=1;
int i;
#define PASSVERT(ind) { \
if (shademodel==GL_SMOOTH) \
glNormal3sv(dlm->mvert[(ind)].no); \
glVertex3fv(dlm->mvert[(ind)].co); \
}
glBegin(glmode=GL_QUADS);
for (i=0; i<dlm->totface; i++) {
MFace *mf= &dlm->mface[i];
int new_glmode = mf->v4?GL_QUADS:GL_TRIANGLES;
int new_shademodel = (mf->flag&ME_SMOOTH)?GL_SMOOTH:GL_FLAT;
int new_matnr = mf->mat_nr+1;
if(new_glmode!=glmode || new_shademodel!=shademodel || new_matnr!=matnr) {
glEnd();
drawCurrentMat = setMaterial(matnr=new_matnr);
glShadeModel(shademodel=new_shademodel);
glBegin(glmode=new_glmode);
}
if (drawCurrentMat) {
if (shademodel==GL_FLAT)
glNormal3fv(&nors[i*3]);
PASSVERT(mf->v1);
PASSVERT(mf->v2);
PASSVERT(mf->v3);
if (mf->v4)
PASSVERT(mf->v4);
}
}
glEnd();
#undef PASSVERT
}
static void ssDM_drawFacesColored(DerivedMesh *dm, int useTwoSided, unsigned char *vcols1, unsigned char *vcols2)
{
SSDerivedMesh *ssdm = (SSDerivedMesh*) dm;
DispListMesh *dlm = ssdm->dlm;
int i, lmode;
glShadeModel(GL_SMOOTH);
if (vcols2) {
glEnable(GL_CULL_FACE);
} else {
useTwoSided = 0;
}
#define PASSVERT(vidx, fidx) { \
unsigned char *col= &colbase[fidx*4]; \
glColor3ub(col[3], col[2], col[1]); \
glVertex3fv(dlm->mvert[(vidx)].co); \
}
glBegin(lmode= GL_QUADS);
for (i=0; i<dlm->totface; i++) {
MFace *mf= &dlm->mface[i];
int nmode= mf->v4?GL_QUADS:GL_TRIANGLES;
unsigned char *colbase= &vcols1[i*16];
if (nmode!=lmode) {
glEnd();
glBegin(lmode= nmode);
}
PASSVERT(mf->v1, 0);
PASSVERT(mf->v2, 1);
PASSVERT(mf->v3, 2);
if (mf->v4)
PASSVERT(mf->v4, 3);
if (useTwoSided) {
unsigned char *colbase= &vcols2[i*16];
if (mf->v4)
PASSVERT(mf->v4, 3);
PASSVERT(mf->v3, 2);
PASSVERT(mf->v2, 1);
PASSVERT(mf->v1, 0);
}
}
glEnd();
if (vcols2)
glDisable(GL_CULL_FACE);
#undef PASSVERT
}
static void ssDM_drawFacesTex_common(DerivedMesh *dm, int (*drawParams)(TFace *tface, int matnr), int (*drawParamsMapped)(void *userData, int index), void *userData)
{
SSDerivedMesh *ssdm = (SSDerivedMesh*) dm;
DispListMesh *dlm = ssdm->dlm;
MVert *mvert= dlm->mvert;
MFace *mface= dlm->mface;
TFace *tface = dlm->tface;
float *nors = dlm->nors;
int a, index=-1;
for (a=0; a<dlm->totface; a++) {
MFace *mf= &mface[a];
TFace *tf = tface?&tface[a]:NULL;
int flag;
unsigned char *cp= NULL;
if (drawParams) {
flag = drawParams(tf, mf->mat_nr);
}
else {
if (mf->flag&ME_FACE_STEPINDEX) index++;
flag = drawParamsMapped(userData, index);
}
if (flag==0) {
continue;
} else if (flag==1) {
if (tf) {
cp= (unsigned char*) tf->col;
} else if (dlm->mcol) {
cp= (unsigned char*) &dlm->mcol[a*4];
}
}
if (!(mf->flag&ME_SMOOTH)) {
glNormal3fv(&nors[a*3]);
}
glBegin(mf->v4?GL_QUADS:GL_TRIANGLES);
if (tf) glTexCoord2fv(tf->uv[0]);
if (cp) glColor3ub(cp[3], cp[2], cp[1]);
if (mf->flag&ME_SMOOTH) glNormal3sv(mvert[mf->v1].no);
glVertex3fv((mvert+mf->v1)->co);
if (tf) glTexCoord2fv(tf->uv[1]);
if (cp) glColor3ub(cp[7], cp[6], cp[5]);
if (mf->flag&ME_SMOOTH) glNormal3sv(mvert[mf->v2].no);
glVertex3fv((mvert+mf->v2)->co);
if (tf) glTexCoord2fv(tf->uv[2]);
if (cp) glColor3ub(cp[11], cp[10], cp[9]);
if (mf->flag&ME_SMOOTH) glNormal3sv(mvert[mf->v3].no);
glVertex3fv((mvert+mf->v3)->co);
if(mf->v4) {
if (tf) glTexCoord2fv(tf->uv[3]);
if (cp) glColor3ub(cp[15], cp[14], cp[13]);
if (mf->flag&ME_SMOOTH) glNormal3sv(mvert[mf->v4].no);
glVertex3fv((mvert+mf->v4)->co);
}
glEnd();
}
}
static void ssDM_drawFacesTex(DerivedMesh *dm, int (*setDrawParams)(TFace *tface, int matnr))
{
ssDM_drawFacesTex_common(dm, setDrawParams, NULL, NULL);
}
static void ssDM_drawMappedFacesTex(DerivedMesh *dm, int (*setDrawParams)(void *userData, int index), void *userData)
{
ssDM_drawFacesTex_common(dm, NULL, setDrawParams, userData);
}
static void ssDM_drawMappedFaces(DerivedMesh *dm, int (*setDrawOptions)(void *userData, int index, int *drawSmooth_r), void *userData, int useColors)
{
SSDerivedMesh *ssdm = (SSDerivedMesh*) dm;
DispListMesh *dlm = ssdm->dlm;
MVert *mvert= dlm->mvert;
MFace *mface= dlm->mface;
float *nors = dlm->nors;
int i, index=-1;
for (i=0; i<dlm->totface; i++) {
MFace *mf = &mface[i];
int drawSmooth = 1;
if (mf->flag&ME_FACE_STEPINDEX) index++;
if (index!=-1 && (!setDrawOptions || setDrawOptions(userData, index, &drawSmooth))) {
unsigned char *cp = NULL;
if (useColors) {
if (dlm->tface) {
cp= (unsigned char*) dlm->tface[i].col;
} else if (dlm->mcol) {
cp= (unsigned char*) &dlm->mcol[i*4];
}
}
glShadeModel(drawSmooth?GL_SMOOTH:GL_FLAT);
glBegin(mf->v4?GL_QUADS:GL_TRIANGLES);
if (!drawSmooth) {
glNormal3fv(&nors[i*3]);
if (cp) glColor3ub(cp[3], cp[2], cp[1]);
glVertex3fv(mvert[mf->v1].co);
if (cp) glColor3ub(cp[7], cp[6], cp[5]);
glVertex3fv(mvert[mf->v2].co);
if (cp) glColor3ub(cp[11], cp[10], cp[9]);
glVertex3fv(mvert[mf->v3].co);
if(mf->v4) {
if (cp) glColor3ub(cp[15], cp[14], cp[13]);
glVertex3fv(mvert[mf->v4].co);
}
} else {
if (cp) glColor3ub(cp[3], cp[2], cp[1]);
glNormal3sv(mvert[mf->v1].no);
glVertex3fv(mvert[mf->v1].co);
if (cp) glColor3ub(cp[7], cp[6], cp[5]);
glNormal3sv(mvert[mf->v2].no);
glVertex3fv(mvert[mf->v2].co);
if (cp) glColor3ub(cp[11], cp[10], cp[9]);
glNormal3sv(mvert[mf->v3].no);
glVertex3fv(mvert[mf->v3].co);
if(mf->v4) {
if (cp) glColor3ub(cp[15], cp[14], cp[13]);
glNormal3sv(mvert[mf->v4].no);
glVertex3fv(mvert[mf->v4].co);
}
}
glEnd();
}
}
}
static void ssDM_getMinMax(DerivedMesh *dm, float min_r[3], float max_r[3])
{
SSDerivedMesh *ssdm = (SSDerivedMesh*) dm;
int i;
if (ssdm->dlm->totvert) {
for (i=0; i<ssdm->dlm->totvert; i++) {
DO_MINMAX(ssdm->dlm->mvert[i].co, min_r, max_r);
}
} else {
min_r[0] = min_r[1] = min_r[2] = max_r[0] = max_r[1] = max_r[2] = 0.0;
}
}
static void ssDM_getVertCos(DerivedMesh *dm, float (*cos_r)[3])
{
SSDerivedMesh *ssdm = (SSDerivedMesh*) dm;
int i;
for (i=0; i<ssdm->dlm->totvert; i++) {
cos_r[i][0] = ssdm->dlm->mvert[i].co[0];
cos_r[i][1] = ssdm->dlm->mvert[i].co[1];
cos_r[i][2] = ssdm->dlm->mvert[i].co[2];
}
}
static int ssDM_getNumVerts(DerivedMesh *dm)
{
SSDerivedMesh *ssdm = (SSDerivedMesh*) dm;
return ssdm->dlm->totvert;
}
static int ssDM_getNumFaces(DerivedMesh *dm)
{
SSDerivedMesh *ssdm = (SSDerivedMesh*) dm;
return ssdm->dlm->totface;
}
static DispListMesh *ssDM_convertToDispListMesh(DerivedMesh *dm, int allowShared)
{
SSDerivedMesh *ssdm = (SSDerivedMesh*) dm;
if (allowShared) {
return displistmesh_copyShared(ssdm->dlm);
} else {
return displistmesh_copy(ssdm->dlm);
}
}
static void ssDM_release(DerivedMesh *dm)
{
SSDerivedMesh *ssdm = (SSDerivedMesh*) dm;
displistmesh_free(ssdm->dlm);
MEM_freeN(dm);
}
DerivedMesh *derivedmesh_from_displistmesh(DispListMesh *dlm, float (*vertexCos)[3])
{
SSDerivedMesh *ssdm = MEM_callocN(sizeof(*ssdm), "ssdm");
ssdm->dm.getMinMax = ssDM_getMinMax;
ssdm->dm.getNumVerts = ssDM_getNumVerts;
ssdm->dm.getNumFaces = ssDM_getNumFaces;
ssdm->dm.convertToDispListMesh = ssDM_convertToDispListMesh;
ssdm->dm.getVertCos = ssDM_getVertCos;
ssdm->dm.drawVerts = ssDM_drawVerts;
ssdm->dm.drawUVEdges = ssDM_drawUVEdges;
ssdm->dm.drawEdges = ssDM_drawEdges;
ssdm->dm.drawLooseEdges = ssDM_drawLooseEdges;
ssdm->dm.drawFacesSolid = ssDM_drawFacesSolid;
ssdm->dm.drawFacesColored = ssDM_drawFacesColored;
ssdm->dm.drawFacesTex = ssDM_drawFacesTex;
ssdm->dm.drawMappedFaces = ssDM_drawMappedFaces;
ssdm->dm.drawMappedFacesTex = ssDM_drawMappedFacesTex;
/* EM functions */
ssdm->dm.foreachMappedVert = ssDM_foreachMappedVert;
ssdm->dm.foreachMappedEdge = ssDM_foreachMappedEdge;
ssdm->dm.foreachMappedFaceCenter = ssDM_foreachMappedFaceCenter;
ssdm->dm.drawMappedEdges = ssDM_drawMappedEdges;
ssdm->dm.drawMappedEdgesInterp = NULL; // no way to implement this one
ssdm->dm.release = ssDM_release;
ssdm->dlm = dlm;
if (vertexCos) {
int i;
for (i=0; i<dlm->totvert; i++) {
VECCOPY(dlm->mvert[i].co, vertexCos[i]);
}
if (dlm->nors && !dlm->dontFreeNors) {
MEM_freeN(dlm->nors);
dlm->nors = 0;
}
mesh_calc_normals(dlm->mvert, dlm->totvert, dlm->mface, dlm->totface, &dlm->nors);
}
return (DerivedMesh*) ssdm;
}
/***/
DerivedMesh *mesh_create_derived_for_modifier(Object *ob, ModifierData *md)
{
Mesh *me = ob->data;
ModifierTypeInfo *mti = modifierType_getInfo(md->type);
DerivedMesh *dm;
if (!(md->mode&eModifierMode_Realtime)) return NULL;
if (mti->isDisabled && mti->isDisabled(md)) return NULL;
if (mti->type==eModifierTypeType_OnlyDeform) {
int numVerts;
float (*deformedVerts)[3] = mesh_getVertexCos(me, &numVerts);
mti->deformVerts(md, ob, NULL, deformedVerts, numVerts);
dm = getMeshDerivedMesh(me, ob, deformedVerts);
MEM_freeN(deformedVerts);
} else {
dm = mti->applyModifier(md, ob, NULL, NULL, 0, 0);
}
return dm;
}
static void mesh_calc_modifiers(Object *ob, float (*inputVertexCos)[3], DerivedMesh **deform_r, DerivedMesh **final_r, int useRenderParams, int useDeform, int needMapping)
{
Mesh *me = ob->data;
ModifierData *md= modifiers_getVirtualModifierList(ob);
float (*deformedVerts)[3] = NULL;
DerivedMesh *dm;
int numVerts = me->totvert;
int fluidsimMeshUsed = 0;
modifiers_clearErrors(ob);
if (deform_r) *deform_r = NULL;
*final_r = NULL;
/* replace original mesh by fluidsim surface mesh for fluidsim domain objects */
if((G.obedit!=ob) && (ob->fluidsimFlag & OB_FLUIDSIM_ENABLE)) {
if(ob->fluidsimSettings->type & OB_FLUIDSIM_DOMAIN) {
loadFluidsimMesh(ob,useRenderParams);
fluidsimMeshUsed = 1;
/* might have changed... */
me = ob->data;
numVerts = me->totvert;
}
}
if (useDeform) {
if(do_ob_key(ob)) /* shape key makes deform verts */
deformedVerts = mesh_getVertexCos(me, &numVerts);
/* Apply all leading deforming modifiers */
for (; md; md=md->next) {
ModifierTypeInfo *mti = modifierType_getInfo(md->type);
if (!(md->mode&(1<<useRenderParams))) continue;
if (mti->isDisabled && mti->isDisabled(md)) continue;
if (mti->type==eModifierTypeType_OnlyDeform) {
if (!deformedVerts) deformedVerts = mesh_getVertexCos(me, &numVerts);
mti->deformVerts(md, ob, NULL, deformedVerts, numVerts);
} else {
break;
}
}
/* Result of all leading deforming modifiers is cached for
* places that wish to use the original mesh but with deformed
* coordinates (vpaint, etc.)
*/
if (deform_r) *deform_r = getMeshDerivedMesh(me, ob, deformedVerts);
} else {
if(!fluidsimMeshUsed) {
// default behaviour for meshes
deformedVerts = inputVertexCos;
} else {
// the fluid sim mesh might have more vertices than the original
// one, so inputVertexCos shouldnt be used
deformedVerts = mesh_getVertexCos(me, &numVerts);
}
}
/* Now apply all remaining modifiers. If useDeform is off then skip
* OnlyDeform ones.
*/
dm = NULL;
for (; md; md=md->next) {
ModifierTypeInfo *mti = modifierType_getInfo(md->type);
if (!(md->mode&(1<<useRenderParams))) continue;
if (mti->type==eModifierTypeType_OnlyDeform && !useDeform) continue;
if ((mti->flags&eModifierTypeFlag_RequiresOriginalData) && dm) {
modifier_setError(md, "Internal error, modifier requires original data (bad stack position).");
continue;
}
if (mti->isDisabled && mti->isDisabled(md)) continue;
if (needMapping && !modifier_supportsMapping(md)) continue;
/* How to apply modifier depends on (a) what we already have as
* a result of previous modifiers (could be a DerivedMesh or just
* deformed vertices) and (b) what type the modifier is.
*/
if (mti->type==eModifierTypeType_OnlyDeform) {
/* No existing verts to deform, need to build them. */
if (!deformedVerts) {
if (dm) {
/* Deforming a derived mesh, read the vertex locations out of the mesh and
* deform them. Once done with this run of deformers verts will be written back.
*/
numVerts = dm->getNumVerts(dm);
deformedVerts = MEM_mallocN(sizeof(*deformedVerts)*numVerts, "dfmv");
dm->getVertCos(dm, deformedVerts);
} else {
deformedVerts = mesh_getVertexCos(me, &numVerts);
}
}
mti->deformVerts(md, ob, dm, deformedVerts, numVerts);
} else {
/* There are 4 cases here (have deform? have dm?) but they all are handled
* by the modifier apply function, which will also free the DerivedMesh if
* it exists.
*/
DerivedMesh *ndm = mti->applyModifier(md, ob, dm, deformedVerts, useRenderParams, !inputVertexCos);
if (ndm) {
if (dm) dm->release(dm);
dm = ndm;
if (deformedVerts) {
if (deformedVerts!=inputVertexCos) {
MEM_freeN(deformedVerts);
}
deformedVerts = NULL;
}
}
}
}
/* Yay, we are done. If we have a DerivedMesh and deformed vertices need to apply
* these back onto the DerivedMesh. If we have no DerivedMesh then we need to build
* one.
*/
if (dm && deformedVerts) {
DispListMesh *dlm = dm->convertToDispListMesh(dm, 0);
dm->release(dm);
*final_r = derivedmesh_from_displistmesh(dlm, deformedVerts);
} else if (dm) {
*final_r = dm;
} else {
*final_r = getMeshDerivedMesh(me, ob, deformedVerts);
}
if (deformedVerts && deformedVerts!=inputVertexCos) {
MEM_freeN(deformedVerts);
}
// restore mesh in any case
if(fluidsimMeshUsed) ob->data = ob->fluidsimSettings->orgMesh;
}
static float (*editmesh_getVertexCos(EditMesh *em, int *numVerts_r))[3]
{
int i, numVerts = *numVerts_r = BLI_countlist(&em->verts);
float (*cos)[3];
EditVert *eve;
cos = MEM_mallocN(sizeof(*cos)*numVerts, "vertexcos");
for (i=0,eve=em->verts.first; i<numVerts; i++,eve=eve->next) {
VECCOPY(cos[i], eve->co);
}
return cos;
}
static void editmesh_calc_modifiers(DerivedMesh **cage_r, DerivedMesh **final_r)
{
Object *ob = G.obedit;
EditMesh *em = G.editMesh;
ModifierData *md;
float (*deformedVerts)[3] = NULL;
DerivedMesh *dm;
int i, numVerts = 0, cageIndex = modifiers_getCageIndex(ob, NULL);
modifiers_clearErrors(ob);
if (cage_r && cageIndex==-1) {
*cage_r = getEditMeshDerivedMesh(em, NULL);
}
dm = NULL;
for (i=0,md= ob->modifiers.first; md; i++,md=md->next) {
ModifierTypeInfo *mti = modifierType_getInfo(md->type);
if (!(md->mode&eModifierMode_Realtime)) continue;
if (!(md->mode&eModifierMode_Editmode)) continue;
if ((mti->flags&eModifierTypeFlag_RequiresOriginalData) && dm) {
modifier_setError(md, "Internal error, modifier requires original data (bad stack position).");
continue;
}
if (mti->isDisabled && mti->isDisabled(md)) continue;
if (!(mti->flags&eModifierTypeFlag_SupportsEditmode)) continue;
/* How to apply modifier depends on (a) what we already have as
* a result of previous modifiers (could be a DerivedMesh or just
* deformed vertices) and (b) what type the modifier is.
*/
if (mti->type==eModifierTypeType_OnlyDeform) {
/* No existing verts to deform, need to build them. */
if (!deformedVerts) {
if (dm) {
/* Deforming a derived mesh, read the vertex locations out of the mesh and
* deform them. Once done with this run of deformers verts will be written back.
*/
numVerts = dm->getNumVerts(dm);
deformedVerts = MEM_mallocN(sizeof(*deformedVerts)*numVerts, "dfmv");
dm->getVertCos(dm, deformedVerts);
} else {
deformedVerts = editmesh_getVertexCos(em, &numVerts);
}
}
mti->deformVertsEM(md, ob, em, dm, deformedVerts, numVerts);
} else {
/* There are 4 cases here (have deform? have dm?) but they all are handled
* by the modifier apply function, which will also free the DerivedMesh if
* it exists.
*/
DerivedMesh *ndm = mti->applyModifierEM(md, ob, em, dm, deformedVerts);
if (ndm) {
if (dm && (!cage_r || dm!=*cage_r)) dm->release(dm);
dm = ndm;
if (deformedVerts) {
MEM_freeN(deformedVerts);
deformedVerts = NULL;
}
}
}
if (cage_r && i==cageIndex) {
if (dm && deformedVerts) {
DispListMesh *dlm;
dlm = dm->convertToDispListMesh(dm, 0);
*cage_r = derivedmesh_from_displistmesh(dlm, deformedVerts);
} else if (dm) {
*cage_r = dm;
} else {
*cage_r = getEditMeshDerivedMesh(em, deformedVerts?MEM_dupallocN(deformedVerts):NULL);
}
}
}
/* Yay, we are done. If we have a DerivedMesh and deformed vertices need to apply
* these back onto the DerivedMesh. If we have no DerivedMesh then we need to build
* one.
*/
if (dm && deformedVerts) {
DispListMesh *dlm = dm->convertToDispListMesh(dm, 0);
if (!cage_r || dm!=*cage_r) dm->release(dm);
*final_r = derivedmesh_from_displistmesh(dlm, deformedVerts);
MEM_freeN(deformedVerts);
} else if (dm) {
*final_r = dm;
} else {
*final_r = getEditMeshDerivedMesh(em, deformedVerts);
}
}
/***/
/* Something of a hack, at the moment deal with weightpaint
* by tucking into colors during modifier eval, only in
* wpaint mode. Works ok but need to make sure recalc
* happens on enter/exit wpaint.
*/
static void weight_to_rgb(float input, float *fr, float *fg, float *fb)
{
float blend;
blend= ((input/2.0f)+0.5f);
if (input<=0.25f){ // blue->cyan
*fr= 0.0f;
*fg= blend*input*4.0f;
*fb= blend;
}
else if (input<=0.50f){ // cyan->green
*fr= 0.0f;
*fg= blend;
*fb= blend*(1.0f-((input-0.25f)*4.0f));
}
else if (input<=0.75){ // green->yellow
*fr= blend * ((input-0.50f)*4.0f);
*fg= blend;
*fb= 0.0f;
}
else if (input<=1.0){ // yellow->red
*fr= blend;
*fg= blend * (1.0f-((input-0.75f)*4.0f));
*fb= 0.0f;
}
}
static void calc_weightpaint_vert_color(Object *ob, int vert, unsigned char *col)
{
Mesh *me = ob->data;
float fr, fg, fb, input = 0.0f;
int i;
if (me->dvert) {
for (i=0; i<me->dvert[vert].totweight; i++)
if (me->dvert[vert].dw[i].def_nr==ob->actdef-1)
input+=me->dvert[vert].dw[i].weight;
}
CLAMP(input, 0.0f, 1.0f);
weight_to_rgb(input, &fr, &fg, &fb);
col[3] = (unsigned char)(fr * 255.0f);
col[2] = (unsigned char)(fg * 255.0f);
col[1] = (unsigned char)(fb * 255.0f);
col[0] = 255;
}
static unsigned char *calc_weightpaint_colors(Object *ob)
{
Mesh *me = ob->data;
MFace *mf = me->mface;
unsigned char *wtcol;
int i;
wtcol = MEM_callocN (sizeof (unsigned char) * me->totface*4*4, "weightmap");
memset(wtcol, 0x55, sizeof (unsigned char) * me->totface*4*4);
for (i=0; i<me->totface; i++, mf++){
calc_weightpaint_vert_color(ob, mf->v1, &wtcol[(i*4 + 0)*4]);
calc_weightpaint_vert_color(ob, mf->v2, &wtcol[(i*4 + 1)*4]);
calc_weightpaint_vert_color(ob, mf->v3, &wtcol[(i*4 + 2)*4]);
if (mf->v4)
calc_weightpaint_vert_color(ob, mf->v4, &wtcol[(i*4 + 3)*4]);
}
return wtcol;
}
static void clear_mesh_caches(Object *ob)
{
Mesh *me= ob->data;
/* also serves as signal to remake texspace */
if (me->bb) {
MEM_freeN(me->bb);
me->bb = NULL;
}
freedisplist(&ob->disp);
if (ob->derivedFinal) {
ob->derivedFinal->release(ob->derivedFinal);
ob->derivedFinal= NULL;
}
if (ob->derivedDeform) {
ob->derivedDeform->release(ob->derivedDeform);
ob->derivedDeform= NULL;
}
}
static void mesh_build_data(Object *ob)
{
Mesh *me = ob->data;
float min[3], max[3];
clear_mesh_caches(ob);
if(ob!=G.obedit) {
Object *obact = G.scene->basact?G.scene->basact->object:NULL;
int editing = (G.f & (G_FACESELECT|G_WEIGHTPAINT|G_VERTEXPAINT|G_TEXTUREPAINT));
int needMapping = editing && (ob==obact);
if( (G.f & G_WEIGHTPAINT) && ob==obact ) {
MCol *mcol = me->mcol;
TFace *tface = me->tface;
me->tface = NULL;
me->mcol = (MCol*) calc_weightpaint_colors(ob);
mesh_calc_modifiers(ob, NULL, &ob->derivedDeform, &ob->derivedFinal, 0, 1,
needMapping);
MEM_freeN(me->mcol);
me->mcol = mcol;
me->tface = tface;
} else {
mesh_calc_modifiers(ob, NULL, &ob->derivedDeform, &ob->derivedFinal, 0, 1,
needMapping);
}
INIT_MINMAX(min, max);
ob->derivedFinal->getMinMax(ob->derivedFinal, min, max);
boundbox_set_from_min_max(mesh_get_bb(ob->data), min, max);
}
}
static void editmesh_build_data(void)
{
float min[3], max[3];
EditMesh *em = G.editMesh;
clear_mesh_caches(G.obedit);
if (em->derivedFinal) {
if (em->derivedFinal!=em->derivedCage) {
em->derivedFinal->release(em->derivedFinal);
}
em->derivedFinal = NULL;
}
if (em->derivedCage) {
em->derivedCage->release(em->derivedCage);
em->derivedCage = NULL;
}
editmesh_calc_modifiers(&em->derivedCage, &em->derivedFinal);
INIT_MINMAX(min, max);
em->derivedFinal->getMinMax(em->derivedFinal, min, max);
boundbox_set_from_min_max(mesh_get_bb(G.obedit->data), min, max);
}
void makeDispListMesh(Object *ob)
{
if (ob==G.obedit) {
editmesh_build_data();
} else {
mesh_build_data(ob);
build_particle_system(ob);
}
}
/***/
DerivedMesh *mesh_get_derived_final(Object *ob, int *needsFree_r)
{
if (!ob->derivedFinal) {
mesh_build_data(ob);
}
*needsFree_r = 0;
return ob->derivedFinal;
}
DerivedMesh *mesh_get_derived_deform(Object *ob, int *needsFree_r)
{
if (!ob->derivedDeform) {
mesh_build_data(ob);
}
*needsFree_r = 0;
return ob->derivedDeform;
}
DerivedMesh *mesh_create_derived_render(Object *ob)
{
DerivedMesh *final;
mesh_calc_modifiers(ob, NULL, NULL, &final, 1, 1, 0);
return final;
}
DerivedMesh *mesh_create_derived_no_deform(Object *ob, float (*vertCos)[3])
{
DerivedMesh *final;
mesh_calc_modifiers(ob, vertCos, NULL, &final, 0, 0, 0);
return final;
}
DerivedMesh *mesh_create_derived_no_deform_render(Object *ob, float (*vertCos)[3])
{
DerivedMesh *final;
mesh_calc_modifiers(ob, vertCos, NULL, &final, 1, 0, 0);
return final;
}
/***/
DerivedMesh *editmesh_get_derived_cage_and_final(DerivedMesh **final_r, int *cageNeedsFree_r, int *finalNeedsFree_r)
{
*cageNeedsFree_r = *finalNeedsFree_r = 0;
if (!G.editMesh->derivedCage)
editmesh_build_data();
*final_r = G.editMesh->derivedFinal;
return G.editMesh->derivedCage;
}
DerivedMesh *editmesh_get_derived_cage(int *needsFree_r)
{
*needsFree_r = 0;
if (!G.editMesh->derivedCage)
editmesh_build_data();
return G.editMesh->derivedCage;
}
DerivedMesh *editmesh_get_derived_base(void)
{
return getEditMeshDerivedMesh(G.editMesh, NULL);
}
/* ********* For those who don't grasp derived stuff! (ton) :) *************** */
static void make_vertexcosnos__mapFunc(void *userData, int index, float *co, float *no_f, short *no_s)
{
float *vec = userData;
vec+= 6*index;
VECCOPY(vec, co);
vec+= 3;
if(no_f) {
VECCOPY(vec, no_f);
}
else {
VECCOPY(vec, no_s);
}
}
/* always returns original amount me->totvert of vertices and normals, but fully deformed and subsurfered */
/* this is needed for all code using vertexgroups (no subsurf support) */
/* it stores the normals as floats, but they can still be scaled as shorts (32767 = unit) */
/* in use now by vertex/weight paint and particle generating */
float *mesh_get_mapped_verts_nors(Object *ob)
{
Mesh *me= ob->data;
DerivedMesh *dm;
float *vertexcosnos;
int needsFree;
/* lets prevent crashing... */
if(ob->type!=OB_MESH || me->totvert==0)
return NULL;
dm= mesh_get_derived_final(ob, &needsFree);
vertexcosnos= MEM_mallocN(6*sizeof(float)*me->totvert, "vertexcosnos map");
if(dm->foreachMappedVert) {
dm->foreachMappedVert(dm, make_vertexcosnos__mapFunc, vertexcosnos);
}
else {
float *fp= vertexcosnos;
int a;
for(a=0; a< me->totvert; a++, fp+=6) {
dm->getVertCo(dm, a, fp);
dm->getVertNo(dm, a, fp+3);
}
}
if (needsFree) dm->release(dm);
return vertexcosnos;
}
/* ************************* fluidsim bobj file handling **************************** */
#ifdef WIN32
#ifndef snprintf
#define snprintf _snprintf
#endif
#endif
/* write .bobj.gz file for a mesh object */
void writeBobjgz(char *filename, struct Object *ob)
{
// const int debugBobjWrite = 0; // now handled by global debug level
char debugStrBuffer[256];
int wri,i,j;
float wrf;
gzFile gzf;
DispListMesh *dlm = NULL;
DerivedMesh *dm;
float vec[3];
float rotmat[3][3];
MFace *mface = NULL;
if(!ob->data || (ob->type!=OB_MESH)) {
snprintf(debugStrBuffer,256,"Writing GZ_BOBJ Invalid object %s ...\n", ob->id.name);
elbeemDebugOut(debugStrBuffer);
return;
}
if((ob->size[0]<0.0) || (ob->size[0]<0.0) || (ob->size[0]<0.0) ) {
snprintf(debugStrBuffer,256,"\nfluidSim::writeBobjgz:: Warning object %s has negative scaling - check triangle ordering...?\n\n", ob->id.name);
elbeemDebugOut(debugStrBuffer);
}
snprintf(debugStrBuffer,256,"Writing GZ_BOBJ '%s' ... ",filename); elbeemDebugOut(debugStrBuffer);
gzf = gzopen(filename, "wb9");
if (!gzf) {
snprintf(debugStrBuffer,256,"writeBobjgz::error - Unable to open file for writing '%s'\n", filename);
elbeemDebugOut(debugStrBuffer);
return;
}
dm = mesh_create_derived_render(ob);
dlm = dm->convertToDispListMesh(dm, 1);
mface = dlm->mface;
if(sizeof(wri)!=4) { snprintf(debugStrBuffer,256,"Writing GZ_BOBJ, Invalid int size %d...\n", wri); elbeemDebugOut(debugStrBuffer); return; } // paranoia check
wri = dlm->totvert;
gzwrite(gzf, &wri, sizeof(wri));
for(i=0; i<wri;i++) {
VECCOPY(vec, dlm->mvert[i].co);
//VECCOPY(vec, dlm->mvert[i].co); /* get transformed point */
//Mat4MulVecfl(ob->obmat, vec);
for(j=0; j<3; j++) {
wrf = vec[j];
gzwrite(gzf, &wrf, sizeof( wrf ));
}
}
// should be the same as Vertices.size
wri = dlm->totvert;
gzwrite(gzf, &wri, sizeof(wri));
EulToMat3(ob->rot, rotmat);
for(i=0; i<wri;i++) {
VECCOPY(vec, dlm->mvert[i].no);
// FIXME divide? mv->no[0]= (short)(no[0]*32767.0);
//VECCOPY(vec, dlm->mvert[i].no);
//Mat3MulVecfl(rotmat, vec);
Normalise(vec);
for(j=0; j<3; j++) {
wrf = vec[j];
gzwrite(gzf, &wrf, sizeof( wrf ));
}
}
/* compute no. of triangles */
wri = 0;
for(i=0; i<dlm->totface; i++) {
wri++;
if(mface[i].v4) { wri++; }
}
gzwrite(gzf, &wri, sizeof(wri));
for(i=0; i<dlm->totface; i++) {
int face[4];
face[0] = mface[i].v1;
face[1] = mface[i].v2;
face[2] = mface[i].v3;
face[3] = mface[i].v4;
//snprintf(debugStrBuffer,256,"F %s %d = %d,%d,%d,%d \n",ob->id.name, i, face[0],face[1],face[2],face[3] ); elbeemDebugOut(debugStrBuffer);
gzwrite(gzf, &(face[0]), sizeof( face[0] ));
gzwrite(gzf, &(face[1]), sizeof( face[1] ));
gzwrite(gzf, &(face[2]), sizeof( face[2] ));
if(face[3]) {
gzwrite(gzf, &(face[0]), sizeof( face[0] ));
gzwrite(gzf, &(face[2]), sizeof( face[2] ));
gzwrite(gzf, &(face[3]), sizeof( face[3] ));
}
}
snprintf(debugStrBuffer,256,"Done. #Vertices: %d, #Triangles: %d\n", dlm->totvert, dlm->totface );
elbeemDebugOut(debugStrBuffer);
gzclose( gzf );
if(dlm) displistmesh_free(dlm);
dm->release(dm);
}
void initElbeemMesh(struct Object *ob,
int *numVertices, float **vertices,
int *numTriangles, int **triangles)
{
DispListMesh *dlm = NULL;
DerivedMesh *dm = NULL;
MFace *mface = NULL;
int countTris=0, i;
float *verts;
int *tris;
dm = mesh_create_derived_render(ob);
if(!dm) { *numVertices = *numTriangles = 0; *triangles=NULL; *vertices=NULL; }
dlm = dm->convertToDispListMesh(dm, 1);
if(!dlm) { dm->release(dm); *numVertices = *numTriangles = 0; *triangles=NULL; *vertices=NULL; }
mface = dlm->mface;
*numVertices = dlm->totvert;
verts = MEM_callocN( dlm->totvert*3*sizeof(float), "elbeemmesh_vertices");
for(i=0; i<dlm->totvert; i++) {
VECCOPY( &verts[i*3], dlm->mvert[i].co);
}
*vertices = verts;
for(i=0; i<dlm->totface; i++) {
countTris++;
if(mface[i].v4) { countTris++; }
}
*numTriangles = countTris;
tris = MEM_callocN( countTris*3*sizeof(int), "elbeemmesh_triangles");
countTris = 0;
for(i=0; i<dlm->totface; i++) {
int face[4];
face[0] = mface[i].v1;
face[1] = mface[i].v2;
face[2] = mface[i].v3;
face[3] = mface[i].v4;
tris[countTris*3+0] = face[0];
tris[countTris*3+1] = face[1];
tris[countTris*3+2] = face[2];
countTris++;
if(face[3]) {
tris[countTris*3+0] = face[0];
tris[countTris*3+1] = face[2];
tris[countTris*3+2] = face[3];
countTris++;
}
}
*triangles = tris;
if(dlm) displistmesh_free(dlm);
dm->release(dm);
}
/* read .bobj.gz file into a fluidsimDerivedMesh struct */
Mesh* readBobjgz(char *filename, Mesh *orgmesh, float* bbstart, float *bbsize) //, fluidsimDerivedMesh *fsdm)
{
int wri,i,j;
char debugStrBuffer[256];
float wrf;
Mesh *newmesh;
const int debugBobjRead = 1;
// init data from old mesh (materials,flags)
MFace *origMFace = &((MFace*) orgmesh->mface)[0];
int mat_nr = -1;
int flag = -1;
MFace *fsface = NULL;
int gotBytes;
gzFile gzf;
if(!orgmesh) return NULL;
if(!origMFace) return NULL;
mat_nr = origMFace->mat_nr;
flag = origMFace->flag;
// similar to copy_mesh
newmesh = MEM_dupallocN(orgmesh);
newmesh->mat= orgmesh->mat;
newmesh->mvert= NULL;
newmesh->medge= NULL;
newmesh->mface= NULL;
newmesh->tface= NULL;
newmesh->dface= NULL;
newmesh->dvert = NULL;
newmesh->mcol= NULL;
newmesh->msticky= NULL;
newmesh->texcomesh= NULL;
newmesh->key= NULL;
newmesh->totface = 0;
newmesh->totvert = 0;
newmesh->totedge = 0;
newmesh->medge = NULL;
snprintf(debugStrBuffer,256,"Reading '%s' GZ_BOBJ... ",filename); elbeemDebugOut(debugStrBuffer);
gzf = gzopen(filename, "rb");
// gzf = fopen(filename, "rb");
// debug: fread(b,c,1,a) = gzread(a,b,c)
if (!gzf) {
//snprintf(debugStrBuffer,256,"readBobjgz::error - Unable to open file for reading '%s'\n", filename); // DEBUG
MEM_freeN(newmesh);
return NULL;
}
//if(sizeof(wri)!=4) { snprintf(debugStrBuffer,256,"Reading GZ_BOBJ, Invalid int size %d...\n", wri); return NULL; } // paranoia check
gotBytes = gzread(gzf, &wri, sizeof(wri));
newmesh->totvert = wri;
newmesh->mvert = MEM_callocN(sizeof(MVert)*newmesh->totvert, "fluidsimDerivedMesh_bobjvertices");
if(debugBobjRead){ snprintf(debugStrBuffer,256,"#vertices %d ", newmesh->totvert); elbeemDebugOut(debugStrBuffer); } //DEBUG
for(i=0; i<newmesh->totvert;i++) {
//if(debugBobjRead) snprintf(debugStrBuffer,256,"V %d = ",i);
for(j=0; j<3; j++) {
gotBytes = gzread(gzf, &wrf, sizeof( wrf ));
newmesh->mvert[i].co[j] = wrf;
//if(debugBobjRead) snprintf(debugStrBuffer,256,"%25.20f ", wrf);
}
//if(debugBobjRead) snprintf(debugStrBuffer,256,"\n");
}
// should be the same as Vertices.size
gotBytes = gzread(gzf, &wri, sizeof(wri));
if(wri != newmesh->totvert) {
// complain #vertices has to be equal to #normals, reset&abort
MEM_freeN(newmesh->mvert);
MEM_freeN(newmesh);
snprintf(debugStrBuffer,256,"Reading GZ_BOBJ, #normals=%d, #vertices=%d, aborting...\n", wri,newmesh->totvert );
return NULL;
}
for(i=0; i<newmesh->totvert;i++) {
for(j=0; j<3; j++) {
gotBytes = gzread(gzf, &wrf, sizeof( wrf ));
newmesh->mvert[i].no[j] = (short)(wrf*32767.0f);
//newmesh->mvert[i].no[j] = 0.5; // DEBUG tst
}
//fprintf(stderr," DEBDPCN nm%d, %d = %d,%d,%d \n",
//(int)(newmesh->mvert), i, newmesh->mvert[i].no[0], newmesh->mvert[i].no[1], newmesh->mvert[i].no[2]);
}
//fprintf(stderr," DPCN 0 = %d,%d,%d \n", newmesh->mvert[0].no[0], newmesh->mvert[0].no[1], newmesh->mvert[0].no[2]);
/* compute no. of triangles */
gotBytes = gzread(gzf, &wri, sizeof(wri));
newmesh->totface = wri;
newmesh->mface = MEM_callocN(sizeof(MFace)*newmesh->totface, "fluidsimDerivedMesh_bobjfaces");
if(debugBobjRead){ snprintf(debugStrBuffer,256,"#faces %d ", newmesh->totface); elbeemDebugOut(debugStrBuffer); } //DEBUG
fsface = newmesh->mface;
for(i=0; i<newmesh->totface; i++) {
int face[4];
gotBytes = gzread(gzf, &(face[0]), sizeof( face[0] ));
gotBytes = gzread(gzf, &(face[1]), sizeof( face[1] ));
gotBytes = gzread(gzf, &(face[2]), sizeof( face[2] ));
face[3] = 0;
fsface[i].v1 = face[0];
fsface[i].v2 = face[1];
fsface[i].v3 = face[2];
fsface[i].v4 = face[3];
}
// correct triangles with v3==0 for blender, cycle verts
for(i=0; i<newmesh->totface; i++) {
if(!fsface[i].v3) {
int temp = fsface[i].v1;
fsface[i].v1 = fsface[i].v2;
fsface[i].v2 = fsface[i].v3;
fsface[i].v3 = temp;
}
}
gzclose( gzf );
for(i=0;i<newmesh->totface;i++) {
fsface[i].mat_nr = mat_nr;
fsface[i].flag = flag;
fsface[i].edcode = ME_V1V2 | ME_V2V3 | ME_V3V1;
//snprintf(debugStrBuffer,256,"%d : %d,%d,%d\n", i,fsface[i].mat_nr, fsface[i].flag, fsface[i].edcode );
}
snprintf(debugStrBuffer,256," (%d,%d) done\n", newmesh->totvert,newmesh->totface); elbeemDebugOut(debugStrBuffer); //DEBUG
return newmesh;
}
/* read zipped fluidsim velocities into the co's of the fluidsimsettings normals struct */
void readVelgz(char *filename, Object *srcob)
{
char debugStrBuffer[256];
int wri, i, j;
float wrf;
gzFile gzf;
MVert *vverts = srcob->fluidsimSettings->meshSurfNormals;
int len = strlen(filename);
Mesh *mesh = srcob->data;
// mesh and vverts have to be valid from loading...
// clean up in any case
for(i=0; i<mesh->totvert;i++) {
for(j=0; j<3; j++) {
vverts[i].co[j] = 0.;
}
}
if(srcob->fluidsimSettings->typeFlags&OB_FSDOMAIN_NOVECGEN) return;
if(len<7) {
//printf("readVelgz Eror: invalid filename '%s'\n",filename); // DEBUG
return;
}
// .bobj.gz , correct filename
// 87654321
filename[len-6] = 'v';
filename[len-5] = 'e';
filename[len-4] = 'l';
snprintf(debugStrBuffer,256,"Reading '%s' GZ_VEL... ",filename); elbeemDebugOut(debugStrBuffer);
gzf = gzopen(filename, "rb");
if (!gzf) {
//printf("readVelgz Eror: unable to open file '%s'\n",filename); // DEBUG
return;
}
gzread(gzf, &wri, sizeof( wri ));
if(wri != mesh->totvert) {
//printf("readVelgz Eror: invalid no. of velocities %d vs. %d aborting.\n" ,wri ,mesh->totvert ); // DEBUG
return;
}
for(i=0; i<mesh->totvert;i++) {
for(j=0; j<3; j++) {
gzread(gzf, &wrf, sizeof( wrf ));
vverts[i].co[j] = wrf;
}
//if(i<20) fprintf(stderr, "GZ_VELload %d = %f,%f,%f \n",i,vverts[i].co[0],vverts[i].co[1],vverts[i].co[2]); // DEBUG
}
gzclose(gzf);
}
/* ***************************** fluidsim derived mesh ***************************** */
/* check which file to load, and replace old mesh of the object with it */
/* this replacement is undone at the end of mesh_calc_modifiers */
void loadFluidsimMesh(Object *srcob, int useRenderParams)
{
Mesh *mesh = NULL;
float *bbStart = NULL, *bbSize = NULL;
float lastBB[3];
int displaymode = 0;
int curFrame = G.scene->r.cfra - 1 /*G.scene->r.sfra*/; /* start with 0 at start frame */
char targetDir[FILE_MAXFILE+FILE_MAXDIR], targetFile[FILE_MAXFILE+FILE_MAXDIR];
char debugStrBuffer[256];
//snprintf(debugStrBuffer,256,"loadFluidsimMesh call (obid '%s', rp %d)\n", srcob->id.name, useRenderParams); // debug
if((!srcob)||(!srcob->fluidsimSettings)) {
snprintf(debugStrBuffer,256,"DEBUG - Invalid loadFluidsimMesh call, rp %d, dm %d)\n", useRenderParams, displaymode); // debug
elbeemDebugOut(debugStrBuffer); // debug
return;
}
// make sure the original mesh data pointer is stored
if(!srcob->fluidsimSettings->orgMesh) {
srcob->fluidsimSettings->orgMesh = srcob->data;
}
// free old mesh, if there is one (todo, check if it's still valid?)
if(srcob->fluidsimSettings->meshSurface) {
Mesh *freeFsMesh = srcob->fluidsimSettings->meshSurface;
// similar to free_mesh(...) , but no things like unlink...
if(freeFsMesh->mvert) MEM_freeN(freeFsMesh->mvert);
if(freeFsMesh->medge) MEM_freeN(freeFsMesh->medge);
if(freeFsMesh->mface) MEM_freeN(freeFsMesh->mface);
MEM_freeN(freeFsMesh);
if(srcob->data == srcob->fluidsimSettings->meshSurface)
srcob->data = srcob->fluidsimSettings->orgMesh;
srcob->fluidsimSettings->meshSurface = NULL;
if(srcob->fluidsimSettings->meshSurfNormals) MEM_freeN(srcob->fluidsimSettings->meshSurfNormals);
srcob->fluidsimSettings->meshSurfNormals = NULL;
}
// init bounding box
bbStart = srcob->fluidsimSettings->bbStart;
bbSize = srcob->fluidsimSettings->bbSize;
lastBB[0] = bbSize[0]; // TEST
lastBB[1] = bbSize[1];
lastBB[2] = bbSize[2];
fluidsimGetAxisAlignedBB(srcob->fluidsimSettings->orgMesh, srcob->obmat, bbStart, bbSize, &srcob->fluidsimSettings->meshBB);
// check free fsmesh... TODO
if(!useRenderParams) {
displaymode = srcob->fluidsimSettings->guiDisplayMode;
} else {
displaymode = srcob->fluidsimSettings->renderDisplayMode;
}
snprintf(debugStrBuffer,256,"loadFluidsimMesh call (obid '%s', rp %d, dm %d), curFra=%d, sFra=%d #=%d \n",
srcob->id.name, useRenderParams, displaymode, G.scene->r.cfra, G.scene->r.sfra, curFrame ); // debug
elbeemDebugOut(debugStrBuffer); // debug
strncpy(targetDir, srcob->fluidsimSettings->surfdataPath, FILE_MAXDIR);
// use preview or final mesh?
if(displaymode==1) {
// just display original object
srcob->data = srcob->fluidsimSettings->orgMesh;
return;
} else if(displaymode==2) {
strcat(targetDir,"fluidsurface_preview_#");
} else { // 3
strcat(targetDir,"fluidsurface_final_#");
}
BLI_convertstringcode(targetDir, G.sce, curFrame); // fixed #frame-no
strcpy(targetFile,targetDir);
strcat(targetFile, ".bobj.gz");
snprintf(debugStrBuffer,256,"loadFluidsimMesh call (obid '%s', rp %d, dm %d) '%s' \n", srcob->id.name, useRenderParams, displaymode, targetFile); // debug
elbeemDebugOut(debugStrBuffer); // debug
if(displaymode!=2) { // dont add bounding box for final
mesh = readBobjgz(targetFile, srcob->fluidsimSettings->orgMesh ,NULL,NULL);
} else {
mesh = readBobjgz(targetFile, srcob->fluidsimSettings->orgMesh, bbSize,bbSize );
}
if(!mesh) {
// display org. object upon failure
srcob->data = srcob->fluidsimSettings->orgMesh;
return;
}
if((mesh)&&(mesh->totvert>0)) {
make_edges(mesh, 0); // 0 = make all edges draw
}
srcob->fluidsimSettings->meshSurface = mesh;
srcob->data = mesh;
srcob->fluidsimSettings->meshSurfNormals = MEM_dupallocN(mesh->mvert);
// load vertex velocities, if they exist...
// TODO? use generate flag as loading flag as well?
// warning, needs original .bobj.gz mesh loading filename
if(displaymode==3) {
readVelgz(targetFile, srcob);
} else {
// no data for preview, only clear...
int i,j;
for(i=0; i<mesh->totvert;i++) { for(j=0; j<3; j++) { srcob->fluidsimSettings->meshSurfNormals[i].co[j] = 0.; }}
}
//fprintf(stderr,"LOADFLM DEBXHCH fs=%d 3:%d,%d,%d \n", (int)mesh, ((Mesh *)(srcob->fluidsimSettings->meshSurface))->mvert[3].no[0], ((Mesh *)(srcob->fluidsimSettings->meshSurface))->mvert[3].no[1], ((Mesh *)(srcob->fluidsimSettings->meshSurface))->mvert[3].no[2]);
return;
}
/* helper function */
/* init axis aligned BB for mesh object */
void fluidsimGetAxisAlignedBB(struct Mesh *mesh, float obmat[][4],
/*RET*/ float start[3], /*RET*/ float size[3], /*RET*/ struct Mesh **bbmesh )
{
float bbsx=0.0, bbsy=0.0, bbsz=0.0;
float bbex=1.0, bbey=1.0, bbez=1.0;
int i;
float vec[3];
VECCOPY(vec, mesh->mvert[0].co);
Mat4MulVecfl(obmat, vec);
bbsx = vec[0]; bbsy = vec[1]; bbsz = vec[2];
bbex = vec[0]; bbey = vec[1]; bbez = vec[2];
for(i=1; i<mesh->totvert;i++) {
VECCOPY(vec, mesh->mvert[i].co);
Mat4MulVecfl(obmat, vec);
if(vec[0] < bbsx){ bbsx= vec[0]; }
if(vec[1] < bbsy){ bbsy= vec[1]; }
if(vec[2] < bbsz){ bbsz= vec[2]; }
if(vec[0] > bbex){ bbex= vec[0]; }
if(vec[1] > bbey){ bbey= vec[1]; }
if(vec[2] > bbez){ bbez= vec[2]; }
}
// return values...
if(start) {
start[0] = bbsx;
start[1] = bbsy;
start[2] = bbsz;
}
if(size) {
size[0] = bbex-bbsx;
size[1] = bbey-bbsy;
size[2] = bbez-bbsz;
}
// init bounding box mesh?
if(bbmesh) {
int i,j;
Mesh *newmesh = NULL;
if(!(*bbmesh)) { newmesh = MEM_callocN(sizeof(Mesh), "fluidsimGetAxisAlignedBB_meshbb"); }
else { newmesh = *bbmesh; }
newmesh->totvert = 8;
if(!newmesh->mvert) newmesh->mvert = MEM_callocN(sizeof(MVert)*newmesh->totvert, "fluidsimBBMesh_bobjvertices");
for(i=0; i<8; i++) {
for(j=0; j<3; j++) newmesh->mvert[i].co[j] = start[j];
}
newmesh->totface = 6;
if(!newmesh->mface) newmesh->mface = MEM_callocN(sizeof(MFace)*newmesh->totface, "fluidsimBBMesh_bobjfaces");
*bbmesh = newmesh;
}
}