also added bal level call stub for set_last_seq, player building was broken by recent commit
374 lines
12 KiB
C
374 lines
12 KiB
C
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/**
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* $Id$
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*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL LICENSE BLOCK *****
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* BKE_bad_level_calls function stubs
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*/
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#include <stdlib.h>
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#include "BKE_bad_level_calls.h"
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#include "BLI_blenlib.h"
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#include "DNA_space_types.h"
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#include "DNA_texture_types.h"
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#include "DNA_material_types.h"
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#include "DNA_node_types.h"
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#include "DNA_scene_types.h"
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#include "RE_render_ext.h"
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#include "RE_shader_ext.h"
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#include "RE_pipeline.h"
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int winqueue_break= 0;
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char bprogname[1];
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char btempdir[1];
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struct IpoCurve;
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struct FluidsimSettings;
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struct Render;
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struct RenderResult;
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struct Object;
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struct bPythonConstraint;
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struct bConstraintOb;
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struct bConstraintTarget;
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struct ListBase;
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struct EditFace;
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char *getIpoCurveName( struct IpoCurve * icu );
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void insert_vert_icu(struct IpoCurve *icu, float x, float y, short fast);
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struct IpoCurve *verify_ipocurve(struct ID *id, short a, char *b, char *d, int e);
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void elbeemDebugOut(char *msg);
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void fluidsimSettingsFree(struct FluidsimSettings* sb);
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void fluidsimSettingsCopy(struct FluidsimSettings* sb);
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/* readfile.c */
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/* struct SpaceButs; */
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void set_rects_butspace(struct SpaceButs *buts){}
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/* struct SpaceImaSel; */
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void check_imasel_copy(struct SpaceImaSel *simasel){}
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/* struct ScrArea; */
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void unlink_screen(struct bScreen *sc){}
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void freeAllRad(void){}
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void free_editText(void){}
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void free_editArmature(void){}
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void free_vertexpaint(void){}
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char *getIpoCurveName( struct IpoCurve * icu )
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{
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return 0;
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}
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void insert_vert_icu(struct IpoCurve *icu, float x, float y, short fast)
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{
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}
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struct IpoCurve *verify_ipocurve(struct ID *id, short a, char *b, char *d, int e)
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{
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return 0;
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}
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void setscreen(struct bScreen *sc){}
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void force_draw_all(int header){}
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/* otherwise the WHILE_SEQ doesn't work */
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/* struct Sequence; */
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/* MAART: added "seqar = 0; totseq = 0" because the loader will crash without it. */
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void build_seqar(struct ListBase *seqbase, struct Sequence ***seqar, int *totseq)
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{
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*seqar = 0;
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*totseq = 0;
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}
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/* blender.c */
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void mainqenter (unsigned short event, short val){}
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void BPY_do_pyscript(ID *id, short int event){}
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void BPY_clear_script(Script *script){}
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void BPY_free_compiled_text(struct Text *text){}
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void BPY_pydriver_update(void){}
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float BPY_pydriver_eval(struct IpoDriver *driver)
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{
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return 0;
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}
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int EXPP_dict_set_item_str(struct PyObject *dict, char *key, struct PyObject *value)
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{
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return 0;
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}
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void Node_SetStack(struct BPy_Node *self, struct bNodeStack **stack, int type){}
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void InitNode(struct BPy_Node *self, struct bNode *node){}
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void Node_SetShi(struct BPy_Node *self, struct ShadeInput *shi){}
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struct BPy_NodeSockets *Node_CreateSocketLists(struct bNode *node)
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{
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return 0;
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}
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int pytype_is_pynode(struct PyObject *pyob)
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{
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return 0;
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}
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/* depsgraph.c: */
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struct Object **BPY_pydriver_get_objects(struct IpoDriver *driver)
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{
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return 0;
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}
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int BPY_button_eval(char *expr, double *value)
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{
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return 0;
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}
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/* PyConstraints - BPY_interface.c */
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void BPY_pyconstraint_eval(struct bPythonConstraint *con, struct bConstraintOb *cob, struct ListBase *targets)
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{
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}
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void BPY_pyconstraint_target(struct bPythonConstraint *con, struct bConstraintTarget *ct)
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{
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}
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/* writefile.c */
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/* struct Oops; */
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void free_oops(struct Oops *oops){}
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void exit_posemode(int freedata){}
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void error(char *str, ...){}
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/* anim.c */
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ListBase editNurb;
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void waitcursor(int val){}
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void allqueue(unsigned short event, short val){}
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#define REDRAWVIEW3D 0x4010
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Material defmaterial;
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/* exotic.c */
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void load_editMesh(void){}
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void make_editMesh(void){}
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void free_editMesh(struct EditMesh *em){}
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void docenter_new(void){}
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int saveover(char *str){ return 0;}
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/* image.c */
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#include "DNA_image_types.h"
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void free_realtime_image(Image *ima){} // has to become a callback, opengl stuff
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/* ipo.c */
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void copy_view3d_lock(short val){} // was a hack, to make scene layer ipo's possible
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/* library.c */
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void allspace(unsigned short event, short val){}
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#define OOPS_TEST 2
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/* mball.c */
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ListBase editelems;
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/* object.c */
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void BPY_free_scriptlink(ScriptLink *slink){}
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void BPY_copy_scriptlink(ScriptLink *scriptlink){}
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float *give_cursor(void){ return 0;} // become a callback or argument
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/* packedFile.c */
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short pupmenu(char *instr){ return 0;} // will be general callback
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/* sca.c */
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#define LEFTMOUSE 0x001 // because of mouse sensor
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/* scene.c */
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#include "DNA_sequence_types.h"
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void free_editing(struct Editing *ed){} // scenes and sequences problem...
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void BPY_do_all_scripts (short int event){}
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/*editmesh_lib.c*/
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void EM_select_face(struct EditFace *efa, int sel) {}
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void EM_select_edge(struct EditEdge *eed, int sel) {}
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/*editmesh.c*/
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struct EditVert *addvertlist(float *vec, struct EditVert *example) { return 0;}
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struct EditEdge *addedgelist(struct EditVert *v1, struct EditVert *v2, struct EditEdge *example) { return 0;}
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struct EditFace *addfacelist(struct EditVert *v1, struct EditVert *v2, struct EditVert *v3, struct EditVert *v4, struct EditFace *example, struct EditFace *exampleEdges) { return 0;}
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struct EditEdge *findedgelist(struct EditVert *v1, struct EditVert *v2) { return 0;}
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/*edit.c*/
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void countall(void) {}
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/* IKsolver stubs */
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#include "IK_solver.h"
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IK_Segment *IK_CreateSegment(int flag) { return 0; }
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void IK_FreeSegment(IK_Segment *seg) {}
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void IK_SetParent(IK_Segment *seg, IK_Segment *parent) {}
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void IK_SetTransform(IK_Segment *seg, float start[3], float rest_basis[][3], float basis[][3], float length) {}
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void IK_GetBasisChange(IK_Segment *seg, float basis_change[][3]) {}
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void IK_GetTranslationChange(IK_Segment *seg, float *translation_change) {};
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void IK_SetLimit(IK_Segment *seg, IK_SegmentAxis axis, float lower, float upper) {};
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void IK_SetStiffness(IK_Segment *seg, IK_SegmentAxis axis, float stiffness) {};
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IK_Solver *IK_CreateSolver(IK_Segment *root) { return 0; }
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void IK_FreeSolver(IK_Solver *solver) {};
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void IK_SolverAddGoal(IK_Solver *solver, IK_Segment *tip, float goal[3], float weight) {}
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void IK_SolverAddGoalOrientation(IK_Solver *solver, IK_Segment *tip, float goal[][3], float weight) {}
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void IK_SolverSetPoleVectorConstraint(IK_Solver *solver, IK_Segment *tip, float goal[3], float polegoal[3], float poleangle, int getangle) {}
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float IK_SolverGetPoleAngle(IK_Solver *solver) { return 0.0f; }
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int IK_Solve(IK_Solver *solver, float tolerance, int max_iterations) { return 0; }
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/* exotic.c */
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int BPY_call_importloader(char *name)
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{
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return 0;
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}
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/* texture.c */
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#define FLO 128
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#define INT 96
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char texstr[20][12]; /* buttons.c */
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/* editsca.c */
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void make_unique_prop_names(char *str) {}
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/* DerivedMesh.c */
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void bglBegin(int mode) {}
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void bglVertex3fv(float *vec) {}
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void bglVertex3f(float x, float y, float z) {}
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void bglEnd(void) {}
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/* booleanops.c */
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struct DerivedMesh *NewBooleanDerivedMesh(struct Object *ob, struct Object *ob_select, int int_op_type) { return 0; }
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// bobj read/write debug messages
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void elbeemDebugOut(char *msg) {}
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void fluidsimSettingsFree(struct FluidsimSettings* sb) {}
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void fluidsimSettingsCopy(struct FluidsimSettings* sb) {}
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/*new render funcs */
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int externtex(struct MTex *mtex, float *vec, float *tin, float *tr, float *tg, float *tb, float *ta) { return 0; }
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void texture_rgb_blend(float *in, float *tex, float *out, float fact, float facg, int blendtype) {}
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float texture_value_blend(float tex, float out, float fact, float facg, int blendtype, int flip) { return 0; }
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void RE_FreeRenderResult(struct RenderResult *rr) {}
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void RE_GetResultImage(struct Render *re, struct RenderResult *rr) {}
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struct RenderResult *RE_MultilayerConvert(void *exrhandle, int rectx, int recty){return NULL;}
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struct Render *RE_GetRender(const char *name) {return (struct Render *)NULL;}
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struct RenderResult *RE_GetResult(Render *re) {return (struct RenderResult *)NULL;}
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float *RE_RenderLayerGetPass(RenderLayer *rl, int passtype) {return NULL;}
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float RE_filter_value(int type, float x) {return 0.0f;}
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struct RenderLayer *RE_GetRenderLayer(RenderResult *rr, const char *name) {return (struct RenderLayer *)NULL;}
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void RE_Database_Free (struct Render *re) {}
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void RE_FreeRender(Render *re) {}
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void RE_shade_external(Render *re, ShadeInput *shi, ShadeResult *shr) {}
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void RE_DataBase_GetView(Render *re, float mat[][4]) {}
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struct Render *RE_NewRender(const char *name) {return (struct Render *)NULL;}
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void RE_Database_Baking(struct Render *re, struct Scene *scene, int type, struct Object *actob) {};
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/* node_composite.c */
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void RE_zbuf_accumulate_vecblur(struct NodeBlurData *nd, int xsize, int ysize, float *newrect, float *imgrect, float *vecbufrect, float *zbufrect) {}
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int multitex_ext(Tex *tex, float *texvec, float *dxt, float *dyt, int osatex, TexResult *texres)
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{
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return 1969;
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}
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/* verse */
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void post_vertex_create(struct VerseVert *vvert) {}
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void post_vertex_set_xyz(struct VerseVert *vvert) {}
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void post_vertex_delete(struct VerseVert *vvert) {}
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void post_vertex_free_constraint(struct VerseVert *vvert) {}
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void post_polygon_create(struct VerseFace *vface) {}
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void post_polygon_set_corner(struct VerseFace *vface) {}
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void post_polygon_delete(struct VerseFace *vface) {}
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void post_polygon_free_constraint(struct VerseFace *vface) {}
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void post_polygon_set_uint8(struct VerseFace *vface) {}
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void post_node_create(struct VNode *vnode) {}
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void post_node_destroy(struct VNode *vnode) {}
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void post_node_name_set(struct VNode *vnode) {}
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void post_tag_change(struct VTag *vtag) {}
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void post_taggroup_create(struct VTagGroup *vtaggroup) {}
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char *verse_client_name(void) { return NULL; }
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void post_transform(struct VNode *vnode) {}
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void post_transform_pos(struct VNode *vnode) {}
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void post_transform_rot(struct VNode *vnode) {}
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void post_transform_scale(struct VNode *vnode) {}
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void post_object_free_constraint(struct VNode *vnode) {}
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void post_link_set(struct VLink *vlink) {}
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void post_link_destroy(struct VLink *vlink) {}
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void post_connect_accept(struct VerseSession *session) {}
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void post_connect_terminated(struct VerseSession *session) {}
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void post_connect_update(struct VerseSession *session) {}
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void add_screenhandler(struct bScreen *sc, short eventcode, short val) {}
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void post_bitmap_dimension_set(struct VNode *vnode) {}
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void post_bitmap_layer_create(struct VBitmapLayer *vblayer) {}
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void post_bitmap_layer_destroy(struct VBitmapLayer *vblayer) {}
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void post_bitmap_tile_set(struct VBitmapLayer *vblayer, unsigned int xs, unsigned int ys) {}
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void create_meshdata_from_geom_node(struct Mesh *me, struct VNode *vnode) {}
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void post_geometry_free_constraint(struct VNode *vnode) {}
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void post_layer_create(struct VLayer *vlayer) {}
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void post_layer_destroy(struct VLayer *vlayer) {}
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void post_server_add(void) {}
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/* zbuf.c stub */
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void antialias_tagbuf(int xsize, int ysize, char *rectmove) {}
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/* imagetexture.c stub */
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void ibuf_sample(struct ImBuf *ibuf, float fx, float fy, float dx, float dy, float *result) {}
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void update_for_newframe() {}
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struct FileList;
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void BIF_filelist_freelib(struct FileList* filelist) {};
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/* edittime.c stub */
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TimeMarker *get_frame_marker(int frame){return 0;};
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/* editseq.c */
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Sequence *get_forground_frame_seq(int frame){return 0;};
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void set_last_seq(Sequence *seq){return 0;};
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/* modifier.c stub */
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void harmonic_coordinates_bind(struct MeshDeformModifierData *mmd,
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float (*vertexcos)[3], int totvert, float cagemat[][4]) {}
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/* particle.c */
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void PE_free_particle_edit(struct ParticleSystem *psys) {}
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void PE_get_colors(char sel[4], char nosel[4]) {}
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void PE_recalc_world_cos(struct Object *ob, struct ParticleSystem *psys) {}
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/* text.c */
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void txt_copy_clipboard (struct Text *text){}
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char stipple_quarttone[1];
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