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blender-archive/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/SConscript
Kent Mein 867e12836b This patch spawns from this game engine issue:
[#7113] GE crash pressing as soon as P on 64 bit


Note:         glext.h has been removed from the source
        If you get errors compiling with it you have 2 options
                download/install 	glext.h        (preferred method)
                or set WITH_BF_GLEXT=false
        If your a user and having problems with game engine try
                setting the env var: WITHOUT_GLEXT 1

Kent
2008-04-16 17:40:59 +00:00

13 lines
503 B
Python

#!/usr/bin/python
Import ('env')
if env['WITH_BF_GLEXT'] == 1:
env['CPPFLAGS'].append('-DWITH_GLEXT')
sources = env.Glob('*.cpp') #'RAS_GLExtensionManager.cpp RAS_ListRasterizer.cpp RAS_OpenGLRasterizer.cpp RAS_VAOpenGLRasterizer.cpp'
incs = '. #source/kernel/gen_system #intern/string #intern/moto/include #source/gameengine/Rasterizer'
incs += ' ' + env['BF_OPENGL_INC']
env.BlenderLib ( 'bf_oglrasterizer', Split(sources), Split(incs), [], libtype=['game','player'], priority=[40, 120] )