rendered itself. this happened when transparent shadow ray hit a face with same material as where ray started. is this understandable? i guess not! :P the actual fix is just a few lines, to store material locally before going to trace transp shadow.
rendered itself. this happened when transparent shadow ray hit a face with same material as where ray started. is this understandable? i guess not! :P the actual fix is just a few lines, to store material locally before going to trace transp shadow.