While \file doesn't need an argument, it can't have another doxy command after it.
121 lines
3.1 KiB
C++
121 lines
3.1 KiB
C++
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2005 Blender Foundation.
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* All rights reserved.
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*/
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/** \file
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* \ingroup nodes
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*/
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#ifndef __NODE_TEXTURE_UTIL_H__
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#define __NODE_TEXTURE_UTIL_H__
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#include <math.h>
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#include <string.h>
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#include "MEM_guardedalloc.h"
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#include "DNA_color_types.h"
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#include "DNA_ID.h"
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#include "DNA_image_types.h"
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#include "DNA_material_types.h"
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#include "DNA_node_types.h"
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#include "DNA_object_types.h"
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#include "DNA_scene_types.h"
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#include "DNA_texture_types.h"
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#include "BLI_math.h"
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#include "BLI_blenlib.h"
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#include "BLI_rand.h"
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#include "BLI_threads.h"
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#include "BLI_utildefines.h"
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#include "BKE_colorband.h"
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#include "BKE_colortools.h"
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#include "BKE_global.h"
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#include "BKE_image.h"
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#include "BKE_main.h"
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#include "BKE_material.h"
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#include "BKE_node.h"
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#include "BKE_texture.h"
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#include "node_util.h"
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#include "NOD_texture.h"
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#include "BLT_translation.h"
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#include "IMB_imbuf_types.h"
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#include "IMB_imbuf.h"
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#include "RE_pipeline.h"
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#include "RE_shader_ext.h"
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typedef struct TexCallData {
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TexResult *target;
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/* all float[3] */
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float *co;
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float *dxt, *dyt;
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int osatex;
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bool do_preview;
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bool do_manage;
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short thread;
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short which_output;
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int cfra;
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MTex *mtex;
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} TexCallData;
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typedef struct TexParams {
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float *co;
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float *dxt, *dyt;
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const float *previewco;
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int cfra;
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int osatex;
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/* optional. we don't really want these here, but image
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* textures need to do mapping & color correction */
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MTex *mtex;
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} TexParams;
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typedef void(*TexFn) (float *out, TexParams *params, bNode *node, bNodeStack **in, short thread);
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typedef struct TexDelegate {
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TexCallData *cdata;
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TexFn fn;
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bNode *node;
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bNodePreview *preview;
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bNodeStack *in[MAX_SOCKET];
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int type;
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} TexDelegate;
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bool tex_node_poll_default(struct bNodeType *ntype, struct bNodeTree *ntree);
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void tex_node_type_base(struct bNodeType *ntype, int type, const char *name, short nclass, short flag);
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void tex_input_rgba(float *out, bNodeStack *in, TexParams *params, short thread);
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void tex_input_vec(float *out, bNodeStack *in, TexParams *params, short thread);
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float tex_input_value(bNodeStack *in, TexParams *params, short thread);
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void tex_output(bNode *node, bNodeExecData *execdata, bNodeStack **in, bNodeStack *out, TexFn texfn, TexCallData *data);
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void tex_do_preview(bNodePreview *preview, const float coord[2], const float col[4], bool do_manage);
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void params_from_cdata(TexParams *out, TexCallData *in);
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#endif
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