of copy/paste functionality. Instead of making a copy of the active line set, now the settings of the active line set are copied to and pasted from a buffer. This allows for copying and pasting line set settings among different scenes and render layers.
		
			
				
	
	
		
			97 lines
		
	
	
		
			3.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			97 lines
		
	
	
		
			3.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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 * ***** BEGIN GPL LICENSE BLOCK *****
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 *
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 * This program is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU General Public License
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 * as published by the Free Software Foundation; either version 2
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 * of the License, or (at your option) any later version. 
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software Foundation,
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 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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 *
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 * The Original Code is Copyright (C) 2008 Blender Foundation.
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 * All rights reserved.
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 *
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 * 
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 * Contributor(s): Blender Foundation
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 *
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 * ***** END GPL LICENSE BLOCK *****
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 */
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/** \file blender/editors/render/render_intern.h
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 *  \ingroup edrend
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 */
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#ifndef RENDER_INTERN_H
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#define RENDER_INTERN_H
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struct wmOperatorType;
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struct RenderResult;
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struct Scene;
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/* render_shading.c */
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void OBJECT_OT_material_slot_add(struct wmOperatorType *ot);
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void OBJECT_OT_material_slot_remove(struct wmOperatorType *ot);
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void OBJECT_OT_material_slot_assign(struct wmOperatorType *ot);
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void OBJECT_OT_material_slot_select(struct wmOperatorType *ot);
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void OBJECT_OT_material_slot_deselect(struct wmOperatorType *ot);
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void OBJECT_OT_material_slot_copy(struct wmOperatorType *ot);
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void MATERIAL_OT_new(struct wmOperatorType *ot);
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void TEXTURE_OT_new(struct wmOperatorType *ot);
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void WORLD_OT_new(struct wmOperatorType *ot);
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void MATERIAL_OT_copy(struct wmOperatorType *ot);
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void MATERIAL_OT_paste(struct wmOperatorType *ot);
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void SCENE_OT_render_layer_add(struct wmOperatorType *ot);
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void SCENE_OT_render_layer_remove(struct wmOperatorType *ot);
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void SCENE_OT_freestyle_module_add(struct wmOperatorType *ot);
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void SCENE_OT_freestyle_module_remove(struct wmOperatorType *ot);
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void SCENE_OT_freestyle_module_move(struct wmOperatorType *ot);
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void SCENE_OT_freestyle_lineset_add(struct wmOperatorType *ot);
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void SCENE_OT_freestyle_lineset_copy(struct wmOperatorType *ot);
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void SCENE_OT_freestyle_lineset_paste(struct wmOperatorType *ot);
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void SCENE_OT_freestyle_lineset_remove(struct wmOperatorType *ot);
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void SCENE_OT_freestyle_lineset_move(struct wmOperatorType *ot);
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void SCENE_OT_freestyle_linestyle_new(struct wmOperatorType *ot);
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void SCENE_OT_freestyle_color_modifier_add(struct wmOperatorType *ot);
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void SCENE_OT_freestyle_alpha_modifier_add(struct wmOperatorType *ot);
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void SCENE_OT_freestyle_thickness_modifier_add(struct wmOperatorType *ot);
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void SCENE_OT_freestyle_geometry_modifier_add(struct wmOperatorType *ot);
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void SCENE_OT_freestyle_modifier_remove(struct wmOperatorType *ot);
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void SCENE_OT_freestyle_modifier_move(struct wmOperatorType *ot);
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void TEXTURE_OT_slot_copy(struct wmOperatorType *ot);
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void TEXTURE_OT_slot_paste(struct wmOperatorType *ot);
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void TEXTURE_OT_slot_move(struct wmOperatorType *ot);
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void TEXTURE_OT_envmap_save(struct wmOperatorType *ot);
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void TEXTURE_OT_envmap_clear(struct wmOperatorType *ot);
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void TEXTURE_OT_envmap_clear_all(struct wmOperatorType *ot);
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/* render_internal.c */
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void RENDER_OT_render(struct wmOperatorType *ot);
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/* render_opengl.c uses this */
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void image_buffer_rect_update(struct Scene *scene, struct RenderResult *rr, struct ImBuf *ibuf, volatile struct rcti *renrect);
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/* render_view.c */
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void render_view_open(struct bContext *C, int mx, int my);
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void RENDER_OT_view_show(struct wmOperatorType *ot);
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void RENDER_OT_view_cancel(struct wmOperatorType *ot);
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/* render_opengl.c */
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void RENDER_OT_opengl(struct wmOperatorType *ot);
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#endif /* RENDER_INTERN_H */
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