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blender-archive/source
Campbell Barton 0db2975ff6 [#18837] if a sunlamp is set to a too high energy, speculars turn black
shr->spec values could be greater then 1.0, causing negative color when using (1.0-shr->spec[i]) as a blending factor.

When shr->spec[i] is 1.0 the mircol is ignored, so only mix the mircol when needed (like clamping the spec).
2009-08-26 16:05:01 +00:00
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2009-05-17 12:25:06 +00:00
2009-05-15 18:21:27 +00:00
2008-10-22 11:28:10 +00:00