95 lines
		
	
	
		
			2.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			95 lines
		
	
	
		
			2.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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 * ***** BEGIN GPL LICENSE BLOCK *****
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 *
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 * This program is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU General Public License
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 * as published by the Free Software Foundation; either version 2
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 * of the License, or (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software Foundation,
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 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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 *
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 * The Original Code is Copyright (C) 2005 Blender Foundation.
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 * All rights reserved.
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 *
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 * ***** END GPL LICENSE BLOCK *****
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 */
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/** \file ED_render.h
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 *  \ingroup editors
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 */
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#ifndef __ED_RENDER_H__
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#define __ED_RENDER_H__
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#include "DNA_vec_types.h"
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struct bContext;
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struct ID;
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struct Main;
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struct MTex;
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struct Render;
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struct RenderInfo;
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struct Scene;
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struct ScrArea;
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/* render_ops.c */
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void ED_operatortypes_render(void);
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/* render_shading.c */
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void ED_render_id_flush_update(struct Main *bmain, struct ID *id);
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void ED_render_engine_changed(struct Main *bmain);
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void ED_render_engine_area_exit(struct ScrArea *sa);
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void ED_render_scene_update(struct Main *bmain, struct Scene *scene, int updated);
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/* render_preview.c */
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/* stores rendered preview  - is also used for icons */
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typedef struct RenderInfo {
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	int pr_rectx;
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	int pr_recty;
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	short curtile, tottile, status;
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	rcti disprect;			/* storage for view3d preview rect */
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	unsigned int* rect;		
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	struct Render *re;		/* persistent render */
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} RenderInfo;
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/* ri->status */
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#define PR_DBASE			1
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#define PR_DISPRECT			2
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#define PR_PROJECTED		4
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#define PR_ROTATED			8
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/* Render the preview
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 *
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 * pr_method:
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 * - PR_BUTS_RENDER: preview is rendered for buttons window
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 * - PR_ICON_RENDER: preview is rendered for icons. hopefully fast enough for at least 32x32
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 * - PR_NODE_RENDER: preview is rendered for node editor
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 */
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#define PR_BUTS_RENDER	0
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#define PR_ICON_RENDER	1
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#define PR_NODE_RENDER	2
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void ED_preview_init_dbase(void);
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void ED_preview_free_dbase(void);
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void ED_preview_shader_job(const struct bContext *C, void *owner, struct ID *id, struct ID *parent, struct MTex *slot, int sizex, int sizey, int method);
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void ED_preview_icon_job(const struct bContext *C, void *owner, struct ID *id, unsigned int *rect, int sizex, int sizey);
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void ED_preview_kill_jobs(const struct bContext *C);
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void ED_preview_draw(const struct bContext *C, void *idp, void *parentp, void *slot, rcti *rect);
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void ED_render_clear_mtex_copybuf(void);
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#endif
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