Developer
  • Projects
  • Docs
  • Blog
  • Forum
  • Builds
  • BLENDER.ORG

    • Download

      Get the latest Blender, older versions, or experimental builds.

    • What's New

      Stay up-to-date with the new features in the latest Blender releases.

    LEARNING & RESOURCES

    • Blender Studio

      Access production assets and knowledge from the open movies.

    • Manual

      Documentation on the usage and features in Blender.

    DEVELOPMENT

    • Developers Blog

      Latest development updates, by Blender developers.

    • Documentation

      Guidelines, release notes and development docs.

    • Benchmark

      A platform to collect and share results of the Blender Benchmark.

    • Blender Conference

      The yearly event that brings the community together.

    DONATE

    • Development Fund

      Support core development with a monthly contribution.

    • One-time Donations

      Perform a single donation with more payment options available.

Logo
Explore
Products
Blender User Manual Developer Documentation
Blender Benchmark
Blender Studio Tools Flamenco Watchtower
Modules
Animation & Rigging Asset System Core Grease Pencil Modeling Nodes & Physics Pipeline & I/O Platforms & Builds Python API & Text Editor Sculpt, Paint & Texture Triaging User Interface VFX & Video
Rendering
Render & Cycles Viewport & EEVEE
Report a Bug Paste Code Help
Sign In
archive/blender-archive
Archived
1
1
Fork 0
You've already forked blender-archive
Code Pull Requests Packages Activity
This repository has been archived on 2023-10-09. You can view files and clone it, but cannot push or open issues or pull requests.
Files
0dcc7d05abe9d1557675c63e07f8b5ff3cb49ec3
blender-archive/source
History
Sukhitha Jayathilake a6e2fba994 Identifying Animation List for Material shininess.
2011-07-18 18:31:01 +00:00
..
blender
Identifying Animation List for Material shininess.
2011-07-18 18:31:01 +00:00
blenderplayer
Add ED_object_pose_armature to stubs.c. This should fix compilation
2011-07-07 21:02:31 +00:00
creator
run WM_exit(C) when blender as a python module exits
2011-07-10 18:54:02 +00:00
darwin
set svn end of lines to native
2011-05-09 08:15:38 +00:00
gameengine
BGE Animations: Allow the Copy Transform constraint to work with external targets in the game engine.
2011-07-17 20:06:50 +00:00
icons
set svn end of lines to native
2011-05-09 08:15:38 +00:00
tests
update checksums for x3d tests
2011-07-01 13:39:35 +00:00
CMakeLists.txt
Code cleanup: remove source/kernel module, this wasn't really the kernel of
2011-05-06 20:18:42 +00:00
SConscript
Code cleanup: remove source/kernel module, this wasn't really the kernel of
2011-05-06 20:18:42 +00:00
Powered by Gitea Page: 52ms Template: 5ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API