This adds support for building simulations with geometry nodes. A new `Simulation Input` and `Simulation Output` node allow maintaining a simulation state across multiple frames. Together these two nodes form a `simulation zone` which contains all the nodes that update the simulation state from one frame to the next. A new simulation zone can be added via the menu (`Simulation > Simulation Zone`) or with the node add search. The simulation state contains a geometry by default. However, it is possible to add multiple geometry sockets as well as other socket types. Currently, field inputs are evaluated and stored for the preceding geometry socket in the order that the sockets are shown. Simulation state items can be added by linking one of the empty sockets to something else. In the sidebar, there is a new panel that allows adding, removing and reordering these sockets. The simulation nodes behave as follows: * On the first frame, the inputs of the `Simulation Input` node are evaluated to initialize the simulation state. In later frames these sockets are not evaluated anymore. The `Delta Time` at the first frame is zero, but the simulation zone is still evaluated. * On every next frame, the `Simulation Input` node outputs the simulation state of the previous frame. Nodes in the simulation zone can edit that data in arbitrary ways, also taking into account the `Delta Time`. The new simulation state has to be passed to the `Simulation Output` node where it is cached and forwarded. * On a frame that is already cached or baked, the nodes in the simulation zone are not evaluated, because the `Simulation Output` node can return the previously cached data directly. It is not allowed to connect sockets from inside the simulation zone to the outside without going through the `Simulation Output` node. This is a necessary restriction to make caching and sub-frame interpolation work. Links can go into the simulation zone without problems though. Anonymous attributes are not propagated by the simulation nodes unless they are explicitly stored in the simulation state. This is unfortunate, but currently there is no practical and reliable alternative. The core problem is detecting which anonymous attributes will be required for the simulation and afterwards. While we can detect this for the current evaluation, we can't look into the future in time to see what data will be necessary. We intend to make it easier to explicitly pass data through a simulation in the future, even if the simulation is in a nested node group. There is a new `Simulation Nodes` panel in the physics tab in the properties editor. It allows baking all simulation zones on the selected objects. The baking options are intentially kept at a minimum for this MVP. More features for simulation baking as well as baking in general can be expected to be added separately. All baked data is stored on disk in a folder next to the .blend file. #106937 describes how baking is implemented in more detail. Volumes can not be baked yet and materials are lost during baking for now. Packing the baked data into the .blend file is not yet supported. The timeline indicates which frames are currently cached, baked or cached but invalidated by user-changes. Simulation input and output nodes are internally linked together by their `bNode.identifier` which stays the same even if the node name changes. They are generally added and removed together. However, there are still cases where "dangling" simulation nodes can be created currently. Those generally don't cause harm, but would be nice to avoid this in more cases in the future. Co-authored-by: Hans Goudey <h.goudey@me.com> Co-authored-by: Lukas Tönne <lukas@blender.org> Pull Request: blender/blender#104924
1651 lines
59 KiB
C++
1651 lines
59 KiB
C++
/* SPDX-License-Identifier: GPL-2.0-or-later
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* Copyright 2005 Blender Foundation */
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#pragma once
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/** \file
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* \ingroup bke
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*/
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#include "BLI_compiler_compat.h"
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#include "BLI_ghash.h"
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#include "DNA_listBase.h"
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/* for FOREACH_NODETREE_BEGIN */
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#include "DNA_node_types.h"
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#include "RNA_types.h"
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#ifdef __cplusplus
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# include "BLI_map.hh"
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# include "BLI_string_ref.hh"
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#endif
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#ifdef __cplusplus
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extern "C" {
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#endif
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/* not very important, but the stack solver likes to know a maximum */
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#define MAX_SOCKET 512
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struct BlendDataReader;
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struct BlendExpander;
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struct BlendLibReader;
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struct BlendWriter;
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struct FreestyleLineStyle;
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struct GPUMaterial;
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struct GPUNodeStack;
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struct ID;
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struct ImBuf;
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struct Light;
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struct Main;
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struct Material;
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struct PointerRNA;
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struct Scene;
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struct SpaceNode;
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struct Tex;
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struct World;
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struct bContext;
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struct bNode;
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struct bNodeExecContext;
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struct bNodeExecData;
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struct bNodeInstanceHash;
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struct bNodeLink;
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struct bNodeSocket;
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struct bNodeStack;
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struct bNodeTree;
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struct bNodeTreeExec;
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struct bNodeTreeType;
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struct uiLayout;
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/* -------------------------------------------------------------------- */
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/** \name Node Type Definitions
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* \{ */
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/**
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* \brief Compact definition of a node socket.
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*
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* Can be used to quickly define a list of static sockets for a node,
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* which are added to each new node of that type.
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*
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* \deprecated This struct is used by C nodes to define templates as simple
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* static struct lists. These are converted to the new template collections
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* in RNA types automatically.
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*/
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typedef struct bNodeSocketTemplate {
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int type;
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char name[64]; /* MAX_NAME */
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float val1, val2, val3, val4; /* default alloc value for inputs */
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float min, max;
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int subtype; /* would use PropertySubType but this is a bad level include to use RNA */
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int flag;
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/* after this line is used internal only */
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struct bNodeSocket *sock; /* used to hold verified socket */
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char identifier[64]; /* generated from name */
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} bNodeSocketTemplate;
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/* Use `void *` for callbacks that require C++. This is rather ugly, but works well for now. This
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* would not be necessary if we would use bNodeSocketType and bNodeType only in C++ code.
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* However, achieving this requires quite a few changes currently. */
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#ifdef __cplusplus
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namespace blender {
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class CPPType;
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namespace nodes {
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class DNode;
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class NodeMultiFunctionBuilder;
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class GeoNodeExecParams;
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class NodeDeclaration;
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class NodeDeclarationBuilder;
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class GatherAddNodeSearchParams;
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class GatherLinkSearchOpParams;
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} // namespace nodes
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namespace realtime_compositor {
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class Context;
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class NodeOperation;
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class ShaderNode;
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} // namespace realtime_compositor
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} // namespace blender
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using CPPTypeHandle = blender::CPPType;
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using NodeMultiFunctionBuildFunction = void (*)(blender::nodes::NodeMultiFunctionBuilder &builder);
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using NodeGeometryExecFunction = void (*)(blender::nodes::GeoNodeExecParams params);
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using NodeDeclareFunction = void (*)(blender::nodes::NodeDeclarationBuilder &builder);
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using NodeDeclareDynamicFunction = void (*)(const bNodeTree &tree,
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const bNode &node,
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blender::nodes::NodeDeclaration &r_declaration);
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using SocketGetCPPValueFunction = void (*)(const struct bNodeSocket &socket, void *r_value);
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using SocketGetGeometryNodesCPPValueFunction = void (*)(const struct bNodeSocket &socket,
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void *r_value);
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/* Adds socket link operations that are specific to this node type. */
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using NodeGatherSocketLinkOperationsFunction =
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void (*)(blender::nodes::GatherLinkSearchOpParams ¶ms);
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/* Adds node add menu operations that are specific to this node type. */
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using NodeGatherAddOperationsFunction =
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void (*)(blender::nodes::GatherAddNodeSearchParams ¶ms);
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using NodeGetCompositorOperationFunction = blender::realtime_compositor::NodeOperation
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*(*)(blender::realtime_compositor::Context &context, blender::nodes::DNode node);
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using NodeGetCompositorShaderNodeFunction =
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blender::realtime_compositor::ShaderNode *(*)(blender::nodes::DNode node);
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#else
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typedef void *NodeGetCompositorOperationFunction;
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typedef void *NodeGetCompositorShaderNodeFunction;
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typedef void *NodeMultiFunctionBuildFunction;
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typedef void *NodeGeometryExecFunction;
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typedef void *NodeDeclareFunction;
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typedef void *NodeDeclareDynamicFunction;
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typedef void *NodeGatherSocketLinkOperationsFunction;
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typedef void *NodeGatherAddOperationsFunction;
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typedef void *SocketGetCPPTypeFunction;
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typedef void *SocketGetGeometryNodesCPPTypeFunction;
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typedef void *SocketGetGeometryNodesCPPValueFunction;
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typedef void *SocketGetCPPValueFunction;
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typedef struct CPPTypeHandle CPPTypeHandle;
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#endif
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/**
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* \brief Defines a socket type.
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*
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* Defines the appearance and behavior of a socket in the UI.
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*/
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typedef struct bNodeSocketType {
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/** Identifier name. */
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char idname[64];
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/** Type label. */
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char label[64];
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/** Sub-type label. */
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char subtype_label[64];
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void (*draw)(struct bContext *C,
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struct uiLayout *layout,
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struct PointerRNA *ptr,
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struct PointerRNA *node_ptr,
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const char *text);
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void (*draw_color)(struct bContext *C,
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struct PointerRNA *ptr,
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struct PointerRNA *node_ptr,
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float *r_color);
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void (*interface_draw)(struct bContext *C, struct uiLayout *layout, struct PointerRNA *ptr);
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void (*interface_draw_color)(struct bContext *C, struct PointerRNA *ptr, float *r_color);
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void (*interface_init_socket)(struct bNodeTree *ntree,
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const struct bNodeSocket *interface_socket,
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struct bNode *node,
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struct bNodeSocket *sock,
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const char *data_path);
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void (*interface_from_socket)(struct bNodeTree *ntree,
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struct bNodeSocket *interface_socket,
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const struct bNode *node,
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const struct bNodeSocket *sock);
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/* RNA integration */
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ExtensionRNA ext_socket;
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ExtensionRNA ext_interface;
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/* for standard socket types in C */
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int type, subtype;
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/* When set, bNodeSocket->limit does not have any effect anymore. */
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bool use_link_limits_of_type;
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int input_link_limit;
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int output_link_limit;
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/* Callback to free the socket type. */
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void (*free_self)(struct bNodeSocketType *stype);
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/* Return the CPPType of this socket. */
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const CPPTypeHandle *base_cpp_type;
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/* Get the value of this socket in a generic way. */
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SocketGetCPPValueFunction get_base_cpp_value;
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/* Get geometry nodes cpp type. */
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const CPPTypeHandle *geometry_nodes_cpp_type;
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/* Get geometry nodes cpp value. */
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SocketGetGeometryNodesCPPValueFunction get_geometry_nodes_cpp_value;
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} bNodeSocketType;
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typedef void *(*NodeInitExecFunction)(struct bNodeExecContext *context,
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struct bNode *node,
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bNodeInstanceKey key);
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typedef void (*NodeFreeExecFunction)(void *nodedata);
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typedef void (*NodeExecFunction)(void *data,
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int thread,
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struct bNode *,
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struct bNodeExecData *execdata,
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struct bNodeStack **in,
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struct bNodeStack **out);
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typedef int (*NodeGPUExecFunction)(struct GPUMaterial *mat,
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struct bNode *node,
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struct bNodeExecData *execdata,
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struct GPUNodeStack *in,
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struct GPUNodeStack *out);
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/**
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* \brief Defines a node type.
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*
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* Initial attributes and constants for a node as well as callback functions
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* implementing the node behavior.
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*/
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typedef struct bNodeType {
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char idname[64]; /* identifier name */
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int type;
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char ui_name[64]; /* MAX_NAME */
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char ui_description[256];
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int ui_icon;
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float width, minwidth, maxwidth;
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float height, minheight, maxheight;
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short nclass, flag;
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/* templates for static sockets */
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bNodeSocketTemplate *inputs, *outputs;
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char storagename[64]; /* struct name for DNA */
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/* Draw the option buttons on the node */
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void (*draw_buttons)(struct uiLayout *, struct bContext *C, struct PointerRNA *ptr);
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/* Additional parameters in the side panel */
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void (*draw_buttons_ex)(struct uiLayout *, struct bContext *C, struct PointerRNA *ptr);
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/* Additional drawing on backdrop */
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void (*draw_backdrop)(
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struct SpaceNode *snode, struct ImBuf *backdrop, struct bNode *node, int x, int y);
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/**
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* Optional custom label function for the node header.
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* \note Used as a fallback when #bNode.label isn't set.
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*/
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void (*labelfunc)(const struct bNodeTree *ntree,
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const struct bNode *node,
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char *label,
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int maxlen);
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/** Optional override for node class, used for drawing node header. */
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int (*ui_class)(const struct bNode *node);
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/** Called when the node is updated in the editor. */
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void (*updatefunc)(struct bNodeTree *ntree, struct bNode *node);
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/** Check and update if internal ID data has changed. */
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void (*group_update_func)(struct bNodeTree *ntree, struct bNode *node);
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/**
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* Initialize a new node instance of this type after creation.
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*
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* \note Assignments to `node->id` must not increment the user of the ID.
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* This is handled by the caller of this callback.
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*/
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void (*initfunc)(struct bNodeTree *ntree, struct bNode *node);
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/**
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* Free the node instance.
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*
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* \note Access to `node->id` must be avoided in this function as this is called
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* while freeing #Main, the state of this ID is undefined.
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* Higher level logic to remove the node handles the user-count.
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*/
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void (*freefunc)(struct bNode *node);
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/** Make a copy of the node instance. */
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void (*copyfunc)(struct bNodeTree *dest_ntree,
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struct bNode *dest_node,
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const struct bNode *src_node);
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/* Registerable API callback versions, called in addition to C callbacks */
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void (*initfunc_api)(const struct bContext *C, struct PointerRNA *ptr);
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void (*freefunc_api)(struct PointerRNA *ptr);
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void (*copyfunc_api)(struct PointerRNA *ptr, const struct bNode *src_node);
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/**
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* An additional poll test for deciding whether nodes should be an option in search menus.
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* Potentially more strict poll than #poll(), but doesn't have to check the same things.
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*/
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bool (*add_ui_poll)(const struct bContext *C);
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/**
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* Can this node type be added to a node tree?
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* \param r_disabled_hint: Hint to display in the UI when the poll fails.
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* The callback can set this to a static string without having to
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* null-check it (or without setting it to null if it's not used).
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* The caller must pass a valid `const char **` and null-initialize it
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* when it's not just a dummy, that is, if it actually wants to access
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* the returned disabled-hint (null-check needed!).
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*/
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bool (*poll)(const struct bNodeType *ntype,
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const struct bNodeTree *nodetree,
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const char **r_disabled_hint);
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/** Can this node be added to a node tree?
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* \param r_disabled_hint: See `poll()`.
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*/
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bool (*poll_instance)(const struct bNode *node,
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const struct bNodeTree *nodetree,
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const char **r_disabled_hint);
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/* Optional handling of link insertion. Returns false if the link shouldn't be created. */
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bool (*insert_link)(struct bNodeTree *ntree, struct bNode *node, struct bNodeLink *link);
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void (*free_self)(struct bNodeType *ntype);
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/* **** execution callbacks **** */
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NodeInitExecFunction init_exec_fn;
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NodeFreeExecFunction free_exec_fn;
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NodeExecFunction exec_fn;
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/* gpu */
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NodeGPUExecFunction gpu_fn;
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/* Get an instance of this node's compositor operation. Freeing the instance is the
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* responsibility of the caller. */
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NodeGetCompositorOperationFunction get_compositor_operation;
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/* Get an instance of this node's compositor shader node. Freeing the instance is the
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* responsibility of the caller. */
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NodeGetCompositorShaderNodeFunction get_compositor_shader_node;
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/* A message to display in the node header for unsupported realtime compositor nodes. The message
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* is assumed to be static and thus require no memory handling. This field is to be removed when
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* all nodes are supported. */
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const char *realtime_compositor_unsupported_message;
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/* Build a multi-function for this node. */
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NodeMultiFunctionBuildFunction build_multi_function;
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/* Execute a geometry node. */
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NodeGeometryExecFunction geometry_node_execute;
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/* Declares which sockets the node has. */
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NodeDeclareFunction declare;
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/**
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* Declare which sockets the node has for declarations that aren't static per node type.
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* In other words, defining this callback means that different nodes of this type can have
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* different declarations and different sockets.
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*/
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NodeDeclareDynamicFunction declare_dynamic;
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/* Declaration to be used when it is not dynamic. */
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NodeDeclarationHandle *fixed_declaration;
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/**
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* Add to the list of search names and operations gathered by node link drag searching.
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* Usually it isn't necessary to override the default behavior here, but a node type can have
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* custom behavior here like adding custom search items.
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*/
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NodeGatherSocketLinkOperationsFunction gather_link_search_ops;
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/**
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* Add to the list of search items gathered by the add-node search. The default behavior of
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* adding a single item with the node name is usually enough, but node types can have any number
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* of custom search items.
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*/
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NodeGatherAddOperationsFunction gather_add_node_search_ops;
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/** True when the node cannot be muted. */
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bool no_muting;
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/* RNA integration */
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ExtensionRNA rna_ext;
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} bNodeType;
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/** #bNodeType.nclass (for add-menu and themes). */
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#define NODE_CLASS_INPUT 0
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#define NODE_CLASS_OUTPUT 1
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#define NODE_CLASS_OP_COLOR 3
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#define NODE_CLASS_OP_VECTOR 4
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#define NODE_CLASS_OP_FILTER 5
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#define NODE_CLASS_GROUP 6
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#define NODE_CLASS_CONVERTER 8
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#define NODE_CLASS_MATTE 9
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#define NODE_CLASS_DISTORT 10
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#define NODE_CLASS_PATTERN 12
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#define NODE_CLASS_TEXTURE 13
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#define NODE_CLASS_SCRIPT 32
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#define NODE_CLASS_INTERFACE 33
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#define NODE_CLASS_SHADER 40
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#define NODE_CLASS_GEOMETRY 41
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#define NODE_CLASS_ATTRIBUTE 42
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#define NODE_CLASS_LAYOUT 100
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typedef enum eNodeSizePreset {
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NODE_SIZE_DEFAULT,
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NODE_SIZE_SMALL,
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NODE_SIZE_MIDDLE,
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NODE_SIZE_LARGE,
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} eNodeSizePreset;
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struct bNodeTreeExec;
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typedef void (*bNodeClassCallback)(void *calldata, int nclass, const char *name);
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typedef struct bNodeTreeType {
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int type; /* type identifier */
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char idname[64]; /* identifier name */
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/* The ID name of group nodes for this type. */
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char group_idname[64];
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char ui_name[64];
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char ui_description[256];
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int ui_icon;
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/* callbacks */
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/* Iteration over all node classes. */
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void (*foreach_nodeclass)(struct Scene *scene, void *calldata, bNodeClassCallback func);
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/* Check visibility in the node editor */
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bool (*poll)(const struct bContext *C, struct bNodeTreeType *ntreetype);
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/* Select a node tree from the context */
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void (*get_from_context)(const struct bContext *C,
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struct bNodeTreeType *ntreetype,
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struct bNodeTree **r_ntree,
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struct ID **r_id,
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struct ID **r_from);
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/* calls allowing threaded composite */
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void (*localize)(struct bNodeTree *localtree, struct bNodeTree *ntree);
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void (*local_merge)(struct Main *bmain, struct bNodeTree *localtree, struct bNodeTree *ntree);
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/* Tree update. Overrides `nodetype->updatetreefunc` ! */
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void (*update)(struct bNodeTree *ntree);
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bool (*validate_link)(eNodeSocketDatatype from, eNodeSocketDatatype to);
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void (*node_add_init)(struct bNodeTree *ntree, struct bNode *bnode);
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/* Check if the socket type is valid for this tree type. */
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bool (*valid_socket_type)(struct bNodeTreeType *ntreetype, struct bNodeSocketType *socket_type);
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/* RNA integration */
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ExtensionRNA rna_ext;
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} bNodeTreeType;
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name Generic API, Trees
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* \{ */
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|
|
|
struct bNodeTreeType *ntreeTypeFind(const char *idname);
|
|
void ntreeTypeAdd(struct bNodeTreeType *nt);
|
|
void ntreeTypeFreeLink(const struct bNodeTreeType *nt);
|
|
bool ntreeIsRegistered(const struct bNodeTree *ntree);
|
|
struct GHashIterator *ntreeTypeGetIterator(void);
|
|
|
|
/* Helper macros for iterating over tree types. */
|
|
#define NODE_TREE_TYPES_BEGIN(ntype) \
|
|
{ \
|
|
GHashIterator *__node_tree_type_iter__ = ntreeTypeGetIterator(); \
|
|
for (; !BLI_ghashIterator_done(__node_tree_type_iter__); \
|
|
BLI_ghashIterator_step(__node_tree_type_iter__)) \
|
|
{ \
|
|
bNodeTreeType *ntype = (bNodeTreeType *)BLI_ghashIterator_getValue(__node_tree_type_iter__);
|
|
|
|
#define NODE_TREE_TYPES_END \
|
|
} \
|
|
BLI_ghashIterator_free(__node_tree_type_iter__); \
|
|
} \
|
|
(void)0
|
|
|
|
/**
|
|
* Try to initialize all type-info in a node tree.
|
|
*
|
|
* \note In general undefined type-info is a perfectly valid case,
|
|
* the type may just be registered later.
|
|
* In that case the update_typeinfo function will set type-info on registration
|
|
* and do necessary updates.
|
|
*/
|
|
void ntreeSetTypes(const struct bContext *C, struct bNodeTree *ntree);
|
|
|
|
struct bNodeTree *ntreeAddTree(struct Main *bmain, const char *name, const char *idname);
|
|
|
|
struct bNodeTree *ntreeAddTreeEmbedded(struct Main *bmain,
|
|
struct ID *owner_id,
|
|
const char *name,
|
|
const char *idname);
|
|
|
|
/* Copy/free functions, need to manage ID users. */
|
|
|
|
/**
|
|
* Free (or release) any data used by this node-tree.
|
|
* Does not free the node-tree itself and does no ID user counting.
|
|
*/
|
|
void ntreeFreeTree(struct bNodeTree *ntree);
|
|
/**
|
|
* Free tree which is embedded into another data-block.
|
|
*/
|
|
void ntreeFreeEmbeddedTree(struct bNodeTree *ntree);
|
|
struct bNodeTree *ntreeCopyTree_ex(const struct bNodeTree *ntree,
|
|
struct Main *bmain,
|
|
bool do_id_user);
|
|
struct bNodeTree *ntreeCopyTree(struct Main *bmain, const struct bNodeTree *ntree);
|
|
|
|
/**
|
|
* Get address of potential node-tree pointer of given ID.
|
|
*
|
|
* \warning Using this function directly is potentially dangerous, if you don't know or are not
|
|
* sure, please use `ntreeFromID()` instead.
|
|
*/
|
|
struct bNodeTree **BKE_ntree_ptr_from_id(struct ID *id);
|
|
/**
|
|
* Returns the private NodeTree object of the data-block, if it has one.
|
|
*/
|
|
struct bNodeTree *ntreeFromID(struct ID *id);
|
|
|
|
void ntreeFreeLocalNode(struct bNodeTree *ntree, struct bNode *node);
|
|
void ntreeFreeLocalTree(struct bNodeTree *ntree);
|
|
struct bNode *ntreeFindType(struct bNodeTree *ntree, int type);
|
|
|
|
/**
|
|
* Check recursively if a node tree contains another.
|
|
*/
|
|
bool ntreeContainsTree(const struct bNodeTree *tree_to_search_in,
|
|
const struct bNodeTree *tree_to_search_for);
|
|
|
|
void ntreeUpdateAllNew(struct Main *main);
|
|
void ntreeUpdateAllUsers(struct Main *main, struct ID *id);
|
|
|
|
/**
|
|
* XXX: old trees handle output flags automatically based on special output
|
|
* node types and last active selection.
|
|
* New tree types have a per-output socket flag to indicate the final output to use explicitly.
|
|
*/
|
|
void ntreeSetOutput(struct bNodeTree *ntree);
|
|
|
|
void ntreeNodeFlagSet(const bNodeTree *ntree, int flag, bool enable);
|
|
/**
|
|
* Returns localized tree for execution in threads.
|
|
*/
|
|
struct bNodeTree *ntreeLocalize(struct bNodeTree *ntree);
|
|
/**
|
|
* Merge local tree results back, and free local tree.
|
|
*
|
|
* We have to assume the editor already changed completely.
|
|
*/
|
|
void ntreeLocalMerge(struct Main *bmain, struct bNodeTree *localtree, struct bNodeTree *ntree);
|
|
|
|
/**
|
|
* This is only direct data, tree itself should have been written.
|
|
*/
|
|
void ntreeBlendWrite(struct BlendWriter *writer, struct bNodeTree *ntree);
|
|
/**
|
|
* \note `ntree` itself has been read!
|
|
*/
|
|
void ntreeBlendReadData(struct BlendDataReader *reader,
|
|
struct ID *owner_id,
|
|
struct bNodeTree *ntree);
|
|
void ntreeBlendReadLib(struct BlendLibReader *reader, struct bNodeTree *ntree);
|
|
void ntreeBlendReadExpand(struct BlendExpander *expander, struct bNodeTree *ntree);
|
|
|
|
/** \} */
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name Node Tree Interface
|
|
* \{ */
|
|
|
|
struct bNodeSocket *ntreeFindSocketInterface(struct bNodeTree *ntree,
|
|
eNodeSocketInOut in_out,
|
|
const char *identifier);
|
|
struct bNodeSocket *ntreeAddSocketInterface(struct bNodeTree *ntree,
|
|
eNodeSocketInOut in_out,
|
|
const char *idname,
|
|
const char *name);
|
|
struct bNodeSocket *ntreeInsertSocketInterface(struct bNodeTree *ntree,
|
|
eNodeSocketInOut in_out,
|
|
const char *idname,
|
|
struct bNodeSocket *next_sock,
|
|
const char *name);
|
|
struct bNodeSocket *ntreeAddSocketInterfaceFromSocket(struct bNodeTree *ntree,
|
|
const struct bNode *from_node,
|
|
const struct bNodeSocket *from_sock);
|
|
struct bNodeSocket *ntreeAddSocketInterfaceFromSocketWithName(struct bNodeTree *ntree,
|
|
const struct bNode *from_node,
|
|
const struct bNodeSocket *from_sock,
|
|
const char *idname,
|
|
const char *name);
|
|
struct bNodeSocket *ntreeInsertSocketInterfaceFromSocket(struct bNodeTree *ntree,
|
|
struct bNodeSocket *next_sock,
|
|
const struct bNode *from_node,
|
|
const struct bNodeSocket *from_sock);
|
|
void ntreeRemoveSocketInterface(struct bNodeTree *ntree, struct bNodeSocket *sock);
|
|
|
|
/** \} */
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name Generic API, Nodes
|
|
* \{ */
|
|
|
|
struct bNodeType *nodeTypeFind(const char *idname);
|
|
void nodeRegisterType(struct bNodeType *ntype);
|
|
void nodeUnregisterType(struct bNodeType *ntype);
|
|
bool nodeTypeUndefined(const struct bNode *node);
|
|
struct GHashIterator *nodeTypeGetIterator(void);
|
|
|
|
/* Helper macros for iterating over node types. */
|
|
#define NODE_TYPES_BEGIN(ntype) \
|
|
{ \
|
|
GHashIterator *__node_type_iter__ = nodeTypeGetIterator(); \
|
|
for (; !BLI_ghashIterator_done(__node_type_iter__); \
|
|
BLI_ghashIterator_step(__node_type_iter__)) { \
|
|
bNodeType *ntype = (bNodeType *)BLI_ghashIterator_getValue(__node_type_iter__);
|
|
|
|
#define NODE_TYPES_END \
|
|
} \
|
|
BLI_ghashIterator_free(__node_type_iter__); \
|
|
} \
|
|
((void)0)
|
|
|
|
struct bNodeSocketType *nodeSocketTypeFind(const char *idname);
|
|
void nodeRegisterSocketType(struct bNodeSocketType *stype);
|
|
void nodeUnregisterSocketType(struct bNodeSocketType *stype);
|
|
bool nodeSocketIsRegistered(const struct bNodeSocket *sock);
|
|
struct GHashIterator *nodeSocketTypeGetIterator(void);
|
|
const char *nodeSocketTypeLabel(const bNodeSocketType *stype);
|
|
|
|
bool nodeIsStaticSocketType(const struct bNodeSocketType *stype);
|
|
const char *nodeStaticSocketType(int type, int subtype);
|
|
const char *nodeStaticSocketInterfaceType(int type, int subtype);
|
|
const char *nodeStaticSocketLabel(int type, int subtype);
|
|
const char *nodeSocketSubTypeLabel(int subtype);
|
|
|
|
/* Helper macros for iterating over node types. */
|
|
#define NODE_SOCKET_TYPES_BEGIN(stype) \
|
|
{ \
|
|
GHashIterator *__node_socket_type_iter__ = nodeSocketTypeGetIterator(); \
|
|
for (; !BLI_ghashIterator_done(__node_socket_type_iter__); \
|
|
BLI_ghashIterator_step(__node_socket_type_iter__)) \
|
|
{ \
|
|
bNodeSocketType *stype = (bNodeSocketType *)BLI_ghashIterator_getValue( \
|
|
__node_socket_type_iter__);
|
|
|
|
#define NODE_SOCKET_TYPES_END \
|
|
} \
|
|
BLI_ghashIterator_free(__node_socket_type_iter__); \
|
|
} \
|
|
((void)0)
|
|
|
|
struct bNodeSocket *nodeFindSocket(const struct bNode *node,
|
|
eNodeSocketInOut in_out,
|
|
const char *identifier);
|
|
struct bNodeSocket *nodeAddSocket(struct bNodeTree *ntree,
|
|
struct bNode *node,
|
|
eNodeSocketInOut in_out,
|
|
const char *idname,
|
|
const char *identifier,
|
|
const char *name);
|
|
struct bNodeSocket *nodeAddStaticSocket(struct bNodeTree *ntree,
|
|
struct bNode *node,
|
|
eNodeSocketInOut in_out,
|
|
int type,
|
|
int subtype,
|
|
const char *identifier,
|
|
const char *name);
|
|
void nodeRemoveSocket(struct bNodeTree *ntree, struct bNode *node, struct bNodeSocket *sock);
|
|
void nodeRemoveSocketEx(struct bNodeTree *ntree,
|
|
struct bNode *node,
|
|
struct bNodeSocket *sock,
|
|
bool do_id_user);
|
|
void nodeRemoveAllSockets(struct bNodeTree *ntree, struct bNode *node);
|
|
void nodeModifySocketType(struct bNodeTree *ntree,
|
|
struct bNode *node,
|
|
struct bNodeSocket *sock,
|
|
const char *idname);
|
|
void nodeModifySocketTypeStatic(
|
|
struct bNodeTree *ntree, struct bNode *node, struct bNodeSocket *sock, int type, int subtype);
|
|
|
|
struct bNode *nodeAddNode(const struct bContext *C, struct bNodeTree *ntree, const char *idname);
|
|
struct bNode *nodeAddStaticNode(const struct bContext *C, struct bNodeTree *ntree, int type);
|
|
/**
|
|
* \note Goes over entire tree.
|
|
*/
|
|
void nodeUnlinkNode(struct bNodeTree *ntree, struct bNode *node);
|
|
/**
|
|
* Find the first available, non-duplicate name for a given node.
|
|
*/
|
|
void nodeUniqueName(struct bNodeTree *ntree, struct bNode *node);
|
|
/**
|
|
* Create a new unique integer identifier for the node. Also set the node's
|
|
* index in the tree, which is an eagerly maintained cache.
|
|
*/
|
|
void nodeUniqueID(struct bNodeTree *ntree, struct bNode *node);
|
|
|
|
/**
|
|
* Rebuild the `node_by_id` runtime vector set. Call after removing a node if not handled
|
|
* separately. This is important instead of just using `nodes_by_id.remove()` since it maintains
|
|
* the node order.
|
|
*/
|
|
void nodeRebuildIDVector(struct bNodeTree *node_tree);
|
|
|
|
/**
|
|
* Delete node, associated animation data and ID user count.
|
|
*/
|
|
void nodeRemoveNode(struct Main *bmain,
|
|
struct bNodeTree *ntree,
|
|
struct bNode *node,
|
|
bool do_id_user);
|
|
|
|
void nodeDimensionsGet(const struct bNode *node, float *r_width, float *r_height);
|
|
void nodeTagUpdateID(struct bNode *node);
|
|
void nodeInternalLinks(struct bNode *node, struct bNodeLink **r_links, int *r_len);
|
|
|
|
#ifdef __cplusplus
|
|
|
|
namespace blender::bke {
|
|
|
|
/**
|
|
* \note keeps socket list order identical, for copying links.
|
|
* \param use_unique: If true, make sure the node's identifier and name are unique in the new
|
|
* tree. Must be *true* if the \a dst_tree had nodes that weren't in the source node's tree.
|
|
* Must be *false* when simply copying a node tree, so that identifiers don't change.
|
|
*/
|
|
bNode *node_copy_with_mapping(bNodeTree *dst_tree,
|
|
const bNode &node_src,
|
|
int flag,
|
|
bool use_unique,
|
|
Map<const bNodeSocket *, bNodeSocket *> &new_socket_map);
|
|
|
|
bNode *node_copy(bNodeTree *dst_tree, const bNode &src_node, int flag, bool use_unique);
|
|
|
|
/**
|
|
* Move socket default from \a src (input socket) to locations specified by \a dst (output socket).
|
|
* Result value moved in specific location. (potentially multiple group nodes socket values, if \a
|
|
* dst is a group input node).
|
|
* \note Conceptually, the effect should be such that the evaluation of
|
|
* this graph again returns the value in src.
|
|
*/
|
|
void node_socket_move_default_value(Main &bmain,
|
|
bNodeTree &tree,
|
|
bNodeSocket &src,
|
|
bNodeSocket &dst);
|
|
|
|
/**
|
|
* Free the node itself.
|
|
*
|
|
* \note ID user reference-counting and changing the `nodes_by_id` vector are up to the caller.
|
|
*/
|
|
void node_free_node(bNodeTree *tree, bNode *node);
|
|
|
|
} // namespace blender::bke
|
|
|
|
#endif
|
|
|
|
/**
|
|
* Also used via RNA API, so we check for proper input output direction.
|
|
*/
|
|
struct bNodeLink *nodeAddLink(struct bNodeTree *ntree,
|
|
struct bNode *fromnode,
|
|
struct bNodeSocket *fromsock,
|
|
struct bNode *tonode,
|
|
struct bNodeSocket *tosock);
|
|
void nodeRemLink(struct bNodeTree *ntree, struct bNodeLink *link);
|
|
void nodeRemSocketLinks(struct bNodeTree *ntree, struct bNodeSocket *sock);
|
|
/**
|
|
* Set the mute status of a single link.
|
|
*/
|
|
void nodeLinkSetMute(struct bNodeTree *ntree, struct bNodeLink *link, const bool muted);
|
|
bool nodeLinkIsHidden(const struct bNodeLink *link);
|
|
bool nodeLinkIsSelected(const struct bNodeLink *link);
|
|
void nodeInternalRelink(struct bNodeTree *ntree, struct bNode *node);
|
|
|
|
void nodeToView(const struct bNode *node, float x, float y, float *rx, float *ry);
|
|
void nodeFromView(const struct bNode *node, float x, float y, float *rx, float *ry);
|
|
void nodeAttachNode(struct bNodeTree *ntree, struct bNode *node, struct bNode *parent);
|
|
void nodeDetachNode(struct bNodeTree *ntree, struct bNode *node);
|
|
|
|
void nodePositionRelative(struct bNode *from_node,
|
|
const struct bNode *to_node,
|
|
const struct bNodeSocket *from_sock,
|
|
const struct bNodeSocket *to_sock);
|
|
void nodePositionPropagate(struct bNode *node);
|
|
|
|
/**
|
|
* Finds a node based on its name.
|
|
*/
|
|
struct bNode *nodeFindNodebyName(struct bNodeTree *ntree, const char *name);
|
|
/**
|
|
* Finds a node based on given socket and returns true on success.
|
|
*/
|
|
bool nodeFindNodeTry(struct bNodeTree *ntree,
|
|
struct bNodeSocket *sock,
|
|
struct bNode **r_node,
|
|
int *r_sockindex);
|
|
/**
|
|
* Same as above but expects that the socket definitely is in the node tree.
|
|
*/
|
|
void nodeFindNode(struct bNodeTree *ntree,
|
|
struct bNodeSocket *sock,
|
|
struct bNode **r_node,
|
|
int *r_sockindex);
|
|
/**
|
|
* \note Recursive.
|
|
*/
|
|
struct bNode *nodeFindRootParent(bNode *node);
|
|
|
|
bool nodeIsParentAndChild(const bNode *parent, const bNode *child);
|
|
|
|
/**
|
|
* Iterate over a chain of nodes, starting with \a node_start, executing
|
|
* \a callback for each node (which can return false to end iterator).
|
|
*
|
|
* \param reversed: for backwards iteration
|
|
* \note Recursive
|
|
*/
|
|
void nodeChainIter(const bNodeTree *ntree,
|
|
const bNode *node_start,
|
|
bool (*callback)(bNode *, bNode *, void *, const bool),
|
|
void *userdata,
|
|
bool reversed);
|
|
/**
|
|
* Iterate over a chain of nodes, starting with \a node_start, executing
|
|
* \a callback for each node (which can return false to end iterator).
|
|
*
|
|
* Faster than nodeChainIter. Iter only once per node.
|
|
* Can be called recursively (using another nodeChainIterBackwards) by
|
|
* setting the recursion_lvl accordingly.
|
|
*
|
|
* \note Needs updated socket links (ntreeUpdateTree).
|
|
* \note Recursive
|
|
*/
|
|
void nodeChainIterBackwards(const bNodeTree *ntree,
|
|
const bNode *node_start,
|
|
bool (*callback)(bNode *, bNode *, void *),
|
|
void *userdata,
|
|
int recursion_lvl);
|
|
/**
|
|
* Iterate over all parents of \a node, executing \a callback for each parent
|
|
* (which can return false to end iterator)
|
|
*
|
|
* \note Recursive
|
|
*/
|
|
void nodeParentsIter(bNode *node, bool (*callback)(bNode *, void *), void *userdata);
|
|
|
|
/**
|
|
* A dangling reroute node is a reroute node that does *not* have a "data source", i.e. no
|
|
* non-reroute node is connected to its input.
|
|
*/
|
|
bool nodeIsDanglingReroute(const struct bNodeTree *ntree, const struct bNode *node);
|
|
|
|
struct bNodeLink *nodeFindLink(struct bNodeTree *ntree,
|
|
const struct bNodeSocket *from,
|
|
const struct bNodeSocket *to);
|
|
int nodeCountSocketLinks(const struct bNodeTree *ntree, const struct bNodeSocket *sock);
|
|
|
|
void nodeSetSelected(struct bNode *node, bool select);
|
|
/**
|
|
* Two active flags, ID nodes have special flag for buttons display.
|
|
*/
|
|
void nodeSetActive(struct bNodeTree *ntree, struct bNode *node);
|
|
struct bNode *nodeGetActive(struct bNodeTree *ntree);
|
|
void nodeClearActive(struct bNodeTree *ntree);
|
|
/**
|
|
* Two active flags, ID nodes have special flag for buttons display.
|
|
*/
|
|
struct bNode *nodeGetActiveTexture(struct bNodeTree *ntree);
|
|
struct bNode *nodeGetActivePaintCanvas(struct bNodeTree *ntree);
|
|
|
|
/**
|
|
* \brief Does the given node supports the sub active flag.
|
|
*
|
|
* \param sub_active: The active flag to check. #NODE_ACTIVE_TEXTURE / #NODE_ACTIVE_PAINT_CANVAS.
|
|
*/
|
|
bool nodeSupportsActiveFlag(const struct bNode *node, int sub_active);
|
|
|
|
void nodeSetSocketAvailability(struct bNodeTree *ntree,
|
|
struct bNodeSocket *sock,
|
|
bool is_available);
|
|
|
|
int nodeSocketLinkLimit(const struct bNodeSocket *sock);
|
|
|
|
/**
|
|
* If the node implements a `declare` function, this function makes sure that `node->declaration`
|
|
* is up to date. It is expected that the sockets of the node are up to date already.
|
|
*/
|
|
bool nodeDeclarationEnsure(struct bNodeTree *ntree, struct bNode *node);
|
|
/**
|
|
* Just update `node->declaration` if necessary. This can also be called on nodes that may not be
|
|
* up to date (e.g. because the need versioning or are dynamic).
|
|
*/
|
|
bool nodeDeclarationEnsureOnOutdatedNode(struct bNodeTree *ntree, struct bNode *node);
|
|
/**
|
|
* Update `socket->declaration` for all sockets in the node. This assumes that the node declaration
|
|
* and sockets are up to date already.
|
|
*/
|
|
void nodeSocketDeclarationsUpdate(struct bNode *node);
|
|
|
|
/**
|
|
* Node Instance Hash.
|
|
*/
|
|
typedef struct bNodeInstanceHash {
|
|
/** XXX should be made a direct member, #GHash allocation needs to support it */
|
|
GHash *ghash;
|
|
} bNodeInstanceHash;
|
|
|
|
typedef void (*bNodeInstanceValueFP)(void *value);
|
|
|
|
/**
|
|
* Magic number for initial hash key.
|
|
*/
|
|
extern const bNodeInstanceKey NODE_INSTANCE_KEY_BASE;
|
|
extern const bNodeInstanceKey NODE_INSTANCE_KEY_NONE;
|
|
|
|
bNodeInstanceKey BKE_node_instance_key(bNodeInstanceKey parent_key,
|
|
const struct bNodeTree *ntree,
|
|
const struct bNode *node);
|
|
|
|
bNodeInstanceHash *BKE_node_instance_hash_new(const char *info);
|
|
void BKE_node_instance_hash_free(bNodeInstanceHash *hash, bNodeInstanceValueFP valfreefp);
|
|
void BKE_node_instance_hash_insert(bNodeInstanceHash *hash, bNodeInstanceKey key, void *value);
|
|
void *BKE_node_instance_hash_lookup(bNodeInstanceHash *hash, bNodeInstanceKey key);
|
|
int BKE_node_instance_hash_remove(bNodeInstanceHash *hash,
|
|
bNodeInstanceKey key,
|
|
bNodeInstanceValueFP valfreefp);
|
|
void BKE_node_instance_hash_clear(bNodeInstanceHash *hash, bNodeInstanceValueFP valfreefp);
|
|
void *BKE_node_instance_hash_pop(bNodeInstanceHash *hash, bNodeInstanceKey key);
|
|
int BKE_node_instance_hash_haskey(bNodeInstanceHash *hash, bNodeInstanceKey key);
|
|
int BKE_node_instance_hash_size(bNodeInstanceHash *hash);
|
|
|
|
void BKE_node_instance_hash_clear_tags(bNodeInstanceHash *hash);
|
|
void BKE_node_instance_hash_tag(bNodeInstanceHash *hash, void *value);
|
|
bool BKE_node_instance_hash_tag_key(bNodeInstanceHash *hash, bNodeInstanceKey key);
|
|
void BKE_node_instance_hash_remove_untagged(bNodeInstanceHash *hash,
|
|
bNodeInstanceValueFP valfreefp);
|
|
|
|
typedef GHashIterator bNodeInstanceHashIterator;
|
|
|
|
BLI_INLINE bNodeInstanceHashIterator *BKE_node_instance_hash_iterator_new(bNodeInstanceHash *hash)
|
|
{
|
|
return BLI_ghashIterator_new(hash->ghash);
|
|
}
|
|
BLI_INLINE void BKE_node_instance_hash_iterator_init(bNodeInstanceHashIterator *iter,
|
|
bNodeInstanceHash *hash)
|
|
{
|
|
BLI_ghashIterator_init(iter, hash->ghash);
|
|
}
|
|
BLI_INLINE void BKE_node_instance_hash_iterator_free(bNodeInstanceHashIterator *iter)
|
|
{
|
|
BLI_ghashIterator_free(iter);
|
|
}
|
|
BLI_INLINE bNodeInstanceKey
|
|
BKE_node_instance_hash_iterator_get_key(bNodeInstanceHashIterator *iter)
|
|
{
|
|
return *(bNodeInstanceKey *)BLI_ghashIterator_getKey(iter);
|
|
}
|
|
BLI_INLINE void *BKE_node_instance_hash_iterator_get_value(bNodeInstanceHashIterator *iter)
|
|
{
|
|
return BLI_ghashIterator_getValue(iter);
|
|
}
|
|
BLI_INLINE void BKE_node_instance_hash_iterator_step(bNodeInstanceHashIterator *iter)
|
|
{
|
|
BLI_ghashIterator_step(iter);
|
|
}
|
|
BLI_INLINE bool BKE_node_instance_hash_iterator_done(bNodeInstanceHashIterator *iter)
|
|
{
|
|
return BLI_ghashIterator_done(iter);
|
|
}
|
|
|
|
#define NODE_INSTANCE_HASH_ITER(iter_, hash_) \
|
|
for (BKE_node_instance_hash_iterator_init(&iter_, hash_); \
|
|
BKE_node_instance_hash_iterator_done(&iter_) == false; \
|
|
BKE_node_instance_hash_iterator_step(&iter_))
|
|
|
|
/* Node Previews */
|
|
|
|
bool BKE_node_preview_used(const struct bNode *node);
|
|
bNodePreview *BKE_node_preview_verify(
|
|
struct bNodeInstanceHash *previews, bNodeInstanceKey key, int xsize, int ysize, bool create);
|
|
bNodePreview *BKE_node_preview_copy(struct bNodePreview *preview);
|
|
void BKE_node_preview_free(struct bNodePreview *preview);
|
|
void BKE_node_preview_init_tree(struct bNodeTree *ntree, int xsize, int ysize);
|
|
void BKE_node_preview_remove_unused(struct bNodeTree *ntree);
|
|
void BKE_node_preview_clear(struct bNodePreview *preview);
|
|
void BKE_node_preview_clear_tree(struct bNodeTree *ntree);
|
|
|
|
void BKE_node_preview_merge_tree(struct bNodeTree *to_ntree,
|
|
struct bNodeTree *from_ntree,
|
|
bool remove_old);
|
|
|
|
/** \} */
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name Node Type Access
|
|
* \{ */
|
|
|
|
void nodeLabel(const struct bNodeTree *ntree, const struct bNode *node, char *label, int maxlen);
|
|
/**
|
|
* Get node socket label if it is set.
|
|
*/
|
|
const char *nodeSocketLabel(const struct bNodeSocket *sock);
|
|
|
|
bool nodeGroupPoll(const struct bNodeTree *nodetree,
|
|
const struct bNodeTree *grouptree,
|
|
const char **r_disabled_hint);
|
|
|
|
/**
|
|
* Initialize a new node type struct with default values and callbacks.
|
|
*/
|
|
void node_type_base(struct bNodeType *ntype, int type, const char *name, short nclass);
|
|
void node_type_base_custom(struct bNodeType *ntype,
|
|
const char *idname,
|
|
const char *name,
|
|
short nclass);
|
|
void node_type_socket_templates(struct bNodeType *ntype,
|
|
struct bNodeSocketTemplate *inputs,
|
|
struct bNodeSocketTemplate *outputs);
|
|
void node_type_size(struct bNodeType *ntype, int width, int minwidth, int maxwidth);
|
|
void node_type_size_preset(struct bNodeType *ntype, eNodeSizePreset size);
|
|
/**
|
|
* \warning Nodes defining a storage type _must_ allocate this for new nodes.
|
|
* Otherwise nodes will reload as undefined (#46619).
|
|
*/
|
|
void node_type_storage(struct bNodeType *ntype,
|
|
const char *storagename,
|
|
void (*freefunc)(struct bNode *node),
|
|
void (*copyfunc)(struct bNodeTree *dest_ntree,
|
|
struct bNode *dest_node,
|
|
const struct bNode *src_node));
|
|
|
|
/** \} */
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name Node Generic Functions
|
|
* \{ */
|
|
|
|
bool BKE_node_is_connected_to_output(const struct bNodeTree *ntree, const struct bNode *node);
|
|
|
|
/* ************** COMMON NODES *************** */
|
|
|
|
#define NODE_UNDEFINED -2 /* node type is not registered */
|
|
#define NODE_CUSTOM -1 /* for dynamically registered custom types */
|
|
#define NODE_GROUP 2
|
|
// #define NODE_FORLOOP 3 /* deprecated */
|
|
// #define NODE_WHILELOOP 4 /* deprecated */
|
|
#define NODE_FRAME 5
|
|
#define NODE_REROUTE 6
|
|
#define NODE_GROUP_INPUT 7
|
|
#define NODE_GROUP_OUTPUT 8
|
|
#define NODE_CUSTOM_GROUP 9
|
|
|
|
/** \} */
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name Node Tree Iterator
|
|
*
|
|
* Utility macro for visiting every node tree in the library data,
|
|
* including local bNodeTree blocks in other IDs.
|
|
* This avoids the need for callback functions and allows executing code
|
|
* in a single inner code block.
|
|
*
|
|
* Variables:
|
|
*
|
|
* - nodetree:
|
|
* The actual bNodeTree data block.
|
|
* Check nodetree->idname or nodetree->typeinfo to use only specific types.
|
|
*
|
|
* - id:
|
|
* The owner of the bNodeTree data block.
|
|
* Same as nodetree if it's a linkable node tree from the library.
|
|
*
|
|
* Examples:
|
|
*
|
|
* \code{.c}
|
|
* FOREACH_NODETREE_BEGIN(bmain, nodetree, id) {
|
|
* if (id == nodetree)
|
|
* printf("This is a linkable node tree");
|
|
* } FOREACH_NODETREE_END;
|
|
*
|
|
* FOREACH_NODETREE_BEGIN(bmain, nodetree, id) {
|
|
* if (nodetree->idname == "ShaderNodeTree")
|
|
* printf("This is a shader node tree);
|
|
* if (GS(id) == ID_MA)
|
|
* printf(" and it's owned by a material");
|
|
* } FOREACH_NODETREE_END;
|
|
* \endcode
|
|
*
|
|
* \{ */
|
|
|
|
/* should be an opaque type, only for internal use by BKE_node_tree_iter_*** */
|
|
struct NodeTreeIterStore {
|
|
bNodeTree *ngroup;
|
|
Scene *scene;
|
|
struct Material *mat;
|
|
Tex *tex;
|
|
struct Light *light;
|
|
struct World *world;
|
|
struct FreestyleLineStyle *linestyle;
|
|
struct Simulation *simulation;
|
|
};
|
|
|
|
void BKE_node_tree_iter_init(struct NodeTreeIterStore *ntreeiter, struct Main *bmain);
|
|
bool BKE_node_tree_iter_step(struct NodeTreeIterStore *ntreeiter,
|
|
struct bNodeTree **r_nodetree,
|
|
struct ID **r_id);
|
|
|
|
#define FOREACH_NODETREE_BEGIN(bmain, _nodetree, _id) \
|
|
{ \
|
|
struct NodeTreeIterStore _nstore; \
|
|
bNodeTree *_nodetree; \
|
|
ID *_id; \
|
|
/* avoid compiler warning about unused variables */ \
|
|
BKE_node_tree_iter_init(&_nstore, bmain); \
|
|
while (BKE_node_tree_iter_step(&_nstore, &_nodetree, &_id) == true) { \
|
|
if (_nodetree) {
|
|
|
|
#define FOREACH_NODETREE_END \
|
|
} \
|
|
} \
|
|
} \
|
|
((void)0)
|
|
|
|
/** \} */
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name Node Tree
|
|
*/
|
|
|
|
void BKE_nodetree_remove_layer_n(struct bNodeTree *ntree, struct Scene *scene, int layer_index);
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name Shader Nodes
|
|
* \{ */
|
|
|
|
/* NOTE: types are needed to restore callbacks, don't change values. */
|
|
|
|
//#define SH_NODE_MATERIAL 100
|
|
#define SH_NODE_RGB 101
|
|
#define SH_NODE_VALUE 102
|
|
#define SH_NODE_MIX_RGB_LEGACY 103
|
|
#define SH_NODE_VALTORGB 104
|
|
#define SH_NODE_RGBTOBW 105
|
|
#define SH_NODE_SHADERTORGB 106
|
|
//#define SH_NODE_TEXTURE 106
|
|
#define SH_NODE_NORMAL 107
|
|
//#define SH_NODE_GEOMETRY 108
|
|
#define SH_NODE_MAPPING 109
|
|
#define SH_NODE_CURVE_VEC 110
|
|
#define SH_NODE_CURVE_RGB 111
|
|
#define SH_NODE_CAMERA 114
|
|
#define SH_NODE_MATH 115
|
|
#define SH_NODE_VECTOR_MATH 116
|
|
#define SH_NODE_SQUEEZE 117
|
|
//#define SH_NODE_MATERIAL_EXT 118
|
|
#define SH_NODE_INVERT 119
|
|
#define SH_NODE_SEPRGB_LEGACY 120
|
|
#define SH_NODE_COMBRGB_LEGACY 121
|
|
#define SH_NODE_HUE_SAT 122
|
|
|
|
#define SH_NODE_OUTPUT_MATERIAL 124
|
|
#define SH_NODE_OUTPUT_WORLD 125
|
|
#define SH_NODE_OUTPUT_LIGHT 126
|
|
#define SH_NODE_FRESNEL 127
|
|
#define SH_NODE_MIX_SHADER 128
|
|
#define SH_NODE_ATTRIBUTE 129
|
|
#define SH_NODE_BACKGROUND 130
|
|
#define SH_NODE_BSDF_ANISOTROPIC 131
|
|
#define SH_NODE_BSDF_DIFFUSE 132
|
|
#define SH_NODE_BSDF_GLOSSY 133
|
|
#define SH_NODE_BSDF_GLASS 134
|
|
#define SH_NODE_BSDF_TRANSLUCENT 137
|
|
#define SH_NODE_BSDF_TRANSPARENT 138
|
|
#define SH_NODE_BSDF_VELVET 139
|
|
#define SH_NODE_EMISSION 140
|
|
#define SH_NODE_NEW_GEOMETRY 141
|
|
#define SH_NODE_LIGHT_PATH 142
|
|
#define SH_NODE_TEX_IMAGE 143
|
|
#define SH_NODE_TEX_SKY 145
|
|
#define SH_NODE_TEX_GRADIENT 146
|
|
#define SH_NODE_TEX_VORONOI 147
|
|
#define SH_NODE_TEX_MAGIC 148
|
|
#define SH_NODE_TEX_WAVE 149
|
|
#define SH_NODE_TEX_NOISE 150
|
|
#define SH_NODE_TEX_MUSGRAVE 152
|
|
#define SH_NODE_TEX_COORD 155
|
|
#define SH_NODE_ADD_SHADER 156
|
|
#define SH_NODE_TEX_ENVIRONMENT 157
|
|
// #define SH_NODE_OUTPUT_TEXTURE 158
|
|
#define SH_NODE_HOLDOUT 159
|
|
#define SH_NODE_LAYER_WEIGHT 160
|
|
#define SH_NODE_VOLUME_ABSORPTION 161
|
|
#define SH_NODE_VOLUME_SCATTER 162
|
|
#define SH_NODE_GAMMA 163
|
|
#define SH_NODE_TEX_CHECKER 164
|
|
#define SH_NODE_BRIGHTCONTRAST 165
|
|
#define SH_NODE_LIGHT_FALLOFF 166
|
|
#define SH_NODE_OBJECT_INFO 167
|
|
#define SH_NODE_PARTICLE_INFO 168
|
|
#define SH_NODE_TEX_BRICK 169
|
|
#define SH_NODE_BUMP 170
|
|
#define SH_NODE_SCRIPT 171
|
|
#define SH_NODE_AMBIENT_OCCLUSION 172
|
|
#define SH_NODE_BSDF_REFRACTION 173
|
|
#define SH_NODE_TANGENT 174
|
|
#define SH_NODE_NORMAL_MAP 175
|
|
#define SH_NODE_HAIR_INFO 176
|
|
#define SH_NODE_SUBSURFACE_SCATTERING 177
|
|
#define SH_NODE_WIREFRAME 178
|
|
#define SH_NODE_BSDF_TOON 179
|
|
#define SH_NODE_WAVELENGTH 180
|
|
#define SH_NODE_BLACKBODY 181
|
|
#define SH_NODE_VECT_TRANSFORM 182
|
|
#define SH_NODE_SEPHSV_LEGACY 183
|
|
#define SH_NODE_COMBHSV_LEGACY 184
|
|
#define SH_NODE_BSDF_HAIR 185
|
|
// #define SH_NODE_LAMP 186
|
|
#define SH_NODE_UVMAP 187
|
|
#define SH_NODE_SEPXYZ 188
|
|
#define SH_NODE_COMBXYZ 189
|
|
#define SH_NODE_OUTPUT_LINESTYLE 190
|
|
#define SH_NODE_UVALONGSTROKE 191
|
|
#define SH_NODE_TEX_POINTDENSITY 192
|
|
#define SH_NODE_BSDF_PRINCIPLED 193
|
|
#define SH_NODE_TEX_IES 194
|
|
#define SH_NODE_EEVEE_SPECULAR 195
|
|
#define SH_NODE_BEVEL 197
|
|
#define SH_NODE_DISPLACEMENT 198
|
|
#define SH_NODE_VECTOR_DISPLACEMENT 199
|
|
#define SH_NODE_VOLUME_PRINCIPLED 200
|
|
/* 201..700 occupied by other node types, continue from 701 */
|
|
#define SH_NODE_BSDF_HAIR_PRINCIPLED 701
|
|
#define SH_NODE_MAP_RANGE 702
|
|
#define SH_NODE_CLAMP 703
|
|
#define SH_NODE_TEX_WHITE_NOISE 704
|
|
#define SH_NODE_VOLUME_INFO 705
|
|
#define SH_NODE_VERTEX_COLOR 706
|
|
#define SH_NODE_OUTPUT_AOV 707
|
|
#define SH_NODE_VECTOR_ROTATE 708
|
|
#define SH_NODE_CURVE_FLOAT 709
|
|
#define SH_NODE_POINT_INFO 710
|
|
#define SH_NODE_COMBINE_COLOR 711
|
|
#define SH_NODE_SEPARATE_COLOR 712
|
|
#define SH_NODE_MIX 713
|
|
|
|
/** \} */
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name Composite Nodes
|
|
* \{ */
|
|
|
|
/* output socket defines */
|
|
#define RRES_OUT_IMAGE 0
|
|
#define RRES_OUT_ALPHA 1
|
|
|
|
/* NOTE: types are needed to restore callbacks, don't change values. */
|
|
#define CMP_NODE_VIEWER 201
|
|
#define CMP_NODE_RGB 202
|
|
#define CMP_NODE_VALUE 203
|
|
#define CMP_NODE_MIX_RGB 204
|
|
#define CMP_NODE_VALTORGB 205
|
|
#define CMP_NODE_RGBTOBW 206
|
|
#define CMP_NODE_NORMAL 207
|
|
#define CMP_NODE_CURVE_VEC 208
|
|
#define CMP_NODE_CURVE_RGB 209
|
|
#define CMP_NODE_ALPHAOVER 210
|
|
#define CMP_NODE_BLUR 211
|
|
#define CMP_NODE_FILTER 212
|
|
#define CMP_NODE_MAP_VALUE 213
|
|
#define CMP_NODE_TIME 214
|
|
#define CMP_NODE_VECBLUR 215
|
|
#define CMP_NODE_SEPRGBA_LEGACY 216
|
|
#define CMP_NODE_SEPHSVA_LEGACY 217
|
|
#define CMP_NODE_SETALPHA 218
|
|
#define CMP_NODE_HUE_SAT 219
|
|
#define CMP_NODE_IMAGE 220
|
|
#define CMP_NODE_R_LAYERS 221
|
|
#define CMP_NODE_COMPOSITE 222
|
|
#define CMP_NODE_OUTPUT_FILE 223
|
|
#define CMP_NODE_TEXTURE 224
|
|
#define CMP_NODE_TRANSLATE 225
|
|
#define CMP_NODE_ZCOMBINE 226
|
|
#define CMP_NODE_COMBRGBA_LEGACY 227
|
|
#define CMP_NODE_DILATEERODE 228
|
|
#define CMP_NODE_ROTATE 229
|
|
#define CMP_NODE_SCALE 230
|
|
#define CMP_NODE_SEPYCCA_LEGACY 231
|
|
#define CMP_NODE_COMBYCCA_LEGACY 232
|
|
#define CMP_NODE_SEPYUVA_LEGACY 233
|
|
#define CMP_NODE_COMBYUVA_LEGACY 234
|
|
#define CMP_NODE_DIFF_MATTE 235
|
|
#define CMP_NODE_COLOR_SPILL 236
|
|
#define CMP_NODE_CHROMA_MATTE 237
|
|
#define CMP_NODE_CHANNEL_MATTE 238
|
|
#define CMP_NODE_FLIP 239
|
|
#define CMP_NODE_SPLITVIEWER 240
|
|
// #define CMP_NODE_INDEX_MASK 241
|
|
#define CMP_NODE_MAP_UV 242
|
|
#define CMP_NODE_ID_MASK 243
|
|
#define CMP_NODE_DEFOCUS 244
|
|
#define CMP_NODE_DISPLACE 245
|
|
#define CMP_NODE_COMBHSVA_LEGACY 246
|
|
#define CMP_NODE_MATH 247
|
|
#define CMP_NODE_LUMA_MATTE 248
|
|
#define CMP_NODE_BRIGHTCONTRAST 249
|
|
#define CMP_NODE_GAMMA 250
|
|
#define CMP_NODE_INVERT 251
|
|
#define CMP_NODE_NORMALIZE 252
|
|
#define CMP_NODE_CROP 253
|
|
#define CMP_NODE_DBLUR 254
|
|
#define CMP_NODE_BILATERALBLUR 255
|
|
#define CMP_NODE_PREMULKEY 256
|
|
#define CMP_NODE_DIST_MATTE 257
|
|
#define CMP_NODE_VIEW_LEVELS 258
|
|
#define CMP_NODE_COLOR_MATTE 259
|
|
#define CMP_NODE_COLORBALANCE 260
|
|
#define CMP_NODE_HUECORRECT 261
|
|
#define CMP_NODE_MOVIECLIP 262
|
|
#define CMP_NODE_STABILIZE2D 263
|
|
#define CMP_NODE_TRANSFORM 264
|
|
#define CMP_NODE_MOVIEDISTORTION 265
|
|
#define CMP_NODE_DOUBLEEDGEMASK 266
|
|
#define CMP_NODE_OUTPUT_MULTI_FILE__DEPRECATED \
|
|
267 /* DEPRECATED multi file node has been merged into regular CMP_NODE_OUTPUT_FILE */
|
|
#define CMP_NODE_MASK 268
|
|
#define CMP_NODE_KEYINGSCREEN 269
|
|
#define CMP_NODE_KEYING 270
|
|
#define CMP_NODE_TRACKPOS 271
|
|
#define CMP_NODE_INPAINT 272
|
|
#define CMP_NODE_DESPECKLE 273
|
|
#define CMP_NODE_ANTIALIASING 274
|
|
|
|
#define CMP_NODE_GLARE 301
|
|
#define CMP_NODE_TONEMAP 302
|
|
#define CMP_NODE_LENSDIST 303
|
|
#define CMP_NODE_SUNBEAMS 304
|
|
|
|
#define CMP_NODE_COLORCORRECTION 312
|
|
#define CMP_NODE_MASK_BOX 313
|
|
#define CMP_NODE_MASK_ELLIPSE 314
|
|
#define CMP_NODE_BOKEHIMAGE 315
|
|
#define CMP_NODE_BOKEHBLUR 316
|
|
#define CMP_NODE_SWITCH 317
|
|
#define CMP_NODE_PIXELATE 318
|
|
|
|
#define CMP_NODE_MAP_RANGE 319
|
|
#define CMP_NODE_PLANETRACKDEFORM 320
|
|
#define CMP_NODE_CORNERPIN 321
|
|
#define CMP_NODE_SWITCH_VIEW 322
|
|
#define CMP_NODE_CRYPTOMATTE_LEGACY 323
|
|
#define CMP_NODE_DENOISE 324
|
|
#define CMP_NODE_EXPOSURE 325
|
|
#define CMP_NODE_CRYPTOMATTE 326
|
|
#define CMP_NODE_POSTERIZE 327
|
|
#define CMP_NODE_CONVERT_COLOR_SPACE 328
|
|
#define CMP_NODE_SCENE_TIME 329
|
|
#define CMP_NODE_SEPARATE_XYZ 330
|
|
#define CMP_NODE_COMBINE_XYZ 331
|
|
#define CMP_NODE_COMBINE_COLOR 332
|
|
#define CMP_NODE_SEPARATE_COLOR 333
|
|
|
|
/* channel toggles */
|
|
#define CMP_CHAN_RGB 1
|
|
#define CMP_CHAN_A 2
|
|
|
|
/* Cryptomatte source. */
|
|
#define CMP_CRYPTOMATTE_SRC_RENDER 0
|
|
#define CMP_CRYPTOMATTE_SRC_IMAGE 1
|
|
|
|
/* Default SMAA configuration values. */
|
|
#define CMP_DEFAULT_SMAA_THRESHOLD 1.0f
|
|
#define CMP_DEFAULT_SMAA_CONTRAST_LIMIT 0.2f
|
|
#define CMP_DEFAULT_SMAA_CORNER_ROUNDING 0.25f
|
|
|
|
/** \} */
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name Texture Nodes
|
|
* \{ */
|
|
|
|
#define TEX_NODE_OUTPUT 401
|
|
#define TEX_NODE_CHECKER 402
|
|
#define TEX_NODE_TEXTURE 403
|
|
#define TEX_NODE_BRICKS 404
|
|
#define TEX_NODE_MATH 405
|
|
#define TEX_NODE_MIX_RGB 406
|
|
#define TEX_NODE_RGBTOBW 407
|
|
#define TEX_NODE_VALTORGB 408
|
|
#define TEX_NODE_IMAGE 409
|
|
#define TEX_NODE_CURVE_RGB 410
|
|
#define TEX_NODE_INVERT 411
|
|
#define TEX_NODE_HUE_SAT 412
|
|
#define TEX_NODE_CURVE_TIME 413
|
|
#define TEX_NODE_ROTATE 414
|
|
#define TEX_NODE_VIEWER 415
|
|
#define TEX_NODE_TRANSLATE 416
|
|
#define TEX_NODE_COORD 417
|
|
#define TEX_NODE_DISTANCE 418
|
|
#define TEX_NODE_COMPOSE_LEGACY 419
|
|
#define TEX_NODE_DECOMPOSE_LEGACY 420
|
|
#define TEX_NODE_VALTONOR 421
|
|
#define TEX_NODE_SCALE 422
|
|
#define TEX_NODE_AT 423
|
|
#define TEX_NODE_COMBINE_COLOR 424
|
|
#define TEX_NODE_SEPARATE_COLOR 425
|
|
|
|
/* 501-599 reserved. Use like this: TEX_NODE_PROC + TEX_CLOUDS, etc */
|
|
#define TEX_NODE_PROC 500
|
|
#define TEX_NODE_PROC_MAX 600
|
|
|
|
/** \} */
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name Geometry Nodes
|
|
* \{ */
|
|
|
|
#define GEO_NODE_TRIANGULATE 1000
|
|
#define GEO_NODE_TRANSFORM_GEOMETRY 1002
|
|
#define GEO_NODE_MESH_BOOLEAN 1003
|
|
#define GEO_NODE_OBJECT_INFO 1007
|
|
#define GEO_NODE_JOIN_GEOMETRY 1010
|
|
#define GEO_NODE_COLLECTION_INFO 1023
|
|
#define GEO_NODE_IS_VIEWPORT 1024
|
|
#define GEO_NODE_SUBDIVIDE_MESH 1029
|
|
#define GEO_NODE_MESH_PRIMITIVE_CUBE 1032
|
|
#define GEO_NODE_MESH_PRIMITIVE_CIRCLE 1033
|
|
#define GEO_NODE_MESH_PRIMITIVE_UV_SPHERE 1034
|
|
#define GEO_NODE_MESH_PRIMITIVE_CYLINDER 1035
|
|
#define GEO_NODE_MESH_PRIMITIVE_ICO_SPHERE 1036
|
|
#define GEO_NODE_MESH_PRIMITIVE_CONE 1037
|
|
#define GEO_NODE_MESH_PRIMITIVE_LINE 1038
|
|
#define GEO_NODE_MESH_PRIMITIVE_GRID 1039
|
|
#define GEO_NODE_BOUNDING_BOX 1042
|
|
#define GEO_NODE_SWITCH 1043
|
|
#define GEO_NODE_CURVE_TO_MESH 1045
|
|
#define GEO_NODE_RESAMPLE_CURVE 1047
|
|
#define GEO_NODE_INPUT_MATERIAL 1050
|
|
#define GEO_NODE_REPLACE_MATERIAL 1051
|
|
#define GEO_NODE_CURVE_LENGTH 1054
|
|
#define GEO_NODE_CONVEX_HULL 1056
|
|
#define GEO_NODE_SEPARATE_COMPONENTS 1059
|
|
#define GEO_NODE_CURVE_PRIMITIVE_STAR 1062
|
|
#define GEO_NODE_CURVE_PRIMITIVE_SPIRAL 1063
|
|
#define GEO_NODE_CURVE_PRIMITIVE_QUADRATIC_BEZIER 1064
|
|
#define GEO_NODE_CURVE_PRIMITIVE_BEZIER_SEGMENT 1065
|
|
#define GEO_NODE_CURVE_PRIMITIVE_CIRCLE 1066
|
|
#define GEO_NODE_VIEWER 1067
|
|
#define GEO_NODE_CURVE_PRIMITIVE_LINE 1068
|
|
#define GEO_NODE_CURVE_PRIMITIVE_QUADRILATERAL 1070
|
|
#define GEO_NODE_TRIM_CURVE 1071
|
|
#define GEO_NODE_FILL_CURVE 1075
|
|
#define GEO_NODE_INPUT_POSITION 1076
|
|
#define GEO_NODE_SET_POSITION 1077
|
|
#define GEO_NODE_INPUT_INDEX 1078
|
|
#define GEO_NODE_INPUT_NORMAL 1079
|
|
#define GEO_NODE_CAPTURE_ATTRIBUTE 1080
|
|
#define GEO_NODE_MATERIAL_SELECTION 1081
|
|
#define GEO_NODE_SET_MATERIAL 1082
|
|
#define GEO_NODE_REALIZE_INSTANCES 1083
|
|
#define GEO_NODE_ATTRIBUTE_STATISTIC 1084
|
|
#define GEO_NODE_SAMPLE_CURVE 1085
|
|
#define GEO_NODE_INPUT_TANGENT 1086
|
|
#define GEO_NODE_STRING_JOIN 1087
|
|
#define GEO_NODE_CURVE_SPLINE_PARAMETER 1088
|
|
#define GEO_NODE_FILLET_CURVE 1089
|
|
#define GEO_NODE_DISTRIBUTE_POINTS_ON_FACES 1090
|
|
#define GEO_NODE_STRING_TO_CURVES 1091
|
|
#define GEO_NODE_INSTANCE_ON_POINTS 1092
|
|
#define GEO_NODE_MESH_TO_POINTS 1093
|
|
#define GEO_NODE_POINTS_TO_VERTICES 1094
|
|
#define GEO_NODE_REVERSE_CURVE 1095
|
|
#define GEO_NODE_PROXIMITY 1096
|
|
#define GEO_NODE_SUBDIVIDE_CURVE 1097
|
|
#define GEO_NODE_INPUT_SPLINE_LENGTH 1098
|
|
#define GEO_NODE_CURVE_SPLINE_TYPE 1099
|
|
#define GEO_NODE_CURVE_SET_HANDLE_TYPE 1100
|
|
#define GEO_NODE_POINTS_TO_VOLUME 1101
|
|
#define GEO_NODE_CURVE_HANDLE_TYPE_SELECTION 1102
|
|
#define GEO_NODE_DELETE_GEOMETRY 1103
|
|
#define GEO_NODE_SEPARATE_GEOMETRY 1104
|
|
#define GEO_NODE_INPUT_RADIUS 1105
|
|
#define GEO_NODE_INPUT_CURVE_TILT 1106
|
|
#define GEO_NODE_INPUT_CURVE_HANDLES 1107
|
|
#define GEO_NODE_INPUT_SHADE_SMOOTH 1108
|
|
#define GEO_NODE_INPUT_SPLINE_RESOLUTION 1109
|
|
#define GEO_NODE_INPUT_SPLINE_CYCLIC 1110
|
|
#define GEO_NODE_SET_CURVE_RADIUS 1111
|
|
#define GEO_NODE_SET_CURVE_TILT 1112
|
|
#define GEO_NODE_SET_CURVE_HANDLES 1113
|
|
#define GEO_NODE_SET_SHADE_SMOOTH 1114
|
|
#define GEO_NODE_SET_SPLINE_RESOLUTION 1115
|
|
#define GEO_NODE_SET_SPLINE_CYCLIC 1116
|
|
#define GEO_NODE_SET_POINT_RADIUS 1117
|
|
#define GEO_NODE_INPUT_MATERIAL_INDEX 1118
|
|
#define GEO_NODE_SET_MATERIAL_INDEX 1119
|
|
#define GEO_NODE_TRANSLATE_INSTANCES 1120
|
|
#define GEO_NODE_SCALE_INSTANCES 1121
|
|
#define GEO_NODE_ROTATE_INSTANCES 1122
|
|
#define GEO_NODE_SPLIT_EDGES 1123
|
|
#define GEO_NODE_MESH_TO_CURVE 1124
|
|
#define GEO_NODE_TRANSFER_ATTRIBUTE_DEPRECATED 1125
|
|
#define GEO_NODE_SUBDIVISION_SURFACE 1126
|
|
#define GEO_NODE_CURVE_ENDPOINT_SELECTION 1127
|
|
#define GEO_NODE_RAYCAST 1128
|
|
#define GEO_NODE_CURVE_TO_POINTS 1130
|
|
#define GEO_NODE_INSTANCES_TO_POINTS 1131
|
|
#define GEO_NODE_IMAGE_TEXTURE 1132
|
|
#define GEO_NODE_VOLUME_TO_MESH 1133
|
|
#define GEO_NODE_INPUT_ID 1134
|
|
#define GEO_NODE_SET_ID 1135
|
|
#define GEO_NODE_ATTRIBUTE_DOMAIN_SIZE 1136
|
|
#define GEO_NODE_DUAL_MESH 1137
|
|
#define GEO_NODE_INPUT_MESH_EDGE_VERTICES 1138
|
|
#define GEO_NODE_INPUT_MESH_FACE_AREA 1139
|
|
#define GEO_NODE_INPUT_MESH_FACE_NEIGHBORS 1140
|
|
#define GEO_NODE_INPUT_MESH_VERTEX_NEIGHBORS 1141
|
|
#define GEO_NODE_GEOMETRY_TO_INSTANCE 1142
|
|
#define GEO_NODE_INPUT_MESH_EDGE_NEIGHBORS 1143
|
|
#define GEO_NODE_INPUT_MESH_ISLAND 1144
|
|
#define GEO_NODE_INPUT_SCENE_TIME 1145
|
|
#define GEO_NODE_ACCUMULATE_FIELD 1146
|
|
#define GEO_NODE_INPUT_MESH_EDGE_ANGLE 1147
|
|
#define GEO_NODE_EVALUATE_AT_INDEX 1148
|
|
#define GEO_NODE_CURVE_PRIMITIVE_ARC 1149
|
|
#define GEO_NODE_FLIP_FACES 1150
|
|
#define GEO_NODE_SCALE_ELEMENTS 1151
|
|
#define GEO_NODE_EXTRUDE_MESH 1152
|
|
#define GEO_NODE_MERGE_BY_DISTANCE 1153
|
|
#define GEO_NODE_DUPLICATE_ELEMENTS 1154
|
|
#define GEO_NODE_INPUT_MESH_FACE_IS_PLANAR 1155
|
|
#define GEO_NODE_STORE_NAMED_ATTRIBUTE 1156
|
|
#define GEO_NODE_INPUT_NAMED_ATTRIBUTE 1157
|
|
#define GEO_NODE_REMOVE_ATTRIBUTE 1158
|
|
#define GEO_NODE_INPUT_INSTANCE_ROTATION 1159
|
|
#define GEO_NODE_INPUT_INSTANCE_SCALE 1160
|
|
#define GEO_NODE_VOLUME_CUBE 1161
|
|
#define GEO_NODE_POINTS 1162
|
|
#define GEO_NODE_EVALUATE_ON_DOMAIN 1163
|
|
#define GEO_NODE_MESH_TO_VOLUME 1164
|
|
#define GEO_NODE_UV_UNWRAP 1165
|
|
#define GEO_NODE_UV_PACK_ISLANDS 1166
|
|
#define GEO_NODE_DEFORM_CURVES_ON_SURFACE 1167
|
|
#define GEO_NODE_INPUT_SHORTEST_EDGE_PATHS 1168
|
|
#define GEO_NODE_EDGE_PATHS_TO_CURVES 1169
|
|
#define GEO_NODE_EDGE_PATHS_TO_SELECTION 1170
|
|
#define GEO_NODE_MESH_FACE_GROUP_BOUNDARIES 1171
|
|
#define GEO_NODE_DISTRIBUTE_POINTS_IN_VOLUME 1172
|
|
#define GEO_NODE_SELF_OBJECT 1173
|
|
#define GEO_NODE_SAMPLE_INDEX 1174
|
|
#define GEO_NODE_SAMPLE_NEAREST 1175
|
|
#define GEO_NODE_SAMPLE_NEAREST_SURFACE 1176
|
|
#define GEO_NODE_OFFSET_POINT_IN_CURVE 1177
|
|
#define GEO_NODE_CURVE_TOPOLOGY_CURVE_OF_POINT 1178
|
|
#define GEO_NODE_CURVE_TOPOLOGY_POINTS_OF_CURVE 1179
|
|
#define GEO_NODE_MESH_TOPOLOGY_OFFSET_CORNER_IN_FACE 1180
|
|
#define GEO_NODE_MESH_TOPOLOGY_CORNERS_OF_FACE 1181
|
|
#define GEO_NODE_MESH_TOPOLOGY_CORNERS_OF_VERTEX 1182
|
|
#define GEO_NODE_MESH_TOPOLOGY_EDGES_OF_CORNER 1183
|
|
#define GEO_NODE_MESH_TOPOLOGY_EDGES_OF_VERTEX 1184
|
|
#define GEO_NODE_MESH_TOPOLOGY_FACE_OF_CORNER 1185
|
|
#define GEO_NODE_MESH_TOPOLOGY_VERTEX_OF_CORNER 1186
|
|
#define GEO_NODE_SAMPLE_UV_SURFACE 1187
|
|
#define GEO_NODE_SET_CURVE_NORMAL 1188
|
|
#define GEO_NODE_IMAGE_INFO 1189
|
|
#define GEO_NODE_BLUR_ATTRIBUTE 1190
|
|
#define GEO_NODE_IMAGE 1191
|
|
#define GEO_NODE_INTERPOLATE_CURVES 1192
|
|
#define GEO_NODE_EDGES_TO_FACE_GROUPS 1193
|
|
#define GEO_NODE_POINTS_TO_SDF_VOLUME 1194
|
|
#define GEO_NODE_MESH_TO_SDF_VOLUME 1195
|
|
#define GEO_NODE_SDF_VOLUME_SPHERE 1196
|
|
#define GEO_NODE_MEAN_FILTER_SDF_VOLUME 1197
|
|
#define GEO_NODE_OFFSET_SDF_VOLUME 1198
|
|
#define GEO_NODE_INDEX_OF_NEAREST 1199
|
|
/* Function nodes use the range starting at 1200. */
|
|
#define GEO_NODE_SIMULATION_INPUT 2100
|
|
#define GEO_NODE_SIMULATION_OUTPUT 2101
|
|
|
|
/** \} */
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name Function Nodes
|
|
* \{ */
|
|
|
|
#define FN_NODE_BOOLEAN_MATH 1200
|
|
#define FN_NODE_COMPARE 1202
|
|
#define FN_NODE_LEGACY_RANDOM_FLOAT 1206
|
|
#define FN_NODE_INPUT_VECTOR 1207
|
|
#define FN_NODE_INPUT_STRING 1208
|
|
#define FN_NODE_FLOAT_TO_INT 1209
|
|
#define FN_NODE_VALUE_TO_STRING 1210
|
|
#define FN_NODE_STRING_LENGTH 1211
|
|
#define FN_NODE_SLICE_STRING 1212
|
|
#define FN_NODE_INPUT_SPECIAL_CHARACTERS 1213
|
|
#define FN_NODE_RANDOM_VALUE 1214
|
|
#define FN_NODE_ROTATE_EULER 1215
|
|
#define FN_NODE_ALIGN_EULER_TO_VECTOR 1216
|
|
#define FN_NODE_INPUT_COLOR 1217
|
|
#define FN_NODE_REPLACE_STRING 1218
|
|
#define FN_NODE_INPUT_BOOL 1219
|
|
#define FN_NODE_INPUT_INT 1220
|
|
#define FN_NODE_SEPARATE_COLOR 1221
|
|
#define FN_NODE_COMBINE_COLOR 1222
|
|
|
|
/** \} */
|
|
|
|
void BKE_node_system_init(void);
|
|
void BKE_node_system_exit(void);
|
|
|
|
extern bNodeTreeType NodeTreeTypeUndefined;
|
|
extern struct bNodeType NodeTypeUndefined;
|
|
extern struct bNodeSocketType NodeSocketTypeUndefined;
|
|
|
|
#ifdef __cplusplus
|
|
}
|
|
#endif
|
|
|
|
#ifdef __cplusplus
|
|
|
|
namespace blender::bke {
|
|
|
|
bNodeSocket *node_find_enabled_socket(bNode &node, eNodeSocketInOut in_out, StringRef name);
|
|
bNodeSocket *node_find_enabled_input_socket(bNode &node, StringRef name);
|
|
bNodeSocket *node_find_enabled_output_socket(bNode &node, StringRef name);
|
|
|
|
} // namespace blender::bke
|
|
|
|
#endif
|
|
|
|
#define NODE_STORAGE_FUNCS(StorageT) \
|
|
[[maybe_unused]] static StorageT &node_storage(bNode &node) \
|
|
{ \
|
|
return *static_cast<StorageT *>(node.storage); \
|
|
} \
|
|
[[maybe_unused]] static const StorageT &node_storage(const bNode &node) \
|
|
{ \
|
|
return *static_cast<const StorageT *>(node.storage); \
|
|
}
|