This should be used whenever you rely on the fact, that the returned pointer points to the beginning of a null-terminated array.
849 lines
28 KiB
C++
849 lines
28 KiB
C++
/*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software Foundation,
|
|
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*/
|
|
|
|
/** \file
|
|
* \ingroup bke
|
|
*/
|
|
|
|
#include <iostream>
|
|
|
|
#include "MEM_guardedalloc.h"
|
|
|
|
#include "DNA_ID.h"
|
|
#include "DNA_defaults.h"
|
|
#include "DNA_scene_types.h"
|
|
#include "DNA_simulation_types.h"
|
|
|
|
#include "BLI_compiler_compat.h"
|
|
#include "BLI_float3.hh"
|
|
#include "BLI_listbase.h"
|
|
#include "BLI_math.h"
|
|
#include "BLI_rand.h"
|
|
#include "BLI_span.hh"
|
|
#include "BLI_string.h"
|
|
#include "BLI_utildefines.h"
|
|
|
|
#include "BKE_anim_data.h"
|
|
#include "BKE_animsys.h"
|
|
#include "BKE_customdata.h"
|
|
#include "BKE_idtype.h"
|
|
#include "BKE_lib_id.h"
|
|
#include "BKE_lib_query.h"
|
|
#include "BKE_lib_remap.h"
|
|
#include "BKE_main.h"
|
|
#include "BKE_node.h"
|
|
#include "BKE_pointcache.h"
|
|
#include "BKE_simulation.h"
|
|
|
|
#include "NOD_node_tree_multi_function.hh"
|
|
#include "NOD_simulation.h"
|
|
|
|
#include "BLT_translation.h"
|
|
|
|
#include "FN_attributes_ref.hh"
|
|
#include "FN_cpp_types.hh"
|
|
#include "FN_multi_function_network_evaluation.hh"
|
|
#include "FN_multi_function_network_optimization.hh"
|
|
|
|
#include "DEG_depsgraph.h"
|
|
#include "DEG_depsgraph_query.h"
|
|
|
|
extern "C" {
|
|
void WM_clipboard_text_set(const char *buf, bool selection);
|
|
}
|
|
|
|
static void simulation_init_data(ID *id)
|
|
{
|
|
Simulation *simulation = (Simulation *)id;
|
|
BLI_assert(MEMCMP_STRUCT_AFTER_IS_ZERO(simulation, id));
|
|
|
|
MEMCPY_STRUCT_AFTER(simulation, DNA_struct_default_get(Simulation), id);
|
|
|
|
bNodeTree *ntree = ntreeAddTree(nullptr, "Simulation Nodetree", ntreeType_Simulation->idname);
|
|
simulation->nodetree = ntree;
|
|
}
|
|
|
|
static void simulation_copy_data(Main *bmain, ID *id_dst, const ID *id_src, const int flag)
|
|
{
|
|
Simulation *simulation_dst = (Simulation *)id_dst;
|
|
Simulation *simulation_src = (Simulation *)id_src;
|
|
|
|
/* We always need allocation of our private ID data. */
|
|
const int flag_private_id_data = flag & ~LIB_ID_CREATE_NO_ALLOCATE;
|
|
|
|
if (simulation_src->nodetree) {
|
|
BKE_id_copy_ex(bmain,
|
|
(ID *)simulation_src->nodetree,
|
|
(ID **)&simulation_dst->nodetree,
|
|
flag_private_id_data);
|
|
}
|
|
|
|
BLI_listbase_clear(&simulation_dst->states);
|
|
}
|
|
|
|
static void free_simulation_state_head(SimulationState *state)
|
|
{
|
|
MEM_freeN(state->name);
|
|
}
|
|
|
|
static void free_particle_simulation_state(ParticleSimulationState *state)
|
|
{
|
|
free_simulation_state_head(&state->head);
|
|
CustomData_free(&state->attributes, state->tot_particles);
|
|
BKE_ptcache_free_list(&state->ptcaches);
|
|
MEM_freeN(state);
|
|
}
|
|
|
|
SimulationState *BKE_simulation_state_add(Simulation *simulation,
|
|
eSimulationStateType type,
|
|
const char *name)
|
|
{
|
|
BLI_assert(simulation != nullptr);
|
|
BLI_assert(name != nullptr);
|
|
|
|
bool is_cow_simulation = DEG_is_evaluated_id(&simulation->id);
|
|
|
|
switch (type) {
|
|
case SIM_STATE_TYPE_PARTICLES: {
|
|
ParticleSimulationState *state = (ParticleSimulationState *)MEM_callocN(sizeof(*state), AT);
|
|
state->head.type = SIM_STATE_TYPE_PARTICLES;
|
|
state->head.name = BLI_strdup(name);
|
|
CustomData_reset(&state->attributes);
|
|
|
|
if (!is_cow_simulation) {
|
|
state->point_cache = BKE_ptcache_add(&state->ptcaches);
|
|
}
|
|
|
|
BLI_addtail(&simulation->states, state);
|
|
return &state->head;
|
|
}
|
|
}
|
|
|
|
BLI_assert(false);
|
|
return nullptr;
|
|
}
|
|
|
|
void BKE_simulation_state_remove(Simulation *simulation, SimulationState *state)
|
|
{
|
|
BLI_assert(simulation != nullptr);
|
|
BLI_assert(state != nullptr);
|
|
BLI_assert(BLI_findindex(&simulation->states, state) >= 0);
|
|
|
|
BLI_remlink(&simulation->states, state);
|
|
switch ((eSimulationStateType)state->type) {
|
|
case SIM_STATE_TYPE_PARTICLES: {
|
|
free_particle_simulation_state((ParticleSimulationState *)state);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void BKE_simulation_state_remove_all(Simulation *simulation)
|
|
{
|
|
BLI_assert(simulation != nullptr);
|
|
while (!BLI_listbase_is_empty(&simulation->states)) {
|
|
BKE_simulation_state_remove(simulation, (SimulationState *)simulation->states.first);
|
|
}
|
|
}
|
|
|
|
static void simulation_free_data(ID *id)
|
|
{
|
|
Simulation *simulation = (Simulation *)id;
|
|
|
|
BKE_animdata_free(&simulation->id, false);
|
|
|
|
if (simulation->nodetree) {
|
|
ntreeFreeEmbeddedTree(simulation->nodetree);
|
|
MEM_freeN(simulation->nodetree);
|
|
simulation->nodetree = nullptr;
|
|
}
|
|
|
|
BKE_simulation_state_remove_all(simulation);
|
|
}
|
|
|
|
static void simulation_foreach_id(ID *id, LibraryForeachIDData *data)
|
|
{
|
|
Simulation *simulation = (Simulation *)id;
|
|
if (simulation->nodetree) {
|
|
/* nodetree **are owned by IDs**, treat them as mere sub-data and not real ID! */
|
|
BKE_library_foreach_ID_embedded(data, (ID **)&simulation->nodetree);
|
|
}
|
|
}
|
|
|
|
IDTypeInfo IDType_ID_SIM = {
|
|
/* id_code */ ID_SIM,
|
|
/* id_filter */ FILTER_ID_SIM,
|
|
/* main_listbase_index */ INDEX_ID_SIM,
|
|
/* struct_size */ sizeof(Simulation),
|
|
/* name */ "Simulation",
|
|
/* name_plural */ "simulations",
|
|
/* translation_context */ BLT_I18NCONTEXT_ID_SIMULATION,
|
|
/* flags */ 0,
|
|
|
|
/* init_data */ simulation_init_data,
|
|
/* copy_data */ simulation_copy_data,
|
|
/* free_data */ simulation_free_data,
|
|
/* make_local */ nullptr,
|
|
/* foreach_id */ simulation_foreach_id,
|
|
};
|
|
|
|
void *BKE_simulation_add(Main *bmain, const char *name)
|
|
{
|
|
Simulation *simulation = (Simulation *)BKE_libblock_alloc(bmain, ID_SIM, name, 0);
|
|
|
|
simulation_init_data(&simulation->id);
|
|
|
|
return simulation;
|
|
}
|
|
|
|
namespace blender::bke {
|
|
|
|
static void ensure_attributes_exist(ParticleSimulationState *state)
|
|
{
|
|
if (CustomData_get_layer_named(&state->attributes, CD_PROP_FLOAT3, "Position") == nullptr) {
|
|
CustomData_add_layer_named(
|
|
&state->attributes, CD_PROP_FLOAT3, CD_CALLOC, nullptr, state->tot_particles, "Position");
|
|
}
|
|
if (CustomData_get_layer_named(&state->attributes, CD_PROP_FLOAT3, "Velocity") == nullptr) {
|
|
CustomData_add_layer_named(
|
|
&state->attributes, CD_PROP_FLOAT3, CD_CALLOC, nullptr, state->tot_particles, "Velocity");
|
|
}
|
|
if (CustomData_get_layer_named(&state->attributes, CD_PROP_INT32, "ID") == nullptr) {
|
|
CustomData_add_layer_named(
|
|
&state->attributes, CD_PROP_INT32, CD_CALLOC, nullptr, state->tot_particles, "ID");
|
|
}
|
|
}
|
|
|
|
static void copy_states_to_cow(Simulation *simulation_orig, Simulation *simulation_cow)
|
|
{
|
|
BKE_simulation_state_remove_all(simulation_cow);
|
|
simulation_cow->current_frame = simulation_orig->current_frame;
|
|
|
|
LISTBASE_FOREACH (SimulationState *, state_orig, &simulation_orig->states) {
|
|
switch ((eSimulationStateType)state_orig->type) {
|
|
case SIM_STATE_TYPE_PARTICLES: {
|
|
ParticleSimulationState *particle_state_orig = (ParticleSimulationState *)state_orig;
|
|
ParticleSimulationState *particle_state_cow = (ParticleSimulationState *)
|
|
BKE_simulation_state_add(simulation_cow, SIM_STATE_TYPE_PARTICLES, state_orig->name);
|
|
particle_state_cow->tot_particles = particle_state_orig->tot_particles;
|
|
CustomData_copy(&particle_state_orig->attributes,
|
|
&particle_state_cow->attributes,
|
|
CD_MASK_ALL,
|
|
CD_DUPLICATE,
|
|
particle_state_orig->tot_particles);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
static Map<const fn::MFOutputSocket *, std::string> deduplicate_attribute_nodes(
|
|
fn::MFNetwork &network,
|
|
nodes::MFNetworkTreeMap &network_map,
|
|
const nodes::DerivedNodeTree &tree)
|
|
{
|
|
Span<const nodes::DNode *> attribute_dnodes = tree.nodes_by_type(
|
|
"SimulationNodeParticleAttribute");
|
|
uint amount = attribute_dnodes.size();
|
|
if (amount == 0) {
|
|
return {};
|
|
}
|
|
|
|
Vector<fn::MFInputSocket *> name_sockets;
|
|
for (const nodes::DNode *dnode : attribute_dnodes) {
|
|
fn::MFInputSocket &name_socket = network_map.lookup_dummy(dnode->input(0));
|
|
name_sockets.append(&name_socket);
|
|
}
|
|
|
|
fn::MFNetworkEvaluator network_fn{{}, name_sockets.as_span()};
|
|
|
|
fn::MFParamsBuilder params{network_fn, 1};
|
|
|
|
Array<std::string> attribute_names{amount, NoInitialization()};
|
|
for (uint i : IndexRange(amount)) {
|
|
params.add_uninitialized_single_output(
|
|
fn::GMutableSpan(fn::CPPType_string, attribute_names.data() + i, 1));
|
|
}
|
|
|
|
fn::MFContextBuilder context;
|
|
/* Todo: Check that the names don't depend on dummy nodes. */
|
|
network_fn.call({0}, params, context);
|
|
|
|
Map<std::pair<std::string, fn::MFDataType>, Vector<fn::MFNode *>>
|
|
attribute_nodes_by_name_and_type;
|
|
for (uint i : IndexRange(amount)) {
|
|
attribute_nodes_by_name_and_type
|
|
.lookup_or_add_default({attribute_names[i], name_sockets[i]->node().output(0).data_type()})
|
|
.append(&name_sockets[i]->node());
|
|
}
|
|
|
|
Map<const fn::MFOutputSocket *, std::string> attribute_inputs;
|
|
for (auto item : attribute_nodes_by_name_and_type.items()) {
|
|
StringRef attribute_name = item.key.first;
|
|
fn::MFDataType data_type = item.key.second;
|
|
Span<fn::MFNode *> nodes = item.value;
|
|
|
|
fn::MFOutputSocket &new_attribute_socket = network.add_input(
|
|
"Attribute '" + attribute_name + "'", data_type);
|
|
for (fn::MFNode *node : nodes) {
|
|
network.relink(node->output(0), new_attribute_socket);
|
|
}
|
|
network.remove(nodes);
|
|
|
|
attribute_inputs.add_new(&new_attribute_socket, attribute_name);
|
|
}
|
|
|
|
return attribute_inputs;
|
|
}
|
|
|
|
class CustomDataAttributesRef {
|
|
private:
|
|
Vector<void *> buffers_;
|
|
uint size_;
|
|
std::unique_ptr<fn::AttributesInfo> info_;
|
|
|
|
public:
|
|
CustomDataAttributesRef(CustomData &custom_data, uint size)
|
|
{
|
|
fn::AttributesInfoBuilder builder;
|
|
for (const CustomDataLayer &layer : Span(custom_data.layers, custom_data.totlayer)) {
|
|
buffers_.append(layer.data);
|
|
switch (layer.type) {
|
|
case CD_PROP_INT32: {
|
|
builder.add<int32_t>(layer.name, 0);
|
|
break;
|
|
}
|
|
case CD_PROP_FLOAT3: {
|
|
builder.add<float3>(layer.name, {0, 0, 0});
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
info_ = std::make_unique<fn::AttributesInfo>(builder);
|
|
size_ = size;
|
|
}
|
|
|
|
operator fn::MutableAttributesRef()
|
|
{
|
|
return fn::MutableAttributesRef(*info_, buffers_, size_);
|
|
}
|
|
|
|
operator fn::AttributesRef() const
|
|
{
|
|
return fn::AttributesRef(*info_, buffers_, size_);
|
|
}
|
|
};
|
|
|
|
static std::string dnode_to_path(const nodes::DNode &dnode)
|
|
{
|
|
std::string path;
|
|
for (const nodes::DParentNode *parent = dnode.parent(); parent; parent = parent->parent()) {
|
|
path = parent->node_ref().name() + "/" + path;
|
|
}
|
|
path = path + dnode.name();
|
|
return path;
|
|
}
|
|
|
|
static void remove_unused_states(Simulation *simulation, const VectorSet<std::string> &state_names)
|
|
{
|
|
LISTBASE_FOREACH_MUTABLE (SimulationState *, state, &simulation->states) {
|
|
if (!state_names.contains(state->name)) {
|
|
BKE_simulation_state_remove(simulation, state);
|
|
}
|
|
}
|
|
}
|
|
|
|
static void reset_states(Simulation *simulation)
|
|
{
|
|
LISTBASE_FOREACH (SimulationState *, state, &simulation->states) {
|
|
switch ((eSimulationStateType)state->type) {
|
|
case SIM_STATE_TYPE_PARTICLES: {
|
|
ParticleSimulationState *particle_state = (ParticleSimulationState *)state;
|
|
CustomData_free(&particle_state->attributes, particle_state->tot_particles);
|
|
particle_state->tot_particles = 0;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
static SimulationState *try_find_state_by_name(Simulation *simulation, StringRef name)
|
|
{
|
|
LISTBASE_FOREACH (SimulationState *, state, &simulation->states) {
|
|
if (state->name == name) {
|
|
return state;
|
|
}
|
|
}
|
|
return nullptr;
|
|
}
|
|
|
|
static void add_missing_particle_states(Simulation *simulation, Span<std::string> state_names)
|
|
{
|
|
for (StringRefNull name : state_names) {
|
|
SimulationState *state = try_find_state_by_name(simulation, name);
|
|
if (state != nullptr) {
|
|
BLI_assert(state->type == SIM_STATE_TYPE_PARTICLES);
|
|
continue;
|
|
}
|
|
|
|
BKE_simulation_state_add(simulation, SIM_STATE_TYPE_PARTICLES, name.c_str());
|
|
}
|
|
}
|
|
|
|
static void reinitialize_empty_simulation_states(Simulation *simulation,
|
|
const nodes::DerivedNodeTree &tree)
|
|
{
|
|
VectorSet<std::string> state_names;
|
|
for (const nodes::DNode *dnode : tree.nodes_by_type("SimulationNodeParticleSimulation")) {
|
|
state_names.add(dnode_to_path(*dnode));
|
|
}
|
|
|
|
remove_unused_states(simulation, state_names);
|
|
reset_states(simulation);
|
|
add_missing_particle_states(simulation, state_names);
|
|
}
|
|
|
|
static void update_simulation_state_list(Simulation *simulation,
|
|
const nodes::DerivedNodeTree &tree)
|
|
{
|
|
VectorSet<std::string> state_names;
|
|
for (const nodes::DNode *dnode : tree.nodes_by_type("SimulationNodeParticleSimulation")) {
|
|
state_names.add(dnode_to_path(*dnode));
|
|
}
|
|
|
|
remove_unused_states(simulation, state_names);
|
|
add_missing_particle_states(simulation, state_names);
|
|
}
|
|
|
|
class ParticleFunctionInput {
|
|
public:
|
|
virtual ~ParticleFunctionInput() = default;
|
|
virtual void add_input(fn::AttributesRef attributes,
|
|
fn::MFParamsBuilder ¶ms,
|
|
ResourceCollector &resources) const = 0;
|
|
};
|
|
|
|
class ParticleFunction {
|
|
private:
|
|
const fn::MultiFunction *global_fn_;
|
|
const fn::MultiFunction *per_particle_fn_;
|
|
Array<const ParticleFunctionInput *> global_inputs_;
|
|
Array<const ParticleFunctionInput *> per_particle_inputs_;
|
|
Array<bool> output_is_global_;
|
|
Vector<uint> global_output_indices_;
|
|
Vector<uint> per_particle_output_indices_;
|
|
Vector<fn::MFDataType> output_types_;
|
|
Vector<StringRefNull> output_names_;
|
|
|
|
friend class ParticleFunctionEvaluator;
|
|
|
|
public:
|
|
ParticleFunction(const fn::MultiFunction *global_fn,
|
|
const fn::MultiFunction *per_particle_fn,
|
|
Span<const ParticleFunctionInput *> global_inputs,
|
|
Span<const ParticleFunctionInput *> per_particle_inputs,
|
|
Span<bool> output_is_global)
|
|
: global_fn_(global_fn),
|
|
per_particle_fn_(per_particle_fn),
|
|
global_inputs_(global_inputs),
|
|
per_particle_inputs_(per_particle_inputs),
|
|
output_is_global_(output_is_global)
|
|
{
|
|
for (uint i : output_is_global_.index_range()) {
|
|
if (output_is_global_[i]) {
|
|
uint param_index = global_inputs_.size() + global_output_indices_.size();
|
|
fn::MFParamType param_type = global_fn_->param_type(param_index);
|
|
BLI_assert(param_type.is_output());
|
|
output_types_.append(param_type.data_type());
|
|
output_names_.append(global_fn_->param_name(param_index));
|
|
global_output_indices_.append(i);
|
|
}
|
|
else {
|
|
uint param_index = per_particle_inputs_.size() + per_particle_output_indices_.size();
|
|
fn::MFParamType param_type = per_particle_fn_->param_type(param_index);
|
|
BLI_assert(param_type.is_output());
|
|
output_types_.append(param_type.data_type());
|
|
output_names_.append(per_particle_fn_->param_name(param_index));
|
|
per_particle_output_indices_.append(i);
|
|
}
|
|
}
|
|
}
|
|
};
|
|
|
|
class ParticleFunctionEvaluator {
|
|
private:
|
|
ResourceCollector resources_;
|
|
const ParticleFunction &particle_fn_;
|
|
IndexMask mask_;
|
|
fn::MFContextBuilder global_context_;
|
|
fn::MFContextBuilder per_particle_context_;
|
|
fn::AttributesRef particle_attributes_;
|
|
Vector<void *> outputs_;
|
|
bool is_computed_ = false;
|
|
|
|
public:
|
|
ParticleFunctionEvaluator(const ParticleFunction &particle_fn,
|
|
IndexMask mask,
|
|
fn::AttributesRef particle_attributes)
|
|
: particle_fn_(particle_fn),
|
|
mask_(mask),
|
|
particle_attributes_(particle_attributes),
|
|
outputs_(particle_fn_.output_types_.size(), nullptr)
|
|
{
|
|
}
|
|
|
|
~ParticleFunctionEvaluator()
|
|
{
|
|
for (uint output_index : outputs_.index_range()) {
|
|
void *buffer = outputs_[output_index];
|
|
fn::MFDataType data_type = particle_fn_.output_types_[output_index];
|
|
BLI_assert(data_type.is_single()); /* For now. */
|
|
const fn::CPPType &type = data_type.single_type();
|
|
|
|
if (particle_fn_.output_is_global_[output_index]) {
|
|
type.destruct(buffer);
|
|
}
|
|
else {
|
|
type.destruct_indices(outputs_[0], mask_);
|
|
}
|
|
}
|
|
}
|
|
|
|
void compute()
|
|
{
|
|
BLI_assert(!is_computed_);
|
|
this->compute_globals();
|
|
this->compute_per_particle();
|
|
is_computed_ = true;
|
|
}
|
|
|
|
template<typename T> fn::VSpan<T> get(uint output_index, StringRef expected_name) const
|
|
{
|
|
return this->get(output_index, expected_name).typed<T>();
|
|
}
|
|
|
|
fn::GVSpan get(uint output_index, StringRef expected_name) const
|
|
{
|
|
#ifdef DEBUG
|
|
StringRef real_name = particle_fn_.output_names_[output_index];
|
|
BLI_assert(expected_name == real_name);
|
|
BLI_assert(is_computed_);
|
|
#endif
|
|
UNUSED_VARS_NDEBUG(expected_name);
|
|
const void *buffer = outputs_[output_index];
|
|
const fn::CPPType &type = particle_fn_.output_types_[output_index].single_type();
|
|
if (particle_fn_.output_is_global_[output_index]) {
|
|
return fn::GVSpan::FromSingleWithMaxSize(type, buffer);
|
|
}
|
|
else {
|
|
return fn::GVSpan(fn::GSpan(type, buffer, mask_.min_array_size()));
|
|
}
|
|
}
|
|
|
|
private:
|
|
void compute_globals()
|
|
{
|
|
if (particle_fn_.global_fn_ == nullptr) {
|
|
return;
|
|
}
|
|
|
|
fn::MFParamsBuilder params(*particle_fn_.global_fn_, mask_.min_array_size());
|
|
|
|
/* Add input parameters. */
|
|
for (const ParticleFunctionInput *input : particle_fn_.global_inputs_) {
|
|
input->add_input(particle_attributes_, params, resources_);
|
|
}
|
|
|
|
/* Add output parameters. */
|
|
for (uint output_index : particle_fn_.global_output_indices_) {
|
|
fn::MFDataType data_type = particle_fn_.output_types_[output_index];
|
|
BLI_assert(data_type.is_single()); /* For now. */
|
|
|
|
const fn::CPPType &type = data_type.single_type();
|
|
void *buffer = resources_.linear_allocator().allocate(type.size(), type.alignment());
|
|
params.add_uninitialized_single_output(fn::GMutableSpan(type, buffer, 1));
|
|
outputs_[output_index] = buffer;
|
|
}
|
|
|
|
particle_fn_.global_fn_->call({0}, params, global_context_);
|
|
}
|
|
|
|
void compute_per_particle()
|
|
{
|
|
if (particle_fn_.per_particle_fn_ == nullptr) {
|
|
return;
|
|
}
|
|
|
|
fn::MFParamsBuilder params(*particle_fn_.per_particle_fn_, mask_.min_array_size());
|
|
|
|
/* Add input parameters. */
|
|
for (const ParticleFunctionInput *input : particle_fn_.per_particle_inputs_) {
|
|
input->add_input(particle_attributes_, params, resources_);
|
|
}
|
|
|
|
/* Add output parameters. */
|
|
for (uint output_index : particle_fn_.per_particle_output_indices_) {
|
|
fn::MFDataType data_type = particle_fn_.output_types_[output_index];
|
|
BLI_assert(data_type.is_single()); /* For now. */
|
|
|
|
const fn::CPPType &type = data_type.single_type();
|
|
void *buffer = resources_.linear_allocator().allocate(type.size() * mask_.min_array_size(),
|
|
type.alignment());
|
|
params.add_uninitialized_single_output(
|
|
fn::GMutableSpan(type, buffer, mask_.min_array_size()));
|
|
outputs_[output_index] = buffer;
|
|
}
|
|
|
|
particle_fn_.per_particle_fn_->call(mask_, params, global_context_);
|
|
}
|
|
};
|
|
|
|
class ParticleAttributeInput : public ParticleFunctionInput {
|
|
private:
|
|
std::string attribute_name_;
|
|
const fn::CPPType &attribute_type_;
|
|
|
|
public:
|
|
ParticleAttributeInput(std::string attribute_name, const fn::CPPType &attribute_type)
|
|
: attribute_name_(std::move(attribute_name)), attribute_type_(attribute_type)
|
|
{
|
|
}
|
|
|
|
void add_input(fn::AttributesRef attributes,
|
|
fn::MFParamsBuilder ¶ms,
|
|
ResourceCollector &UNUSED(resources)) const override
|
|
{
|
|
std::optional<fn::GSpan> span = attributes.try_get(attribute_name_, attribute_type_);
|
|
if (span.has_value()) {
|
|
params.add_readonly_single_input(*span);
|
|
}
|
|
else {
|
|
params.add_readonly_single_input(fn::GVSpan::FromDefault(attribute_type_));
|
|
}
|
|
}
|
|
};
|
|
|
|
static const ParticleFunction *create_particle_function_for_inputs(
|
|
Span<const fn::MFInputSocket *> sockets_to_compute,
|
|
ResourceCollector &resources,
|
|
const Map<const fn::MFOutputSocket *, std::string> &attribute_inputs)
|
|
{
|
|
BLI_assert(sockets_to_compute.size() >= 1);
|
|
const fn::MFNetwork &network = sockets_to_compute[0]->node().network();
|
|
|
|
VectorSet<const fn::MFOutputSocket *> dummy_deps;
|
|
VectorSet<const fn::MFInputSocket *> unlinked_input_deps;
|
|
network.find_dependencies(sockets_to_compute, dummy_deps, unlinked_input_deps);
|
|
BLI_assert(unlinked_input_deps.size() == 0);
|
|
|
|
Vector<const ParticleFunctionInput *> per_particle_inputs;
|
|
for (const fn::MFOutputSocket *socket : dummy_deps) {
|
|
const std::string *attribute_name = attribute_inputs.lookup_ptr(socket);
|
|
if (attribute_name == nullptr) {
|
|
return nullptr;
|
|
}
|
|
per_particle_inputs.append(&resources.construct<ParticleAttributeInput>(
|
|
AT, *attribute_name, socket->data_type().single_type()));
|
|
}
|
|
|
|
const fn::MultiFunction &per_particle_fn = resources.construct<fn::MFNetworkEvaluator>(
|
|
AT, dummy_deps.as_span(), sockets_to_compute);
|
|
|
|
Array<bool> output_is_global(sockets_to_compute.size(), false);
|
|
|
|
const ParticleFunction &particle_fn = resources.construct<ParticleFunction>(
|
|
AT,
|
|
nullptr,
|
|
&per_particle_fn,
|
|
Span<const ParticleFunctionInput *>(),
|
|
per_particle_inputs.as_span(),
|
|
output_is_global.as_span());
|
|
|
|
return &particle_fn;
|
|
}
|
|
|
|
class ParticleForce {
|
|
public:
|
|
virtual ~ParticleForce() = default;
|
|
virtual void add_force(fn::AttributesRef attributes,
|
|
MutableSpan<float3> r_combined_force) const = 0;
|
|
};
|
|
|
|
class ParticleFunctionForce : public ParticleForce {
|
|
private:
|
|
const ParticleFunction &particle_fn_;
|
|
|
|
public:
|
|
ParticleFunctionForce(const ParticleFunction &particle_fn) : particle_fn_(particle_fn)
|
|
{
|
|
}
|
|
|
|
void add_force(fn::AttributesRef attributes, MutableSpan<float3> r_combined_force) const override
|
|
{
|
|
IndexMask mask = IndexRange(attributes.size());
|
|
ParticleFunctionEvaluator evaluator{particle_fn_, mask, attributes};
|
|
evaluator.compute();
|
|
fn::VSpan<float3> forces = evaluator.get<float3>(0, "Force");
|
|
for (uint i : mask) {
|
|
r_combined_force[i] += forces[i];
|
|
}
|
|
}
|
|
};
|
|
|
|
static Vector<const ParticleForce *> create_forces_for_particle_simulation(
|
|
const nodes::DNode &simulation_node,
|
|
nodes::MFNetworkTreeMap &network_map,
|
|
ResourceCollector &resources,
|
|
const Map<const fn::MFOutputSocket *, std::string> &attribute_inputs)
|
|
{
|
|
Vector<const ParticleForce *> forces;
|
|
for (const nodes::DOutputSocket *origin_socket :
|
|
simulation_node.input(2, "Forces").linked_sockets()) {
|
|
const nodes::DNode &origin_node = origin_socket->node();
|
|
if (origin_node.idname() != "SimulationNodeForce") {
|
|
continue;
|
|
}
|
|
|
|
const fn::MFInputSocket &force_socket = network_map.lookup_dummy(
|
|
origin_node.input(0, "Force"));
|
|
|
|
const ParticleFunction *particle_fn = create_particle_function_for_inputs(
|
|
{&force_socket}, resources, attribute_inputs);
|
|
|
|
if (particle_fn == nullptr) {
|
|
continue;
|
|
}
|
|
|
|
const ParticleForce &force = resources.construct<ParticleFunctionForce>(AT, *particle_fn);
|
|
forces.append(&force);
|
|
}
|
|
return forces;
|
|
}
|
|
|
|
static Map<std::string, Vector<const ParticleForce *>> collect_forces(
|
|
nodes::MFNetworkTreeMap &network_map,
|
|
ResourceCollector &resources,
|
|
const Map<const fn::MFOutputSocket *, std::string> &attribute_inputs)
|
|
{
|
|
Map<std::string, Vector<const ParticleForce *>> forces_by_simulation;
|
|
for (const nodes::DNode *dnode :
|
|
network_map.tree().nodes_by_type("SimulationNodeParticleSimulation")) {
|
|
std::string name = dnode_to_path(*dnode);
|
|
Vector<const ParticleForce *> forces = create_forces_for_particle_simulation(
|
|
*dnode, network_map, resources, attribute_inputs);
|
|
forces_by_simulation.add_new(std::move(name), std::move(forces));
|
|
}
|
|
return forces_by_simulation;
|
|
}
|
|
|
|
static void simulation_data_update(Depsgraph *depsgraph, Scene *scene, Simulation *simulation_cow)
|
|
{
|
|
int current_frame = scene->r.cfra;
|
|
if (simulation_cow->current_frame == current_frame) {
|
|
return;
|
|
}
|
|
|
|
/* Below we modify the original state/cache. Only the active depsgraph is allowed to do that. */
|
|
if (!DEG_is_active(depsgraph)) {
|
|
return;
|
|
}
|
|
|
|
Simulation *simulation_orig = (Simulation *)DEG_get_original_id(&simulation_cow->id);
|
|
|
|
nodes::NodeTreeRefMap tree_refs;
|
|
/* TODO: Use simulation_cow, but need to add depsgraph relations before that. */
|
|
const nodes::DerivedNodeTree tree{simulation_orig->nodetree, tree_refs};
|
|
fn::MFNetwork network;
|
|
ResourceCollector resources;
|
|
nodes::MFNetworkTreeMap network_map = insert_node_tree_into_mf_network(network, tree, resources);
|
|
Map<const fn::MFOutputSocket *, std::string> attribute_inputs = deduplicate_attribute_nodes(
|
|
network, network_map, tree);
|
|
fn::mf_network_optimization::constant_folding(network, resources);
|
|
fn::mf_network_optimization::common_subnetwork_elimination(network);
|
|
fn::mf_network_optimization::dead_node_removal(network);
|
|
// WM_clipboard_text_set(network.to_dot().c_str(), false);
|
|
|
|
Map<std::string, Vector<const ParticleForce *>> forces_by_simulation = collect_forces(
|
|
network_map, resources, attribute_inputs);
|
|
|
|
if (current_frame == 1) {
|
|
reinitialize_empty_simulation_states(simulation_orig, tree);
|
|
|
|
RNG *rng = BLI_rng_new(0);
|
|
|
|
simulation_orig->current_frame = 1;
|
|
LISTBASE_FOREACH (ParticleSimulationState *, state, &simulation_orig->states) {
|
|
state->tot_particles = 1000;
|
|
CustomData_realloc(&state->attributes, state->tot_particles);
|
|
ensure_attributes_exist(state);
|
|
|
|
CustomDataAttributesRef custom_data_attributes{state->attributes,
|
|
(uint)state->tot_particles};
|
|
|
|
fn::MutableAttributesRef attributes = custom_data_attributes;
|
|
MutableSpan<float3> positions = attributes.get<float3>("Position");
|
|
MutableSpan<float3> velocities = attributes.get<float3>("Velocity");
|
|
MutableSpan<int32_t> ids = attributes.get<int32_t>("ID");
|
|
|
|
for (uint i : positions.index_range()) {
|
|
positions[i] = {i / 100.0f, 0, 0};
|
|
velocities[i] = {0, BLI_rng_get_float(rng) - 0.5f, BLI_rng_get_float(rng) - 0.5f};
|
|
ids[i] = i;
|
|
}
|
|
}
|
|
|
|
BLI_rng_free(rng);
|
|
|
|
copy_states_to_cow(simulation_orig, simulation_cow);
|
|
}
|
|
else if (current_frame == simulation_orig->current_frame + 1) {
|
|
update_simulation_state_list(simulation_orig, tree);
|
|
float time_step = 1.0f / 24.0f;
|
|
simulation_orig->current_frame = current_frame;
|
|
|
|
LISTBASE_FOREACH (ParticleSimulationState *, state, &simulation_orig->states) {
|
|
ensure_attributes_exist(state);
|
|
|
|
CustomDataAttributesRef custom_data_attributes{state->attributes,
|
|
(uint)state->tot_particles};
|
|
|
|
fn::MutableAttributesRef attributes = custom_data_attributes;
|
|
MutableSpan<float3> positions = attributes.get<float3>("Position");
|
|
MutableSpan<float3> velocities = attributes.get<float3>("Velocity");
|
|
|
|
Array<float3> force_vectors{(uint)state->tot_particles, {0, 0, 0}};
|
|
Span<const ParticleForce *> forces = forces_by_simulation.lookup_as(state->head.name);
|
|
for (const ParticleForce *force : forces) {
|
|
force->add_force(attributes, force_vectors);
|
|
}
|
|
|
|
for (uint i : positions.index_range()) {
|
|
velocities[i] += force_vectors[i] * time_step;
|
|
positions[i] += velocities[i] * time_step;
|
|
}
|
|
}
|
|
|
|
copy_states_to_cow(simulation_orig, simulation_cow);
|
|
}
|
|
}
|
|
|
|
} // namespace blender::bke
|
|
|
|
void BKE_simulation_data_update(Depsgraph *depsgraph, Scene *scene, Simulation *simulation)
|
|
{
|
|
blender::bke::simulation_data_update(depsgraph, scene, simulation);
|
|
}
|