When outliner datablocks are selected, switch to the corresponding tab for that datablock in properties editors. Only properties editors that share an edge with the outliner will change tabs. Additionally, when modifiers, constraints, and shader effects are selected from the outliner, the panel will be expanded in all properties editors. Part of T77408 Manifest Task: https://developer.blender.org/T63991 Differential Revision: https://developer.blender.org/D8638
44 lines
1.4 KiB
C++
44 lines
1.4 KiB
C++
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2013, Blender Foundation
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*/
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/** \file
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* \ingroup editors
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*/
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#pragma once
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#ifdef __cplusplus
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extern "C" {
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#endif
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struct bContext;
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struct SpaceProperties;
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int ED_buttons_tabs_list(struct SpaceProperties *sbuts, short *context_tabs_array);
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bool ED_buttons_tab_has_search_result(struct SpaceProperties *sbuts, const int index);
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void ED_buttons_search_string_set(struct SpaceProperties *sbuts, const char *value);
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int ED_buttons_search_string_length(struct SpaceProperties *sbuts);
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const char *ED_buttons_search_string_get(struct SpaceProperties *sbuts);
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void ED_buttons_set_context(const struct bContext *C, PointerRNA *ptr, const int context);
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#ifdef __cplusplus
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}
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#endif
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