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blender-archive/source/blender/editors/mesh/editface.c

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C

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* Contributor(s): Blender Foundation, Campbell Barton
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/editors/mesh/editface.c
* \ingroup edmesh
*/
#include <math.h>
#include <string.h>
#include "MEM_guardedalloc.h"
#include "BLI_blenlib.h"
#include "BLI_math.h"
#include "BLI_heap.h"
#include "BLI_edgehash.h"
#include "BLI_editVert.h"
#include "BLI_utildefines.h"
#include "IMB_imbuf_types.h"
#include "IMB_imbuf.h"
#include "DNA_meshdata_types.h"
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
#include "BKE_DerivedMesh.h"
#include "BKE_global.h"
#include "BKE_mesh.h"
#include "BKE_context.h"
#include "BIF_gl.h"
#include "ED_mesh.h"
#include "ED_screen.h"
#include "ED_view3d.h"
#include "WM_api.h"
#include "WM_types.h"
/* own include */
#include "mesh_intern.h"
/* copy the face flags, most importantly selection from the mesh to the final derived mesh,
* use in object mode when selecting faces (while painting) */
void paintface_flush_flags(Object *ob)
{
Mesh *me= get_mesh(ob);
DerivedMesh *dm= ob->derivedFinal;
MFace *faces, *mf, *mf_orig;
int *index_array = NULL;
int totface;
int i;
if(me==NULL || dm==NULL)
return;
index_array = dm->getFaceDataArray(dm, CD_ORIGINDEX);
if(!index_array)
return;
faces = dm->getFaceArray(dm);
totface = dm->getNumFaces(dm);
mf= faces;
for (i= 0; i<totface; i++, mf++) { /* loop over derived mesh faces */
mf_orig= me->mface + index_array[i];
mf->flag= mf_orig->flag;
}
}
/* returns 0 if not found, otherwise 1 */
static int facesel_face_pick(struct bContext *C, Mesh *me, const int mval[2], unsigned int *index, short rect)
{
ViewContext vc;
view3d_set_viewcontext(C, &vc);
if (!me || me->totface==0)
return 0;
// XXX if (v3d->flag & V3D_INVALID_BACKBUF) {
// XXX drawview.c! check_backbuf();
// XXX persp(PERSP_VIEW);
// XXX }
if (rect) {
/* sample rect to increase changes of selecting, so that when clicking
on an edge in the backbuf, we can still select a face */
int dist;
*index = view3d_sample_backbuf_rect(&vc, mval, 3, 1, me->totface+1, &dist,0,NULL, NULL);
}
else {
/* sample only on the exact position */
*index = view3d_sample_backbuf(&vc, mval[0], mval[1]);
}
if ((*index)<=0 || (*index)>(unsigned int)me->totface)
return 0;
(*index)--;
return 1;
}
/* last_sel, use em->act_face otherwise get the last selected face in the editselections
* at the moment, last_sel is mainly useful for gaking sure the space image dosnt flicker */
MTFace *EM_get_active_mtface(EditMesh *em, EditFace **act_efa, MCol **mcol, int sloppy)
{
EditFace *efa = NULL;
if(!EM_texFaceCheck(em))
return NULL;
efa = EM_get_actFace(em, sloppy);
if (efa) {
if (mcol) {
if (CustomData_has_layer(&em->fdata, CD_MCOL))
*mcol = CustomData_em_get(&em->fdata, efa->data, CD_MCOL);
else
*mcol = NULL;
}
if (act_efa) *act_efa = efa;
return CustomData_em_get(&em->fdata, efa->data, CD_MTFACE);
}
if (act_efa) *act_efa= NULL;
if(mcol) *mcol = NULL;
return NULL;
}
void paintface_hide(Object *ob, const int unselected)
{
Mesh *me;
MFace *mface;
int a;
me= get_mesh(ob);
if(me==NULL || me->totface==0) return;
mface= me->mface;
a= me->totface;
while(a--) {
if((mface->flag & ME_HIDE) == 0) {
if(unselected) {
if( (mface->flag & ME_FACE_SEL)==0) mface->flag |= ME_HIDE;
}
else {
if( (mface->flag & ME_FACE_SEL)) mface->flag |= ME_HIDE;
}
}
if(mface->flag & ME_HIDE) mface->flag &= ~ME_FACE_SEL;
mface++;
}
paintface_flush_flags(ob);
}
void paintface_reveal(Object *ob)
{
Mesh *me;
MFace *mface;
int a;
me= get_mesh(ob);
if(me==NULL || me->totface==0) return;
mface= me->mface;
a= me->totface;
while(a--) {
if(mface->flag & ME_HIDE) {
mface->flag |= ME_FACE_SEL;
mface->flag -= ME_HIDE;
}
mface++;
}
paintface_flush_flags(ob);
}
/* Set tface seams based on edge data, uses hash table to find seam edges. */
static void hash_add_face(EdgeHash *ehash, MFace *mf)
{
BLI_edgehash_insert(ehash, mf->v1, mf->v2, NULL);
BLI_edgehash_insert(ehash, mf->v2, mf->v3, NULL);
if(mf->v4) {
BLI_edgehash_insert(ehash, mf->v3, mf->v4, NULL);
BLI_edgehash_insert(ehash, mf->v4, mf->v1, NULL);
}
else
BLI_edgehash_insert(ehash, mf->v3, mf->v1, NULL);
}
static void select_linked_tfaces_with_seams(int mode, Mesh *me, unsigned int index)
{
MFace *mf;
int a, doit=1, mark=0;
char *linkflag;
EdgeHash *ehash, *seamhash;
MEdge *med;
ehash= BLI_edgehash_new();
seamhash = BLI_edgehash_new();
linkflag= MEM_callocN(sizeof(char)*me->totface, "linkflaguv");
for(med=me->medge, a=0; a < me->totedge; a++, med++)
if(med->flag & ME_SEAM)
BLI_edgehash_insert(seamhash, med->v1, med->v2, NULL);
if (mode==0 || mode==1) {
/* only put face under cursor in array */
mf= ((MFace*)me->mface) + index;
hash_add_face(ehash, mf);
linkflag[index]= 1;
}
else {
/* fill array by selection */
mf= me->mface;
for(a=0; a<me->totface; a++, mf++) {
if(mf->flag & ME_HIDE);
else if(mf->flag & ME_FACE_SEL) {
hash_add_face(ehash, mf);
linkflag[a]= 1;
}
}
}
while(doit) {
doit= 0;
/* expand selection */
mf= me->mface;
for(a=0; a<me->totface; a++, mf++) {
if(mf->flag & ME_HIDE)
continue;
if(!linkflag[a]) {
mark= 0;
if(!BLI_edgehash_haskey(seamhash, mf->v1, mf->v2))
if(BLI_edgehash_haskey(ehash, mf->v1, mf->v2))
mark= 1;
if(!BLI_edgehash_haskey(seamhash, mf->v2, mf->v3))
if(BLI_edgehash_haskey(ehash, mf->v2, mf->v3))
mark= 1;
if(mf->v4) {
if(!BLI_edgehash_haskey(seamhash, mf->v3, mf->v4))
if(BLI_edgehash_haskey(ehash, mf->v3, mf->v4))
mark= 1;
if(!BLI_edgehash_haskey(seamhash, mf->v4, mf->v1))
if(BLI_edgehash_haskey(ehash, mf->v4, mf->v1))
mark= 1;
}
else if(!BLI_edgehash_haskey(seamhash, mf->v3, mf->v1))
if(BLI_edgehash_haskey(ehash, mf->v3, mf->v1))
mark = 1;
if(mark) {
linkflag[a]= 1;
hash_add_face(ehash, mf);
doit= 1;
}
}
}
}
BLI_edgehash_free(ehash, NULL);
BLI_edgehash_free(seamhash, NULL);
if(mode==0 || mode==2) {
for(a=0, mf=me->mface; a<me->totface; a++, mf++)
if(linkflag[a])
mf->flag |= ME_FACE_SEL;
else
mf->flag &= ~ME_FACE_SEL;
}
else if(mode==1) {
for(a=0, mf=me->mface; a<me->totface; a++, mf++)
if(linkflag[a] && (mf->flag & ME_FACE_SEL))
break;
if (a<me->totface) {
for(a=0, mf=me->mface; a<me->totface; a++, mf++)
if(linkflag[a])
mf->flag &= ~ME_FACE_SEL;
}
else {
for(a=0, mf=me->mface; a<me->totface; a++, mf++)
if(linkflag[a])
mf->flag |= ME_FACE_SEL;
}
}
MEM_freeN(linkflag);
}
void paintface_select_linked(bContext *UNUSED(C), Object *ob, int UNUSED(mval[2]), int mode)
{
Mesh *me;
unsigned int index=0;
me = get_mesh(ob);
if(me==NULL || me->totface==0) return;
if (mode==0 || mode==1) {
// XXX - Causes glitches, not sure why
/*
if (!facesel_face_pick(C, me, mval, &index, 1))
return;
*/
}
select_linked_tfaces_with_seams(mode, me, index);
paintface_flush_flags(ob);
}
void paintface_deselect_all_visible(Object *ob, int action, short flush_flags)
{
Mesh *me;
MFace *mface;
int a;
me= get_mesh(ob);
if(me==NULL) return;
if(action == SEL_INVERT) {
mface= me->mface;
a= me->totface;
while(a--) {
if((mface->flag & ME_HIDE) == 0) {
mface->flag ^= ME_FACE_SEL;
}
mface++;
}
}
else {
if (action == SEL_TOGGLE) {
action = SEL_SELECT;
mface= me->mface;
a= me->totface;
while(a--) {
if((mface->flag & ME_HIDE) == 0 && mface->flag & ME_FACE_SEL) {
action = SEL_DESELECT;
break;
}
mface++;
}
}
mface= me->mface;
a= me->totface;
while(a--) {
if((mface->flag & ME_HIDE) == 0) {
switch (action) {
case SEL_SELECT:
mface->flag |= ME_FACE_SEL;
break;
case SEL_DESELECT:
mface->flag &= ~ME_FACE_SEL;
break;
case SEL_INVERT:
mface->flag ^= ME_FACE_SEL;
break;
}
}
mface++;
}
}
if(flush_flags) {
paintface_flush_flags(ob);
}
}
int paintface_minmax(Object *ob, float *min, float *max)
{
Mesh *me= get_mesh(ob);
MFace *mf;
MVert *mv;
int a, ok=0;
float vec[3];
if(me==NULL)
return ok;
mv= me->mvert;
mf= me->mface;
for (a=me->totface; a>0; a--, mf++) {
if ((mf->flag & ME_HIDE || !(mf->flag & ME_FACE_SEL)) == 0) {
int i= mf->v4 ? 3:2;
do {
mul_v3_m4v3(vec, ob->obmat, (mv + (*(&mf->v1 + i)))->co);
DO_MINMAX(vec, min, max);
} while (i--);
ok= 1;
}
}
return ok;
}
/* ******************** edge loop shortest path ********************* */
#define ME_SEAM_DONE 2 /* reuse this flag */
static float edgetag_cut_cost(int e1, int e2, int vert)
{
EditVert *v = EM_get_vert_for_index(vert);
EditEdge *eed1 = EM_get_edge_for_index(e1), *eed2 = EM_get_edge_for_index(e2);
EditVert *v1 = EM_get_vert_for_index( (eed1->v1->tmp.l == vert)? eed1->v2->tmp.l: eed1->v1->tmp.l );
EditVert *v2 = EM_get_vert_for_index( (eed2->v1->tmp.l == vert)? eed2->v2->tmp.l: eed2->v1->tmp.l );
float cost, d1[3], d2[3];
cost = len_v3v3(v1->co, v->co);
cost += len_v3v3(v->co, v2->co);
sub_v3_v3v3(d1, v->co, v1->co);
sub_v3_v3v3(d2, v2->co, v->co);
cost = cost + 0.5f*cost*(2.0f - fabsf(d1[0]*d2[0] + d1[1]*d2[1] + d1[2]*d2[2]));
return cost;
}
static void edgetag_add_adjacent(Heap *heap, int mednum, int vertnum, int *nedges, int *edges, int *prevedge, float *cost)
{
int startadj, endadj = nedges[vertnum+1];
for (startadj = nedges[vertnum]; startadj < endadj; startadj++) {
int adjnum = edges[startadj];
EditEdge *eedadj = EM_get_edge_for_index(adjnum);
float newcost;
if (eedadj->f2 & ME_SEAM_DONE)
continue;
newcost = cost[mednum] + edgetag_cut_cost(mednum, adjnum, vertnum);
if (cost[adjnum] > newcost) {
cost[adjnum] = newcost;
prevedge[adjnum] = mednum;
BLI_heap_insert(heap, newcost, SET_INT_IN_POINTER(adjnum));
}
}
}
void edgetag_context_set(Scene *scene, EditEdge *eed, int val)
{
switch (scene->toolsettings->edge_mode) {
case EDGE_MODE_SELECT:
EM_select_edge(eed, val);
break;
case EDGE_MODE_TAG_SEAM:
if (val) {eed->seam = 255;}
else {eed->seam = 0;}
break;
case EDGE_MODE_TAG_SHARP:
if (val) {eed->sharp = 1;}
else {eed->sharp = 0;}
break;
case EDGE_MODE_TAG_CREASE:
if (val) {eed->crease = 1.0f;}
else {eed->crease = 0.0f;}
break;
case EDGE_MODE_TAG_BEVEL:
if (val) {eed->bweight = 1.0f;}
else {eed->bweight = 0.0f;}
break;
}
}
int edgetag_context_check(Scene *scene, EditEdge *eed)
{
switch (scene->toolsettings->edge_mode) {
case EDGE_MODE_SELECT:
return (eed->f & SELECT) ? 1 : 0;
case EDGE_MODE_TAG_SEAM:
return eed->seam ? 1 : 0;
case EDGE_MODE_TAG_SHARP:
return eed->sharp ? 1 : 0;
case EDGE_MODE_TAG_CREASE:
return eed->crease ? 1 : 0;
case EDGE_MODE_TAG_BEVEL:
return eed->bweight ? 1 : 0;
}
return 0;
}
int edgetag_shortest_path(Scene *scene, EditMesh *em, EditEdge *source, EditEdge *target)
{
EditEdge *eed;
EditVert *ev;
Heap *heap;
float *cost;
int a, totvert=0, totedge=0, *nedges, *edges, *prevedge, mednum = -1, nedgeswap = 0;
/* we need the vert */
for (ev= em->verts.first, totvert=0; ev; ev= ev->next) {
ev->tmp.l = totvert;
totvert++;
}
for (eed= em->edges.first; eed; eed = eed->next) {
eed->f2 = 0;
if (eed->h) {
eed->f2 |= ME_SEAM_DONE;
}
eed->tmp.l = totedge;
totedge++;
}
/* alloc */
nedges = MEM_callocN(sizeof(*nedges)*totvert+1, "SeamPathNEdges");
edges = MEM_mallocN(sizeof(*edges)*totedge*2, "SeamPathEdges");
prevedge = MEM_mallocN(sizeof(*prevedge)*totedge, "SeamPathPrevious");
cost = MEM_mallocN(sizeof(*cost)*totedge, "SeamPathCost");
/* count edges, compute adjacent edges offsets and fill adjacent edges */
for (eed= em->edges.first; eed; eed = eed->next) {
nedges[eed->v1->tmp.l+1]++;
nedges[eed->v2->tmp.l+1]++;
}
for (a=1; a<totvert; a++) {
int newswap = nedges[a+1];
nedges[a+1] = nedgeswap + nedges[a];
nedgeswap = newswap;
}
nedges[0] = nedges[1] = 0;
for (a=0, eed= em->edges.first; eed; a++, eed = eed->next) {
edges[nedges[eed->v1->tmp.l+1]++] = a;
edges[nedges[eed->v2->tmp.l+1]++] = a;
cost[a] = 1e20f;
prevedge[a] = -1;
}
/* regular dijkstra shortest path, but over edges instead of vertices */
heap = BLI_heap_new();
BLI_heap_insert(heap, 0.0f, SET_INT_IN_POINTER(source->tmp.l));
cost[source->tmp.l] = 0.0f;
EM_init_index_arrays(em, 1, 1, 0);
while (!BLI_heap_empty(heap)) {
mednum = GET_INT_FROM_POINTER(BLI_heap_popmin(heap));
eed = EM_get_edge_for_index( mednum );
if (mednum == target->tmp.l)
break;
if (eed->f2 & ME_SEAM_DONE)
continue;
eed->f2 |= ME_SEAM_DONE;
edgetag_add_adjacent(heap, mednum, eed->v1->tmp.l, nedges, edges, prevedge, cost);
edgetag_add_adjacent(heap, mednum, eed->v2->tmp.l, nedges, edges, prevedge, cost);
}
MEM_freeN(nedges);
MEM_freeN(edges);
MEM_freeN(cost);
BLI_heap_free(heap, NULL);
for (eed= em->edges.first; eed; eed = eed->next) {
eed->f2 &= ~ME_SEAM_DONE;
}
if (mednum != target->tmp.l) {
MEM_freeN(prevedge);
EM_free_index_arrays();
return 0;
}
/* follow path back to source and mark as seam */
if (mednum == target->tmp.l) {
short allseams = 1;
mednum = target->tmp.l;
do {
eed = EM_get_edge_for_index( mednum );
if (!edgetag_context_check(scene, eed)) {
allseams = 0;
break;
}
mednum = prevedge[mednum];
} while (mednum != source->tmp.l);
mednum = target->tmp.l;
do {
eed = EM_get_edge_for_index( mednum );
if (allseams)
edgetag_context_set(scene, eed, 0);
else
edgetag_context_set(scene, eed, 1);
mednum = prevedge[mednum];
} while (mednum != -1);
}
MEM_freeN(prevedge);
EM_free_index_arrays();
return 1;
}
/* *************************************** */
#if 0
static void seam_edgehash_insert_face(EdgeHash *ehash, MFace *mf)
{
BLI_edgehash_insert(ehash, mf->v1, mf->v2, NULL);
BLI_edgehash_insert(ehash, mf->v2, mf->v3, NULL);
if (mf->v4) {
BLI_edgehash_insert(ehash, mf->v3, mf->v4, NULL);
BLI_edgehash_insert(ehash, mf->v4, mf->v1, NULL);
}
else
BLI_edgehash_insert(ehash, mf->v3, mf->v1, NULL);
}
void seam_mark_clear_tface(Scene *scene, short mode)
{
Mesh *me;
MFace *mf;
MEdge *med;
int a;
me= get_mesh(OBACT);
if(me==0 || me->totface==0) return;
if (mode == 0)
mode = pupmenu("Seams%t|Mark Border Seam %x1|Clear Seam %x2");
if (mode != 1 && mode != 2)
return;
if (mode == 2) {
EdgeHash *ehash = BLI_edgehash_new();
for (a=0, mf=me->mface; a<me->totface; a++, mf++)
if (!(mf->flag & ME_HIDE) && (mf->flag & ME_FACE_SEL))
seam_edgehash_insert_face(ehash, mf);
for (a=0, med=me->medge; a<me->totedge; a++, med++)
if (BLI_edgehash_haskey(ehash, med->v1, med->v2))
med->flag &= ~ME_SEAM;
BLI_edgehash_free(ehash, NULL);
}
else {
/* mark edges that are on both selected and deselected faces */
EdgeHash *ehash1 = BLI_edgehash_new();
EdgeHash *ehash2 = BLI_edgehash_new();
for (a=0, mf=me->mface; a<me->totface; a++, mf++) {
if ((mf->flag & ME_HIDE) || !(mf->flag & ME_FACE_SEL))
seam_edgehash_insert_face(ehash1, mf);
else
seam_edgehash_insert_face(ehash2, mf);
}
for (a=0, med=me->medge; a<me->totedge; a++, med++)
if (BLI_edgehash_haskey(ehash1, med->v1, med->v2) &&
BLI_edgehash_haskey(ehash2, med->v1, med->v2))
med->flag |= ME_SEAM;
BLI_edgehash_free(ehash1, NULL);
BLI_edgehash_free(ehash2, NULL);
}
// XXX if (G.rt == 8)
// unwrap_lscm(1);
me->drawflag |= ME_DRAWSEAMS;
}
#endif
int paintface_mouse_select(struct bContext *C, Object *ob, const int mval[2], int extend)
{
Mesh *me;
MFace *mface, *msel;
unsigned int a, index;
/* Get the face under the cursor */
me = get_mesh(ob);
if (!facesel_face_pick(C, me, mval, &index, 1))
return 0;
msel= (((MFace*)me->mface)+index);
if (msel->flag & ME_HIDE) return 0;
/* clear flags */
mface = me->mface;
a = me->totface;
if (!extend) {
while (a--) {
mface->flag &= ~ME_FACE_SEL;
mface++;
}
}
me->act_face = (int)index;
if (extend) {
if (msel->flag & ME_FACE_SEL)
msel->flag &= ~ME_FACE_SEL;
else
msel->flag |= ME_FACE_SEL;
}
else msel->flag |= ME_FACE_SEL;
/* image window redraw */
paintface_flush_flags(ob);
WM_event_add_notifier(C, NC_GEOM|ND_SELECT, ob->data);
ED_region_tag_redraw(CTX_wm_region(C)); // XXX - should redraw all 3D views
return 1;
}
int do_paintface_box_select(ViewContext *vc, rcti *rect, int select, int extend)
{
Mesh *me;
MFace *mface;
struct ImBuf *ibuf;
unsigned int *rt;
int a, index;
char *selar;
int sx= rect->xmax-rect->xmin+1;
int sy= rect->ymax-rect->ymin+1;
me= get_mesh(vc->obact);
if(me==NULL || me->totface==0 || sx*sy <= 0)
return OPERATOR_CANCELLED;
selar= MEM_callocN(me->totface+1, "selar");
if (extend == 0 && select)
paintface_deselect_all_visible(vc->obact, SEL_DESELECT, FALSE);
view3d_validate_backbuf(vc);
ibuf = IMB_allocImBuf(sx,sy,32,IB_rect);
rt = ibuf->rect;
glReadPixels(rect->xmin+vc->ar->winrct.xmin, rect->ymin+vc->ar->winrct.ymin, sx, sy, GL_RGBA, GL_UNSIGNED_BYTE, ibuf->rect);
if(ENDIAN_ORDER==B_ENDIAN) IMB_convert_rgba_to_abgr(ibuf);
a= sx*sy;
while(a--) {
if(*rt) {
index= WM_framebuffer_to_index(*rt);
if(index<=me->totface) selar[index]= 1;
}
rt++;
}
mface= me->mface;
for(a=1; a<=me->totface; a++, mface++) {
if(selar[a]) {
if(mface->flag & ME_HIDE);
else {
if(select) mface->flag |= ME_FACE_SEL;
else mface->flag &= ~ME_FACE_SEL;
}
}
}
IMB_freeImBuf(ibuf);
MEM_freeN(selar);
#ifdef __APPLE__
glReadBuffer(GL_BACK);
#endif
paintface_flush_flags(vc->obact);
return OPERATOR_FINISHED;
}
/* ********************* MESH VERTEX MIRR TOPO LOOKUP *************** */
/* note, this is not the best place for the function to be but moved
* here to for the purpose of syncing with bmesh */
typedef int MirrTopoHash_t;
typedef struct MirrTopoVert_t {
MirrTopoHash_t hash;
int v_index;
} MirrTopoVert_t;
static int mirrtopo_hash_sort(const void *l1, const void *l2)
{
if ((MirrTopoHash_t)(intptr_t)l1 > (MirrTopoHash_t)(intptr_t)l2 ) return 1;
else if ((MirrTopoHash_t)(intptr_t)l1 < (MirrTopoHash_t)(intptr_t)l2 ) return -1;
return 0;
}
static int mirrtopo_vert_sort(const void *v1, const void *v2)
{
if (((MirrTopoVert_t *)v1)->hash > ((MirrTopoVert_t *)v2)->hash ) return 1;
else if (((MirrTopoVert_t *)v1)->hash < ((MirrTopoVert_t *)v2)->hash ) return -1;
return 0;
}
int ED_mesh_mirrtopo_recalc_check(Mesh *me, const int ob_mode, MirrTopoStore_t *mesh_topo_store)
{
int totvert;
int totedge;
if (me->edit_mesh) {
totvert = me->edit_mesh->totvert;
totedge = me->edit_mesh->totedge;
}
else {
totvert = me->totvert;
totedge = me->totedge;
}
if( (mesh_topo_store->index_lookup==NULL) ||
(mesh_topo_store->prev_ob_mode != ob_mode) ||
(totvert != mesh_topo_store->prev_vert_tot) ||
(totedge != mesh_topo_store->prev_edge_tot))
{
return TRUE;
}
else {
return FALSE;
}
}
void ED_mesh_mirrtopo_init(Mesh *me, const int ob_mode, MirrTopoStore_t *mesh_topo_store,
const short skip_em_vert_array_init)
{
MEdge *medge;
EditMesh *em = me->edit_mesh;
void **eve_tmp_back = NULL; /* some of the callers are using eve->tmp so restore after */
/* editmode*/
EditEdge *eed;
int a, last;
int totvert, totedge;
int tot_unique = -1, tot_unique_prev = -1;
MirrTopoHash_t *topo_hash = NULL;
MirrTopoHash_t *topo_hash_prev = NULL;
MirrTopoVert_t *topo_pairs;
intptr_t *index_lookup; /* direct access to mesh_topo_store->index_lookup */
/* reallocate if needed */
ED_mesh_mirrtopo_free(mesh_topo_store);
mesh_topo_store->prev_ob_mode = ob_mode;
if(em) {
EditVert *eve;
totvert = 0;
eve_tmp_back = MEM_mallocN(em->totvert * sizeof(void *), "TopoMirr");
for(eve = em->verts.first; eve; eve = eve->next) {
eve_tmp_back[totvert]= eve->tmp.p;
eve->tmp.l = totvert++;
}
}
else {
totvert = me->totvert;
}
topo_hash = MEM_callocN(totvert * sizeof(MirrTopoHash_t), "TopoMirr");
/* Initialize the vert-edge-user counts used to detect unique topology */
if(em) {
totedge = 0;
for(eed=em->edges.first; eed; eed = eed->next, totedge++) {
topo_hash[eed->v1->tmp.l]++;
topo_hash[eed->v2->tmp.l]++;
}
}
else {
totedge = me->totedge;
for(a=0, medge=me->medge; a < me->totedge; a++, medge++) {
topo_hash[medge->v1]++;
topo_hash[medge->v2]++;
}
}
topo_hash_prev = MEM_dupallocN(topo_hash);
tot_unique_prev = -1;
while(1) {
/* use the number of edges per vert to give verts unique topology IDs */
if(em) {
for(eed=em->edges.first; eed; eed = eed->next) {
topo_hash[eed->v1->tmp.l] += topo_hash_prev[eed->v2->tmp.l];
topo_hash[eed->v2->tmp.l] += topo_hash_prev[eed->v1->tmp.l];
}
}
else {
for(a=0, medge=me->medge; a<me->totedge; a++, medge++) {
/* This can make really big numbers, wrapping around here is fine */
topo_hash[medge->v1] += topo_hash_prev[medge->v2];
topo_hash[medge->v2] += topo_hash_prev[medge->v1];
}
}
memcpy(topo_hash_prev, topo_hash, sizeof(MirrTopoHash_t) * totvert);
/* sort so we can count unique values */
qsort(topo_hash_prev, totvert, sizeof(MirrTopoHash_t), mirrtopo_hash_sort);
tot_unique = 1; /* account for skiping the first value */
for(a=1; a<totvert; a++) {
if (topo_hash_prev[a-1] != topo_hash_prev[a]) {
tot_unique++;
}
}
if (tot_unique <= tot_unique_prev) {
/* Finish searching for unique valus when 1 loop dosnt give a
* higher number of unique values compared to the previous loop */
break;
}
else {
tot_unique_prev = tot_unique;
}
/* Copy the hash calculated this iter, so we can use them next time */
memcpy(topo_hash_prev, topo_hash, sizeof(MirrTopoHash_t) * totvert);
}
/* restore eve->tmp.* */
if(eve_tmp_back) {
EditVert *eve;
totvert = 0;
for(eve = em->verts.first; eve; eve = eve->next) {
eve->tmp.p = eve_tmp_back[totvert++];
}
MEM_freeN(eve_tmp_back);
eve_tmp_back = NULL;
}
/* Hash/Index pairs are needed for sorting to find index pairs */
topo_pairs = MEM_callocN( sizeof(MirrTopoVert_t) * totvert, "MirrTopoPairs");
/* since we are looping through verts, initialize these values here too */
index_lookup = MEM_mallocN(totvert * sizeof(*index_lookup), "mesh_topo_lookup");
if(em) {
if (skip_em_vert_array_init == FALSE) {
EM_init_index_arrays(em, 1, 0, 0);
}
}
for(a=0; a<totvert; a++) {
topo_pairs[a].hash = topo_hash[a];
topo_pairs[a].v_index = a;
/* initialize lookup */
index_lookup[a] = -1;
}
qsort(topo_pairs, totvert, sizeof(MirrTopoVert_t), mirrtopo_vert_sort);
/* Since the loop starts at 2, we must define the last index where the hash's differ */
last = ((totvert >= 2) && (topo_pairs[0].hash == topo_pairs[1].hash)) ? 0 : 1;
/* Get the pairs out of the sorted hashes, note, totvert+1 means we can use the previous 2,
* but you cant ever access the last 'a' index of MirrTopoPairs */
for(a=2; a <= totvert; a++) {
/* printf("I %d %ld %d\n", (a-last), MirrTopoPairs[a ].hash, MirrTopoPairs[a ].vIndex ); */
if ((a==totvert) || (topo_pairs[a-1].hash != topo_pairs[a].hash)) {
if (a-last==2) {
if(em) {
index_lookup[topo_pairs[a-1].v_index] = (intptr_t)EM_get_vert_for_index(topo_pairs[a-2].v_index);
index_lookup[topo_pairs[a-2].v_index] = (intptr_t)EM_get_vert_for_index(topo_pairs[a-1].v_index);
}
else {
index_lookup[topo_pairs[a-1].v_index] = topo_pairs[a-2].v_index;
index_lookup[topo_pairs[a-2].v_index] = topo_pairs[a-1].v_index;
}
}
last = a;
}
}
if(em) {
if (skip_em_vert_array_init == FALSE) {
EM_free_index_arrays();
}
}
MEM_freeN(topo_pairs);
topo_pairs = NULL;
MEM_freeN(topo_hash);
MEM_freeN(topo_hash_prev);
mesh_topo_store->index_lookup = index_lookup;
mesh_topo_store->prev_vert_tot = totvert;
mesh_topo_store->prev_edge_tot = totedge;
}
void ED_mesh_mirrtopo_free(MirrTopoStore_t *mesh_topo_store)
{
if (mesh_topo_store->index_lookup) {
MEM_freeN(mesh_topo_store->index_lookup);
}
mesh_topo_store->index_lookup = NULL;
mesh_topo_store->prev_vert_tot = -1;
mesh_topo_store->prev_edge_tot = -1;
}