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blender-archive/source/blender/editors/object/object_edit.c

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C

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* Contributor(s): Blender Foundation, 2002-2008 full recode
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/editors/object/object_edit.c
* \ingroup edobj
*/
#include <stdlib.h>
#include <string.h>
#include <math.h>
#include <time.h>
#include <float.h>
#include <ctype.h>
#include <stddef.h> //for offsetof
#include "MEM_guardedalloc.h"
#include "BLI_blenlib.h"
#include "BLI_math.h"
#include "BLI_utildefines.h"
#include "BLI_editVert.h"
#include "BLI_ghash.h"
#include "BLI_rand.h"
#include "DNA_armature_types.h"
#include "DNA_curve_types.h"
#include "DNA_group_types.h"
#include "DNA_lattice_types.h"
#include "DNA_material_types.h"
#include "DNA_meta_types.h"
#include "DNA_property_types.h"
#include "DNA_scene_types.h"
#include "DNA_object_types.h"
#include "DNA_object_force.h"
#include "DNA_meshdata_types.h"
#include "DNA_vfont_types.h"
#include "IMB_imbuf_types.h"
#include "BKE_anim.h"
#include "BKE_constraint.h"
#include "BKE_context.h"
#include "BKE_curve.h"
#include "BKE_effect.h"
#include "BKE_depsgraph.h"
#include "BKE_font.h"
#include "BKE_image.h"
#include "BKE_library.h"
#include "BKE_main.h"
#include "BKE_material.h"
#include "BKE_mball.h"
#include "BKE_mesh.h"
#include "BKE_object.h"
#include "BKE_paint.h"
#include "BKE_pointcache.h"
#include "BKE_property.h"
#include "BKE_sca.h"
#include "BKE_softbody.h"
#include "BKE_modifier.h"
#include "ED_armature.h"
#include "ED_curve.h"
#include "ED_mesh.h"
#include "ED_mball.h"
#include "ED_lattice.h"
#include "ED_object.h"
#include "ED_screen.h"
#include "ED_util.h"
#include "RNA_access.h"
#include "RNA_define.h"
#include "RNA_enum_types.h"
/* for menu/popup icons etc etc*/
#include "UI_interface.h"
#include "WM_api.h"
#include "WM_types.h"
#include "object_intern.h" // own include
/* ************* XXX **************** */
static void error(const char *UNUSED(arg)) {}
static void waitcursor(int UNUSED(val)) {}
static int pupmenu(const char *UNUSED(msg)) {return 0;}
/* port over here */
static bContext *evil_C;
static void error_libdata(void) {}
/* find the correct active object per context
* note: context can be NULL when called from a enum with PROP_ENUM_NO_CONTEXT */
Object *ED_object_active_context(bContext *C)
{
Object *ob= NULL;
if(C) {
ob= CTX_data_pointer_get_type(C, "object", &RNA_Object).data;
if (!ob) ob= CTX_data_active_object(C);
}
return ob;
}
/* ********* clear/set restrict view *********/
static int object_hide_view_clear_exec(bContext *C, wmOperator *UNUSED(op))
{
Main *bmain= CTX_data_main(C);
ScrArea *sa= CTX_wm_area(C);
View3D *v3d= sa->spacedata.first;
Scene *scene= CTX_data_scene(C);
Base *base;
int changed = 0;
/* XXX need a context loop to handle such cases */
for(base = FIRSTBASE; base; base=base->next){
if((base->lay & v3d->lay) && base->object->restrictflag & OB_RESTRICT_VIEW) {
base->flag |= SELECT;
base->object->flag = base->flag;
base->object->restrictflag &= ~OB_RESTRICT_VIEW;
changed = 1;
}
}
if (changed) {
DAG_id_type_tag(bmain, ID_OB);
DAG_scene_sort(bmain, scene);
WM_event_add_notifier(C, NC_SCENE|ND_OB_SELECT, scene);
}
return OPERATOR_FINISHED;
}
void OBJECT_OT_hide_view_clear(wmOperatorType *ot)
{
/* identifiers */
ot->name= "Clear Restrict View";
ot->description = "Reveal the object by setting the hide flag";
ot->idname= "OBJECT_OT_hide_view_clear";
/* api callbacks */
ot->exec= object_hide_view_clear_exec;
ot->poll= ED_operator_view3d_active;
/* flags */
ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
}
static int object_hide_view_set_exec(bContext *C, wmOperator *op)
{
Main *bmain= CTX_data_main(C);
Scene *scene= CTX_data_scene(C);
short changed = 0;
const int unselected= RNA_boolean_get(op->ptr, "unselected");
CTX_DATA_BEGIN(C, Base*, base, visible_bases) {
if(!unselected) {
if (base->flag & SELECT){
base->flag &= ~SELECT;
base->object->flag = base->flag;
base->object->restrictflag |= OB_RESTRICT_VIEW;
changed = 1;
if (base==BASACT) {
ED_base_object_activate(C, NULL);
}
}
}
else {
if (!(base->flag & SELECT)){
base->object->restrictflag |= OB_RESTRICT_VIEW;
changed = 1;
}
}
}
CTX_DATA_END;
if (changed) {
DAG_id_type_tag(bmain, ID_OB);
DAG_scene_sort(bmain, scene);
WM_event_add_notifier(C, NC_SCENE|ND_OB_SELECT, CTX_data_scene(C));
}
return OPERATOR_FINISHED;
}
void OBJECT_OT_hide_view_set(wmOperatorType *ot)
{
/* identifiers */
ot->name= "Set Restrict View";
ot->description = "Hide the object by setting the hide flag";
ot->idname= "OBJECT_OT_hide_view_set";
/* api callbacks */
ot->exec= object_hide_view_set_exec;
ot->poll= ED_operator_view3d_active;
/* flags */
ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
RNA_def_boolean(ot->srna, "unselected", 0, "Unselected", "Hide unselected rather than selected objects");
}
/* 99% same as above except no need for scene refreshing (TODO, update render preview) */
static int object_hide_render_clear_exec(bContext *C, wmOperator *UNUSED(op))
{
short changed= 0;
/* XXX need a context loop to handle such cases */
CTX_DATA_BEGIN(C, Object*, ob, selected_editable_objects) {
if(ob->restrictflag & OB_RESTRICT_RENDER) {
ob->restrictflag &= ~OB_RESTRICT_RENDER;
changed= 1;
}
}
CTX_DATA_END;
if(changed)
WM_event_add_notifier(C, NC_SPACE|ND_SPACE_OUTLINER, NULL);
return OPERATOR_FINISHED;
}
void OBJECT_OT_hide_render_clear(wmOperatorType *ot)
{
/* identifiers */
ot->name= "Clear Restrict Render";
ot->description = "Reveal the render object by setting the hide render flag";
ot->idname= "OBJECT_OT_hide_render_clear";
/* api callbacks */
ot->exec= object_hide_render_clear_exec;
ot->poll= ED_operator_view3d_active;
/* flags */
ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
}
static int object_hide_render_set_exec(bContext *C, wmOperator *op)
{
const int unselected= RNA_boolean_get(op->ptr, "unselected");
CTX_DATA_BEGIN(C, Base*, base, visible_bases) {
if(!unselected) {
if (base->flag & SELECT){
base->object->restrictflag |= OB_RESTRICT_RENDER;
}
}
else {
if (!(base->flag & SELECT)){
base->object->restrictflag |= OB_RESTRICT_RENDER;
}
}
}
CTX_DATA_END;
WM_event_add_notifier(C, NC_SPACE|ND_SPACE_OUTLINER, NULL);
return OPERATOR_FINISHED;
}
void OBJECT_OT_hide_render_set(wmOperatorType *ot)
{
/* identifiers */
ot->name= "Set Restrict Render";
ot->description = "Hide the render object by setting the hide render flag";
ot->idname= "OBJECT_OT_hide_render_set";
/* api callbacks */
ot->exec= object_hide_render_set_exec;
ot->poll= ED_operator_view3d_active;
/* flags */
ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
RNA_def_boolean(ot->srna, "unselected", 0, "Unselected", "Hide unselected rather than selected objects");
}
/* ******************* toggle editmode operator ***************** */
void ED_object_exit_editmode(bContext *C, int flag)
{
/* Note! only in exceptional cases should 'EM_DO_UNDO' NOT be in the flag */
Scene *scene= CTX_data_scene(C);
Object *obedit= CTX_data_edit_object(C);
int freedata = flag & EM_FREEDATA;
if(obedit==NULL) return;
if(flag & EM_WAITCURSOR) waitcursor(1);
if(obedit->type==OB_MESH) {
Mesh *me= obedit->data;
// if(EM_texFaceCheck())
// if(retopo_mesh_paint_check())
// retopo_end_okee();
if(me->edit_mesh->totvert>MESH_MAX_VERTS) {
error("Too many vertices");
return;
}
load_editMesh(scene, obedit);
if(freedata) {
free_editMesh(me->edit_mesh);
MEM_freeN(me->edit_mesh);
me->edit_mesh= NULL;
}
if(obedit->restore_mode & OB_MODE_WEIGHT_PAINT) {
mesh_octree_table(NULL, NULL, NULL, 'e');
mesh_mirrtopo_table(NULL, 'e');
}
}
else if (obedit->type==OB_ARMATURE) {
ED_armature_from_edit(obedit);
if(freedata)
ED_armature_edit_free(obedit);
}
else if(ELEM(obedit->type, OB_CURVE, OB_SURF)) {
load_editNurb(obedit);
if(freedata) free_editNurb(obedit);
}
else if(obedit->type==OB_FONT && freedata) {
load_editText(obedit);
if(freedata) free_editText(obedit);
}
else if(obedit->type==OB_LATTICE) {
load_editLatt(obedit);
if(freedata) free_editLatt(obedit);
}
else if(obedit->type==OB_MBALL) {
load_editMball(obedit);
if(freedata) free_editMball(obedit);
}
/* freedata only 0 now on file saves and render */
if(freedata) {
ListBase pidlist;
PTCacheID *pid;
/* for example; displist make is different in editmode */
scene->obedit= NULL; // XXX for context
/* flag object caches as outdated */
BKE_ptcache_ids_from_object(&pidlist, obedit, NULL, 0);
for(pid=pidlist.first; pid; pid=pid->next) {
if(pid->type != PTCACHE_TYPE_PARTICLES) /* particles don't need reset on geometry change */
pid->cache->flag |= PTCACHE_OUTDATED;
}
BLI_freelistN(&pidlist);
BKE_ptcache_object_reset(scene, obedit, PTCACHE_RESET_OUTDATED);
/* also flush ob recalc, doesn't take much overhead, but used for particles */
DAG_id_tag_update(&obedit->id, OB_RECALC_OB|OB_RECALC_DATA);
if(flag & EM_DO_UNDO)
ED_undo_push(C, "Editmode");
if(flag & EM_WAITCURSOR) waitcursor(0);
WM_event_add_notifier(C, NC_SCENE|ND_MODE|NS_MODE_OBJECT, scene);
obedit->mode &= ~OB_MODE_EDIT;
}
}
void ED_object_enter_editmode(bContext *C, int flag)
{
Scene *scene= CTX_data_scene(C);
Base *base= NULL;
Object *ob;
ScrArea *sa= CTX_wm_area(C);
View3D *v3d= NULL;
int ok= 0;
if(scene->id.lib) return;
if(sa && sa->spacetype==SPACE_VIEW3D)
v3d= sa->spacedata.first;
if((flag & EM_IGNORE_LAYER)==0) {
base= CTX_data_active_base(C); /* active layer checked here for view3d */
if(base==NULL) return;
else if(v3d && (base->lay & v3d->lay)==0) return;
else if(!v3d && (base->lay & scene->lay)==0) return;
}
else {
base= scene->basact;
}
if (ELEM3(NULL, base, base->object, base->object->data)) return;
ob = base->object;
if (object_data_is_libdata(ob)) {
error_libdata();
return;
}
if(flag & EM_WAITCURSOR) waitcursor(1);
ob->restore_mode = ob->mode;
/* note, when switching scenes the object can have editmode data but
* not be scene->obedit: bug 22954, this avoids calling self eternally */
if((ob->restore_mode & OB_MODE_EDIT)==0)
ED_object_toggle_modes(C, ob->mode);
ob->mode= OB_MODE_EDIT;
if(ob->type==OB_MESH) {
ok= 1;
scene->obedit= ob; // context sees this
make_editMesh(scene, ob);
WM_event_add_notifier(C, NC_SCENE|ND_MODE|NS_EDITMODE_MESH, scene);
}
else if (ob->type==OB_ARMATURE){
bArmature *arm= base->object->data;
if (!arm) return;
/*
* The function object_data_is_libdata make a problem here, the
* check for ob->proxy return 0 and let blender enter to edit mode
* this causa a crash when you try leave the edit mode.
* The problem is that i can't remove the ob->proxy check from
* object_data_is_libdata that prevent the bugfix #6614, so
* i add this little hack here.
*/
if(arm->id.lib) {
error_libdata();
return;
}
ok=1;
scene->obedit= ob;
ED_armature_to_edit(ob);
/* to ensure all goes in restposition and without striding */
DAG_id_tag_update(&ob->id, OB_RECALC_OB|OB_RECALC_DATA|OB_RECALC_TIME); // XXX: should this be OB_RECALC_DATA?
WM_event_add_notifier(C, NC_SCENE|ND_MODE|NS_EDITMODE_ARMATURE, scene);
}
else if(ob->type==OB_FONT) {
scene->obedit= ob; // XXX for context
ok= 1;
make_editText(ob);
WM_event_add_notifier(C, NC_SCENE|ND_MODE|NS_EDITMODE_TEXT, scene);
}
else if(ob->type==OB_MBALL) {
scene->obedit= ob; // XXX for context
ok= 1;
make_editMball(ob);
WM_event_add_notifier(C, NC_SCENE|ND_MODE|NS_EDITMODE_MBALL, scene);
}
else if(ob->type==OB_LATTICE) {
scene->obedit= ob; // XXX for context
ok= 1;
make_editLatt(ob);
WM_event_add_notifier(C, NC_SCENE|ND_MODE|NS_EDITMODE_LATTICE, scene);
}
else if(ob->type==OB_SURF || ob->type==OB_CURVE) {
ok= 1;
scene->obedit= ob; // XXX for context
make_editNurb(ob);
WM_event_add_notifier(C, NC_SCENE|ND_MODE|NS_EDITMODE_CURVE, scene);
}
if(ok) {
DAG_id_tag_update(&ob->id, OB_RECALC_DATA);
}
else {
scene->obedit= NULL; // XXX for context
ob->mode &= ~OB_MODE_EDIT;
WM_event_add_notifier(C, NC_SCENE|ND_MODE|NS_MODE_OBJECT, scene);
}
if(flag & EM_DO_UNDO) ED_undo_push(C, "Enter Editmode");
if(flag & EM_WAITCURSOR) waitcursor(0);
}
static int editmode_toggle_exec(bContext *C, wmOperator *UNUSED(op))
{
if(!CTX_data_edit_object(C))
ED_object_enter_editmode(C, EM_WAITCURSOR);
else
ED_object_exit_editmode(C, EM_FREEDATA|EM_FREEUNDO|EM_WAITCURSOR); /* had EM_DO_UNDO but op flag calls undo too [#24685] */
return OPERATOR_FINISHED;
}
static int editmode_toggle_poll(bContext *C)
{
Object *ob = CTX_data_active_object(C);
/* covers proxies too */
if(ELEM(NULL, ob, ob->data) || ((ID *)ob->data)->lib)
return 0;
if (ob->restrictflag & OB_RESTRICT_VIEW)
return 0;
return (ob->type == OB_MESH || ob->type == OB_ARMATURE ||
ob->type == OB_FONT || ob->type == OB_MBALL ||
ob->type == OB_LATTICE || ob->type == OB_SURF ||
ob->type == OB_CURVE);
}
void OBJECT_OT_editmode_toggle(wmOperatorType *ot)
{
/* identifiers */
ot->name= "Toggle Editmode";
ot->description = "Toggle object's editmode";
ot->idname= "OBJECT_OT_editmode_toggle";
/* api callbacks */
ot->exec= editmode_toggle_exec;
ot->poll= editmode_toggle_poll;
/* flags */
ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
}
/* *************************** */
static int posemode_exec(bContext *C, wmOperator *UNUSED(op))
{
Base *base= CTX_data_active_base(C);
if(base->object->type==OB_ARMATURE) {
if(base->object==CTX_data_edit_object(C)) {
ED_object_exit_editmode(C, EM_FREEDATA|EM_DO_UNDO);
ED_armature_enter_posemode(C, base);
}
else if(base->object->mode & OB_MODE_POSE)
ED_armature_exit_posemode(C, base);
else
ED_armature_enter_posemode(C, base);
return OPERATOR_FINISHED;
}
return OPERATOR_PASS_THROUGH;
}
void OBJECT_OT_posemode_toggle(wmOperatorType *ot)
{
/* identifiers */
ot->name= "Toggle Pose Mode";
ot->idname= "OBJECT_OT_posemode_toggle";
ot->description= "Enable or disable posing/selecting bones";
/* api callbacks */
ot->exec= posemode_exec;
ot->poll= ED_operator_object_active_editable;
/* flag */
ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
}
/* *********************** */
#if 0
// XXX should be in view3d?
/* context: ob = lamp */
/* code should be replaced with proper (custom) transform handles for lamp properties */
static void spot_interactive(Object *ob, int mode)
{
Lamp *la= ob->data;
float transfac, dx, dy, ratio, origval;
int keep_running= 1, center2d[2];
int mval[2], mvalo[2];
// getmouseco_areawin(mval);
// getmouseco_areawin(mvalo);
project_int(ob->obmat[3], center2d);
if( center2d[0] > 100000 ) { /* behind camera */
// center2d[0]= curarea->winx/2;
// center2d[1]= curarea->winy/2;
}
// helpline(mval, center2d);
/* ratio is like scaling */
dx = (float)(center2d[0] - mval[0]);
dy = (float)(center2d[1] - mval[1]);
transfac = (float)sqrt( dx*dx + dy*dy);
if(transfac==0.0f) transfac= 1.0f;
if(mode==1)
origval= la->spotsize;
else if(mode==2)
origval= la->dist;
else if(mode==3)
origval= la->clipsta;
else
origval= la->clipend;
while (keep_running>0) {
// getmouseco_areawin(mval);
/* essential for idling subloop */
if(mval[0]==mvalo[0] && mval[1]==mvalo[1]) {
PIL_sleep_ms(2);
}
else {
char str[32];
dx = (float)(center2d[0] - mval[0]);
dy = (float)(center2d[1] - mval[1]);
ratio = (float)(sqrt( dx*dx + dy*dy))/transfac;
/* do the trick */
if(mode==1) { /* spot */
la->spotsize = ratio*origval;
CLAMP(la->spotsize, 1.0f, 180.0f);
sprintf(str, "Spot size %.2f\n", la->spotsize);
}
else if(mode==2) { /* dist */
la->dist = ratio*origval;
CLAMP(la->dist, 0.01f, 5000.0f);
sprintf(str, "Distance %.2f\n", la->dist);
}
else if(mode==3) { /* sta */
la->clipsta = ratio*origval;
CLAMP(la->clipsta, 0.001f, 5000.0f);
sprintf(str, "Distance %.2f\n", la->clipsta);
}
else if(mode==4) { /* end */
la->clipend = ratio*origval;
CLAMP(la->clipend, 0.1f, 5000.0f);
sprintf(str, "Clip End %.2f\n", la->clipend);
}
/* cleanup */
mvalo[0]= mval[0];
mvalo[1]= mval[1];
/* handle shaded mode */
// XXX shade_buttons_change_3d();
/* DRAW */
headerprint(str);
force_draw_plus(SPACE_BUTS, 0);
// helpline(mval, center2d);
}
while( qtest() ) {
short val;
unsigned short event= extern_qread(&val);
switch (event){
case ESCKEY:
case RIGHTMOUSE:
keep_running= 0;
break;
case LEFTMOUSE:
case SPACEKEY:
case PADENTER:
case RETKEY:
if(val)
keep_running= -1;
break;
}
}
}
if(keep_running==0) {
if(mode==1)
la->spotsize= origval;
else if(mode==2)
la->dist= origval;
else if(mode==3)
la->clipsta= origval;
else
la->clipend= origval;
}
}
#endif
static void UNUSED_FUNCTION(special_editmenu)(Scene *scene, View3D *v3d)
{
// XXX static short numcuts= 2;
Object *ob= OBACT;
Object *obedit= NULL; // XXX
int nr,ret=0;
if(ob==NULL) return;
if(obedit==NULL) {
if(ob->mode & OB_MODE_POSE) {
// XXX pose_special_editmenu();
}
else if(paint_facesel_test(ob)) {
Mesh *me= get_mesh(ob);
MTFace *tface;
MFace *mface;
int a;
if(me==NULL || me->mtface==NULL) return;
nr= pupmenu("Specials%t|Set Tex%x1| Shared%x2| Light%x3| Invisible%x4| Collision%x5| TwoSide%x6|Clr Tex%x7| Shared%x8| Light%x9| Invisible%x10| Collision%x11| TwoSide%x12");
tface= me->mtface;
mface= me->mface;
for(a=me->totface; a>0; a--, tface++, mface++) {
if(mface->flag & ME_FACE_SEL) {
switch(nr) {
case 1:
tface->mode |= TF_TEX; break;
case 2:
tface->mode |= TF_SHAREDCOL; break;
case 3:
tface->mode |= TF_LIGHT; break;
case 4:
tface->mode |= TF_INVISIBLE; break;
case 5:
tface->mode |= TF_DYNAMIC; break;
case 6:
tface->mode |= TF_TWOSIDE; break;
case 7:
tface->mode &= ~TF_TEX;
tface->tpage= NULL;
break;
case 8:
tface->mode &= ~TF_SHAREDCOL; break;
case 9:
tface->mode &= ~TF_LIGHT; break;
case 10:
tface->mode &= ~TF_INVISIBLE; break;
case 11:
tface->mode &= ~TF_DYNAMIC; break;
case 12:
tface->mode &= ~TF_TWOSIDE; break;
}
}
}
DAG_id_tag_update(&ob->id, OB_RECALC_DATA);
}
else if(ob->mode & OB_MODE_VERTEX_PAINT) {
Mesh *me= get_mesh(ob);
if(me==NULL || (me->mcol==NULL && me->mtface==NULL) ) return;
nr= pupmenu("Specials%t|Shared VertexCol%x1");
if(nr==1) {
// XXX do_shared_vertexcol(me);
DAG_id_tag_update(&ob->id, OB_RECALC_DATA);
}
}
else if(ob->mode & OB_MODE_WEIGHT_PAINT) {
Object *par= modifiers_isDeformedByArmature(ob);
if(par && (par->mode & OB_MODE_POSE)) {
// XXX nr= pupmenu("Specials%t|Apply Bone Envelopes to Vertex Groups %x1|Apply Bone Heat Weights to Vertex Groups %x2");
// XXX if(nr==1 || nr==2)
// XXX pose_adds_vgroups(ob, (nr == 2));
}
}
else if(ob->mode & OB_MODE_PARTICLE_EDIT) {
#if 0
// XXX
ParticleSystem *psys = PE_get_current(ob);
ParticleEditSettings *pset = PE_settings();
if(!psys)
return;
if(pset->selectmode & SCE_SELECT_POINT)
nr= pupmenu("Specials%t|Rekey%x1|Subdivide%x2|Select First%x3|Select Last%x4|Remove Doubles%x5");
else
nr= pupmenu("Specials%t|Rekey%x1|Remove Doubles%x5");
switch(nr) {
case 1:
// XXX if(button(&pset->totrekey, 2, 100, "Number of Keys:")==0) return;
waitcursor(1);
PE_rekey();
break;
case 2:
PE_subdivide();
break;
case 3:
PE_select_root();
break;
case 4:
PE_select_tip();
break;
case 5:
PE_remove_doubles();
break;
}
DAG_id_tag_update(&obedit->id, OB_RECALC_DATA);
if(nr>0) waitcursor(0);
#endif
}
else {
Base *base, *base_select= NULL;
/* Get the active object mesh. */
Mesh *me= get_mesh(ob);
/* Booleans, if the active object is a mesh... */
if (me && ob->id.lib==NULL) {
/* Bring up a little menu with the boolean operation choices on. */
nr= pupmenu("Boolean Tools%t|Intersect%x1|Union%x2|Difference%x3|Add Intersect Modifier%x4|Add Union Modifier%x5|Add Difference Modifier%x6");
if (nr > 0) {
/* user has made a choice of a menu element.
All of the boolean functions require 2 mesh objects
we search through the object list to find the other
selected item and make sure it is distinct and a mesh. */
for(base= FIRSTBASE; base; base= base->next) {
if(TESTBASELIB(v3d, base)) {
if(base->object != ob) base_select= base;
}
}
if (base_select) {
if (get_mesh(base_select->object)) {
if(nr <= 3){
waitcursor(1);
// XXX ret = NewBooleanMesh(BASACT,base_select,nr);
if (ret==0) {
error("An internal error occurred");
} else if(ret==-1) {
error("Selected meshes must have faces to perform boolean operations");
} else if (ret==-2) {
error("Both meshes must be a closed mesh");
}
waitcursor(0);
} else {
BooleanModifierData *bmd = NULL;
bmd = (BooleanModifierData *)modifier_new(eModifierType_Boolean);
BLI_addtail(&ob->modifiers, bmd);
modifier_unique_name(&ob->modifiers, (ModifierData*)bmd);
bmd->object = base_select->object;
bmd->modifier.mode |= eModifierMode_Realtime;
switch(nr){
case 4: bmd->operation = eBooleanModifierOp_Intersect; break;
case 5: bmd->operation = eBooleanModifierOp_Union; break;
case 6: bmd->operation = eBooleanModifierOp_Difference; break;
}
// XXX do_common_editbuts(B_CHANGEDEP);
}
} else {
error("Please select 2 meshes");
}
} else {
error("Please select 2 meshes");
}
}
}
else if (ob->type == OB_FONT) {
/* removed until this gets a decent implementation (ton) */
/* nr= pupmenu("Split %t|Characters%x1");
if (nr > 0) {
switch(nr) {
case 1: split_font();
}
}
*/
}
}
}
else if(obedit->type==OB_MESH) {
}
else if(ELEM(obedit->type, OB_CURVE, OB_SURF)) {
}
else if(obedit->type==OB_ARMATURE) {
nr= pupmenu("Specials%t|Subdivide %x1|Subdivide Multi%x2|Switch Direction%x7|Flip Left-Right Names%x3|%l|AutoName Left-Right%x4|AutoName Front-Back%x5|AutoName Top-Bottom%x6");
// if(nr==1)
// XXX subdivide_armature(1);
if(nr==2) {
// XXX if(button(&numcuts, 1, 128, "Number of Cuts:")==0) return;
waitcursor(1);
// XXX subdivide_armature(numcuts);
}
// else if(nr==3)
// XXX armature_flip_names();
else if(ELEM3(nr, 4, 5, 6)) {
// XXX armature_autoside_names(nr-4);
}
// else if(nr == 7)
// XXX switch_direction_armature();
}
else if(obedit->type==OB_LATTICE) {
Lattice *lt= obedit->data;
static float weight= 1.0f;
{ // XXX
// XXX if(fbutton(&weight, 0.0f, 1.0f, 10, 10, "Set Weight")) {
Lattice *editlt= lt->editlatt->latt;
int a= editlt->pntsu*editlt->pntsv*editlt->pntsw;
BPoint *bp= editlt->def;
while(a--) {
if(bp->f1 & SELECT)
bp->weight= weight;
bp++;
}
}
}
}
static void copymenu_properties(Scene *scene, View3D *v3d, Object *ob)
{
//XXX no longer used - to be removed - replaced by game_properties_copy_exec
bProperty *prop;
Base *base;
int nr, tot=0;
char *str;
prop= ob->prop.first;
while(prop) {
tot++;
prop= prop->next;
}
str= MEM_callocN(50 + 33*tot, "copymenu prop");
if (tot)
strcpy(str, "Copy Property %t|Replace All|Merge All|%l");
else
strcpy(str, "Copy Property %t|Clear All (no properties on active)");
tot= 0;
prop= ob->prop.first;
while(prop) {
tot++;
strcat(str, "|");
strcat(str, prop->name);
prop= prop->next;
}
nr= pupmenu(str);
if ( nr==1 || nr==2 ) {
for(base= FIRSTBASE; base; base= base->next) {
if((base != BASACT) &&(TESTBASELIB(v3d, base))) {
if (nr==1) { /* replace */
copy_properties( &base->object->prop, &ob->prop );
} else {
for(prop = ob->prop.first; prop; prop= prop->next ) {
set_ob_property(base->object, prop);
}
}
}
}
} else if(nr>0) {
prop = BLI_findlink(&ob->prop, nr-4); /* account for first 3 menu items & menu index starting at 1*/
if(prop) {
for(base= FIRSTBASE; base; base= base->next) {
if((base != BASACT) &&(TESTBASELIB(v3d, base))) {
set_ob_property(base->object, prop);
}
}
}
}
MEM_freeN(str);
}
static void copymenu_logicbricks(Scene *scene, View3D *v3d, Object *ob)
{
//XXX no longer used - to be removed - replaced by logicbricks_copy_exec
Base *base;
for(base= FIRSTBASE; base; base= base->next) {
if(base->object != ob) {
if(TESTBASELIB(v3d, base)) {
/* first: free all logic */
free_sensors(&base->object->sensors);
unlink_controllers(&base->object->controllers);
free_controllers(&base->object->controllers);
unlink_actuators(&base->object->actuators);
free_actuators(&base->object->actuators);
/* now copy it, this also works without logicbricks! */
clear_sca_new_poins_ob(ob);
copy_sensors(&base->object->sensors, &ob->sensors);
copy_controllers(&base->object->controllers, &ob->controllers);
copy_actuators(&base->object->actuators, &ob->actuators);
set_sca_new_poins_ob(base->object);
/* some menu settings */
base->object->scavisflag= ob->scavisflag;
base->object->scaflag= ob->scaflag;
/* set the initial state */
base->object->state= ob->state;
base->object->init_state= ob->init_state;
}
}
}
}
/* both pointers should exist */
static void copy_texture_space(Object *to, Object *ob)
{
float *poin1= NULL, *poin2= NULL;
short texflag= 0;
if(ob->type==OB_MESH) {
texflag= ((Mesh *)ob->data)->texflag;
poin2= ((Mesh *)ob->data)->loc;
}
else if (ELEM3(ob->type, OB_CURVE, OB_SURF, OB_FONT)) {
texflag= ((Curve *)ob->data)->texflag;
poin2= ((Curve *)ob->data)->loc;
}
else if(ob->type==OB_MBALL) {
texflag= ((MetaBall *)ob->data)->texflag;
poin2= ((MetaBall *)ob->data)->loc;
}
else
return;
if(to->type==OB_MESH) {
((Mesh *)to->data)->texflag= texflag;
poin1= ((Mesh *)to->data)->loc;
}
else if (ELEM3(to->type, OB_CURVE, OB_SURF, OB_FONT)) {
((Curve *)to->data)->texflag= texflag;
poin1= ((Curve *)to->data)->loc;
}
else if(to->type==OB_MBALL) {
((MetaBall *)to->data)->texflag= texflag;
poin1= ((MetaBall *)to->data)->loc;
}
else
return;
memcpy(poin1, poin2, 9*sizeof(float)); /* this was noted in DNA_mesh, curve, mball */
if(to->type==OB_MESH) ;
else if(to->type==OB_MBALL) tex_space_mball(to);
else tex_space_curve(to->data);
}
/* UNUSED, keep incase we want to copy functionality for use elsewhere */
static void copy_attr(Main *bmain, Scene *scene, View3D *v3d, short event)
{
Object *ob;
Base *base;
Curve *cu, *cu1;
Nurb *nu;
int do_scene_sort= 0;
if(scene->id.lib) return;
if(!(ob=OBACT)) return;
if(scene->obedit) { // XXX get from context
/* obedit_copymenu(); */
return;
}
if(event==9) {
copymenu_properties(scene, v3d, ob);
return;
}
else if(event==10) {
copymenu_logicbricks(scene, v3d, ob);
return;
}
else if(event==24) {
/* moved to object_link_modifiers */
/* copymenu_modifiers(bmain, scene, v3d, ob); */
return;
}
for(base= FIRSTBASE; base; base= base->next) {
if(base != BASACT) {
if(TESTBASELIB(v3d, base)) {
base->object->recalc |= OB_RECALC_OB;
if(event==1) { /* loc */
copy_v3_v3(base->object->loc, ob->loc);
copy_v3_v3(base->object->dloc, ob->dloc);
}
else if(event==2) { /* rot */
copy_v3_v3(base->object->rot, ob->rot);
copy_v3_v3(base->object->drot, ob->drot);
copy_qt_qt(base->object->quat, ob->quat);
copy_qt_qt(base->object->dquat, ob->dquat);
}
else if(event==3) { /* size */
copy_v3_v3(base->object->size, ob->size);
copy_v3_v3(base->object->dscale, ob->dscale);
}
else if(event==4) { /* drawtype */
base->object->dt= ob->dt;
base->object->dtx= ob->dtx;
base->object->empty_drawtype= ob->empty_drawtype;
base->object->empty_drawsize= ob->empty_drawsize;
}
else if(event==5) { /* time offs */
base->object->sf= ob->sf;
}
else if(event==6) { /* dupli */
base->object->dupon= ob->dupon;
base->object->dupoff= ob->dupoff;
base->object->dupsta= ob->dupsta;
base->object->dupend= ob->dupend;
base->object->transflag &= ~OB_DUPLI;
base->object->transflag |= (ob->transflag & OB_DUPLI);
base->object->dup_group= ob->dup_group;
if(ob->dup_group)
id_lib_extern(&ob->dup_group->id);
}
else if(event==7) { /* mass */
base->object->mass= ob->mass;
}
else if(event==8) { /* damping */
base->object->damping= ob->damping;
base->object->rdamping= ob->rdamping;
}
else if(event==11) { /* all physical attributes */
base->object->gameflag = ob->gameflag;
base->object->inertia = ob->inertia;
base->object->formfactor = ob->formfactor;
base->object->damping= ob->damping;
base->object->rdamping= ob->rdamping;
base->object->min_vel= ob->min_vel;
base->object->max_vel= ob->max_vel;
if (ob->gameflag & OB_BOUNDS) {
base->object->collision_boundtype = ob->collision_boundtype;
}
base->object->margin= ob->margin;
base->object->bsoft= copy_bulletsoftbody(ob->bsoft);
}
else if(event==17) { /* tex space */
copy_texture_space(base->object, ob);
}
else if(event==18) { /* font settings */
if(base->object->type==ob->type) {
cu= ob->data;
cu1= base->object->data;
cu1->spacemode= cu->spacemode;
cu1->spacing= cu->spacing;
cu1->linedist= cu->linedist;
cu1->shear= cu->shear;
cu1->fsize= cu->fsize;
cu1->xof= cu->xof;
cu1->yof= cu->yof;
cu1->textoncurve= cu->textoncurve;
cu1->wordspace= cu->wordspace;
cu1->ulpos= cu->ulpos;
cu1->ulheight= cu->ulheight;
if(cu1->vfont) cu1->vfont->id.us--;
cu1->vfont= cu->vfont;
id_us_plus((ID *)cu1->vfont);
if(cu1->vfontb) cu1->vfontb->id.us--;
cu1->vfontb= cu->vfontb;
id_us_plus((ID *)cu1->vfontb);
if(cu1->vfonti) cu1->vfonti->id.us--;
cu1->vfonti= cu->vfonti;
id_us_plus((ID *)cu1->vfonti);
if(cu1->vfontbi) cu1->vfontbi->id.us--;
cu1->vfontbi= cu->vfontbi;
id_us_plus((ID *)cu1->vfontbi);
BKE_text_to_curve(bmain, scene, base->object, 0); /* needed? */
BLI_strncpy(cu1->family, cu->family, sizeof(cu1->family));
base->object->recalc |= OB_RECALC_DATA;
}
}
else if(event==19) { /* bevel settings */
if(ELEM(base->object->type, OB_CURVE, OB_FONT)) {
cu= ob->data;
cu1= base->object->data;
cu1->bevobj= cu->bevobj;
cu1->taperobj= cu->taperobj;
cu1->width= cu->width;
cu1->bevresol= cu->bevresol;
cu1->ext1= cu->ext1;
cu1->ext2= cu->ext2;
base->object->recalc |= OB_RECALC_DATA;
}
}
else if(event==25) { /* curve resolution */
if(ELEM(base->object->type, OB_CURVE, OB_FONT)) {
cu= ob->data;
cu1= base->object->data;
cu1->resolu= cu->resolu;
cu1->resolu_ren= cu->resolu_ren;
nu= cu1->nurb.first;
while(nu) {
nu->resolu= cu1->resolu;
nu= nu->next;
}
base->object->recalc |= OB_RECALC_DATA;
}
}
else if(event==21){
if (base->object->type==OB_MESH) {
ModifierData *md = modifiers_findByType(ob, eModifierType_Subsurf);
if (md) {
ModifierData *tmd = modifiers_findByType(base->object, eModifierType_Subsurf);
if (!tmd) {
tmd = modifier_new(eModifierType_Subsurf);
BLI_addtail(&base->object->modifiers, tmd);
}
modifier_copyData(md, tmd);
base->object->recalc |= OB_RECALC_DATA;
}
}
}
else if(event==22) {
/* Copy the constraint channels over */
copy_constraints(&base->object->constraints, &ob->constraints, TRUE);
do_scene_sort= 1;
}
else if(event==23) {
base->object->softflag= ob->softflag;
if(base->object->soft) sbFree(base->object->soft);
base->object->soft= copy_softbody(ob->soft);
if (!modifiers_findByType(base->object, eModifierType_Softbody)) {
BLI_addhead(&base->object->modifiers, modifier_new(eModifierType_Softbody));
}
}
else if(event==26) {
#if 0 // XXX old animation system
copy_nlastrips(&base->object->nlastrips, &ob->nlastrips);
#endif // XXX old animation system
}
else if(event==27) { /* autosmooth */
if (base->object->type==OB_MESH) {
Mesh *me= ob->data;
Mesh *cme= base->object->data;
cme->smoothresh= me->smoothresh;
if(me->flag & ME_AUTOSMOOTH)
cme->flag |= ME_AUTOSMOOTH;
else
cme->flag &= ~ME_AUTOSMOOTH;
}
}
else if(event==28) { /* UV orco */
if(ELEM(base->object->type, OB_CURVE, OB_SURF)) {
cu= ob->data;
cu1= base->object->data;
if(cu->flag & CU_UV_ORCO)
cu1->flag |= CU_UV_ORCO;
else
cu1->flag &= ~CU_UV_ORCO;
}
}
else if(event==29) { /* protected bits */
base->object->protectflag= ob->protectflag;
}
else if(event==30) { /* index object */
base->object->index= ob->index;
}
else if(event==31) { /* object color */
copy_v4_v4(base->object->col, ob->col);
}
}
}
}
if(do_scene_sort)
DAG_scene_sort(bmain, scene);
DAG_ids_flush_update(bmain, 0);
}
static void UNUSED_FUNCTION(copy_attr_menu)(Main *bmain, Scene *scene, View3D *v3d)
{
Object *ob;
short event;
char str[512];
if(!(ob=OBACT)) return;
if (scene->obedit) { // XXX get from context
// if (ob->type == OB_MESH)
// XXX mesh_copy_menu();
return;
}
/* Object Mode */
/* If you change this menu, don't forget to update the menu in header_view3d.c
* view3d_edit_object_copyattrmenu() and in toolbox.c
*/
strcpy(str, "Copy Attributes %t|Location%x1|Rotation%x2|Size%x3|Draw Options%x4|Time Offset%x5|Dupli%x6|Object Color%x31|%l|Mass%x7|Damping%x8|All Physical Attributes%x11|Properties%x9|Logic Bricks%x10|Protected Transform%x29|%l");
strcat (str, "|Object Constraints%x22");
strcat (str, "|NLA Strips%x26");
// XXX if (OB_TYPE_SUPPORT_MATERIAL(ob->type)) {
// strcat(str, "|Texture Space%x17");
// }
if(ob->type == OB_FONT) strcat(str, "|Font Settings%x18|Bevel Settings%x19");
if(ob->type == OB_CURVE) strcat(str, "|Bevel Settings%x19|UV Orco%x28");
if((ob->type == OB_FONT) || (ob->type == OB_CURVE)) {
strcat(str, "|Curve Resolution%x25");
}
if(ob->type==OB_MESH){
strcat(str, "|Subsurf Settings%x21|AutoSmooth%x27");
}
if(ob->soft) strcat(str, "|Soft Body Settings%x23");
strcat(str, "|Pass Index%x30");
if(ob->type==OB_MESH || ob->type==OB_CURVE || ob->type==OB_LATTICE || ob->type==OB_SURF){
strcat(str, "|Modifiers ...%x24");
}
event= pupmenu(str);
if(event<= 0) return;
copy_attr(bmain, scene, v3d, event);
}
/* ******************* force field toggle operator ***************** */
static int forcefield_toggle_exec(bContext *C, wmOperator *UNUSED(op))
{
Object *ob = CTX_data_active_object(C);
if(ob->pd == NULL)
ob->pd = object_add_collision_fields(PFIELD_FORCE);
if(ob->pd->forcefield == 0)
ob->pd->forcefield = PFIELD_FORCE;
else
ob->pd->forcefield = 0;
WM_event_add_notifier(C, NC_OBJECT|ND_DRAW, NULL);
return OPERATOR_FINISHED;
}
void OBJECT_OT_forcefield_toggle(wmOperatorType *ot)
{
/* identifiers */
ot->name= "Toggle Force Field";
ot->description = "Toggle object's force field";
ot->idname= "OBJECT_OT_forcefield_toggle";
/* api callbacks */
ot->exec= forcefield_toggle_exec;
ot->poll= ED_operator_object_active_editable;
/* flags */
ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
}
/* ********************************************** */
/* Motion Paths */
/* For the object with pose/action: update paths for those that have got them
* This should selectively update paths that exist...
*
* To be called from various tools that do incremental updates
*/
void ED_objects_recalculate_paths(bContext *C, Scene *scene)
{
ListBase targets = {NULL, NULL};
/* loop over objects in scene */
CTX_DATA_BEGIN(C, Object*, ob, selected_editable_objects)
{
/* set flag to force recalc, then grab the relevant bones to target */
ob->avs.recalc |= ANIMVIZ_RECALC_PATHS;
animviz_get_object_motionpaths(ob, &targets);
}
CTX_DATA_END;
/* recalculate paths, then free */
animviz_calc_motionpaths(scene, &targets);
BLI_freelistN(&targets);
}
/* For the object with pose/action: create path curves for selected bones
* This recalculates the WHOLE path within the pchan->pathsf and pchan->pathef range
*/
static int object_calculate_paths_exec (bContext *C, wmOperator *op)
{
Scene *scene= CTX_data_scene(C);
/* set up path data for bones being calculated */
CTX_DATA_BEGIN(C, Object*, ob, selected_editable_objects)
{
/* verify makes sure that the selected bone has a bone with the appropriate settings */
animviz_verify_motionpaths(op->reports, scene, ob, NULL);
}
CTX_DATA_END;
/* calculate the bones that now have motionpaths... */
// TODO: only make for the selected bones?
ED_objects_recalculate_paths(C, scene);
/* notifiers for updates */
WM_event_add_notifier(C, NC_OBJECT|ND_POSE, NULL);
return OPERATOR_FINISHED;
}
void OBJECT_OT_paths_calculate (wmOperatorType *ot)
{
/* identifiers */
ot->name= "Calculate Object Paths";
ot->idname= "OBJECT_OT_paths_calculate";
ot->description= "Calculate paths for the selected bones";
/* api callbacks */
ot->exec= object_calculate_paths_exec;
ot->poll= ED_operator_object_active_editable;
/* flags */
ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
}
/* --------- */
/* for the object with pose/action: clear path curves for selected bones only */
void ED_objects_clear_paths(bContext *C)
{
/* loop over objects in scene */
CTX_DATA_BEGIN(C, Object*, ob, selected_editable_objects)
{
if (ob->mpath) {
animviz_free_motionpath(ob->mpath);
ob->mpath= NULL;
ob->avs.path_bakeflag &= ~MOTIONPATH_BAKE_HAS_PATHS;
}
}
CTX_DATA_END;
}
/* operator callback for this */
static int object_clear_paths_exec (bContext *C, wmOperator *UNUSED(op))
{
/* use the backend function for this */
ED_objects_clear_paths(C);
/* notifiers for updates */
WM_event_add_notifier(C, NC_OBJECT|ND_POSE, NULL);
return OPERATOR_FINISHED;
}
void OBJECT_OT_paths_clear (wmOperatorType *ot)
{
/* identifiers */
ot->name= "Clear Object Paths";
ot->idname= "OBJECT_OT_paths_clear";
ot->description= "Clear path caches for selected bones";
/* api callbacks */
ot->exec= object_clear_paths_exec;
ot->poll= ED_operator_object_active_editable;
/* flags */
ot->flag = OPTYPE_REGISTER|OPTYPE_UNDO;
}
/********************** Smooth/Flat *********************/
static int shade_smooth_exec(bContext *C, wmOperator *op)
{
Curve *cu;
Nurb *nu;
int clear= (strcmp(op->idname, "OBJECT_OT_shade_flat") == 0);
int done= 0;
CTX_DATA_BEGIN(C, Object*, ob, selected_editable_objects) {
if(ob->type==OB_MESH) {
mesh_set_smooth_flag(ob, !clear);
DAG_id_tag_update(&ob->id, OB_RECALC_DATA);
WM_event_add_notifier(C, NC_OBJECT|ND_DRAW, ob);
done= 1;
}
else if ELEM(ob->type, OB_SURF, OB_CURVE) {
cu= ob->data;
for(nu=cu->nurb.first; nu; nu=nu->next) {
if(!clear) nu->flag |= ME_SMOOTH;
else nu->flag &= ~ME_SMOOTH;
}
DAG_id_tag_update(&ob->id, OB_RECALC_DATA);
WM_event_add_notifier(C, NC_OBJECT|ND_DRAW, ob);
done= 1;
}
}
CTX_DATA_END;
return (done)? OPERATOR_FINISHED: OPERATOR_CANCELLED;
}
static int shade_poll(bContext *C)
{
return (ED_operator_object_active_editable(C) && !ED_operator_editmesh(C));
}
void OBJECT_OT_shade_flat(wmOperatorType *ot)
{
/* identifiers */
ot->name= "Shade Flat";
ot->description= "Display faces 'flat'";
ot->idname= "OBJECT_OT_shade_flat";
/* api callbacks */
ot->poll= shade_poll;
ot->exec= shade_smooth_exec;
/* flags */
ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
}
void OBJECT_OT_shade_smooth(wmOperatorType *ot)
{
/* identifiers */
ot->name= "Shade Smooth";
ot->description= "Display faces 'smooth' (using vertex normals)";
ot->idname= "OBJECT_OT_shade_smooth";
/* api callbacks */
ot->poll= shade_poll;
ot->exec= shade_smooth_exec;
/* flags */
ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
}
/* ********************** */
static void UNUSED_FUNCTION(image_aspect)(Scene *scene, View3D *v3d)
{
/* all selected objects with an image map: scale in image aspect */
Base *base;
Object *ob;
Material *ma;
Tex *tex;
float x, y, space;
int a, b, done;
if(scene->obedit) return; // XXX get from context
if(scene->id.lib) return;
for(base= FIRSTBASE; base; base= base->next) {
if(TESTBASELIB(v3d, base)) {
ob= base->object;
done= 0;
for(a=1; a<=ob->totcol; a++) {
ma= give_current_material(ob, a);
if(ma) {
for(b=0; b<MAX_MTEX; b++) {
if(ma->mtex[b] && ma->mtex[b]->tex) {
tex= ma->mtex[b]->tex;
if(tex->type==TEX_IMAGE && tex->ima) {
ImBuf *ibuf= BKE_image_get_ibuf(tex->ima, NULL);
/* texturespace */
space= 1.0;
if(ob->type==OB_MESH) {
float size[3];
mesh_get_texspace(ob->data, NULL, NULL, size);
space= size[0]/size[1];
}
else if(ELEM3(ob->type, OB_CURVE, OB_FONT, OB_SURF)) {
Curve *cu= ob->data;
space= cu->size[0]/cu->size[1];
}
x= ibuf->x/space;
y= ibuf->y;
if(x>y) ob->size[0]= ob->size[1]*x/y;
else ob->size[1]= ob->size[0]*y/x;
done= 1;
DAG_id_tag_update(&ob->id, OB_RECALC_OB);
}
}
if(done) break;
}
}
if(done) break;
}
}
}
}
static int vergbaseco(const void *a1, const void *a2)
{
Base **x1, **x2;
x1= (Base **) a1;
x2= (Base **) a2;
if( (*x1)->sy > (*x2)->sy ) return 1;
else if( (*x1)->sy < (*x2)->sy) return -1;
else if( (*x1)->sx > (*x2)->sx ) return 1;
else if( (*x1)->sx < (*x2)->sx ) return -1;
return 0;
}
static void UNUSED_FUNCTION(auto_timeoffs)(Scene *scene, View3D *v3d)
{
Base *base, **basesort, **bs;
float start, delta;
int tot=0, a;
short offset=25;
if(BASACT==NULL || v3d==NULL) return;
// XXX if(button(&offset, 0, 1000,"Total time")==0) return;
/* make array of all bases, xco yco (screen) */
for(base= FIRSTBASE; base; base= base->next) {
if(TESTBASELIB(v3d, base)) {
tot++;
}
}
delta= (float)offset/(float)tot;
start= OBACT->sf;
bs= basesort= MEM_mallocN(sizeof(void *)*tot,"autotimeoffs");
for(base= FIRSTBASE; base; base= base->next) {
if(TESTBASELIB(v3d, base)) {
*bs= base;
bs++;
}
}
qsort(basesort, tot, sizeof(void *), vergbaseco);
bs= basesort;
for(a=0; a<tot; a++) {
(*bs)->object->sf= start;
start+= delta;
bs++;
}
MEM_freeN(basesort);
}
static void UNUSED_FUNCTION(ofs_timeoffs)(Scene *scene, View3D *v3d)
{
float offset=0.0f;
if(BASACT==NULL || v3d==NULL) return;
// XXX if(fbutton(&offset, -10000.0f, 10000.0f, 10, 10, "Offset")==0) return;
/* make array of all bases, xco yco (screen) */
CTX_DATA_BEGIN(evil_C, Object*, ob, selected_editable_objects) {
ob->sf += offset;
if (ob->sf < -MAXFRAMEF) ob->sf = -MAXFRAMEF;
else if (ob->sf > MAXFRAMEF) ob->sf = MAXFRAMEF;
}
CTX_DATA_END;
}
static void UNUSED_FUNCTION(rand_timeoffs)(Scene *scene, View3D *v3d)
{
Base *base;
float rand_ofs=0.0f;
if(BASACT==NULL || v3d==NULL) return;
// XXX if(fbutton(&rand_ofs, 0.0f, 10000.0f, 10, 10, "Randomize")==0) return;
rand_ofs *= 2;
for(base= FIRSTBASE; base; base= base->next) {
if(TESTBASELIB(v3d, base)) {
base->object->sf += ((float)BLI_drand()-0.5f) * rand_ofs;
if (base->object->sf < -MAXFRAMEF) base->object->sf = -MAXFRAMEF;
else if (base->object->sf > MAXFRAMEF) base->object->sf = MAXFRAMEF;
}
}
}
static EnumPropertyItem *object_mode_set_itemsf(bContext *C, PointerRNA *UNUSED(ptr), PropertyRNA *UNUSED(prop), int *free)
{
EnumPropertyItem *input = object_mode_items;
EnumPropertyItem *item= NULL;
Object *ob;
int totitem= 0;
if(!C) /* needed for docs */
return object_mode_items;
ob = CTX_data_active_object(C);
while(ob && input->identifier) {
if((input->value == OB_MODE_EDIT && ((ob->type == OB_MESH) || (ob->type == OB_ARMATURE) ||
(ob->type == OB_CURVE) || (ob->type == OB_SURF) ||
(ob->type == OB_FONT) || (ob->type == OB_MBALL) || (ob->type == OB_LATTICE))) ||
(input->value == OB_MODE_POSE && (ob->type == OB_ARMATURE)) ||
(input->value == OB_MODE_PARTICLE_EDIT && ob->particlesystem.first) ||
((input->value == OB_MODE_SCULPT || input->value == OB_MODE_VERTEX_PAINT ||
input->value == OB_MODE_WEIGHT_PAINT || input->value == OB_MODE_TEXTURE_PAINT) && (ob->type == OB_MESH)) ||
(input->value == OB_MODE_OBJECT))
RNA_enum_item_add(&item, &totitem, input);
++input;
}
RNA_enum_item_end(&item, &totitem);
*free= 1;
return item;
}
static const char *object_mode_op_string(int mode)
{
if(mode & OB_MODE_EDIT)
return "OBJECT_OT_editmode_toggle";
if(mode == OB_MODE_SCULPT)
return "SCULPT_OT_sculptmode_toggle";
if(mode == OB_MODE_VERTEX_PAINT)
return "PAINT_OT_vertex_paint_toggle";
if(mode == OB_MODE_WEIGHT_PAINT)
return "PAINT_OT_weight_paint_toggle";
if(mode == OB_MODE_TEXTURE_PAINT)
return "PAINT_OT_texture_paint_toggle";
if(mode == OB_MODE_PARTICLE_EDIT)
return "PARTICLE_OT_particle_edit_toggle";
if(mode == OB_MODE_POSE)
return "OBJECT_OT_posemode_toggle";
return NULL;
}
/* checks the mode to be set is compatible with the object
* should be made into a generic function */
static int object_mode_set_compat(bContext *UNUSED(C), wmOperator *op, Object *ob)
{
ObjectMode mode = RNA_enum_get(op->ptr, "mode");
if(ob) {
if(mode == OB_MODE_OBJECT)
return 1;
switch(ob->type) {
case OB_MESH:
if(mode & (OB_MODE_EDIT|OB_MODE_SCULPT|OB_MODE_VERTEX_PAINT|OB_MODE_WEIGHT_PAINT|OB_MODE_TEXTURE_PAINT|OB_MODE_PARTICLE_EDIT))
return 1;
return 0;
case OB_CURVE:
case OB_SURF:
case OB_FONT:
case OB_MBALL:
if(mode & (OB_MODE_EDIT))
return 1;
return 0;
case OB_LATTICE:
if(mode & (OB_MODE_EDIT|OB_MODE_WEIGHT_PAINT))
return 1;
case OB_ARMATURE:
if(mode & (OB_MODE_EDIT|OB_MODE_POSE))
return 1;
}
}
return 0;
}
static int object_mode_set_exec(bContext *C, wmOperator *op)
{
Object *ob= CTX_data_active_object(C);
ObjectMode mode = RNA_enum_get(op->ptr, "mode");
ObjectMode restore_mode = (ob) ? ob->mode : OB_MODE_OBJECT;
int toggle = RNA_boolean_get(op->ptr, "toggle");
if(!ob || !object_mode_set_compat(C, op, ob))
return OPERATOR_PASS_THROUGH;
/* Exit current mode if it's not the mode we're setting */
if(ob->mode != OB_MODE_OBJECT && ob->mode != mode)
WM_operator_name_call(C, object_mode_op_string(ob->mode), WM_OP_EXEC_REGION_WIN, NULL);
if(mode != OB_MODE_OBJECT) {
/* Enter new mode */
if(ob->mode != mode || toggle)
WM_operator_name_call(C, object_mode_op_string(mode), WM_OP_EXEC_REGION_WIN, NULL);
if(toggle) {
if(ob->mode == mode)
/* For toggling, store old mode so we know what to go back to */
ob->restore_mode = restore_mode;
else if(ob->restore_mode != OB_MODE_OBJECT && ob->restore_mode != mode) {
WM_operator_name_call(C, object_mode_op_string(ob->restore_mode), WM_OP_EXEC_REGION_WIN, NULL);
}
}
}
return OPERATOR_FINISHED;
}
void OBJECT_OT_mode_set(wmOperatorType *ot)
{
PropertyRNA *prop;
/* identifiers */
ot->name= "Set Object Mode";
ot->description = "Sets the object interaction mode";
ot->idname= "OBJECT_OT_mode_set";
/* api callbacks */
ot->exec= object_mode_set_exec;
ot->poll= ED_operator_object_active_editable;
/* flags */
ot->flag= 0; /* no register/undo here, leave it to operators being called */
prop= RNA_def_enum(ot->srna, "mode", object_mode_items, OB_MODE_OBJECT, "Mode", "");
RNA_def_enum_funcs(prop, object_mode_set_itemsf);
RNA_def_boolean(ot->srna, "toggle", 0, "Toggle", "");
}
void ED_object_toggle_modes(bContext *C, int mode)
{
if(mode & OB_MODE_SCULPT)
WM_operator_name_call(C, "SCULPT_OT_sculptmode_toggle", WM_OP_EXEC_REGION_WIN, NULL);
if(mode & OB_MODE_VERTEX_PAINT)
WM_operator_name_call(C, "PAINT_OT_vertex_paint_toggle", WM_OP_EXEC_REGION_WIN, NULL);
if(mode & OB_MODE_WEIGHT_PAINT)
WM_operator_name_call(C, "PAINT_OT_weight_paint_toggle", WM_OP_EXEC_REGION_WIN, NULL);
if(mode & OB_MODE_TEXTURE_PAINT)
WM_operator_name_call(C, "PAINT_OT_texture_paint_toggle", WM_OP_EXEC_REGION_WIN, NULL);
if(mode & OB_MODE_PARTICLE_EDIT)
WM_operator_name_call(C, "PARTICLE_OT_particle_edit_toggle", WM_OP_EXEC_REGION_WIN, NULL);
if(mode & OB_MODE_POSE)
WM_operator_name_call(C, "OBJECT_OT_posemode_toggle", WM_OP_EXEC_REGION_WIN, NULL);
if(mode & OB_MODE_EDIT)
WM_operator_name_call(C, "OBJECT_OT_editmode_toggle", WM_OP_EXEC_REGION_WIN, NULL);
}
/************************ Game Properties ***********************/
static int game_property_new(bContext *C, wmOperator *UNUSED(op))
{
Object *ob= CTX_data_active_object(C);
bProperty *prop;
if(!ob)
return OPERATOR_CANCELLED;
prop= new_property(PROP_FLOAT);
BLI_addtail(&ob->prop, prop);
unique_property(NULL, prop, 0); // make_unique_prop_names(prop->name);
WM_event_add_notifier(C, NC_LOGIC, NULL);
return OPERATOR_FINISHED;
}
void OBJECT_OT_game_property_new(wmOperatorType *ot)
{
/* identifiers */
ot->name= "New Game Property";
ot->description= "Create a new property available to the game engine";
ot->idname= "OBJECT_OT_game_property_new";
/* api callbacks */
ot->exec= game_property_new;
ot->poll= ED_operator_object_active_editable;
/* flags */
ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
}
static int game_property_remove(bContext *C, wmOperator *op)
{
Object *ob= CTX_data_active_object(C);
bProperty *prop;
int index= RNA_int_get(op->ptr, "index");
if(!ob)
return OPERATOR_CANCELLED;
prop= BLI_findlink(&ob->prop, index);
if(prop) {
BLI_remlink(&ob->prop, prop);
free_property(prop);
WM_event_add_notifier(C, NC_LOGIC, NULL);
return OPERATOR_FINISHED;
}
else {
return OPERATOR_CANCELLED;
}
}
void OBJECT_OT_game_property_remove(wmOperatorType *ot)
{
/* identifiers */
ot->name= "Remove Game Property";
ot->description= "Remove game property";
ot->idname= "OBJECT_OT_game_property_remove";
/* api callbacks */
ot->exec= game_property_remove;
ot->poll= ED_operator_object_active_editable;
/* flags */
ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
RNA_def_int(ot->srna, "index", 0, 0, INT_MAX, "Index", "Property index to remove ", 0, INT_MAX);
}
#define COPY_PROPERTIES_REPLACE 1
#define COPY_PROPERTIES_MERGE 2
#define COPY_PROPERTIES_COPY 3
static EnumPropertyItem game_properties_copy_operations[] ={
{COPY_PROPERTIES_REPLACE, "REPLACE", 0, "Replace Properties", ""},
{COPY_PROPERTIES_MERGE, "MERGE", 0, "Merge Properties", ""},
{COPY_PROPERTIES_COPY, "COPY", 0, "Copy a Property", ""},
{0, NULL, 0, NULL, NULL}};
static EnumPropertyItem gameprops_items[]= {
{0, NULL, 0, NULL, NULL}};
static EnumPropertyItem *gameprops_itemf(bContext *C, PointerRNA *UNUSED(ptr), PropertyRNA *UNUSED(prop), int *free)
{
Object *ob= ED_object_active_context(C);
EnumPropertyItem tmp = {0, "", 0, "", ""};
EnumPropertyItem *item= NULL;
bProperty *prop;
int a, totitem= 0;
if(!ob)
return gameprops_items;
for(a=1, prop= ob->prop.first; prop; prop=prop->next, a++) {
tmp.value= a;
tmp.identifier= prop->name;
tmp.name= prop->name;
RNA_enum_item_add(&item, &totitem, &tmp);
}
RNA_enum_item_end(&item, &totitem);
*free= 1;
return item;
}
static int game_property_copy_exec(bContext *C, wmOperator *op)
{
Object *ob=ED_object_active_context(C);
bProperty *prop;
int type = RNA_enum_get(op->ptr, "operation");
int propid= RNA_enum_get(op->ptr, "property");
if(propid > 0) { /* copy */
prop = BLI_findlink(&ob->prop, propid-1);
if(prop) {
CTX_DATA_BEGIN(C, Object*, ob_iter, selected_editable_objects) {
if (ob != ob_iter)
set_ob_property(ob_iter, prop);
} CTX_DATA_END;
}
}
else {
CTX_DATA_BEGIN(C, Object*, ob_iter, selected_editable_objects) {
if (ob != ob_iter) {
if (type == COPY_PROPERTIES_REPLACE)
copy_properties(&ob_iter->prop, &ob->prop);
/* merge - the default when calling with no argument */
else
for(prop = ob->prop.first; prop; prop= prop->next)
set_ob_property(ob_iter, prop);
}
}
CTX_DATA_END;
}
return OPERATOR_FINISHED;
}
void OBJECT_OT_game_property_copy(wmOperatorType *ot)
{
PropertyRNA *prop;
/* identifiers */
ot->name= "Copy Game Property";
ot->idname= "OBJECT_OT_game_property_copy";
/* api callbacks */
ot->exec= game_property_copy_exec;
ot->poll= ED_operator_object_active_editable;
/* flags */
ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
RNA_def_enum(ot->srna, "operation", game_properties_copy_operations, 3, "Operation", "");
prop=RNA_def_enum(ot->srna, "property", gameprops_items, 0, "Property", "Properties to copy");
RNA_def_enum_funcs(prop, gameprops_itemf);
ot->prop=prop;
}
static int game_property_clear_exec(bContext *C, wmOperator *UNUSED(op))
{
CTX_DATA_BEGIN(C, Object*, ob_iter, selected_editable_objects) {
free_properties(&ob_iter->prop);
}
CTX_DATA_END;
WM_event_add_notifier(C, NC_LOGIC, NULL);
return OPERATOR_FINISHED;
}
void OBJECT_OT_game_property_clear(wmOperatorType *ot)
{
/* identifiers */
ot->name= "Clear Game Property";
ot->idname= "OBJECT_OT_game_property_clear";
/* api callbacks */
ot->exec= game_property_clear_exec;
ot->poll= ED_operator_object_active_editable;
/* flags */
ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
}
/************************ Copy Logic Bricks ***********************/
static int logicbricks_copy_exec(bContext *C, wmOperator *UNUSED(op))
{
Object *ob=ED_object_active_context(C);
CTX_DATA_BEGIN(C, Object*, ob_iter, selected_editable_objects) {
if(ob != ob_iter) {
/* first: free all logic */
free_sensors(&ob_iter->sensors);
unlink_controllers(&ob_iter->controllers);
free_controllers(&ob_iter->controllers);
unlink_actuators(&ob_iter->actuators);
free_actuators(&ob_iter->actuators);
/* now copy it, this also works without logicbricks! */
clear_sca_new_poins_ob(ob);
copy_sensors(&ob_iter->sensors, &ob->sensors);
copy_controllers(&ob_iter->controllers, &ob->controllers);
copy_actuators(&ob_iter->actuators, &ob->actuators);
set_sca_new_poins_ob(ob_iter);
/* some menu settings */
ob_iter->scavisflag= ob->scavisflag;
ob_iter->scaflag= ob->scaflag;
/* set the initial state */
ob_iter->state= ob->state;
ob_iter->init_state= ob->init_state;
if(ob_iter->totcol==ob->totcol) {
ob_iter->actcol= ob->actcol;
WM_event_add_notifier(C, NC_OBJECT|ND_DRAW, ob_iter);
}
}
}
CTX_DATA_END;
WM_event_add_notifier(C, NC_LOGIC, NULL);
return OPERATOR_FINISHED;
}
void OBJECT_OT_logic_bricks_copy(wmOperatorType *ot)
{
/* identifiers */
ot->name= "Copy Logic Bricks to Selected";
ot->description = "Copy logic bricks to other selected objects";
ot->idname= "OBJECT_OT_logic_bricks_copy";
/* api callbacks */
ot->exec= logicbricks_copy_exec;
ot->poll= ED_operator_object_active_editable;
/* flags */
ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
}