2181 lines
56 KiB
C
2181 lines
56 KiB
C
/*
|
|
* ***** BEGIN GPL LICENSE BLOCK *****
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software Foundation,
|
|
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
|
|
* All rights reserved.
|
|
*
|
|
* Contributor(s): Blender Foundation, 2002-2008 full recode
|
|
*
|
|
* ***** END GPL LICENSE BLOCK *****
|
|
*/
|
|
|
|
/** \file blender/editors/object/object_edit.c
|
|
* \ingroup edobj
|
|
*/
|
|
|
|
#include <stdlib.h>
|
|
#include <string.h>
|
|
#include <math.h>
|
|
#include <time.h>
|
|
#include <float.h>
|
|
#include <ctype.h>
|
|
#include <stddef.h> //for offsetof
|
|
|
|
#include "MEM_guardedalloc.h"
|
|
|
|
#include "BLI_blenlib.h"
|
|
#include "BLI_math.h"
|
|
#include "BLI_utildefines.h"
|
|
#include "BLI_editVert.h"
|
|
#include "BLI_ghash.h"
|
|
#include "BLI_rand.h"
|
|
|
|
#include "DNA_armature_types.h"
|
|
#include "DNA_curve_types.h"
|
|
#include "DNA_group_types.h"
|
|
#include "DNA_lattice_types.h"
|
|
#include "DNA_material_types.h"
|
|
#include "DNA_meta_types.h"
|
|
#include "DNA_property_types.h"
|
|
#include "DNA_scene_types.h"
|
|
#include "DNA_object_types.h"
|
|
#include "DNA_object_force.h"
|
|
#include "DNA_meshdata_types.h"
|
|
#include "DNA_vfont_types.h"
|
|
|
|
#include "IMB_imbuf_types.h"
|
|
|
|
#include "BKE_anim.h"
|
|
#include "BKE_constraint.h"
|
|
#include "BKE_context.h"
|
|
#include "BKE_curve.h"
|
|
#include "BKE_effect.h"
|
|
#include "BKE_depsgraph.h"
|
|
#include "BKE_font.h"
|
|
#include "BKE_image.h"
|
|
#include "BKE_library.h"
|
|
#include "BKE_main.h"
|
|
#include "BKE_material.h"
|
|
#include "BKE_mball.h"
|
|
#include "BKE_mesh.h"
|
|
#include "BKE_object.h"
|
|
#include "BKE_paint.h"
|
|
#include "BKE_pointcache.h"
|
|
#include "BKE_property.h"
|
|
#include "BKE_sca.h"
|
|
#include "BKE_softbody.h"
|
|
#include "BKE_modifier.h"
|
|
|
|
#include "ED_armature.h"
|
|
#include "ED_curve.h"
|
|
#include "ED_mesh.h"
|
|
#include "ED_mball.h"
|
|
#include "ED_lattice.h"
|
|
#include "ED_object.h"
|
|
#include "ED_screen.h"
|
|
#include "ED_util.h"
|
|
|
|
|
|
#include "RNA_access.h"
|
|
#include "RNA_define.h"
|
|
#include "RNA_enum_types.h"
|
|
|
|
/* for menu/popup icons etc etc*/
|
|
|
|
#include "UI_interface.h"
|
|
#include "WM_api.h"
|
|
#include "WM_types.h"
|
|
|
|
#include "object_intern.h" // own include
|
|
|
|
/* ************* XXX **************** */
|
|
static void error(const char *UNUSED(arg)) {}
|
|
static void waitcursor(int UNUSED(val)) {}
|
|
static int pupmenu(const char *UNUSED(msg)) {return 0;}
|
|
|
|
/* port over here */
|
|
static bContext *evil_C;
|
|
static void error_libdata(void) {}
|
|
|
|
|
|
/* find the correct active object per context
|
|
* note: context can be NULL when called from a enum with PROP_ENUM_NO_CONTEXT */
|
|
Object *ED_object_active_context(bContext *C)
|
|
{
|
|
Object *ob= NULL;
|
|
if(C) {
|
|
ob= CTX_data_pointer_get_type(C, "object", &RNA_Object).data;
|
|
if (!ob) ob= CTX_data_active_object(C);
|
|
}
|
|
return ob;
|
|
}
|
|
|
|
|
|
/* ********* clear/set restrict view *********/
|
|
static int object_hide_view_clear_exec(bContext *C, wmOperator *UNUSED(op))
|
|
{
|
|
Main *bmain= CTX_data_main(C);
|
|
ScrArea *sa= CTX_wm_area(C);
|
|
View3D *v3d= sa->spacedata.first;
|
|
Scene *scene= CTX_data_scene(C);
|
|
Base *base;
|
|
int changed = 0;
|
|
|
|
/* XXX need a context loop to handle such cases */
|
|
for(base = FIRSTBASE; base; base=base->next){
|
|
if((base->lay & v3d->lay) && base->object->restrictflag & OB_RESTRICT_VIEW) {
|
|
base->flag |= SELECT;
|
|
base->object->flag = base->flag;
|
|
base->object->restrictflag &= ~OB_RESTRICT_VIEW;
|
|
changed = 1;
|
|
}
|
|
}
|
|
if (changed) {
|
|
DAG_id_type_tag(bmain, ID_OB);
|
|
DAG_scene_sort(bmain, scene);
|
|
WM_event_add_notifier(C, NC_SCENE|ND_OB_SELECT, scene);
|
|
}
|
|
|
|
return OPERATOR_FINISHED;
|
|
}
|
|
|
|
void OBJECT_OT_hide_view_clear(wmOperatorType *ot)
|
|
{
|
|
|
|
/* identifiers */
|
|
ot->name= "Clear Restrict View";
|
|
ot->description = "Reveal the object by setting the hide flag";
|
|
ot->idname= "OBJECT_OT_hide_view_clear";
|
|
|
|
/* api callbacks */
|
|
ot->exec= object_hide_view_clear_exec;
|
|
ot->poll= ED_operator_view3d_active;
|
|
|
|
/* flags */
|
|
ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
|
|
}
|
|
|
|
static int object_hide_view_set_exec(bContext *C, wmOperator *op)
|
|
{
|
|
Main *bmain= CTX_data_main(C);
|
|
Scene *scene= CTX_data_scene(C);
|
|
short changed = 0;
|
|
const int unselected= RNA_boolean_get(op->ptr, "unselected");
|
|
|
|
CTX_DATA_BEGIN(C, Base*, base, visible_bases) {
|
|
if(!unselected) {
|
|
if (base->flag & SELECT){
|
|
base->flag &= ~SELECT;
|
|
base->object->flag = base->flag;
|
|
base->object->restrictflag |= OB_RESTRICT_VIEW;
|
|
changed = 1;
|
|
if (base==BASACT) {
|
|
ED_base_object_activate(C, NULL);
|
|
}
|
|
}
|
|
}
|
|
else {
|
|
if (!(base->flag & SELECT)){
|
|
base->object->restrictflag |= OB_RESTRICT_VIEW;
|
|
changed = 1;
|
|
}
|
|
}
|
|
}
|
|
CTX_DATA_END;
|
|
|
|
if (changed) {
|
|
DAG_id_type_tag(bmain, ID_OB);
|
|
DAG_scene_sort(bmain, scene);
|
|
|
|
WM_event_add_notifier(C, NC_SCENE|ND_OB_SELECT, CTX_data_scene(C));
|
|
|
|
}
|
|
|
|
return OPERATOR_FINISHED;
|
|
}
|
|
|
|
void OBJECT_OT_hide_view_set(wmOperatorType *ot)
|
|
{
|
|
/* identifiers */
|
|
ot->name= "Set Restrict View";
|
|
ot->description = "Hide the object by setting the hide flag";
|
|
ot->idname= "OBJECT_OT_hide_view_set";
|
|
|
|
/* api callbacks */
|
|
ot->exec= object_hide_view_set_exec;
|
|
ot->poll= ED_operator_view3d_active;
|
|
|
|
/* flags */
|
|
ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
|
|
|
|
RNA_def_boolean(ot->srna, "unselected", 0, "Unselected", "Hide unselected rather than selected objects");
|
|
|
|
}
|
|
|
|
/* 99% same as above except no need for scene refreshing (TODO, update render preview) */
|
|
static int object_hide_render_clear_exec(bContext *C, wmOperator *UNUSED(op))
|
|
{
|
|
short changed= 0;
|
|
|
|
/* XXX need a context loop to handle such cases */
|
|
CTX_DATA_BEGIN(C, Object*, ob, selected_editable_objects) {
|
|
if(ob->restrictflag & OB_RESTRICT_RENDER) {
|
|
ob->restrictflag &= ~OB_RESTRICT_RENDER;
|
|
changed= 1;
|
|
}
|
|
}
|
|
CTX_DATA_END;
|
|
|
|
if(changed)
|
|
WM_event_add_notifier(C, NC_SPACE|ND_SPACE_OUTLINER, NULL);
|
|
|
|
return OPERATOR_FINISHED;
|
|
}
|
|
|
|
void OBJECT_OT_hide_render_clear(wmOperatorType *ot)
|
|
{
|
|
|
|
/* identifiers */
|
|
ot->name= "Clear Restrict Render";
|
|
ot->description = "Reveal the render object by setting the hide render flag";
|
|
ot->idname= "OBJECT_OT_hide_render_clear";
|
|
|
|
/* api callbacks */
|
|
ot->exec= object_hide_render_clear_exec;
|
|
ot->poll= ED_operator_view3d_active;
|
|
|
|
/* flags */
|
|
ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
|
|
}
|
|
|
|
static int object_hide_render_set_exec(bContext *C, wmOperator *op)
|
|
{
|
|
const int unselected= RNA_boolean_get(op->ptr, "unselected");
|
|
|
|
CTX_DATA_BEGIN(C, Base*, base, visible_bases) {
|
|
if(!unselected) {
|
|
if (base->flag & SELECT){
|
|
base->object->restrictflag |= OB_RESTRICT_RENDER;
|
|
}
|
|
}
|
|
else {
|
|
if (!(base->flag & SELECT)){
|
|
base->object->restrictflag |= OB_RESTRICT_RENDER;
|
|
}
|
|
}
|
|
}
|
|
CTX_DATA_END;
|
|
WM_event_add_notifier(C, NC_SPACE|ND_SPACE_OUTLINER, NULL);
|
|
return OPERATOR_FINISHED;
|
|
}
|
|
|
|
void OBJECT_OT_hide_render_set(wmOperatorType *ot)
|
|
{
|
|
/* identifiers */
|
|
ot->name= "Set Restrict Render";
|
|
ot->description = "Hide the render object by setting the hide render flag";
|
|
ot->idname= "OBJECT_OT_hide_render_set";
|
|
|
|
/* api callbacks */
|
|
ot->exec= object_hide_render_set_exec;
|
|
ot->poll= ED_operator_view3d_active;
|
|
|
|
/* flags */
|
|
ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
|
|
|
|
RNA_def_boolean(ot->srna, "unselected", 0, "Unselected", "Hide unselected rather than selected objects");
|
|
}
|
|
|
|
/* ******************* toggle editmode operator ***************** */
|
|
|
|
void ED_object_exit_editmode(bContext *C, int flag)
|
|
{
|
|
/* Note! only in exceptional cases should 'EM_DO_UNDO' NOT be in the flag */
|
|
|
|
Scene *scene= CTX_data_scene(C);
|
|
Object *obedit= CTX_data_edit_object(C);
|
|
int freedata = flag & EM_FREEDATA;
|
|
|
|
if(obedit==NULL) return;
|
|
|
|
if(flag & EM_WAITCURSOR) waitcursor(1);
|
|
if(obedit->type==OB_MESH) {
|
|
Mesh *me= obedit->data;
|
|
|
|
// if(EM_texFaceCheck())
|
|
|
|
// if(retopo_mesh_paint_check())
|
|
// retopo_end_okee();
|
|
|
|
if(me->edit_mesh->totvert>MESH_MAX_VERTS) {
|
|
error("Too many vertices");
|
|
return;
|
|
}
|
|
load_editMesh(scene, obedit);
|
|
|
|
if(freedata) {
|
|
free_editMesh(me->edit_mesh);
|
|
MEM_freeN(me->edit_mesh);
|
|
me->edit_mesh= NULL;
|
|
}
|
|
|
|
if(obedit->restore_mode & OB_MODE_WEIGHT_PAINT) {
|
|
mesh_octree_table(NULL, NULL, NULL, 'e');
|
|
mesh_mirrtopo_table(NULL, 'e');
|
|
}
|
|
}
|
|
else if (obedit->type==OB_ARMATURE) {
|
|
ED_armature_from_edit(obedit);
|
|
if(freedata)
|
|
ED_armature_edit_free(obedit);
|
|
}
|
|
else if(ELEM(obedit->type, OB_CURVE, OB_SURF)) {
|
|
load_editNurb(obedit);
|
|
if(freedata) free_editNurb(obedit);
|
|
}
|
|
else if(obedit->type==OB_FONT && freedata) {
|
|
load_editText(obedit);
|
|
if(freedata) free_editText(obedit);
|
|
}
|
|
else if(obedit->type==OB_LATTICE) {
|
|
load_editLatt(obedit);
|
|
if(freedata) free_editLatt(obedit);
|
|
}
|
|
else if(obedit->type==OB_MBALL) {
|
|
load_editMball(obedit);
|
|
if(freedata) free_editMball(obedit);
|
|
}
|
|
|
|
/* freedata only 0 now on file saves and render */
|
|
if(freedata) {
|
|
ListBase pidlist;
|
|
PTCacheID *pid;
|
|
|
|
/* for example; displist make is different in editmode */
|
|
scene->obedit= NULL; // XXX for context
|
|
|
|
/* flag object caches as outdated */
|
|
BKE_ptcache_ids_from_object(&pidlist, obedit, NULL, 0);
|
|
for(pid=pidlist.first; pid; pid=pid->next) {
|
|
if(pid->type != PTCACHE_TYPE_PARTICLES) /* particles don't need reset on geometry change */
|
|
pid->cache->flag |= PTCACHE_OUTDATED;
|
|
}
|
|
BLI_freelistN(&pidlist);
|
|
|
|
BKE_ptcache_object_reset(scene, obedit, PTCACHE_RESET_OUTDATED);
|
|
|
|
/* also flush ob recalc, doesn't take much overhead, but used for particles */
|
|
DAG_id_tag_update(&obedit->id, OB_RECALC_OB|OB_RECALC_DATA);
|
|
|
|
if(flag & EM_DO_UNDO)
|
|
ED_undo_push(C, "Editmode");
|
|
|
|
if(flag & EM_WAITCURSOR) waitcursor(0);
|
|
|
|
WM_event_add_notifier(C, NC_SCENE|ND_MODE|NS_MODE_OBJECT, scene);
|
|
|
|
obedit->mode &= ~OB_MODE_EDIT;
|
|
}
|
|
}
|
|
|
|
|
|
void ED_object_enter_editmode(bContext *C, int flag)
|
|
{
|
|
Scene *scene= CTX_data_scene(C);
|
|
Base *base= NULL;
|
|
Object *ob;
|
|
ScrArea *sa= CTX_wm_area(C);
|
|
View3D *v3d= NULL;
|
|
int ok= 0;
|
|
|
|
if(scene->id.lib) return;
|
|
|
|
if(sa && sa->spacetype==SPACE_VIEW3D)
|
|
v3d= sa->spacedata.first;
|
|
|
|
if((flag & EM_IGNORE_LAYER)==0) {
|
|
base= CTX_data_active_base(C); /* active layer checked here for view3d */
|
|
|
|
if(base==NULL) return;
|
|
else if(v3d && (base->lay & v3d->lay)==0) return;
|
|
else if(!v3d && (base->lay & scene->lay)==0) return;
|
|
}
|
|
else {
|
|
base= scene->basact;
|
|
}
|
|
|
|
if (ELEM3(NULL, base, base->object, base->object->data)) return;
|
|
|
|
ob = base->object;
|
|
|
|
if (object_data_is_libdata(ob)) {
|
|
error_libdata();
|
|
return;
|
|
}
|
|
|
|
if(flag & EM_WAITCURSOR) waitcursor(1);
|
|
|
|
ob->restore_mode = ob->mode;
|
|
|
|
/* note, when switching scenes the object can have editmode data but
|
|
* not be scene->obedit: bug 22954, this avoids calling self eternally */
|
|
if((ob->restore_mode & OB_MODE_EDIT)==0)
|
|
ED_object_toggle_modes(C, ob->mode);
|
|
|
|
ob->mode= OB_MODE_EDIT;
|
|
|
|
if(ob->type==OB_MESH) {
|
|
ok= 1;
|
|
scene->obedit= ob; // context sees this
|
|
|
|
make_editMesh(scene, ob);
|
|
|
|
WM_event_add_notifier(C, NC_SCENE|ND_MODE|NS_EDITMODE_MESH, scene);
|
|
}
|
|
else if (ob->type==OB_ARMATURE){
|
|
bArmature *arm= base->object->data;
|
|
if (!arm) return;
|
|
/*
|
|
* The function object_data_is_libdata make a problem here, the
|
|
* check for ob->proxy return 0 and let blender enter to edit mode
|
|
* this causa a crash when you try leave the edit mode.
|
|
* The problem is that i can't remove the ob->proxy check from
|
|
* object_data_is_libdata that prevent the bugfix #6614, so
|
|
* i add this little hack here.
|
|
*/
|
|
if(arm->id.lib) {
|
|
error_libdata();
|
|
return;
|
|
}
|
|
ok=1;
|
|
scene->obedit= ob;
|
|
ED_armature_to_edit(ob);
|
|
/* to ensure all goes in restposition and without striding */
|
|
DAG_id_tag_update(&ob->id, OB_RECALC_OB|OB_RECALC_DATA|OB_RECALC_TIME); // XXX: should this be OB_RECALC_DATA?
|
|
|
|
WM_event_add_notifier(C, NC_SCENE|ND_MODE|NS_EDITMODE_ARMATURE, scene);
|
|
}
|
|
else if(ob->type==OB_FONT) {
|
|
scene->obedit= ob; // XXX for context
|
|
ok= 1;
|
|
make_editText(ob);
|
|
|
|
WM_event_add_notifier(C, NC_SCENE|ND_MODE|NS_EDITMODE_TEXT, scene);
|
|
}
|
|
else if(ob->type==OB_MBALL) {
|
|
scene->obedit= ob; // XXX for context
|
|
ok= 1;
|
|
make_editMball(ob);
|
|
|
|
WM_event_add_notifier(C, NC_SCENE|ND_MODE|NS_EDITMODE_MBALL, scene);
|
|
}
|
|
else if(ob->type==OB_LATTICE) {
|
|
scene->obedit= ob; // XXX for context
|
|
ok= 1;
|
|
make_editLatt(ob);
|
|
|
|
WM_event_add_notifier(C, NC_SCENE|ND_MODE|NS_EDITMODE_LATTICE, scene);
|
|
}
|
|
else if(ob->type==OB_SURF || ob->type==OB_CURVE) {
|
|
ok= 1;
|
|
scene->obedit= ob; // XXX for context
|
|
make_editNurb(ob);
|
|
|
|
WM_event_add_notifier(C, NC_SCENE|ND_MODE|NS_EDITMODE_CURVE, scene);
|
|
}
|
|
|
|
if(ok) {
|
|
DAG_id_tag_update(&ob->id, OB_RECALC_DATA);
|
|
}
|
|
else {
|
|
scene->obedit= NULL; // XXX for context
|
|
ob->mode &= ~OB_MODE_EDIT;
|
|
WM_event_add_notifier(C, NC_SCENE|ND_MODE|NS_MODE_OBJECT, scene);
|
|
}
|
|
|
|
if(flag & EM_DO_UNDO) ED_undo_push(C, "Enter Editmode");
|
|
if(flag & EM_WAITCURSOR) waitcursor(0);
|
|
}
|
|
|
|
static int editmode_toggle_exec(bContext *C, wmOperator *UNUSED(op))
|
|
{
|
|
if(!CTX_data_edit_object(C))
|
|
ED_object_enter_editmode(C, EM_WAITCURSOR);
|
|
else
|
|
ED_object_exit_editmode(C, EM_FREEDATA|EM_FREEUNDO|EM_WAITCURSOR); /* had EM_DO_UNDO but op flag calls undo too [#24685] */
|
|
|
|
return OPERATOR_FINISHED;
|
|
}
|
|
|
|
static int editmode_toggle_poll(bContext *C)
|
|
{
|
|
Object *ob = CTX_data_active_object(C);
|
|
|
|
/* covers proxies too */
|
|
if(ELEM(NULL, ob, ob->data) || ((ID *)ob->data)->lib)
|
|
return 0;
|
|
|
|
if (ob->restrictflag & OB_RESTRICT_VIEW)
|
|
return 0;
|
|
|
|
return (ob->type == OB_MESH || ob->type == OB_ARMATURE ||
|
|
ob->type == OB_FONT || ob->type == OB_MBALL ||
|
|
ob->type == OB_LATTICE || ob->type == OB_SURF ||
|
|
ob->type == OB_CURVE);
|
|
}
|
|
|
|
void OBJECT_OT_editmode_toggle(wmOperatorType *ot)
|
|
{
|
|
|
|
/* identifiers */
|
|
ot->name= "Toggle Editmode";
|
|
ot->description = "Toggle object's editmode";
|
|
ot->idname= "OBJECT_OT_editmode_toggle";
|
|
|
|
/* api callbacks */
|
|
ot->exec= editmode_toggle_exec;
|
|
|
|
ot->poll= editmode_toggle_poll;
|
|
|
|
/* flags */
|
|
ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
|
|
}
|
|
|
|
/* *************************** */
|
|
|
|
static int posemode_exec(bContext *C, wmOperator *UNUSED(op))
|
|
{
|
|
Base *base= CTX_data_active_base(C);
|
|
|
|
if(base->object->type==OB_ARMATURE) {
|
|
if(base->object==CTX_data_edit_object(C)) {
|
|
ED_object_exit_editmode(C, EM_FREEDATA|EM_DO_UNDO);
|
|
ED_armature_enter_posemode(C, base);
|
|
}
|
|
else if(base->object->mode & OB_MODE_POSE)
|
|
ED_armature_exit_posemode(C, base);
|
|
else
|
|
ED_armature_enter_posemode(C, base);
|
|
|
|
return OPERATOR_FINISHED;
|
|
}
|
|
|
|
return OPERATOR_PASS_THROUGH;
|
|
}
|
|
|
|
void OBJECT_OT_posemode_toggle(wmOperatorType *ot)
|
|
{
|
|
/* identifiers */
|
|
ot->name= "Toggle Pose Mode";
|
|
ot->idname= "OBJECT_OT_posemode_toggle";
|
|
ot->description= "Enable or disable posing/selecting bones";
|
|
|
|
/* api callbacks */
|
|
ot->exec= posemode_exec;
|
|
ot->poll= ED_operator_object_active_editable;
|
|
|
|
/* flag */
|
|
ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
|
|
}
|
|
|
|
/* *********************** */
|
|
|
|
#if 0
|
|
// XXX should be in view3d?
|
|
|
|
/* context: ob = lamp */
|
|
/* code should be replaced with proper (custom) transform handles for lamp properties */
|
|
static void spot_interactive(Object *ob, int mode)
|
|
{
|
|
Lamp *la= ob->data;
|
|
float transfac, dx, dy, ratio, origval;
|
|
int keep_running= 1, center2d[2];
|
|
int mval[2], mvalo[2];
|
|
|
|
// getmouseco_areawin(mval);
|
|
// getmouseco_areawin(mvalo);
|
|
|
|
project_int(ob->obmat[3], center2d);
|
|
if( center2d[0] > 100000 ) { /* behind camera */
|
|
// center2d[0]= curarea->winx/2;
|
|
// center2d[1]= curarea->winy/2;
|
|
}
|
|
|
|
// helpline(mval, center2d);
|
|
|
|
/* ratio is like scaling */
|
|
dx = (float)(center2d[0] - mval[0]);
|
|
dy = (float)(center2d[1] - mval[1]);
|
|
transfac = (float)sqrt( dx*dx + dy*dy);
|
|
if(transfac==0.0f) transfac= 1.0f;
|
|
|
|
if(mode==1)
|
|
origval= la->spotsize;
|
|
else if(mode==2)
|
|
origval= la->dist;
|
|
else if(mode==3)
|
|
origval= la->clipsta;
|
|
else
|
|
origval= la->clipend;
|
|
|
|
while (keep_running>0) {
|
|
|
|
// getmouseco_areawin(mval);
|
|
|
|
/* essential for idling subloop */
|
|
if(mval[0]==mvalo[0] && mval[1]==mvalo[1]) {
|
|
PIL_sleep_ms(2);
|
|
}
|
|
else {
|
|
char str[32];
|
|
|
|
dx = (float)(center2d[0] - mval[0]);
|
|
dy = (float)(center2d[1] - mval[1]);
|
|
ratio = (float)(sqrt( dx*dx + dy*dy))/transfac;
|
|
|
|
/* do the trick */
|
|
|
|
if(mode==1) { /* spot */
|
|
la->spotsize = ratio*origval;
|
|
CLAMP(la->spotsize, 1.0f, 180.0f);
|
|
sprintf(str, "Spot size %.2f\n", la->spotsize);
|
|
}
|
|
else if(mode==2) { /* dist */
|
|
la->dist = ratio*origval;
|
|
CLAMP(la->dist, 0.01f, 5000.0f);
|
|
sprintf(str, "Distance %.2f\n", la->dist);
|
|
}
|
|
else if(mode==3) { /* sta */
|
|
la->clipsta = ratio*origval;
|
|
CLAMP(la->clipsta, 0.001f, 5000.0f);
|
|
sprintf(str, "Distance %.2f\n", la->clipsta);
|
|
}
|
|
else if(mode==4) { /* end */
|
|
la->clipend = ratio*origval;
|
|
CLAMP(la->clipend, 0.1f, 5000.0f);
|
|
sprintf(str, "Clip End %.2f\n", la->clipend);
|
|
}
|
|
|
|
/* cleanup */
|
|
mvalo[0]= mval[0];
|
|
mvalo[1]= mval[1];
|
|
|
|
/* handle shaded mode */
|
|
// XXX shade_buttons_change_3d();
|
|
|
|
/* DRAW */
|
|
headerprint(str);
|
|
force_draw_plus(SPACE_BUTS, 0);
|
|
|
|
// helpline(mval, center2d);
|
|
}
|
|
|
|
while( qtest() ) {
|
|
short val;
|
|
unsigned short event= extern_qread(&val);
|
|
|
|
switch (event){
|
|
case ESCKEY:
|
|
case RIGHTMOUSE:
|
|
keep_running= 0;
|
|
break;
|
|
case LEFTMOUSE:
|
|
case SPACEKEY:
|
|
case PADENTER:
|
|
case RETKEY:
|
|
if(val)
|
|
keep_running= -1;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if(keep_running==0) {
|
|
if(mode==1)
|
|
la->spotsize= origval;
|
|
else if(mode==2)
|
|
la->dist= origval;
|
|
else if(mode==3)
|
|
la->clipsta= origval;
|
|
else
|
|
la->clipend= origval;
|
|
}
|
|
|
|
}
|
|
#endif
|
|
|
|
static void UNUSED_FUNCTION(special_editmenu)(Scene *scene, View3D *v3d)
|
|
{
|
|
// XXX static short numcuts= 2;
|
|
Object *ob= OBACT;
|
|
Object *obedit= NULL; // XXX
|
|
int nr,ret=0;
|
|
|
|
if(ob==NULL) return;
|
|
|
|
if(obedit==NULL) {
|
|
|
|
if(ob->mode & OB_MODE_POSE) {
|
|
// XXX pose_special_editmenu();
|
|
}
|
|
else if(paint_facesel_test(ob)) {
|
|
Mesh *me= get_mesh(ob);
|
|
MTFace *tface;
|
|
MFace *mface;
|
|
int a;
|
|
|
|
if(me==NULL || me->mtface==NULL) return;
|
|
|
|
nr= pupmenu("Specials%t|Set Tex%x1| Shared%x2| Light%x3| Invisible%x4| Collision%x5| TwoSide%x6|Clr Tex%x7| Shared%x8| Light%x9| Invisible%x10| Collision%x11| TwoSide%x12");
|
|
|
|
tface= me->mtface;
|
|
mface= me->mface;
|
|
for(a=me->totface; a>0; a--, tface++, mface++) {
|
|
if(mface->flag & ME_FACE_SEL) {
|
|
switch(nr) {
|
|
case 1:
|
|
tface->mode |= TF_TEX; break;
|
|
case 2:
|
|
tface->mode |= TF_SHAREDCOL; break;
|
|
case 3:
|
|
tface->mode |= TF_LIGHT; break;
|
|
case 4:
|
|
tface->mode |= TF_INVISIBLE; break;
|
|
case 5:
|
|
tface->mode |= TF_DYNAMIC; break;
|
|
case 6:
|
|
tface->mode |= TF_TWOSIDE; break;
|
|
case 7:
|
|
tface->mode &= ~TF_TEX;
|
|
tface->tpage= NULL;
|
|
break;
|
|
case 8:
|
|
tface->mode &= ~TF_SHAREDCOL; break;
|
|
case 9:
|
|
tface->mode &= ~TF_LIGHT; break;
|
|
case 10:
|
|
tface->mode &= ~TF_INVISIBLE; break;
|
|
case 11:
|
|
tface->mode &= ~TF_DYNAMIC; break;
|
|
case 12:
|
|
tface->mode &= ~TF_TWOSIDE; break;
|
|
}
|
|
}
|
|
}
|
|
DAG_id_tag_update(&ob->id, OB_RECALC_DATA);
|
|
}
|
|
else if(ob->mode & OB_MODE_VERTEX_PAINT) {
|
|
Mesh *me= get_mesh(ob);
|
|
|
|
if(me==NULL || (me->mcol==NULL && me->mtface==NULL) ) return;
|
|
|
|
nr= pupmenu("Specials%t|Shared VertexCol%x1");
|
|
if(nr==1) {
|
|
|
|
// XXX do_shared_vertexcol(me);
|
|
|
|
DAG_id_tag_update(&ob->id, OB_RECALC_DATA);
|
|
}
|
|
}
|
|
else if(ob->mode & OB_MODE_WEIGHT_PAINT) {
|
|
Object *par= modifiers_isDeformedByArmature(ob);
|
|
|
|
if(par && (par->mode & OB_MODE_POSE)) {
|
|
// XXX nr= pupmenu("Specials%t|Apply Bone Envelopes to Vertex Groups %x1|Apply Bone Heat Weights to Vertex Groups %x2");
|
|
|
|
// XXX if(nr==1 || nr==2)
|
|
// XXX pose_adds_vgroups(ob, (nr == 2));
|
|
}
|
|
}
|
|
else if(ob->mode & OB_MODE_PARTICLE_EDIT) {
|
|
#if 0
|
|
// XXX
|
|
ParticleSystem *psys = PE_get_current(ob);
|
|
ParticleEditSettings *pset = PE_settings();
|
|
|
|
if(!psys)
|
|
return;
|
|
|
|
if(pset->selectmode & SCE_SELECT_POINT)
|
|
nr= pupmenu("Specials%t|Rekey%x1|Subdivide%x2|Select First%x3|Select Last%x4|Remove Doubles%x5");
|
|
else
|
|
nr= pupmenu("Specials%t|Rekey%x1|Remove Doubles%x5");
|
|
|
|
switch(nr) {
|
|
case 1:
|
|
// XXX if(button(&pset->totrekey, 2, 100, "Number of Keys:")==0) return;
|
|
waitcursor(1);
|
|
PE_rekey();
|
|
break;
|
|
case 2:
|
|
PE_subdivide();
|
|
break;
|
|
case 3:
|
|
PE_select_root();
|
|
break;
|
|
case 4:
|
|
PE_select_tip();
|
|
break;
|
|
case 5:
|
|
PE_remove_doubles();
|
|
break;
|
|
}
|
|
|
|
DAG_id_tag_update(&obedit->id, OB_RECALC_DATA);
|
|
|
|
if(nr>0) waitcursor(0);
|
|
#endif
|
|
}
|
|
else {
|
|
Base *base, *base_select= NULL;
|
|
|
|
/* Get the active object mesh. */
|
|
Mesh *me= get_mesh(ob);
|
|
|
|
/* Booleans, if the active object is a mesh... */
|
|
if (me && ob->id.lib==NULL) {
|
|
|
|
/* Bring up a little menu with the boolean operation choices on. */
|
|
nr= pupmenu("Boolean Tools%t|Intersect%x1|Union%x2|Difference%x3|Add Intersect Modifier%x4|Add Union Modifier%x5|Add Difference Modifier%x6");
|
|
|
|
if (nr > 0) {
|
|
/* user has made a choice of a menu element.
|
|
All of the boolean functions require 2 mesh objects
|
|
we search through the object list to find the other
|
|
selected item and make sure it is distinct and a mesh. */
|
|
|
|
for(base= FIRSTBASE; base; base= base->next) {
|
|
if(TESTBASELIB(v3d, base)) {
|
|
if(base->object != ob) base_select= base;
|
|
}
|
|
}
|
|
|
|
if (base_select) {
|
|
if (get_mesh(base_select->object)) {
|
|
if(nr <= 3){
|
|
waitcursor(1);
|
|
// XXX ret = NewBooleanMesh(BASACT,base_select,nr);
|
|
if (ret==0) {
|
|
error("An internal error occurred");
|
|
} else if(ret==-1) {
|
|
error("Selected meshes must have faces to perform boolean operations");
|
|
} else if (ret==-2) {
|
|
error("Both meshes must be a closed mesh");
|
|
}
|
|
waitcursor(0);
|
|
} else {
|
|
BooleanModifierData *bmd = NULL;
|
|
bmd = (BooleanModifierData *)modifier_new(eModifierType_Boolean);
|
|
BLI_addtail(&ob->modifiers, bmd);
|
|
modifier_unique_name(&ob->modifiers, (ModifierData*)bmd);
|
|
bmd->object = base_select->object;
|
|
bmd->modifier.mode |= eModifierMode_Realtime;
|
|
switch(nr){
|
|
case 4: bmd->operation = eBooleanModifierOp_Intersect; break;
|
|
case 5: bmd->operation = eBooleanModifierOp_Union; break;
|
|
case 6: bmd->operation = eBooleanModifierOp_Difference; break;
|
|
}
|
|
// XXX do_common_editbuts(B_CHANGEDEP);
|
|
}
|
|
} else {
|
|
error("Please select 2 meshes");
|
|
}
|
|
} else {
|
|
error("Please select 2 meshes");
|
|
}
|
|
}
|
|
|
|
}
|
|
else if (ob->type == OB_FONT) {
|
|
/* removed until this gets a decent implementation (ton) */
|
|
/* nr= pupmenu("Split %t|Characters%x1");
|
|
if (nr > 0) {
|
|
switch(nr) {
|
|
case 1: split_font();
|
|
}
|
|
}
|
|
*/
|
|
}
|
|
}
|
|
}
|
|
else if(obedit->type==OB_MESH) {
|
|
}
|
|
else if(ELEM(obedit->type, OB_CURVE, OB_SURF)) {
|
|
}
|
|
else if(obedit->type==OB_ARMATURE) {
|
|
nr= pupmenu("Specials%t|Subdivide %x1|Subdivide Multi%x2|Switch Direction%x7|Flip Left-Right Names%x3|%l|AutoName Left-Right%x4|AutoName Front-Back%x5|AutoName Top-Bottom%x6");
|
|
// if(nr==1)
|
|
// XXX subdivide_armature(1);
|
|
if(nr==2) {
|
|
// XXX if(button(&numcuts, 1, 128, "Number of Cuts:")==0) return;
|
|
waitcursor(1);
|
|
// XXX subdivide_armature(numcuts);
|
|
}
|
|
// else if(nr==3)
|
|
// XXX armature_flip_names();
|
|
else if(ELEM3(nr, 4, 5, 6)) {
|
|
// XXX armature_autoside_names(nr-4);
|
|
}
|
|
// else if(nr == 7)
|
|
// XXX switch_direction_armature();
|
|
}
|
|
else if(obedit->type==OB_LATTICE) {
|
|
Lattice *lt= obedit->data;
|
|
static float weight= 1.0f;
|
|
{ // XXX
|
|
// XXX if(fbutton(&weight, 0.0f, 1.0f, 10, 10, "Set Weight")) {
|
|
Lattice *editlt= lt->editlatt->latt;
|
|
int a= editlt->pntsu*editlt->pntsv*editlt->pntsw;
|
|
BPoint *bp= editlt->def;
|
|
|
|
while(a--) {
|
|
if(bp->f1 & SELECT)
|
|
bp->weight= weight;
|
|
bp++;
|
|
}
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
static void copymenu_properties(Scene *scene, View3D *v3d, Object *ob)
|
|
{
|
|
//XXX no longer used - to be removed - replaced by game_properties_copy_exec
|
|
bProperty *prop;
|
|
Base *base;
|
|
int nr, tot=0;
|
|
char *str;
|
|
|
|
prop= ob->prop.first;
|
|
while(prop) {
|
|
tot++;
|
|
prop= prop->next;
|
|
}
|
|
|
|
str= MEM_callocN(50 + 33*tot, "copymenu prop");
|
|
|
|
if (tot)
|
|
strcpy(str, "Copy Property %t|Replace All|Merge All|%l");
|
|
else
|
|
strcpy(str, "Copy Property %t|Clear All (no properties on active)");
|
|
|
|
tot= 0;
|
|
prop= ob->prop.first;
|
|
while(prop) {
|
|
tot++;
|
|
strcat(str, "|");
|
|
strcat(str, prop->name);
|
|
prop= prop->next;
|
|
}
|
|
|
|
nr= pupmenu(str);
|
|
|
|
if ( nr==1 || nr==2 ) {
|
|
for(base= FIRSTBASE; base; base= base->next) {
|
|
if((base != BASACT) &&(TESTBASELIB(v3d, base))) {
|
|
if (nr==1) { /* replace */
|
|
copy_properties( &base->object->prop, &ob->prop );
|
|
} else {
|
|
for(prop = ob->prop.first; prop; prop= prop->next ) {
|
|
set_ob_property(base->object, prop);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
} else if(nr>0) {
|
|
prop = BLI_findlink(&ob->prop, nr-4); /* account for first 3 menu items & menu index starting at 1*/
|
|
|
|
if(prop) {
|
|
for(base= FIRSTBASE; base; base= base->next) {
|
|
if((base != BASACT) &&(TESTBASELIB(v3d, base))) {
|
|
set_ob_property(base->object, prop);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
MEM_freeN(str);
|
|
|
|
}
|
|
|
|
static void copymenu_logicbricks(Scene *scene, View3D *v3d, Object *ob)
|
|
{
|
|
//XXX no longer used - to be removed - replaced by logicbricks_copy_exec
|
|
Base *base;
|
|
|
|
for(base= FIRSTBASE; base; base= base->next) {
|
|
if(base->object != ob) {
|
|
if(TESTBASELIB(v3d, base)) {
|
|
|
|
/* first: free all logic */
|
|
free_sensors(&base->object->sensors);
|
|
unlink_controllers(&base->object->controllers);
|
|
free_controllers(&base->object->controllers);
|
|
unlink_actuators(&base->object->actuators);
|
|
free_actuators(&base->object->actuators);
|
|
|
|
/* now copy it, this also works without logicbricks! */
|
|
clear_sca_new_poins_ob(ob);
|
|
copy_sensors(&base->object->sensors, &ob->sensors);
|
|
copy_controllers(&base->object->controllers, &ob->controllers);
|
|
copy_actuators(&base->object->actuators, &ob->actuators);
|
|
set_sca_new_poins_ob(base->object);
|
|
|
|
/* some menu settings */
|
|
base->object->scavisflag= ob->scavisflag;
|
|
base->object->scaflag= ob->scaflag;
|
|
|
|
/* set the initial state */
|
|
base->object->state= ob->state;
|
|
base->object->init_state= ob->init_state;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/* both pointers should exist */
|
|
static void copy_texture_space(Object *to, Object *ob)
|
|
{
|
|
float *poin1= NULL, *poin2= NULL;
|
|
short texflag= 0;
|
|
|
|
if(ob->type==OB_MESH) {
|
|
texflag= ((Mesh *)ob->data)->texflag;
|
|
poin2= ((Mesh *)ob->data)->loc;
|
|
}
|
|
else if (ELEM3(ob->type, OB_CURVE, OB_SURF, OB_FONT)) {
|
|
texflag= ((Curve *)ob->data)->texflag;
|
|
poin2= ((Curve *)ob->data)->loc;
|
|
}
|
|
else if(ob->type==OB_MBALL) {
|
|
texflag= ((MetaBall *)ob->data)->texflag;
|
|
poin2= ((MetaBall *)ob->data)->loc;
|
|
}
|
|
else
|
|
return;
|
|
|
|
if(to->type==OB_MESH) {
|
|
((Mesh *)to->data)->texflag= texflag;
|
|
poin1= ((Mesh *)to->data)->loc;
|
|
}
|
|
else if (ELEM3(to->type, OB_CURVE, OB_SURF, OB_FONT)) {
|
|
((Curve *)to->data)->texflag= texflag;
|
|
poin1= ((Curve *)to->data)->loc;
|
|
}
|
|
else if(to->type==OB_MBALL) {
|
|
((MetaBall *)to->data)->texflag= texflag;
|
|
poin1= ((MetaBall *)to->data)->loc;
|
|
}
|
|
else
|
|
return;
|
|
|
|
memcpy(poin1, poin2, 9*sizeof(float)); /* this was noted in DNA_mesh, curve, mball */
|
|
|
|
if(to->type==OB_MESH) ;
|
|
else if(to->type==OB_MBALL) tex_space_mball(to);
|
|
else tex_space_curve(to->data);
|
|
|
|
}
|
|
|
|
/* UNUSED, keep incase we want to copy functionality for use elsewhere */
|
|
static void copy_attr(Main *bmain, Scene *scene, View3D *v3d, short event)
|
|
{
|
|
Object *ob;
|
|
Base *base;
|
|
Curve *cu, *cu1;
|
|
Nurb *nu;
|
|
int do_scene_sort= 0;
|
|
|
|
if(scene->id.lib) return;
|
|
|
|
if(!(ob=OBACT)) return;
|
|
|
|
if(scene->obedit) { // XXX get from context
|
|
/* obedit_copymenu(); */
|
|
return;
|
|
}
|
|
if(event==9) {
|
|
copymenu_properties(scene, v3d, ob);
|
|
return;
|
|
}
|
|
else if(event==10) {
|
|
copymenu_logicbricks(scene, v3d, ob);
|
|
return;
|
|
}
|
|
else if(event==24) {
|
|
/* moved to object_link_modifiers */
|
|
/* copymenu_modifiers(bmain, scene, v3d, ob); */
|
|
return;
|
|
}
|
|
|
|
for(base= FIRSTBASE; base; base= base->next) {
|
|
if(base != BASACT) {
|
|
if(TESTBASELIB(v3d, base)) {
|
|
base->object->recalc |= OB_RECALC_OB;
|
|
|
|
if(event==1) { /* loc */
|
|
copy_v3_v3(base->object->loc, ob->loc);
|
|
copy_v3_v3(base->object->dloc, ob->dloc);
|
|
}
|
|
else if(event==2) { /* rot */
|
|
copy_v3_v3(base->object->rot, ob->rot);
|
|
copy_v3_v3(base->object->drot, ob->drot);
|
|
|
|
copy_qt_qt(base->object->quat, ob->quat);
|
|
copy_qt_qt(base->object->dquat, ob->dquat);
|
|
}
|
|
else if(event==3) { /* size */
|
|
copy_v3_v3(base->object->size, ob->size);
|
|
copy_v3_v3(base->object->dscale, ob->dscale);
|
|
}
|
|
else if(event==4) { /* drawtype */
|
|
base->object->dt= ob->dt;
|
|
base->object->dtx= ob->dtx;
|
|
base->object->empty_drawtype= ob->empty_drawtype;
|
|
base->object->empty_drawsize= ob->empty_drawsize;
|
|
}
|
|
else if(event==5) { /* time offs */
|
|
base->object->sf= ob->sf;
|
|
}
|
|
else if(event==6) { /* dupli */
|
|
base->object->dupon= ob->dupon;
|
|
base->object->dupoff= ob->dupoff;
|
|
base->object->dupsta= ob->dupsta;
|
|
base->object->dupend= ob->dupend;
|
|
|
|
base->object->transflag &= ~OB_DUPLI;
|
|
base->object->transflag |= (ob->transflag & OB_DUPLI);
|
|
|
|
base->object->dup_group= ob->dup_group;
|
|
if(ob->dup_group)
|
|
id_lib_extern(&ob->dup_group->id);
|
|
}
|
|
else if(event==7) { /* mass */
|
|
base->object->mass= ob->mass;
|
|
}
|
|
else if(event==8) { /* damping */
|
|
base->object->damping= ob->damping;
|
|
base->object->rdamping= ob->rdamping;
|
|
}
|
|
else if(event==11) { /* all physical attributes */
|
|
base->object->gameflag = ob->gameflag;
|
|
base->object->inertia = ob->inertia;
|
|
base->object->formfactor = ob->formfactor;
|
|
base->object->damping= ob->damping;
|
|
base->object->rdamping= ob->rdamping;
|
|
base->object->min_vel= ob->min_vel;
|
|
base->object->max_vel= ob->max_vel;
|
|
if (ob->gameflag & OB_BOUNDS) {
|
|
base->object->collision_boundtype = ob->collision_boundtype;
|
|
}
|
|
base->object->margin= ob->margin;
|
|
base->object->bsoft= copy_bulletsoftbody(ob->bsoft);
|
|
|
|
}
|
|
else if(event==17) { /* tex space */
|
|
copy_texture_space(base->object, ob);
|
|
}
|
|
else if(event==18) { /* font settings */
|
|
|
|
if(base->object->type==ob->type) {
|
|
cu= ob->data;
|
|
cu1= base->object->data;
|
|
|
|
cu1->spacemode= cu->spacemode;
|
|
cu1->spacing= cu->spacing;
|
|
cu1->linedist= cu->linedist;
|
|
cu1->shear= cu->shear;
|
|
cu1->fsize= cu->fsize;
|
|
cu1->xof= cu->xof;
|
|
cu1->yof= cu->yof;
|
|
cu1->textoncurve= cu->textoncurve;
|
|
cu1->wordspace= cu->wordspace;
|
|
cu1->ulpos= cu->ulpos;
|
|
cu1->ulheight= cu->ulheight;
|
|
if(cu1->vfont) cu1->vfont->id.us--;
|
|
cu1->vfont= cu->vfont;
|
|
id_us_plus((ID *)cu1->vfont);
|
|
if(cu1->vfontb) cu1->vfontb->id.us--;
|
|
cu1->vfontb= cu->vfontb;
|
|
id_us_plus((ID *)cu1->vfontb);
|
|
if(cu1->vfonti) cu1->vfonti->id.us--;
|
|
cu1->vfonti= cu->vfonti;
|
|
id_us_plus((ID *)cu1->vfonti);
|
|
if(cu1->vfontbi) cu1->vfontbi->id.us--;
|
|
cu1->vfontbi= cu->vfontbi;
|
|
id_us_plus((ID *)cu1->vfontbi);
|
|
|
|
BKE_text_to_curve(bmain, scene, base->object, 0); /* needed? */
|
|
|
|
|
|
BLI_strncpy(cu1->family, cu->family, sizeof(cu1->family));
|
|
|
|
base->object->recalc |= OB_RECALC_DATA;
|
|
}
|
|
}
|
|
else if(event==19) { /* bevel settings */
|
|
|
|
if(ELEM(base->object->type, OB_CURVE, OB_FONT)) {
|
|
cu= ob->data;
|
|
cu1= base->object->data;
|
|
|
|
cu1->bevobj= cu->bevobj;
|
|
cu1->taperobj= cu->taperobj;
|
|
cu1->width= cu->width;
|
|
cu1->bevresol= cu->bevresol;
|
|
cu1->ext1= cu->ext1;
|
|
cu1->ext2= cu->ext2;
|
|
|
|
base->object->recalc |= OB_RECALC_DATA;
|
|
}
|
|
}
|
|
else if(event==25) { /* curve resolution */
|
|
|
|
if(ELEM(base->object->type, OB_CURVE, OB_FONT)) {
|
|
cu= ob->data;
|
|
cu1= base->object->data;
|
|
|
|
cu1->resolu= cu->resolu;
|
|
cu1->resolu_ren= cu->resolu_ren;
|
|
|
|
nu= cu1->nurb.first;
|
|
|
|
while(nu) {
|
|
nu->resolu= cu1->resolu;
|
|
nu= nu->next;
|
|
}
|
|
|
|
base->object->recalc |= OB_RECALC_DATA;
|
|
}
|
|
}
|
|
else if(event==21){
|
|
if (base->object->type==OB_MESH) {
|
|
ModifierData *md = modifiers_findByType(ob, eModifierType_Subsurf);
|
|
|
|
if (md) {
|
|
ModifierData *tmd = modifiers_findByType(base->object, eModifierType_Subsurf);
|
|
|
|
if (!tmd) {
|
|
tmd = modifier_new(eModifierType_Subsurf);
|
|
BLI_addtail(&base->object->modifiers, tmd);
|
|
}
|
|
|
|
modifier_copyData(md, tmd);
|
|
base->object->recalc |= OB_RECALC_DATA;
|
|
}
|
|
}
|
|
}
|
|
else if(event==22) {
|
|
/* Copy the constraint channels over */
|
|
copy_constraints(&base->object->constraints, &ob->constraints, TRUE);
|
|
|
|
do_scene_sort= 1;
|
|
}
|
|
else if(event==23) {
|
|
base->object->softflag= ob->softflag;
|
|
if(base->object->soft) sbFree(base->object->soft);
|
|
|
|
base->object->soft= copy_softbody(ob->soft);
|
|
|
|
if (!modifiers_findByType(base->object, eModifierType_Softbody)) {
|
|
BLI_addhead(&base->object->modifiers, modifier_new(eModifierType_Softbody));
|
|
}
|
|
}
|
|
else if(event==26) {
|
|
#if 0 // XXX old animation system
|
|
copy_nlastrips(&base->object->nlastrips, &ob->nlastrips);
|
|
#endif // XXX old animation system
|
|
}
|
|
else if(event==27) { /* autosmooth */
|
|
if (base->object->type==OB_MESH) {
|
|
Mesh *me= ob->data;
|
|
Mesh *cme= base->object->data;
|
|
cme->smoothresh= me->smoothresh;
|
|
if(me->flag & ME_AUTOSMOOTH)
|
|
cme->flag |= ME_AUTOSMOOTH;
|
|
else
|
|
cme->flag &= ~ME_AUTOSMOOTH;
|
|
}
|
|
}
|
|
else if(event==28) { /* UV orco */
|
|
if(ELEM(base->object->type, OB_CURVE, OB_SURF)) {
|
|
cu= ob->data;
|
|
cu1= base->object->data;
|
|
|
|
if(cu->flag & CU_UV_ORCO)
|
|
cu1->flag |= CU_UV_ORCO;
|
|
else
|
|
cu1->flag &= ~CU_UV_ORCO;
|
|
}
|
|
}
|
|
else if(event==29) { /* protected bits */
|
|
base->object->protectflag= ob->protectflag;
|
|
}
|
|
else if(event==30) { /* index object */
|
|
base->object->index= ob->index;
|
|
}
|
|
else if(event==31) { /* object color */
|
|
copy_v4_v4(base->object->col, ob->col);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if(do_scene_sort)
|
|
DAG_scene_sort(bmain, scene);
|
|
|
|
DAG_ids_flush_update(bmain, 0);
|
|
}
|
|
|
|
static void UNUSED_FUNCTION(copy_attr_menu)(Main *bmain, Scene *scene, View3D *v3d)
|
|
{
|
|
Object *ob;
|
|
short event;
|
|
char str[512];
|
|
|
|
if(!(ob=OBACT)) return;
|
|
|
|
if (scene->obedit) { // XXX get from context
|
|
// if (ob->type == OB_MESH)
|
|
// XXX mesh_copy_menu();
|
|
return;
|
|
}
|
|
|
|
/* Object Mode */
|
|
|
|
/* If you change this menu, don't forget to update the menu in header_view3d.c
|
|
* view3d_edit_object_copyattrmenu() and in toolbox.c
|
|
*/
|
|
|
|
strcpy(str, "Copy Attributes %t|Location%x1|Rotation%x2|Size%x3|Draw Options%x4|Time Offset%x5|Dupli%x6|Object Color%x31|%l|Mass%x7|Damping%x8|All Physical Attributes%x11|Properties%x9|Logic Bricks%x10|Protected Transform%x29|%l");
|
|
|
|
strcat (str, "|Object Constraints%x22");
|
|
strcat (str, "|NLA Strips%x26");
|
|
|
|
// XXX if (OB_TYPE_SUPPORT_MATERIAL(ob->type)) {
|
|
// strcat(str, "|Texture Space%x17");
|
|
// }
|
|
|
|
if(ob->type == OB_FONT) strcat(str, "|Font Settings%x18|Bevel Settings%x19");
|
|
if(ob->type == OB_CURVE) strcat(str, "|Bevel Settings%x19|UV Orco%x28");
|
|
|
|
if((ob->type == OB_FONT) || (ob->type == OB_CURVE)) {
|
|
strcat(str, "|Curve Resolution%x25");
|
|
}
|
|
|
|
if(ob->type==OB_MESH){
|
|
strcat(str, "|Subsurf Settings%x21|AutoSmooth%x27");
|
|
}
|
|
|
|
if(ob->soft) strcat(str, "|Soft Body Settings%x23");
|
|
|
|
strcat(str, "|Pass Index%x30");
|
|
|
|
if(ob->type==OB_MESH || ob->type==OB_CURVE || ob->type==OB_LATTICE || ob->type==OB_SURF){
|
|
strcat(str, "|Modifiers ...%x24");
|
|
}
|
|
|
|
event= pupmenu(str);
|
|
if(event<= 0) return;
|
|
|
|
copy_attr(bmain, scene, v3d, event);
|
|
}
|
|
|
|
/* ******************* force field toggle operator ***************** */
|
|
|
|
static int forcefield_toggle_exec(bContext *C, wmOperator *UNUSED(op))
|
|
{
|
|
Object *ob = CTX_data_active_object(C);
|
|
|
|
if(ob->pd == NULL)
|
|
ob->pd = object_add_collision_fields(PFIELD_FORCE);
|
|
|
|
if(ob->pd->forcefield == 0)
|
|
ob->pd->forcefield = PFIELD_FORCE;
|
|
else
|
|
ob->pd->forcefield = 0;
|
|
|
|
WM_event_add_notifier(C, NC_OBJECT|ND_DRAW, NULL);
|
|
|
|
return OPERATOR_FINISHED;
|
|
}
|
|
|
|
void OBJECT_OT_forcefield_toggle(wmOperatorType *ot)
|
|
{
|
|
|
|
/* identifiers */
|
|
ot->name= "Toggle Force Field";
|
|
ot->description = "Toggle object's force field";
|
|
ot->idname= "OBJECT_OT_forcefield_toggle";
|
|
|
|
/* api callbacks */
|
|
ot->exec= forcefield_toggle_exec;
|
|
ot->poll= ED_operator_object_active_editable;
|
|
|
|
/* flags */
|
|
ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
|
|
}
|
|
|
|
/* ********************************************** */
|
|
/* Motion Paths */
|
|
|
|
/* For the object with pose/action: update paths for those that have got them
|
|
* This should selectively update paths that exist...
|
|
*
|
|
* To be called from various tools that do incremental updates
|
|
*/
|
|
void ED_objects_recalculate_paths(bContext *C, Scene *scene)
|
|
{
|
|
ListBase targets = {NULL, NULL};
|
|
|
|
/* loop over objects in scene */
|
|
CTX_DATA_BEGIN(C, Object*, ob, selected_editable_objects)
|
|
{
|
|
/* set flag to force recalc, then grab the relevant bones to target */
|
|
ob->avs.recalc |= ANIMVIZ_RECALC_PATHS;
|
|
animviz_get_object_motionpaths(ob, &targets);
|
|
}
|
|
CTX_DATA_END;
|
|
|
|
/* recalculate paths, then free */
|
|
animviz_calc_motionpaths(scene, &targets);
|
|
BLI_freelistN(&targets);
|
|
}
|
|
|
|
/* For the object with pose/action: create path curves for selected bones
|
|
* This recalculates the WHOLE path within the pchan->pathsf and pchan->pathef range
|
|
*/
|
|
static int object_calculate_paths_exec (bContext *C, wmOperator *op)
|
|
{
|
|
Scene *scene= CTX_data_scene(C);
|
|
|
|
/* set up path data for bones being calculated */
|
|
CTX_DATA_BEGIN(C, Object*, ob, selected_editable_objects)
|
|
{
|
|
/* verify makes sure that the selected bone has a bone with the appropriate settings */
|
|
animviz_verify_motionpaths(op->reports, scene, ob, NULL);
|
|
}
|
|
CTX_DATA_END;
|
|
|
|
/* calculate the bones that now have motionpaths... */
|
|
// TODO: only make for the selected bones?
|
|
ED_objects_recalculate_paths(C, scene);
|
|
|
|
/* notifiers for updates */
|
|
WM_event_add_notifier(C, NC_OBJECT|ND_POSE, NULL);
|
|
|
|
return OPERATOR_FINISHED;
|
|
}
|
|
|
|
void OBJECT_OT_paths_calculate (wmOperatorType *ot)
|
|
{
|
|
/* identifiers */
|
|
ot->name= "Calculate Object Paths";
|
|
ot->idname= "OBJECT_OT_paths_calculate";
|
|
ot->description= "Calculate paths for the selected bones";
|
|
|
|
/* api callbacks */
|
|
ot->exec= object_calculate_paths_exec;
|
|
ot->poll= ED_operator_object_active_editable;
|
|
|
|
/* flags */
|
|
ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
|
|
}
|
|
|
|
/* --------- */
|
|
|
|
/* for the object with pose/action: clear path curves for selected bones only */
|
|
void ED_objects_clear_paths(bContext *C)
|
|
{
|
|
/* loop over objects in scene */
|
|
CTX_DATA_BEGIN(C, Object*, ob, selected_editable_objects)
|
|
{
|
|
if (ob->mpath) {
|
|
animviz_free_motionpath(ob->mpath);
|
|
ob->mpath= NULL;
|
|
ob->avs.path_bakeflag &= ~MOTIONPATH_BAKE_HAS_PATHS;
|
|
}
|
|
}
|
|
CTX_DATA_END;
|
|
}
|
|
|
|
/* operator callback for this */
|
|
static int object_clear_paths_exec (bContext *C, wmOperator *UNUSED(op))
|
|
{
|
|
/* use the backend function for this */
|
|
ED_objects_clear_paths(C);
|
|
|
|
/* notifiers for updates */
|
|
WM_event_add_notifier(C, NC_OBJECT|ND_POSE, NULL);
|
|
|
|
return OPERATOR_FINISHED;
|
|
}
|
|
|
|
void OBJECT_OT_paths_clear (wmOperatorType *ot)
|
|
{
|
|
/* identifiers */
|
|
ot->name= "Clear Object Paths";
|
|
ot->idname= "OBJECT_OT_paths_clear";
|
|
ot->description= "Clear path caches for selected bones";
|
|
|
|
/* api callbacks */
|
|
ot->exec= object_clear_paths_exec;
|
|
ot->poll= ED_operator_object_active_editable;
|
|
|
|
/* flags */
|
|
ot->flag = OPTYPE_REGISTER|OPTYPE_UNDO;
|
|
}
|
|
|
|
|
|
/********************** Smooth/Flat *********************/
|
|
|
|
static int shade_smooth_exec(bContext *C, wmOperator *op)
|
|
{
|
|
Curve *cu;
|
|
Nurb *nu;
|
|
int clear= (strcmp(op->idname, "OBJECT_OT_shade_flat") == 0);
|
|
int done= 0;
|
|
|
|
CTX_DATA_BEGIN(C, Object*, ob, selected_editable_objects) {
|
|
|
|
if(ob->type==OB_MESH) {
|
|
mesh_set_smooth_flag(ob, !clear);
|
|
|
|
DAG_id_tag_update(&ob->id, OB_RECALC_DATA);
|
|
WM_event_add_notifier(C, NC_OBJECT|ND_DRAW, ob);
|
|
|
|
done= 1;
|
|
}
|
|
else if ELEM(ob->type, OB_SURF, OB_CURVE) {
|
|
cu= ob->data;
|
|
|
|
for(nu=cu->nurb.first; nu; nu=nu->next) {
|
|
if(!clear) nu->flag |= ME_SMOOTH;
|
|
else nu->flag &= ~ME_SMOOTH;
|
|
}
|
|
|
|
DAG_id_tag_update(&ob->id, OB_RECALC_DATA);
|
|
WM_event_add_notifier(C, NC_OBJECT|ND_DRAW, ob);
|
|
|
|
done= 1;
|
|
}
|
|
}
|
|
CTX_DATA_END;
|
|
|
|
return (done)? OPERATOR_FINISHED: OPERATOR_CANCELLED;
|
|
}
|
|
|
|
static int shade_poll(bContext *C)
|
|
{
|
|
return (ED_operator_object_active_editable(C) && !ED_operator_editmesh(C));
|
|
}
|
|
|
|
void OBJECT_OT_shade_flat(wmOperatorType *ot)
|
|
{
|
|
/* identifiers */
|
|
ot->name= "Shade Flat";
|
|
ot->description= "Display faces 'flat'";
|
|
ot->idname= "OBJECT_OT_shade_flat";
|
|
|
|
/* api callbacks */
|
|
ot->poll= shade_poll;
|
|
ot->exec= shade_smooth_exec;
|
|
|
|
/* flags */
|
|
ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
|
|
}
|
|
|
|
void OBJECT_OT_shade_smooth(wmOperatorType *ot)
|
|
{
|
|
/* identifiers */
|
|
ot->name= "Shade Smooth";
|
|
ot->description= "Display faces 'smooth' (using vertex normals)";
|
|
ot->idname= "OBJECT_OT_shade_smooth";
|
|
|
|
/* api callbacks */
|
|
ot->poll= shade_poll;
|
|
ot->exec= shade_smooth_exec;
|
|
|
|
/* flags */
|
|
ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
|
|
}
|
|
|
|
/* ********************** */
|
|
|
|
static void UNUSED_FUNCTION(image_aspect)(Scene *scene, View3D *v3d)
|
|
{
|
|
/* all selected objects with an image map: scale in image aspect */
|
|
Base *base;
|
|
Object *ob;
|
|
Material *ma;
|
|
Tex *tex;
|
|
float x, y, space;
|
|
int a, b, done;
|
|
|
|
if(scene->obedit) return; // XXX get from context
|
|
if(scene->id.lib) return;
|
|
|
|
for(base= FIRSTBASE; base; base= base->next) {
|
|
if(TESTBASELIB(v3d, base)) {
|
|
ob= base->object;
|
|
done= 0;
|
|
|
|
for(a=1; a<=ob->totcol; a++) {
|
|
ma= give_current_material(ob, a);
|
|
if(ma) {
|
|
for(b=0; b<MAX_MTEX; b++) {
|
|
if(ma->mtex[b] && ma->mtex[b]->tex) {
|
|
tex= ma->mtex[b]->tex;
|
|
if(tex->type==TEX_IMAGE && tex->ima) {
|
|
ImBuf *ibuf= BKE_image_get_ibuf(tex->ima, NULL);
|
|
|
|
/* texturespace */
|
|
space= 1.0;
|
|
if(ob->type==OB_MESH) {
|
|
float size[3];
|
|
mesh_get_texspace(ob->data, NULL, NULL, size);
|
|
space= size[0]/size[1];
|
|
}
|
|
else if(ELEM3(ob->type, OB_CURVE, OB_FONT, OB_SURF)) {
|
|
Curve *cu= ob->data;
|
|
space= cu->size[0]/cu->size[1];
|
|
}
|
|
|
|
x= ibuf->x/space;
|
|
y= ibuf->y;
|
|
|
|
if(x>y) ob->size[0]= ob->size[1]*x/y;
|
|
else ob->size[1]= ob->size[0]*y/x;
|
|
|
|
done= 1;
|
|
DAG_id_tag_update(&ob->id, OB_RECALC_OB);
|
|
}
|
|
}
|
|
if(done) break;
|
|
}
|
|
}
|
|
if(done) break;
|
|
}
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
static int vergbaseco(const void *a1, const void *a2)
|
|
{
|
|
Base **x1, **x2;
|
|
|
|
x1= (Base **) a1;
|
|
x2= (Base **) a2;
|
|
|
|
if( (*x1)->sy > (*x2)->sy ) return 1;
|
|
else if( (*x1)->sy < (*x2)->sy) return -1;
|
|
else if( (*x1)->sx > (*x2)->sx ) return 1;
|
|
else if( (*x1)->sx < (*x2)->sx ) return -1;
|
|
|
|
return 0;
|
|
}
|
|
|
|
|
|
static void UNUSED_FUNCTION(auto_timeoffs)(Scene *scene, View3D *v3d)
|
|
{
|
|
Base *base, **basesort, **bs;
|
|
float start, delta;
|
|
int tot=0, a;
|
|
short offset=25;
|
|
|
|
if(BASACT==NULL || v3d==NULL) return;
|
|
// XXX if(button(&offset, 0, 1000,"Total time")==0) return;
|
|
|
|
/* make array of all bases, xco yco (screen) */
|
|
for(base= FIRSTBASE; base; base= base->next) {
|
|
if(TESTBASELIB(v3d, base)) {
|
|
tot++;
|
|
}
|
|
}
|
|
|
|
delta= (float)offset/(float)tot;
|
|
start= OBACT->sf;
|
|
|
|
bs= basesort= MEM_mallocN(sizeof(void *)*tot,"autotimeoffs");
|
|
for(base= FIRSTBASE; base; base= base->next) {
|
|
if(TESTBASELIB(v3d, base)) {
|
|
*bs= base;
|
|
bs++;
|
|
}
|
|
}
|
|
qsort(basesort, tot, sizeof(void *), vergbaseco);
|
|
|
|
bs= basesort;
|
|
for(a=0; a<tot; a++) {
|
|
|
|
(*bs)->object->sf= start;
|
|
start+= delta;
|
|
|
|
bs++;
|
|
}
|
|
MEM_freeN(basesort);
|
|
|
|
}
|
|
|
|
static void UNUSED_FUNCTION(ofs_timeoffs)(Scene *scene, View3D *v3d)
|
|
{
|
|
float offset=0.0f;
|
|
|
|
if(BASACT==NULL || v3d==NULL) return;
|
|
|
|
// XXX if(fbutton(&offset, -10000.0f, 10000.0f, 10, 10, "Offset")==0) return;
|
|
|
|
/* make array of all bases, xco yco (screen) */
|
|
CTX_DATA_BEGIN(evil_C, Object*, ob, selected_editable_objects) {
|
|
ob->sf += offset;
|
|
if (ob->sf < -MAXFRAMEF) ob->sf = -MAXFRAMEF;
|
|
else if (ob->sf > MAXFRAMEF) ob->sf = MAXFRAMEF;
|
|
}
|
|
CTX_DATA_END;
|
|
|
|
}
|
|
|
|
|
|
static void UNUSED_FUNCTION(rand_timeoffs)(Scene *scene, View3D *v3d)
|
|
{
|
|
Base *base;
|
|
float rand_ofs=0.0f;
|
|
|
|
if(BASACT==NULL || v3d==NULL) return;
|
|
|
|
// XXX if(fbutton(&rand_ofs, 0.0f, 10000.0f, 10, 10, "Randomize")==0) return;
|
|
|
|
rand_ofs *= 2;
|
|
|
|
for(base= FIRSTBASE; base; base= base->next) {
|
|
if(TESTBASELIB(v3d, base)) {
|
|
base->object->sf += ((float)BLI_drand()-0.5f) * rand_ofs;
|
|
if (base->object->sf < -MAXFRAMEF) base->object->sf = -MAXFRAMEF;
|
|
else if (base->object->sf > MAXFRAMEF) base->object->sf = MAXFRAMEF;
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
static EnumPropertyItem *object_mode_set_itemsf(bContext *C, PointerRNA *UNUSED(ptr), PropertyRNA *UNUSED(prop), int *free)
|
|
{
|
|
EnumPropertyItem *input = object_mode_items;
|
|
EnumPropertyItem *item= NULL;
|
|
Object *ob;
|
|
int totitem= 0;
|
|
|
|
if(!C) /* needed for docs */
|
|
return object_mode_items;
|
|
|
|
ob = CTX_data_active_object(C);
|
|
while(ob && input->identifier) {
|
|
if((input->value == OB_MODE_EDIT && ((ob->type == OB_MESH) || (ob->type == OB_ARMATURE) ||
|
|
(ob->type == OB_CURVE) || (ob->type == OB_SURF) ||
|
|
(ob->type == OB_FONT) || (ob->type == OB_MBALL) || (ob->type == OB_LATTICE))) ||
|
|
(input->value == OB_MODE_POSE && (ob->type == OB_ARMATURE)) ||
|
|
(input->value == OB_MODE_PARTICLE_EDIT && ob->particlesystem.first) ||
|
|
((input->value == OB_MODE_SCULPT || input->value == OB_MODE_VERTEX_PAINT ||
|
|
input->value == OB_MODE_WEIGHT_PAINT || input->value == OB_MODE_TEXTURE_PAINT) && (ob->type == OB_MESH)) ||
|
|
(input->value == OB_MODE_OBJECT))
|
|
RNA_enum_item_add(&item, &totitem, input);
|
|
++input;
|
|
}
|
|
|
|
RNA_enum_item_end(&item, &totitem);
|
|
|
|
*free= 1;
|
|
|
|
return item;
|
|
}
|
|
|
|
static const char *object_mode_op_string(int mode)
|
|
{
|
|
if(mode & OB_MODE_EDIT)
|
|
return "OBJECT_OT_editmode_toggle";
|
|
if(mode == OB_MODE_SCULPT)
|
|
return "SCULPT_OT_sculptmode_toggle";
|
|
if(mode == OB_MODE_VERTEX_PAINT)
|
|
return "PAINT_OT_vertex_paint_toggle";
|
|
if(mode == OB_MODE_WEIGHT_PAINT)
|
|
return "PAINT_OT_weight_paint_toggle";
|
|
if(mode == OB_MODE_TEXTURE_PAINT)
|
|
return "PAINT_OT_texture_paint_toggle";
|
|
if(mode == OB_MODE_PARTICLE_EDIT)
|
|
return "PARTICLE_OT_particle_edit_toggle";
|
|
if(mode == OB_MODE_POSE)
|
|
return "OBJECT_OT_posemode_toggle";
|
|
return NULL;
|
|
}
|
|
|
|
/* checks the mode to be set is compatible with the object
|
|
* should be made into a generic function */
|
|
static int object_mode_set_compat(bContext *UNUSED(C), wmOperator *op, Object *ob)
|
|
{
|
|
ObjectMode mode = RNA_enum_get(op->ptr, "mode");
|
|
|
|
if(ob) {
|
|
if(mode == OB_MODE_OBJECT)
|
|
return 1;
|
|
|
|
switch(ob->type) {
|
|
case OB_MESH:
|
|
if(mode & (OB_MODE_EDIT|OB_MODE_SCULPT|OB_MODE_VERTEX_PAINT|OB_MODE_WEIGHT_PAINT|OB_MODE_TEXTURE_PAINT|OB_MODE_PARTICLE_EDIT))
|
|
return 1;
|
|
return 0;
|
|
case OB_CURVE:
|
|
case OB_SURF:
|
|
case OB_FONT:
|
|
case OB_MBALL:
|
|
if(mode & (OB_MODE_EDIT))
|
|
return 1;
|
|
return 0;
|
|
case OB_LATTICE:
|
|
if(mode & (OB_MODE_EDIT|OB_MODE_WEIGHT_PAINT))
|
|
return 1;
|
|
case OB_ARMATURE:
|
|
if(mode & (OB_MODE_EDIT|OB_MODE_POSE))
|
|
return 1;
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
static int object_mode_set_exec(bContext *C, wmOperator *op)
|
|
{
|
|
Object *ob= CTX_data_active_object(C);
|
|
ObjectMode mode = RNA_enum_get(op->ptr, "mode");
|
|
ObjectMode restore_mode = (ob) ? ob->mode : OB_MODE_OBJECT;
|
|
int toggle = RNA_boolean_get(op->ptr, "toggle");
|
|
|
|
if(!ob || !object_mode_set_compat(C, op, ob))
|
|
return OPERATOR_PASS_THROUGH;
|
|
|
|
/* Exit current mode if it's not the mode we're setting */
|
|
if(ob->mode != OB_MODE_OBJECT && ob->mode != mode)
|
|
WM_operator_name_call(C, object_mode_op_string(ob->mode), WM_OP_EXEC_REGION_WIN, NULL);
|
|
|
|
if(mode != OB_MODE_OBJECT) {
|
|
/* Enter new mode */
|
|
if(ob->mode != mode || toggle)
|
|
WM_operator_name_call(C, object_mode_op_string(mode), WM_OP_EXEC_REGION_WIN, NULL);
|
|
|
|
if(toggle) {
|
|
if(ob->mode == mode)
|
|
/* For toggling, store old mode so we know what to go back to */
|
|
ob->restore_mode = restore_mode;
|
|
else if(ob->restore_mode != OB_MODE_OBJECT && ob->restore_mode != mode) {
|
|
WM_operator_name_call(C, object_mode_op_string(ob->restore_mode), WM_OP_EXEC_REGION_WIN, NULL);
|
|
}
|
|
}
|
|
}
|
|
|
|
return OPERATOR_FINISHED;
|
|
}
|
|
|
|
void OBJECT_OT_mode_set(wmOperatorType *ot)
|
|
{
|
|
PropertyRNA *prop;
|
|
|
|
/* identifiers */
|
|
ot->name= "Set Object Mode";
|
|
ot->description = "Sets the object interaction mode";
|
|
ot->idname= "OBJECT_OT_mode_set";
|
|
|
|
/* api callbacks */
|
|
ot->exec= object_mode_set_exec;
|
|
|
|
ot->poll= ED_operator_object_active_editable;
|
|
|
|
/* flags */
|
|
ot->flag= 0; /* no register/undo here, leave it to operators being called */
|
|
|
|
prop= RNA_def_enum(ot->srna, "mode", object_mode_items, OB_MODE_OBJECT, "Mode", "");
|
|
RNA_def_enum_funcs(prop, object_mode_set_itemsf);
|
|
|
|
RNA_def_boolean(ot->srna, "toggle", 0, "Toggle", "");
|
|
}
|
|
|
|
|
|
|
|
void ED_object_toggle_modes(bContext *C, int mode)
|
|
{
|
|
if(mode & OB_MODE_SCULPT)
|
|
WM_operator_name_call(C, "SCULPT_OT_sculptmode_toggle", WM_OP_EXEC_REGION_WIN, NULL);
|
|
if(mode & OB_MODE_VERTEX_PAINT)
|
|
WM_operator_name_call(C, "PAINT_OT_vertex_paint_toggle", WM_OP_EXEC_REGION_WIN, NULL);
|
|
if(mode & OB_MODE_WEIGHT_PAINT)
|
|
WM_operator_name_call(C, "PAINT_OT_weight_paint_toggle", WM_OP_EXEC_REGION_WIN, NULL);
|
|
if(mode & OB_MODE_TEXTURE_PAINT)
|
|
WM_operator_name_call(C, "PAINT_OT_texture_paint_toggle", WM_OP_EXEC_REGION_WIN, NULL);
|
|
if(mode & OB_MODE_PARTICLE_EDIT)
|
|
WM_operator_name_call(C, "PARTICLE_OT_particle_edit_toggle", WM_OP_EXEC_REGION_WIN, NULL);
|
|
if(mode & OB_MODE_POSE)
|
|
WM_operator_name_call(C, "OBJECT_OT_posemode_toggle", WM_OP_EXEC_REGION_WIN, NULL);
|
|
if(mode & OB_MODE_EDIT)
|
|
WM_operator_name_call(C, "OBJECT_OT_editmode_toggle", WM_OP_EXEC_REGION_WIN, NULL);
|
|
}
|
|
|
|
/************************ Game Properties ***********************/
|
|
|
|
static int game_property_new(bContext *C, wmOperator *UNUSED(op))
|
|
{
|
|
Object *ob= CTX_data_active_object(C);
|
|
bProperty *prop;
|
|
|
|
if(!ob)
|
|
return OPERATOR_CANCELLED;
|
|
|
|
prop= new_property(PROP_FLOAT);
|
|
BLI_addtail(&ob->prop, prop);
|
|
unique_property(NULL, prop, 0); // make_unique_prop_names(prop->name);
|
|
|
|
WM_event_add_notifier(C, NC_LOGIC, NULL);
|
|
return OPERATOR_FINISHED;
|
|
}
|
|
|
|
|
|
void OBJECT_OT_game_property_new(wmOperatorType *ot)
|
|
{
|
|
/* identifiers */
|
|
ot->name= "New Game Property";
|
|
ot->description= "Create a new property available to the game engine";
|
|
ot->idname= "OBJECT_OT_game_property_new";
|
|
|
|
/* api callbacks */
|
|
ot->exec= game_property_new;
|
|
ot->poll= ED_operator_object_active_editable;
|
|
|
|
/* flags */
|
|
ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
|
|
}
|
|
|
|
static int game_property_remove(bContext *C, wmOperator *op)
|
|
{
|
|
Object *ob= CTX_data_active_object(C);
|
|
bProperty *prop;
|
|
int index= RNA_int_get(op->ptr, "index");
|
|
|
|
if(!ob)
|
|
return OPERATOR_CANCELLED;
|
|
|
|
prop= BLI_findlink(&ob->prop, index);
|
|
|
|
if(prop) {
|
|
BLI_remlink(&ob->prop, prop);
|
|
free_property(prop);
|
|
|
|
WM_event_add_notifier(C, NC_LOGIC, NULL);
|
|
return OPERATOR_FINISHED;
|
|
}
|
|
else {
|
|
return OPERATOR_CANCELLED;
|
|
}
|
|
}
|
|
|
|
void OBJECT_OT_game_property_remove(wmOperatorType *ot)
|
|
{
|
|
/* identifiers */
|
|
ot->name= "Remove Game Property";
|
|
ot->description= "Remove game property";
|
|
ot->idname= "OBJECT_OT_game_property_remove";
|
|
|
|
/* api callbacks */
|
|
ot->exec= game_property_remove;
|
|
ot->poll= ED_operator_object_active_editable;
|
|
|
|
/* flags */
|
|
ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
|
|
|
|
RNA_def_int(ot->srna, "index", 0, 0, INT_MAX, "Index", "Property index to remove ", 0, INT_MAX);
|
|
}
|
|
|
|
#define COPY_PROPERTIES_REPLACE 1
|
|
#define COPY_PROPERTIES_MERGE 2
|
|
#define COPY_PROPERTIES_COPY 3
|
|
|
|
static EnumPropertyItem game_properties_copy_operations[] ={
|
|
{COPY_PROPERTIES_REPLACE, "REPLACE", 0, "Replace Properties", ""},
|
|
{COPY_PROPERTIES_MERGE, "MERGE", 0, "Merge Properties", ""},
|
|
{COPY_PROPERTIES_COPY, "COPY", 0, "Copy a Property", ""},
|
|
{0, NULL, 0, NULL, NULL}};
|
|
|
|
static EnumPropertyItem gameprops_items[]= {
|
|
{0, NULL, 0, NULL, NULL}};
|
|
|
|
static EnumPropertyItem *gameprops_itemf(bContext *C, PointerRNA *UNUSED(ptr), PropertyRNA *UNUSED(prop), int *free)
|
|
{
|
|
Object *ob= ED_object_active_context(C);
|
|
EnumPropertyItem tmp = {0, "", 0, "", ""};
|
|
EnumPropertyItem *item= NULL;
|
|
bProperty *prop;
|
|
int a, totitem= 0;
|
|
|
|
if(!ob)
|
|
return gameprops_items;
|
|
|
|
for(a=1, prop= ob->prop.first; prop; prop=prop->next, a++) {
|
|
tmp.value= a;
|
|
tmp.identifier= prop->name;
|
|
tmp.name= prop->name;
|
|
RNA_enum_item_add(&item, &totitem, &tmp);
|
|
}
|
|
|
|
RNA_enum_item_end(&item, &totitem);
|
|
*free= 1;
|
|
|
|
return item;
|
|
}
|
|
|
|
static int game_property_copy_exec(bContext *C, wmOperator *op)
|
|
{
|
|
Object *ob=ED_object_active_context(C);
|
|
bProperty *prop;
|
|
int type = RNA_enum_get(op->ptr, "operation");
|
|
int propid= RNA_enum_get(op->ptr, "property");
|
|
|
|
if(propid > 0) { /* copy */
|
|
prop = BLI_findlink(&ob->prop, propid-1);
|
|
|
|
if(prop) {
|
|
CTX_DATA_BEGIN(C, Object*, ob_iter, selected_editable_objects) {
|
|
if (ob != ob_iter)
|
|
set_ob_property(ob_iter, prop);
|
|
} CTX_DATA_END;
|
|
}
|
|
}
|
|
|
|
else {
|
|
CTX_DATA_BEGIN(C, Object*, ob_iter, selected_editable_objects) {
|
|
if (ob != ob_iter) {
|
|
if (type == COPY_PROPERTIES_REPLACE)
|
|
copy_properties(&ob_iter->prop, &ob->prop);
|
|
|
|
/* merge - the default when calling with no argument */
|
|
else
|
|
for(prop = ob->prop.first; prop; prop= prop->next)
|
|
set_ob_property(ob_iter, prop);
|
|
}
|
|
}
|
|
CTX_DATA_END;
|
|
}
|
|
|
|
return OPERATOR_FINISHED;
|
|
}
|
|
|
|
void OBJECT_OT_game_property_copy(wmOperatorType *ot)
|
|
{
|
|
PropertyRNA *prop;
|
|
/* identifiers */
|
|
ot->name= "Copy Game Property";
|
|
ot->idname= "OBJECT_OT_game_property_copy";
|
|
|
|
/* api callbacks */
|
|
ot->exec= game_property_copy_exec;
|
|
ot->poll= ED_operator_object_active_editable;
|
|
|
|
/* flags */
|
|
ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
|
|
|
|
RNA_def_enum(ot->srna, "operation", game_properties_copy_operations, 3, "Operation", "");
|
|
prop=RNA_def_enum(ot->srna, "property", gameprops_items, 0, "Property", "Properties to copy");
|
|
RNA_def_enum_funcs(prop, gameprops_itemf);
|
|
ot->prop=prop;
|
|
}
|
|
|
|
static int game_property_clear_exec(bContext *C, wmOperator *UNUSED(op))
|
|
{
|
|
CTX_DATA_BEGIN(C, Object*, ob_iter, selected_editable_objects) {
|
|
free_properties(&ob_iter->prop);
|
|
}
|
|
CTX_DATA_END;
|
|
|
|
WM_event_add_notifier(C, NC_LOGIC, NULL);
|
|
return OPERATOR_FINISHED;
|
|
}
|
|
void OBJECT_OT_game_property_clear(wmOperatorType *ot)
|
|
{
|
|
/* identifiers */
|
|
ot->name= "Clear Game Property";
|
|
ot->idname= "OBJECT_OT_game_property_clear";
|
|
|
|
/* api callbacks */
|
|
ot->exec= game_property_clear_exec;
|
|
ot->poll= ED_operator_object_active_editable;
|
|
|
|
/* flags */
|
|
ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
|
|
}
|
|
|
|
/************************ Copy Logic Bricks ***********************/
|
|
|
|
static int logicbricks_copy_exec(bContext *C, wmOperator *UNUSED(op))
|
|
{
|
|
Object *ob=ED_object_active_context(C);
|
|
|
|
CTX_DATA_BEGIN(C, Object*, ob_iter, selected_editable_objects) {
|
|
if(ob != ob_iter) {
|
|
/* first: free all logic */
|
|
free_sensors(&ob_iter->sensors);
|
|
unlink_controllers(&ob_iter->controllers);
|
|
free_controllers(&ob_iter->controllers);
|
|
unlink_actuators(&ob_iter->actuators);
|
|
free_actuators(&ob_iter->actuators);
|
|
|
|
/* now copy it, this also works without logicbricks! */
|
|
clear_sca_new_poins_ob(ob);
|
|
copy_sensors(&ob_iter->sensors, &ob->sensors);
|
|
copy_controllers(&ob_iter->controllers, &ob->controllers);
|
|
copy_actuators(&ob_iter->actuators, &ob->actuators);
|
|
set_sca_new_poins_ob(ob_iter);
|
|
|
|
/* some menu settings */
|
|
ob_iter->scavisflag= ob->scavisflag;
|
|
ob_iter->scaflag= ob->scaflag;
|
|
|
|
/* set the initial state */
|
|
ob_iter->state= ob->state;
|
|
ob_iter->init_state= ob->init_state;
|
|
|
|
if(ob_iter->totcol==ob->totcol) {
|
|
ob_iter->actcol= ob->actcol;
|
|
WM_event_add_notifier(C, NC_OBJECT|ND_DRAW, ob_iter);
|
|
}
|
|
}
|
|
}
|
|
CTX_DATA_END;
|
|
|
|
WM_event_add_notifier(C, NC_LOGIC, NULL);
|
|
|
|
return OPERATOR_FINISHED;
|
|
}
|
|
|
|
void OBJECT_OT_logic_bricks_copy(wmOperatorType *ot)
|
|
{
|
|
/* identifiers */
|
|
ot->name= "Copy Logic Bricks to Selected";
|
|
ot->description = "Copy logic bricks to other selected objects";
|
|
ot->idname= "OBJECT_OT_logic_bricks_copy";
|
|
|
|
/* api callbacks */
|
|
ot->exec= logicbricks_copy_exec;
|
|
ot->poll= ED_operator_object_active_editable;
|
|
|
|
/* flags */
|
|
ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
|
|
}
|