Motivation is to disambiguate on the naming level what the matrix actually means. It is very easy to understand the meaning backwards, especially since in Python the name goes the opposite way (it is called `world_matrix` in the Python API). It is important to disambiguate the naming without making developers to look into the comment in the header file (which is also not super clear either). Additionally, more clear naming facilitates the unit verification (or, in this case, space validation) when reading an expression. This patch calls the matrix `object_to_world` which makes it clear from the local code what is it exactly going on. This is only done on DNA level, and a lot of local variables still follow the old naming. A DNA rename is setup in a way that there is no change on the file level, so there should be no regressions at all. The possibility is to add `_matrix` or `_mat` suffix to the name to make it explicit that it is a matrix. Although, not sure if it really helps the readability, or is it something redundant. Differential Revision: https://developer.blender.org/D16328
632 lines
19 KiB
C++
632 lines
19 KiB
C++
/* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup collada
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*/
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#include "COLLADASWBaseInputElement.h"
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#include "COLLADASWInstanceController.h"
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#include "COLLADASWPrimitves.h"
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#include "COLLADASWSource.h"
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#include "DNA_action_types.h"
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#include "DNA_meshdata_types.h"
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#include "DNA_modifier_types.h"
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#include "BKE_action.h"
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#include "BKE_armature.h"
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#include "BKE_deform.h"
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#include "BKE_global.h"
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#include "BKE_idprop.h"
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#include "BKE_lib_id.h"
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#include "BKE_mesh.h"
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#include "ED_armature.h"
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#include "BLI_listbase.h"
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#include "ArmatureExporter.h"
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#include "ControllerExporter.h"
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#include "GeometryExporter.h"
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#include "SceneExporter.h"
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#include "collada_utils.h"
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bool ControllerExporter::is_skinned_mesh(Object *ob)
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{
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return bc_get_assigned_armature(ob) != nullptr;
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}
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void ControllerExporter::write_bone_URLs(COLLADASW::InstanceController &ins,
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Object *ob_arm,
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Bone *bone)
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{
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if (bc_is_root_bone(bone, this->export_settings.get_deform_bones_only())) {
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std::string node_id = translate_id(id_name(ob_arm) + "_" + bone->name);
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ins.addSkeleton(COLLADABU::URI(COLLADABU::Utils::EMPTY_STRING, node_id));
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}
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else {
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for (Bone *child = (Bone *)bone->childbase.first; child; child = child->next) {
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write_bone_URLs(ins, ob_arm, child);
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}
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}
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}
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bool ControllerExporter::add_instance_controller(Object *ob)
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{
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Object *ob_arm = bc_get_assigned_armature(ob);
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bArmature *arm = (bArmature *)ob_arm->data;
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const std::string &controller_id = get_controller_id(ob_arm, ob);
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COLLADASW::InstanceController ins(mSW);
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ins.setUrl(COLLADASW::URI(COLLADABU::Utils::EMPTY_STRING, controller_id));
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Mesh *me = (Mesh *)ob->data;
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if (BKE_mesh_deform_verts(me) == nullptr) {
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return false;
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}
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/* write root bone URLs */
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Bone *bone;
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for (bone = (Bone *)arm->bonebase.first; bone; bone = bone->next) {
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write_bone_URLs(ins, ob_arm, bone);
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}
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InstanceWriter::add_material_bindings(
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ins.getBindMaterial(), ob, this->export_settings.get_active_uv_only());
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ins.add();
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return true;
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}
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void ControllerExporter::export_controllers()
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{
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Scene *sce = blender_context.get_scene();
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openLibrary();
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GeometryFunctor gf;
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gf.forEachMeshObjectInExportSet<ControllerExporter>(
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sce, *this, this->export_settings.get_export_set());
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closeLibrary();
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}
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void ControllerExporter::operator()(Object *ob)
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{
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Object *ob_arm = bc_get_assigned_armature(ob);
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Key *key = BKE_key_from_object(ob);
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if (ob_arm) {
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export_skin_controller(ob, ob_arm);
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}
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if (key && this->export_settings.get_include_shapekeys()) {
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export_morph_controller(ob, key);
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}
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}
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#if 0
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bool ArmatureExporter::already_written(Object *ob_arm)
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{
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return std::find(written_armatures.begin(), written_armatures.end(), ob_arm) !=
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written_armatures.end();
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}
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void ArmatureExporter::wrote(Object *ob_arm)
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{
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written_armatures.push_back(ob_arm);
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}
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void ArmatureExporter::find_objects_using_armature(Object *ob_arm,
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std::vector<Object *> &objects,
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Scene *sce)
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{
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objects.clear();
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Base *base = (Base *)sce->base.first;
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while (base) {
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Object *ob = base->object;
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if (ob->type == OB_MESH && get_assigned_armature(ob) == ob_arm) {
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objects.push_back(ob);
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}
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base = base->next;
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}
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}
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#endif
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std::string ControllerExporter::get_controller_id(Object *ob_arm, Object *ob)
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{
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return translate_id(id_name(ob_arm)) + "_" + translate_id(id_name(ob)) +
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SKIN_CONTROLLER_ID_SUFFIX;
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}
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std::string ControllerExporter::get_controller_id(Key *key, Object *ob)
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{
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return translate_id(id_name(ob)) + MORPH_CONTROLLER_ID_SUFFIX;
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}
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void ControllerExporter::export_skin_controller(Object *ob, Object *ob_arm)
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{
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/* joint names
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* joint inverse bind matrices
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* vertex weights */
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/* input:
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* joint names: ob -> vertex group names
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* vertex group weights: me->dvert -> groups -> index, weight */
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bool use_instantiation = this->export_settings.get_use_object_instantiation();
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Mesh *me;
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if (BKE_mesh_deform_verts((Mesh *)ob->data) == nullptr) {
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return;
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}
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me = bc_get_mesh_copy(blender_context,
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ob,
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this->export_settings.get_export_mesh_type(),
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this->export_settings.get_apply_modifiers(),
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this->export_settings.get_triangulate());
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std::string controller_name = id_name(ob_arm);
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std::string controller_id = get_controller_id(ob_arm, ob);
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openSkin(controller_id,
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controller_name,
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COLLADABU::URI(COLLADABU::Utils::EMPTY_STRING, get_geometry_id(ob, use_instantiation)));
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add_bind_shape_mat(ob);
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const ListBase *defbase = BKE_object_defgroup_list(ob);
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std::string joints_source_id = add_joints_source(ob_arm, defbase, controller_id);
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std::string inv_bind_mat_source_id = add_inv_bind_mats_source(ob_arm, defbase, controller_id);
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std::list<int> vcounts;
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std::list<int> joints;
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std::list<float> weights;
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{
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int i, j;
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/* def group index -> joint index */
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std::vector<int> joint_index_by_def_index;
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const bDeformGroup *def;
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for (def = (const bDeformGroup *)defbase->first, i = 0, j = 0; def; def = def->next, i++) {
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if (is_bone_defgroup(ob_arm, def)) {
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joint_index_by_def_index.push_back(j++);
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}
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else {
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joint_index_by_def_index.push_back(-1);
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}
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}
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const MDeformVert *dvert = BKE_mesh_deform_verts(me);
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int oob_counter = 0;
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for (i = 0; i < me->totvert; i++) {
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const MDeformVert *vert = &dvert[i];
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std::map<int, float> jw;
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/* We're normalizing the weights later */
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float sumw = 0.0f;
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for (j = 0; j < vert->totweight; j++) {
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uint idx = vert->dw[j].def_nr;
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if (idx >= joint_index_by_def_index.size()) {
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/* XXX: Maybe better find out where and
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* why the Out Of Bound indexes get created? */
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oob_counter += 1;
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}
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else {
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int joint_index = joint_index_by_def_index[idx];
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if (joint_index != -1 && vert->dw[j].weight > 0.0f) {
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jw[joint_index] += vert->dw[j].weight;
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sumw += vert->dw[j].weight;
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}
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}
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}
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if (sumw > 0.0f) {
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float invsumw = 1.0f / sumw;
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vcounts.push_back(jw.size());
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for (auto &index_and_weight : jw) {
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joints.push_back(index_and_weight.first);
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weights.push_back(invsumw * index_and_weight.second);
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}
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}
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else {
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vcounts.push_back(0);
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#if 0
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vcounts.push_back(1);
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joints.push_back(-1);
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weights.push_back(1.0f);
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#endif
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}
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}
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if (oob_counter > 0) {
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fprintf(stderr,
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"Ignored %d Vertex weights which use index to non existing VGroup %zu.\n",
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oob_counter,
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joint_index_by_def_index.size());
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}
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}
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std::string weights_source_id = add_weights_source(me, controller_id, weights);
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add_joints_element(defbase, joints_source_id, inv_bind_mat_source_id);
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add_vertex_weights_element(weights_source_id, joints_source_id, vcounts, joints);
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BKE_id_free(nullptr, me);
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closeSkin();
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closeController();
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}
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void ControllerExporter::export_morph_controller(Object *ob, Key *key)
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{
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bool use_instantiation = this->export_settings.get_use_object_instantiation();
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Mesh *me;
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me = bc_get_mesh_copy(blender_context,
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ob,
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this->export_settings.get_export_mesh_type(),
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this->export_settings.get_apply_modifiers(),
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this->export_settings.get_triangulate());
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std::string controller_name = id_name(ob) + "-morph";
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std::string controller_id = get_controller_id(key, ob);
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openMorph(
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controller_id,
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controller_name,
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COLLADABU::URI(COLLADABU::Utils::EMPTY_STRING, get_geometry_id(ob, use_instantiation)));
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std::string targets_id = add_morph_targets(key, ob);
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std::string morph_weights_id = add_morph_weights(key, ob);
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COLLADASW::TargetsElement targets(mSW);
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COLLADASW::InputList &input = targets.getInputList();
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input.push_back(COLLADASW::Input(
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COLLADASW::InputSemantic::MORPH_TARGET, /* constant declared in COLLADASWInputList.h */
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COLLADASW::URI(COLLADABU::Utils::EMPTY_STRING, targets_id)));
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input.push_back(
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COLLADASW::Input(COLLADASW::InputSemantic::MORPH_WEIGHT,
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COLLADASW::URI(COLLADABU::Utils::EMPTY_STRING, morph_weights_id)));
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targets.add();
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BKE_id_free(nullptr, me);
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/* support for animations
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* can also try the base element and param alternative */
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add_weight_extras(key);
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closeMorph();
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closeController();
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}
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std::string ControllerExporter::add_morph_targets(Key *key, Object *ob)
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{
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std::string source_id = translate_id(id_name(ob)) + TARGETS_SOURCE_ID_SUFFIX;
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COLLADASW::IdRefSource source(mSW);
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source.setId(source_id);
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source.setArrayId(source_id + ARRAY_ID_SUFFIX);
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source.setAccessorCount(key->totkey - 1);
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source.setAccessorStride(1);
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COLLADASW::SourceBase::ParameterNameList ¶m = source.getParameterNameList();
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param.push_back("IDREF");
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source.prepareToAppendValues();
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KeyBlock *kb = (KeyBlock *)key->block.first;
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/* skip the basis */
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kb = kb->next;
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for (; kb; kb = kb->next) {
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std::string geom_id = get_geometry_id(ob, false) + "_morph_" + translate_id(kb->name);
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source.appendValues(geom_id);
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}
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source.finish();
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return source_id;
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}
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std::string ControllerExporter::add_morph_weights(Key *key, Object *ob)
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{
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std::string source_id = translate_id(id_name(ob)) + WEIGHTS_SOURCE_ID_SUFFIX;
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COLLADASW::FloatSourceF source(mSW);
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source.setId(source_id);
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source.setArrayId(source_id + ARRAY_ID_SUFFIX);
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source.setAccessorCount(key->totkey - 1);
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source.setAccessorStride(1);
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COLLADASW::SourceBase::ParameterNameList ¶m = source.getParameterNameList();
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param.push_back("MORPH_WEIGHT");
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source.prepareToAppendValues();
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KeyBlock *kb = (KeyBlock *)key->block.first;
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/* skip the basis */
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kb = kb->next;
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for (; kb; kb = kb->next) {
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float weight = kb->curval;
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source.appendValues(weight);
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}
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source.finish();
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return source_id;
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}
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void ControllerExporter::add_weight_extras(Key *key)
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{
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/* can also try the base element and param alternative */
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COLLADASW::BaseExtraTechnique extra;
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KeyBlock *kb = (KeyBlock *)key->block.first;
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/* skip the basis */
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kb = kb->next;
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for (; kb; kb = kb->next) {
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/* XXX why is the weight not used here and set to 0.0?
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* float weight = kb->curval; */
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extra.addExtraTechniqueParameter("KHR", "morph_weights", 0.000, "MORPH_WEIGHT_TO_TARGET");
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}
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}
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void ControllerExporter::add_joints_element(const ListBase *defbase,
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const std::string &joints_source_id,
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const std::string &inv_bind_mat_source_id)
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{
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COLLADASW::JointsElement joints(mSW);
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COLLADASW::InputList &input = joints.getInputList();
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input.push_back(COLLADASW::Input(
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COLLADASW::InputSemantic::JOINT, /* constant declared in COLLADASWInputList.h */
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COLLADASW::URI(COLLADABU::Utils::EMPTY_STRING, joints_source_id)));
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input.push_back(
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COLLADASW::Input(COLLADASW::InputSemantic::BINDMATRIX,
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COLLADASW::URI(COLLADABU::Utils::EMPTY_STRING, inv_bind_mat_source_id)));
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joints.add();
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}
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void ControllerExporter::add_bind_shape_mat(Object *ob)
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{
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double bind_mat[4][4];
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float f_obmat[4][4];
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BKE_object_matrix_local_get(ob, f_obmat);
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if (export_settings.get_apply_global_orientation()) {
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/* do nothing, rotation is going to be applied to the Data */
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}
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else {
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bc_add_global_transform(f_obmat, export_settings.get_global_transform());
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}
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// UnitConverter::mat4_to_dae_double(bind_mat, ob->object_to_world);
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UnitConverter::mat4_to_dae_double(bind_mat, f_obmat);
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if (this->export_settings.get_limit_precision()) {
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BCMatrix::sanitize(bind_mat, LIMITTED_PRECISION);
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}
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addBindShapeTransform(bind_mat);
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}
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std::string ControllerExporter::add_joints_source(Object *ob_arm,
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const ListBase *defbase,
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const std::string &controller_id)
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{
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std::string source_id = controller_id + JOINTS_SOURCE_ID_SUFFIX;
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int totjoint = 0;
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bDeformGroup *def;
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for (def = (bDeformGroup *)defbase->first; def; def = def->next) {
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if (is_bone_defgroup(ob_arm, def)) {
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totjoint++;
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}
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}
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COLLADASW::NameSource source(mSW);
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source.setId(source_id);
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source.setArrayId(source_id + ARRAY_ID_SUFFIX);
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source.setAccessorCount(totjoint);
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source.setAccessorStride(1);
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COLLADASW::SourceBase::ParameterNameList ¶m = source.getParameterNameList();
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param.push_back("JOINT");
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source.prepareToAppendValues();
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for (def = (bDeformGroup *)defbase->first; def; def = def->next) {
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Bone *bone = get_bone_from_defgroup(ob_arm, def);
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if (bone) {
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source.appendValues(get_joint_sid(bone));
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}
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}
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source.finish();
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return source_id;
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}
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std::string ControllerExporter::add_inv_bind_mats_source(Object *ob_arm,
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const ListBase *defbase,
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const std::string &controller_id)
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{
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std::string source_id = controller_id + BIND_POSES_SOURCE_ID_SUFFIX;
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int totjoint = 0;
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for (bDeformGroup *def = (bDeformGroup *)defbase->first; def; def = def->next) {
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if (is_bone_defgroup(ob_arm, def)) {
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totjoint++;
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}
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}
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COLLADASW::FloatSourceF source(mSW);
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source.setId(source_id);
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source.setArrayId(source_id + ARRAY_ID_SUFFIX);
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source.setAccessorCount(totjoint); // BLI_listbase_count(defbase));
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source.setAccessorStride(16);
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source.setParameterTypeName(&COLLADASW::CSWC::CSW_VALUE_TYPE_FLOAT4x4);
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COLLADASW::SourceBase::ParameterNameList ¶m = source.getParameterNameList();
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param.push_back("TRANSFORM");
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source.prepareToAppendValues();
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bPose *pose = ob_arm->pose;
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bArmature *arm = (bArmature *)ob_arm->data;
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int flag = arm->flag;
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/* put armature in rest position */
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if (!(arm->flag & ARM_RESTPOS)) {
|
|
Depsgraph *depsgraph = blender_context.get_depsgraph();
|
|
Scene *scene = blender_context.get_scene();
|
|
|
|
arm->flag |= ARM_RESTPOS;
|
|
BKE_pose_where_is(depsgraph, scene, ob_arm);
|
|
}
|
|
|
|
for (bDeformGroup *def = (bDeformGroup *)defbase->first; def; def = def->next) {
|
|
if (is_bone_defgroup(ob_arm, def)) {
|
|
bPoseChannel *pchan = BKE_pose_channel_find_name(pose, def->name);
|
|
|
|
float mat[4][4];
|
|
float world[4][4];
|
|
float inv_bind_mat[4][4];
|
|
|
|
float bind_mat[4][4]; /* derived from bone->arm_mat */
|
|
|
|
bool has_bindmat = bc_get_property_matrix(pchan->bone, "bind_mat", bind_mat);
|
|
|
|
if (!has_bindmat) {
|
|
|
|
/* Have no bind matrix stored, try old style <= Blender 2.78 */
|
|
|
|
bc_create_restpose_mat(
|
|
this->export_settings, pchan->bone, bind_mat, pchan->bone->arm_mat, true);
|
|
|
|
/* SL/OPEN_SIM COMPATIBILITY */
|
|
if (export_settings.get_open_sim()) {
|
|
float loc[3];
|
|
float rot[3] = {0, 0, 0};
|
|
float scale[3];
|
|
bc_decompose(bind_mat, loc, nullptr, nullptr, scale);
|
|
|
|
/* Only translations, no rotation vs armature */
|
|
loc_eulO_size_to_mat4(bind_mat, loc, rot, scale, 6);
|
|
}
|
|
}
|
|
|
|
/* make world-space matrix (bind_mat is armature-space) */
|
|
mul_m4_m4m4(world, ob_arm->object_to_world, bind_mat);
|
|
|
|
if (!has_bindmat) {
|
|
if (export_settings.get_apply_global_orientation()) {
|
|
bc_apply_global_transform(world, export_settings.get_global_transform());
|
|
}
|
|
}
|
|
|
|
invert_m4_m4(mat, world);
|
|
UnitConverter::mat4_to_dae(inv_bind_mat, mat);
|
|
if (this->export_settings.get_limit_precision()) {
|
|
BCMatrix::sanitize(inv_bind_mat, LIMITTED_PRECISION);
|
|
}
|
|
source.appendValues(inv_bind_mat);
|
|
}
|
|
}
|
|
|
|
/* back from rest position */
|
|
if (!(flag & ARM_RESTPOS)) {
|
|
Depsgraph *depsgraph = blender_context.get_depsgraph();
|
|
Scene *scene = blender_context.get_scene();
|
|
arm->flag = flag;
|
|
BKE_pose_where_is(depsgraph, scene, ob_arm);
|
|
}
|
|
|
|
source.finish();
|
|
|
|
return source_id;
|
|
}
|
|
|
|
Bone *ControllerExporter::get_bone_from_defgroup(Object *ob_arm, const bDeformGroup *def)
|
|
{
|
|
bPoseChannel *pchan = BKE_pose_channel_find_name(ob_arm->pose, def->name);
|
|
return pchan ? pchan->bone : nullptr;
|
|
}
|
|
|
|
bool ControllerExporter::is_bone_defgroup(Object *ob_arm, const bDeformGroup *def)
|
|
{
|
|
return get_bone_from_defgroup(ob_arm, def) != nullptr;
|
|
}
|
|
|
|
std::string ControllerExporter::add_weights_source(Mesh *me,
|
|
const std::string &controller_id,
|
|
const std::list<float> &weights)
|
|
{
|
|
std::string source_id = controller_id + WEIGHTS_SOURCE_ID_SUFFIX;
|
|
|
|
COLLADASW::FloatSourceF source(mSW);
|
|
source.setId(source_id);
|
|
source.setArrayId(source_id + ARRAY_ID_SUFFIX);
|
|
source.setAccessorCount(weights.size());
|
|
source.setAccessorStride(1);
|
|
|
|
COLLADASW::SourceBase::ParameterNameList ¶m = source.getParameterNameList();
|
|
param.push_back("WEIGHT");
|
|
|
|
source.prepareToAppendValues();
|
|
|
|
for (float weight : weights) {
|
|
source.appendValues(weight);
|
|
}
|
|
|
|
source.finish();
|
|
|
|
return source_id;
|
|
}
|
|
|
|
void ControllerExporter::add_vertex_weights_element(const std::string &weights_source_id,
|
|
const std::string &joints_source_id,
|
|
const std::list<int> &vcounts,
|
|
const std::list<int> &joints)
|
|
{
|
|
COLLADASW::VertexWeightsElement weightselem(mSW);
|
|
COLLADASW::InputList &input = weightselem.getInputList();
|
|
|
|
int offset = 0;
|
|
input.push_back(COLLADASW::Input(
|
|
COLLADASW::InputSemantic::JOINT, /* constant declared in COLLADASWInputList.h */
|
|
COLLADASW::URI(COLLADABU::Utils::EMPTY_STRING, joints_source_id),
|
|
offset++));
|
|
input.push_back(
|
|
COLLADASW::Input(COLLADASW::InputSemantic::WEIGHT,
|
|
COLLADASW::URI(COLLADABU::Utils::EMPTY_STRING, weights_source_id),
|
|
offset++));
|
|
|
|
weightselem.setCount(vcounts.size());
|
|
|
|
/* write number of deformers per vertex */
|
|
COLLADASW::PrimitivesBase::VCountList vcountlist;
|
|
|
|
vcountlist.resize(vcounts.size());
|
|
std::copy(vcounts.begin(), vcounts.end(), vcountlist.begin());
|
|
|
|
weightselem.prepareToAppendVCountValues();
|
|
weightselem.appendVertexCount(vcountlist);
|
|
|
|
weightselem.CloseVCountAndOpenVElement();
|
|
|
|
/* write deformer index - weight index pairs */
|
|
int weight_index = 0;
|
|
for (int joint_index : joints) {
|
|
weightselem.appendValues(joint_index, weight_index++);
|
|
}
|
|
|
|
weightselem.finish();
|
|
}
|