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blender-archive/source/blender/gpu/vulkan/vk_shader.hh
Jeroen Bakker 0e6f2d9fe0 GPU: Add placeholder for Vulkan backend.
This patch adds a placeholder for the vulkan backend.
When activated (`WITH_VULKAN_BACKEND=On` and `--gpu-backend vulkan`)
it might open a blender screen, but nothing should be visible as
none of the functions are implemented or otherwise crash on a nullptr.

This is expected as this is just a placeholder. The goal is to add shader compilation
+validation to this backend as one of the next steps so we can validate
changes to existing shaders on OpenGL, Metal and Vulkan at the same time.

Reviewed By: fclem

Differential Revision: https://developer.blender.org/D16338
2022-10-31 16:01:15 +01:00

47 lines
1.8 KiB
C++

/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2022 Blender Foundation. All rights reserved. */
/** \file
* \ingroup gpu
*/
#pragma once
#include "gpu_shader_private.hh"
namespace blender::gpu {
class VKShader : public Shader {
public:
VKShader(const char *name) : Shader(name)
{
}
void vertex_shader_from_glsl(MutableSpan<const char *> sources)override;
void geometry_shader_from_glsl(MutableSpan<const char *> sources)override;
void fragment_shader_from_glsl(MutableSpan<const char *> sources)override;
void compute_shader_from_glsl(MutableSpan<const char *> sources)override;
bool finalize(const shader::ShaderCreateInfo *info = nullptr)override;
void transform_feedback_names_set(Span<const char *> name_list, eGPUShaderTFBType geom_type)override;
bool transform_feedback_enable(GPUVertBuf *)override;
void transform_feedback_disable()override;
void bind()override;
void unbind()override;
void uniform_float(int location, int comp_len, int array_size, const float *data)override;
void uniform_int(int location, int comp_len, int array_size, const int *data)override;
std::string resources_declare(const shader::ShaderCreateInfo &info) const override;
std::string vertex_interface_declare(const shader::ShaderCreateInfo &info) const override;
std::string fragment_interface_declare(const shader::ShaderCreateInfo &info) const override;
std::string geometry_interface_declare(const shader::ShaderCreateInfo &info) const override;
std::string geometry_layout_declare(const shader::ShaderCreateInfo &info) const override;
std::string compute_layout_declare(const shader::ShaderCreateInfo &info) const override;
/* DEPRECATED: Kept only because of BGL API. */
int program_handle_get() const override;
};
} // namespace blender::gpu