1639 lines
		
	
	
		
			45 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			1639 lines
		
	
	
		
			45 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/*  implicit.c      
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* 
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*
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* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version. The Blender
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* Foundation also sells licenses for use in proprietary software under
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* the Blender License.  See http://www.blender.org/BL/ for information
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* about this.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
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*
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* The Original Code is Copyright (C) Blender Foundation
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL/BL DUAL LICENSE BLOCK *****
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*/
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#include "math.h"
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#include "float.h"
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#include <stdlib.h>
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#include <string.h>
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#include <stdio.h>
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#include "MEM_guardedalloc.h"
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/* types */
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#include "DNA_curve_types.h"
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#include "DNA_object_types.h"
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#include "DNA_object_force.h"	
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#include "DNA_cloth_types.h"	
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#include "DNA_key_types.h"
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#include "DNA_mesh_types.h"
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#include "DNA_modifier_types.h"
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#include "DNA_meshdata_types.h"
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#include "DNA_lattice_types.h"
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#include "DNA_scene_types.h"
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#include "DNA_modifier_types.h"
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#include "BLI_blenlib.h"
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#include "BLI_arithb.h"
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#include "BLI_threads.h"
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#include "BKE_curve.h"
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#include "BKE_displist.h"
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#include "BKE_effect.h"
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#include "BKE_global.h"
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#include "BKE_key.h"
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#include "BKE_object.h"
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#include "BKE_cloth.h"
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#include "BKE_modifier.h"
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#include "BKE_utildefines.h"
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#include "BKE_global.h"
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#include  "BIF_editdeform.h"
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#ifdef _WIN32
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#include <windows.h>
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static LARGE_INTEGER _itstart, _itend;
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static LARGE_INTEGER ifreq;
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void itstart(void)
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{
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	static int first = 1;
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	if(first) {
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		QueryPerformanceFrequency(&ifreq);
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		first = 0;
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	}
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	QueryPerformanceCounter(&_itstart);
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}
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void itend(void)
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{
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	QueryPerformanceCounter(&_itend);
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}
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double itval()
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{
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	return ((double)_itend.QuadPart -
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			(double)_itstart.QuadPart)/((double)ifreq.QuadPart);
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}
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#else
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#include <sys/time.h>
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// intrinsics need better compile flag checking
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// #include <xmmintrin.h>
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// #include <pmmintrin.h>
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// #include <pthread.h>
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			 static struct timeval _itstart, _itend;
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	 static struct timezone itz;
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	 void itstart(void)
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{
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	gettimeofday(&_itstart, &itz);
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}
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void itend(void)
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{
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	gettimeofday(&_itend,&itz);
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}
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double itval()
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{
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	double t1, t2;
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	t1 =  (double)_itstart.tv_sec + (double)_itstart.tv_usec/(1000*1000);
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	t2 =  (double)_itend.tv_sec + (double)_itend.tv_usec/(1000*1000);
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	return t2-t1;
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}
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#endif
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/* callbacks for errors and interrupts and some goo */
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static int (*CT_localInterruptCallBack)(void) = NULL;
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static float I[3][3] = {{1,0,0},{0,1,0},{0,0,1}};
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static float ZERO[3][3] = {{0,0,0}, {0,0,0}, {0,0,0}};
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/*
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#define C99
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#ifdef C99
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#defineDO_INLINE inline 
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#else 
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#defineDO_INLINE static 
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#endif
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*/
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struct Cloth;
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//////////////////////////////////////////
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/* fast vector / matrix library, enhancements are welcome :) -dg */
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/////////////////////////////////////////
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/* DEFINITIONS */
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typedef float lfVector[3];
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typedef struct fmatrix3x3 {
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	float m[3][3]; /* 3x3 matrix */
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	unsigned int c,r; /* column and row number */
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	int pinned; /* is this vertex allowed to move? */
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	float n1,n2,n3; /* three normal vectors for collision constrains */
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	unsigned int vcount; /* vertex count */
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	unsigned int scount; /* spring count */ 
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} fmatrix3x3;
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///////////////////////////
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// float[3] vector
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///////////////////////////
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/* simple vector code */
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/* STATUS: verified */
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DO_INLINE void mul_fvector_S(float to[3], float from[3], float scalar)
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{
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	to[0] = from[0] * scalar;
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	to[1] = from[1] * scalar;
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	to[2] = from[2] * scalar;
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}
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/* simple cross product */
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/* STATUS: verified */
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DO_INLINE void cross_fvector(float to[3], float vectorA[3], float vectorB[3])
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{
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	to[0] = vectorA[1] * vectorB[2] - vectorA[2] * vectorB[1];
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	to[1] = vectorA[2] * vectorB[0] - vectorA[0] * vectorB[2];
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	to[2] = vectorA[0] * vectorB[1] - vectorA[1] * vectorB[0];
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}
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/* simple v^T * v product ("outer product") */
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/* STATUS: HAS TO BE verified (*should* work) */
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DO_INLINE void mul_fvectorT_fvector(float to[3][3], float vectorA[3], float vectorB[3])
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{
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	mul_fvector_S(to[0], vectorB, vectorA[0]);
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	mul_fvector_S(to[1], vectorB, vectorA[1]);
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	mul_fvector_S(to[2], vectorB, vectorA[2]);
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}
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/* simple v^T * v product with scalar ("outer product") */
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/* STATUS: HAS TO BE verified (*should* work) */
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DO_INLINE void mul_fvectorT_fvectorS(float to[3][3], float vectorA[3], float vectorB[3], float aS)
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{
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	mul_fvectorT_fvector(to, vectorA, vectorB);
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	mul_fvector_S(to[0], to[0], aS);
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	mul_fvector_S(to[1], to[1], aS);
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	mul_fvector_S(to[2], to[2], aS);
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}
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/* printf vector[3] on console: for debug output */
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void print_fvector(float m3[3])
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{
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	printf("%f\n%f\n%f\n\n",m3[0],m3[1],m3[2]);
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}
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///////////////////////////
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// long float vector float (*)[3]
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///////////////////////////
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/* print long vector on console: for debug output */
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DO_INLINE void print_lfvector(float (*fLongVector)[3], unsigned int verts)
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{
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	unsigned int i = 0;
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	for(i = 0; i < verts; i++)
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	{
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		print_fvector(fLongVector[i]);
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	}
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}
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/* create long vector */
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DO_INLINE lfVector *create_lfvector(unsigned int verts)
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{
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	// TODO: check if memory allocation was successfull */
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	return  (lfVector *)MEM_callocN (verts * sizeof(lfVector), "cloth_implicit_alloc_vector");
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	// return (lfVector *)cloth_aligned_malloc(&MEMORY_BASE, verts * sizeof(lfVector));
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}
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/* delete long vector */
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DO_INLINE void del_lfvector(float (*fLongVector)[3])
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{
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	if (fLongVector != NULL)
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	{
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		MEM_freeN (fLongVector);
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		// cloth_aligned_free(&MEMORY_BASE, fLongVector);
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	}
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}
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/* copy long vector */
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DO_INLINE void cp_lfvector(float (*to)[3], float (*from)[3], unsigned int verts)
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{
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	memcpy(to, from, verts * sizeof(lfVector));
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}
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/* init long vector with float[3] */
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DO_INLINE void init_lfvector(float (*fLongVector)[3], float vector[3], unsigned int verts)
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{
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	unsigned int i = 0;
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	for(i = 0; i < verts; i++)
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	{
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		VECCOPY(fLongVector[i], vector);
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	}
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}
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/* zero long vector with float[3] */
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DO_INLINE void zero_lfvector(float (*to)[3], unsigned int verts)
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{
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	memset(to, 0.0f, verts * sizeof(lfVector));
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}
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/* multiply long vector with scalar*/
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DO_INLINE void mul_lfvectorS(float (*to)[3], float (*fLongVector)[3], float scalar, unsigned int verts)
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{
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	unsigned int i = 0;
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	for(i = 0; i < verts; i++)
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	{
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		mul_fvector_S(to[i], fLongVector[i], scalar);
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	}
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}
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/* multiply long vector with scalar*/
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/* A -= B * float */
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DO_INLINE void submul_lfvectorS(float (*to)[3], float (*fLongVector)[3], float scalar, unsigned int verts)
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{
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	unsigned int i = 0;
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	for(i = 0; i < verts; i++)
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	{
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		VECSUBMUL(to[i], fLongVector[i], scalar);
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	}
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}
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/* dot product for big vector */
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DO_INLINE float dot_lfvector(float (*fLongVectorA)[3], float (*fLongVectorB)[3], unsigned int verts)
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{
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	unsigned int i = 0;
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	float temp = 0.0;
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// schedule(guided, 2)
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#pragma omp parallel for reduction(+: temp)
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	for(i = 0; i < verts; i++)
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	{
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		temp += INPR(fLongVectorA[i], fLongVectorB[i]);
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	}
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	return temp;
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}
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/* A = B + C  --> for big vector */
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DO_INLINE void add_lfvector_lfvector(float (*to)[3], float (*fLongVectorA)[3], float (*fLongVectorB)[3], unsigned int verts)
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{
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	unsigned int i = 0;
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	for(i = 0; i < verts; i++)
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	{
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		VECADD(to[i], fLongVectorA[i], fLongVectorB[i]);
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	}
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}
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/* A = B + C * float --> for big vector */
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DO_INLINE void add_lfvector_lfvectorS(float (*to)[3], float (*fLongVectorA)[3], float (*fLongVectorB)[3], float bS, unsigned int verts)
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{
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	unsigned int i = 0;
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	for(i = 0; i < verts; i++)
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	{
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		VECADDS(to[i], fLongVectorA[i], fLongVectorB[i], bS);
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	}
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}
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/* A = B * float + C * float --> for big vector */
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DO_INLINE void add_lfvectorS_lfvectorS(float (*to)[3], float (*fLongVectorA)[3], float aS, float (*fLongVectorB)[3], float bS, unsigned int verts)
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{
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	unsigned int i = 0;
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	for(i = 0; i < verts; i++)
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	{
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		VECADDSS(to[i], fLongVectorA[i], aS, fLongVectorB[i], bS);
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	}
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}
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/* A = B - C * float --> for big vector */
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DO_INLINE void sub_lfvector_lfvectorS(float (*to)[3], float (*fLongVectorA)[3], float (*fLongVectorB)[3], float bS, unsigned int verts)
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{
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	unsigned int i = 0;
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	for(i = 0; i < verts; i++)
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	{
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		VECSUBS(to[i], fLongVectorA[i], fLongVectorB[i], bS);
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	}
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}
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/* A = B - C --> for big vector */
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DO_INLINE void sub_lfvector_lfvector(float (*to)[3], float (*fLongVectorA)[3], float (*fLongVectorB)[3], unsigned int verts)
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{
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	unsigned int i = 0;
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	for(i = 0; i < verts; i++)
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	{
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		VECSUB(to[i], fLongVectorA[i], fLongVectorB[i]);
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	}
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}
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///////////////////////////
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// 3x3 matrix
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///////////////////////////
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/* printf 3x3 matrix on console: for debug output */
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void print_fmatrix(float m3[3][3])
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{
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	printf("%f\t%f\t%f\n",m3[0][0],m3[0][1],m3[0][2]);
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	printf("%f\t%f\t%f\n",m3[1][0],m3[1][1],m3[1][2]);
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	printf("%f\t%f\t%f\n\n",m3[2][0],m3[2][1],m3[2][2]);
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}
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/* copy 3x3 matrix */
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DO_INLINE void cp_fmatrix(float to[3][3], float from[3][3])
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{
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	// memcpy(to, from, sizeof (float) * 9);
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	VECCOPY(to[0], from[0]);
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	VECCOPY(to[1], from[1]);
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	VECCOPY(to[2], from[2]);
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}
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/* copy 3x3 matrix */
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DO_INLINE void initdiag_fmatrixS(float to[3][3], float aS)
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{
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	cp_fmatrix(to, ZERO);
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						|
	
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	to[0][0] = aS;
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	to[1][1] = aS;
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	to[2][2] = aS;
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						|
}
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 | 
						|
/* calculate determinant of 3x3 matrix */
 | 
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DO_INLINE float det_fmatrix(float m[3][3])
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{
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						|
	return  m[0][0]*m[1][1]*m[2][2] + m[1][0]*m[2][1]*m[0][2] + m[0][1]*m[1][2]*m[2][0] 
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			-m[0][0]*m[1][2]*m[2][1] - m[0][1]*m[1][0]*m[2][2] - m[2][0]*m[1][1]*m[0][2];
 | 
						|
}
 | 
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 | 
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DO_INLINE void inverse_fmatrix(float to[3][3], float from[3][3])
 | 
						|
{
 | 
						|
	unsigned int i, j;
 | 
						|
	float d;
 | 
						|
 | 
						|
	if((d=det_fmatrix(from))==0)
 | 
						|
	{
 | 
						|
		printf("can't build inverse");
 | 
						|
		exit(0);
 | 
						|
	}
 | 
						|
	for(i=0;i<3;i++) 
 | 
						|
	{
 | 
						|
		for(j=0;j<3;j++) 
 | 
						|
		{
 | 
						|
			int i1=(i+1)%3;
 | 
						|
			int i2=(i+2)%3;
 | 
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			int j1=(j+1)%3;
 | 
						|
			int j2=(j+2)%3;
 | 
						|
			// reverse indexs i&j to take transpose
 | 
						|
			to[j][i] = (from[i1][j1]*from[i2][j2]-from[i1][j2]*from[i2][j1])/d;
 | 
						|
			/*
 | 
						|
			if(i==j)
 | 
						|
			to[i][j] = 1.0f / from[i][j];
 | 
						|
			else
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						|
			to[i][j] = 0;
 | 
						|
			*/
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
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}
 | 
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 | 
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/* 3x3 matrix multiplied by a scalar */
 | 
						|
/* STATUS: verified */
 | 
						|
DO_INLINE void mul_fmatrix_S(float matrix[3][3], float scalar)
 | 
						|
{
 | 
						|
	mul_fvector_S(matrix[0], matrix[0],scalar);
 | 
						|
	mul_fvector_S(matrix[1], matrix[1],scalar);
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	mul_fvector_S(matrix[2], matrix[2],scalar);
 | 
						|
}
 | 
						|
 | 
						|
/* a vector multiplied by a 3x3 matrix */
 | 
						|
/* STATUS: verified */
 | 
						|
DO_INLINE void mul_fvector_fmatrix(float *to, float *from, float matrix[3][3])
 | 
						|
{
 | 
						|
	to[0] = matrix[0][0]*from[0] + matrix[1][0]*from[1] + matrix[2][0]*from[2];
 | 
						|
	to[1] = matrix[0][1]*from[0] + matrix[1][1]*from[1] + matrix[2][1]*from[2];
 | 
						|
	to[2] = matrix[0][2]*from[0] + matrix[1][2]*from[1] + matrix[2][2]*from[2];
 | 
						|
}
 | 
						|
 | 
						|
/* 3x3 matrix multiplied by a vector */
 | 
						|
/* STATUS: verified */
 | 
						|
DO_INLINE void mul_fmatrix_fvector(float *to, float matrix[3][3], float *from)
 | 
						|
{
 | 
						|
	to[0] = INPR(matrix[0],from);
 | 
						|
	to[1] = INPR(matrix[1],from);
 | 
						|
	to[2] = INPR(matrix[2],from);
 | 
						|
}
 | 
						|
/* 3x3 matrix multiplied by a 3x3 matrix */
 | 
						|
/* STATUS: verified */
 | 
						|
DO_INLINE void mul_fmatrix_fmatrix(float to[3][3], float matrixA[3][3], float matrixB[3][3])
 | 
						|
{
 | 
						|
	mul_fvector_fmatrix(to[0], matrixA[0],matrixB);
 | 
						|
	mul_fvector_fmatrix(to[1], matrixA[1],matrixB);
 | 
						|
	mul_fvector_fmatrix(to[2], matrixA[2],matrixB);
 | 
						|
}
 | 
						|
/* 3x3 matrix addition with 3x3 matrix */
 | 
						|
DO_INLINE void add_fmatrix_fmatrix(float to[3][3], float matrixA[3][3], float matrixB[3][3])
 | 
						|
{
 | 
						|
	VECADD(to[0], matrixA[0], matrixB[0]);
 | 
						|
	VECADD(to[1], matrixA[1], matrixB[1]);
 | 
						|
	VECADD(to[2], matrixA[2], matrixB[2]);
 | 
						|
}
 | 
						|
/* 3x3 matrix add-addition with 3x3 matrix */
 | 
						|
DO_INLINE void addadd_fmatrix_fmatrix(float to[3][3], float matrixA[3][3], float matrixB[3][3])
 | 
						|
{
 | 
						|
	VECADDADD(to[0], matrixA[0], matrixB[0]);
 | 
						|
	VECADDADD(to[1], matrixA[1], matrixB[1]);
 | 
						|
	VECADDADD(to[2], matrixA[2], matrixB[2]);
 | 
						|
}
 | 
						|
/* 3x3 matrix sub-addition with 3x3 matrix */
 | 
						|
DO_INLINE void addsub_fmatrixS_fmatrixS(float to[3][3], float matrixA[3][3], float aS, float matrixB[3][3], float bS)
 | 
						|
{
 | 
						|
	VECADDSUBSS(to[0], matrixA[0], aS, matrixB[0], bS);
 | 
						|
	VECADDSUBSS(to[1], matrixA[1], aS, matrixB[1], bS);
 | 
						|
	VECADDSUBSS(to[2], matrixA[2], aS, matrixB[2], bS);
 | 
						|
}
 | 
						|
/* A -= B + C (3x3 matrix sub-addition with 3x3 matrix) */
 | 
						|
DO_INLINE void subadd_fmatrix_fmatrix(float to[3][3], float matrixA[3][3], float matrixB[3][3])
 | 
						|
{
 | 
						|
	VECSUBADD(to[0], matrixA[0], matrixB[0]);
 | 
						|
	VECSUBADD(to[1], matrixA[1], matrixB[1]);
 | 
						|
	VECSUBADD(to[2], matrixA[2], matrixB[2]);
 | 
						|
}
 | 
						|
/* A -= B*x + C*y (3x3 matrix sub-addition with 3x3 matrix) */
 | 
						|
DO_INLINE void subadd_fmatrixS_fmatrixS(float to[3][3], float matrixA[3][3], float aS, float matrixB[3][3], float bS)
 | 
						|
{
 | 
						|
	VECSUBADDSS(to[0], matrixA[0], aS, matrixB[0], bS);
 | 
						|
	VECSUBADDSS(to[1], matrixA[1], aS, matrixB[1], bS);
 | 
						|
	VECSUBADDSS(to[2], matrixA[2], aS, matrixB[2], bS);
 | 
						|
}
 | 
						|
/* A = B - C (3x3 matrix subtraction with 3x3 matrix) */
 | 
						|
DO_INLINE void sub_fmatrix_fmatrix(float to[3][3], float matrixA[3][3], float matrixB[3][3])
 | 
						|
{
 | 
						|
	VECSUB(to[0], matrixA[0], matrixB[0]);
 | 
						|
	VECSUB(to[1], matrixA[1], matrixB[1]);
 | 
						|
	VECSUB(to[2], matrixA[2], matrixB[2]);
 | 
						|
}
 | 
						|
/* A += B - C (3x3 matrix add-subtraction with 3x3 matrix) */
 | 
						|
DO_INLINE void addsub_fmatrix_fmatrix(float to[3][3], float matrixA[3][3], float matrixB[3][3])
 | 
						|
{
 | 
						|
	VECADDSUB(to[0], matrixA[0], matrixB[0]);
 | 
						|
	VECADDSUB(to[1], matrixA[1], matrixB[1]);
 | 
						|
	VECADDSUB(to[2], matrixA[2], matrixB[2]);
 | 
						|
}
 | 
						|
/////////////////////////////////////////////////////////////////
 | 
						|
// special functions
 | 
						|
/////////////////////////////////////////////////////////////////
 | 
						|
/* a vector multiplied and added to/by a 3x3 matrix */
 | 
						|
DO_INLINE void muladd_fvector_fmatrix(float to[3], float from[3], float matrix[3][3])
 | 
						|
{
 | 
						|
	to[0] += matrix[0][0]*from[0] + matrix[1][0]*from[1] + matrix[2][0]*from[2];
 | 
						|
	to[1] += matrix[0][1]*from[0] + matrix[1][1]*from[1] + matrix[2][1]*from[2];
 | 
						|
	to[2] += matrix[0][2]*from[0] + matrix[1][2]*from[1] + matrix[2][2]*from[2];
 | 
						|
}
 | 
						|
/* 3x3 matrix multiplied and added  to/by a 3x3 matrix  and added to another 3x3 matrix */
 | 
						|
DO_INLINE void muladd_fmatrix_fmatrix(float to[3][3], float matrixA[3][3], float matrixB[3][3])
 | 
						|
{
 | 
						|
	muladd_fvector_fmatrix(to[0], matrixA[0],matrixB);
 | 
						|
	muladd_fvector_fmatrix(to[1], matrixA[1],matrixB);
 | 
						|
	muladd_fvector_fmatrix(to[2], matrixA[2],matrixB);
 | 
						|
}
 | 
						|
/* a vector multiplied and sub'd to/by a 3x3 matrix */
 | 
						|
DO_INLINE void mulsub_fvector_fmatrix(float to[3], float from[3], float matrix[3][3])
 | 
						|
{
 | 
						|
	to[0] -= matrix[0][0]*from[0] + matrix[1][0]*from[1] + matrix[2][0]*from[2];
 | 
						|
	to[1] -= matrix[0][1]*from[0] + matrix[1][1]*from[1] + matrix[2][1]*from[2];
 | 
						|
	to[2] -= matrix[0][2]*from[0] + matrix[1][2]*from[1] + matrix[2][2]*from[2];
 | 
						|
}
 | 
						|
/* 3x3 matrix multiplied and sub'd  to/by a 3x3 matrix  and added to another 3x3 matrix */
 | 
						|
DO_INLINE void mulsub_fmatrix_fmatrix(float to[3][3], float matrixA[3][3], float matrixB[3][3])
 | 
						|
{
 | 
						|
	mulsub_fvector_fmatrix(to[0], matrixA[0],matrixB);
 | 
						|
	mulsub_fvector_fmatrix(to[1], matrixA[1],matrixB);
 | 
						|
	mulsub_fvector_fmatrix(to[2], matrixA[2],matrixB);
 | 
						|
}
 | 
						|
/* 3x3 matrix multiplied+added by a vector */
 | 
						|
/* STATUS: verified */
 | 
						|
DO_INLINE void muladd_fmatrix_fvector(float to[3], float matrix[3][3], float from[3])
 | 
						|
{
 | 
						|
	to[0] += INPR(matrix[0],from);
 | 
						|
	to[1] += INPR(matrix[1],from);
 | 
						|
	to[2] += INPR(matrix[2],from);	
 | 
						|
}
 | 
						|
/* 3x3 matrix multiplied+sub'ed by a vector */
 | 
						|
DO_INLINE void mulsub_fmatrix_fvector(float to[3], float matrix[3][3], float from[3])
 | 
						|
{
 | 
						|
	to[0] -= INPR(matrix[0],from);
 | 
						|
	to[1] -= INPR(matrix[1],from);
 | 
						|
	to[2] -= INPR(matrix[2],from);
 | 
						|
}
 | 
						|
/////////////////////////////////////////////////////////////////
 | 
						|
 | 
						|
///////////////////////////
 | 
						|
// SPARSE SYMMETRIC big matrix with 3x3 matrix entries
 | 
						|
///////////////////////////
 | 
						|
/* printf a big matrix on console: for debug output */
 | 
						|
void print_bfmatrix(fmatrix3x3 *m3)
 | 
						|
{
 | 
						|
	unsigned int i = 0;
 | 
						|
 | 
						|
	for(i = 0; i < m3[0].vcount + m3[0].scount; i++)
 | 
						|
	{
 | 
						|
		print_fmatrix(m3[i].m);
 | 
						|
	}
 | 
						|
}
 | 
						|
/* create big matrix */
 | 
						|
DO_INLINE fmatrix3x3 *create_bfmatrix(unsigned int verts, unsigned int springs)
 | 
						|
{
 | 
						|
	// TODO: check if memory allocation was successfull */
 | 
						|
	fmatrix3x3 *temp = (fmatrix3x3 *)MEM_callocN (sizeof (fmatrix3x3) * (verts + springs), "cloth_implicit_alloc_matrix");
 | 
						|
	temp[0].vcount = verts;
 | 
						|
	temp[0].scount = springs;
 | 
						|
	return temp;
 | 
						|
}
 | 
						|
/* delete big matrix */
 | 
						|
DO_INLINE void del_bfmatrix(fmatrix3x3 *matrix)
 | 
						|
{
 | 
						|
	if (matrix != NULL)
 | 
						|
	{
 | 
						|
		MEM_freeN (matrix);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
/* copy big matrix */
 | 
						|
DO_INLINE void cp_bfmatrix(fmatrix3x3 *to, fmatrix3x3 *from)
 | 
						|
{	
 | 
						|
	// TODO bounds checking	
 | 
						|
	memcpy(to, from, sizeof(fmatrix3x3) * (from[0].vcount+from[0].scount) );
 | 
						|
}
 | 
						|
 | 
						|
/* init big matrix */
 | 
						|
// slow in parallel
 | 
						|
DO_INLINE void init_bfmatrix(fmatrix3x3 *matrix, float m3[3][3])
 | 
						|
{
 | 
						|
	unsigned int i;
 | 
						|
 | 
						|
	for(i = 0; i < matrix[0].vcount+matrix[0].scount; i++)
 | 
						|
	{		
 | 
						|
		cp_fmatrix(matrix[i].m, m3); 
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
/* init the diagonal of big matrix */
 | 
						|
// slow in parallel
 | 
						|
DO_INLINE void initdiag_bfmatrix(fmatrix3x3 *matrix, float m3[3][3])
 | 
						|
{
 | 
						|
	unsigned int i,j;
 | 
						|
	float tmatrix[3][3] = {{0,0,0},{0,0,0},{0,0,0}};
 | 
						|
 | 
						|
	for(i = 0; i < matrix[0].vcount; i++)
 | 
						|
	{		
 | 
						|
		cp_fmatrix(matrix[i].m, m3); 
 | 
						|
	}
 | 
						|
	for(j = matrix[0].vcount; j < matrix[0].vcount+matrix[0].scount; j++)
 | 
						|
	{
 | 
						|
		cp_fmatrix(matrix[j].m, tmatrix); 
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
/* multiply big matrix with scalar*/
 | 
						|
DO_INLINE void mul_bfmatrix_S(fmatrix3x3 *matrix, float scalar)
 | 
						|
{
 | 
						|
	unsigned int i = 0;
 | 
						|
	for(i = 0; i < matrix[0].vcount+matrix[0].scount; i++)
 | 
						|
	{
 | 
						|
		mul_fmatrix_S(matrix[i].m, scalar);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
/* SPARSE SYMMETRIC multiply big matrix with long vector*/
 | 
						|
/* STATUS: verified */
 | 
						|
DO_INLINE void mul_bfmatrix_lfvector( float (*to)[3], fmatrix3x3 *from, lfVector *fLongVector)
 | 
						|
{
 | 
						|
	unsigned int i = 0;
 | 
						|
	lfVector *temp = create_lfvector(from[0].vcount);
 | 
						|
	
 | 
						|
	zero_lfvector(to, from[0].vcount);
 | 
						|
 | 
						|
#pragma omp parallel sections private(i)
 | 
						|
	{
 | 
						|
#pragma omp section
 | 
						|
		{
 | 
						|
			for(i = from[0].vcount; i < from[0].vcount+from[0].scount; i++)
 | 
						|
			{
 | 
						|
				muladd_fmatrix_fvector(to[from[i].c], from[i].m, fLongVector[from[i].r]);
 | 
						|
			}
 | 
						|
		}	
 | 
						|
#pragma omp section
 | 
						|
		{
 | 
						|
			for(i = 0; i < from[0].vcount+from[0].scount; i++)
 | 
						|
			{
 | 
						|
				muladd_fmatrix_fvector(temp[from[i].r], from[i].m, fLongVector[from[i].c]);
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
	add_lfvector_lfvector(to, to, temp, from[0].vcount);
 | 
						|
	
 | 
						|
	del_lfvector(temp);
 | 
						|
	
 | 
						|
	
 | 
						|
}
 | 
						|
 | 
						|
/* SPARSE SYMMETRIC multiply big matrix with long vector (for diagonal preconditioner) */
 | 
						|
/* STATUS: verified */
 | 
						|
DO_INLINE void mul_prevfmatrix_lfvector( float (*to)[3], fmatrix3x3 *from, lfVector *fLongVector)
 | 
						|
{
 | 
						|
	unsigned int i = 0;
 | 
						|
	
 | 
						|
	for(i = 0; i < from[0].vcount; i++)
 | 
						|
	{
 | 
						|
		mul_fmatrix_fvector(to[from[i].r], from[i].m, fLongVector[from[i].c]);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
/* SPARSE SYMMETRIC add big matrix with big matrix: A = B + C*/
 | 
						|
DO_INLINE void add_bfmatrix_bfmatrix( fmatrix3x3 *to, fmatrix3x3 *from,  fmatrix3x3 *matrix)
 | 
						|
{
 | 
						|
	unsigned int i = 0;
 | 
						|
 | 
						|
	/* process diagonal elements */
 | 
						|
	for(i = 0; i < matrix[0].vcount+matrix[0].scount; i++)
 | 
						|
	{
 | 
						|
		add_fmatrix_fmatrix(to[i].m, from[i].m, matrix[i].m);	
 | 
						|
	}
 | 
						|
 | 
						|
}
 | 
						|
/* SPARSE SYMMETRIC add big matrix with big matrix: A += B + C */
 | 
						|
DO_INLINE void addadd_bfmatrix_bfmatrix( fmatrix3x3 *to, fmatrix3x3 *from,  fmatrix3x3 *matrix)
 | 
						|
{
 | 
						|
	unsigned int i = 0;
 | 
						|
 | 
						|
	/* process diagonal elements */
 | 
						|
	for(i = 0; i < matrix[0].vcount+matrix[0].scount; i++)
 | 
						|
	{
 | 
						|
		addadd_fmatrix_fmatrix(to[i].m, from[i].m, matrix[i].m);	
 | 
						|
	}
 | 
						|
 | 
						|
}
 | 
						|
/* SPARSE SYMMETRIC subadd big matrix with big matrix: A -= B + C */
 | 
						|
DO_INLINE void subadd_bfmatrix_bfmatrix( fmatrix3x3 *to, fmatrix3x3 *from,  fmatrix3x3 *matrix)
 | 
						|
{
 | 
						|
	unsigned int i = 0;
 | 
						|
 | 
						|
	/* process diagonal elements */
 | 
						|
	for(i = 0; i < matrix[0].vcount+matrix[0].scount; i++)
 | 
						|
	{
 | 
						|
		subadd_fmatrix_fmatrix(to[i].m, from[i].m, matrix[i].m);	
 | 
						|
	}
 | 
						|
 | 
						|
}
 | 
						|
/*  A = B - C (SPARSE SYMMETRIC sub big matrix with big matrix) */
 | 
						|
DO_INLINE void sub_bfmatrix_bfmatrix( fmatrix3x3 *to, fmatrix3x3 *from,  fmatrix3x3 *matrix)
 | 
						|
{
 | 
						|
	unsigned int i = 0;
 | 
						|
 | 
						|
	/* process diagonal elements */
 | 
						|
	for(i = 0; i < matrix[0].vcount+matrix[0].scount; i++)
 | 
						|
	{
 | 
						|
		sub_fmatrix_fmatrix(to[i].m, from[i].m, matrix[i].m);	
 | 
						|
	}
 | 
						|
 | 
						|
}
 | 
						|
/* SPARSE SYMMETRIC sub big matrix with big matrix S (special constraint matrix with limited entries) */
 | 
						|
DO_INLINE void sub_bfmatrix_Smatrix( fmatrix3x3 *to, fmatrix3x3 *from,  fmatrix3x3 *matrix)
 | 
						|
{
 | 
						|
	unsigned int i = 0;
 | 
						|
 | 
						|
	/* process diagonal elements */
 | 
						|
	for(i = 0; i < matrix[0].vcount; i++)
 | 
						|
	{
 | 
						|
		sub_fmatrix_fmatrix(to[matrix[i].c].m, from[matrix[i].c].m, matrix[i].m);	
 | 
						|
	}
 | 
						|
 | 
						|
}
 | 
						|
/* A += B - C (SPARSE SYMMETRIC addsub big matrix with big matrix) */
 | 
						|
DO_INLINE void addsub_bfmatrix_bfmatrix( fmatrix3x3 *to, fmatrix3x3 *from,  fmatrix3x3 *matrix)
 | 
						|
{
 | 
						|
	unsigned int i = 0;
 | 
						|
 | 
						|
	/* process diagonal elements */
 | 
						|
	for(i = 0; i < matrix[0].vcount+matrix[0].scount; i++)
 | 
						|
	{
 | 
						|
		addsub_fmatrix_fmatrix(to[i].m, from[i].m, matrix[i].m);	
 | 
						|
	}
 | 
						|
 | 
						|
}
 | 
						|
/* SPARSE SYMMETRIC sub big matrix with big matrix*/
 | 
						|
/* A -= B * float + C * float --> for big matrix */
 | 
						|
/* VERIFIED */
 | 
						|
DO_INLINE void subadd_bfmatrixS_bfmatrixS( fmatrix3x3 *to, fmatrix3x3 *from, float aS,  fmatrix3x3 *matrix, float bS)
 | 
						|
{
 | 
						|
	unsigned int i = 0;
 | 
						|
 | 
						|
	/* process diagonal elements */
 | 
						|
	for(i = 0; i < matrix[0].vcount+matrix[0].scount; i++)
 | 
						|
	{
 | 
						|
		subadd_fmatrixS_fmatrixS(to[i].m, from[i].m, aS, matrix[i].m, bS);	
 | 
						|
	}
 | 
						|
 | 
						|
}
 | 
						|
 | 
						|
///////////////////////////////////////////////////////////////////
 | 
						|
// simulator start
 | 
						|
///////////////////////////////////////////////////////////////////
 | 
						|
typedef struct Implicit_Data 
 | 
						|
{
 | 
						|
	lfVector *X, *V, *Xnew, *Vnew, *olddV, *F, *B, *dV, *z;
 | 
						|
	fmatrix3x3 *A, *dFdV, *dFdX, *S, *P, *Pinv, *bigI, *M; 
 | 
						|
} Implicit_Data;
 | 
						|
 | 
						|
int implicit_init (Object *ob, ClothModifierData *clmd)
 | 
						|
{
 | 
						|
	unsigned int i = 0;
 | 
						|
	unsigned int pinned = 0;
 | 
						|
	Cloth *cloth = NULL;
 | 
						|
	ClothVertex *verts = NULL;
 | 
						|
	ClothSpring *spring = NULL;
 | 
						|
	Implicit_Data *id = NULL;
 | 
						|
	LinkNode *search = NULL;
 | 
						|
	
 | 
						|
	if(G.rt > 0)
 | 
						|
		printf("implicit_init\n");
 | 
						|
 | 
						|
	// init memory guard
 | 
						|
	// MEMORY_BASE.first = MEMORY_BASE.last = NULL;
 | 
						|
 | 
						|
	cloth = (Cloth *)clmd->clothObject;
 | 
						|
	verts = cloth->verts;
 | 
						|
 | 
						|
	// create implicit base
 | 
						|
	id = (Implicit_Data *)MEM_callocN (sizeof(Implicit_Data), "implicit vecmat");
 | 
						|
	cloth->implicit = id;
 | 
						|
 | 
						|
	/* process diagonal elements */		
 | 
						|
	id->A = create_bfmatrix(cloth->numverts, cloth->numsprings);
 | 
						|
	id->dFdV = create_bfmatrix(cloth->numverts, cloth->numsprings);
 | 
						|
	id->dFdX = create_bfmatrix(cloth->numverts, cloth->numsprings);
 | 
						|
	id->S = create_bfmatrix(cloth->numverts, 0);
 | 
						|
	id->Pinv = create_bfmatrix(cloth->numverts, cloth->numsprings);
 | 
						|
	id->P = create_bfmatrix(cloth->numverts, cloth->numsprings);
 | 
						|
	id->bigI = create_bfmatrix(cloth->numverts, cloth->numsprings); // TODO 0 springs
 | 
						|
	id->M = create_bfmatrix(cloth->numverts, cloth->numsprings);
 | 
						|
	id->X = create_lfvector(cloth->numverts);
 | 
						|
	id->Xnew = create_lfvector(cloth->numverts);
 | 
						|
	id->V = create_lfvector(cloth->numverts);
 | 
						|
	id->Vnew = create_lfvector(cloth->numverts);
 | 
						|
	id->olddV = create_lfvector(cloth->numverts);
 | 
						|
	zero_lfvector(id->olddV, cloth->numverts);
 | 
						|
	id->F = create_lfvector(cloth->numverts);
 | 
						|
	id->B = create_lfvector(cloth->numverts);
 | 
						|
	id->dV = create_lfvector(cloth->numverts);
 | 
						|
	id->z = create_lfvector(cloth->numverts);
 | 
						|
	
 | 
						|
	for(i=0;i<cloth->numverts;i++) 
 | 
						|
	{
 | 
						|
		id->A[i].r = id->A[i].c = id->dFdV[i].r = id->dFdV[i].c = id->dFdX[i].r = id->dFdX[i].c = id->P[i].c = id->P[i].r = id->Pinv[i].c = id->Pinv[i].r = id->bigI[i].c = id->bigI[i].r = id->M[i].r = id->M[i].c = i;
 | 
						|
 | 
						|
		if(verts [i].goal >= SOFTGOALSNAP)
 | 
						|
		{
 | 
						|
			id->S[pinned].pinned = 1;
 | 
						|
			id->S[pinned].c = id->S[pinned].r = i;
 | 
						|
			pinned++;
 | 
						|
		}
 | 
						|
		
 | 
						|
		initdiag_fmatrixS(id->M[i].m, verts[i].mass);
 | 
						|
	}
 | 
						|
 | 
						|
	// S is special and needs specific vcount and scount
 | 
						|
	id->S[0].vcount = pinned; id->S[0].scount = 0;
 | 
						|
 | 
						|
	// init springs 
 | 
						|
	search = cloth->springs;
 | 
						|
	for(i=0;i<cloth->numsprings;i++) 
 | 
						|
	{
 | 
						|
		spring = search->link;
 | 
						|
		
 | 
						|
		// dFdV_start[i].r = big_I[i].r = big_zero[i].r = 
 | 
						|
		id->A[i+cloth->numverts].r = id->dFdV[i+cloth->numverts].r = id->dFdX[i+cloth->numverts].r = 
 | 
						|
				id->P[i+cloth->numverts].r = id->Pinv[i+cloth->numverts].r = id->bigI[i+cloth->numverts].r = id->M[i+cloth->numverts].r = spring->ij;
 | 
						|
 | 
						|
		// dFdV_start[i].c = big_I[i].c = big_zero[i].c = 
 | 
						|
		id->A[i+cloth->numverts].c = id->dFdV[i+cloth->numverts].c = id->dFdX[i+cloth->numverts].c = 
 | 
						|
				id->P[i+cloth->numverts].c = id->Pinv[i+cloth->numverts].c = id->bigI[i+cloth->numverts].c = id->M[i+cloth->numverts].c = spring->kl;
 | 
						|
 | 
						|
		spring->matrix_index = i + cloth->numverts;
 | 
						|
		
 | 
						|
		search = search->next;
 | 
						|
	}
 | 
						|
 | 
						|
	for(i = 0; i < cloth->numverts; i++)
 | 
						|
	{		
 | 
						|
		VECCOPY(id->X[i], verts[i].x);
 | 
						|
	}
 | 
						|
 | 
						|
	return 1;
 | 
						|
}
 | 
						|
int	implicit_free (ClothModifierData *clmd)
 | 
						|
{
 | 
						|
	Implicit_Data *id;
 | 
						|
	Cloth *cloth;
 | 
						|
	cloth = (Cloth *)clmd->clothObject;
 | 
						|
 | 
						|
	if(cloth)
 | 
						|
	{
 | 
						|
		id = cloth->implicit;
 | 
						|
 | 
						|
		if(id)
 | 
						|
		{
 | 
						|
			del_bfmatrix(id->A);
 | 
						|
			del_bfmatrix(id->dFdV);
 | 
						|
			del_bfmatrix(id->dFdX);
 | 
						|
			del_bfmatrix(id->S);
 | 
						|
			del_bfmatrix(id->P);
 | 
						|
			del_bfmatrix(id->Pinv);
 | 
						|
			del_bfmatrix(id->bigI);
 | 
						|
			del_bfmatrix(id->M);
 | 
						|
 | 
						|
			del_lfvector(id->X);
 | 
						|
			del_lfvector(id->Xnew);
 | 
						|
			del_lfvector(id->V);
 | 
						|
			del_lfvector(id->Vnew);
 | 
						|
			del_lfvector(id->olddV);
 | 
						|
			del_lfvector(id->F);
 | 
						|
			del_lfvector(id->B);
 | 
						|
			del_lfvector(id->dV);
 | 
						|
			del_lfvector(id->z);
 | 
						|
 | 
						|
			MEM_freeN(id);
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	return 1;
 | 
						|
}
 | 
						|
 | 
						|
DO_INLINE float fb(float length, float L)
 | 
						|
{
 | 
						|
	float x = length/L;
 | 
						|
	return (-11.541f*pow(x,4)+34.193f*pow(x,3)-39.083f*pow(x,2)+23.116f*x-9.713f);
 | 
						|
}
 | 
						|
 | 
						|
DO_INLINE float fbderiv(float length, float L)
 | 
						|
{
 | 
						|
	float x = length/L;
 | 
						|
 | 
						|
	return (-46.164f*pow(x,3)+102.579f*pow(x,2)-78.166f*x+23.116f);
 | 
						|
}
 | 
						|
 | 
						|
DO_INLINE float fbstar(float length, float L, float kb, float cb)
 | 
						|
{
 | 
						|
	float tempfb = kb * fb(length, L);
 | 
						|
 | 
						|
	float fbstar = cb * (length - L);
 | 
						|
 | 
						|
	if(tempfb < fbstar)
 | 
						|
		return fbstar;
 | 
						|
	else
 | 
						|
		return tempfb;		
 | 
						|
}
 | 
						|
 | 
						|
// function to calculae bending spring force (taken from Choi & Co)
 | 
						|
DO_INLINE float fbstar_jacobi(float length, float L, float kb, float cb)
 | 
						|
{
 | 
						|
	float tempfb = kb * fb(length, L);
 | 
						|
	float fbstar = cb * (length - L);
 | 
						|
 | 
						|
	if(tempfb < fbstar)
 | 
						|
	{		
 | 
						|
		return cb;
 | 
						|
	}
 | 
						|
	else
 | 
						|
	{
 | 
						|
		return kb * fbderiv(length, L);	
 | 
						|
	}	
 | 
						|
}
 | 
						|
 | 
						|
DO_INLINE void filter(lfVector *V, fmatrix3x3 *S)
 | 
						|
{
 | 
						|
	unsigned int i=0;
 | 
						|
 | 
						|
	for(i=0;i<S[0].vcount;i++)
 | 
						|
	{
 | 
						|
		mul_fvector_fmatrix(V[S[i].r], V[S[i].r], S[i].m);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
int  cg_filtered(lfVector *ldV, fmatrix3x3 *lA, lfVector *lB, lfVector *z, fmatrix3x3 *S)
 | 
						|
{
 | 
						|
	// Solves for unknown X in equation AX=B
 | 
						|
	unsigned int conjgrad_loopcount=0, conjgrad_looplimit=100;
 | 
						|
	float conjgrad_epsilon=0.0001f, conjgrad_lasterror=0;
 | 
						|
	lfVector *q, *d, *tmp, *r; 
 | 
						|
	float s, starget, a, s_prev;
 | 
						|
	unsigned int numverts = lA[0].vcount;
 | 
						|
	q = create_lfvector(numverts);
 | 
						|
	d = create_lfvector(numverts);
 | 
						|
	tmp = create_lfvector(numverts);
 | 
						|
	r = create_lfvector(numverts);
 | 
						|
 | 
						|
	// zero_lfvector(ldV, CLOTHPARTICLES);
 | 
						|
	filter(ldV, S);
 | 
						|
 | 
						|
	add_lfvector_lfvector(ldV, ldV, z, numverts);
 | 
						|
 | 
						|
	// r = B - Mul(tmp,A,X);    // just use B if X known to be zero
 | 
						|
	cp_lfvector(r, lB, numverts);
 | 
						|
	mul_bfmatrix_lfvector(tmp, lA, ldV);
 | 
						|
	sub_lfvector_lfvector(r, r, tmp, numverts);
 | 
						|
 | 
						|
	filter(r,S);
 | 
						|
 | 
						|
	cp_lfvector(d, r, numverts);
 | 
						|
 | 
						|
	s = dot_lfvector(r, r, numverts);
 | 
						|
	starget = s * sqrt(conjgrad_epsilon);
 | 
						|
 | 
						|
	while((s>starget && conjgrad_loopcount < conjgrad_looplimit))
 | 
						|
	{	
 | 
						|
		// Mul(q,A,d); // q = A*d;
 | 
						|
		mul_bfmatrix_lfvector(q, lA, d);
 | 
						|
 | 
						|
		filter(q,S);
 | 
						|
 | 
						|
		a = s/dot_lfvector(d, q, numverts);
 | 
						|
 | 
						|
		// X = X + d*a;
 | 
						|
		add_lfvector_lfvectorS(ldV, ldV, d, a, numverts);
 | 
						|
 | 
						|
		// r = r - q*a;
 | 
						|
		sub_lfvector_lfvectorS(r, r, q, a, numverts);
 | 
						|
 | 
						|
		s_prev = s;
 | 
						|
		s = dot_lfvector(r, r, numverts);
 | 
						|
 | 
						|
		//d = r+d*(s/s_prev);
 | 
						|
		add_lfvector_lfvectorS(d, r, d, (s/s_prev), numverts);
 | 
						|
 | 
						|
		filter(d,S);
 | 
						|
 | 
						|
		conjgrad_loopcount++;
 | 
						|
	}
 | 
						|
	conjgrad_lasterror = s;
 | 
						|
 | 
						|
	del_lfvector(q);
 | 
						|
	del_lfvector(d);
 | 
						|
	del_lfvector(tmp);
 | 
						|
	del_lfvector(r);
 | 
						|
	// printf("W/O conjgrad_loopcount: %d\n", conjgrad_loopcount);
 | 
						|
 | 
						|
	return conjgrad_loopcount<conjgrad_looplimit;  // true means we reached desired accuracy in given time - ie stable
 | 
						|
}
 | 
						|
 | 
						|
// block diagonalizer
 | 
						|
DO_INLINE void BuildPPinv(fmatrix3x3 *lA, fmatrix3x3 *P, fmatrix3x3 *Pinv)
 | 
						|
{
 | 
						|
	unsigned int i = 0;
 | 
						|
	
 | 
						|
	// Take only the diagonal blocks of A
 | 
						|
// #pragma omp parallel for private(i)
 | 
						|
	for(i = 0; i<lA[0].vcount; i++)
 | 
						|
	{
 | 
						|
		// block diagonalizer
 | 
						|
		cp_fmatrix(P[i].m, lA[i].m);
 | 
						|
		inverse_fmatrix(Pinv[i].m, P[i].m);
 | 
						|
		
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
// version 1.3
 | 
						|
int cg_filtered_pre(lfVector *dv, fmatrix3x3 *lA, lfVector *lB, lfVector *z, fmatrix3x3 *S, fmatrix3x3 *P, fmatrix3x3 *Pinv)
 | 
						|
{
 | 
						|
	unsigned int numverts = lA[0].vcount, iterations = 0, conjgrad_looplimit=100;
 | 
						|
	float delta0 = 0, deltaNew = 0, deltaOld = 0, alpha = 0;
 | 
						|
	float conjgrad_epsilon=0.0001; // 0.2 is dt for steps=5
 | 
						|
	lfVector *r = create_lfvector(numverts);
 | 
						|
	lfVector *p = create_lfvector(numverts);
 | 
						|
	lfVector *s = create_lfvector(numverts);
 | 
						|
	lfVector *h = create_lfvector(numverts);
 | 
						|
	
 | 
						|
	BuildPPinv(lA, P, Pinv);
 | 
						|
	
 | 
						|
	filter(dv, S);
 | 
						|
	add_lfvector_lfvector(dv, dv, z, numverts);
 | 
						|
	
 | 
						|
	mul_bfmatrix_lfvector(r, lA, dv);
 | 
						|
	sub_lfvector_lfvector(r, lB, r, numverts);
 | 
						|
	filter(r, S);
 | 
						|
	
 | 
						|
	mul_prevfmatrix_lfvector(p, Pinv, r);
 | 
						|
	filter(p, S);
 | 
						|
	
 | 
						|
	deltaNew = dot_lfvector(r, p, numverts);
 | 
						|
	
 | 
						|
	delta0 = deltaNew * sqrt(conjgrad_epsilon);
 | 
						|
	
 | 
						|
	// itstart();
 | 
						|
	
 | 
						|
	while ((deltaNew > delta0) && (iterations < conjgrad_looplimit))
 | 
						|
	{
 | 
						|
		iterations++;
 | 
						|
		
 | 
						|
		mul_bfmatrix_lfvector(s, lA, p);
 | 
						|
		filter(s, S);
 | 
						|
		
 | 
						|
		alpha = deltaNew / dot_lfvector(p, s, numverts);
 | 
						|
		
 | 
						|
		add_lfvector_lfvectorS(dv, dv, p, alpha, numverts);
 | 
						|
		
 | 
						|
		add_lfvector_lfvectorS(r, r, s, -alpha, numverts);
 | 
						|
		
 | 
						|
		mul_prevfmatrix_lfvector(h, Pinv, r);
 | 
						|
		filter(h, S);
 | 
						|
		
 | 
						|
		deltaOld = deltaNew;
 | 
						|
		
 | 
						|
		deltaNew = dot_lfvector(r, h, numverts);
 | 
						|
		
 | 
						|
		add_lfvector_lfvectorS(p, h, p, deltaNew / deltaOld, numverts);
 | 
						|
		
 | 
						|
		filter(p, S);
 | 
						|
		
 | 
						|
	}
 | 
						|
	
 | 
						|
	// itend();
 | 
						|
	// printf("cg_filtered_pre time: %f\n", (float)itval());
 | 
						|
	
 | 
						|
	del_lfvector(h);
 | 
						|
	del_lfvector(s);
 | 
						|
	del_lfvector(p);
 | 
						|
	del_lfvector(r);
 | 
						|
	
 | 
						|
	// printf("iterations: %d\n", iterations);
 | 
						|
	
 | 
						|
	return iterations<conjgrad_looplimit;
 | 
						|
}
 | 
						|
 | 
						|
// outer product is NOT cross product!!!
 | 
						|
DO_INLINE void dfdx_spring_type1(float to[3][3], float extent[3], float length, float L, float dot, float k)
 | 
						|
{
 | 
						|
	// dir is unit length direction, rest is spring's restlength, k is spring constant.
 | 
						|
	// return  (outerprod(dir,dir)*k + (I - outerprod(dir,dir))*(k - ((k*L)/length)));
 | 
						|
	float temp[3][3];
 | 
						|
	float temp1 = k*(1.0 - (L/length));	
 | 
						|
	mul_fvectorT_fvectorS(temp, extent, extent, 1.0 / dot);
 | 
						|
	sub_fmatrix_fmatrix(to, I, temp);
 | 
						|
	mul_fmatrix_S(to, temp1);
 | 
						|
	mul_fvectorT_fvectorS(temp, extent, extent, k/ dot);
 | 
						|
	add_fmatrix_fmatrix(to, to, temp);
 | 
						|
	/*
 | 
						|
	mul_fvectorT_fvector(temp, dir, dir);
 | 
						|
	sub_fmatrix_fmatrix(to, I, temp);
 | 
						|
	mul_fmatrix_S(to, k* (1.0f-(L/length)));
 | 
						|
	mul_fmatrix_S(temp, k);
 | 
						|
	add_fmatrix_fmatrix(to, temp, to);
 | 
						|
	*/
 | 
						|
}
 | 
						|
 | 
						|
DO_INLINE void dfdx_spring_type2(float to[3][3], float dir[3], float length, float L, float k, float cb)
 | 
						|
{
 | 
						|
	// return  outerprod(dir,dir)*fbstar_jacobi(length, L, k, cb);
 | 
						|
	mul_fvectorT_fvectorS(to, dir, dir, fbstar_jacobi(length, L, k, cb));
 | 
						|
}
 | 
						|
 | 
						|
DO_INLINE void dfdv_damp(float to[3][3], float ext[3], float damping, float dot)
 | 
						|
{
 | 
						|
	// derivative of force wrt velocity.  
 | 
						|
	mul_fvectorT_fvectorS(to, ext, ext, damping / dot);
 | 
						|
	
 | 
						|
}
 | 
						|
 | 
						|
DO_INLINE void dfdx_spring(float to[3][3],  float dir[3],float length,float L,float k)
 | 
						|
{
 | 
						|
	// dir is unit length direction, rest is spring's restlength, k is spring constant.
 | 
						|
	//return  ( (I-outerprod(dir,dir))*Min(1.0f,rest/length) - I) * -k;
 | 
						|
	mul_fvectorT_fvector(to, dir, dir);
 | 
						|
	sub_fmatrix_fmatrix(to, I, to);
 | 
						|
	mul_fmatrix_S(to, (((L/length)> 1.0f) ? (1.0f): (L/length))); 
 | 
						|
	sub_fmatrix_fmatrix(to, to, I);
 | 
						|
	mul_fmatrix_S(to, -k);
 | 
						|
}
 | 
						|
 | 
						|
// unused atm
 | 
						|
DO_INLINE void dfdx_damp(float to[3][3],  float dir[3],float length,const float vel[3],float rest,float damping)
 | 
						|
{
 | 
						|
	// inner spring damping   vel is the relative velocity  of the endpoints.  
 | 
						|
	// 	return (I-outerprod(dir,dir)) * (-damping * -(dot(dir,vel)/Max(length,rest)));
 | 
						|
	mul_fvectorT_fvector(to, dir, dir);
 | 
						|
	sub_fmatrix_fmatrix(to, I, to);
 | 
						|
	mul_fmatrix_S(to,  (-damping * -(INPR(dir,vel)/MAX2(length,rest)))); 
 | 
						|
 | 
						|
}
 | 
						|
 | 
						|
DO_INLINE void cloth_calc_spring_force(ClothModifierData *clmd, ClothSpring *s, lfVector *lF, lfVector *X, lfVector *V, fmatrix3x3 *dFdV, fmatrix3x3 *dFdX)
 | 
						|
{
 | 
						|
	float extent[3];
 | 
						|
	float length = 0, dot = 0;
 | 
						|
	float dir[3] = {0,0,0};
 | 
						|
	float vel[3];
 | 
						|
	float k = 0.0f;
 | 
						|
	float L = s->restlen;
 | 
						|
	float cb = clmd->sim_parms->structural;
 | 
						|
 | 
						|
	float nullf[3] = {0,0,0};
 | 
						|
	float stretch_force[3] = {0,0,0};
 | 
						|
	float bending_force[3] = {0,0,0};
 | 
						|
	float damping_force[3] = {0,0,0};
 | 
						|
	float nulldfdx[3][3]={ {0,0,0}, {0,0,0}, {0,0,0}};
 | 
						|
	
 | 
						|
	float scaling = 0.0;
 | 
						|
	
 | 
						|
	VECCOPY(s->f, nullf);
 | 
						|
	cp_fmatrix(s->dfdx, nulldfdx);
 | 
						|
	cp_fmatrix(s->dfdv, nulldfdx);
 | 
						|
 | 
						|
	// calculate elonglation
 | 
						|
	VECSUB(extent, X[s->kl], X[s->ij]);
 | 
						|
	VECSUB(vel, V[s->kl], V[s->ij]);
 | 
						|
	dot = INPR(extent, extent);
 | 
						|
	length = sqrt(dot);
 | 
						|
	
 | 
						|
	s->flags &= ~CLOTH_SPRING_FLAG_NEEDED;
 | 
						|
	
 | 
						|
	if(length > ABS(ALMOST_ZERO))
 | 
						|
	{
 | 
						|
		/*
 | 
						|
		if(length>L)
 | 
						|
		{
 | 
						|
		if((clmd->sim_parms->flags & CSIMSETT_FLAG_TEARING_ENABLED) 
 | 
						|
		&& ((((length-L)*100.0f/L) > clmd->sim_parms->maxspringlen))) // cut spring!
 | 
						|
		{
 | 
						|
		s->flags |= CSPRING_FLAG_DEACTIVATE;
 | 
						|
		return;
 | 
						|
	}
 | 
						|
	} 
 | 
						|
		*/
 | 
						|
		mul_fvector_S(dir, extent, 1.0f/length);
 | 
						|
	}
 | 
						|
	else	
 | 
						|
	{
 | 
						|
		mul_fvector_S(dir, extent, 0.0f);
 | 
						|
	}
 | 
						|
	
 | 
						|
	// calculate force of structural + shear springs
 | 
						|
	if(s->type != CLOTH_SPRING_TYPE_BENDING)
 | 
						|
	{
 | 
						|
		if(length > L) // only on elonglation
 | 
						|
		{
 | 
						|
			s->flags |= CLOTH_SPRING_FLAG_NEEDED;
 | 
						|
			
 | 
						|
			k = clmd->sim_parms->structural;
 | 
						|
				
 | 
						|
			scaling = k + s->stiffness * ABS(clmd->sim_parms->max_struct-k);
 | 
						|
			
 | 
						|
			k = scaling / (clmd->coll_parms->avg_spring_len + FLT_EPSILON);
 | 
						|
			if(G.rt>3)
 | 
						|
			printf("struct scaling: %f\n", k);
 | 
						|
			
 | 
						|
			/*
 | 
						|
			if((s->ij == 4) || (s->kl == 4))
 | 
						|
			{
 | 
						|
			printf("length-L: %f, f: %f, len: %f, L: %f\n", length-L, (k*(length-L)), length, L);
 | 
						|
			printf("kl X-x: %f, f-y: %f, f-z: %f\n", X[s->kl][0], X[s->kl][1], X[s->kl][2]);
 | 
						|
			printf("ij X-x: %f, f-y: %f, f-z: %f\n\n", X[s->ij][0], X[s->ij][1], X[s->ij][2]);
 | 
						|
			}
 | 
						|
			*/
 | 
						|
			
 | 
						|
			// TODO: verify, half verified (couldn't see error)
 | 
						|
			mul_fvector_S(stretch_force, dir, k*(length-L)); 
 | 
						|
 | 
						|
			VECADD(s->f, s->f, stretch_force);
 | 
						|
 | 
						|
			// Ascher & Boxman, p.21: Damping only during elonglation
 | 
						|
			/* VERIFIED */
 | 
						|
			mul_fvector_S(damping_force, extent, clmd->sim_parms->Cdis * (INPR(vel,extent)/dot)); 
 | 
						|
			VECADD(s->f, s->f, damping_force);
 | 
						|
			
 | 
						|
			// TODO: verify, half verified (couldn't see error)
 | 
						|
			dfdx_spring_type1(s->dfdx, extent, length, L, dot, k);
 | 
						|
			
 | 
						|
			
 | 
						|
			/* VERIFIED */
 | 
						|
			dfdv_damp(s->dfdv, extent, clmd->sim_parms->Cdis, dot);
 | 
						|
		}
 | 
						|
	}
 | 
						|
	else // calculate force of bending springs
 | 
						|
	{
 | 
						|
		if(length < L)
 | 
						|
		{
 | 
						|
			s->flags |= CLOTH_SPRING_FLAG_NEEDED;
 | 
						|
			
 | 
						|
			k = clmd->sim_parms->bending;	
 | 
						|
			
 | 
						|
			scaling = k + s->stiffness * ABS(clmd->sim_parms->max_bend-k);			
 | 
						|
			cb = k = scaling / (20.0*(clmd->coll_parms->avg_spring_len + FLT_EPSILON));
 | 
						|
			
 | 
						|
			if(G.rt>3)
 | 
						|
			printf("bend scaling: %f\n", k);
 | 
						|
 | 
						|
			mul_fvector_S(bending_force, dir, fbstar(length, L, k, cb));
 | 
						|
			VECADD(s->f, s->f, bending_force);
 | 
						|
 | 
						|
			dfdx_spring_type2(s->dfdx, dir, length,L, k, cb);
 | 
						|
		}
 | 
						|
	}
 | 
						|
	/*
 | 
						|
	if((s->ij == 109) || (s->kl == 109))
 | 
						|
	{
 | 
						|
	printf("type: %d, f-x: %f, f-y: %f, f-z: %f\n", s->type, s->f[0], s->f[1], s->f[2]);
 | 
						|
}
 | 
						|
	*/
 | 
						|
}
 | 
						|
 | 
						|
DO_INLINE void cloth_apply_spring_force(ClothModifierData *clmd, ClothSpring *s, lfVector *lF, lfVector *X, lfVector *V, fmatrix3x3 *dFdV, fmatrix3x3 *dFdX)
 | 
						|
{
 | 
						|
	if(s->flags & CLOTH_SPRING_FLAG_NEEDED)
 | 
						|
	{
 | 
						|
		if(s->type != CLOTH_SPRING_TYPE_BENDING)
 | 
						|
		{
 | 
						|
			sub_fmatrix_fmatrix(dFdV[s->ij].m, dFdV[s->ij].m, s->dfdv);
 | 
						|
			sub_fmatrix_fmatrix(dFdV[s->kl].m, dFdV[s->kl].m, s->dfdv);
 | 
						|
			add_fmatrix_fmatrix(dFdV[s->matrix_index].m, dFdV[s->matrix_index].m, s->dfdv);	
 | 
						|
		}
 | 
						|
 | 
						|
		VECADD(lF[s->ij], lF[s->ij], s->f);
 | 
						|
		VECSUB(lF[s->kl], lF[s->kl], s->f);
 | 
						|
 | 
						|
		sub_fmatrix_fmatrix(dFdX[s->ij].m, dFdX[s->ij].m, s->dfdx);
 | 
						|
		sub_fmatrix_fmatrix(dFdX[s->kl].m, dFdX[s->kl].m, s->dfdx);
 | 
						|
 | 
						|
		add_fmatrix_fmatrix(dFdX[s->matrix_index].m, dFdX[s->matrix_index].m, s->dfdx);
 | 
						|
	}	
 | 
						|
}
 | 
						|
 | 
						|
DO_INLINE void calculateTriangleNormal(float to[3], lfVector *X, MFace mface)
 | 
						|
{
 | 
						|
	float v1[3], v2[3];
 | 
						|
 | 
						|
	VECSUB(v1, X[mface.v2], X[mface.v1]);
 | 
						|
	VECSUB(v2, X[mface.v3], X[mface.v1]);
 | 
						|
	cross_fvector(to, v1, v2);
 | 
						|
}
 | 
						|
 | 
						|
DO_INLINE void calculatQuadNormal(float to[3], lfVector *X, MFace mface)
 | 
						|
{
 | 
						|
	float temp = CalcNormFloat4(X[mface.v1],X[mface.v2],X[mface.v3],X[mface.v4],to);
 | 
						|
	mul_fvector_S(to, to, temp);
 | 
						|
}
 | 
						|
 | 
						|
void calculateWeightedVertexNormal(ClothModifierData *clmd, MFace *mfaces, float to[3], int index, lfVector *X)
 | 
						|
{
 | 
						|
	float temp[3]; 
 | 
						|
	int i;
 | 
						|
	Cloth *cloth = clmd->clothObject;
 | 
						|
 | 
						|
	for(i = 0; i < cloth->numfaces; i++)
 | 
						|
	{
 | 
						|
		// check if this triangle contains the selected vertex
 | 
						|
		if(mfaces[i].v1 == index || mfaces[i].v2 == index || mfaces[i].v3 == index || mfaces[i].v4 == index)
 | 
						|
		{
 | 
						|
			calculatQuadNormal(temp, X, mfaces[i]);
 | 
						|
			VECADD(to, to, temp);
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
float calculateVertexWindForce(float wind[3], float vertexnormal[3])  
 | 
						|
{
 | 
						|
	return fabs(INPR(wind, vertexnormal) * 0.5f);
 | 
						|
}
 | 
						|
 | 
						|
DO_INLINE void calc_triangle_force(ClothModifierData *clmd, MFace mface, lfVector *F, lfVector *X, lfVector *V, fmatrix3x3 *dFdV, fmatrix3x3 *dFdX, ListBase *effectors)
 | 
						|
{	
 | 
						|
 | 
						|
}
 | 
						|
 | 
						|
void cloth_calc_force(ClothModifierData *clmd, lfVector *lF, lfVector *lX, lfVector *lV, fmatrix3x3 *dFdV, fmatrix3x3 *dFdX, ListBase *effectors, float time, fmatrix3x3 *M)
 | 
						|
{
 | 
						|
	/* Collect forces and derivatives:  F,dFdX,dFdV */
 | 
						|
	Cloth 		*cloth 		= clmd->clothObject;
 | 
						|
	unsigned int 	i 		= 0;
 | 
						|
	float 		spring_air 	= clmd->sim_parms->Cvi * 0.01f; /* viscosity of air scaled in percent */
 | 
						|
	float 		gravity[3];
 | 
						|
	float 		tm2[3][3] 	= {{-spring_air,0,0}, {0,-spring_air,0},{0,0,-spring_air}};
 | 
						|
	ClothVertex *verts = cloth->verts;
 | 
						|
	MFace 		*mfaces 	= cloth->mfaces;
 | 
						|
	float wind_normalized[3];
 | 
						|
	unsigned int numverts = cloth->numverts;
 | 
						|
	float auxvect[3], velgoal[3], tvect[3];
 | 
						|
	float kd, ks;
 | 
						|
	LinkNode *search = cloth->springs;
 | 
						|
 | 
						|
 | 
						|
	VECCOPY(gravity, clmd->sim_parms->gravity);
 | 
						|
	mul_fvector_S(gravity, gravity, 0.001f); /* scale gravity force */
 | 
						|
 | 
						|
	/* set dFdX jacobi matrix to zero */
 | 
						|
	init_bfmatrix(dFdX, ZERO);
 | 
						|
	/* set dFdX jacobi matrix diagonal entries to -spring_air */ 
 | 
						|
	initdiag_bfmatrix(dFdV, tm2);
 | 
						|
 | 
						|
	init_lfvector(lF, gravity, numverts);
 | 
						|
	
 | 
						|
	// multiply lF with mass matrix
 | 
						|
	for(i = 0; i < numverts; i++)
 | 
						|
	{
 | 
						|
		float temp[3];
 | 
						|
		VECCOPY(temp, lF[i]);
 | 
						|
		mul_fmatrix_fvector(lF[i], M[i].m, temp);
 | 
						|
	}
 | 
						|
 | 
						|
	submul_lfvectorS(lF, lV, spring_air, numverts);
 | 
						|
		
 | 
						|
	/* do goal stuff */
 | 
						|
	if(clmd->sim_parms->flags & CLOTH_SIMSETTINGS_FLAG_GOAL) 
 | 
						|
	{	
 | 
						|
		for(i = 0; i < numverts; i++)
 | 
						|
		{			
 | 
						|
			if(verts [i].goal < SOFTGOALSNAP)
 | 
						|
			{			
 | 
						|
				// current_position = xold + t * (newposition - xold)
 | 
						|
				VECSUB(tvect, verts[i].xconst, verts[i].xold);
 | 
						|
				mul_fvector_S(tvect, tvect, time);
 | 
						|
				VECADD(tvect, tvect, verts[i].xold);
 | 
						|
 | 
						|
				VECSUB(auxvect, tvect, lX[i]);
 | 
						|
				ks  = 1.0f/(1.0f- verts [i].goal*clmd->sim_parms->goalspring)-1.0f ;
 | 
						|
				VECADDS(lF[i], lF[i], auxvect, -ks);
 | 
						|
 | 
						|
				// calulate damping forces generated by goals
 | 
						|
				
 | 
						|
				VECSUB(velgoal,verts[i].xold, verts[i].xconst);
 | 
						|
				kd =  clmd->sim_parms->goalfrict * 0.01f; // friction force scale taken from SB
 | 
						|
				VECSUBADDSS(lF[i], velgoal, kd, lV[i], kd);
 | 
						|
				
 | 
						|
				
 | 
						|
			}
 | 
						|
		}	
 | 
						|
	}
 | 
						|
	
 | 
						|
	/* handle external forces like wind */
 | 
						|
	if(effectors)
 | 
						|
	{
 | 
						|
		float speed[3] = {0.0f, 0.0f,0.0f};
 | 
						|
		float force[3]= {0.0f, 0.0f, 0.0f};
 | 
						|
		
 | 
						|
#pragma omp parallel for private (i) shared(lF)
 | 
						|
		for(i = 0; i < cloth->numverts; i++)
 | 
						|
		{
 | 
						|
			float vertexnormal[3]={0,0,0};
 | 
						|
			float fieldfactor = 1000.0f; // windfactor  = 250.0f; // from sb
 | 
						|
			
 | 
						|
			pdDoEffectors(effectors, lX[i], force, speed, (float)G.scene->r.cfra, 0.0f, PE_WIND_AS_SPEED);		
 | 
						|
			
 | 
						|
			// TODO apply forcefields here
 | 
						|
			VECADDS(lF[i], lF[i], force, fieldfactor*0.01f);
 | 
						|
 | 
						|
			VECCOPY(wind_normalized, speed);
 | 
						|
			Normalize(wind_normalized);
 | 
						|
			
 | 
						|
			calculateWeightedVertexNormal(clmd, mfaces, vertexnormal, i, lX);
 | 
						|
			VECADDS(lF[i], lF[i], wind_normalized, -calculateVertexWindForce(speed, vertexnormal));
 | 
						|
		}
 | 
						|
	}
 | 
						|
		
 | 
						|
	// calculate spring forces
 | 
						|
	search = cloth->springs;
 | 
						|
	while(search)
 | 
						|
	{
 | 
						|
		// only handle active springs
 | 
						|
		// if(((clmd->sim_parms->flags & CSIMSETT_FLAG_TEARING_ENABLED) && !(springs[i].flags & CSPRING_FLAG_DEACTIVATE))|| !(clmd->sim_parms->flags & CSIMSETT_FLAG_TEARING_ENABLED)){}
 | 
						|
		cloth_calc_spring_force(clmd, search->link, lF, lX, lV, dFdV, dFdX);
 | 
						|
 | 
						|
		search = search->next;
 | 
						|
	}
 | 
						|
	
 | 
						|
	// apply spring forces
 | 
						|
	search = cloth->springs;
 | 
						|
	while(search)
 | 
						|
	{
 | 
						|
		// only handle active springs
 | 
						|
		// if(((clmd->sim_parms->flags & CSIMSETT_FLAG_TEARING_ENABLED) && !(springs[i].flags & CSPRING_FLAG_DEACTIVATE))|| !(clmd->sim_parms->flags & CSIMSETT_FLAG_TEARING_ENABLED))	
 | 
						|
		cloth_apply_spring_force(clmd, search->link, lF, lX, lV, dFdV, dFdX);
 | 
						|
		search = search->next;
 | 
						|
	}
 | 
						|
	// printf("\n");
 | 
						|
}
 | 
						|
 | 
						|
void simulate_implicit_euler(lfVector *Vnew, lfVector *lX, lfVector *lV, lfVector *lF, fmatrix3x3 *dFdV, fmatrix3x3 *dFdX, float dt, fmatrix3x3 *A, lfVector *B, lfVector *dV, fmatrix3x3 *S, lfVector *z, lfVector *olddV, fmatrix3x3 *P, fmatrix3x3 *Pinv, fmatrix3x3 *M)
 | 
						|
{
 | 
						|
	unsigned int numverts = dFdV[0].vcount;
 | 
						|
 | 
						|
	lfVector *dFdXmV = create_lfvector(numverts);
 | 
						|
	zero_lfvector(dV, numverts);
 | 
						|
	
 | 
						|
	cp_bfmatrix(A, M);
 | 
						|
	
 | 
						|
	subadd_bfmatrixS_bfmatrixS(A, dFdV, dt, dFdX, (dt*dt));
 | 
						|
 | 
						|
	mul_bfmatrix_lfvector(dFdXmV, dFdX, lV);
 | 
						|
 | 
						|
	add_lfvectorS_lfvectorS(B, lF, dt, dFdXmV, (dt*dt), numverts);
 | 
						|
	
 | 
						|
	itstart();
 | 
						|
	
 | 
						|
	cg_filtered(dV, A, B, z, S); /* conjugate gradient algorithm to solve Ax=b */
 | 
						|
	// cg_filtered_pre(dV, A, B, z, S, P, Pinv);
 | 
						|
	
 | 
						|
	itend();
 | 
						|
	// printf("cg_filtered calc time: %f\n", (float)itval());
 | 
						|
	
 | 
						|
	cp_lfvector(olddV, dV, numverts);
 | 
						|
 | 
						|
	// advance velocities
 | 
						|
	add_lfvector_lfvector(Vnew, lV, dV, numverts);
 | 
						|
	
 | 
						|
 | 
						|
	del_lfvector(dFdXmV);
 | 
						|
}
 | 
						|
 | 
						|
int implicit_solver (Object *ob, float frame, ClothModifierData *clmd, ListBase *effectors)
 | 
						|
{ 	 	
 | 
						|
	unsigned int i=0;
 | 
						|
	float step=0.0f, tf=1.0f;
 | 
						|
	Cloth *cloth = clmd->clothObject;
 | 
						|
	ClothVertex *verts = cloth->verts;
 | 
						|
	unsigned int numverts = cloth->numverts;
 | 
						|
	float dt = 1.0f / clmd->sim_parms->stepsPerFrame;
 | 
						|
	Implicit_Data *id = cloth->implicit;
 | 
						|
	int result = 0;
 | 
						|
	
 | 
						|
	if(clmd->sim_parms->flags & CLOTH_SIMSETTINGS_FLAG_GOAL) /* do goal stuff */
 | 
						|
	{
 | 
						|
		for(i = 0; i < numverts; i++)
 | 
						|
		{			
 | 
						|
			// update velocities with constrained velocities from pinned verts
 | 
						|
			if(verts [i].goal >= SOFTGOALSNAP)
 | 
						|
			{			
 | 
						|
				VECSUB(id->V[i], verts[i].xconst, verts[i].xold);
 | 
						|
				// VecMulf(id->V[i], 1.0 / dt);
 | 
						|
			}
 | 
						|
		}	
 | 
						|
	}
 | 
						|
	
 | 
						|
	while(step < tf)
 | 
						|
	{ 		
 | 
						|
		effectors= pdInitEffectors(ob,NULL);
 | 
						|
		
 | 
						|
		// calculate 
 | 
						|
		cloth_calc_force(clmd, id->F, id->X, id->V, id->dFdV, id->dFdX, effectors, step, id->M);
 | 
						|
		
 | 
						|
		// printf("F -> x: %f, y: %f; z: %f\n\n", id->F[109][0], id->F[109][1], id->F[109][2]);
 | 
						|
		
 | 
						|
		simulate_implicit_euler(id->Vnew, id->X, id->V, id->F, id->dFdV, id->dFdX, dt, id->A, id->B, id->dV, id->S, id->z, id->olddV, id->P, id->Pinv, id->M);
 | 
						|
		
 | 
						|
		add_lfvector_lfvectorS(id->Xnew, id->X, id->Vnew, dt, numverts);
 | 
						|
		/*
 | 
						|
		printf("dt: %f\n", dt);
 | 
						|
		printf("Xnew -> x: %f, y: %f; z: %f\n", id->Xnew[4][0], id->Xnew[4][1], id->Xnew[4][2]);
 | 
						|
		printf("X    -> x: %f, y: %f; z: %f\n", id->X[4][0], id->X[4][1], id->X[4][2]);
 | 
						|
		printf("Vnew -> x: %f, y: %f; z: %f\n", id->Vnew[4][0], id->Vnew[3][1], id->Vnew[4][2]);
 | 
						|
		printf("V -> x: %f, y: %f; z: %f\n\n", id->V[4][0], id->V[4][1], id->V[4][2]);
 | 
						|
		*/
 | 
						|
		
 | 
						|
		// clmd->coll_parms->flags &= ~CLOTH_COLLSETTINGS_FLAG_ENABLED;
 | 
						|
		
 | 
						|
		if(clmd->coll_parms->flags & CLOTH_COLLSETTINGS_FLAG_ENABLED)
 | 
						|
		{
 | 
						|
			// collisions 
 | 
						|
			// itstart();
 | 
						|
			
 | 
						|
			// update verts to current positions
 | 
						|
			for(i = 0; i < numverts; i++)
 | 
						|
			{		
 | 
						|
				
 | 
						|
				if(clmd->sim_parms->flags & CLOTH_SIMSETTINGS_FLAG_GOAL) 
 | 
						|
				{			
 | 
						|
					if(verts [i].goal >= SOFTGOALSNAP)
 | 
						|
					{			
 | 
						|
						float tvect[3] = {.0,.0,.0};
 | 
						|
						// VECSUB(tvect, id->Xnew[i], verts[i].xold);
 | 
						|
						mul_fvector_S(tvect, id->V[i], step+dt);
 | 
						|
						VECADD(tvect, tvect, verts[i].xold);
 | 
						|
						VECCOPY(id->Xnew[i], tvect);
 | 
						|
					}
 | 
						|
						
 | 
						|
				}
 | 
						|
				
 | 
						|
				VECCOPY(verts[i].tx, id->Xnew[i]);
 | 
						|
				
 | 
						|
				VECSUB(verts[i].tv, verts[i].tx, verts[i].txold);
 | 
						|
				VECCOPY(verts[i].v, verts[i].tv);
 | 
						|
			}
 | 
						|
	
 | 
						|
			// call collision function
 | 
						|
			result = cloth_bvh_objcollision(clmd, step + dt, dt);
 | 
						|
	
 | 
						|
			// copy corrected positions back to simulation
 | 
						|
			for(i = 0; i < numverts; i++)
 | 
						|
			{		
 | 
						|
				if(result)
 | 
						|
				{
 | 
						|
					
 | 
						|
					if(clmd->sim_parms->flags & CLOTH_SIMSETTINGS_FLAG_GOAL) 
 | 
						|
					{			
 | 
						|
						if(verts [i].goal >= SOFTGOALSNAP)
 | 
						|
						{
 | 
						|
							continue;
 | 
						|
						}
 | 
						|
					}
 | 
						|
					
 | 
						|
						
 | 
						|
					// VECADD(verts[i].tx, verts[i].txold, verts[i].tv);
 | 
						|
					
 | 
						|
					VECCOPY(verts[i].txold, verts[i].tx);
 | 
						|
					
 | 
						|
					VECCOPY(id->Xnew[i], verts[i].tx);
 | 
						|
					
 | 
						|
					VECCOPY(id->Vnew[i], verts[i].tv);
 | 
						|
					VecMulf(id->Vnew[i], 1.0f / dt);
 | 
						|
				}
 | 
						|
				else
 | 
						|
				{
 | 
						|
					VECCOPY(verts[i].txold, id->Xnew[i]);
 | 
						|
				}
 | 
						|
			}
 | 
						|
			
 | 
						|
			// X = Xnew;
 | 
						|
			cp_lfvector(id->X, id->Xnew, numverts);
 | 
						|
			
 | 
						|
			// if there were collisions, advance the velocity from v_n+1/2 to v_n+1
 | 
						|
			if(result)
 | 
						|
			{
 | 
						|
				// V = Vnew;
 | 
						|
				cp_lfvector(id->V, id->Vnew, numverts);
 | 
						|
				
 | 
						|
				// calculate 
 | 
						|
				cloth_calc_force(clmd, id->F, id->X, id->V, id->dFdV, id->dFdX, effectors, step, id->M);	
 | 
						|
				simulate_implicit_euler(id->Vnew, id->X, id->V, id->F, id->dFdV, id->dFdX, dt / 2.0f, id->A, id->B, id->dV, id->S, id->z, id->olddV, id->P, id->Pinv, id->M);
 | 
						|
			}
 | 
						|
		}
 | 
						|
		else
 | 
						|
		{
 | 
						|
			// X = Xnew;
 | 
						|
			cp_lfvector(id->X, id->Xnew, numverts);
 | 
						|
		}
 | 
						|
		
 | 
						|
		// itend();
 | 
						|
		// printf("collision time: %f\n", (float)itval());
 | 
						|
		
 | 
						|
		// V = Vnew;
 | 
						|
		cp_lfvector(id->V, id->Vnew, numverts);
 | 
						|
 | 
						|
		step += dt;
 | 
						|
 | 
						|
		if(effectors) pdEndEffectors(effectors);
 | 
						|
		
 | 
						|
		/* ask for user break */ 
 | 
						|
		/*
 | 
						|
		don't work very well, gives problems with ctrl-a + esc
 | 
						|
		if (CT_localInterruptCallBack && CT_localInterruptCallBack())
 | 
						|
			return 0;
 | 
						|
		*/
 | 
						|
	}
 | 
						|
 | 
						|
	for(i = 0; i < numverts; i++)
 | 
						|
	{				
 | 
						|
		if(clmd->sim_parms->flags & CLOTH_SIMSETTINGS_FLAG_GOAL)
 | 
						|
		{
 | 
						|
			if(verts [i].goal < SOFTGOALSNAP)
 | 
						|
			{
 | 
						|
				VECCOPY(verts[i].txold, id->X[i]);
 | 
						|
				VECCOPY(verts[i].x, id->X[i]);
 | 
						|
				VECCOPY(verts[i].v, id->V[i]);
 | 
						|
			}
 | 
						|
			else
 | 
						|
			{
 | 
						|
				VECCOPY(verts[i].txold, verts[i].xconst);
 | 
						|
				VECCOPY(verts[i].x, verts[i].xconst);
 | 
						|
				VECCOPY(verts[i].v, id->V[i]);
 | 
						|
			}
 | 
						|
		}
 | 
						|
		else
 | 
						|
		{
 | 
						|
			VECCOPY(verts[i].txold, id->X[i]);
 | 
						|
			VECCOPY(verts[i].x, id->X[i]);
 | 
						|
			VECCOPY(verts[i].v, id->V[i]);
 | 
						|
		}
 | 
						|
	}
 | 
						|
	return 1;
 | 
						|
}
 | 
						|
 | 
						|
void implicit_set_positions (ClothModifierData *clmd)
 | 
						|
{ 	 	
 | 
						|
	Cloth *cloth = clmd->clothObject;
 | 
						|
	ClothVertex *verts = cloth->verts;
 | 
						|
	unsigned int numverts = cloth->numverts, i;
 | 
						|
	Implicit_Data *id = cloth->implicit;
 | 
						|
	
 | 
						|
	for(i = 0; i < numverts; i++)
 | 
						|
	{				
 | 
						|
		VECCOPY(id->X[i], verts[i].x);
 | 
						|
		VECCOPY(id->V[i], verts[i].v);
 | 
						|
	}
 | 
						|
	if(G.rt > 0)
 | 
						|
		printf("implicit_set_positions\n");	
 | 
						|
}
 | 
						|
 | 
						|
/* Cloth global visible functions */ 
 | 
						|
void clmdSetInterruptCallBack(int (*f)(void))
 | 
						|
{
 | 
						|
	CT_localInterruptCallBack = f;
 | 
						|
}
 |