This started with a fix for an animated Object Hierarchy. Then i decided to cleanup and optimize a bit. But at the end this has become a more or less full rewrite of the Animation Exporter. All of this happened in a separate local branch and i have retained all my local commits to better see what i have done. Brief description: * I fixed a few issues with exporting keyframed animations of object hierarchies where the objects have parent inverse matrices which differ from the Identity matrix. * I added the option to export sampled animations with a user defined sampling rate (new user interface option) * I briefly tested Object Animations and Rig Animations. What is still needed: * Cleanup the code * Optimize the user interface * Do the Documentation Reviewers: mont29 Reviewed By: mont29 Differential Revision: https://developer.blender.org/D3070
66 lines
2.5 KiB
CMake
66 lines
2.5 KiB
CMake
# ***** BEGIN GPL LICENSE BLOCK *****
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#
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# Contributor(s): Jacques Beaurain.
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#
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# ***** END GPL LICENSE BLOCK *****
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# --env-system-scripts allows to run without the install target.
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# Use '--write-blend=/tmp/test.blend' to view output
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# Some tests are interesting but take too long to run
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# and don't give deterministic results
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set(USE_EXPERIMENTAL_TESTS FALSE)
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set(TEST_SRC_DIR ${CMAKE_SOURCE_DIR}/../lib/tests)
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set(TEST_OUT_DIR ${CMAKE_BINARY_DIR}/tests)
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# ugh, any better way to do this on testing only?
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execute_process(COMMAND ${CMAKE_COMMAND} -E make_directory ${TEST_OUT_DIR})
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#~ if(NOT IS_DIRECTORY ${TEST_SRC_DIR})
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#~ message(FATAL_ERROR "CMake test directory not found!")
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#~ endif()
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# all calls to blender use this
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if(APPLE)
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if(${CMAKE_GENERATOR} MATCHES "Xcode")
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set(TEST_BLENDER_EXE_PARAMS --background -noaudio --factory-startup)
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else()
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set(TEST_BLENDER_EXE_PARAMS --background -noaudio --factory-startup --env-system-scripts ${CMAKE_SOURCE_DIR}/release/scripts)
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endif()
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else()
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set(TEST_BLENDER_EXE_PARAMS --background -noaudio --factory-startup --env-system-scripts ${CMAKE_SOURCE_DIR}/release/scripts)
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endif()
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# for testing with valgrind prefix: valgrind --track-origins=yes --error-limit=no
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# set(TEST_BLENDER_EXE_BARE ${TEST_BLENDER_EXE})
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# set(TEST_BLENDER_EXE ${TEST_BLENDER_EXE} ${TEST_BLENDER_EXE_PARAMS} )
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# ------------------------------------------------------------------------------
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# GENERAL PYTHON CORRECTNESS TESTS
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macro (COLLADA_TEST module test_name)
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add_test(
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NAME collada_${test_name}
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COMMAND "$<TARGET_FILE:blender>" ${TEST_BLENDER_EXE_PARAMS} ${TEST_SRC_DIR}/collada/${module}/${test_name}.blend
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--python ${CMAKE_CURRENT_LIST_DIR}/${module}/test_${test_name}.py --
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--testdir ${TEST_SRC_DIR}/collada/${module}
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)
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endmacro()
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COLLADA_TEST(mesh mesh_simple)
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