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blender-archive/source/blender/src/editgroup.c
Kent Mein d0e346d544 updated .c files to include:
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif

Just need to finish cpp files now :)

Kent
--
mein@cs.umn.edu
2002-11-25 12:02:15 +00:00

256 lines
4.8 KiB
C

/**
* $Id$
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
#include <string.h>
#include "MEM_guardedalloc.h"
#include "BLI_blenlib.h"
#include "BLI_arithb.h"
#include "BLI_editVert.h"
#include "DNA_group_types.h"
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
#include "DNA_view3d_types.h"
#include "BKE_group.h"
#include "BKE_global.h"
#include "BKE_main.h"
#include "BIF_space.h"
#include "BIF_interface.h"
#include "BIF_toolbox.h"
#include "BIF_editgroup.h"
#include "interface.h"
#include "blendef.h"
#include "mydevice.h"
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
void set_active_group(void)
{
/* with active object, find active group */
Group *group;
GroupObject *go;
G.scene->group= NULL;
if(BASACT) {
group= G.main->group.first;
while(group) {
go= group->gobject.first;
while(go) {
if(go->ob == OBACT) {
G.scene->group= group;
return;
}
go= go->next;
}
group= group->id.next;
}
}
}
void add_selected_to_group(void)
{
Base *base= FIRSTBASE;
Group *group;
if(BASACT==NULL) {
error("No active object");
return;
}
if(okee("Add selected to group")==0) return;
if(G.scene->group==NULL) G.scene->group= add_group();
while(base) {
if TESTBASE(base) {
/* each object only in one group */
group= find_group(base->object);
if(group==G.scene->group);
else {
if(group) {
rem_from_group(group, base->object);
}
add_to_group(G.scene->group, base->object);
base->object->flag |= OB_FROMGROUP;
base->flag |= OB_FROMGROUP;
}
}
base= base->next;
}
allqueue(REDRAWVIEW3D, 0);
allqueue(REDRAWBUTSANIM, 0);
}
void rem_selected_from_group(void)
{
Base *base=FIRSTBASE;
Group *group;
if(okee("Remove selected from group")==0) return;
while(base) {
if TESTBASE(base) {
group= find_group(base->object);
if(group) {
rem_from_group(group, base->object);
base->object->flag &= ~OB_FROMGROUP;
base->flag &= ~OB_FROMGROUP;
}
}
base= base->next;
}
allqueue(REDRAWVIEW3D, 0);
allqueue(REDRAWBUTSANIM, 0);
}
void group_menu(void)
{
Base *base;
GroupObject *go;
GroupKey *gk;
short nr, len;
char *str, tstr[40];
if(G.scene->group==NULL) return;
/* make menu string */
len= 60;
gk= G.scene->group->gkey.first;
while(gk) {
len+= 36;
gk= gk->next;
}
str= MEM_mallocN(len, "groupmenu");
strcpy(str, "Group options%t|Select members %x1");
if(G.scene->group->active)
strcat(str, "|Overwrite active key %x2|%l");
nr= 3;
gk= G.scene->group->gkey.first;
while(gk) {
sprintf(tstr, "|Load: %s %%x%d", gk->name, nr++);
strcat(str, tstr);
gk= gk->next;
}
/* here we go */
nr= pupmenu(str);
MEM_freeN(str);
if(nr==1) {
go= G.scene->group->gobject.first;
while(go) {
go->ob->flag |= SELECT;
go= go->next;
}
/* nasty thing... that should be solved someday */
base= FIRSTBASE;
while(base) {
base->flag= base->object->flag;
base= base->next;
}
}
else if(nr==2) {
go= G.scene->group->gobject.first;
while(go) {
add_object_key(go, G.scene->group->active);
go= go->next;
}
}
else if(nr>2) {
nr-= 2;
gk= G.scene->group->gkey.first;
while(gk) {
nr--;
if(nr==0) break;
gk= gk->next;
}
G.scene->group->active= gk;
set_group_key(G.scene->group);
}
allqueue(REDRAWVIEW3D, 0);
allqueue(REDRAWBUTSANIM, 0);
allspace(REMAKEIPO, 0);
allqueue(REDRAWIPO, 0);
}
void prev_group_key(Group *group)
{
GroupKey *gk= group->active;
if(gk) gk= gk->prev;
if(gk==NULL) group->active= group->gkey.last;
else group->active= gk;
set_group_key(group);
}
void next_group_key(Group *group)
{
GroupKey *gk= group->active;
if(gk) gk= gk->next;
if(gk==NULL) group->active= group->gkey.first;
else group->active= gk;
set_group_key(group);
}